Northgard Raven Clan Guide - The market build

00:06:43
https://www.youtube.com/watch?v=YQ9zE1HNF2c

Zusammenfassung

TLDRThe video discusses a strategic approach to playing as the Raven clan in a specific gaming context. The guide recommends avoiding raid-focused builds due to their resource intensity and vulnerability to opponents with strong defensive capabilities. Instead, the emphasis is placed on the Raven's ability to scout exceptionally early, advising players to upgrade their Scout camp promptly and scout enemy territories for an advantage. A key aspect is leveraging the marketplace; players are advised to key bind the marketplace for quick actions, and use it strategically to manage resources like food, stone, and wood. The video walks through several phases of the game, suggesting strategic construction of buildings and marketplaces, the importance of relics, and optimizing crown production. It emphasizes having strong economic management to outperform other clans while reserving the possibility of aggressive or expansionist approaches as the game progresses, making the strategy diverse and adaptable.

Mitbringsel

  • 🦅 Focus on early scouting for advantages.
  • 📈 Manage resources via marketplaces efficiently.
  • 🔨 Prioritize iron for relic usage early.
  • 🛒 Buy resources strategically through the marketplace.
  • 🏰 Upgrade town hall and scout camp promptly.
  • 👥 Keep Scouts active until all areas are scouted.
  • 💼 Increase crown production with marketplace upgrades.
  • 🎲 Ready to deploy 16 units by 802 for attack.
  • 🤝 Pair Raven with Wolf or Eagle for benefits in scouting strategies.
  • 🚫 Strategy works effectively without using docks.

Zeitleiste

  • 00:00:00 - 00:06:43

    The video focuses on strategies for playing the Raven clan, emphasizing builds that avoid raid costs, and instead utilize the improved Marketplace purchases. The speaker suggests rushing the Scout camp upgrade for effective early-game scouting, and discusses pairing with certain clans like Wolves or Eagles for optimal results. Important strategies include rushing iron, maintaining scouts to achieve tile control for lore income, and prioritizing specific upgrades like the town hall and Scout camp. The goal is to position Raven effectively using a minimal raid, strong economic management, and strategic scouting to outscale opponents.

Mind Map

Video-Fragen und Antworten

  • What is the main focus of the Raven clan build in this video?

    The Raven clan build focuses on early scouting and managing resources efficiently through marketplaces, rather than relying on raids.

  • How should you manage Scouts in this Raven build?

    Create two Scouts who will remain active until everything is scouted. They should be strategically guided to optimize scouting and lore income.

  • Why is it beneficial to pair Raven with a Wolf or Eagle?

    Pairing Raven with a Wolf allows benefit from early scouting, while an Eagle assists in last-hitting the scouting which gains bonuses.

  • What should be prioritized in phase one of the game?

    Iron should be prioritized to use for the relic, especially before potential nerfs, and every game mode benefits from early iron collection.

  • How do you optimize crown production in phase three?

    Increase crown production by upgrading the marketplace and trade center, and utilizing merchants, while purchasing needed resources.

  • What happens if your food levels are low?

    Trade with Homeland or adjust merchants to manage food levels, until negotiations allow more flexibility.

  • How many units are the Raven clan ready to attack with by 802?

    The Raven clan can be ready to attack with 16 units by March or April 802 using this build strategy.

  • Why is it not necessary to have docks with the Raven build?

    The strategy works effectively without docks, focusing instead on marketplace and resource management.

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Automatisches Blättern:
  • 00:00:01
    hey guys it's lava get the game with a
  • 00:00:04
    new video featuring The ravenclan I have
  • 00:00:06
    been playing Raven quite a lot recently
  • 00:00:09
    and was not satisfied with the build
  • 00:00:11
    that focused on raids weights are very
  • 00:00:13
    greedy costing a lot but also easily
  • 00:00:16
    defendable especially against wolves
  • 00:00:18
    arcs and Clans that benefit from farming
  • 00:00:21
    units
  • 00:00:22
    this build Works around the improved
  • 00:00:25
    Marketplace purchases we will also build
  • 00:00:27
    the gethion yard but it works without it
  • 00:00:30
    as well one of the strongest aspects of
  • 00:00:32
    Raven is their ability to scout very
  • 00:00:35
    early every Raven build should Rush the
  • 00:00:37
    Scout camp upgrade to scout the enemy as
  • 00:00:40
    soon as possible
  • 00:00:43
    afraid to be negative in food production
  • 00:00:45
    and have your Marketplace key binded to
  • 00:00:47
    react quickly to buy any resource you
  • 00:00:49
    may need
  • 00:00:51
    Raven is best paired with a wolf to
  • 00:00:54
    benefit from early scouting or an eagle
  • 00:00:56
    who would let you last hit the scouting
  • 00:01:02
    if you decide to go with the relig in
  • 00:01:05
    phase one you'll need to rush the iron
  • 00:01:07
    this is especially good in free-for-all
  • 00:01:09
    but as long as the Relic is not nerfed
  • 00:01:12
    you should do it for any game mode
  • 00:01:15
    foreign
  • 00:01:17
    create two Scouts and never call them
  • 00:01:20
    back until they have scouted everything
  • 00:01:23
    teammates can help you with that by
  • 00:01:25
    scouting their surrounding Tiles at 90
  • 00:01:27
    percent and letting you the last hit
  • 00:01:30
    it's important that you get the last hit
  • 00:01:32
    of every tile as this is your only lower
  • 00:01:34
    income that is why Raven will be much
  • 00:01:38
    stronger in huge Maps but much weaker in
  • 00:01:40
    duels
  • 00:01:42
    Scout to ruins immediately but wait for
  • 00:01:46
    Ranger's lore to scout the shipwrecks
  • 00:01:49
    we want to Stone mine with at least one
  • 00:01:51
    Miner to upgrade the town hall and the
  • 00:01:53
    Scout camp in the next phase
  • 00:01:56
    you should always give orders to your
  • 00:01:58
    Scouts and not let them walk to the next
  • 00:02:00
    task
  • 00:02:01
    [Music]
  • 00:02:03
    when you are cleared or if it is free
  • 00:02:06
    build an iron mine immediately and
  • 00:02:09
    assign two miners gather 10 and with
  • 00:02:11
    your two miners start to a leak in the
  • 00:02:13
    Forge
  • 00:02:14
    [Music]
  • 00:02:19
    thank you you are not forced to worship
  • 00:02:21
    with your Scouts as you'll get your Fame
  • 00:02:25
    anyway but if you find wood tiles for
  • 00:02:27
    instance Scout them
  • 00:02:31
    foreign
  • 00:02:39
    squeak scouting allows for your blessing
  • 00:02:42
    quite quickly this Stone very early will
  • 00:02:45
    make us be able to scale before all the
  • 00:02:47
    Clans we will
  • 00:02:49
    add Stone to scout the enemy down to
  • 00:02:51
    scale our crown and finally to sustain
  • 00:02:54
    with food
  • 00:02:56
    build a Marketplace in a tile with at
  • 00:02:58
    least two slots you want the markets and
  • 00:03:01
    Trade Center in the same Zone as they
  • 00:03:03
    above each other
  • 00:03:05
    do not purchase anything in the
  • 00:03:07
    marketplace until you get the
  • 00:03:09
    negotiation law wait until you get the
  • 00:03:12
    resource to upgrade the town hall and
  • 00:03:14
    Scout camp and create an additional
  • 00:03:16
    Scout to speed up this process
  • 00:03:19
    it waits to have carpentry to do so but
  • 00:03:21
    it is really not a must-have
  • 00:03:23
    [Music]
  • 00:03:33
    upgrade your Marketplace and build a
  • 00:03:36
    Trade Center that you will also upgrade
  • 00:03:38
    also upgrade your full building
  • 00:03:44
    foreign
  • 00:03:47
    [Music]
  • 00:03:49
    if your food is still low trade with
  • 00:03:52
    Homeland while waiting for negotiation
  • 00:03:54
    or remove some Merchants from the market
  • 00:03:59
    then place the relig and enter in phase
  • 00:04:01
    three
  • 00:04:05
    in Phase 3 our immediate goal is to
  • 00:04:08
    increase our Crown production we cannot
  • 00:04:10
    rely solely on our villagers food wood
  • 00:04:12
    and stone prediction to build everything
  • 00:04:14
    we need therefore we must use a
  • 00:04:17
    Marketplace and purchase these resources
  • 00:04:19
    when necessary firstly we should force
  • 00:04:22
    the merchant tools and immediately
  • 00:04:24
    create a new Crown tile by building a
  • 00:04:26
    market in the Trade Center both upgraded
  • 00:04:29
    in the same tile remove the Homeland
  • 00:04:31
    trades as we will only use the
  • 00:04:33
    marketplace
  • 00:04:35
    if we like wood or stone we can buy it
  • 00:04:37
    from the market
  • 00:04:40
    we also need a brewery to help maintain
  • 00:04:42
    10 happiness which is necessary for our
  • 00:04:45
    rally to work correctly our first war
  • 00:04:48
    camp should be built to summon the
  • 00:04:51
    Warchief and unlock the warrior weapon
  • 00:04:53
    in the Forge
  • 00:04:54
    [Music]
  • 00:04:58
    we can start building all our camps now
  • 00:05:00
    for more Readiness or slowly as we Farm
  • 00:05:04
    wood if we plan for a longer game
  • 00:05:08
    [Music]
  • 00:05:26
    once we can we should force the warrior
  • 00:05:28
    weapon
  • 00:05:30
    remember it better to have 16 Merchants
  • 00:05:33
    be at -20 in food and buy it from the
  • 00:05:37
    marketplace than to have 16 villagers be
  • 00:05:40
    at plus 20 in food but farming almost no
  • 00:05:44
    crowns
  • 00:05:45
    [Music]
  • 00:05:47
    we are now technically ready to fight
  • 00:05:49
    [Music]
  • 00:06:01
    we can attack in March or April 802 with
  • 00:06:06
    16 units with this build however we can
  • 00:06:09
    also decide to scale even further
  • 00:06:12
    for that we can repeat phase 3 by
  • 00:06:15
    creating yet another Crown tile building
  • 00:06:17
    more camps or upgrading them
  • 00:06:21
    with our happiness we can expect to have
  • 00:06:23
    a significant population by 803 if we
  • 00:06:25
    keep the game going
  • 00:06:27
    [Music]
  • 00:06:34
    it may seem strange to play Raven with
  • 00:06:36
    no ducks but it works
Tags
  • Raven clan
  • scouting
  • resource management
  • marketplace
  • strategy
  • gaming
  • build
  • crowns
  • early game
  • economic management