P2: Apply This 'Simple' Principal For Great Illustration And Comic Backgrounds!

00:28:12
https://www.youtube.com/watch?v=SZoUwgEbMas

Zusammenfassung

TLDRIn this video, Tim McBurney shares his insights on creating effective backgrounds in comics and illustrations, advocating for simplicity as a foundational principle. He explains that focusing on clarity helps convey the narrative and location of the action effectively. Establishing shots are presented as crucial for framing scenes, making it easier for viewers to navigate the story. The video features practical examples from McBurney's own work, illustrating how simplicity aids in creating beautiful backgrounds without overwhelming detail. Overall, McBurney emphasizes that understanding and applying these principles can reduce the complexity of the artistic process, leading to more engaging illustrations.

Mitbringsel

  • 🎨 Focus on simplicity to enhance your backgrounds.
  • πŸ“Έ Use establishing shots for clarity in storytelling.
  • πŸ–ŒοΈ Simplicity allows for easier drawing processes.
  • 🌍 Aim for iconic representations in your backgrounds.
  • πŸ“– Clarity helps convey narrative more effectively.
  • πŸ’‘ Simplified backgrounds make the artwork more engaging.
  • πŸ”„ Repeat design elements for consistency in your art.
  • πŸ—ΊοΈ Establish the action clearly to help viewers navigate.
  • βš™οΈ Design with simplicity in mind to ease complexity.
  • πŸ“ˆ Apply these principles to improve your artwork.

Zeitleiste

  • 00:00:00 - 00:05:00

    Creating backgrounds can be overwhelming due to concepts like perspective and composition. In this video, we focus on a 'golden rule' of backgrounds: simplicity. The background should clearly support the narrative, enhancing the understanding of the action's location. Establishing shots are essential in comics and other visual storytelling methods to frame scenes effectively, ensuring that viewers recognize where the events are occurring.

  • 00:05:00 - 00:10:00

    Simplicity is crucial as it eases the drawing process; clarity allows the artist to focus on detailed storytelling. By establishing where the scene takes place, subsequent shots can be rendered with less background detail, enhancing the understanding without overcrowding the frame. The speaker illustrates this principle with examples from a science fiction comic.

  • 00:10:00 - 00:15:00

    An establishing shot sets the scene's context early in the narrative, allowing for clearer storytelling with fewer distractions in later panels. Properly designed backgrounds convey information about the setting without necessitating intricate details, using iconic design elements to maintain clarity. The speaker shares personal experiences about choosing clarity over complexity, particularly in the comic medium.

  • 00:15:00 - 00:20:00

    Examples from the speaker's work emphasize using recognizable visual elements to reinforce the narrative context. The speaker discusses how iconic structures in the background facilitate easier navigation within the artwork. By keeping backgrounds simple and cohesive with the establishing shots, it helps draw focus to character actions and facilitates smoother storytelling.

  • 00:20:00 - 00:28:12

    The video concludes with a discussion on the broader implications of simplicity in both illustration and comics. The key message is to maintain clarity in both action and background design, separating the storytelling components to prevent confusion. This approach enhances the overall visual experience, making illustrations more engaging and easier to understand for the audience.

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Mind Map

Video-Fragen und Antworten

  • What is the golden rule for drawing backgrounds?

    The golden rule is to focus on simplicity, ensuring that backgrounds support clarity and narrative understanding.

  • Why are establishing shots important in comics and illustration?

    Establishing shots frame the action clearly, helping viewers understand where the scene takes place and improving the overall storytelling.

  • How can simplicity aid in drawing backgrounds?

    Simplicity makes it easier to focus on key elements of the illustration, making the drawing process more manageable and effective.

  • What should artists prioritize when drawing backgrounds?

    Artists should prioritize clarity and iconic representation in their backgrounds to enhance understanding and appreciation of their work.

  • How can artists apply these principles in their work?

    By practicing establishing shots, focusing on iconic elements, and simplifying backgrounds, artists can improve their storytelling through visuals.

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Automatisches BlΓ€ttern:
  • 00:00:00
    when creating or drawing backgrounds it
  • 00:00:02
    can be hard and confusing to know where
  • 00:00:06
    to start there's a lot of options a lot
  • 00:00:07
    of things people talk about like you
  • 00:00:09
    know perspective understanding
  • 00:00:11
    foreground Middle Ground background
  • 00:00:13
    compositional ideas tonal layouts
  • 00:00:15
    Arrangements etc etc what I want to talk
  • 00:00:18
    about in this video is what I consider
  • 00:00:21
    to be like the golden rule of
  • 00:00:23
    backgrounds and something that we can
  • 00:00:25
    use to really help frame a lot of these
  • 00:00:27
    other ideas this is especially important
  • 00:00:30
    because often the things that I'm
  • 00:00:31
    talking about on this channel sort of
  • 00:00:34
    are at the cross section of Like Comics
  • 00:00:36
    and illustration and what I want to talk
  • 00:00:38
    about today is Simplicity is
  • 00:00:41
    understanding how to sort of just think
  • 00:00:43
    about what the background needs to do at
  • 00:00:46
    its most Primal fundamental level and I
  • 00:00:49
    think this is something that works both
  • 00:00:50
    for comics and illustration and that's
  • 00:00:53
    why I think it's a primal rule that
  • 00:00:55
    really is something you need to consider
  • 00:00:56
    this is just simply about simplicity
  • 00:00:59
    itself this can manifest in Clarity or
  • 00:01:03
    narrative understanding what the story
  • 00:01:05
    you're trying to tell in your
  • 00:01:06
    illustration is and how the background
  • 00:01:08
    supports that how to make sure that
  • 00:01:10
    you're making people understand where
  • 00:01:13
    your action is taking place it's really
  • 00:01:15
    basic the other thing is that when we're
  • 00:01:17
    drawing Comics the thing you always have
  • 00:01:19
    to do is create an establishing shot
  • 00:01:22
    it's probably the same for film and
  • 00:01:23
    animation and all of these things you
  • 00:01:25
    need to establish the action where these
  • 00:01:27
    things taking place these are all really
  • 00:01:30
    fundamental simple rules but I think
  • 00:01:32
    they are golden principles that you can
  • 00:01:34
    apply to pretty much everything and
  • 00:01:36
    that's what I want to dig into deeply in
  • 00:01:38
    this video now you might be saying look
  • 00:01:41
    that sounds easy it's probably a little
  • 00:01:43
    bit too simple like what's actually
  • 00:01:44
    going on there so again let's dig into
  • 00:01:47
    this and I'll really outline why this is
  • 00:01:49
    important and how you can think about it
  • 00:01:51
    and how you can try and get these ideas
  • 00:01:53
    into your images and how I think that if
  • 00:01:57
    you don't do them you're pretty much
  • 00:01:58
    always going to be destined to fail I
  • 00:02:00
    think when you mess this up everything
  • 00:02:02
    is an uphill slog and if you get it
  • 00:02:04
    right often again it's the opposite
  • 00:02:06
    thing it's kind of like you're coasting
  • 00:02:08
    downhill everything's a little bit
  • 00:02:10
    easier it's easier to draw the
  • 00:02:11
    background it's easier to you know
  • 00:02:14
    create your comic book to create
  • 00:02:15
    subsequent panels everything just
  • 00:02:17
    becomes a lot easier when you get this
  • 00:02:19
    stuff right anyway let's jump in get
  • 00:02:21
    started foreign
  • 00:02:26
    welcome to the drawing codex my name is
  • 00:02:28
    Tim McBurney I've been a professional
  • 00:02:30
    working artist for over 20 years and on
  • 00:02:32
    this channel we're all about drawing
  • 00:02:34
    cool stuff from our imagination
  • 00:02:35
    embracing the challenge of drawing and
  • 00:02:37
    mastering the art of lion and color
  • 00:02:40
    illustration now if you'd like to learn
  • 00:02:41
    a little bit more about illustration how
  • 00:02:44
    to get more polish into your work how to
  • 00:02:46
    think about composition I think that
  • 00:02:47
    relates to what I'm going to talk about
  • 00:02:48
    in this video you can check out my free
  • 00:02:51
    illustration mini Workshop this really
  • 00:02:54
    you know charts my course as an artist
  • 00:02:57
    going from when I completely sucked to
  • 00:02:59
    the point where I you know was a
  • 00:03:01
    professional artist I had books
  • 00:03:02
    published I was getting lots of work etc
  • 00:03:04
    and it talks about you know the key
  • 00:03:06
    things that I think are really important
  • 00:03:07
    to consider as you Traverse that Journey
  • 00:03:10
    again how to get more detail and polish
  • 00:03:12
    in your work how to think about
  • 00:03:13
    composition and you know also a little
  • 00:03:16
    bit of how to go about getting clients
  • 00:03:19
    and you know trying to think about work
  • 00:03:20
    in the beginning anyway it's free link
  • 00:03:23
    will be in the description go check it
  • 00:03:25
    out now now this is going to be a lot
  • 00:03:27
    easier if I show you examples so let's
  • 00:03:29
    jump into Photoshop and I'll just sort
  • 00:03:31
    of show you a couple of pages I've been
  • 00:03:33
    working on and we'll just sort of
  • 00:03:34
    underline this concept so you can know
  • 00:03:36
    exactly what I mean by Simplicity and
  • 00:03:38
    more specifically with Comics the idea
  • 00:03:40
    of an establishing shot so here we have
  • 00:03:43
    some pages from a comic that I was
  • 00:03:45
    working on Star Atlas core this is a
  • 00:03:48
    science fiction comic now I'll give a
  • 00:03:50
    few different examples here while we're
  • 00:03:52
    in Photoshop and you know talk about
  • 00:03:55
    illustration as well I've got a couple
  • 00:03:57
    of other sort of good things that will
  • 00:03:58
    illustrate this point now the goal here
  • 00:04:00
    is not necessarily to do a demo and sort
  • 00:04:03
    of describe exactly how you would do
  • 00:04:04
    this it's just to point out this is
  • 00:04:07
    often why backgrounds are working and
  • 00:04:09
    these are the things that I've learned
  • 00:04:10
    over the years that really help now we
  • 00:04:14
    can observe this idea of sort of clarity
  • 00:04:17
    and simplicity in the need and the
  • 00:04:20
    application of an establishing shot in
  • 00:04:22
    film animation in this case comics
  • 00:04:25
    so here I've got a shot and this is
  • 00:04:28
    where we're on a space station right so
  • 00:04:31
    this is a space station it's called
  • 00:04:33
    monitor 7. I actually have earlier in
  • 00:04:35
    the book this is actually the first page
  • 00:04:37
    of this episode an establishing shot of
  • 00:04:40
    them kind of going to this station or at
  • 00:04:43
    least that we are kind of visiting here
  • 00:04:45
    so it frames the action now
  • 00:04:46
    again we can kind of see that these are
  • 00:04:49
    visually linked and a lot of this is
  • 00:04:51
    very much intentional a big part of the
  • 00:04:53
    goal is to show an establishing shot
  • 00:04:56
    which is both this for the entire space
  • 00:05:00
    station and then this one here
  • 00:05:03
    um that I've got now covering up where
  • 00:05:05
    we kind of see okay we're closer in and
  • 00:05:08
    then we get closer and closer and that
  • 00:05:10
    really is the goal now a big part of the
  • 00:05:13
    entire design here of the space and I
  • 00:05:16
    would say of a lot of filmic spaces
  • 00:05:18
    is and a lot of video game design is
  • 00:05:21
    creating iconic elements that you can
  • 00:05:23
    show in a background that kind of
  • 00:05:25
    constantly age your navigation and
  • 00:05:27
    basically figuring out what's there so
  • 00:05:29
    many of these ideas are based around
  • 00:05:30
    very very simple you know iconic ways
  • 00:05:34
    that we represent and understand the
  • 00:05:36
    world that we you know move about
  • 00:05:38
    so it's not just that this is an issue
  • 00:05:41
    where oh you kind of draw it this way
  • 00:05:43
    but you actually design it for
  • 00:05:45
    Simplicity in mind to make it very clear
  • 00:05:47
    what the thing is and so that if you
  • 00:05:49
    replicate that design language
  • 00:05:52
    um or that sort of iconic element you
  • 00:05:54
    can see what's going on there so the key
  • 00:05:57
    thing here that I'm representing is that
  • 00:05:59
    there are these kind of big pillars
  • 00:06:01
    where in the Sid mid influence
  • 00:06:04
    futuristic uh protopian Slash utopian
  • 00:06:07
    science fiction environment I have these
  • 00:06:11
    kind of towers right so we've got these
  • 00:06:13
    big towers and these kind of futuristic
  • 00:06:16
    weird structures and we also have these
  • 00:06:19
    kind of archers over the top and behind
  • 00:06:21
    that you can kind of see asteroids so a
  • 00:06:24
    lot of this is Clarity but also what I'm
  • 00:06:27
    trying to do is establish this scene so
  • 00:06:30
    there's a couple of things there's a
  • 00:06:32
    number of things here that are aiding
  • 00:06:33
    the Simplicity once I establish that
  • 00:06:36
    shot and I've established kind of where
  • 00:06:38
    they are
  • 00:06:39
    what happens is the viewer hopefully
  • 00:06:41
    again this is just my attempt to do this
  • 00:06:43
    this is just what I found works it's not
  • 00:06:45
    necessarily gonna always be perfect but
  • 00:06:48
    this is going to allow me to do a few
  • 00:06:51
    things firstly it allows me to draw a
  • 00:06:54
    really cool picture of the background
  • 00:06:56
    and focus on one thing establishing what
  • 00:07:00
    it is what it should feel like how cool
  • 00:07:02
    and how interesting it is and we'll talk
  • 00:07:03
    about how that also can be related to
  • 00:07:06
    illustration where you only have one
  • 00:07:07
    image but here we've got multiple so we
  • 00:07:11
    a way that we kind of draw this and make
  • 00:07:13
    this consistent is not necessarily
  • 00:07:15
    through making sure that we are
  • 00:07:17
    imagining some
  • 00:07:18
    3D environment right we're like oh I you
  • 00:07:20
    know this is exactly the same place it's
  • 00:07:22
    not how it's done it's done iconically
  • 00:07:26
    so now I understand where I am
  • 00:07:29
    um hopefully you saw the space station
  • 00:07:30
    one I'm like oh there's a space station
  • 00:07:31
    you can see little if we go back there
  • 00:07:35
    right I can see a little kind of version
  • 00:07:37
    of this playing out where we've got
  • 00:07:40
    these kind of white pillars and this
  • 00:07:42
    stuff that again hopefully looks like
  • 00:07:43
    sort of foliage down there
  • 00:07:46
    so we've got that
  • 00:07:48
    get out of it and then we have this one
  • 00:07:50
    and so this is showing us closer now
  • 00:07:52
    once I've established that there's a
  • 00:07:54
    couple of other things that are
  • 00:07:55
    established that people may or may not
  • 00:07:57
    notice
  • 00:07:58
    they're all very much intentional we can
  • 00:08:00
    see this kind of rail system in the
  • 00:08:02
    background
  • 00:08:03
    and then we zoom into this and what I'm
  • 00:08:06
    doing in the second shot is I'm showing
  • 00:08:08
    a few of those iconic elements again I'm
  • 00:08:10
    showing that we have these curved
  • 00:08:14
    um sort of almost sort of clam shell
  • 00:08:16
    iconic elements for these buildings that
  • 00:08:18
    look a little bit futuristic a little
  • 00:08:21
    bit sort of retro future as well we've
  • 00:08:23
    got the green foliage on top we've got
  • 00:08:25
    the arches in the background that are
  • 00:08:27
    kind of framing the kind of Dome that
  • 00:08:31
    you know is is part of the structure
  • 00:08:33
    and what I'm able to do once I've
  • 00:08:36
    established that visual shot is I can
  • 00:08:38
    then repeat smaller elements of those
  • 00:08:40
    iconic ideas in the background or I can
  • 00:08:44
    simply use color
  • 00:08:45
    to frame the shot now this is you might
  • 00:08:48
    want to do this depending on how much
  • 00:08:49
    time and effort you have in for
  • 00:08:51
    background but the key with an
  • 00:08:53
    establishing shot and being clear is
  • 00:08:55
    that the clearer you are
  • 00:08:57
    easier it is to draw things right it's
  • 00:09:00
    physically easier to draw things when
  • 00:09:02
    they need to be clear like this so here
  • 00:09:05
    I've got a nice clear shot it allows me
  • 00:09:08
    to draw this and really focus on just
  • 00:09:10
    this kind of monorail style train that
  • 00:09:14
    they've got and then here we can see oh
  • 00:09:16
    these are the two characters they are
  • 00:09:18
    you know hopefully it's clear they're
  • 00:09:20
    sort of sitting there and once we're
  • 00:09:22
    doing that I don't need to draw any
  • 00:09:24
    backgrounds for those characters faces
  • 00:09:26
    and here we've just got again an iconic
  • 00:09:28
    element where we can see that yes it is
  • 00:09:31
    him he's inside and on the outside we
  • 00:09:34
    can see those same iconic elements
  • 00:09:36
    zooming past so
  • 00:09:38
    the goal is to put the effort for
  • 00:09:41
    drawing the background in a place where
  • 00:09:42
    we can make it sing where we can make it
  • 00:09:45
    clear we make we can make it good and
  • 00:09:48
    where I don't have to worry about you
  • 00:09:50
    know drawing weird little bits of
  • 00:09:51
    background you know in these kind of
  • 00:09:53
    other weird little panels so this is the
  • 00:09:55
    idea we established the overall Place
  • 00:09:58
    therein which is kind of important
  • 00:09:59
    because it could be anywhere right this
  • 00:10:01
    is a science fiction environment we have
  • 00:10:02
    no context here once I've kind of
  • 00:10:05
    established the general visual
  • 00:10:06
    iconography for where they are then it
  • 00:10:09
    gives me freedom in later shots to still
  • 00:10:12
    establish the action while you know not
  • 00:10:16
    necessarily having to draw quite as much
  • 00:10:17
    so here I have a shot which is kind of
  • 00:10:20
    two characters sitting in a restaurant
  • 00:10:22
    or a bar or something like that and we
  • 00:10:25
    can see out the in the background in the
  • 00:10:27
    window behind them we got that same
  • 00:10:28
    iconic environment now this is not drawn
  • 00:10:31
    particularly well it's fairly simple but
  • 00:10:33
    it's iconically obviously exactly the
  • 00:10:36
    same environment and that positions us
  • 00:10:38
    hopefully within that environment once
  • 00:10:40
    I've done that then I can basically
  • 00:10:43
    focus on the story action I'm going to
  • 00:10:46
    reframe here for the character again to
  • 00:10:49
    just kind of zoom out breathe a little
  • 00:10:51
    bit makes it clear yes this is where
  • 00:10:53
    they are we can show a few other little
  • 00:10:55
    Story Action elements and then again I'm
  • 00:10:57
    just going to go back to very simple
  • 00:11:00
    sort of dialogue panels now there's many
  • 00:11:03
    different stylistic ways that you would
  • 00:11:04
    organize the action here a big input is
  • 00:11:07
    behind the visual and storytelling style
  • 00:11:09
    of star Atlas core
  • 00:11:11
    is to make it very simple to read
  • 00:11:14
    because this is not necessarily
  • 00:11:15
    something that's going to always be read
  • 00:11:17
    by people who are comfortable reading
  • 00:11:18
    comics so I really wanted to make it as
  • 00:11:20
    as basic as possible right when
  • 00:11:22
    someone's talking you know it's very
  • 00:11:24
    clear who they are
  • 00:11:25
    um you know just trying to make stuff as
  • 00:11:27
    approachable as possible it's not
  • 00:11:28
    necessarily meant to be as dynamic or
  • 00:11:31
    um as crazy compositionally as some
  • 00:11:32
    other styles of comics so again you know
  • 00:11:35
    that all of this plays into the clarity
  • 00:11:37
    that we're needing a simple establishing
  • 00:11:39
    shots people are talking again the goal
  • 00:11:41
    is just to tell the story so here's
  • 00:11:44
    another example and this is actually the
  • 00:11:46
    the first few pages of this episode so
  • 00:11:48
    we follow on from this establishing shot
  • 00:11:51
    all of the mondra 7 space station and
  • 00:11:53
    once I've sort of done that I actually
  • 00:11:55
    did another establishing shot
  • 00:11:57
    re-establishing so this is
  • 00:12:00
    um you know very sort of bird's eye view
  • 00:12:02
    like this is kind of where they are and
  • 00:12:04
    this is the second establishing shot
  • 00:12:06
    where we kind of zoom in a little bit
  • 00:12:08
    more and we understand that yeah these
  • 00:12:10
    people are talking and is where they are
  • 00:12:12
    situationally placed so it aids Clarity
  • 00:12:15
    a lot to establish and re-establish and
  • 00:12:17
    give yourself a really clear place to
  • 00:12:20
    frame the action in the beginning okay
  • 00:12:22
    so let's just look at a few other
  • 00:12:24
    examples just so we can sort of hammer
  • 00:12:25
    the point home and so you can see it
  • 00:12:27
    used in a few different scenarios and
  • 00:12:29
    I'm actually re-establishing the same
  • 00:12:31
    ship in a different environment and this
  • 00:12:33
    is important because again you know it's
  • 00:12:35
    part of the story that it's in a
  • 00:12:36
    different spot here you can see again
  • 00:12:38
    just how I'm sort of trying to keep the
  • 00:12:40
    background consistent and pay attention
  • 00:12:43
    to what I am drawing and what I'm not
  • 00:12:45
    drawing so we can see the same
  • 00:12:48
    sort of ship the same environment viewed
  • 00:12:50
    from a different perspective but once
  • 00:12:53
    they've kind of got that establishing
  • 00:12:55
    shot there then I can be a lot Freer
  • 00:12:57
    with many of the other follow-up
  • 00:12:59
    scenarios but again you don't always
  • 00:13:00
    have to
  • 00:13:02
    um you know establish the action right
  • 00:13:04
    at the beginning you can have a little
  • 00:13:05
    bit that is ambiguous where you're not
  • 00:13:07
    quite sure where people are as long as
  • 00:13:09
    very quickly you know as soon as that
  • 00:13:11
    question is in people's minds that you
  • 00:13:13
    kind of establish the scene I've got
  • 00:13:15
    these cloth elements that are near the
  • 00:13:18
    ship right and so I'm using these and
  • 00:13:21
    the idea of iconic boxes the key is that
  • 00:13:23
    this kind of area here and this area
  • 00:13:25
    looks similar and I can kind of tell
  • 00:13:27
    what's going on now there were other
  • 00:13:29
    panels as well where the character was
  • 00:13:31
    kind of walking up there so it's easy
  • 00:13:34
    I'm making this as clear as possible so
  • 00:13:36
    that the action were now here again
  • 00:13:38
    we're following on with the same idea
  • 00:13:40
    random boxes behind and here we've got
  • 00:13:43
    the action which is kind of meant to be
  • 00:13:45
    a little bit more exciting and Abstract
  • 00:13:47
    but because I I've kind of designed it
  • 00:13:49
    to make it clear that yes these two
  • 00:13:51
    characters are going down this ramp when
  • 00:13:53
    we hit this I can kind of be a little
  • 00:13:56
    bit more free with how I blur the scene
  • 00:13:58
    I make it more Dynamic a little bit more
  • 00:14:00
    like whoa what's going on
  • 00:14:01
    because it's very clear based on the
  • 00:14:04
    previous establishing shot where they
  • 00:14:06
    are and again I feel like that's the
  • 00:14:08
    point I want to keep ramming home is
  • 00:14:10
    that the more we use Simple storytelling
  • 00:14:13
    we put the background where it needs to
  • 00:14:15
    be we establish at the right point we
  • 00:14:17
    zoom out when we need it means when
  • 00:14:19
    you're zoomed in I don't need to draw
  • 00:14:22
    silly boxes where I don't need to I can
  • 00:14:25
    let some of these panels breathe a
  • 00:14:27
    little bit more
  • 00:14:28
    um and and you know people are going to
  • 00:14:29
    understand hopefully
  • 00:14:31
    the general sort of situational
  • 00:14:33
    environment and when I need to be more
  • 00:14:36
    dynamic because if established earlier
  • 00:14:38
    on I can be more Dynamic more abstract
  • 00:14:41
    more exciting and the clarity is still
  • 00:14:44
    going to be there okay same basic idea
  • 00:14:46
    with this page again again just
  • 00:14:48
    repeating this um concept so that it's
  • 00:14:50
    super clear here we've got a basic
  • 00:14:53
    establishing shot now this scene really
  • 00:14:55
    is just two characters talking that's it
  • 00:14:57
    there's nothing else in the script
  • 00:14:59
    everything else is made up but we have a
  • 00:15:02
    good establishing shot to be oh that's
  • 00:15:04
    this is where they are and then we have
  • 00:15:08
    more shots showing characters sort of
  • 00:15:11
    floating around
  • 00:15:12
    and again we get a general feeling like
  • 00:15:14
    this is where they are I have a few of
  • 00:15:16
    these iconic elements again like these
  • 00:15:18
    big sort of glass display panels and
  • 00:15:21
    foliage and I'm just repeating that
  • 00:15:23
    where I need and I'm using Color where I
  • 00:15:25
    don't have anything and here you can see
  • 00:15:28
    with this background I've actually just
  • 00:15:29
    sort of made this up with flat color but
  • 00:15:31
    it follows the same iconic
  • 00:15:33
    um design language that is in the other
  • 00:15:36
    background so once they do that my goal
  • 00:15:38
    is to merely replicate that where I need
  • 00:15:40
    to you can see here as well we have a
  • 00:15:43
    lot of this visual design languages this
  • 00:15:45
    kind of long right sort of vertical
  • 00:15:48
    curving lines as these kind of giant
  • 00:15:50
    towels kind of grip the ground almost
  • 00:15:52
    and
  • 00:15:54
    um and we've also got these big arcing
  • 00:15:58
    kind of egg-shaped clam-shaped things
  • 00:16:00
    with foliage on top and so I'm actually
  • 00:16:03
    here with this background again just
  • 00:16:05
    flat color iconically representing that
  • 00:16:07
    so we get some vague feeling that like
  • 00:16:09
    oh there is something there here we have
  • 00:16:11
    this background which kind of just had a
  • 00:16:12
    a little bit of extra space we need
  • 00:16:15
    something there can't just be flat color
  • 00:16:17
    so let's put in again very simple
  • 00:16:20
    representation and what I'm doing is
  • 00:16:22
    just using that abstractly to help lead
  • 00:16:24
    the eye through that panel but I can do
  • 00:16:27
    that because it's pretty clear where
  • 00:16:29
    they are in the first place all right so
  • 00:16:31
    lastly I just have two points here that
  • 00:16:33
    I think is is worth kind of adding to
  • 00:16:34
    this and this is where we fought in the
  • 00:16:36
    idea of illustration or how does this
  • 00:16:38
    idea of Simplicity establishing the shot
  • 00:16:41
    figuring out what's going on how does it
  • 00:16:43
    how does this apply to illustrations
  • 00:16:44
    that either don't really have a good
  • 00:16:47
    sense of place or again illustrations
  • 00:16:49
    which do which are meant to kind of
  • 00:16:51
    place someone in a fantasy world now all
  • 00:16:53
    these examples are my kind of examples
  • 00:16:55
    right so it's going to be art that I
  • 00:16:57
    kind of understand again I've got some
  • 00:16:58
    good frazzetta reference here that will
  • 00:16:59
    kind of key us into this but um yeah the
  • 00:17:02
    first thing is just like let's look at
  • 00:17:04
    this cover which is again a star Atlas
  • 00:17:06
    core cover and this one doesn't really
  • 00:17:08
    have any sense of place it's abstract so
  • 00:17:11
    it's this kind of weird overlaying of
  • 00:17:13
    these different concepts we have this
  • 00:17:15
    kind of broken robot guy who's a major
  • 00:17:17
    character in the book and we've got this
  • 00:17:20
    rioting mass of sort of pipes and
  • 00:17:24
    electronic tubes and stuff and they're
  • 00:17:26
    kind of coming to life or something he's
  • 00:17:28
    got this weird representation which is
  • 00:17:31
    an abstract representation of this
  • 00:17:33
    device he builds and behind that we have
  • 00:17:36
    a planet now none of this stuff is
  • 00:17:37
    actually in the same space it's it's
  • 00:17:39
    it's an iconic representation and it's
  • 00:17:41
    purely designed it's kind of look cool
  • 00:17:43
    it's designed from a graphic perspective
  • 00:17:46
    first and
  • 00:17:48
    again this is a particular type of
  • 00:17:50
    illustration it's and the key here I
  • 00:17:53
    think again is to be clear that nothing
  • 00:17:56
    is too situational so where you're
  • 00:18:00
    trying to establish something the goal
  • 00:18:02
    is to be really clear and see like hey
  • 00:18:04
    this is where we are and now we're here
  • 00:18:06
    and now here the more abstract we are I
  • 00:18:09
    think you have to repeat the same idea
  • 00:18:11
    that this is not really a physical space
  • 00:18:15
    this is an arrangement of abstract
  • 00:18:17
    elements and the more that we play up
  • 00:18:20
    the design aspect of this and you do
  • 00:18:23
    place things that don't necessarily
  • 00:18:25
    belong near each other the clearer that
  • 00:18:27
    becomes and the more people can suspend
  • 00:18:30
    their sense of disbelief let's say and
  • 00:18:33
    start to appreciate the art you know
  • 00:18:35
    kind of for what it is which is just
  • 00:18:37
    kind of like a cool collection of colors
  • 00:18:40
    and shapes all right next let's look at
  • 00:18:42
    some fresetta art a because I always
  • 00:18:44
    like looking at it for Z Art and B
  • 00:18:46
    because I think he has a again an
  • 00:18:48
    interesting mix of these two things
  • 00:18:50
    obviously if you're trying to create an
  • 00:18:52
    illustration that is sort of centered
  • 00:18:54
    around an environment I think we think
  • 00:18:56
    very much about establishing the shot
  • 00:19:00
    but you also need to include some main
  • 00:19:02
    action in there and this is where
  • 00:19:03
    composition often becomes important now
  • 00:19:05
    we could look at some stuff that you
  • 00:19:07
    know does a really good mix of that but
  • 00:19:10
    um let's look first at fresetta because
  • 00:19:12
    for Zetta often does some interesting
  • 00:19:14
    things which is where we do a bit of a
  • 00:19:17
    combination of like hey here's an actual
  • 00:19:20
    scene happening and the background is
  • 00:19:23
    either abstract or kind of in this weird
  • 00:19:27
    ether right where it's sort of iconic in
  • 00:19:30
    its representation of where they are so
  • 00:19:32
    here we've got again just an abstract
  • 00:19:34
    sky but it is very much connected
  • 00:19:36
    emotionally to what is going on in the
  • 00:19:38
    situation
  • 00:19:39
    here we have this which is again a
  • 00:19:44
    little bit of a sort of
  • 00:19:46
    um vignette style diorama of a character
  • 00:19:49
    plus some sort of leopards and the
  • 00:19:52
    background there again is a fairly sort
  • 00:19:55
    of simple representation of what's going
  • 00:19:56
    on which is so important now I think the
  • 00:19:58
    trick is the reason I kind of talk about
  • 00:20:00
    this is when it was early on in my sort
  • 00:20:02
    of developments and development as an
  • 00:20:04
    artist I found it very hard to do this I
  • 00:20:07
    found it like it kind of didn't make
  • 00:20:09
    sense to me because I was like a bit but
  • 00:20:10
    like you know how to how they make those
  • 00:20:12
    choices and I I think again a lot of it
  • 00:20:15
    is just made based on very kind of
  • 00:20:19
    intuitive abstract imagery right it's
  • 00:20:23
    just trying to give a sense of place and
  • 00:20:25
    I think that's where a lot of these um
  • 00:20:26
    illustrations succeed right where it's
  • 00:20:29
    like oh they're on a boat and you know
  • 00:20:32
    what do we need to tell about that
  • 00:20:33
    nothing we need a sale we need um you
  • 00:20:36
    know the front of the boat I forget what
  • 00:20:37
    that's what's that what that is called
  • 00:20:39
    but again you know this is really just a
  • 00:20:42
    matter of uh you know like being very
  • 00:20:44
    clear with where people are and I think
  • 00:20:46
    what I would often try and do is like
  • 00:20:47
    draw more of the boat I try and do more
  • 00:20:50
    stuff because I felt like more
  • 00:20:51
    background is better so much of this
  • 00:20:53
    type of illustration is about being
  • 00:20:55
    selective and clear and again just
  • 00:20:59
    establishing the basic concepts that
  • 00:21:01
    you're trying to get in
  • 00:21:03
    um the the image
  • 00:21:04
    I think this Tarzan image is a great
  • 00:21:07
    example of this and it just highlights
  • 00:21:09
    again how important I think Simplicity
  • 00:21:11
    is we've got Tarzan hanging off some
  • 00:21:16
    random Mountain doesn't make any sense
  • 00:21:18
    why he would be there and here we have
  • 00:21:20
    this kind of perfectly framed little
  • 00:21:22
    city in the background and here we have
  • 00:21:25
    this River coming off here coming off to
  • 00:21:28
    a very
  • 00:21:29
    um convenient little waterfally thing
  • 00:21:31
    now the point is that none of this makes
  • 00:21:34
    sense right this is not a logical
  • 00:21:37
    environment this is designed purely to
  • 00:21:41
    represent iconically what we're trying
  • 00:21:44
    to feel which is that like the
  • 00:21:46
    characters hanging up high
  • 00:21:49
    um they are looking somewhere they're
  • 00:21:51
    going to Journey there we can see the
  • 00:21:53
    river is like a pathway which is a
  • 00:21:55
    classic compositional idea right we you
  • 00:21:58
    know we sort of weave towards the
  • 00:22:00
    entrance of where we're going and then
  • 00:22:02
    we see this uh you know sort of city in
  • 00:22:05
    the background that doesn't have
  • 00:22:06
    anything around it um again why Clarity
  • 00:22:09
    simplicity
  • 00:22:10
    it's often about what you don't do as
  • 00:22:13
    much as what you do all right lastly
  • 00:22:15
    let's just look at again someone who's
  • 00:22:16
    able to combine a lot of these Concepts
  • 00:22:18
    quite well which is Jean jarur Mobius
  • 00:22:20
    now here again these are not necessarily
  • 00:22:23
    the best examples of this but just
  • 00:22:25
    quickly you can see that when you're
  • 00:22:27
    sort of trying to do multiple things at
  • 00:22:29
    once this is often when we need to plan
  • 00:22:32
    the most and this is also why if you can
  • 00:22:35
    if you're doing things separately if you
  • 00:22:37
    can keep them separate it's a little bit
  • 00:22:39
    easier to plan if things are iconic it's
  • 00:22:41
    a little bit simpler to plan it
  • 00:22:43
    especially as a comic book you kind of
  • 00:22:46
    have to really play with both of these
  • 00:22:48
    ideas and make sure that you separate
  • 00:22:50
    within the frame okay here's the story
  • 00:22:53
    of the background here's the story of
  • 00:22:55
    the characters and I think what you find
  • 00:22:57
    is if you actually look closely a lot of
  • 00:22:58
    these things that's frequently what is
  • 00:23:01
    happening we have a story being told in
  • 00:23:03
    one part of the image and a story being
  • 00:23:05
    told in another part of the image and
  • 00:23:07
    it's the clarity of how these things
  • 00:23:09
    combine that that will kind of make them
  • 00:23:12
    make sense and I think if you understand
  • 00:23:16
    those Initial Ideas well it makes this
  • 00:23:20
    type of composition which is often what
  • 00:23:22
    most people are doing with illustration
  • 00:23:23
    makes it a lot easier to comprehend
  • 00:23:26
    because again what you're often trying
  • 00:23:28
    to do is separate those ideas that I had
  • 00:23:31
    in the beginning where you have
  • 00:23:32
    background and characters and they're
  • 00:23:34
    kind of interacting we're actually
  • 00:23:36
    trying to put them on the same page but
  • 00:23:37
    you need to keep them separate so
  • 00:23:40
    again just keep that in mind it's always
  • 00:23:42
    a matter of trying to tell the story and
  • 00:23:44
    be as simple as possible give yourself a
  • 00:23:47
    place to you know again draw the
  • 00:23:49
    character a place to draw the background
  • 00:23:51
    and you know try not to get them all
  • 00:23:53
    sort of mushed up together all right so
  • 00:23:55
    hopefully those examples help to frame
  • 00:23:57
    what I mean here about Simplicity and
  • 00:24:00
    how so important it is to establish your
  • 00:24:03
    sort of Action Now obviously that's kind
  • 00:24:06
    of what maybe you should do or you know
  • 00:24:08
    some rules and principles that will
  • 00:24:09
    really help what we're really trying to
  • 00:24:11
    avoid doing here that I think again you
  • 00:24:13
    should try and move away from is kind of
  • 00:24:15
    either not establishing the shot in the
  • 00:24:17
    beginning and I found this to be a real
  • 00:24:19
    trap that's easy to fall into when I was
  • 00:24:21
    drawing Comics or illustrations is kind
  • 00:24:24
    of if you don't give your composition or
  • 00:24:27
    your page a really easy way for you to
  • 00:24:30
    frame that action if you're not really
  • 00:24:31
    designing the angle of the shot and kind
  • 00:24:33
    of being like okay yeah this is where I
  • 00:24:35
    need to look at if you don't kind of get
  • 00:24:36
    it right or if you don't separate it out
  • 00:24:39
    it becomes very very challenging later
  • 00:24:41
    on if you don't have the establishing
  • 00:24:43
    shot you're always sort of fighting with
  • 00:24:45
    this idea of like I need to show where
  • 00:24:47
    they are I need to figure this out and
  • 00:24:49
    what you find again is that often with
  • 00:24:52
    graphic storytelling what's happening is
  • 00:24:54
    people are kind of connecting these
  • 00:24:55
    things up a little bit so
  • 00:24:57
    when you're doing Comics have
  • 00:24:59
    establishing shots in there I think it's
  • 00:25:01
    very very important don't just try and
  • 00:25:04
    draw mushy backgrounds behind something
  • 00:25:06
    you know if a shot doesn't need a
  • 00:25:08
    background don't put it in it should be
  • 00:25:10
    clear from the scene what's happening
  • 00:25:12
    anyway you do need to re-establish you
  • 00:25:15
    do need to breathe but again what you
  • 00:25:17
    want to do when you're breathing is to
  • 00:25:19
    Breathe Right take another sort of
  • 00:25:21
    establishing shot set the scene
  • 00:25:24
    um set the mood and you want to focus on
  • 00:25:26
    that you want to be clear on hey this is
  • 00:25:28
    a background show this is where they are
  • 00:25:29
    this is cool look at this fuel the vibe
  • 00:25:32
    right you don't want to be combining
  • 00:25:34
    that with oh and then there's people
  • 00:25:36
    talking and doing all this stuff at the
  • 00:25:37
    same time
  • 00:25:39
    the more you separate ideas out the more
  • 00:25:41
    clear you can be the more you can sing a
  • 00:25:44
    simple visual note now I would say the
  • 00:25:48
    more that you can hang to that simple
  • 00:25:50
    idea the better because as we add
  • 00:25:53
    complexity to our scenes as you kind of
  • 00:25:55
    have the requirement from a brief to
  • 00:25:57
    kind of say oh no no I want you to do a
  • 00:25:59
    single illustration and it kind of can't
  • 00:26:02
    be too abstract right I need a scene
  • 00:26:04
    where it's like I need five Warriors and
  • 00:26:07
    they're like in a fantasy City and
  • 00:26:08
    they're fighting a dragon right
  • 00:26:10
    you kind of need to be like okay well
  • 00:26:12
    they're here and the dragon's here like
  • 00:26:14
    where do I frame this a big part of the
  • 00:26:16
    goal there we're drawing backgrounds and
  • 00:26:19
    scenes is to be very clear and say like
  • 00:26:21
    how can I frame the action so that I
  • 00:26:23
    make it really clear like here's the
  • 00:26:25
    character here's the Dragon
  • 00:26:27
    here's the background and give yourself
  • 00:26:29
    space to have fun and draw those things
  • 00:26:32
    well so that people can enjoy looking at
  • 00:26:34
    them and again that can be really simple
  • 00:26:36
    like those Rosetta images where it's
  • 00:26:38
    like here's the character here's the
  • 00:26:39
    background and you know the background
  • 00:26:40
    is specifically designed because this is
  • 00:26:42
    one image remember we don't need to do
  • 00:26:44
    more of these it's just one you can kind
  • 00:26:46
    of have whatever you want and maybe that
  • 00:26:49
    scene wouldn't work from any other angle
  • 00:26:50
    maybe it wouldn't work if you you know
  • 00:26:52
    did anything else with it it's kind of
  • 00:26:54
    this abstract idea space thing but
  • 00:26:57
    nevertheless it works quite powerfully
  • 00:27:00
    because that's often how our brain in my
  • 00:27:03
    opinion understands images it's very
  • 00:27:05
    clear so this thing and this thing all
  • 00:27:06
    right anyway I think that's all we got
  • 00:27:08
    time for on this one just a quick video
  • 00:27:09
    hopefully again not too quick but not
  • 00:27:12
    too long if you know my normal to the
  • 00:27:14
    videos get pretty Epic
  • 00:27:16
    hopefully this one was interesting let
  • 00:27:18
    me know in the comments down below
  • 00:27:20
    um I really think that these ideas are
  • 00:27:22
    more important than the questions of
  • 00:27:23
    like hey no how do I do perspective how
  • 00:27:25
    do I do this this foreground Middle
  • 00:27:27
    Ground background doesn't matter how
  • 00:27:28
    much perspective you use all those
  • 00:27:30
    things are hard right it's hard to draw
  • 00:27:32
    that stuff if you get it right you think
  • 00:27:34
    iconically it's almost you can warp the
  • 00:27:37
    rules of perspective a little bit they
  • 00:27:38
    become less important you've got more
  • 00:27:40
    ability to lean on kind of you know
  • 00:27:43
    strong image making and ideas versus
  • 00:27:45
    kind of you know again struggling just
  • 00:27:47
    to kind of make it all work I know that
  • 00:27:49
    sounds a little bit mystical but that
  • 00:27:50
    has nevertheless been my experience if
  • 00:27:53
    you get these things right everything
  • 00:27:55
    else is a little bit easier anyway
  • 00:27:58
    that's all I got for this one we'll
  • 00:28:00
    catch you around happy drawing
Tags
  • backgrounds
  • simplicity
  • establishing shots
  • comics
  • illustration
  • storytelling
  • clarity
  • iconic elements
  • visual narrative
  • art principles