P2: Apply This 'Simple' Principal For Great Illustration And Comic Backgrounds!
Zusammenfassung
TLDRIn this video, Tim McBurney shares his insights on creating effective backgrounds in comics and illustrations, advocating for simplicity as a foundational principle. He explains that focusing on clarity helps convey the narrative and location of the action effectively. Establishing shots are presented as crucial for framing scenes, making it easier for viewers to navigate the story. The video features practical examples from McBurney's own work, illustrating how simplicity aids in creating beautiful backgrounds without overwhelming detail. Overall, McBurney emphasizes that understanding and applying these principles can reduce the complexity of the artistic process, leading to more engaging illustrations.
Mitbringsel
- π¨ Focus on simplicity to enhance your backgrounds.
- πΈ Use establishing shots for clarity in storytelling.
- ποΈ Simplicity allows for easier drawing processes.
- π Aim for iconic representations in your backgrounds.
- π Clarity helps convey narrative more effectively.
- π‘ Simplified backgrounds make the artwork more engaging.
- π Repeat design elements for consistency in your art.
- πΊοΈ Establish the action clearly to help viewers navigate.
- βοΈ Design with simplicity in mind to ease complexity.
- π Apply these principles to improve your artwork.
Zeitleiste
- 00:00:00 - 00:05:00
Creating backgrounds can be overwhelming due to concepts like perspective and composition. In this video, we focus on a 'golden rule' of backgrounds: simplicity. The background should clearly support the narrative, enhancing the understanding of the action's location. Establishing shots are essential in comics and other visual storytelling methods to frame scenes effectively, ensuring that viewers recognize where the events are occurring.
- 00:05:00 - 00:10:00
Simplicity is crucial as it eases the drawing process; clarity allows the artist to focus on detailed storytelling. By establishing where the scene takes place, subsequent shots can be rendered with less background detail, enhancing the understanding without overcrowding the frame. The speaker illustrates this principle with examples from a science fiction comic.
- 00:10:00 - 00:15:00
An establishing shot sets the scene's context early in the narrative, allowing for clearer storytelling with fewer distractions in later panels. Properly designed backgrounds convey information about the setting without necessitating intricate details, using iconic design elements to maintain clarity. The speaker shares personal experiences about choosing clarity over complexity, particularly in the comic medium.
- 00:15:00 - 00:20:00
Examples from the speaker's work emphasize using recognizable visual elements to reinforce the narrative context. The speaker discusses how iconic structures in the background facilitate easier navigation within the artwork. By keeping backgrounds simple and cohesive with the establishing shots, it helps draw focus to character actions and facilitates smoother storytelling.
- 00:20:00 - 00:28:12
The video concludes with a discussion on the broader implications of simplicity in both illustration and comics. The key message is to maintain clarity in both action and background design, separating the storytelling components to prevent confusion. This approach enhances the overall visual experience, making illustrations more engaging and easier to understand for the audience.
Mind Map
Video-Fragen und Antworten
What is the golden rule for drawing backgrounds?
The golden rule is to focus on simplicity, ensuring that backgrounds support clarity and narrative understanding.
Why are establishing shots important in comics and illustration?
Establishing shots frame the action clearly, helping viewers understand where the scene takes place and improving the overall storytelling.
How can simplicity aid in drawing backgrounds?
Simplicity makes it easier to focus on key elements of the illustration, making the drawing process more manageable and effective.
What should artists prioritize when drawing backgrounds?
Artists should prioritize clarity and iconic representation in their backgrounds to enhance understanding and appreciation of their work.
How can artists apply these principles in their work?
By practicing establishing shots, focusing on iconic elements, and simplifying backgrounds, artists can improve their storytelling through visuals.
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- 00:00:00when creating or drawing backgrounds it
- 00:00:02can be hard and confusing to know where
- 00:00:06to start there's a lot of options a lot
- 00:00:07of things people talk about like you
- 00:00:09know perspective understanding
- 00:00:11foreground Middle Ground background
- 00:00:13compositional ideas tonal layouts
- 00:00:15Arrangements etc etc what I want to talk
- 00:00:18about in this video is what I consider
- 00:00:21to be like the golden rule of
- 00:00:23backgrounds and something that we can
- 00:00:25use to really help frame a lot of these
- 00:00:27other ideas this is especially important
- 00:00:30because often the things that I'm
- 00:00:31talking about on this channel sort of
- 00:00:34are at the cross section of Like Comics
- 00:00:36and illustration and what I want to talk
- 00:00:38about today is Simplicity is
- 00:00:41understanding how to sort of just think
- 00:00:43about what the background needs to do at
- 00:00:46its most Primal fundamental level and I
- 00:00:49think this is something that works both
- 00:00:50for comics and illustration and that's
- 00:00:53why I think it's a primal rule that
- 00:00:55really is something you need to consider
- 00:00:56this is just simply about simplicity
- 00:00:59itself this can manifest in Clarity or
- 00:01:03narrative understanding what the story
- 00:01:05you're trying to tell in your
- 00:01:06illustration is and how the background
- 00:01:08supports that how to make sure that
- 00:01:10you're making people understand where
- 00:01:13your action is taking place it's really
- 00:01:15basic the other thing is that when we're
- 00:01:17drawing Comics the thing you always have
- 00:01:19to do is create an establishing shot
- 00:01:22it's probably the same for film and
- 00:01:23animation and all of these things you
- 00:01:25need to establish the action where these
- 00:01:27things taking place these are all really
- 00:01:30fundamental simple rules but I think
- 00:01:32they are golden principles that you can
- 00:01:34apply to pretty much everything and
- 00:01:36that's what I want to dig into deeply in
- 00:01:38this video now you might be saying look
- 00:01:41that sounds easy it's probably a little
- 00:01:43bit too simple like what's actually
- 00:01:44going on there so again let's dig into
- 00:01:47this and I'll really outline why this is
- 00:01:49important and how you can think about it
- 00:01:51and how you can try and get these ideas
- 00:01:53into your images and how I think that if
- 00:01:57you don't do them you're pretty much
- 00:01:58always going to be destined to fail I
- 00:02:00think when you mess this up everything
- 00:02:02is an uphill slog and if you get it
- 00:02:04right often again it's the opposite
- 00:02:06thing it's kind of like you're coasting
- 00:02:08downhill everything's a little bit
- 00:02:10easier it's easier to draw the
- 00:02:11background it's easier to you know
- 00:02:14create your comic book to create
- 00:02:15subsequent panels everything just
- 00:02:17becomes a lot easier when you get this
- 00:02:19stuff right anyway let's jump in get
- 00:02:21started foreign
- 00:02:26welcome to the drawing codex my name is
- 00:02:28Tim McBurney I've been a professional
- 00:02:30working artist for over 20 years and on
- 00:02:32this channel we're all about drawing
- 00:02:34cool stuff from our imagination
- 00:02:35embracing the challenge of drawing and
- 00:02:37mastering the art of lion and color
- 00:02:40illustration now if you'd like to learn
- 00:02:41a little bit more about illustration how
- 00:02:44to get more polish into your work how to
- 00:02:46think about composition I think that
- 00:02:47relates to what I'm going to talk about
- 00:02:48in this video you can check out my free
- 00:02:51illustration mini Workshop this really
- 00:02:54you know charts my course as an artist
- 00:02:57going from when I completely sucked to
- 00:02:59the point where I you know was a
- 00:03:01professional artist I had books
- 00:03:02published I was getting lots of work etc
- 00:03:04and it talks about you know the key
- 00:03:06things that I think are really important
- 00:03:07to consider as you Traverse that Journey
- 00:03:10again how to get more detail and polish
- 00:03:12in your work how to think about
- 00:03:13composition and you know also a little
- 00:03:16bit of how to go about getting clients
- 00:03:19and you know trying to think about work
- 00:03:20in the beginning anyway it's free link
- 00:03:23will be in the description go check it
- 00:03:25out now now this is going to be a lot
- 00:03:27easier if I show you examples so let's
- 00:03:29jump into Photoshop and I'll just sort
- 00:03:31of show you a couple of pages I've been
- 00:03:33working on and we'll just sort of
- 00:03:34underline this concept so you can know
- 00:03:36exactly what I mean by Simplicity and
- 00:03:38more specifically with Comics the idea
- 00:03:40of an establishing shot so here we have
- 00:03:43some pages from a comic that I was
- 00:03:45working on Star Atlas core this is a
- 00:03:48science fiction comic now I'll give a
- 00:03:50few different examples here while we're
- 00:03:52in Photoshop and you know talk about
- 00:03:55illustration as well I've got a couple
- 00:03:57of other sort of good things that will
- 00:03:58illustrate this point now the goal here
- 00:04:00is not necessarily to do a demo and sort
- 00:04:03of describe exactly how you would do
- 00:04:04this it's just to point out this is
- 00:04:07often why backgrounds are working and
- 00:04:09these are the things that I've learned
- 00:04:10over the years that really help now we
- 00:04:14can observe this idea of sort of clarity
- 00:04:17and simplicity in the need and the
- 00:04:20application of an establishing shot in
- 00:04:22film animation in this case comics
- 00:04:25so here I've got a shot and this is
- 00:04:28where we're on a space station right so
- 00:04:31this is a space station it's called
- 00:04:33monitor 7. I actually have earlier in
- 00:04:35the book this is actually the first page
- 00:04:37of this episode an establishing shot of
- 00:04:40them kind of going to this station or at
- 00:04:43least that we are kind of visiting here
- 00:04:45so it frames the action now
- 00:04:46again we can kind of see that these are
- 00:04:49visually linked and a lot of this is
- 00:04:51very much intentional a big part of the
- 00:04:53goal is to show an establishing shot
- 00:04:56which is both this for the entire space
- 00:05:00station and then this one here
- 00:05:03um that I've got now covering up where
- 00:05:05we kind of see okay we're closer in and
- 00:05:08then we get closer and closer and that
- 00:05:10really is the goal now a big part of the
- 00:05:13entire design here of the space and I
- 00:05:16would say of a lot of filmic spaces
- 00:05:18is and a lot of video game design is
- 00:05:21creating iconic elements that you can
- 00:05:23show in a background that kind of
- 00:05:25constantly age your navigation and
- 00:05:27basically figuring out what's there so
- 00:05:29many of these ideas are based around
- 00:05:30very very simple you know iconic ways
- 00:05:34that we represent and understand the
- 00:05:36world that we you know move about
- 00:05:38so it's not just that this is an issue
- 00:05:41where oh you kind of draw it this way
- 00:05:43but you actually design it for
- 00:05:45Simplicity in mind to make it very clear
- 00:05:47what the thing is and so that if you
- 00:05:49replicate that design language
- 00:05:52um or that sort of iconic element you
- 00:05:54can see what's going on there so the key
- 00:05:57thing here that I'm representing is that
- 00:05:59there are these kind of big pillars
- 00:06:01where in the Sid mid influence
- 00:06:04futuristic uh protopian Slash utopian
- 00:06:07science fiction environment I have these
- 00:06:11kind of towers right so we've got these
- 00:06:13big towers and these kind of futuristic
- 00:06:16weird structures and we also have these
- 00:06:19kind of archers over the top and behind
- 00:06:21that you can kind of see asteroids so a
- 00:06:24lot of this is Clarity but also what I'm
- 00:06:27trying to do is establish this scene so
- 00:06:30there's a couple of things there's a
- 00:06:32number of things here that are aiding
- 00:06:33the Simplicity once I establish that
- 00:06:36shot and I've established kind of where
- 00:06:38they are
- 00:06:39what happens is the viewer hopefully
- 00:06:41again this is just my attempt to do this
- 00:06:43this is just what I found works it's not
- 00:06:45necessarily gonna always be perfect but
- 00:06:48this is going to allow me to do a few
- 00:06:51things firstly it allows me to draw a
- 00:06:54really cool picture of the background
- 00:06:56and focus on one thing establishing what
- 00:07:00it is what it should feel like how cool
- 00:07:02and how interesting it is and we'll talk
- 00:07:03about how that also can be related to
- 00:07:06illustration where you only have one
- 00:07:07image but here we've got multiple so we
- 00:07:11a way that we kind of draw this and make
- 00:07:13this consistent is not necessarily
- 00:07:15through making sure that we are
- 00:07:17imagining some
- 00:07:183D environment right we're like oh I you
- 00:07:20know this is exactly the same place it's
- 00:07:22not how it's done it's done iconically
- 00:07:26so now I understand where I am
- 00:07:29um hopefully you saw the space station
- 00:07:30one I'm like oh there's a space station
- 00:07:31you can see little if we go back there
- 00:07:35right I can see a little kind of version
- 00:07:37of this playing out where we've got
- 00:07:40these kind of white pillars and this
- 00:07:42stuff that again hopefully looks like
- 00:07:43sort of foliage down there
- 00:07:46so we've got that
- 00:07:48get out of it and then we have this one
- 00:07:50and so this is showing us closer now
- 00:07:52once I've established that there's a
- 00:07:54couple of other things that are
- 00:07:55established that people may or may not
- 00:07:57notice
- 00:07:58they're all very much intentional we can
- 00:08:00see this kind of rail system in the
- 00:08:02background
- 00:08:03and then we zoom into this and what I'm
- 00:08:06doing in the second shot is I'm showing
- 00:08:08a few of those iconic elements again I'm
- 00:08:10showing that we have these curved
- 00:08:14um sort of almost sort of clam shell
- 00:08:16iconic elements for these buildings that
- 00:08:18look a little bit futuristic a little
- 00:08:21bit sort of retro future as well we've
- 00:08:23got the green foliage on top we've got
- 00:08:25the arches in the background that are
- 00:08:27kind of framing the kind of Dome that
- 00:08:31you know is is part of the structure
- 00:08:33and what I'm able to do once I've
- 00:08:36established that visual shot is I can
- 00:08:38then repeat smaller elements of those
- 00:08:40iconic ideas in the background or I can
- 00:08:44simply use color
- 00:08:45to frame the shot now this is you might
- 00:08:48want to do this depending on how much
- 00:08:49time and effort you have in for
- 00:08:51background but the key with an
- 00:08:53establishing shot and being clear is
- 00:08:55that the clearer you are
- 00:08:57easier it is to draw things right it's
- 00:09:00physically easier to draw things when
- 00:09:02they need to be clear like this so here
- 00:09:05I've got a nice clear shot it allows me
- 00:09:08to draw this and really focus on just
- 00:09:10this kind of monorail style train that
- 00:09:14they've got and then here we can see oh
- 00:09:16these are the two characters they are
- 00:09:18you know hopefully it's clear they're
- 00:09:20sort of sitting there and once we're
- 00:09:22doing that I don't need to draw any
- 00:09:24backgrounds for those characters faces
- 00:09:26and here we've just got again an iconic
- 00:09:28element where we can see that yes it is
- 00:09:31him he's inside and on the outside we
- 00:09:34can see those same iconic elements
- 00:09:36zooming past so
- 00:09:38the goal is to put the effort for
- 00:09:41drawing the background in a place where
- 00:09:42we can make it sing where we can make it
- 00:09:45clear we make we can make it good and
- 00:09:48where I don't have to worry about you
- 00:09:50know drawing weird little bits of
- 00:09:51background you know in these kind of
- 00:09:53other weird little panels so this is the
- 00:09:55idea we established the overall Place
- 00:09:58therein which is kind of important
- 00:09:59because it could be anywhere right this
- 00:10:01is a science fiction environment we have
- 00:10:02no context here once I've kind of
- 00:10:05established the general visual
- 00:10:06iconography for where they are then it
- 00:10:09gives me freedom in later shots to still
- 00:10:12establish the action while you know not
- 00:10:16necessarily having to draw quite as much
- 00:10:17so here I have a shot which is kind of
- 00:10:20two characters sitting in a restaurant
- 00:10:22or a bar or something like that and we
- 00:10:25can see out the in the background in the
- 00:10:27window behind them we got that same
- 00:10:28iconic environment now this is not drawn
- 00:10:31particularly well it's fairly simple but
- 00:10:33it's iconically obviously exactly the
- 00:10:36same environment and that positions us
- 00:10:38hopefully within that environment once
- 00:10:40I've done that then I can basically
- 00:10:43focus on the story action I'm going to
- 00:10:46reframe here for the character again to
- 00:10:49just kind of zoom out breathe a little
- 00:10:51bit makes it clear yes this is where
- 00:10:53they are we can show a few other little
- 00:10:55Story Action elements and then again I'm
- 00:10:57just going to go back to very simple
- 00:11:00sort of dialogue panels now there's many
- 00:11:03different stylistic ways that you would
- 00:11:04organize the action here a big input is
- 00:11:07behind the visual and storytelling style
- 00:11:09of star Atlas core
- 00:11:11is to make it very simple to read
- 00:11:14because this is not necessarily
- 00:11:15something that's going to always be read
- 00:11:17by people who are comfortable reading
- 00:11:18comics so I really wanted to make it as
- 00:11:20as basic as possible right when
- 00:11:22someone's talking you know it's very
- 00:11:24clear who they are
- 00:11:25um you know just trying to make stuff as
- 00:11:27approachable as possible it's not
- 00:11:28necessarily meant to be as dynamic or
- 00:11:31um as crazy compositionally as some
- 00:11:32other styles of comics so again you know
- 00:11:35that all of this plays into the clarity
- 00:11:37that we're needing a simple establishing
- 00:11:39shots people are talking again the goal
- 00:11:41is just to tell the story so here's
- 00:11:44another example and this is actually the
- 00:11:46the first few pages of this episode so
- 00:11:48we follow on from this establishing shot
- 00:11:51all of the mondra 7 space station and
- 00:11:53once I've sort of done that I actually
- 00:11:55did another establishing shot
- 00:11:57re-establishing so this is
- 00:12:00um you know very sort of bird's eye view
- 00:12:02like this is kind of where they are and
- 00:12:04this is the second establishing shot
- 00:12:06where we kind of zoom in a little bit
- 00:12:08more and we understand that yeah these
- 00:12:10people are talking and is where they are
- 00:12:12situationally placed so it aids Clarity
- 00:12:15a lot to establish and re-establish and
- 00:12:17give yourself a really clear place to
- 00:12:20frame the action in the beginning okay
- 00:12:22so let's just look at a few other
- 00:12:24examples just so we can sort of hammer
- 00:12:25the point home and so you can see it
- 00:12:27used in a few different scenarios and
- 00:12:29I'm actually re-establishing the same
- 00:12:31ship in a different environment and this
- 00:12:33is important because again you know it's
- 00:12:35part of the story that it's in a
- 00:12:36different spot here you can see again
- 00:12:38just how I'm sort of trying to keep the
- 00:12:40background consistent and pay attention
- 00:12:43to what I am drawing and what I'm not
- 00:12:45drawing so we can see the same
- 00:12:48sort of ship the same environment viewed
- 00:12:50from a different perspective but once
- 00:12:53they've kind of got that establishing
- 00:12:55shot there then I can be a lot Freer
- 00:12:57with many of the other follow-up
- 00:12:59scenarios but again you don't always
- 00:13:00have to
- 00:13:02um you know establish the action right
- 00:13:04at the beginning you can have a little
- 00:13:05bit that is ambiguous where you're not
- 00:13:07quite sure where people are as long as
- 00:13:09very quickly you know as soon as that
- 00:13:11question is in people's minds that you
- 00:13:13kind of establish the scene I've got
- 00:13:15these cloth elements that are near the
- 00:13:18ship right and so I'm using these and
- 00:13:21the idea of iconic boxes the key is that
- 00:13:23this kind of area here and this area
- 00:13:25looks similar and I can kind of tell
- 00:13:27what's going on now there were other
- 00:13:29panels as well where the character was
- 00:13:31kind of walking up there so it's easy
- 00:13:34I'm making this as clear as possible so
- 00:13:36that the action were now here again
- 00:13:38we're following on with the same idea
- 00:13:40random boxes behind and here we've got
- 00:13:43the action which is kind of meant to be
- 00:13:45a little bit more exciting and Abstract
- 00:13:47but because I I've kind of designed it
- 00:13:49to make it clear that yes these two
- 00:13:51characters are going down this ramp when
- 00:13:53we hit this I can kind of be a little
- 00:13:56bit more free with how I blur the scene
- 00:13:58I make it more Dynamic a little bit more
- 00:14:00like whoa what's going on
- 00:14:01because it's very clear based on the
- 00:14:04previous establishing shot where they
- 00:14:06are and again I feel like that's the
- 00:14:08point I want to keep ramming home is
- 00:14:10that the more we use Simple storytelling
- 00:14:13we put the background where it needs to
- 00:14:15be we establish at the right point we
- 00:14:17zoom out when we need it means when
- 00:14:19you're zoomed in I don't need to draw
- 00:14:22silly boxes where I don't need to I can
- 00:14:25let some of these panels breathe a
- 00:14:27little bit more
- 00:14:28um and and you know people are going to
- 00:14:29understand hopefully
- 00:14:31the general sort of situational
- 00:14:33environment and when I need to be more
- 00:14:36dynamic because if established earlier
- 00:14:38on I can be more Dynamic more abstract
- 00:14:41more exciting and the clarity is still
- 00:14:44going to be there okay same basic idea
- 00:14:46with this page again again just
- 00:14:48repeating this um concept so that it's
- 00:14:50super clear here we've got a basic
- 00:14:53establishing shot now this scene really
- 00:14:55is just two characters talking that's it
- 00:14:57there's nothing else in the script
- 00:14:59everything else is made up but we have a
- 00:15:02good establishing shot to be oh that's
- 00:15:04this is where they are and then we have
- 00:15:08more shots showing characters sort of
- 00:15:11floating around
- 00:15:12and again we get a general feeling like
- 00:15:14this is where they are I have a few of
- 00:15:16these iconic elements again like these
- 00:15:18big sort of glass display panels and
- 00:15:21foliage and I'm just repeating that
- 00:15:23where I need and I'm using Color where I
- 00:15:25don't have anything and here you can see
- 00:15:28with this background I've actually just
- 00:15:29sort of made this up with flat color but
- 00:15:31it follows the same iconic
- 00:15:33um design language that is in the other
- 00:15:36background so once they do that my goal
- 00:15:38is to merely replicate that where I need
- 00:15:40to you can see here as well we have a
- 00:15:43lot of this visual design languages this
- 00:15:45kind of long right sort of vertical
- 00:15:48curving lines as these kind of giant
- 00:15:50towels kind of grip the ground almost
- 00:15:52and
- 00:15:54um and we've also got these big arcing
- 00:15:58kind of egg-shaped clam-shaped things
- 00:16:00with foliage on top and so I'm actually
- 00:16:03here with this background again just
- 00:16:05flat color iconically representing that
- 00:16:07so we get some vague feeling that like
- 00:16:09oh there is something there here we have
- 00:16:11this background which kind of just had a
- 00:16:12a little bit of extra space we need
- 00:16:15something there can't just be flat color
- 00:16:17so let's put in again very simple
- 00:16:20representation and what I'm doing is
- 00:16:22just using that abstractly to help lead
- 00:16:24the eye through that panel but I can do
- 00:16:27that because it's pretty clear where
- 00:16:29they are in the first place all right so
- 00:16:31lastly I just have two points here that
- 00:16:33I think is is worth kind of adding to
- 00:16:34this and this is where we fought in the
- 00:16:36idea of illustration or how does this
- 00:16:38idea of Simplicity establishing the shot
- 00:16:41figuring out what's going on how does it
- 00:16:43how does this apply to illustrations
- 00:16:44that either don't really have a good
- 00:16:47sense of place or again illustrations
- 00:16:49which do which are meant to kind of
- 00:16:51place someone in a fantasy world now all
- 00:16:53these examples are my kind of examples
- 00:16:55right so it's going to be art that I
- 00:16:57kind of understand again I've got some
- 00:16:58good frazzetta reference here that will
- 00:16:59kind of key us into this but um yeah the
- 00:17:02first thing is just like let's look at
- 00:17:04this cover which is again a star Atlas
- 00:17:06core cover and this one doesn't really
- 00:17:08have any sense of place it's abstract so
- 00:17:11it's this kind of weird overlaying of
- 00:17:13these different concepts we have this
- 00:17:15kind of broken robot guy who's a major
- 00:17:17character in the book and we've got this
- 00:17:20rioting mass of sort of pipes and
- 00:17:24electronic tubes and stuff and they're
- 00:17:26kind of coming to life or something he's
- 00:17:28got this weird representation which is
- 00:17:31an abstract representation of this
- 00:17:33device he builds and behind that we have
- 00:17:36a planet now none of this stuff is
- 00:17:37actually in the same space it's it's
- 00:17:39it's an iconic representation and it's
- 00:17:41purely designed it's kind of look cool
- 00:17:43it's designed from a graphic perspective
- 00:17:46first and
- 00:17:48again this is a particular type of
- 00:17:50illustration it's and the key here I
- 00:17:53think again is to be clear that nothing
- 00:17:56is too situational so where you're
- 00:18:00trying to establish something the goal
- 00:18:02is to be really clear and see like hey
- 00:18:04this is where we are and now we're here
- 00:18:06and now here the more abstract we are I
- 00:18:09think you have to repeat the same idea
- 00:18:11that this is not really a physical space
- 00:18:15this is an arrangement of abstract
- 00:18:17elements and the more that we play up
- 00:18:20the design aspect of this and you do
- 00:18:23place things that don't necessarily
- 00:18:25belong near each other the clearer that
- 00:18:27becomes and the more people can suspend
- 00:18:30their sense of disbelief let's say and
- 00:18:33start to appreciate the art you know
- 00:18:35kind of for what it is which is just
- 00:18:37kind of like a cool collection of colors
- 00:18:40and shapes all right next let's look at
- 00:18:42some fresetta art a because I always
- 00:18:44like looking at it for Z Art and B
- 00:18:46because I think he has a again an
- 00:18:48interesting mix of these two things
- 00:18:50obviously if you're trying to create an
- 00:18:52illustration that is sort of centered
- 00:18:54around an environment I think we think
- 00:18:56very much about establishing the shot
- 00:19:00but you also need to include some main
- 00:19:02action in there and this is where
- 00:19:03composition often becomes important now
- 00:19:05we could look at some stuff that you
- 00:19:07know does a really good mix of that but
- 00:19:10um let's look first at fresetta because
- 00:19:12for Zetta often does some interesting
- 00:19:14things which is where we do a bit of a
- 00:19:17combination of like hey here's an actual
- 00:19:20scene happening and the background is
- 00:19:23either abstract or kind of in this weird
- 00:19:27ether right where it's sort of iconic in
- 00:19:30its representation of where they are so
- 00:19:32here we've got again just an abstract
- 00:19:34sky but it is very much connected
- 00:19:36emotionally to what is going on in the
- 00:19:38situation
- 00:19:39here we have this which is again a
- 00:19:44little bit of a sort of
- 00:19:46um vignette style diorama of a character
- 00:19:49plus some sort of leopards and the
- 00:19:52background there again is a fairly sort
- 00:19:55of simple representation of what's going
- 00:19:56on which is so important now I think the
- 00:19:58trick is the reason I kind of talk about
- 00:20:00this is when it was early on in my sort
- 00:20:02of developments and development as an
- 00:20:04artist I found it very hard to do this I
- 00:20:07found it like it kind of didn't make
- 00:20:09sense to me because I was like a bit but
- 00:20:10like you know how to how they make those
- 00:20:12choices and I I think again a lot of it
- 00:20:15is just made based on very kind of
- 00:20:19intuitive abstract imagery right it's
- 00:20:23just trying to give a sense of place and
- 00:20:25I think that's where a lot of these um
- 00:20:26illustrations succeed right where it's
- 00:20:29like oh they're on a boat and you know
- 00:20:32what do we need to tell about that
- 00:20:33nothing we need a sale we need um you
- 00:20:36know the front of the boat I forget what
- 00:20:37that's what's that what that is called
- 00:20:39but again you know this is really just a
- 00:20:42matter of uh you know like being very
- 00:20:44clear with where people are and I think
- 00:20:46what I would often try and do is like
- 00:20:47draw more of the boat I try and do more
- 00:20:50stuff because I felt like more
- 00:20:51background is better so much of this
- 00:20:53type of illustration is about being
- 00:20:55selective and clear and again just
- 00:20:59establishing the basic concepts that
- 00:21:01you're trying to get in
- 00:21:03um the the image
- 00:21:04I think this Tarzan image is a great
- 00:21:07example of this and it just highlights
- 00:21:09again how important I think Simplicity
- 00:21:11is we've got Tarzan hanging off some
- 00:21:16random Mountain doesn't make any sense
- 00:21:18why he would be there and here we have
- 00:21:20this kind of perfectly framed little
- 00:21:22city in the background and here we have
- 00:21:25this River coming off here coming off to
- 00:21:28a very
- 00:21:29um convenient little waterfally thing
- 00:21:31now the point is that none of this makes
- 00:21:34sense right this is not a logical
- 00:21:37environment this is designed purely to
- 00:21:41represent iconically what we're trying
- 00:21:44to feel which is that like the
- 00:21:46characters hanging up high
- 00:21:49um they are looking somewhere they're
- 00:21:51going to Journey there we can see the
- 00:21:53river is like a pathway which is a
- 00:21:55classic compositional idea right we you
- 00:21:58know we sort of weave towards the
- 00:22:00entrance of where we're going and then
- 00:22:02we see this uh you know sort of city in
- 00:22:05the background that doesn't have
- 00:22:06anything around it um again why Clarity
- 00:22:09simplicity
- 00:22:10it's often about what you don't do as
- 00:22:13much as what you do all right lastly
- 00:22:15let's just look at again someone who's
- 00:22:16able to combine a lot of these Concepts
- 00:22:18quite well which is Jean jarur Mobius
- 00:22:20now here again these are not necessarily
- 00:22:23the best examples of this but just
- 00:22:25quickly you can see that when you're
- 00:22:27sort of trying to do multiple things at
- 00:22:29once this is often when we need to plan
- 00:22:32the most and this is also why if you can
- 00:22:35if you're doing things separately if you
- 00:22:37can keep them separate it's a little bit
- 00:22:39easier to plan if things are iconic it's
- 00:22:41a little bit simpler to plan it
- 00:22:43especially as a comic book you kind of
- 00:22:46have to really play with both of these
- 00:22:48ideas and make sure that you separate
- 00:22:50within the frame okay here's the story
- 00:22:53of the background here's the story of
- 00:22:55the characters and I think what you find
- 00:22:57is if you actually look closely a lot of
- 00:22:58these things that's frequently what is
- 00:23:01happening we have a story being told in
- 00:23:03one part of the image and a story being
- 00:23:05told in another part of the image and
- 00:23:07it's the clarity of how these things
- 00:23:09combine that that will kind of make them
- 00:23:12make sense and I think if you understand
- 00:23:16those Initial Ideas well it makes this
- 00:23:20type of composition which is often what
- 00:23:22most people are doing with illustration
- 00:23:23makes it a lot easier to comprehend
- 00:23:26because again what you're often trying
- 00:23:28to do is separate those ideas that I had
- 00:23:31in the beginning where you have
- 00:23:32background and characters and they're
- 00:23:34kind of interacting we're actually
- 00:23:36trying to put them on the same page but
- 00:23:37you need to keep them separate so
- 00:23:40again just keep that in mind it's always
- 00:23:42a matter of trying to tell the story and
- 00:23:44be as simple as possible give yourself a
- 00:23:47place to you know again draw the
- 00:23:49character a place to draw the background
- 00:23:51and you know try not to get them all
- 00:23:53sort of mushed up together all right so
- 00:23:55hopefully those examples help to frame
- 00:23:57what I mean here about Simplicity and
- 00:24:00how so important it is to establish your
- 00:24:03sort of Action Now obviously that's kind
- 00:24:06of what maybe you should do or you know
- 00:24:08some rules and principles that will
- 00:24:09really help what we're really trying to
- 00:24:11avoid doing here that I think again you
- 00:24:13should try and move away from is kind of
- 00:24:15either not establishing the shot in the
- 00:24:17beginning and I found this to be a real
- 00:24:19trap that's easy to fall into when I was
- 00:24:21drawing Comics or illustrations is kind
- 00:24:24of if you don't give your composition or
- 00:24:27your page a really easy way for you to
- 00:24:30frame that action if you're not really
- 00:24:31designing the angle of the shot and kind
- 00:24:33of being like okay yeah this is where I
- 00:24:35need to look at if you don't kind of get
- 00:24:36it right or if you don't separate it out
- 00:24:39it becomes very very challenging later
- 00:24:41on if you don't have the establishing
- 00:24:43shot you're always sort of fighting with
- 00:24:45this idea of like I need to show where
- 00:24:47they are I need to figure this out and
- 00:24:49what you find again is that often with
- 00:24:52graphic storytelling what's happening is
- 00:24:54people are kind of connecting these
- 00:24:55things up a little bit so
- 00:24:57when you're doing Comics have
- 00:24:59establishing shots in there I think it's
- 00:25:01very very important don't just try and
- 00:25:04draw mushy backgrounds behind something
- 00:25:06you know if a shot doesn't need a
- 00:25:08background don't put it in it should be
- 00:25:10clear from the scene what's happening
- 00:25:12anyway you do need to re-establish you
- 00:25:15do need to breathe but again what you
- 00:25:17want to do when you're breathing is to
- 00:25:19Breathe Right take another sort of
- 00:25:21establishing shot set the scene
- 00:25:24um set the mood and you want to focus on
- 00:25:26that you want to be clear on hey this is
- 00:25:28a background show this is where they are
- 00:25:29this is cool look at this fuel the vibe
- 00:25:32right you don't want to be combining
- 00:25:34that with oh and then there's people
- 00:25:36talking and doing all this stuff at the
- 00:25:37same time
- 00:25:39the more you separate ideas out the more
- 00:25:41clear you can be the more you can sing a
- 00:25:44simple visual note now I would say the
- 00:25:48more that you can hang to that simple
- 00:25:50idea the better because as we add
- 00:25:53complexity to our scenes as you kind of
- 00:25:55have the requirement from a brief to
- 00:25:57kind of say oh no no I want you to do a
- 00:25:59single illustration and it kind of can't
- 00:26:02be too abstract right I need a scene
- 00:26:04where it's like I need five Warriors and
- 00:26:07they're like in a fantasy City and
- 00:26:08they're fighting a dragon right
- 00:26:10you kind of need to be like okay well
- 00:26:12they're here and the dragon's here like
- 00:26:14where do I frame this a big part of the
- 00:26:16goal there we're drawing backgrounds and
- 00:26:19scenes is to be very clear and say like
- 00:26:21how can I frame the action so that I
- 00:26:23make it really clear like here's the
- 00:26:25character here's the Dragon
- 00:26:27here's the background and give yourself
- 00:26:29space to have fun and draw those things
- 00:26:32well so that people can enjoy looking at
- 00:26:34them and again that can be really simple
- 00:26:36like those Rosetta images where it's
- 00:26:38like here's the character here's the
- 00:26:39background and you know the background
- 00:26:40is specifically designed because this is
- 00:26:42one image remember we don't need to do
- 00:26:44more of these it's just one you can kind
- 00:26:46of have whatever you want and maybe that
- 00:26:49scene wouldn't work from any other angle
- 00:26:50maybe it wouldn't work if you you know
- 00:26:52did anything else with it it's kind of
- 00:26:54this abstract idea space thing but
- 00:26:57nevertheless it works quite powerfully
- 00:27:00because that's often how our brain in my
- 00:27:03opinion understands images it's very
- 00:27:05clear so this thing and this thing all
- 00:27:06right anyway I think that's all we got
- 00:27:08time for on this one just a quick video
- 00:27:09hopefully again not too quick but not
- 00:27:12too long if you know my normal to the
- 00:27:14videos get pretty Epic
- 00:27:16hopefully this one was interesting let
- 00:27:18me know in the comments down below
- 00:27:20um I really think that these ideas are
- 00:27:22more important than the questions of
- 00:27:23like hey no how do I do perspective how
- 00:27:25do I do this this foreground Middle
- 00:27:27Ground background doesn't matter how
- 00:27:28much perspective you use all those
- 00:27:30things are hard right it's hard to draw
- 00:27:32that stuff if you get it right you think
- 00:27:34iconically it's almost you can warp the
- 00:27:37rules of perspective a little bit they
- 00:27:38become less important you've got more
- 00:27:40ability to lean on kind of you know
- 00:27:43strong image making and ideas versus
- 00:27:45kind of you know again struggling just
- 00:27:47to kind of make it all work I know that
- 00:27:49sounds a little bit mystical but that
- 00:27:50has nevertheless been my experience if
- 00:27:53you get these things right everything
- 00:27:55else is a little bit easier anyway
- 00:27:58that's all I got for this one we'll
- 00:28:00catch you around happy drawing
- backgrounds
- simplicity
- establishing shots
- comics
- illustration
- storytelling
- clarity
- iconic elements
- visual narrative
- art principles