EVERYONE Is QUITTING This Game

00:05:32
https://www.youtube.com/watch?v=prrpGm5dEHE

Zusammenfassung

TLDRFrag Punk, a tactical shooter released in early March, has experienced a sharp drop in concurrent players on Steam, falling below 20,000 within a month. Despite a mostly positive initial reception, the game is struggling due to multiple issues, including matchmaking difficulties and performance problems. There are concerns about its future viability, particularly as it moves towards a competitive direction amid criticism. While a console release and crossplay are expected to boost player numbers, the steep decline raises questions about the game’s sustainability in the crowded shooter market.

Mitbringsel

  • 🎮 Frag Punk is a tactical shooter launched in March 2023.
  • 📉 The game has dropped below 20,000 concurrent players on Steam.
  • 👍 It received mostly positive reviews at launch.
  • ⚠️ Major concerns include matchmaking and performance issues.
  • 🔄 A console release is expected to help the player base.
  • 📊 Crossplatform play is planned to boost player engagement.
  • 💬 Players have expressed frustrations about the game's direction.
  • 😥 Rapid player loss is troubling for its future viability.
  • 🌟 The competitive nature of the game might not align with player preferences.
  • 🔍 Ongoing discussion around improvements is crucial for survival.

Zeitleiste

  • 00:00:00 - 00:05:32

    Frag Punk, a tactical shooter launched in early March, has seen a significant drop in concurrent players on Steam, falling below 20,000 in less than a month despite a mostly positive rating. Viewership on platforms like Twitch is also low, leading to discussions on the issues the game faces and its declining presence in mainstream gaming. The game introduced a unique card system and launched with various features aimed at enhancing gameplay, yet it is puzzling why it is losing players so rapidly. Despite upcoming console releases and crossplay features expected to boost player numbers, comparisons with other games show that Frag Punk's downfall is alarming, as it lost nearly 80% of its peak player base in a short time. Concerns about the matchmaking system, performance issues, and feedback from the community highlight significant flaws. While there's potential for improvement and recovery, the game's future remains uncertain, prompting discussions on what steps need to be taken to address its current challenges.

Mind Map

Video-Fragen und Antworten

  • What is Frag Punk?

    Frag Punk is a first-person tactical shooter game that launched in early March 2023.

  • Why has Frag Punk lost so many players?

    The game has faced criticism over matchmaking issues, performance problems, and the competitive direction it is taking, leading to a rapid decline in player numbers.

  • Are there plans for console release?

    Yes, a console release was delayed but is expected to arrive in late April or early May.

  • What features does Frag Punk have?

    The game boasts a unique card system, multiple gameplay modes, and a replay system among other quality of life improvements.

  • Is the game still in a healthy state?

    Currently, it is facing significant challenges with player retention, and there are concerns about its future.

  • What do players generally think about Frag Punk?

    Opinions vary, but there are many criticisms surrounding matchmaking and performance that have led to a decline in the player base.

  • Can Frag Punk still recover?

    Yes, if the developers make the right improvements and capture the console audience effectively.

Weitere Video-Zusammenfassungen anzeigen

Erhalten Sie sofortigen Zugang zu kostenlosen YouTube-Videozusammenfassungen, die von AI unterstützt werden!
Untertitel
en
Automatisches Blättern:
  • 00:00:00
    frag Punk the first person tactical
  • 00:00:01
    shooter that launched early March has
  • 00:00:03
    already dropped to under 20,000
  • 00:00:05
    concurrent players on Steam in less than
  • 00:00:07
    a month the game currently has a mostly
  • 00:00:09
    positive rating on Steam the viewership
  • 00:00:10
    on streaming platforms like twitch is
  • 00:00:12
    very low compared to other games tons of
  • 00:00:14
    people are arguing and discussing the
  • 00:00:15
    issues the game has on multiple
  • 00:00:17
    platforms and at the moment it just
  • 00:00:18
    feels like frag Punk is losing its
  • 00:00:20
    presence in mainstream gaming very
  • 00:00:22
    quickly and I know you're probably
  • 00:00:23
    thinking is this another guy trying to
  • 00:00:25
    make a dying game video and spread
  • 00:00:28
    negativity no not really I am someone
  • 00:00:31
    who actually enjoyed playing frag Punk
  • 00:00:32
    and spend many hours creating several
  • 00:00:34
    videos for it for the most part I've
  • 00:00:36
    only said good things about this game
  • 00:00:37
    and really try to avoid the negative
  • 00:00:39
    side of things but just like when you
  • 00:00:40
    need to have a serious conversation with
  • 00:00:42
    a family member I also feel like we need
  • 00:00:44
    to have a productive conversation about
  • 00:00:46
    why this is happening to Frank Punk like
  • 00:00:48
    how has this game lost so many players
  • 00:00:50
    in such a short amount of time despite
  • 00:00:52
    having a lot of initial promise I mean
  • 00:00:54
    Frank Punk is a game that try to bring
  • 00:00:56
    something different to the Tactical
  • 00:00:58
    shooter genre they introduce A Unique
  • 00:01:00
    Card system that was meant to make each
  • 00:01:02
    round feel less repetitive and more fun
  • 00:01:03
    to play they launched with tons of
  • 00:01:05
    features and quality of life
  • 00:01:06
    improvements from day one one of them
  • 00:01:08
    being the replay system which was
  • 00:01:10
    genuinely useful to play around with
  • 00:01:11
    there was a good amount of content
  • 00:01:13
    available at launch too with multiple
  • 00:01:14
    gameplay modes designed to appeal to
  • 00:01:16
    different kinds of players the Gunplay
  • 00:01:18
    and the mechanics of each Lancer also
  • 00:01:19
    feel pretty good overall I mean again
  • 00:01:22
    this game just came out and it's already
  • 00:01:24
    losing players faster than ever so
  • 00:01:27
    surely you have to ask what is frag Punk
  • 00:01:29
    pun doing wrong now it doesn't seem like
  • 00:01:31
    it's the end of the world for frag Punk
  • 00:01:33
    just yet or that it's going to die
  • 00:01:35
    anytime soon there's still the console
  • 00:01:37
    release which was delayed just 2 days
  • 00:01:39
    before launch and it will most likely
  • 00:01:41
    arrive in late April or early next month
  • 00:01:43
    they will also have crossplatform and
  • 00:01:45
    crossplay enabl which should help the
  • 00:01:46
    game stay alive much longer and I
  • 00:01:48
    wouldn't be surprised if the majority of
  • 00:01:50
    the player base ends up being console
  • 00:01:52
    players after a few months but there are
  • 00:01:54
    a few live service games that I can
  • 00:01:55
    think of that came out recently and
  • 00:01:57
    didn't follow the exact same Trend
  • 00:01:59
    Marvel rivals lost around 70% of its PE
  • 00:02:01
    concurrent player base but it still
  • 00:02:03
    retains a much larger audience overall
  • 00:02:05
    even several months later another one is
  • 00:02:07
    Delta Force which released around the
  • 00:02:09
    same time and is still averaging around
  • 00:02:11
    100,000 players daily or take one's
  • 00:02:13
    human which also seems to have a higher
  • 00:02:15
    concurrent player account after being
  • 00:02:16
    out for almost a year so while it's
  • 00:02:18
    normal for games to lose players over
  • 00:02:20
    time it's not typical for a freeo playay
  • 00:02:21
    title like frag Punk to lose nearly 80%
  • 00:02:24
    of its concurrent play base in less than
  • 00:02:26
    a month well unless your game is better
  • 00:02:28
    divide this Tactical launched with a low
  • 00:02:30
    Peak player count and had a rough start
  • 00:02:32
    to the year they spent months reving
  • 00:02:34
    parts of the game and eventually
  • 00:02:36
    released it to consoles but without any
  • 00:02:38
    crossplay to PC that pretty much doomed
  • 00:02:40
    the existing player base on Steam
  • 00:02:42
    despite that at one point the CEO was
  • 00:02:44
    very optimistic talking about reaching
  • 00:02:47
    400,000 daily active players but just 2
  • 00:02:49
    weeks later they still decided to shut
  • 00:02:51
    the game down I guess the lesson here is
  • 00:02:54
    that having more daily active players
  • 00:02:56
    doesn't really matter if no one's
  • 00:02:57
    actually spending money on your game and
  • 00:03:00
    releasing it to consoles on a game like
  • 00:03:01
    frag Punk doesn't actually guarantee
  • 00:03:03
    that your game is going to succeed I
  • 00:03:05
    also find it interesting that whoever
  • 00:03:07
    was running the frag Punk Twitter
  • 00:03:08
    account decided to mock the developers
  • 00:03:10
    at Mountaintop Studios for closing the
  • 00:03:12
    game after receiving backlash from the
  • 00:03:14
    community they ended up deleting the
  • 00:03:15
    post and apologizing and now it seems
  • 00:03:18
    like it's starting to backfire for frag
  • 00:03:19
    Punk because they're pretty much heading
  • 00:03:21
    towards the same direction as better
  • 00:03:23
    divide now I don't want to dive too deep
  • 00:03:25
    into every single complaint players have
  • 00:03:27
    had about the game because obviously
  • 00:03:29
    that would take forever but I did put
  • 00:03:31
    together a list of the most common
  • 00:03:32
    issues players have been talking about
  • 00:03:34
    when it comes to frag Punk and let's
  • 00:03:36
    just say guys it's a lot to take in I
  • 00:03:38
    can understand why someone would get mad
  • 00:03:40
    and stop playing if they're constantly
  • 00:03:41
    dealing with a bad matchmaking system or
  • 00:03:44
    if they're experiencing performance
  • 00:03:45
    issues that make the game hard to enjoy
  • 00:03:47
    for a lot of players those kinds of
  • 00:03:49
    problems can be a deal breaker and just
  • 00:03:51
    to be clear this kind of consistent
  • 00:03:53
    criticism has been coming from multiple
  • 00:03:55
    platforms it's not a great sign when the
  • 00:03:57
    list of issues is this long as it does
  • 00:03:59
    heard the reputation of the game
  • 00:04:01
    eventually according to developers own
  • 00:04:03
    statements they clearly intend to create
  • 00:04:04
    a competitive future for frag Punk they
  • 00:04:06
    have hosted a full twitch rival stream
  • 00:04:09
    where sponsored content creators
  • 00:04:10
    competed against each other they have
  • 00:04:12
    mentioned multiple times in their
  • 00:04:13
    interviews that they want the game to be
  • 00:04:15
    competitive and more recently they sent
  • 00:04:17
    out a survey asking players about
  • 00:04:19
    interest in an Esports scene but I
  • 00:04:21
    believe more people seem to enjoy frag
  • 00:04:23
    pun from a casual standpoint such as
  • 00:04:25
    playing zombie outbreak or Team
  • 00:04:26
    Deathmatch frag Punk has already lost a
  • 00:04:28
    huge chunk of players because there's
  • 00:04:30
    clearly too many issues some of them
  • 00:04:31
    being raised regarding the competitive
  • 00:04:33
    nature of the game it would make more
  • 00:04:35
    sense to try and build a competitive
  • 00:04:37
    scene if you had a good foundation and
  • 00:04:39
    something to build on but right now I
  • 00:04:41
    hate to say this but it's not looking
  • 00:04:43
    good for frag Punk at the moment
  • 00:04:45
    obviously they can still continue to
  • 00:04:46
    improve the game and make a comeback
  • 00:04:48
    they might eventually find their place
  • 00:04:50
    within the Tactical shooter genre if
  • 00:04:51
    they're able to make the right decisions
  • 00:04:53
    and if the console audience is still
  • 00:04:54
    large enough and willing to play when it
  • 00:04:56
    does come out and I know there's going
  • 00:04:58
    to be some hardcore fra Punk fans
  • 00:05:00
    disagreeing with everything that's been
  • 00:05:01
    said or you know argue that player
  • 00:05:03
    numbers don't actually matter but at the
  • 00:05:05
    end of the day fra Punk could very well
  • 00:05:07
    decline even further down to 15K 10K or
  • 00:05:10
    even 5K players within a few weeks and I
  • 00:05:13
    think it's better that we address the
  • 00:05:15
    current situation and have a discussion
  • 00:05:16
    about what the game can do to improve
  • 00:05:18
    before it's actually too late but let me
  • 00:05:20
    know in the comment section below if
  • 00:05:21
    you're one of those players that quit
  • 00:05:23
    frag Punk and why that is or if you just
  • 00:05:26
    want to share your own opinions about
  • 00:05:27
    the current state of the game thank you
  • 00:05:29
    guys for watching the video and I hope
  • 00:05:31
    you have a good day
Tags
  • Frag Punk
  • Tactical Shooter
  • Player Retention
  • Game Features
  • Console Release
  • Crossplay
  • Community Feedback
  • Matchmaking Issues
  • Performance Problems
  • Competitive Gaming