Create Custom 3D Printable Gears in Fusion 360 | Practical Prints #1

00:19:42
https://www.youtube.com/watch?v=B8A_11o7QZ0

Zusammenfassung

TLDRIn this episode of Practical Prints, Kevin Kennedy teaches users how to create custom spur gears in Fusion 360 using a built-in gear add-in. He walks viewers through the essential parameters for gear creation, including units, pressure angle, gear teeth, and thickness. The tutorial emphasizes the importance of backlash and gear design limits to avoid issues during 3D printing. Additionally, he explains how to create a base and jointed components for demonstration purposes. Tips for optimizing design choices involve ensuring proper gear ratios and adequate structural integrity.

Mitbringsel

  • 🔧 Use the SpurGear add-in for creating gears efficiently.
  • 📏 Maintain at least 13 teeth on the smallest gear to avoid undercuts.
  • 🔄 Always specify backlash for 3D printing gear tolerances.

Zeitleiste

  • 00:00:00 - 00:05:00

    In the first episode of Practical Prints, Kevin Kennedy introduces viewers to designing custom spur gears in Fusion 360. He outlines the steps to create these gears using a built-in add-in available in the software, emphasizing that this method is more efficient than manually creating gear teeth. Kevin explains the parameters for creating spur gears, such as unit selection, pressure angle, pitch diameter, and gear thickness, while showing how to adjust the settings for two gears with a 2-to-1 ratio and a suggested backlash for proper fitting.

  • 00:05:00 - 00:10:00

    Continuing with the gear creation process, Kevin describes determining the root fillet radius, gear thickness, and hole diameter. He sets up both gears, ensuring they are aligned correctly for smooth operation. The tutorial demonstrates how to create a base and a pin for the gears, outlining the importance of providing tolerances to the fit. Kevin also discusses the design choices for better gear performance, including how to make adjustments for proper spacing and reductions in friction as a part of the assembly.

  • 00:10:00 - 00:19:42

    In the final segment, Kevin assembles the gears and adds joints, enabling motion testing before final printing. He provides insights into linking gear movements and applying necessary equations for proper gear rotation. The episode concludes with key takeaways on gear design, including recommendations for tooth count, backlash, and thickness to enhance strength and functionality, alongside a shoutout to supporters of the channel.

Mind Map

Video-Fragen und Antworten

  • What software is used for designing 3D printed gears?

    Fusion 360 is used for designing 3D printed gears.

  • What is the importance of backlash in gear design?

    Backlash is the tolerance that allows gears to function smoothly and is essential for 3D printed gears.

  • How many teeth should the smallest gear have to prevent undercuts?

    The smallest gear should have at least 13 teeth.

  • Where can I find additional gear options for 3D printing?

    You can use the McMaster-Carr add-in to find optimized gear designs.

  • What is the recommended root fillet radius for gear teeth?

    The root fillet radius should be less than 1.1mm for the gears to fit properly.

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Automatisches Blättern:
  • 00:00:01
    Kevin Kennedy: Hey there, it’s Kevin
  • 00:00:02
    Kennedy, and welcome to episode
  • 00:00:04
    number 1 of Practical Prints, a
  • 00:00:06
    new 3D printing series where I demo
  • 00:00:08
    designing for 3D printing in Fusion 360.
  • 00:00:11
    By the end of this video, you’ll
  • 00:00:13
    know how to create custom spur gears.
  • 00:00:16
    I’ll show you how to create the
  • 00:00:17
    gears, including setting the number
  • 00:00:19
    of gear teeth, the gear thickness,
  • 00:00:21
    adding joints and motion, and more!
  • 00:00:23
    [Logo Chiming]
  • 00:00:29
    When it comes to creating spur
  • 00:00:31
    gears in Fusion 360, you could
  • 00:00:33
    technically create a gear tooth
  • 00:00:35
    and circular pattern the sketch.
  • 00:00:37
    However, there’s a better way
  • 00:00:38
    that will save you a lot of time!
  • 00:00:41
    When you downloaded and installed
  • 00:00:43
    Fusion 360 there were a couple add-in
  • 00:00:46
    samples installed along with it.
  • 00:00:48
    Fortunately, one of those pre-installed
  • 00:00:50
    add-ins is a gear creator.
  • 00:00:54
    While in the design workspace you
  • 00:00:55
    will need to select the “tools” tab.
  • 00:00:58
    You will then find the Scripts
  • 00:01:00
    and Add-ins option in the toolbar.
  • 00:01:03
    You can also hit the keyboard
  • 00:01:04
    shortcut letter “S,” as in
  • 00:01:05
    Sierra, for the shortcuts box.
  • 00:01:08
    Where you can simply search
  • 00:01:09
    for scripts and add-ins.
  • 00:01:13
    Within the Scripts and Add-ins
  • 00:01:14
    dialog, you will want to select
  • 00:01:16
    the “Add-ins” tab and scroll down
  • 00:01:17
    until you see the SpurGear option.
  • 00:01:21
    Because this is a sample script, you’ll
  • 00:01:23
    see they’ve included one written in
  • 00:01:25
    C++ and a second written in Python.
  • 00:01:29
    You can use either one of these
  • 00:01:30
    add-ins, as they work exactly the same.
  • 00:01:33
    For the sake of following along, I’m
  • 00:01:35
    going to select the one with the blue
  • 00:01:36
    and yellow Python logo.
  • 00:01:39
    Once selected, you can click the
  • 00:01:41
    “Run” button to start the add-in.
  • 00:01:44
    However, you’ll notice that it says
  • 00:01:45
    the add-in is now added to the “create”
  • 00:01:48
    dropdown list of the design workspace.
  • 00:01:51
    Back in the solid tab, you’ll see it
  • 00:01:53
    appears at the bottom of the list.
  • 00:01:56
    The best part about this is the fact that
  • 00:01:58
    it will now show in the shortcuts box.
  • 00:02:01
    I frequently use the shortcuts menu, and
  • 00:02:03
    I prefer that over having to activate
  • 00:02:05
    the scripts and add-ins dialog each time.
  • 00:02:09
    Let’s now take a look at all the details
  • 00:02:11
    that we can specify to create a spur gear.
  • 00:02:14
    I want to save time to show you how
  • 00:02:16
    to test the gear with joints and
  • 00:02:17
    motion, so I won’t be discussing all
  • 00:02:19
    of these options with great detail.
  • 00:02:22
    To learn more about the terminology
  • 00:02:24
    of each option you can check out
  • 00:02:26
    this tutorial’s resource page
  • 00:02:27
    at productdesignonline.com/p1.
  • 00:02:28
    That’s productdesignonline.com/p
  • 00:02:35
    for printer and the number 1.
  • 00:02:37
    Just a quick side note, all the
  • 00:02:39
    new tutorials for this practical
  • 00:02:41
    prints series will have a URL that
  • 00:02:43
    corresponds to the episode number
  • 00:02:45
    after the slash and letter P.
  • 00:02:49
    The first option in the dialog is the
  • 00:02:51
    ability to select English or Metric units.
  • 00:02:54
    For this tutorial, I’ll be
  • 00:02:56
    using the default of metric.
  • 00:02:59
    Next, is the pressure angle, or the
  • 00:03:01
    angle in relation to the gear teeth.
  • 00:03:04
    Again, to keep the focus of this tutorial
  • 00:03:06
    on using Fusion 360, you can read more
  • 00:03:09
    about the pressure angle on my website.
  • 00:03:12
    Just note that the default of
  • 00:03:13
    20 degrees is the most common
  • 00:03:15
    pressure angle for spur gears.
  • 00:03:18
    You can also use the standard
  • 00:03:19
    14.5 degrees or 25 degrees.
  • 00:03:24
    You also have the ability to
  • 00:03:25
    specify a custom pressure angle,
  • 00:03:28
    but I wouldn’t recommend that
  • 00:03:29
    unless you know what you’re doing.
  • 00:03:32
    To understand the next two settings,
  • 00:03:34
    the module and the number of gear
  • 00:03:36
    teeth, you should first note that
  • 00:03:38
    these determine the pitch diameter
  • 00:03:39
    at the bottom, which is read-only.
  • 00:03:43
    The pitch diameter is the diameter
  • 00:03:45
    of the gear used for spacing the
  • 00:03:46
    gears, as you can see in the diagram.
  • 00:03:50
    It’s important to note, this is not the
  • 00:03:52
    same as the outside diameter of the gear.
  • 00:03:55
    Notice with all the defaults
  • 00:03:57
    that the pitch diameter is pretty
  • 00:03:59
    large with a diameter of 304mm.
  • 00:04:01
    For this sample print, I want to create
  • 00:04:05
    two gears, with a 2 to one ratio.
  • 00:04:08
    We can set the first gear to have
  • 00:04:11
    32 teeth, but I want the pitch
  • 00:04:13
    diameter to be closer to 60mm.
  • 00:04:17
    Therefore, we’ll have to adjust the
  • 00:04:18
    module option, because the module is
  • 00:04:21
    the ratio of the gear’s pitch diameter
  • 00:04:23
    divided by the number of teeth.
  • 00:04:26
    If I drop the module down to
  • 00:04:28
    2, you’ll see that it leaves us
  • 00:04:30
    with a pitch diameter of 64mm.
  • 00:04:35
    The Backlash option is the defined
  • 00:04:38
    clearance between this gear and the mating
  • 00:04:40
    gear, or the gears that it will touch.
  • 00:04:42
    This is very important, as with a 3D
  • 00:04:44
    print we need to built-in tolerances.
  • 00:04:48
    I’ve found that .15mm works well
  • 00:04:51
    for this size of 3D-printed gears.
  • 00:04:54
    Remember that this will give us a
  • 00:04:55
    total of .3mm since we’ll have the
  • 00:04:58
    same tolerance on the second gear.
  • 00:05:02
    This does also depend on your printer
  • 00:05:03
    settings, you may need to increase this to
  • 00:05:06
    .2 or .25mm based on your print results.
  • 00:05:11
    The next option is the “Root Fillet
  • 00:05:14
    Radius,” or as you can see in the
  • 00:05:15
    diagram, the radius where the gear teeth
  • 00:05:18
    meet the root or the base of the gear.
  • 00:05:21
    If you type a large number in here
  • 00:05:23
    you’ll see a warning message at
  • 00:05:24
    the bottom of the dialog stating
  • 00:05:26
    that the radius is too large.
  • 00:05:28
    We need this to be less than
  • 00:05:30
    1.1mm, so I’ll type out 0.9mm.
  • 00:05:36
    Generally, you want to make the root
  • 00:05:38
    radius as large as possible as it
  • 00:05:40
    will make the gear teeth stronger.
  • 00:05:42
    However, if you make it too large,
  • 00:05:44
    per the warning message, then the
  • 00:05:46
    teeth of the second gear won’t be
  • 00:05:48
    able to fit within the opening.
  • 00:05:51
    The gear thickness is
  • 00:05:52
    pretty straightforward.
  • 00:05:54
    This defines the extrude depth
  • 00:05:56
    or the total height of the gear.
  • 00:05:58
    If you’re making a replacement
  • 00:06:00
    gear for something that broke then
  • 00:06:01
    you would want to make sure the
  • 00:06:02
    gear is the same thickness so it
  • 00:06:04
    fits within the required space.
  • 00:06:07
    To save on printer filament for this
  • 00:06:09
    example gear, I’ll set this to 5mm.
  • 00:06:11
    Lastly, we have the hole diameter, which
  • 00:06:15
    is the hole in the middle of the gear.
  • 00:06:18
    Also pretty straightforward, but one
  • 00:06:20
    trick with this is that you can set this
  • 00:06:22
    to 0, which will omit the hole creation.
  • 00:06:26
    Sometimes I find it better to not
  • 00:06:28
    create a hole with the add-in and
  • 00:06:30
    to instead use the hole command.
  • 00:06:33
    The hole command offers more
  • 00:06:34
    options and makes it easier
  • 00:06:36
    to adjust the size later on.
  • 00:06:39
    For now, I’ll set the hole to 6mm
  • 00:06:41
    as we’re going to create a simple
  • 00:06:43
    pin for this gear to revolve around.
  • 00:06:46
    We can then click “OK” and the
  • 00:06:47
    SpurGear add-in will generate the gear.
  • 00:06:52
    If you look at the timeline, you’ll
  • 00:06:53
    see that the add-in essentially
  • 00:06:55
    automates the process of creating
  • 00:06:57
    the tooth and the pattern feature.
  • 00:07:00
    This last sketch also represents the
  • 00:07:02
    pitch diameter, so we can reference
  • 00:07:05
    this to align the second gear.
  • 00:07:09
    I’ll reactive the spur gear
  • 00:07:11
    tool with the shortcuts box.
  • 00:07:13
    As you can see it’s a little bit
  • 00:07:15
    quicker than going back to the add-ins.
  • 00:07:18
    If you prefer speed, you can also use the
  • 00:07:21
    marking-menu to repeat the gear add-in.
  • 00:07:25
    You’ll first notice that all of our values
  • 00:07:27
    are set to the gear that we just created.
  • 00:07:29
    There are only two things you
  • 00:07:31
    need to change if you’re creating
  • 00:07:32
    gears with a 2 to 1 ratio.
  • 00:07:35
    First, we need to lower
  • 00:07:36
    the number of teeth.
  • 00:07:38
    The first gear has 32 teeth so I’ll
  • 00:07:40
    set this second gear to 16 teeth.
  • 00:07:44
    We also want to drop the root fillet
  • 00:07:46
    radius to half, to make sure we don’t
  • 00:07:48
    end up with an undercut on our teeth.
  • 00:07:51
    I’ve put more info about
  • 00:07:53
    undercuts on my website.
  • 00:07:55
    In short, you want to avoid an undercut
  • 00:07:57
    shape of the teeth or the gear teeth
  • 00:07:59
    will not smoothly roll off each other.
  • 00:08:02
    After changing the root
  • 00:08:04
    radius you can click “OK”.
  • 00:08:06
    The SpurGear add-in will always place the
  • 00:08:09
    newly created gears at the origin point.
  • 00:08:11
    We’ll need to move this second
  • 00:08:12
    gear into place before we can
  • 00:08:14
    create a base and add joints.
  • 00:08:17
    I’ll right-click the smaller gear in
  • 00:08:19
    the Browser to select “Move/Copy”.
  • 00:08:23
    For the X distance, we’ll need to type
  • 00:08:25
    out the larger gear’s pitch radius
  • 00:08:27
    plus the smaller gear’s pitch radius.
  • 00:08:30
    If you remember our larger gear’s pitch
  • 00:08:32
    diameter was 64mm, so I’ll type out the
  • 00:08:35
    radius of 32mm, the plus symbol, and then
  • 00:08:39
    the radius of 16mm for the smaller gear.
  • 00:08:43
    As you can see, if the gears are
  • 00:08:45
    positioned correctly, the reference
  • 00:08:47
    circle of the pitch diameters
  • 00:08:48
    should line up with one another.
  • 00:08:51
    Now, all we have to do is rotate the gear
  • 00:08:53
    so the teeth are in the correct place.
  • 00:08:56
    In the dialog, I’ll select the
  • 00:08:58
    rotate option for the move type.
  • 00:09:00
    You’ll then need to select
  • 00:09:01
    the inner cylinder of the
  • 00:09:03
    gear for the axis of rotation.
  • 00:09:05
    We can then type out 11.3 degrees
  • 00:09:08
    to rotate the gear into place.
  • 00:09:11
    The .3 comes from that tolerance
  • 00:09:13
    that we set up earlier and the 11
  • 00:09:16
    came from guessing and checking.
  • 00:09:18
    There are formulas you can use to figure
  • 00:09:21
    this number out, however, there are
  • 00:09:23
    many factors in play, so it's often
  • 00:09:25
    easier to simply guess and check.
  • 00:09:28
    Let’s now create a simple base
  • 00:09:30
    and pin for these gears so
  • 00:09:31
    we can add joints and motion.
  • 00:09:34
    I’ll first create a new component for
  • 00:09:35
    the base and I’ll make sure the component
  • 00:09:37
    is active before doing any work.
  • 00:09:41
    I’ll just draw two center circles off
  • 00:09:43
    the bottom of the gears, making sure
  • 00:09:45
    they’re slightly larger than each gear.
  • 00:09:47
    I’ll then create two lines
  • 00:09:57
    tangent to each circle.
  • 00:10:01
    If the lines don’t snap into place
  • 00:10:03
    where its tangent, then you can
  • 00:10:05
    always add the tangent constraint.
  • 00:10:13
    I’ll then hide each of
  • 00:10:15
    the gear components.
  • 00:10:16
    This will allow me to click and drag
  • 00:10:18
    over all the profiles so I don’t
  • 00:10:20
    have to select them all one by one.
  • 00:10:23
    I’m going to hit the keyboard letter
  • 00:10:25
    “E,”’ as in Echo, and then we’ll want
  • 00:10:29
    to define an extrude distance of 3mm.
  • 00:10:31
    I’m also going to change the
  • 00:10:34
    start option to “Offset,” with
  • 00:10:36
    an offset distance of 3mm.
  • 00:10:39
    This will give us a gap in between
  • 00:10:42
    the gears and the base plate so
  • 00:10:43
    there isn’t as much friction.
  • 00:10:45
    We’ll also add a riser when we create the
  • 00:10:48
    pin so the gear has a spot to rest on.
  • 00:10:53
    I’m going to turn the gear
  • 00:10:54
    components back on for now, so I
  • 00:10:56
    can use them to create the pin.
  • 00:10:58
    To reference our hole cutout in the
  • 00:10:59
    middle of the gears we can project
  • 00:11:01
    them to the top face of the base.
  • 00:11:04
    I’ll hit the keyboard shortcut
  • 00:11:05
    letter “P,” as in Papa, to
  • 00:11:07
    activate the project command.
  • 00:11:10
    Then, I’m going to select the top face
  • 00:11:12
    of the base to create the sketch on.
  • 00:11:15
    Select both of the gear
  • 00:11:16
    holes and I’ll click OK.
  • 00:11:19
    I’ll hide the gear components again
  • 00:11:21
    so that I can use the keyboard
  • 00:11:22
    shortcut “O,” as in Oscar, to
  • 00:11:25
    activate the offset command.
  • 00:11:29
    I’m going to offset both of
  • 00:11:30
    these projected circles -.2mm, so
  • 00:11:34
    the pin has a tolerance, ensuring
  • 00:11:36
    that we can slide the gears onto
  • 00:11:38
    the pin after this is printed out.
  • 00:11:42
    I’ll then extrude the pins up to 10mm,
  • 00:11:44
    making sure they join to the base.
  • 00:11:47
    These are going to stick up well past the
  • 00:11:49
    gears so gears don’t fly off while the
  • 00:11:51
    gears are spinning with this sample part.
  • 00:11:54
    Ideally, you could spend a bit more
  • 00:11:56
    time to create a threaded cap to
  • 00:11:57
    ensure they don’t fly off, and then
  • 00:12:00
    you’d have a nice 3D printed gear toy.
  • 00:12:04
    To create the first riser,
  • 00:12:05
    I’ll offset the base of the pin
  • 00:12:07
    to 10mm for the larger gear.
  • 00:12:11
    I’ll then offset the pin
  • 00:12:12
    of the smaller gear 5mm.
  • 00:12:17
    I’ll extrude both of these
  • 00:12:18
    up 3mm to create the riser
  • 00:12:21
    that the gears can rest on.
  • 00:12:23
    Depending on your project and gears,
  • 00:12:25
    you may even find it beneficial to
  • 00:12:27
    add the riser to the gears themselves.
  • 00:12:30
    I should state that this is not
  • 00:12:31
    necessarily the best or most efficient
  • 00:12:34
    way to place gears, but I wanted to make
  • 00:12:36
    it simple for this first gear tutorial.
  • 00:12:39
    I’ll likely do many more tutorials on
  • 00:12:41
    gears or projects with gears incorporated.
  • 00:12:44
    If you’d like to see other types of
  • 00:12:46
    gear tutorials or have other ideas for
  • 00:12:48
    designing for 3D printing then let me know
  • 00:12:50
    by commenting them below on this video!
  • 00:12:54
    We can now activate the top-level
  • 00:12:55
    component to add some joints
  • 00:12:57
    and motion to the gears.
  • 00:12:59
    This is a great way to test out
  • 00:13:00
    gears before you print them out,
  • 00:13:02
    especially if you have a gear chain
  • 00:13:04
    consisting of more than 2 gears.
  • 00:13:07
    I’m first going to right-click
  • 00:13:08
    on the base component and I’ll
  • 00:13:10
    select the “ground” option.
  • 00:13:12
    This will ensure the base can’t be
  • 00:13:14
    moved while we spin the gears around.
  • 00:13:17
    From the assemble dropdown,
  • 00:13:19
    I’ll select the as-built joint.
  • 00:13:22
    You’ll need to find the
  • 00:13:23
    revolute option from the list.
  • 00:13:26
    Select the large gear and the base
  • 00:13:28
    component and then select the pin
  • 00:13:30
    cylinder for the position of the joint.
  • 00:13:33
    Notice that gives us a nice
  • 00:13:34
    animation preview and as long as
  • 00:13:36
    it’s set to the Z-axis the gear
  • 00:13:38
    should be spinning around the pin.
  • 00:13:41
    We now just need to apply the
  • 00:13:42
    same joint to the smaller gear.
  • 00:13:44
    I’ll use the marking-menu to repeat
  • 00:13:46
    the as-built joint and I’ll apply
  • 00:13:48
    the revolute joint in the same way.
  • 00:13:51
    Once both joints are applied,
  • 00:13:53
    we’ll want to add a motion link.
  • 00:13:56
    The motion link will tell the program
  • 00:13:58
    that when one object is moved the
  • 00:13:59
    other object should move accordingly.
  • 00:14:02
    I’ll activate the motion link
  • 00:14:04
    from the assemble dropdown.
  • 00:14:07
    To add a motion link you
  • 00:14:08
    simply need to select the two
  • 00:14:09
    joints that should be linked.
  • 00:14:12
    Now you can see that both gears are
  • 00:14:13
    turning together at the same time.
  • 00:14:16
    However, we need to alter the
  • 00:14:18
    motion link so that the larger
  • 00:14:19
    gear spins at a slower rate.
  • 00:14:23
    To do this, we can type out an
  • 00:14:24
    equation for the degree angle.
  • 00:14:27
    I’m going to pause the animation as well
  • 00:14:29
    so it’s easier to focus on the dialog.
  • 00:14:33
    We need the 360 degrees as we want the
  • 00:14:36
    gear to go all the way around, then
  • 00:14:38
    we’ll multiply 360 by the number of
  • 00:14:40
    teeth on the small gear divided by the
  • 00:14:43
    number of teeth on the larger gear.
  • 00:14:45
    So we have 16/32.
  • 00:14:49
    We also need to place
  • 00:14:50
    the 16/32 in parenthesis.
  • 00:14:54
    Now that we have the degree defined we
  • 00:14:56
    can resume the animation and you’ll see
  • 00:14:58
    that the gears are now properly linked.
  • 00:15:01
    However, we also need to make
  • 00:15:03
    sure that the reverse option is
  • 00:15:04
    checked, as this will ensure that
  • 00:15:06
    one gear is going counter-clockwise.
  • 00:15:12
    You can close out of the motion link and
  • 00:15:14
    if you manually drag one of the gears
  • 00:15:16
    they should now rotate accordingly.
  • 00:15:24
    Another thing you may consider when
  • 00:15:26
    working with 3D printed gears, especially
  • 00:15:28
    ones with a larger size, is reducing
  • 00:15:31
    the amount of material on the inside.
  • 00:15:34
    I’m going to activate the larger
  • 00:15:35
    gear component so that I can cut
  • 00:15:37
    out some of the inner material.
  • 00:15:40
    There are several ways to do this
  • 00:15:41
    and a lot of it is going to depend on
  • 00:15:43
    your project and how strong you need
  • 00:15:45
    the gears to be, or how the gears
  • 00:15:47
    fit with the rest of the assembly.
  • 00:15:50
    You could even shell or hollow
  • 00:15:51
    out part of the gear if you
  • 00:15:53
    don’t need them to be as strong.
  • 00:15:55
    For now, I’m going to create
  • 00:15:57
    an offset sketch, using the
  • 00:15:59
    perimeter circle from the gear.
  • 00:16:03
    I’ll also offset this again to be a
  • 00:16:05
    couple of millimeters away from the hole.
  • 00:16:10
    I’m essentially going to create
  • 00:16:11
    four spokes, that connect the
  • 00:16:13
    inner area to the outer area.
  • 00:16:16
    I’ll create a construction
  • 00:16:18
    line down the middle.
  • 00:16:20
    Then, I’ll create a regular
  • 00:16:21
    line on the left side of it.
  • 00:16:24
    I’ll mirror the line over to the right,
  • 00:16:26
    which will allow me to then use the
  • 00:16:28
    circular pattern sketch feature to
  • 00:16:30
    pattern this profile around 4 times.
  • 00:16:42
    From here, I’ll extrude this out to
  • 00:16:44
    the top of the gear, using the “to
  • 00:16:45
    object” extent type, while also making
  • 00:16:48
    sure the operation is set to cut.
  • 00:16:58
    You may even want to consider adding
  • 00:16:59
    a fillet radius to these inner edges,
  • 00:17:02
    not only making them stronger but
  • 00:17:04
    likely producing a better print.
  • 00:17:10
    Another quick tip if you’re looking to
  • 00:17:12
    3D Print gears for a project would be
  • 00:17:14
    to check out the McMaster-Carr add-in.
  • 00:17:18
    From the insert dropdown, select
  • 00:17:19
    “insert McMaster-Carr component.”
  • 00:17:23
    Simply search gears and you’ll see
  • 00:17:25
    there are hundreds of gear options.
  • 00:17:28
    I would recommend using the plastic
  • 00:17:30
    gears section, as these gear designs
  • 00:17:32
    have been optimized for plastic.
  • 00:17:34
    You’ll see there are even
  • 00:17:35
    gear railings and miter gears.
  • 00:17:39
    Once you find the optimal gear,
  • 00:17:40
    you’ll need to view the product
  • 00:17:42
    details, make sure the dropdown is
  • 00:17:45
    set to “STEP-File” and save the file,
  • 00:17:50
    which will place it in your design.
  • 00:17:59
    It took about 3.5 hours to
  • 00:18:01
    print out these sample gears
  • 00:18:02
    and the base that they rest on.
  • 00:18:04
    As you can see, the final
  • 00:18:06
    printed gears work well.
  • 00:18:09
    To summarize this video,
  • 00:18:11
    here are three takeaways to
  • 00:18:12
    consider when 3D printing gears.
  • 00:18:16
    #1 - Never have fewer than 13 teeth on
  • 00:18:18
    your smallest gear, or you’ll likely
  • 00:18:20
    end up with an undercut on the gear
  • 00:18:22
    teeth that will prevent proper rotation.
  • 00:18:26
    #2 - Always include a
  • 00:18:28
    backlash or tolerance, based
  • 00:18:30
    on your 3D printers’ setup.
  • 00:18:32
    You’ll likely need to print a few test
  • 00:18:34
    gears to dial in the optimal tolerance.
  • 00:18:39
    #3 - Always consider the thickness
  • 00:18:41
    and width of your gears, which greatly
  • 00:18:43
    impacts the strength of the gear.
  • 00:18:45
    When possible, consider adding a
  • 00:18:47
    backing to strengthen the gear teeth.
  • 00:18:50
    Last but not least, I want to give a
  • 00:18:51
    shoutout to those who supported the
  • 00:18:53
    channel over the last few weeks by
  • 00:18:54
    joining my Patreon or contributing
  • 00:18:57
    to my Buy Me a Coffee page.
  • 00:18:59
    Special thanks to the new Patrons.
  • 00:19:01
    Mark Smith, David Steeves, Brett
  • 00:19:04
    Vitaz, Dave Outlaw, Terry Norton,
  • 00:19:07
    Martin, Alex Parton, and Adam Whipple.
  • 00:19:11
    And thanks again to those
  • 00:19:12
    who bought me coffee.
  • 00:19:15
    Highfly!, David Brim, Dennis Murphey,
  • 00:19:17
    Heinz Somplatzki, Gary Hensley, and
  • 00:19:19
    all of the anonymous contributions.
  • 00:19:21
    [Upbeat Music]
  • 00:19:24
    I hope you’ve enjoyed episode
  • 00:19:25
    number 1 of practical prints!
  • 00:19:28
    Be sure to subscribe if you’re not
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    already, click the thumbs up icon if
  • 00:19:32
    you learned something, and click on that
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    playlist in the lower right-hand corner to
  • 00:19:36
    keep track of the practical prints series.
  • 00:19:39
    [End Upbeat Music]
Tags
  • 3D printing
  • Fusion 360
  • spur gears
  • gear design
  • add-ins
  • backlash
  • joints
  • motion testing
  • patrons
  • tutorial