PlayStation® Presents『DEATH STRANDING 2』Special Stage!!

01:23:18
https://www.youtube.com/watch?v=3j3XizwzhEY

Zusammenfassung

TLDRThe Tokyo Game Show 2024 featured a "DEATH STRANDING 2" Special Stage presented by PlayStation, with Hideo Kojima outlining the latest updates on the highly anticipated game sequel. The event, hosted by Shohei Shibata, included appearances by Kojima himself, voice actors, and notable directors like Nicolas Winding Refn. Discussions revolved around the game's development progress—currently at 30-40% complete—and its thematic focus on connections amid a changing world reminiscent of pandemic experiences. Celebrity voice actors shared insights on their roles and experiences working under Kojima's direction. An exclusive live performance by Daichi Miura showcased a new in-game song, underscoring his collaboration in creating both music and choreography. New game footage like character intros and a unique in-game photo event was presented, hinting at a complex narrative filled with innovative gameplay mechanics. Additionally, designer jackets linked to the game, crafted by ACRONYM, were unveiled and will be sold in limited quantities. The event signaled the upcoming 5th anniversary of the original "DEATH STRANDING" while building anticipation for the sequel's launch in 2025.

Mitbringsel

  • 🎮 Hideo Kojima introduced 'DEATH STRANDING 2' updates at Tokyo Game Show 2024.
  • 🎤 Voice actors featured include Kenjiro Tsuda and Nana Mizuki, adding depth to the narrative.
  • 📸 An in-game photo-taking event integrates with the story of 'DEATH STRANDING 2'.
  • 🧥 ACRONYM designed exclusive jackets inspired by the game, available for purchase.
  • 🎵 Daichi Miura performed a new song, 'Horizon Dreamer,' influencing the game's choreographies.
  • 🌍 Game development progress is at approximately 30-40%, targeting a 2025 release.
  • 📸 New footage revealed character interactions and the plot progression.
  • 🎬 Collaborations with international directors like Nicolas Winding Refn enhance cultural influence.
  • 📺 Upcoming broadcast announcements include a radio show on TBS Radio by Hideo Kojima.
  • 🎉 The event also marked the upcoming 5th anniversary of the original 'DEATH STRANDING'.

Zeitleiste

  • 00:00:00 - 00:05:00

    The Tokyo Game Show 2024 event stage kicks off with host Shohei Shibata, introducing the PlayStation® Presents 'DEATH STRANDING 2' Special Stage. Special guests include Daichi Miura, an official supporter of the event, and renowned game director Hideo Kojima. Kojima emphasizes the global hype surrounding the event, aiming to create a Japan-focused festival featuring voice actors.

  • 00:05:00 - 00:10:00

    Guests on stage include Kenjiro Tsuda, Nana Mizuki, Tomokazu Sugita, and Shion Wakayama. Each voice actor expresses excitement about their roles. Shibata invites the audience to interact with guests, reminding them of the unique experience of being a part of something as extraordinary as Death Stranding. Kojima reflects on the mixed initial reception of Death Stranding due to its unique gameplay elements.

  • 00:10:00 - 00:15:00

    Kojima discusses the impact of COVID-19 on perceptions of Death Stranding's themes. Kenjiro Tsuda reflects on his surprise at the global scale and impact of the game, while Nana Mizuki shares her experience of struggling to understand the game's concept initially but later found parallels with real-world changes. The game’s novel delivery elements became more relatable post-pandemic.

  • 00:15:00 - 00:20:00

    Mizuki elaborates on the challenges of portraying a character with a troubled past. Voice acting sessions pre-pandemic involved close cast interactions. She reflects on not understanding the concept of 'a delivery game' initially. Kojima notes unique gameplay ahead of its time, with vast global player engagement. Satoshi Mikami will reprise his role with surprising developments in DS2.

  • 00:20:00 - 00:25:00

    Introduced characters include Tarman and Dollman. Kojima shares insights into selecting voice actors such as Mitsuru Miyamoto for Tarman, echoing his appreciation for George Miller's positive feedback on the character. Dollman, modeled after Fatih Akin, involves many dialogues leading to local improvisations by Tomokazu Sugita. The global essence will differ in certain cultural adaptations.

  • 00:25:00 - 00:30:00

    DS2 will introduce new character dynamics. Opposing character personas like Dollman, infused with comedic improvisations by Sugita. Kojima commends Sugita’s adaptiveness, drawing parallels with classic Japanese dubbing practices. Sugita recounts the immense dialogue load, with constant additions that evolve the character. Future revelations about character backstories are promised.

  • 00:30:00 - 00:35:00

    There is an introduction of new characters, Rainy and Tomorrow, exploring connections with existing roles. Wakayama reflects on her excitement debuting in a Kojima project, drawing inspiration from the game’s thematic depth. Kojima praises Wakayama's and Elle Fanning's performances. Wakayama recounts her experience with dub recording, discovering warmth on set.

  • 00:35:00 - 00:40:00

    Kojima announces Shioli Kutsuna as Rainy, discovering her character's nature. Rainy brings unique abilities, such as controlling weather, which aligns with emotional narratives. Kutsuna's experience marked by remarkable encounters with fellow actors. Kojima elaborates on their vibrant production exchanges with Kutsuna's natural aptitude extending the character's joy-filled persona.

  • 00:40:00 - 00:45:00

    Kojima Productions showcases extensive recording sessions displaying the collaborative spirit between the Japanese and Hollywood teams. Kojima encourages engaging environments for actors to explore improvisation and expression, ensuring they portray nuanced performances. Voice actors Tsuda and Tsugita reveal insights into recording processes embracing diverse interactions.

  • 00:45:00 - 00:50:00

    Special guest Nicolas Winding Refn reprises his role as Heartman, a popular character receiving significant upgrades since DS1. Kojima elaborates on Refn’s affection for Heartman, citing upgraded features in DS2. Their strong friendship paved the way for a vibrant collaboration. Kojima mentions connecting with Refn creatively, fostering an artistic synergy.

  • 00:50:00 - 00:55:00

    New gameplay footage showcases in-game events involving interactive photo modes, enhancing interactivity and narrative impact. Kojima exhibits dynamic features, mirroring real-time performances with detailed expressions. The thoughtful use of photogenic scenarios ties into evolving story dynamics, enhancing content immersion.

  • 00:55:00 - 01:00:00

    Hideo Kojima announces a fashion collaboration with ACRONYM. Japanese designer Errolson Hugh is introduced, showcasing potential in-game apparel adaptations. Presenters model new thematic attire, aligning with the Death Stranding thematic essence. Kojima appreciates the fan engagement, emphasizing the real-world products' collectability.

  • 01:00:00 - 01:05:00

    Daichi Miura performs a special dance-themed event involving in-game characters, demonstrating an engrossing blend of live and game choreography. Miura and the audience embrace the cross-reality delight reflecting Kojima's impactful storytelling. Miura offers a unique fan view, connecting artistry into DS2's immersive atmosphere, generating anticipation.

  • 01:05:00 - 01:10:00

    Miura and collaborators spent two years refining performance capture, highlighting Kojima’s detailed preparations. Choreographed dance serves as an extension of the game’s imaginative narrative, fostering fan participation through interactive elements. Miura encourages community engagement, projecting DS2 elements into modern digital culture.

  • 01:10:00 - 01:15:00

    Kojima Production concludes with reminders of the team’s creative process behind DS2, teasing content like 'eventual world premiere footage.' A special mention of collaborative dynamics centers around enhancing user experience, integrating design perspectives, and multimedia content.

  • 01:15:00 - 01:23:18

    The event closes with Daiichi Miura and the Kojima Productions cast extending heartfelt messages to audiences. They share the excitement of approaching DS2's release, hinting at deeper story elements and rich gameplay experiences to anticipate. Kojima confirms the game’s evolving status, with a build-up to its official launch bringing renewed narrative intricacies to life.

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Mind Map

Häufig gestellte Fragen

  • Who hosted the 'DEATH STRANDING 2' Special Stage event?

    The event was hosted by Shohei Shibata.

  • Who is Hideo Kojima?

    Hideo Kojima is a video game director and the creator of "DEATH STRANDING."

  • When was the first "DEATH STRANDING" game released?

    The first "DEATH STRANDING" game was released in 2019.

  • What theme does 'DEATH STRANDING' explore?

    'DEATH STRANDING' explores the themes of delivery and connection.

  • Who are some of the voice actors mentioned?

    Voice actors include Kenjiro Tsuda, Nana Mizuki, Tomokazu Sugita, and Shion Wakayama.

  • What unique feature does 'DEATH STRANDING 2' have in-game?

    It features an event where players can take and retake photos that impact the story.

  • Is there a physical product unveiling during the event?

    Yes, jackets designed by ACRONYM were revealed and will be available for purchase.

  • What special announcement was made regarding the game's development?

    They have completed about 30% to 40% of 'DEATH STRANDING 2'.

  • Who performed a live song correlated with the game?

    Daichi Miura performed a live song titled "Horizon Dreamer" correlated with the game.

  • When is 'DEATH STRANDING 2' expected to be released?

    The release is planned for 2025 with the specific date to be announced next year.

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Automatisches Blättern:
  • 00:01:03
    Good morning everyone!
  • 00:01:09
    Thank you for joining us at the Tokyo Game Show 2024 Event Stage.
  • 00:01:16
    We’re reached the final day of the Tokyo Game Show,
  • 00:01:20
    so let us get started with the event you’ve all been waiting for,
  • 00:01:23
    the PlayStation® Presents “DEATH STRANDING 2” Special Stage!
  • 00:01:30
    What kind of information can we expect to be announced today?
  • 00:01:35
    We haven’t got that much!
  • 00:01:37
    Really?! Everyone has been looking forward to it.
  • 00:01:39
    We have plenty!
  • 00:01:40
    This will be a 90 minute event that goes down in history,
  • 00:01:42
    so I hope everyone enjoys it to the very end.
  • 00:01:45
    I will be your host for today's event, Shohei Shibata.
  • 00:01:53
    And while I'm sure there's no need for introductions,
  • 00:01:59
    could you please both tell us a little bit about yourselves?
  • 00:02:03
    My name is Daichi Miura. Thank you for having me here today.
  • 00:02:10
    I was invited to help host the event today,
  • 00:02:13
    Yes, the emcee duo.
  • 00:02:16
    But with Mr. Shibata here, there isn’t much for me to do...
  • 00:02:20
    Don’t be silly!
  • 00:02:21
    I'm an official supporter of the Tokyo Game Show this year,
  • 00:02:26
    so that’s why they invited me.
  • 00:02:29
    Think of it as a fan slipping into the event.
  • 00:02:35
    Now, for the director...
  • 00:02:36
    I'm Hideo Kojima.
  • 00:02:38
    Thank you all for coming so early in the morning.
  • 00:02:39
    I'm sure there are many people that weren’t able to fit into this event today,
  • 00:02:43
    but we’ll also be streaming live, so make sure to tune in.
  • 00:02:48
    We only have 90 minutes and I've been told not to talk too much,
  • 00:02:53
    so I’ll be a very quiet Hideo Kojima today.
  • 00:02:56
    Thank you for having me.
  • 00:03:00
    As you said earlier, Mr. Miura,
  • 00:03:04
    you’re a big fan of Mr. Kojima’s work.
  • 00:03:08
    Definitely.
  • 00:03:09
    What kind of relationship do you both have?
  • 00:03:11
    We’re not dating!
  • 00:03:14
    We’re good friends.
  • 00:03:17
    Once we had the chance to meet we’ve been in contact every now and again.
  • 00:03:21
    I think it was around 2015?
  • 00:03:25
    It might have been a little more recently.
  • 00:03:30
    If it was 2015, it’s been around 10 years that you’ve both known each other.
  • 00:03:39
    He’d come to the studio on his way home and bring gifts and stuff.
  • 00:03:45
    I’ve been a big fan of Mr. Kojima’s work since I was a kid,
  • 00:03:50
    so this still feels like a dream.
  • 00:03:53
    I'm truly honored because I never thought I’d have an opportunity like this in my life.
  • 00:03:58
    I hope that you’ll also be able to enjoy today as a fan.
  • 00:04:03
    So, Mr. Kojima, what will we be talking about today?
  • 00:04:09
    It’s been 5 years since we’ve been on the TGS stage,
  • 00:04:12
    and we have a few voice actors from the Japanese version joining us,
  • 00:04:16
    so I’d like to make this into a Japan-focused festival.
  • 00:04:25
    Let’s invite a few guests that would suit such a festival.
  • 00:04:35
    Please give them a round of applause!
  • 00:04:49
    We have four guests joining us today that I’d like to introduce.
  • 00:04:52
    To start, please allow me to introduce
  • 00:04:55
    the voice actor for Sam Porter Bridges, Kenjiro Tsuda!
  • 00:04:58
    I'm Kenjiro Tsuda.
  • 00:05:00
    Thank you all for coming today.
  • 00:05:02
    I've been really looking forward to this.
  • 00:05:04
    We only have a short amount of time today, but I hope you all enjoy it.
  • 00:05:07
    Thank you!
  • 00:05:11
    Next up, the voice actress for Fragile, Nana Mizuki!
  • 00:05:15
    Good morning everyone!
  • 00:05:18
    Everyone is so energetic, it’s almost like I'm at a concert.
  • 00:05:23
    Thank you all for coming so early in the morning.
  • 00:05:27
    We don’t have a huge amount of time, but let’s have fun.
  • 00:05:33
    Next up is Tomokazu Sugita.
  • 00:05:37
    Hello, I'm Sugita.
  • 00:05:40
    I can’t tell you who I'm going to play yet.
  • 00:05:43
    But! I was really looking forward to the stage today.
  • 00:05:46
    I hope you all feel the same! Thank you!
  • 00:05:52
    And lastly, we have Shion Wakayama.
  • 00:05:56
    Good morning everyone, I'm Shion Wakayama.
  • 00:06:00
    I'm really excited because I never thought I'd be standing at TGS
  • 00:06:04
    without the role I'm playing being revealed.
  • 00:06:08
    Let’s have fun today. Thank you!
  • 00:06:15
    We’ll be introducing Mr. Sugita’s and Ms. Wakayama’s roles later.
  • 00:06:21
    Yes, later.
  • 00:06:23
    They might be playing Sam!
  • 00:06:25
    What, really?! Is that even possible?
  • 00:06:26
    Haha, perhaps a double-casted role.
  • 00:06:29
    Could I please ask that you all take a seat?
  • 00:06:34
    Now, I’d like to ask you all a few questions.
  • 00:06:37
    Mr. Miura, it's really exciting to see everyone lined up like this, isn’t it?
  • 00:06:41
    After hearing that I'd be on stage,
  • 00:06:46
    I feel very humbled to be included in such an impressive lineup.
  • 00:06:51
    I'm also a big fan of everyone here, so I'm really nervous.
  • 00:06:58
    It feels like I've come to a really amazing stage.
  • 00:07:00
    If there's anything you’d like to ask our guests please feel free to!
  • 00:07:05
    Okay, I’ll try not to make it too long.
  • 00:07:08
    Now, let's take a look back at the previous title, Death Stranding.
  • 00:07:15
    Mr. Kojima, the game was released in 2019...
  • 00:07:19
    I can’t believe it’s been 5 years already.
  • 00:07:23
    ...could you tell us about the reaction you received at the time?
  • 00:07:28
    The game was met with mixed reactions as it involved delivery and connection,
  • 00:07:33
    but three months after the release, COVID-19 hit and
  • 00:07:37
    the world became somewhat like the world of Death Stranding,
  • 00:07:39
    which caused people’s opinions of the game to change completely.
  • 00:07:44
    It seems like people felt the importance of deliveries and the value of human connections.
  • 00:07:48
    It's not that I predicted it.
  • 00:07:49
    If anything, I made the game because I didn’t want the world to turn out like that...
  • 00:07:55
    It felt like the game was in line with the times.
  • 00:08:00
    In the game, when cargo is delivered, nobody comes out to receive it and only a hologram is shown.
  • 00:08:05
    When it was first released, some people questioned such a delivery system,
  • 00:08:09
    but after the pandemic, leaving packages by front doors became widespread.
  • 00:08:12
    It feels like that was when people began to sympathize with the idea.
  • 00:08:17
    Were there any challenges during production?
  • 00:08:21
    One of the challenges was creating a worldview, story, look, and gameplay
  • 00:08:28
    that had never been seen before, and something that would still be relevant 10 or 20 years from now
  • 00:08:33
    But it seems the game was a little ahead of its time.
  • 00:08:37
    Now would have been better timing.
  • 00:08:40
    It really made me wonder what was going on inside your head.
  • 00:08:43
    My head is a mess! I'm 61 years old.
  • 00:08:48
    Is that so?! I’d also like to hear from some of the cast members.
  • 00:08:54
    First, Mr. Tsuda.
  • 00:08:56
    How do you feel looking back at the previous game? was in the previous game?
  • 00:09:00
    I can’t believe it’s been five years already.
  • 00:09:05
    It was my first time working on a title directed by Mr. Kojima, and I was truly shocked by its scale,
  • 00:09:15
    Its unique worldview, and every moment throughout.
  • 00:09:20
    After its release, I was also surprised by the scale of the game amongst other things,
  • 00:09:28
    with people all over the world playing it.
  • 00:09:33
    It’s something I really remember well.
  • 00:09:40
    I'm just so surprised that five years have passed already.
  • 00:09:44
    It went by so quickly.
  • 00:09:46
    How about yourself, Ms. Mizuki?
  • 00:09:49
    It really feels as if I was recording for the first title just the other day.
  • 00:09:59
    It was such an astounding piece of work.
  • 00:10:03
    Whenever I work on a title directed by Mr. Kojima,
  • 00:10:07
    the role I play is always one that challenges me.
  • 00:10:11
    Fragile has a very troubled past,
  • 00:10:15
    so I struggled with how to interpret that and perform it.
  • 00:10:23
    I also recall feeling antsy during the event we held prior to the launch of DS1,
  • 00:10:27
    as at the time we hadn’t revealed the secrets of any of the characters.
  • 00:10:33
    The audio recording took place before the pandemic,
  • 00:10:38
    so we all got together for each recording session and communicated with each other a lot
  • 00:10:45
    And that atmosphere was reflected in our performance,
  • 00:10:53
    which I think was great.
  • 00:10:56
    But I had no idea what Mr. Kojima meant when he first told me that
  • 00:11:00
    this would be a delivery game.
  • 00:11:04
    I thought “What could he mean by that?”
  • 00:11:08
    The game does have combat, but the approach to it is a little different.
  • 00:11:13
    It was such a unique idea that
  • 00:11:16
    I had a hard time understanding it at first, but after going through the pandemic,
  • 00:11:25
    The world of Death Stranding began to feel truly realistic,
  • 00:11:32
    and I felt I was able to sympathize with the story even more.
  • 00:11:39
    The delivery element was certainly a novel idea that isn’t seen in other games.
  • 00:11:45
    It was a mix of delivery plus traversal.
  • 00:11:48
    You'd struggle to climb up a mountain,
  • 00:11:50
    but it’s refreshing once you reach the top and can take in the view.
  • 00:11:55
    Our system was a little different from any other open world game,
  • 00:12:00
    so whether or not it would be accepted by the audience was up to the voice actors's skills!
  • 00:12:08
    Thank you all for agreeing to work on a game you don't understand!
  • 00:12:11
    Especially through a Twitter DM!
  • 00:12:14
    That’s right, I was asked to work on the game in a very modern way, through a Twitter DM.
  • 00:12:26
    In addition to Mr. Tsuda and Ms. Mizuki, Satoshi Mikami
  • 00:12:29
    will also be making an appearance in Death Stranding 2.
  • 00:12:32
    That’s right, Higgs will appear again and will continue to be played by Satoshi Mikami.
  • 00:12:37
    Let’s all go to karaoke again!
  • 00:12:40
    We haven’t been in a while due to the pandemic.
  • 00:12:43
    Ms. Mizuki is way too good at singing.
  • 00:12:46
    Mr. Mikami is also good, but he steals all of my songs.
  • 00:12:49
    He’ll sing the first part and then give the mic to me to sing the rest.
  • 00:12:53
    I'd love for you to go to karaoke after this event.
  • 00:12:57
    Five years have passed since the release of Death Stranding 1, and the world has changed a lot in that time.
  • 00:13:03
    Since the announcement of Death Stranding 2 late last year,
  • 00:13:09
    you’ve been steadily releasing new information on the game.
  • 00:13:15
    First of all, is there anything you can tell us about
  • 00:13:19
    the current development status and contents of Death Stranding 2?
  • 00:13:26
    As of this point, we’ve been working with the staff in each department,
  • 00:13:30
    and created the entire game from start to finish.
  • 00:13:34
    I'd say we've finished about 30% to 40% in total.
  • 00:13:37
    As it’s an open world game, players will be playing for a considerable amount of time.
  • 00:13:40
    I've been playing from the morning till night on a console and have been adjusting the balance,
  • 00:13:45
    adding details, making corrections and adjusting the music, and adding effects.
  • 00:13:51
    This is the most important part of the game-making process,
  • 00:13:57
    so it will take some time, and while it requires a lot of hard work it’s also the most fun.
  • 00:14:03
    The overall finish of the game will change completely depending on how much work we put in at this stage.
  • 00:14:08
    We bring together all the different parts that each member of staff has been working on and adjust them to make a single game,
  • 00:14:14
    and we sometimes need to make changes to the story.
  • 00:14:18
    So just when the voice actors think they've finished their work,
  • 00:14:22
    we call them back in.
  • 00:14:24
    We've started recording the Japanese audio,
  • 00:14:27
    but we're not even half way done yet.
  • 00:14:30
    Oh, really?
  • 00:14:32
    It will take a little while longer. As soon as you think we're done,
  • 00:14:36
    I imagine you'll all be getting a phone call.
  • 00:14:40
    For example, if we were to make changes to the game controls, you’d also have to change all of the related dialog as well.
  • 00:14:44
    It’s quite a lot of work because we also need to call in the English voice actors and re-take the scenes.
  • 00:14:49
    So Mr. Miura, you made an appearance in Death Stranding 1,
  • 00:14:52
    but after hearing about Death Stranding 2, are you looking forward to it?
  • 00:14:58
    I’m really just a fan of the game,
  • 00:15:00
    so I get excited every time I see the various trailers being released.
  • 00:15:12
    I'm very curious to see what kind of journey Sam will go on as he starts to connect the world,
  • 00:15:21
    and what lies ahead for him at the end.
  • 00:15:27
    So, what kind of characters will Sam meet on his journey?
  • 00:15:34
    I don’t believe I've mentioned the character's names before,
  • 00:15:37
    so today we’ve prepared a new video in Japanese showing the characters and who will be voicing them.
  • 00:15:44
    Yes, let's take a look.
  • 00:16:03
    This is the headquarters of our humble operation: the bridge of the DHV Magellan.
  • 00:16:10
    It's always like this when the DHV Magellan's on the move.
  • 00:16:17
    Meet Tarman, our resident doctor and geophysicist.
  • 00:16:21
    He's also the captain and pilot, in case you hadn't noticed.
  • 00:16:26
    And a fellow DOOMS sufferer.
  • 00:16:29
    The nav console offers a direct connection to the tar currents.
  • 00:16:33
    The downside being that we all have to bathe in chiralium.
  • 00:16:37
    Happy to have you aboard, Sam.
  • 00:16:41
    You'll have to excuse me if I don’t shake your hand.
  • 00:16:47
    You steer this ship solo?
  • 00:16:49
    Yeah—though the computer does most of the work.
  • 00:16:53
    So this is a submarine?
  • 00:16:55
    Spot on. We dive into the tar and use it to travel underground.
  • 00:17:01
    Just beneath the surface of the Earth, there are currents we can ride almost anywhere.
  • 00:17:06
    So what's your role in all this?
  • 00:17:08
    Me? I make sure Drawbridge's grand plans go off without a hitch.
  • 00:17:13
    So you're the commander?
  • 00:17:15
    That's right. These days, I'm Fragile in name only.
  • 00:17:40
    Lou?
  • 00:17:42
    Ah, so "Lou" is the child's name.
  • 00:17:50
    Hello? Excuse you. I too am a member of Drawbridge, believe it or not.
  • 00:17:57
    It is an honor, Sam.
  • 00:18:01
    That a puppet?
  • 00:18:03
    Puppet? No, no
  • 00:18:06
    I am alive and my own master!
  • 00:18:09
    This is Dollman—a man whose Ka wound up stuck inside a—well, you get it.
  • 00:18:15
    He used to be a spirit medium.
  • 00:18:17
    When I was still flesh and bone, of course.
  • 00:18:21
    Regrettably, my transformation cost me my talents.
  • 00:18:26
    Lou, where are you?
  • 00:18:30
    That was captivating!
  • 00:18:34
    The character's names were also revealed.
  • 00:18:39
    For Tarman, we’ve scanned the director of Mad Max, George Miller.
  • 00:18:44
    The acting is done by someone else,
  • 00:18:45
    and the Japanese voice actor for the character is Mitsuru Miyamoto.
  • 00:18:48
    I've been a fan of Mr. Miyamoto for a long time and
  • 00:18:51
    have always wanted to work with him.
  • 00:18:54
    I actually struggled to decide whether to cast Mr. Miyamoto or Hōchū Ōtsuka as Heartman in Death Stranding 1.
  • 00:18:59
    But I really wanted to meet Mr. Hōchū,
  • 00:19:01
    so I asked him to play Heartman, and now Mr. Miyamoto will be making an appearance this time around.
  • 00:19:05
    How did George Miller react when he saw the footage of Tarman in-game?
  • 00:19:11
    He was really happy.
  • 00:19:14
    How is the recording for Mr. Miyamoto coming along?
  • 00:19:23
    We are through about a third, I think.
  • 00:19:25
    What is it like working with him?
  • 00:19:29
    I've always wanted to work with him, so I'm very happy.
  • 00:19:33
    I didn’t even need to give him any instructions when recording.
  • 00:19:38
    He was like Tarman from the get go.
  • 00:19:42
    Next up, we have Dollman.
  • 00:19:45
    Mr. Sugita, have you finished recording the Japanese lines?
  • 00:19:50
    You would think so, but I'm actually nowhere near finished.
  • 00:19:54
    I think Dollman has the most lines besides Sam!
  • 00:19:58
    New lines are added for Dollman every day.
  • 00:20:00
    Every day?!
  • 00:20:02
    We add the lines, translate them,
  • 00:20:04
    then have Mr. Sugita come in to record.
  • 00:20:07
    Which is why I'm not done.
  • 00:20:09
    We scanned German film director Fatih Akin for the character model,
  • 00:20:14
    and cast Jonathan Roumie as the voice actor for the English version.
  • 00:20:19
    We've changed the lines quite a bit between the English and Japanese versions,
  • 00:20:24
    similar to how Western films were dubbed freely during the sixties in Japan.
  • 00:20:30
    You’ll be able to notice the difference if you play both versions side by side.
  • 00:20:36
    Mr. Sugita, have you improvised any lines?
  • 00:20:41
    Yes, in order to adjust the length of the dialog.
  • 00:20:49
    I may have added a few lines that you've all probably heard before.
  • 00:20:56
    That’s right! They brought back memories of previous games.
  • 00:21:01
    Yes, the lines were almost exactly the same, so for those familiar with Mr. Kojima’s previous works...
  • 00:21:09
    Sometimes you ended up saying “Boss!”
  • 00:21:14
    We've used a few of those improvised lines.
  • 00:21:20
    I'm really looking forward to those parts.
  • 00:21:23
    What was Fatih Akin’s reaction when you approached him about playing a doll character?
  • 00:21:30
    He was really happy.
  • 00:21:32
    He said he wanted to do the voice acting for the German version as well,
  • 00:21:34
    but as his schedule didn’t allow it, the voice acting is being done by someone else.
  • 00:21:37
    The other day, I went to where he was filming in Germany and gave him a doll,
  • 00:21:40
    which made him very happy.
  • 00:21:42
    What did you think when you saw the characters, Mr. Miura?
  • 00:21:50
    Every character in Mr. Kojima's titles is overflowing with charm from different angles.
  • 00:21:58
    Even at Tokyo Game Show this time around, there are lots of people cosplaying as characters from his works.
  • 00:22:03
    So it feels like there are two new additions to a list of really fascinating characters.
  • 00:22:11
    And while the name of the characters were revealed today,
  • 00:22:18
    there are still many mysteries surrounding Tarman, including his cute cat,
  • 00:22:24
    so I'm looking forward to learning about that.
  • 00:22:28
    Fragile and Sam have their own backstories, right?
  • 00:22:32
    And we’ll be slowly revealing the pasts of both Dollman and Tarman. It's like a misfortune contest.
  • 00:22:42
    So each character will have their own story.
  • 00:22:45
    Do you have any new information you can share with us?
  • 00:22:50
    Yes, we’ll introduce the female characters whose names we have not yet revealed.
  • 00:22:59
    This is the Japanese version.
  • 00:23:11
    Thank you.
  • 00:23:18
    IIn the place where I came from,No one gave birth to babies.
  • 00:23:22
    They just stayed inside their mothers' bellies.
  • 00:23:26
    Well…in our world, babies are born and grow up to be adults.
  • 00:23:32
    Or at least they're supposed to.
  • 00:23:35
    It's only natural that Tomorrow wouldn't understand.
  • 00:23:38
    After all, she was living in a realm of the dead.
  • 00:23:42
    I wouldn't expect children to be born into such a place.
  • 00:23:45
    But, Rainy's baby will be born, right?
  • 00:23:48
    In due time, of course.
  • 00:23:50
    Isn't that so?
  • 00:23:56
    I'm sorry.
  • 00:23:58
    It's okay.
  • 00:24:30
    Ugh, that was terrible.
  • 00:24:31
    I thought it was pretty good, actually.
  • 00:24:34
    So, you'll be a mother who gives birth to her baby?
  • 00:24:38
    Mm-hm. And I just can't wait.
  • 00:25:06
    We were introduced to Tomorrow and Rainy, and it was also interesting to see the relationship between Dollman and Sam.
  • 00:25:15
    Tomorrow, Rainy, and Fragile become close friends.
  • 00:25:20
    This is a bit of a spoiler, but Sam takes Dollman out with him and they experience a lot of hardships together,
  • 00:25:27
    Although when they return, everyone is having a good time, which is the kind of contrast we are aiming for.
  • 00:25:33
    The change of pace seems really interesting.
  • 00:25:37
    Now, I’d like to hear from Ms. Wakayama.
  • 00:25:40
    This is the first time you’ve been working with Mr. Kojima. How is the recording going?
  • 00:25:50
    I get really nervous each recording session I go to,
  • 00:25:54
    but I always receive such a warm welcome from everyone,
  • 00:25:57
    so I always make sure I'm giving it my all when I play Tomorrow, no matter the cost.
  • 00:26:07
    Mr. Kojima, what do you think of her acting?
  • 00:26:10
    I'm a fan of Lycoris Recoil, so I’ve wanted to work with her ever since watching it.
  • 00:26:15
    Really? I'm so happy to hear that.
  • 00:26:19
    When choosing an actress to play Elle Fanning,
  • 00:26:21
    I prioritized my own preferences,
  • 00:26:24
    and I knew I made the right choice from the first day of recording.
  • 00:26:28
    That’s great to hear.
  • 00:26:29
    I was especially nervous on the first day, but I'm glad I was able to pull it off.
  • 00:26:33
    I feel a lot more relieved after hearing that.
  • 00:26:38
    What kind of direction did you give Elle Fanning when she was playing her character?
  • 00:26:43
    She’s a great actress and has fantastic instincts.
  • 00:26:46
    She really brightened up the set and I had a lot of fun working with her.
  • 00:26:52
    I also have some funny footage to share with you all later.
  • 00:26:56
    We finished Elle’s recording the other day,
  • 00:27:00
    but we might need to record more in the future.
  • 00:27:04
    Other than Tomorrow, we also saw Rainy, a character played by Shioli Kutsuna.
  • 00:27:13
    Although we had announced that Ms. Kutsuna would be making an appearance,
  • 00:27:17
    this is the first time her character has been announced.
  • 00:27:21
    What kind of character is she?
  • 00:27:24
    You can probably guess what kind of character she is from her name.
  • 00:27:29
    She probably wins the misfortune contest!
  • 00:27:33
    But she has a very bright personality.
  • 00:27:35
    She first appears as this cheerful character but her backstory is very moving.
  • 00:27:44
    What were your reasons for casting Shioli Kutsuna as Rainy?
  • 00:27:47
    First off, I’m a fan of hers.
  • 00:27:50
    On top of that, the role of Rainy requires the actress to perform alongside the likes of
  • 00:27:55
    Norman Reedus and Lea Seydoux in Hollywood.
  • 00:28:00
    Shioli grew up in Australia and is a native English speaker,
  • 00:28:05
    and she has the ability to get along with everyone, so I offered her the role.
  • 00:28:10
    I see. We received a video message from Ms. Kutsuna,
  • 00:28:16
    so let’s take a look.
  • 00:28:19
    Hello everyone. I’m Shioli Kutsuna.
  • 00:28:26
    This is the first reveal of my role in DS2.
  • 00:28:34
    I've been looking forward to this for a long time and so this is super exciting.
  • 00:28:40
    My character is called Rainy and has the power to make it rain.
  • 00:28:48
    She has a lot going on and I can't wait for you to meet her.
  • 00:28:55
    Every step of working with Hideo-san has been unique.
  • 00:29:02
    The cinematography and script were obviously amazing and
  • 00:29:08
    a lot of the filming was unlike anything I’ve done before.
  • 00:29:13
    All of my co-stars were actors that I have always really wanted to work with,
  • 00:29:24
    so it was a truly wonderful experience.
  • 00:29:30
    Above all, opportunities for me to appear in a game like this are so rare,
  • 00:29:35
    so I am really looking forward to it.
  • 00:29:40
    It's still a little ways away,
  • 00:29:43
    but I can't wait for you to meet Rainy in-game. Bye bye!
  • 00:29:55
    She calls you “Hideo-san.”
  • 00:29:58
    Yes! Hideo-san.
  • 00:30:00
    What is it like working with her?
  • 00:30:03
    She did the motion capture performance in English as well as the voice over for the Japanese dub.
  • 00:30:11
    It's rare for a member of the cast to do both like that.
  • 00:30:20
    It sounds like you had a lot of fun working together.
  • 00:30:24
    She's well-accustomed to Hollywood from her time filming “Deadpool” and “Invasion”,
  • 00:30:30
    so she and the other cast members got on great, eating meals together and so on.
  • 00:30:35
    Everything went very smoothly.
  • 00:30:37
    It sounds like her personality is reflected in Rainy,
  • 00:30:41
    which is perhaps what makes her a captivating character.
  • 00:30:45
    Definitely.
  • 00:30:46
    Also, everyone does a bit of singing this time round.
  • 00:30:51
    Ms. Kutsuna also has a scene where she sings.
  • 00:30:57
    I can't wait to see that in-game.
  • 00:31:01
    Next up we have some footage from an audio recording session,
  • 00:31:06
    so while we watch this I’d like to hear a bit more from you all about what it was like while recording.
  • 00:31:13
    Let’s take a look.
  • 00:31:20
    How embarrassing!
  • 00:31:23
    You get a strong sense of everyone getting on great.
  • 00:31:27
    This is in the studio at Kojima Productions.
  • 00:31:31
    How was it for all of you?
  • 00:31:33
    That was my first day recording.
  • 00:31:40
    I was so nervous.
  • 00:31:44
    Ms. Wakayama, what made you the most nervous?
  • 00:31:49
    I had very little experience with dubbing,
  • 00:31:54
    and DS2 is a dream job for me so I was pretty nervous about it.
  • 00:32:08
    Mr. Sugita, do you have any stories from during the recording?
  • 00:32:13
    My impression can be summed up simply: Mr. Kojima's games are fun to play.
  • 00:32:22
    With Dollman, most of the ways you can imagine using him in-game have been implemented.
  • 00:32:32
    I think players will probably want to try throwing Dollman.
  • 00:32:35
    Chances are you can throw him.
  • 00:32:36
    Ah, spoiler alert!
  • 00:32:39
    That's a huge spoiler.
  • 00:32:43
    If we’re imagining it,
  • 00:32:44
    chances are it’ll be in the game, and I can't wait.
  • 00:32:52
    Mr. Miura, what did you think when you saw the footage?
  • 00:32:56
    We don’t get many chances to see footage like this, right?
  • 00:33:01
    I’m so curious seeing everyone’s performance.
  • 00:33:06
    They seemed to be laughing at first; I wonder what was going on in that scene?
  • 00:33:18
    Yes, it’s fun trying to picture what kind of scene it might be.
  • 00:33:26
    Definitely.
  • 00:33:27
    Also, I've visited the Kojima Productions office many times and it's incredibly comfortable.
  • 00:33:37
    I think the notion of really creating a space for all kinds of people
  • 00:33:44
    to visit links back to Mr. Kojima's approach to his work.
  • 00:33:53
    When it comes to creating an office atmosphere,
  • 00:33:58
    do you have any particular preferences for making sure everyone has a good time?
  • 00:34:06
    Yes, I believe working with actors and voice actors comes down to trust.
  • 00:34:10
    Acting can be tough; it’s important to create an environment
  • 00:34:16
    where you can build that trust and have a good time.
  • 00:34:22
    This looks like you were having a meeting.
  • 00:34:27
    That's right, we typically all watch the scenes we’ll record that day and discuss what we’ll do.
  • 00:34:35
    Mr. Tsuda?
  • 00:34:38
    Sam's recording sessions are quite long,
  • 00:34:44
    but it's always such an accommodating environment to work in.
  • 00:34:49
    I’m able to perform in the same room as my co-stars and
  • 00:34:54
    there's a lot of care put into each take.
  • 00:35:04
    For example, if you say, "I want to do that again,"
  • 00:35:06
    Mr. Kojima is always obliging and lets you do it as many times as you want.
  • 00:35:11
    It's a very luxurious way to record.
  • 00:35:18
    Mr. Tsuda, given that you also worked on DS1,
  • 00:35:22
    did the in-studio atmosphere differ much between 1 and 2?
  • 00:35:30
    There were also times on DS1
  • 00:35:34
    when we recorded the lines without knowing much about what was coming next.
  • 00:35:41
    This time around, even when I can't necessarily see the overall picture,
  • 00:35:46
    I have trust in Mr. Kojima and the staff.
  • 00:35:52
    On DS1, I had the chance to perform alongside some true veteran actors,
  • 00:35:58
    whereas this time the team feels a lot more youthful and the studio is different too,
  • 00:36:06
    So it's a fresh experience for me as a performer.
  • 00:36:10
    Every time we record it’s so much fun.
  • 00:36:16
    Death Stranding features a lot of difficult technical terms, doesn't it?
  • 00:36:22
    It does, sorry about that, Fragile.
  • 00:36:24
    As the leader, you have to talk a lot.
  • 00:36:28
    How's that going?
  • 00:36:30
    I'm doing my best.
  • 00:36:32
    When new terms come up, I’m usually the one asking “Is my accent and intonation OK here?”
  • 00:36:36
    We're not sure either so we look them up in a dictionary.
  • 00:36:40
    I imagine it’s tough to come up with the accent for an original term coined especially for the game.
  • 00:36:48
    For sure, it’s just a wall of kanji and katakana characters.
  • 00:36:52
    My scripts have a lot of phonetic annotations,
  • 00:36:55
    which makes them tricky to read.
  • 00:36:57
    Ms. Mizuki and Mr. Otsuka (Heartman)’s lines are pretty tough, sorry about that.
  • 00:37:07
    I’m essentially coming up with words that don't exist in the real world.
  • 00:37:12
    Back in DS1, the player’s imagination was set to run wild right from the intro.
  • 00:37:20
    Mr. Tsuda, when it comes to breathing life into the dialog,
  • 00:37:23
    is there anything in particular that you’re paying attention to?
  • 00:37:27
    Definitely - it's such a unique world.
  • 00:37:32
    Before recording, we are first shown footage of the scenes that will be recorded that day.
  • 00:37:43
    Mr. Kojima usually says "This is only like 70% finished,"
  • 00:37:47
    but to me, it already looks like it's at 100!
  • 00:37:50
    So they continue to polish it even further.
  • 00:37:53
    We get the chance to look at the world being portrayed in the game before starting to record.
  • 00:37:58
    We watch the footage when it’s around 60% to 70% done before recording,
  • 00:38:01
    and this is where the voice actors' breathing, sighs, grunts, and so forth are added.
  • 00:38:07
    These elements aren't included in the performance capture shoot,
  • 00:38:10
    so we then have the Hollywood folks work on it again to do those added parts.
  • 00:38:16
    People say I'm crazy for doing this.
  • 00:38:26
    I’m really looking forward to parts like that too, and I really get a sense that you're all creating this together.
  • 00:38:34
    First you create it with the actors,
  • 00:38:38
    then remake it with the Japanese voice actors
  • 00:38:42
    before providing feedback to the Hollywood team.
  • 00:38:46
    That's amazing.
  • 00:38:48
    I'm looking forward to seeing how the recording progresses.
  • 00:38:52
    There's still a fair amount left to do.
  • 00:38:55
    Mr. Tsuda and Mr. Sugita could be around forever.
  • 00:39:02
    As previously announced,
  • 00:39:06
    we have one more guest joining us from overseas.
  • 00:39:12
    Let’s take a look.
  • 00:39:39
    Administering shock. Stand clear.
  • 00:39:49
    Upper Beach reference frame confirmed.
  • 00:39:51
    UB coordinates are l=47.37, b=+6.32./*L, forty-seven point thirty-seven. B, plus six point thirty-two.
  • 00:40:06
    Hartman.
  • 00:40:22
    You're looking well, Sam.
  • 00:40:25
    Thank you for coming.
  • 00:40:28
    Oh. It's been a while.
  • 00:40:32
    Ticker still holding up?
  • 00:40:35
    Thanks to this support unit, I can flatline…
  • 00:40:40
    anytime…
  • 00:40:43
    anywhere...without worry.
  • 00:40:45
    No need for beds and the like either.
  • 00:40:48
    It's been 5 years,
  • 00:40:52
    Tokyo Game Show!
  • 00:40:56
    Thank you!
  • 00:41:01
    Allow me to introduce Heartman, director Mr. Nicolas Winding Refn!
  • 00:41:06
    A round of applause please!
  • 00:41:18
    Mr. Refn, do you have a message to everyone in the audience and those watching the stream?
  • 00:41:33
    Wait a moment.
  • 00:41:53
    Thank you very much!
  • 00:42:37
    It's clear that you are really good friends.
  • 00:42:41
    Heartman was a popular character in DS1,
  • 00:42:44
    and Nicolas really liked him too, so he will appear again.
  • 00:42:48
    He’s been given quite a few upgrades.
  • 00:42:51
    His heart has popped out and things have gotten pretty tough for him.
  • 00:42:59
    He will also be joining the misfortune contest with the others so keep an eye out for that.
  • 00:43:04
    Has it been a while since you and Nicolas last met?
  • 00:43:10
    We went for dinner two days ago.
  • 00:43:13
    We talk via text message most days.
  • 00:43:16
    What kind of things do you talk about?
  • 00:43:19
    We mainly send each other images.
  • 00:43:21
    Like photos and music. There's hardly any words.
  • 00:43:26
    We show off to each other, like DVDs we've bought.
  • 00:43:32
    So you encourage each other's creativity?
  • 00:43:39
    When we meet in person, we talk about what we're thinking about and what we're working on.
  • 00:43:45
    Mr. Refn, the topic of you two being long-lost brothers came up earlier.
  • 00:43:55
    What kind of things do you like to talk about with Mr. Kojima?
  • 00:45:11
    Mr. Kojima?
  • 00:45:16
    I think he is my closest friend.
  • 00:45:26
    What a fantastic relationship.
  • 00:45:31
    Lastly, Mr. Refn, could you tell us what to expect from DS2?
  • 00:46:15
    Thank you very much!
  • 00:46:17
    That was a really great comment.
  • 00:46:20
    Mr. Nicolas Winding Refn, who plays Heartman.
  • 00:46:24
    Another round of applause please!
  • 00:46:36
    You two have a great friendship! Are we embarrassing you, Mr. Kojima?
  • 00:46:46
    No no, not at all!
  • 00:46:49
    OK, time for some new information.
  • 00:46:55
    I’d like to show you another scene from the game.
  • 00:46:58
    I thought it would be boring to just show some walking scenes,
  • 00:47:01
    so I wanted to introduce an in-game event where you use an instant camera.
  • 00:47:04
    We have implemented a photo mode in the game,
  • 00:47:07
    but this is a separate event where you can take and re-take photos as many times as you like.
  • 00:47:11
    The resulting images will also have some impact on the story.
  • 00:47:15
    I've been teased for using Hollywood actors like this,
  • 00:47:18
    but please take a look.
  • 00:47:47
    If you point the camera at them do they strike a pose?
  • 00:47:51
    That's right, they look at you in real time.
  • 00:47:56
    Today we’re just showing three locations,
  • 00:48:00
    but you can choose where to take photos inside the Magellan.
  • 00:48:03
    You can re-take photos as many times as you like,
  • 00:48:06
    and they will become relevant to the story.
  • 00:48:09
    Ah, so they have an impact on the story.
  • 00:48:13
    We captured this in LA, and it took like the whole day.
  • 00:48:22
    Léa is really getting into it.
  • 00:48:26
    She’s great. Léa loves to dance and used to copy Michael Jackson when she was a kid.
  • 00:48:32
    She’s really good!
  • 00:48:38
    This is an in-game event separate from photo mode.
  • 00:48:44
    Everyone is a bit quiet; are you still with us?
  • 00:48:46
    You can post the photos that you take on the wall.
  • 00:48:55
    Points are awarded based on factors like whether they are facing the camera head-on,
  • 00:49:00
    or whether their eyes are closed, etc.
  • 00:49:03
    You can take multiple photos to find the perfect shot.
  • 00:49:05
    Our staff just play with this all the time instead of checking the game.
  • 00:49:12
    If you take a picture at the exact moment someone blinks, will you lose points?
  • 00:49:18
    For example, if their eyes are slightly closed or they aren't quite facing the camera head-on
  • 00:49:22
    you can still use the pictures but they won't be as good.
  • 00:49:25
    You can also zoom in on just one of them.
  • 00:49:28
    It's a bit of a side story.
  • 00:49:33
    It sounds like a lot of fun, what do you think, Mr. Miura?
  • 00:49:38
    As with the characters,
  • 00:49:40
    there's always some mystery in everything Mr. Kojima comes up with.
  • 00:49:45
    I wonder how this will appear in DS2 and relate to the story...
  • 00:49:54
    Everyone should try to get a good photo here.
  • 00:49:58
    You might regret it if you don't!
  • 00:50:00
    DS1 also hinted at a lot of things that didn't become fully clear until later on.
  • 00:50:04
    I guess this could be one of those things.
  • 00:50:09
    I think this mode looks incredible, including that mysterious aspect that it has.
  • 00:50:13
    All three of them dance so well, too.
  • 00:50:19
    Also, the costumes the characters are wearing in-game are insanely cool.
  • 00:50:29
    These are from a line we’re making in collaboration with ACRONYM.
  • 00:50:33
    Oh, I see. These are so stylish.
  • 00:50:37
    I'd definitely like to try these on myself.
  • 00:50:41
    Well, we thought you might want to try these on,
  • 00:50:46
    so we have asked the designer, Errolson Hugh, to join us today!
  • 00:50:57
    Please give him a warm welcome!
  • 00:51:05
    He has come to deliver these to us.
  • 00:51:11
    Wow, that's incredible.
  • 00:51:13
    Are there actual jackets in there?
  • 00:51:21
    Oh wow, that’s impressive!
  • 00:51:24
    That's so cool.
  • 00:51:34
    Thank you very much.
  • 00:51:43
    The jacket Ms. Mizuki is wearing right now is actually in the game...
  • 00:51:48
    It's the one that Fragile wears, right?
  • 00:51:52
    It's a lovely outfit. It's really cool.
  • 00:51:59
    Everyone has one on.
  • 00:52:02
    These will actually be available to buy in real life, as well as being in-game clothing.
  • 00:52:13
    That’s right, these very jackets. There are two colors.
  • 00:52:21
    That's so cool. They will be available from today,
  • 00:52:29
    September 29th from around 12pm.
  • 00:52:39
    Check out Kojima Productions' official account on X for more details.
  • 00:52:44
    Mr. Miura, it really suits you.
  • 00:52:47
    Glad I said it.
  • 00:52:49
    It looks great and comes in yellow and black, right?
  • 00:52:57
    And it's really warm too.
  • 00:53:01
    Oh, you can carry it on your back when you take it off.
  • 00:53:09
    The details are amazing.
  • 00:53:12
    It feels so well-made.
  • 00:53:16
    We talked about the in-game photo event earlier,
  • 00:53:21
    but now we'd like to take a photo together here.
  • 00:53:28
    Please look at the photographer in the center,
  • 00:53:32
    like in the earlier footage, lets pose.
  • 00:53:47
    Ms. Wakayama, looking good!
  • 00:53:55
    Great! Wonderful smiles everyone.
  • 00:54:01
    Thank you. Ms.Wakayama, how does it feel?
  • 00:54:06
    Really warm. So comfortable that I want to keep wearing it.
  • 00:54:11
    Truly amazing.
  • 00:54:13
    It's perfect for the coming season.
  • 00:54:17
    I hope everyone will try it out.
  • 00:54:23
    Mr. Sugita, what do you think?
  • 00:54:24
    It's more than just merchandise, it's something extraordinary. It's truly fantastic.
  • 00:54:30
    Mr. Tsuda, how about you?
  • 00:54:33
    The attention to detail is incredible.
  • 00:54:39
    Kojima Productions' merchandise always has such wonderful items.
  • 00:54:45
    By the way, these are also a DS pants.
  • 00:54:51
    Today, I'm wearing all DS. Even my socks are DS.
  • 00:54:56
    My socks are Higgs' socks too.
  • 00:55:02
    Ms. Mizuki, how about you? It really suits you.
  • 00:55:05
    It's very light and warm.
  • 00:55:08
    The functionality and design are excellent, so I'm kind of wishing I could just take it home...
  • 00:55:16
    no, no! I'll definitely buy it.
  • 00:55:20
    Now, last but not least, we'd like to hear a message from the designer, Errolson.
  • 00:56:10
    Thank you very much, please give him a round of applause, Errolson Hugh, the designer of ACRONYM.
  • 00:56:30
    There is still more information.
  • 00:56:37
    There is a world premiere game footage.
  • 00:56:44
    There is a private room for Sam inside the Magellan.
  • 00:56:50
    And when certain conditions are met, a special event happens there.
  • 00:56:56
    You can control the camera to rotate 360 degrees in real-time,
  • 00:57:01
    but first, let's take a look.
  • 00:57:06
    OK, let's take a look!
  • 00:58:23
    Mr. Miura, how was it?
  • 00:58:30
    I've been nervous this whole time.
  • 00:58:32
    In the previous game, I had a role as a Prepper called The Musician,
  • 00:58:45
    but this time I get to dance with Dollman.
  • 00:58:48
    I created both the music and choreography for DS2.
  • 00:58:55
    We captured it through performance capture.
  • 00:58:59
    The song has actually premiered for the world just now in this footage.
  • 00:59:06
    Daichi Miura appears in the DS world as a musician,
  • 00:59:11
    and the Dollman and others are huge fans of his.
  • 00:59:16
    I can't say any more, but he is also involved in the storyline.
  • 00:59:21
    Since I was given such a wonderful opportunity,
  • 00:59:26
    I incorporated my favorite moves from DS into the lyrics and choreography.
  • 00:59:36
    Like the motion of Lou sucking his thumb,
  • 00:59:42
    the part with the lyrics 'umbrella' features a movement of when spikes pop out from Fragile's shoulder,
  • 00:59:51
    And the clicking motion of the Odradek.
  • 00:59:59
    I incorporated these DS elements into the dance.
  • 01:00:01
    You can view it freely in 360 degrees,
  • 01:00:04
    so everyone can learn the choreography using this.
  • 01:00:07
    So that means even Mr. Sugita can learn and dance it, right?
  • 01:00:12
    Wh-what did you just say?
  • 01:00:15
    I didn't quite catch that.
  • 01:00:18
    It already feels I've collaborated with you Mr. Sugita.
  • 01:00:23
    We saw it on the screen, but I'd love to see the actual dance.
  • 01:00:30
    Actually we've been told it's okay to perform live on this stage.
  • 01:00:40
    This is going to be the world premiere of both the song and the dance.
  • 01:00:47
    So I'd like to perform it today.
  • 01:00:53
    Now, we'll get to see Mr. Miura's live performance.
  • 01:01:00
    Mr. Miura, please go ahead and get ready.
  • 01:01:05
    Alright, thank you very much.
  • 01:01:08
    Since we need some time for the stage setup,
  • 01:01:16
    let's hear from Mr. Kojima as we watch footage of Mr. Miura's capture session.
  • 01:01:21
    It took us about 2 years to develop everything together, including the song and choreography.
  • 01:01:30
    As you'll see in the footage, we started with scanning.
  • 01:01:36
    We designed the costume, fabricated it, and did a test shoot.
  • 01:01:44
    This is the outfit that appeared in the game earlier.
  • 01:01:49
    At first, we shot Mr. Miura only, then we included the costume in the next shot.
  • 01:01:53
    After that, we did the performance capture once the song and dance were completed.
  • 01:02:00
    All in all, it took about 2 years.
  • 01:02:06
    This is the cloth simulation for the costume.
  • 01:02:11
    Without this, the real-time processing would be extremely heavy.
  • 01:02:14
    Firstly, we had Mr. Miura dance, and if there was too much movement on the costume, we adjusted the design.
  • 01:02:21
    This is from a while back, but here you can see the dancers that came for the performance capture.
  • 01:02:36
    So, you need to go this far to create footage that can be viewed from any 360-degree angle.
  • 01:02:40
    Right, we created choreography that looks great from any angle, including from below.
  • 01:02:50
    This is the rehearsal footage.
  • 01:02:55
    In this footage, there are four dancers,
  • 01:02:59
    but today the stage space is limited, so we'll have 2 dancers.
  • 01:03:07
    It took months to complete, right?
  • 01:03:13
    So, the recording took one day,
  • 01:03:16
    but we had many rehearsals and feedback sessions leading up to it,
  • 01:03:20
    which resulted in crafting a really great song.
  • 01:03:25
    Everyone, please dance to this new song by him on TikTok and whatnot.
  • 01:03:36
    It'll definitely become viral.
  • 01:03:39
    Did the dancers record everything in just one day?
  • 01:03:49
    We did multiple rehearsals in another place.
  • 01:03:54
    Now we know the piece went through various stages to be completed.
  • 01:04:02
    Well, it looks like Mr. Miura is ready.
  • 01:04:19
    Ladies and gentlemen, Daichi Miura's TGS special performance!
  • 01:08:21
    Thank you very much!
  • 01:08:34
    Special performance by Daichi Miura, Shingo Okamoto, and KELO.
  • 01:08:41
    I wish we could've watched it from the audience seats as well.
  • 01:08:45
    Me too, though I saw it during rehearsal.
  • 01:08:49
    What did you think of the excitement of the audience and the performance?
  • 01:08:53
    It took us 2 years to complete, but absolutely worth it.
  • 01:08:58
    I'm sure, everyone will love this song all around the world.
  • 01:09:03
    Absolutely. The song performed just now, "Horizon Dreamer" will be available for streaming from 12am on September 30th.
  • 01:09:12
    It will be available on various paltforms, so please give it a listen.
  • 01:09:22
    Mr. Tsuda, how did you like the song?
  • 01:09:23
    Well, it's just amazing. I can’t believe he can sing and dance like that without getting out of breath. Truly impressive.
  • 01:09:37
    Mr. Sugita, do you feel like dancing now?
  • 01:09:40
    ... Impossible for me!
  • 01:09:42
    Thank you so much. It’s truly an honor to be able to perform on such a special stage.
  • 01:09:52
    Thank you. How was it premiering the song on this stage?
  • 01:09:58
    I had been looking forward to this day for a long time.
  • 01:10:03
    Being able to craft something meaningful with someone I greatly admire,
  • 01:10:09
    like Mr. Kojima, has been a very valuable experience in my life.
  • 01:10:14
    As an artist, I'd like to become a person who cherishes relationships like Mr. Kojima,
  • 01:10:20
    nurturing the trust with people, and create music that is loved by everyone.
  • 01:10:28
    I've learned so much while working with Mr. Kojima. It's truly an honor. Thank you.
  • 01:10:39
    I really want everyone to see this performance in the game as well.
  • 01:10:43
    Yes, it’s available to watch as an in-game event,
  • 01:10:50
    so please watch it many times and make Mr. Sugita dance.
  • 01:10:56
    Thank you very much.
  • 01:11:00
    There are still some secrets, right?
  • 01:11:03
    Yes, there are many. We just revealed the cover art, but actually, Sam is in the middle of it.
  • 01:11:17
    I am very honored to have been able to collaborate like this.
  • 01:11:25
    The song will be available from tonight, so please check it out.
  • 01:11:33
    Now, it’s time to conclude the PlayStation® Presents 'DEATH STRANDING 2' Special Stage.
  • 01:11:41
    Lastly, we have some announcements from Kojima Productions.
  • 01:11:47
    First, there is going to be an exhibition at PARCO.
  • 01:11:52
    November marks the 5th anniversary of Death Stranding,
  • 01:12:01
    so we’re partnering with PARCO, selling merch there, so please come and visit!
  • 01:12:10
    The building even has PARCO on it.
  • 01:12:13
    The actual building won't be like that, but please visit PARCO and enjoy.
  • 01:12:17
    It will start on November 8th in Shibuya, then it will travel to Nagoya and Osaka.
  • 01:12:24
    Please stay tuned for more information. And next, we have another announcement.
  • 01:12:31
    A new program on TBS Radio will start from October 2nd.
  • 01:12:35
    10 minutes while you commute,
  • 01:12:38
    10 minutes at work,
  • 01:12:40
    10 minutes with your loved ones,
  • 01:12:42
    10 minutes alone,
  • 01:12:44
    10 minutes on a sleepless night,
  • 01:12:47
    or 10 minutes in a crisis.
  • 01:12:49
    How do you want to spend your 10 minutes?
  • 01:12:54
    "Hideo Kojima's "Let's Make This The Greatest 10 Minutes."
  • 01:13:03
    We’ll be taking the last 10 minutes of "After 6 Junction 2" for our talk.
  • 01:13:10
    It'll be over quickly because it's only 10 minutes.
  • 01:13:17
    And we've asked Kikuko Inoue for the narration.
  • 01:13:22
    Just heard the narration done by Kikuko Inoue.
  • 01:13:24
    Yes! and it will start next month.
  • 01:13:27
    I'm looking forward to it.
  • 01:13:29
    This also starts on October 2nd, in just a few days. Please make sure to listen to "KOJI10" on TBS Radio.
  • 01:13:41
    Did you come up with the name 'KOJI10' yourself?
  • 01:13:44
    Yes, "KOJI10". It has a lot of meanings, like "10" in japanese is "ju-" and it also sounds like "Jiyu" which means "freedom."
  • 01:13:50
    TBS Radio starts on October 2nd.
  • 01:13:55
    Now, with the 5th anniversary of DEATH STRANDING and the upcoming DEATH STRANDING 2,
  • 01:14:02
    Kojima Productions shows no signs of slowing down!
  • 01:14:05
    And finally, could we have a message from everyone to the fans eagerly awaiting DS2?
  • 01:14:16
    Starting with Mr. Miura.
  • 01:14:20
    Thank you so much for allowing me to be a part of such a fantastic stage today.
  • 01:14:26
    I'm just a fan myself, so I’m going to watch the trailers released today,
  • 01:14:33
    let my imagination run wild, and look forward to the release of DS2 with great excitement and anticipation.
  • 01:14:47
    Now, let's hear from Mr. Sugita.
  • 01:14:49
    Some people say the most fun part is imagining how you’ll play the game before release,
  • 01:14:57
    but I think this game will far exceed those imaginations.
  • 01:15:00
    Until the release, please enjoy watching the trailers and let your anticipation grow.
  • 01:15:06
    Please stay tuned and thank you.
  • 01:15:11
    Next, Ms. Wakayama.
  • 01:15:13
    Thank you all so much for coming today.
  • 01:15:17
    At first, I was trying to stay focused and speak properly as a cast member,
  • 01:15:23
    but as the event went on, I found myself enjoying it completely as a fan.
  • 01:15:29
    There was so much information that I was seeing for the first time, and I couldn't stop getting goosebumps.
  • 01:15:32
    I really can't wait to play it.
  • 01:15:37
    Let’s all look forward to the release together.
  • 01:15:40
    Thank you for your continued support. Thank you so much for today!
  • 01:15:47
    Next, Mizuki-san.
  • 01:15:50
    Thank you all so much for today.
  • 01:15:52
    We've only recorded about a third of the content so far, so there are still many parts of the story that I don’t know yet.
  • 01:16:00
    I’m really looking forward to seeing the surprises that await in the scenarios ahead.
  • 01:16:08
    Within the third of it, as you saw today, there are plenty of playful aspects other than the main scenario,
  • 01:16:19
    and there are many elements we still couldn't talk about today, including the music.
  • 01:16:28
    You'll all be surprised! The game is packed with so many features that it will take you so many days to fully explore.
  • 01:16:40
    When DS2 is released, I hope you’ll consider taking a DS2 vacation to fully enjoy it.
  • 01:16:53
    Thank you very much for today.
  • 01:16:58
    And now, Mr. Tsuda.
  • 01:17:00
    Thank you to everyone who came to the venue today and everyone watching the stream around the world.
  • 01:17:09
    From DS1, it has been a series of shocks and emotional moments, and I'm truly honored to be part of such a project.
  • 01:17:25
    I'm also incredibly honored to continue being a part of DS2.
  • 01:17:35
    Every recording sessions, I am filled with emotions and surprises.
  • 01:17:41
    The DS series has been changing the world through the video game medium and has renewed appreciation
  • 01:17:56
    in a world that has been changed due to the COVID-19 pandemic.
  • 01:18:04
    Still, I don’t think I've grasped the whole picture yet.
  • 01:18:09
    Sometimes, when Mr. Kojima explains things, there are moments when I have no idea what he’s talking about.
  • 01:18:20
    But I’m sure once it’s released, I’ll be able to look back and say, 'Ah, so that’s what he meant,' and be deeply moved.
  • 01:18:28
    I am very excited to see a whole new world unfolding, created by Mr. Kojima, the expert staff who gather around him,
  • 01:18:38
    renowned actors from around the world, and us Japanese voice actors.
  • 01:18:49
    I myself am really looking forward to it.
  • 01:18:56
    I hope everyone is as excited as I am. Thank you very much for today!
  • 01:19:09
    And finally, could we hear a few words from Mr. Kojima to everyone around the world?
  • 01:19:15
    Thank you all for joining us from early in the morning.
  • 01:19:18
    There might even be people who were not able to get into this stage event.
  • 01:19:21
    Also to everyone watching the livestream from around the world, thank you.
  • 01:19:25
    This was our first TGS stage in 5 years, and it was a bit more focused for the fans in Japan,
  • 01:19:35
    but I hope you all enjoyed it.
  • 01:19:42
    Today, we didn't announce the release date, but of course, it has been decided, and we are working towards it.
  • 01:19:51
    There are many things involved with the timing of release.
  • 01:19:55
    As mentioned, it's going to be released in 2025.
  • 01:19:57
    We will announce the specific release date at some point next year.
  • 01:20:04
    And as I mentioned earlier, we're still in the process of putting the game together and it’s not yet complete,
  • 01:20:12
    but I have a very good feeling about it.
  • 01:20:18
    DS2 is turning out to be an even more unique game than DS1.
  • 01:20:23
    I don’t think there’s anything else like it.
  • 01:20:29
    DS is a game to experience connections.
  • 01:20:37
    Unlike many online fighting games, it’s based on the theme of connections.
  • 01:20:46
    With the rise of remote work and interactions on social media due to the pandemic,
  • 01:20:53
    I still believe that true communication happens when we gather in person like this,
  • 01:20:58
    seeing each other's faces, sharing the same air, and bring home everything with you.
  • 01:21:02
    With Sony having a booth at TGS this year, we decided to have a stage presentation for the first time in 5 years.
  • 01:21:11
    We created a stage to truly connect with everyone here, and then livestream the connection to the world to further expand it.
  • 01:21:22
    I'm sure everyone was able to experience it.
  • 01:21:25
    I hope we can have a similar stage next year as well.
  • 01:21:32
    Thank you very much for today.
  • 01:21:36
    We're looking forward to next year as well.
  • 01:21:39
    Today's stage main personality Mr. Hideo Kojima,
  • 01:21:41
    Once again, thank you to everyone in the venue today and everyone watching the livestream.
  • 01:21:46
    Thank you for staying with us until the end.
  • 01:21:49
    Please stay tuned for further updates.
  • 01:21:53
    This concludes the 'DEATH STRANDING 2' Special Stage.
  • 01:21:58
    We hope to see you again. Thank you!
Tags
  • Death Stranding 2
  • Tokyo Game Show 2024
  • Hideo Kojima
  • game development
  • voice actors
  • Daichi Miura
  • Nicolas Winding Refn
  • ACRONYM
  • Japanese version
  • game announcement