New Nvidia Leaks? Enhanced DLSS + What Is Neural Rendering?

00:11:46
https://www.youtube.com/watch?v=55286zxx-t4

Ringkasan

TLDRDen store opmærksomhed ved CES 2025 forventes at være Nvidias afsløring af den nye RTX Black World-serie af GPU'er, hvor der allerede er lækket tekniske specifikationer, bortset fra 50-serien. Der diskuteres især om neural rendering, som kan være næste skridt i Nvidias teknologiske udvikling. Neural rendering kan potentielt integrere AI for ikke kun at opskalere, men også skabe 3D-miljøer i realtid. Dette er en revolutionerende tilgang, der kan ændre måden, grafik behandles og vises på. Diskussionen fokuserer også på forbedret DLSS-teknologi og AI-accelererede grafikker, forventet at forbedre billedkvaliteten og billedhastigheder. Selv om der er stor entusiasme for disse teknologier, er der også spørgsmål om, hvorvidt de vil være kompatible med ældre Nvidia-grafikkort. Prissætningen på den nuværende 40-serie har været kontroversiel, men har alligevel opnået stor salgssucces, hvilket afspejler brugerens ønske om at opnå den bedste teknologi inden for deres økonomiske rækkevidde.

Takeaways

  • 🎮 Nvidia's forventede CES 2025 afsløringer inkluderer den nye RTX Black World-serie.
  • 🧠 Neural rendering kan revolutionere grafikbehandling med AI-baserede 3D-miljøer.
  • 🔍 Lækkede specifikationer giver indsigt i næste generations GPU'er, trods usikkerheder.
  • 📈 Avanceret DLSS-teknologi kan forbedre både billedkvalitet og hastigheder.
  • 🤖 AI-accelererede grafikker er en kernefunktion ved de kommende Nvidia-grafikkort.
  • 💸 Prissætningen på 40-serien er kontroversiel, men salgssuccesen er stor.
  • 📊 Diskusseres hvor meget ny teknologi vil understøttes på ældre RTX-modeller.
  • 🌐 Ino3D-lækage afslører spændende om end vage fremtidige funktioner.
  • 🖥️ Integration af AI kan ændre hvordan rendering pipelines fungerer i fremtiden.
  • 👐 Potentialet for åben adgang til GPU-hardware til udviklere kunne øge innovation.

Garis waktu

  • 00:00:00 - 00:05:00

    CES 2025 er klar til at afsløre de sorte "World" RTX GPU'er fra Nvidia. Der er lækket specifikationer for næsten hele produktlinjen. Der er tale om neural rendering som en mulig ny funktion, men det er ikke bekræftet fra Nvidia. Lækkede oplysninger fra Ino 3D nævner avanceret DLSS og AI-accelererede grafikmuligheder, men detaljerne er vage. Oliver kommenterer, at ":neural rendering" kan omfatte integration af AI-modeller i forskellige stadier af renderingsprocessen, men de potentielle anvendelser er endnu uklare.

  • 00:05:00 - 00:11:46

    Der drøftes potentialet ved AI i grafikprocesser, herunder om det kan bruges på ældre RTX kort. Man ser DLSS som en nødvendighed for moderne grafikkort, og spekulerer på, om kommende funktioner kun vil være tilgængelige i nye 50-serie kortene. Diskussionen fokuserer også på udfordringerne ved at gøre AI-funktioner tilgængelige på tidligere generationer af kort, for at sikre en bredere tilgængelighed og forbedre omkostningseffektivitet for brugere, og de økonomiske overvejelser ved konstant opgradering af grafikkort.

Peta Pikiran

Video Tanya Jawab

  • Hvad er neural rendering?

    Neural rendering er en ny teknologi, der muligvis involverer AI-modeller til at skabe 3D-miljøer i realtid.

  • Hvilke specifikationer er lækket om de nye RTX-grafikkort?

    Specifikationer er lækket for næsten hele serien, undtagen 50-serien, og de kan findes online.

  • Hvilken betydning har lækket fra Ino3D?

    Ino3D-lækagen tilbyder vage men spændende detaljer om avancerede DLSS-teknologier og AI accelererede grafikker.

  • Hvordan kan neural rendering ændre måden grafik behandles på?

    Det kan revolutionere behandling og visning af grafik ved integration af AI i forskellige renderingsprocesser.

  • Hvilken rolle spiller AI i fremtidige Nvidia GPU'er?

    AI er forventet at forbedre billedkvalitet og billedhastigheder gennem teknologier som avanceret DLSS.

  • Hvad er forventningerne til den nye DLSS-teknologi?

    Forventningerne inkluderer forbedret billedskalering og rammehastigheder, muligvis tilgængelige på ældre RTX-modeller.

  • Hvordan vil de nye funktioner påvirke ældre Nvidia-modeller?

    Der diskuteres om i hvor høj grad de nye funktioner kan køre på ældre hardware, som 20- og 30-serien.

  • Hvad er forventningerne til CES 2025 keynote fra Nvidia?

    Forventningerne er høj for at se nye fantastiske innovationer, især med henvisning til The Witcher 4-cinematisk teaser.

  • Hvordan reagerer brugerne på prisen på 40-serien?

    Brugerne reagerede kontroversielt på prisfastsættelsen, selvom 40-serien har solgt godt.

  • Hvordan kan markedet for grafikkort ændres i fremtiden?

    Markedet kan se flere innovationer fra Nvidia, der bygger på neural rendering og AI-integration.

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Teks
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Gulir Otomatis:
  • 00:00:02
    okay so obviously one of the big um
  • 00:00:04
    drawers of CES 2025 is going to be the
  • 00:00:07
    reveal of the black World line of RTX uh
  • 00:00:09
    gpus from Nvidia and uh well what could
  • 00:00:12
    I say there's been a massive uh array of
  • 00:00:15
    uh Tech spec leaks uh almost the entire
  • 00:00:18
    stack part from the 50 60 at this point
  • 00:00:20
    seems to be pretty much locked in you
  • 00:00:22
    can find those specs all over the
  • 00:00:24
    internet now what's interesting here is
  • 00:00:27
    well we can sum it up with this question
  • 00:00:29
    from uh d hard x86 he says hello DF I've
  • 00:00:32
    been seeing chatter from PC Gamer via
  • 00:00:34
    Ino 3D and mad Reddit posts about neural
  • 00:00:38
    rendering being the next big step in
  • 00:00:40
    nvidia's technology road map have you
  • 00:00:42
    seen or heard Nvidia mention neural
  • 00:00:44
    rendering or is this news to you as well
  • 00:00:47
    the thought of machine learning models
  • 00:00:49
    not only to upscale but to create 3D
  • 00:00:51
    environments in real time exciting stuff
  • 00:00:54
    now let's talk about the Ino 3D leak
  • 00:00:57
    where basically there seems to be uh a
  • 00:01:00
    range of bullet points which I suspect
  • 00:01:02
    that Nvidia isn't particularly happy to
  • 00:01:04
    have leaked however with that said they
  • 00:01:07
    are still sufficiently vague enough to
  • 00:01:11
    act almost as a teaser of sorts uh
  • 00:01:14
    they're talking about advanced dlss
  • 00:01:16
    technology well you know we would expect
  • 00:01:19
    a new generation of cards to come with a
  • 00:01:21
    new dlss enhanced rate racing ditto um
  • 00:01:24
    AI accelerated Graphics well what's that
  • 00:01:26
    all about neural rendering capabilities
  • 00:01:30
    um this is all new and interesting stuff
  • 00:01:33
    um they've also talked about well
  • 00:01:35
    there's actually a some sort of
  • 00:01:37
    screenshot of an in3d PR blast here uh
  • 00:01:41
    which which seems to be offering up uh
  • 00:01:43
    some further details newal rendering
  • 00:01:46
    capabilities revolutionizing how
  • 00:01:48
    Graphics are processed and
  • 00:01:51
    displayed I've got to go to you for your
  • 00:01:53
    your thoughts on this one Oliver yeah I
  • 00:01:56
    mean it could mean a lot of things I
  • 00:01:57
    don't really know it could mean
  • 00:01:59
    integration of AI models at different
  • 00:02:01
    steps of the rendering process uh it it
  • 00:02:04
    could mean something like certain
  • 00:02:07
    postprocess techniques brought in but
  • 00:02:09
    given that they're talking about a
  • 00:02:10
    revolution here doesn't seem like a
  • 00:02:13
    revolution to me to throw in AI as a
  • 00:02:15
    postprocess potentially the other things
  • 00:02:17
    here I mean Advanced dlss Tech I think
  • 00:02:20
    that could just be some improvement to
  • 00:02:22
    image upscaling and frame gem
  • 00:02:24
    potentially um that's sort of what's
  • 00:02:26
    implied here because they're talking
  • 00:02:27
    about better image quality better frame
  • 00:02:29
    rates um that would make more sense
  • 00:02:31
    there I am really curious about the AI
  • 00:02:33
    video up stealing that they're talking
  • 00:02:34
    about here because could that be
  • 00:02:36
    something similar to Topaz for instance
  • 00:02:38
    but faster possibly potentially in real
  • 00:02:41
    time that would be very exciting
  • 00:02:43
    potentially you know you're streaming a
  • 00:02:46
    game let's just say and you're getting
  • 00:02:48
    this filter this AI filter that's
  • 00:02:50
    running on top of it on your RTX GPU and
  • 00:02:53
    it's improving the video quality of that
  • 00:02:54
    stream substantially in a way that we
  • 00:02:55
    don't see with nvidia's current solution
  • 00:02:57
    there where it's a more minor
  • 00:02:58
    enhancement in line with other kinds of
  • 00:03:01
    video enhancement techniques that we see
  • 00:03:03
    currently um or maybe just in general
  • 00:03:05
    with internet stream content that could
  • 00:03:07
    be quite nice I'd also be kind of
  • 00:03:09
    curious to see how much this ends up
  • 00:03:11
    being supported by prior RTX cards older
  • 00:03:14
    40 series 30 series 20 series um nothing
  • 00:03:17
    here like
  • 00:03:19
    screams uh 50 Series or newer
  • 00:03:22
    potentially for that extra functionality
  • 00:03:24
    again I don't know but with the 40
  • 00:03:25
    series you had dss3 which for the
  • 00:03:27
    extreme generation component required
  • 00:03:30
    um more intensive uh higher-end Optical
  • 00:03:33
    flow acceleration which was provided by
  • 00:03:35
    a dedicated unit on that card so um that
  • 00:03:38
    necessity presumably maybe wouldn't be
  • 00:03:41
    here for some of these other things
  • 00:03:42
    maybe they would apply to older RTX
  • 00:03:43
    series cards as well so yeah I I'm not
  • 00:03:47
    quite too sure about that neural
  • 00:03:48
    rendering thing I'm I'm just very
  • 00:03:49
    curious like the more I think about it I
  • 00:03:51
    am really curious to see what Nvidia
  • 00:03:53
    does and I think it could be you know it
  • 00:03:56
    could go in any number of different
  • 00:03:57
    directions but I think what they will
  • 00:03:58
    demo with it will probably be very
  • 00:04:00
    interesting and very
  • 00:04:01
    compelling I mean from my perspective um
  • 00:04:05
    AI Hardware on gpus has basically been
  • 00:04:07
    used for vendor specific stuff like dlss
  • 00:04:11
    right um I think the way forward is just
  • 00:04:12
    to open it all up we've had Direct ml
  • 00:04:15
    which basically doesn't seem to have
  • 00:04:17
    done anything doesn't seem to have been
  • 00:04:19
    any impact whatsoever I think there
  • 00:04:21
    probably needs to be some kind of new
  • 00:04:23
    API to actually access this hardware and
  • 00:04:26
    be able to uh get more out of it so I
  • 00:04:29
    suspect expect maybe something along
  • 00:04:30
    those lines something to actually uh
  • 00:04:33
    make this Hardware more useful to
  • 00:04:35
    developers you know as opposed to
  • 00:04:37
    effectively you know operating almost
  • 00:04:40
    like a fixed function block really you
  • 00:04:42
    know you've got all of these tensor
  • 00:04:43
    cores in there and they're being used
  • 00:04:45
    for dlss and dlss only I'd love to see
  • 00:04:49
    um all of that Hardware being made
  • 00:04:51
    available to developers to use as they
  • 00:04:54
    wish uh that would be fantastic I mean
  • 00:04:56
    let's take a look at some of the other
  • 00:04:57
    bullet points here I agree with you
  • 00:04:59
    Advanced de DS technology well you know
  • 00:05:02
    um dlss has basically become a musthave
  • 00:05:04
    feature for um people buying graphics
  • 00:05:07
    cards right so what do you do you don't
  • 00:05:09
    sit on your lws you you basically you
  • 00:05:11
    push harder you do better that's
  • 00:05:14
    basically been what Nvidia has done
  • 00:05:16
    across you know ever since during came
  • 00:05:18
    out you know they've they've iterated
  • 00:05:19
    they've
  • 00:05:20
    improved is this going to be an
  • 00:05:22
    iteration or is it going to be something
  • 00:05:23
    much much bigger I can't wait to find
  • 00:05:25
    out enhanced rate racing um it's really
  • 00:05:28
    interesting um the backlash against raid
  • 00:05:31
    facing continues but then you know you
  • 00:05:33
    listen to The Mark cery talk for
  • 00:05:36
    PlayStation 5 professional in the
  • 00:05:37
    interview that you did Oliver we we'll
  • 00:05:39
    talk a bit more about that later you
  • 00:05:41
    know basically the people that matter
  • 00:05:43
    the The Architects of the hardware of
  • 00:05:45
    the future realizing that rasterization
  • 00:05:48
    is kind of reaching its limits and R
  • 00:05:50
    tracing is you know the Wild West it's
  • 00:05:52
    the new frontier and we've kind of just
  • 00:05:55
    started that Journey
  • 00:05:57
    remarkably um you know AI accelerated
  • 00:06:00
    Graphics again I I still think it's
  • 00:06:03
    about giving that Hardware to developers
  • 00:06:06
    um yeah so you know there's a lot to go
  • 00:06:08
    a lot to to to what can I say there's a
  • 00:06:11
    lot of potential here I just really want
  • 00:06:13
    to see what the presentations are going
  • 00:06:15
    to come uh going to deliver in uh in
  • 00:06:17
    January there um John any thoughts on
  • 00:06:20
    this yeah when talking about neural
  • 00:06:23
    rendering capabilities and additional
  • 00:06:25
    uses of the AI
  • 00:06:27
    acceleration you you really have to
  • 00:06:29
    start thinking the different pipelines
  • 00:06:30
    going into what what makes up a frame
  • 00:06:33
    right we're already seeing dlss
  • 00:06:35
    intercept certain things and taking
  • 00:06:37
    control of that final output to deliver
  • 00:06:39
    improved image quality but what if you
  • 00:06:41
    insert it earlier into the process or
  • 00:06:43
    for some other sorts
  • 00:06:45
    of sort of rendering tasks that are
  • 00:06:47
    happening and so this just a random
  • 00:06:49
    example and with their focus on rate
  • 00:06:51
    tracing wouldn't even necessarily make
  • 00:06:53
    sense here but imagine if you were able
  • 00:06:55
    to intercept the uh the pipeline for
  • 00:06:57
    displaying screen space ref flection
  • 00:06:59
    right and use machine learning to sort
  • 00:07:01
    of extend out where what it's actually
  • 00:07:04
    capable of drawing so it's no longer
  • 00:07:06
    just like SSR it's actually like drawing
  • 00:07:08
    information from somewhere else using
  • 00:07:10
    machine learning to sort of extrapolate
  • 00:07:12
    what may or may not be outside the frame
  • 00:07:14
    you know or inserting it into like a
  • 00:07:16
    pixel Shader of some sort and sort of
  • 00:07:19
    like interpretate interpreting the
  • 00:07:21
    results and maybe enhancing it you know
  • 00:07:24
    basically finding ways to like stick it
  • 00:07:25
    into the various like rendering pipeline
  • 00:07:27
    bits to improve the end result I mean
  • 00:07:30
    we've seen them dabbling this with
  • 00:07:31
    things like Omniverse and RTX remix I
  • 00:07:34
    believe right so that was kind of a
  • 00:07:36
    pitch that we've seen before but
  • 00:07:38
    applying this at a larger scale to
  • 00:07:40
    shipped games and such could be very
  • 00:07:43
    interesting I think for the display of
  • 00:07:45
    graphics and would be a cool way to use
  • 00:07:47
    these sort of AI features that have
  • 00:07:49
    largely gone mostly untapped I would say
  • 00:07:52
    at this point like the specifications
  • 00:07:55
    and what it's capable of doing s of
  • 00:07:56
    outstrip what's actually being used in
  • 00:07:58
    games at this point
  • 00:08:00
    and with the Next Generation coming up
  • 00:08:01
    there's going to be even more Headroom
  • 00:08:02
    there so it makes sense to leverage that
  • 00:08:04
    in new ways uh which I guess we'll find
  • 00:08:08
    out what that is soon enough mhm the
  • 00:08:10
    only question mark for me really is the
  • 00:08:12
    extent to which these car uh these
  • 00:08:13
    features are going to actually be uh
  • 00:08:15
    capable of running on older Hardware um
  • 00:08:18
    it sounds like there's a lot of
  • 00:08:19
    state-of-the-art Technology coming right
  • 00:08:22
    and um I think the danger would be in um
  • 00:08:26
    basically only allowing it to run on the
  • 00:08:28
    new car I suspect maybe you know some
  • 00:08:31
    stuff possibly will take some time to
  • 00:08:35
    proliferate into games and I guess that
  • 00:08:37
    might be okay if it only ran on 50
  • 00:08:39
    Series and above but you know a new dlss
  • 00:08:43
    for example it would be a tough sale for
  • 00:08:45
    that not to be available on 40 series
  • 00:08:48
    especially bearing in mind how
  • 00:08:49
    contentious 40 series was across the
  • 00:08:51
    board in terms of its pricing so I think
  • 00:08:55
    some sort of level of balancing between
  • 00:08:57
    what you can run on 50 Series and what
  • 00:08:59
    you you can run on anything up to the
  • 00:09:00
    old 20 series is going to be required
  • 00:09:02
    there uh to to to make a sort of
  • 00:09:05
    crowd-pleasing pitch from Nvidia uh in
  • 00:09:08
    that respect um I don't think you could
  • 00:09:11
    have a dss4 that only ran and again I
  • 00:09:14
    was going to say that only ran on 50
  • 00:09:16
    Series when you know maybe that's not
  • 00:09:19
    the case bearing my dss3 only ran on 40
  • 00:09:22
    series but that was introducing a
  • 00:09:24
    fundamentally very different the frame
  • 00:09:27
    component of D lss3 yeah frame component
  • 00:09:30
    mhm I mean with this I mean it's all
  • 00:09:33
    about increasing I would imagine
  • 00:09:34
    efficiency to produce better looking
  • 00:09:36
    imagery at a lower performance cost
  • 00:09:38
    right yeah and you'd expect that model
  • 00:09:40
    to be sort of backported to uh to older
  • 00:09:43
    N Video Hardware as well that's the only
  • 00:09:46
    sort of slightly worrying thing that I'm
  • 00:09:48
    thinking about at the moment with that
  • 00:09:50
    said you know 40 series hugely
  • 00:09:53
    controversial in terms of um you know
  • 00:09:56
    user reaction online however it's sold
  • 00:09:59
    massive amounts of units which is is
  • 00:10:01
    quite
  • 00:10:02
    remarkable um but yeah well what can I
  • 00:10:05
    say um I think the Halo product
  • 00:10:08
    continues to work by the way when you
  • 00:10:10
    have highend products like the 4090 even
  • 00:10:12
    though the price was ridiculous people
  • 00:10:14
    look at that and they strive for that
  • 00:10:16
    they try to they buy up as close as they
  • 00:10:18
    can get to it well it works I actually
  • 00:10:21
    had a DM from one of the supporters
  • 00:10:23
    saying that the whole economics of
  • 00:10:25
    buying a graphics card um he buys the
  • 00:10:28
    new gen generation every time it comes
  • 00:10:30
    out and sells the old one because you
  • 00:10:33
    know what what he's suggesting is that
  • 00:10:35
    while the prices of the newer products
  • 00:10:37
    have gone up or you know or best the
  • 00:10:40
    same um he's suggesting that what this
  • 00:10:43
    is uh causing is um higher residual
  • 00:10:47
    prices for the older generation cards so
  • 00:10:50
    he's actually suggesting a different
  • 00:10:51
    economics model you know typically uh a
  • 00:10:54
    user is expected to buy a graphics card
  • 00:10:56
    and keep it for like you know three or
  • 00:10:57
    four years let's say but he's saying he
  • 00:10:59
    buys every single generation simply
  • 00:11:02
    because the price uh that he gets back
  • 00:11:04
    from his existing GPU is is
  • 00:11:07
    significantly higher therefore the
  • 00:11:10
    fundamental cost of the new GPU is quote
  • 00:11:12
    unquote lower which is certainly an
  • 00:11:14
    interesting way to look at
  • 00:11:16
    things but anyway uh CES 2025 Nvidia uh
  • 00:11:21
    they're going to be running the keynote
  • 00:11:22
    there we're expecting to see some
  • 00:11:24
    amazing stuff I hope to see some amazing
  • 00:11:26
    stuff obviously we've had that slight
  • 00:11:28
    tease
  • 00:11:30
    um of The Witcher 4 cinematic which is
  • 00:11:32
    apparently running um pre-
  • 00:11:35
    rendered doesn't say much to me CLE but
  • 00:11:39
    I guess we'll get to see some surprises
  • 00:11:40
    on that front too hopefully but only
  • 00:11:43
    time will tell
Tags
  • CES 2025
  • Nvidia
  • RTX Black World
  • neural rendering
  • AI
  • DLSS
  • grafikkort
  • teknologiske innovationer
  • spilgrafik
  • RTX 40-serien