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[Music]
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10 years ago in 2014 a series of sudden
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controversial changes to Minecraft
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server Rules by Mojang would result in
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the biggest backlash the game had ever
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received at the time your favorite
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server is going to cease to exist and
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you won't be able to play on it anymore
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because we won't be able to afford to
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pay our bills creating the hash save
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Minecraft movement leading to the
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biggest Minecraft Community project ever
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being shut down with Mojang themselves
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being dmca and ultimately resulting in
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Notch selling the game to Microsoft due
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to the outrage he was receiving I just
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figured like I don't know if I want to
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put up with this anymore these changes
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resulted in some of Minecraft's biggest
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and most famous servers being forced to
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shut down MCPVP ran out of money to fund
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itself with others entirely abandoned
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and left to slowly decline because of it
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the ramifications of that fateful day
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are still felt now with Minecraft
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servers having less than half the
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players they did 10 years ago what about
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people like me Mojang who donated
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$1,200 how did everything go so
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incredibly wrong how did Minecraft
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multiplayer almost
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die to explain we have to first go back
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to 2013 the year prior to the drama in
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2013 Minecraft was at its all-time peak
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in popularity significantly bolstered by
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the buring Minecraft multiplayer scene
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thousands upon thousands of servers with
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unique game modes and mini gamess had
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taken over the Minecraft Community some
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servers getting thousands if not tens of
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thousands of players daily forever
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cementing their names in Minecraft
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history in fact just to illustrate how
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popular Minecraft servers were one of
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the owners of Mineplex the biggest
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server at the time mentioned that
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roughly 25% of all existing Minecraft PC
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accounts had joined Mineplex at least
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once that year that's tens of millions
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of people these monolithic servers
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didn't just come from nowhere beginning
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in 2010 with the release of of the first
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Minecraft Survival server software ever
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since the Minecraft multiplayer
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Community had been rapidly growing the
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community without the help or direction
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of Mojang whatsoever had developed their
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own server software thousands upon
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thousands of plugins allowing for serers
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side game modifications letting server
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owners create unique game modes on their
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servers a variety of independent
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Minecraft server hosting Services
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Minecraft server listing websites with
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the ability for paid promotion amongst
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so much more basically the entire
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Minecraft multiplayer ecosystem that's a
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very significant number of the game's
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player base regularly played in was
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entirely founded developed and
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maintained by the Minecraft Community
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Mojang had no input whatsoever besides
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providing a simple server jar they were
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entirely unrelated some servers had
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become so big that they were seeing more
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daily players than many AAA games and
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when you have servers with so many
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players you obviously need money to keep
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such servers operational it's no secret
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servers require money to function even
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smaller ones which see play accounts
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around 10 to 20 20 do as well as such
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for the longest time servers had
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donations and purchasable goods which
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would help fund everything some servers
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took advantage of this fact though and
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made profits from selling pay to win
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Goods amongst various other in-game
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perks but regardless the ability to
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spend money on Minecraft servers was a
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necessity for these servers to remain
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operational and this is where the first
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issue
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arose you see in late 2013 Minecraft's
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end user license agreement or Ula that
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governs what you can and can't do with
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Minecraft as a whole was discreetly
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edited without anyone realizing adding
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some very vague claims related to
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Minecraft servers notably the one major
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rule is that you must not distribute
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anything we've made you must not make
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commercial use of anything we've made
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try to make money from anything we've
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made or let other people get access to
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anything we've made in a way that is
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unfair or unreasonable the issue here
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was that almost all Minecraft server
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owners were breaking this role many used
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servers in commercial ways many made
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money from their servers and many
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offered pay to win in-game advantages
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thus letting people access content in an
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unfair way up to this point no server
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had ever been taken down by Mojang and
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prior to this the Ula never mentioned
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anything about you not being able to
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make money from servers or not allowing
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people to access Goods on servers in
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unfair ways now the Ula was pretty much
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ignored by everyone at that point
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nothing with it was ever really
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seemingly enforced so this change went
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mostly unnotice for a while but then a
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few months later in May of 2014
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Minecraft's own version of server
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hosting Realms would release worldwide
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the release of Realms was at the time
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controversial many players believed that
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it was solely being released to
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capitalize on the Minecraft multiplayer
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Market which as we previously discussed
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was entirely Community run and funded
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with the release of real some
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individuals began looking into the Ula
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noticing the new changes and word began
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spreading in the Minecraft Community a
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user would publicly tweet at Minecraft
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developer grum questioning these changes
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and asking why they were outlawing the
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ability to donate to servers grum with
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respond implying that what all servers
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had been doing up to that point was
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technically against the uler obviously
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this raised quite some concern in the
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Minecraft Community with players worried
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at what would happen to servers many
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vocalizing their disagreement with grum
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a couple days later Notch would chime in
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mentioning you can charge for hosting
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servers but not for gameplay features
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other developers would also Echo these
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same statements mentioning that selling
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in-game items or Goods has always
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violated the Ula and has not been
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allowed Mojang began receiving a lot of
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backlash due to this is believed Mojang
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were trying to prevent servers from
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making money so that Realms would be
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more profitable or even trying to kill
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servers so people would use Realms
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instead eventually Jeb would confirm
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that an official statement was going to
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be made legally you are not allowed to
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make money from our products there has
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been one exception to this rule so far
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Minecraft videos we are now about to
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make a second exception Minecraft
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servers outlined in this post were the
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new guidelines Minecraft servers are
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going to have to abide by notably
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servers were not allowed to sell in-game
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items if they affect fected gameplay no
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swords potions or other Goods could be
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sold you could no longer charge real
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world money for in-game money either
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basically servers were no longer allowed
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to S anything that would give players
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advantages in game they could no longer
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be pay to win after this post the
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backlash intensified so much so that
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only a few days later Notch would tweet
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anyone want to buy my share of Mojang so
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I can move on with my life getting hate
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for trying to do the right thing is not
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my gig Mojang and Notch received so much
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backlash from these changes that it
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would result in notch selling the game
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to
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Microsoft okay but pause you may be
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thinking why was the community so upset
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at these Ula changes weren't Mojang
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making servers better for players by
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forcing them to be balanced and remove
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pay to win features and many players at
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the time thought the same they were
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happy with these changes so why were
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these Ula changes so bad and
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controversial and how did they almost
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kill Minecraft multiplayer to truly
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understand that we need to talk about
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the inner workings of a Minecraft server
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first Minecraft server have a variety of
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operational costs that make them
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dependent on donations and purchases to
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survive and as someone who has run a
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Minecraft server for almost 4 years now
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I can tell you firsthand just how tough
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that is you need to pay for Server
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hosting which can often set you back
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hundreds of dollars a month depending on
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your server size then you have to pay to
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purchase certain plugins server side
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mods which are essential for the service
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functionality or for your own plug-in
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development which in the latter's case
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can cost thousands of dollars to tens of
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thousands of dollars depending on the
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scale of the plugin is being developed
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then you have to pay for advertising
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it's hard to gauge advertising cost from
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the time as it was 10 years ago but
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today can cost you anywhere from a few
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th000 to $20,000 per month to be
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featured at the top of server listing
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websites and the top is the only place
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99% of players will look so you need to
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be there to get noticed paying YouTubers
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to make videos which was another common
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advertising method back then would also
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cost you thousands of dollars too for
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example YouTubers such as b o and
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generic b were being paid $2,100 per
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video to promote servers with their
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videos only getting around 100,000 views
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bigger YouTubers in Team Crafted like
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Sundy would get millions of views per
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episode were supposedly being paid
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anywhere from $3,000 to $77,500 which
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adjusting for inflation is around $5 to
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$10,000 per video today and all of this
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of course does not factor in the insane
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and constant time investment which is
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required to keep a server up and running
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fixing issues dealing with players
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exploits and much much more which is a
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full-time job in of itself basically
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running a server was an extreme time and
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monetary investment but Mojang was still
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allowing servers to make money through
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non-pay towin perks like Cosmetics right
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why couldn't servers just do that well
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the issue is non-pay to win monetization
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just simply didn't work Cosmetics aren't
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nearly as an effective money-making
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strategy as pay to win perks and items
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are they aren't as alluring to players
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I've made a lot of videos discussing
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this topic and even tracked the earnings
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of pay to win and non-pay to win service
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to illustrate this point but all you
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really need to know is that on average a
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server purely monetized in a non-pay to
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win fashion with just Cosmetics makes
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four to five times less money than a
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server the same size monetized with pay
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to win mechanics in fact there are quite
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a few non-pay to win servers who despite
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having significant player bases of 50 to
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100 concurrent daily players are barely
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breaking even some months many of which
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actually losing
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money okay so now you have all that
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context you can understand why server
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owners and many players were concerned
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about these aggressive and unprecedented
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UL changes from Jang they were also
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extremely concerned at how many people
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had still not subscribed to the Mr Epic
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despite him getting very close to 800k
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subs and spending far too long reading
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through 10-year-old Reddit post to make
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this video no pressure anyways when the
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new Ula changes were announced many
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server owners and developers would
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reiterate how these non-pay to win
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monetization models simply would not
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work for them and how they wouldn't be
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able to maintain costs even the owner of
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the shop Bone Network one of the biggest
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Minecraft servers at the time seeing
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thousands of players daily one of the
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first servers to Pioneer the Network Hub
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star we still see today mentioned that
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these changes weren't feasible he
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mentioned that the many players and
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server owners who had invested thousands
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of hours into servers would be forced to
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leave the scene and thus kill a large
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part of what many people loved about
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Minecraft He also mentioned how
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Minecraft developer grum also known as
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Eric seem to have some sort of personal
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Vendetta against servers as Illustrated
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in his Twitter comments this is further
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backed up by his rather aggressive
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messages and legal threats made in
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private on Skype to Big servers such as
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MCPVP Hypixel and more but most of these
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logs and messages seem to be long gone
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now regardless his immature and outof
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touch comments regarding this situation
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painted Mojang's intentions with this
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change in a very bad light only fueling
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the fire and drama more overall server
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owners disliked how intolerable and
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unreasonable this uler change was
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leaving no space for compromise or
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negotiation whatsoever many once again
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speculating that this was only happening
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due to Mojang's greed with the recent
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release of Realms people were upset as
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they believed Mojang and developers were
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extremely out of time and were
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overreaching the multiplayer Community
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as mentioned was entirely founded and
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maintained by the community and had
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benefited Mojang immensely as many of
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the game servers were the only reason
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players bought the game or continued
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playing it it felt like a huge slap in
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the face from Mojang to the multiplayer
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community and the such on Twitter
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alongside all the backlash the save
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Minecraft movement began with even huge
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servers such as Mineplex participating
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things would really intensify when one
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of the lead developers of bucket the
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server software almost all servers used
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at this point to function used even more
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than the vanilla Minecraft server
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software Mojang provided would announce
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that due to the recent Ula changes
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development on bucket would be ending
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without bucket almost all servers would
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instantly cease to exist as their many
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plugins and gameplay optimizations would
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no longer work shockingly upon this
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announcement it was revealed that Mojang
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themselves had actually secretly
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purchased buckets and had effectively
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been employing Free Labor from buckets
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many volunteer Developers for the past 2
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years who had been working on bucket
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under the guise of contributing to an
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open source Community run project due to
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this Revelation the community was even
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more up in arms and one of the
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developers who had contributed freely to
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Bucket over the years dmca took down his
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code contributions to bucket of which
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bucket could not function without this
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effectively meant that bucket could no
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longer be accessed and downloaded that's
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a story for another video though
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ultimately with this announcement
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Minecraft's biggest server software and
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the backbone of the entire Minecraft
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Community the only reason it was able to
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reach the highest of popularity it did
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was rendered null and void this alone
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would have entire killed the Minecraft
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multiplayer scene if it wasn't for
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spigot swooping in to save the day in
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the meantime amongst all this chaos
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server owners were scrambling to figure
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out what they were going to do and if
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their years of hard work and money was
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about to be ripped from them you see
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servers had two choices now become UL
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compliant or stay non-ul compliant
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bigger servers which were pressured more
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by Mojang did the former and mlex the
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biggest server at the time after
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removing all pay to win mechanics from
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their server s Revenue jobs reportedly
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as high as up to 80% according to for
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staff which was speculated to be part of
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the reason why the server was later
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neglected by its owners and saw a big
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decline in popularity other popular
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servers such as the famous MCPVP who
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also chose to comply within new Ula
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rather promptly only months later
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literally ran out of money and were
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forced to shut down the short and sweet
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answer is essentially MCPVP ran out of
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money to fund itself for the past couple
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of months servers were losing money and
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mcpb just wasn't making enough money to
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pay for all of of that and it was
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actually losing money for several months
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this was a serve of mind you that was
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still seeing 1,000 to 2,000 players
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online daily and they were unable to
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fund themselves under Mojang's new UL
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guidelines another hugely popular server
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woodycraft owned by YouTuber Woody gamer
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tag a server which at its peak was also
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seeing thousands of players online daily
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would eventually dwindle in popularity
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and shut down after the Ula changes
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which as Woody stated were the final
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nail in the coffin supposedly he hadn't
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made money from the server in months by
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that point the play Mindcrack Server a
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public Minecraft server owned by the
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Mindcrack Group which featured a variety
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of big YouTubers including Etho docm77
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and more considered to be the
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predecessor to hermitcraft also stated
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that the Ula changes made it virtually
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impossible for them to make money to
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function the server released just prior
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to the Ula drama and whilst complying
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with the Ula didn't make any money most
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of the time the server had been
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operational leading to the server's
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eventual shutdown in late 2015 one of
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the Mind crack members who was
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significantly involved in the server
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would State a few months before the
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server shut down that the Ula stuff has
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done a lot to kill servers more than
00:14:33
anything else what's also not talked
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about is the number of smaller servers
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which the Ula changes hurt most these
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servers were already barely managing
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their expenses and now being forced to
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go entirely non pay to win ultimately
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had no other option then to shut down
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these servers such as locked craft a Ser
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which saw a few hundred players daily
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throughout 2013 were suffocated by the
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Ula changes and are now completely
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forgotten by the internet there are
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likely hundreds of examples of smaller
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servers like this that were killed R by
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the Ula changes that the internet has
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not documented and will likely never
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know about so what about these servers
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who chose not to comply well most
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managed fine for some time as the Ula
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wasn't enforced until a later Minecraft
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version and a proper server blacklisting
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system wasn't employed until 2016 this
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system would only affect servers who
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updated Beyond 1.9.3 and considering
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many refused to update past 1.8.9 due to
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the PVP changes this left them fine for
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some time Mojang still had their site
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set on blacklisting many of these
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servers though and when Mojang first
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announced their server blacklisting
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system some server owners would come out
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vocally talking about how if they
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complied with the Ula their server would
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not be able to survive midsize to
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large-sized Minecraft servers around the
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world will simply cease to exist we will
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die off hundreds of thousands a year in
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expenses between advertising YouTubers
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artists web developers system
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administrators Dua compliance does not
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produce sales like non-ul compliance
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does your favorite server is going to
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cease to exist and you won't be able to
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play on it anymore because we won't be
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able to afford to pay our bills servers
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such as Timeless PVP owned by Sundy
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after being blacklisted for not
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complying with the ula in 2016 would
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eventually be abandoned by their owners
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now that the server could no longer
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maintain cost the whole time Timeless
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was blacklisted I didn't have like one
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contact to the owners and we got either
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no response at all for weeks on times or
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a very limited response with like maybe
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one or two words other servers such as
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the Aron owned by famous YouTuber
00:16:20
camping Russia would struggle with Ula
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compliance rout 2016 constantly having
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back in force with Mojang's jul
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enforcement team stating that they felt
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Mojang was not giving the them clear
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instructions and weren't willing to
00:16:30
compromise in the slightest whatsoever 2
00:16:32
months ago they decided that what they
00:16:34
thought was okay they changed their mind
00:16:37
again and said that was no longer okay
00:16:39
so all the development that the servers
00:16:40
had done and changing their plugins and
00:16:42
doing all this it was completely useless
00:16:44
we have the new system ready it's ready
00:16:46
we sent them a video asking if it's okay
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I don't even know if they freaking watch
00:16:51
the video but they it sounds like it's
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okay it's tough to know what's right and
00:16:55
what's wrong I have no idea what to
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expect when I wake up the next morning
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things could change in a heartbeat and
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my God does it make it stressful
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stressful for Server owners with the Ula
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finally being enforced through server
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blacklisting a large group of server
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owners over 40 in total would
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collectively compose a message to Mojang
00:17:13
this Collective message outlined many
00:17:15
server owners and negative experiences
00:17:17
related to this new ULU enforcement
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including Mojang's extremely poor
00:17:20
communication regarding ULU enforcement
00:17:22
refusal to discuss Alternatives or
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compromise and an inability to listen to
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server owners or consider their
00:17:28
perspectives over these two months and
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the emails we we have received they've
00:17:31
been pretty much demands with no option
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of communication which is okay it's
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their game we understand but we're
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trying to figure out an option that
00:17:38
worked for everyone here these server
00:17:40
owners mentioned that what Mojang was
00:17:41
asking of them would ultimately result
00:17:43
in their servers being forced to shut
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down and as such they were unable to
00:17:46
comply the post received widespread
00:17:48
support from the Minecraft multiplayer
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Community but it did very little if
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anything to
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help as time continued and we moved into
00:17:57
the later 2010s many servers would
00:17:59
repeatedly fight battles with Mojang
00:18:01
enforcement being blacklisted evading
00:18:03
their Blacklist using alternate IPS and
00:18:05
ultimately refusing to update to a
00:18:06
version The Blacklist affected as a
00:18:08
result the Minecraft multiplayer
00:18:10
Community began a slow but steady
00:18:12
decline in popularity throughout the
00:18:13
later 20110 as such many of these
00:18:16
servers began declining in popularity as
00:18:18
the lack of updates led to players
00:18:20
getting bored and leaving or old game
00:18:22
modes becoming repetitive and stale
00:18:23
without any new changes many of the
00:18:25
game's biggest servers such as mplex if
00:18:27
they hadn't shut down already saw huge
00:18:29
Play account decreases during this time
00:18:31
period resulting in a lack of
00:18:33
development with the reduced income they
00:18:34
had in early 2020 after years the
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Minecraft guidelines related to servers
00:18:39
finally changed notably servers were now
00:18:41
allowed to sell things that affected
00:18:43
gameplay thus they were allowed to be
00:18:45
paid to win provided what they sold did
00:18:46
not give players a competitive gameplay
00:18:49
advantage and whilst not stated
00:18:51
explicitly what Mojang considered a
00:18:53
competitive server was simply a server
00:18:55
that featured leaderboards or payouts as
00:18:57
such just like that that almost all
00:18:59
servers were now UL compliant once more
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able to Simply remove leaderboards and
00:19:03
claim they were non-competitive now
00:19:05
there were and still are issues with
00:19:07
these guidelines specifically related to
00:19:09
their lack of clarity in specific areas
00:19:10
such as what is considered competitive
00:19:12
or not as well as the rampant gambling
00:19:14
through loot boxes but in general many
00:19:15
server owners were happy with these Ula
00:19:17
changes but the damage may have already
00:19:20
been done whilst Co provided servers
00:19:22
with big player count boost throughout
00:19:23
2020 and 2021 ultimately the multiplayer
00:19:26
decline caused by the initial Ula
00:19:28
changes 10 years ago are still felt
00:19:30
today back in 2013 it would be common to
00:19:33
see dozens of servers with 1,000 plus
00:19:35
daily concurrent players and many more
00:19:37
in the low 10,000s these days you can
00:19:39
count the number of servers on one hand
00:19:41
that get over 1,000 players daily
00:19:43
because there are so few the popularity
00:19:45
of Minecraft servers in general has more
00:19:47
than half to compared to 10 years ago
00:19:49
while once it would be common to see big
00:19:51
YouTubers do series and make videos on
00:19:53
servers which would get millions of
00:19:54
views now outside of Hypixel this
00:19:57
basically does not happen at all and
00:19:59
while there still certainly is a sizable
00:20:01
community and handful of sizable servers
00:20:03
it's likely we won't ever return to the
00:20:05
Glory Days of the early 2010s where
00:20:08
certain Minecraft servers were household
00:20:10
names and it felt like everyone was
00:20:11
playing them or knew of them and that is
00:20:14
the story of how Minecraft multiplayer
00:20:16
almost died I hope you enjoyed this
00:20:18
video check out my server OG network.net
00:20:20
be sure to subscribe thank you all so
00:20:22
much for watching
00:20:24
[Music]