Design Your Game to Pop-Off & Go Crazy
Ringkasan
TLDRO vídeo aborda a criação de jogos interessantes, destacando a importância de engajar o público através de técnicas específicas. O criador discute como a relevância, o desejo e a necessidade afetam a probabilidade de engajamento, enfatizando que tudo pode ser interessante dependendo da situação. Apresenta ideias como mudança de contexto e a criação de personagens atraentes, além de explorar os pilares da compulsão, como polaridade, prazer e a realização de fantasias dos jogadores. Conclui com um plano simples de cinco passos para desenvolver ideias de jogos.
Takeaways
- 🎮 A criação de jogos interessantes é essencial para o sucesso.
- 🔑 A relevância é fundamental para engajar a audiência.
- 💡 Técnicas como desejo e necessidade aumentam o interesse.
- 📈 A curiosidade pode atrair jogadores para o jogo.
- 🎨 O design de personagens atraentes aumenta a atração.
- ⚖️ Polaridade cria contrastes interessantes entre conceitos.
- ✨ A simplicidade ajuda os jogadores a entenderem rapidamente o jogo.
- 🌟 A combinação de gêneros pode resultar em mecânicas inovadoras.
- 👌 A realização de fantasias proporciona experiências únicas aos jogadores.
- 📝 Um plano em cinco etapas pode guiar o processo de desenvolvimento.
Garis waktu
- 00:00:00 - 00:05:00
O vídeo começa com um desenvolvedor de jogos independente compartilhando a importância de criar jogos interessantes. Ele menciona que a avaliação da atratividade de um jogo é vital para prever seu desempenho no mercado. Ele introduz a ideia de que 'interessante' está relacionado à probabilidade de engajamento do público, ressaltando que um altíssimo interesse não garante que todos vão comprar o jogo por razões externas, como a plataforma disponível.
- 00:05:00 - 00:10:00
O apresentador discute a relevância e a necessidade de engajamento do público e apresenta três métodos principais para tornar um jogo mais relevante: desejo, necessidade e influência. Ele argumenta que, ao alinhar o jogo com os interesses e necessidades do público, aumenta-se a probabilidade de engajamento com o produto.
- 00:10:00 - 00:15:00
Ele detalha o conceito de desejo, explicando que se deve investigar o que o público já gosta e como isso pode ser incorporado ao jogo. O exemplo dado é sobre o conceito de capturar insetos em Pokémon, que conta com a adição de monstros para aumentar o desejo. O ponto importante é que a relevância deve sempre ser alinhada ao que o público já deseja.
- 00:15:00 - 00:20:00
Em seguida, ele fala sobre a necessidade, que é a falta de algo que o público deseja. Um exemplo é o jogo Undertale, que oferece um modo pacifista, algo que muitos jogos não fazem. A ideia é criar um jogo que satisfaça uma necessidade não atendida no mercado. O apresentador também menciona a influência, ou seja, o impacto que outras pessoas e tendências têm sobre o interesse em um jogo.
- 00:20:00 - 00:25:00
O vídeo aborda também o conceito de compulsion, que é o desejo forte de participar do jogo. Ele identifica três pilares para despertar compulsion em um jogo: polaridade, prazer e satisfação. A polaridade sugere que ao comparar conceitos diferentes, cria-se um novo nível de atração. O prazer cuida de tornar os personagens e mecânicas mais atraentes; enquanto a satisfação relaciona-se com a entrega de uma experiência única e exitosa aos jogadores.
- 00:25:00 - 00:30:00
A execução, ou a forma como algo é apresentado, é reforçada como essencial. Se um jogador perceber que o desenvolvedor investiu tempo e esforço, isso aumenta a interação e o apego ao jogo. A imprevisibilidade é discutida como uma maneira de manter o interesse, gerando um fator surpresa, mantendo a experiência dinâmica e atrativa ao jogador.
- 00:30:00 - 00:38:49
Por fim, o vídeo oferece um plano em cinco etapas para criar jogos interessantes. Isso inclui fazer uma ideia, torná-la relevante para o público-alvo, recontextualizar e adicionar técnicas que aumentem a compulsão, como polaridade e simplicidade. Conclui com um apelo para fazer jogos interessantes, encorajando a experimentação e a inovação.
Peta Pikiran
Video Tanya Jawab
O que significa criar um jogo interessante?
Criar um jogo interessante envolve aumentar a probabilidade de engajamento dos jogadores por meio de relevância, desejo, necessidade e influência.
Quais são os pilares da compulsão em jogos?
Os pilares da compulsão incluem polaridade, prazer e realização de fantasia.
Como posso tornar meu jogo mais relevante para o público?
Torne seu jogo relevante ao apelar para os desejos, necessidades e influências do público-alvo.
Por que a curiosidade é importante no desenvolvimento de jogos?
A curiosidade atrai os jogadores, incentivando-os a interagir e se envolver com o jogo para resolver perguntas ou desafios.
O que é a resistência no contexto de um jogo?
Resistência refere-se à falta de desejo de se engajar com algo, que pode ser superada tornando o jogo mais relevante e atraente.
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- 00:00:01hey so I'm an independent game developer
- 00:00:02with a game out and I actually used to
- 00:00:04work at a game studio and before we even
- 00:00:06work on any singular game we always ask
- 00:00:08each other is my game interesting and
- 00:00:10the reason why this is so important is
- 00:00:12because it's a direct correlation to
- 00:00:13know if your game is going to sell if
- 00:00:15it's gonna have discussion exposure per
- 00:00:17market performance Etc so here's the
- 00:00:19greatest piece of advice I can give you
- 00:00:21just make an interesting game all right
- 00:00:24thank you so much I very much appreciate
- 00:00:25it okay just kidding but like what does
- 00:00:27that actually mean when somebody says
- 00:00:29hey just make your game interesting bro
- 00:00:30and so I do think that there is a
- 00:00:32structure and that there's a series of
- 00:00:34techniques you can use to actually
- 00:00:36objectively make anything way more
- 00:00:37compelling and just a very brief example
- 00:00:39you clicked on this video probably
- 00:00:41because of the thumbnail and the title
- 00:00:42and such and there were a series of
- 00:00:44techniques that I was able to use there
- 00:00:46are definitions for this and in this
- 00:00:47video we're going to talk about all of
- 00:00:49these with a lot of like extra examples
- 00:00:51and such right but I'm primarily going
- 00:00:53to talk about what interest really is
- 00:00:55then we can talk about how to create and
- 00:00:56raise interest levels and finally at the
- 00:00:58end of the video I'm going to present to
- 00:01:00a blueprint where you can take any
- 00:01:01concept and idea and just make it way
- 00:01:02more compelling so let's go ahead and
- 00:01:04start off with the most important part
- 00:01:06what is interesting what does that mean
- 00:01:08you see in the context of game
- 00:01:10development we've actually been looking
- 00:01:11at it at a different lens the secret is
- 00:01:13it's actually the probability of
- 00:01:16Engagement and the key word that I want
- 00:01:18to highlight here is the word
- 00:01:19probability the reason why this is so
- 00:01:21important is because technically
- 00:01:22everything is interesting it's not about
- 00:01:24yes or no it's about okay but how much
- 00:01:27and the reason why we have to frame it
- 00:01:28like this is because if we know know
- 00:01:30that it's cellular we know that there's
- 00:01:32going to be levels Associated to it and
- 00:01:34I want to bring attention to this uh
- 00:01:36chart here real quick but I will get
- 00:01:38into this more into detail in a bit but
- 00:01:39the long story short is that you can
- 00:01:41have the most interested person in your
- 00:01:42game and there's a probability that they
- 00:01:44simply just won't get the game it could
- 00:01:46be simply because hey they only have a
- 00:01:47switch and you never you know made a
- 00:01:48port for switch for example so there are
- 00:01:50just external circumstances out of your
- 00:01:52control so don't feel bad if you
- 00:01:54maximized everything and you know still
- 00:01:55didn't get every single bit of results
- 00:01:57right but the keyword that I actually
- 00:01:58want to show off here is the word
- 00:01:59resistance because that basically means
- 00:02:01it's the lack of desire and the opposite
- 00:02:04of that is the strong desire to actually
- 00:02:07like engage and participate in you know
- 00:02:09the idea topic concept game whatever
- 00:02:11we're whatever product we're talking
- 00:02:12about here right and so let me just
- 00:02:14break this down for a second because you
- 00:02:16know makeup for example is something
- 00:02:18that is inherently interesting in fact I
- 00:02:20would tell you that hey like um if you
- 00:02:22are a makeup artist a model someone that
- 00:02:25actually uses it pretty often you would
- 00:02:26probably be super compelled to use it
- 00:02:28now if you're not in that category
- 00:02:30probably doesn't matter to you right now
- 00:02:32what if I told you I have this super
- 00:02:33cool trading card it's going to give you
- 00:02:34super powers it's going to do all these
- 00:02:35great things and everything um but most
- 00:02:38likely if you're not a collector an
- 00:02:39investor or if you're just not
- 00:02:40interested in superpowers you probably
- 00:02:41don't want it either you see the reason
- 00:02:43why we mentioned this is because there
- 00:02:44are reasons why we resist there are
- 00:02:46reasons why we don't really care about
- 00:02:47these things and it comes down to the
- 00:02:49keyword that I just used category you
- 00:02:51see if it's not important to us we're
- 00:02:54not going to go ahead and engage what we
- 00:02:56need to do is create the reasons to
- 00:02:58engage into the product and such and so
- 00:03:00one thing that you can do is kind of
- 00:03:02change the context or the goalpost of
- 00:03:03what the product is offering so for
- 00:03:05example instead of using makeup because
- 00:03:07you probably don't want it or you don't
- 00:03:08care about it what if you had a friend
- 00:03:10that you wanted to gift makeup to what
- 00:03:12if you had a friend that was collecting
- 00:03:14you know trading cards and maybe it
- 00:03:15would be a good idea that you know hey
- 00:03:17you want to get into trading cards and
- 00:03:18you know share their cards and such
- 00:03:20maybe you want the superpowers right but
- 00:03:21the idea of all of this is that you
- 00:03:24cannot have anything interesting if you
- 00:03:26don't have relevancy that being said
- 00:03:29your core idea your game your concept
- 00:03:32your product whatever it is it doesn't
- 00:03:33matter how many techniques we apply to
- 00:03:34make it more compelling if your audience
- 00:03:37is not in reach it just doesn't matter
- 00:03:39there's a slight chance that you know
- 00:03:40maybe you have like really good
- 00:03:41techniques and then it kind of catches
- 00:03:42somebody's eye and such which that is a
- 00:03:44fair you know level of interest that you
- 00:03:46can go ahead and bring up but the idea
- 00:03:48is that you want to push your audience
- 00:03:49into your concept and you do this by
- 00:03:51being relevant and so this is basically
- 00:03:54giving a reason to why they should care
- 00:03:56why they like it uh think about politics
- 00:03:58for example right it doesn't necessarily
- 00:03:59have be exciting but there might be
- 00:04:00something that says hey like this kind
- 00:04:02of affects me and therefore I am going
- 00:04:03to pay attention to this or it could
- 00:04:05simply be like your favorite video game
- 00:04:06where you're like hey like it's not
- 00:04:08everyone's favorite cup of tea but I I
- 00:04:09care about it a lot so I want to be you
- 00:04:11know I'm interested in this and this is
- 00:04:12something that I relate to right and so
- 00:04:14if you're able to align your Audience by
- 00:04:17being relevant to the topic or you know
- 00:04:18giving them the interest to you know see
- 00:04:21why they're engaging with this and then
- 00:04:22if you're able to maximize the
- 00:04:24compellingness of the topic by improving
- 00:04:26the techniques you basically have a very
- 00:04:28highle probability of Engagement and so
- 00:04:31before we even talk about how to create
- 00:04:33and raise these levels we need to recap
- 00:04:35this very fundamental part which is
- 00:04:37interest is the probability of
- 00:04:39Engagement compulsion is the strong
- 00:04:41desire or urge to participate with
- 00:04:43something and all this is tied together
- 00:04:45when it's relevant to the direct
- 00:04:47audience you're aiming to once you
- 00:04:49understand that and recognize that all
- 00:04:51this is going to be done in a scal
- 00:04:53format congratulations we can now go
- 00:04:55ahead and create and then raise interest
- 00:04:57levels
- 00:04:59okay so we know what relevance and
- 00:05:01compulsion are and more importantly we
- 00:05:03know why it's so important but how do we
- 00:05:05actually effectively use them to
- 00:05:07leverage interest and so we're going to
- 00:05:09start off with relevance and it's very
- 00:05:11simple all we have to do is find a way
- 00:05:13to get our audience involved with the
- 00:05:15idea the product the game the idea Etc
- 00:05:18you do this by making it about them so
- 00:05:20how do we make it about them there's
- 00:05:22actually three ways to do this the first
- 00:05:23one is desire basically you're saying
- 00:05:26hey they my audience likes this concept
- 00:05:28already therefore I'm doing is just
- 00:05:30appealing them with that concept right
- 00:05:32so this could be a character a genre
- 00:05:34certain themes Concepts Etc but to
- 00:05:36actually know if they want to be
- 00:05:38involved with this in the desire aspect
- 00:05:40ask yourself the following question are
- 00:05:42they this and if so how much right and
- 00:05:45other words are they attracted are they
- 00:05:47intrigued are they related to are they
- 00:05:49invested are they challenged by are they
- 00:05:50empowered are they involved in the sense
- 00:05:53that it's something that makes them say
- 00:05:55hey like I already like this I just want
- 00:05:56to know a little bit more about it right
- 00:05:58that's how you know when you have desire
- 00:05:59so here's like a really cool example
- 00:06:01butt catching little weird unsettling
- 00:06:04maybe not everyone's cup of tee but you
- 00:06:06know there's something about it that
- 00:06:08could be pretty hype right and so what
- 00:06:10if I did something where I don't know I
- 00:06:11made the bug like a monster and then I
- 00:06:13made it capturable and then we can use
- 00:06:15it to fight other monsters and before
- 00:06:17you know it boom we have Pokemon right
- 00:06:19so the reason why this is desirable is
- 00:06:21because even though bug catching has it
- 00:06:23as its own concept is you know
- 00:06:25questionable right uh the idea is you're
- 00:06:27lowering the resistance of what your
- 00:06:29audience likes and dislikes and by
- 00:06:31saying hey like let's just add monster
- 00:06:32designs uh let's make it about you know
- 00:06:34Team collections and we can start
- 00:06:36trading these monsters and such you get
- 00:06:38something that's more important or
- 00:06:39something that makes the player say hey
- 00:06:41like I would like to continue like
- 00:06:42learning more about this or I want to be
- 00:06:44more involved in it and this is
- 00:06:46basically the concept of Pokemon as a
- 00:06:47whole the next part is actually going to
- 00:06:49be about necessity and I want you to
- 00:06:51view necessity as the deprivation of
- 00:06:53something meaning let's say you have a
- 00:06:55problem and you have a friend that knows
- 00:06:56how to solve your problem it would kind
- 00:06:58of be required of you to talk to your
- 00:07:00friend so that you know how to like get
- 00:07:01that solution and then you know move on
- 00:07:03with your life right so in this case
- 00:07:05it's a little bit weird because for game
- 00:07:06design we don't need to play games right
- 00:07:09there's no like high urgency to do so
- 00:07:11unless we can you know build those
- 00:07:12reasons that we'll talk about but what I
- 00:07:14want you to pay attention to is
- 00:07:16necessity is going to be something that
- 00:07:18allows you to kind of just see hey this
- 00:07:21is giving me value because I'm deprived
- 00:07:23of this particular combination or a
- 00:07:26gameplay style right so for example um
- 00:07:29let's say we take a normal game right
- 00:07:32and it's super easy to expect that hey
- 00:07:33in this game you have to fight and kill
- 00:07:34monsters whatever okay but what if I
- 00:07:36told you we don't have to kill the
- 00:07:37monsters in fact what if I told you we
- 00:07:39can spare them you see this is what
- 00:07:40undertale did and it's easy to say oh
- 00:07:43but that's just an inversion of
- 00:07:45expectations right like okay you kill
- 00:07:47monsters so the opposite of that would
- 00:07:48be like saving them right the thing is
- 00:07:51even though this is inversion the key
- 00:07:53point of why it's a necessity or why
- 00:07:55this would be something that would be
- 00:07:57important to you is because it actually
- 00:07:59gives you the option to play the game in
- 00:08:01a peaceful mode and so then you have to
- 00:08:03ask yourself how many games are
- 00:08:06available where you go about making
- 00:08:08progress while being peaceful and so in
- 00:08:10this context it's like hey undertale
- 00:08:13basically served that area that was like
- 00:08:15very underserved about you know playing
- 00:08:16a game peacefully and such and so that's
- 00:08:18why it would be a necessity for others
- 00:08:20that want to play games in a more
- 00:08:22passive way right um another example is
- 00:08:25like hey and this is very Niche but
- 00:08:27there might be a card battling game such
- 00:08:29as Battle Network where you're always
- 00:08:30pausing and going back into action back
- 00:08:32and forth and maybe you don't like that
- 00:08:34flow right so there's a prototype that I
- 00:08:35was making where you know instead of
- 00:08:37pausing the game and then picking your
- 00:08:38weapon you just kind of slow down Swap
- 00:08:40and move on without interrupting the
- 00:08:41flow and so if you had the necessity of
- 00:08:44hey I wish I could play a battle
- 00:08:45networking where I don't pause and
- 00:08:46unpause super often you now have this
- 00:08:49mechanic that would probably be
- 00:08:50appealing to you and the third one is
- 00:08:52going to be influence at first you might
- 00:08:54think this is something that's out of
- 00:08:55your control but you can design for this
- 00:08:57and I want you to look at influence as a
- 00:08:59CH of context to why it would matter to
- 00:09:01you earlier in this video I gave you an
- 00:09:03example of makeup of maybe you don't
- 00:09:04apply it maybe you don't use it Etc but
- 00:09:06if I told you hey this is important for
- 00:09:08you because you should give it as a gift
- 00:09:10to your friend well now it's going to be
- 00:09:11relevant to you because you have to kind
- 00:09:12of pay attention about you know what is
- 00:09:14the correct color tone Etc okay that
- 00:09:16being said it could be uh something that
- 00:09:18you see online it could be Clips it
- 00:09:20could be a bunch of examples of like
- 00:09:22okay I just know that this is going to
- 00:09:24affect me one way or another so an
- 00:09:26example would be lethal company right
- 00:09:27let's say you had a friend that was
- 00:09:28playing the game
- 00:09:29and they're like hey I need you to help
- 00:09:31me out you know like the game's kind of
- 00:09:32hard in Solo mode I kind of want to play
- 00:09:33multiplayer and you say sure why not or
- 00:09:35maybe you just kind of look into the
- 00:09:37game you're now involved or maybe you
- 00:09:39saw a funny clip of you know some dude
- 00:09:41dying in a hallway that's really dark
- 00:09:43but it sounded funny and you're like
- 00:09:44what's what's going on then you search a
- 00:09:45little bit more you're now involved
- 00:09:47that's the power of influence and so in
- 00:09:49the context of you know hey what is
- 00:09:51relevant this and that it's optimal and
- 00:09:54ideal to try to like get all of the
- 00:09:57triangle Parts like if you have high
- 00:09:59desire High necessity and high influence
- 00:10:01you're going to have a higher
- 00:10:02probability of the entire thing being
- 00:10:03relevant to you now this doesn't mean
- 00:10:05you have to maximize everything you can
- 00:10:06just focus on one and that's totally
- 00:10:08fine but here's some examples right
- 00:10:10Marvel Rivals has the desire of you
- 00:10:13playing with Marvel characters right
- 00:10:14maybe you're a Marvel fan and you're
- 00:10:15like I I love Marvel characters I just
- 00:10:17wish there were more games that I could
- 00:10:18play with them and such and so when
- 00:10:19Marvel Rivals dropped it's like oh yeah
- 00:10:21this is really cool and I want to play
- 00:10:22with that because I am a Marvel fan now
- 00:10:25I would also argue Marvel Rivals kind of
- 00:10:27hits a necessity where every every hero
- 00:10:29shooter that comes out always has new IP
- 00:10:32OverWatch had new characters when it
- 00:10:33launched deadlock also had new
- 00:10:35characters when it launched but there
- 00:10:36wasn't a hero shooter that came out
- 00:10:37where we were like hey I already know
- 00:10:39these characters I'm excited to like try
- 00:10:41it out it's always new characters right
- 00:10:43so Marvel rival created the solution of
- 00:10:46hey can we play a hero shooter with
- 00:10:47familiar characters that we already know
- 00:10:49about in the context of you're a Marvel
- 00:10:51fan right and so that's what it did and
- 00:10:53then maybe you know you saw your friends
- 00:10:54playing it maybe you saw a lot of Clips
- 00:10:55maybe you saw some cool character
- 00:10:56costumes that you were interested in
- 00:10:58this is how they got you this is how
- 00:11:00they got you involved with the fact that
- 00:11:02this game exists maybe you want to know
- 00:11:04more about it and so undertale you know
- 00:11:07yeah the atmosphere looks really nice
- 00:11:08sure maybe you listen to the music a
- 00:11:11bajillion times because it's pretty good
- 00:11:12right but it's the fact that it's a game
- 00:11:15where you can use peace as an option to
- 00:11:17do what you have to do to you know make
- 00:11:19more progress to beat the game to have
- 00:11:20the pacifist route and so having that
- 00:11:23option that you know is underserved is
- 00:11:26something that makes you say okay I
- 00:11:28might want to actually pay just a little
- 00:11:29bit more attention to this game because
- 00:11:31you know this is something that I find
- 00:11:33appealing um and then power right I mean
- 00:11:35let's be honest everyone says it's
- 00:11:36Pokemon with guns it kind of leans more
- 00:11:38to like Minecraft guns if anything but
- 00:11:41the idea is you know you probably heard
- 00:11:42a bunch of people talking about the
- 00:11:43concept and it's just something that
- 00:11:45kind of made you say well you know maybe
- 00:11:46my friends like it maybe I do want to
- 00:11:49kind of pay more attention to this maybe
- 00:11:50the character designs again were kind of
- 00:11:51like a I see what they're doing you know
- 00:11:53um so let's do a practical example real
- 00:11:56quick let's say you're making a rogue
- 00:11:58Lake and you know that Rog likes are
- 00:12:00going to have weapon diversity
- 00:12:01randomization and powerups right kind of
- 00:12:03common kind of typical for you know what
- 00:12:05to expect in the game so now let's take
- 00:12:07weapon diversity and then we ask
- 00:12:10ourselves the question how do I make
- 00:12:12this relevant to the target audience
- 00:12:14that I'm trying to hit and so this is
- 00:12:16where you kind of have to understand you
- 00:12:17know what your audience is looking for
- 00:12:18what you're particularly trying to aim
- 00:12:20for and so in this case let's say I want
- 00:12:22to appeal to I don't know um people that
- 00:12:25like military themes people that like
- 00:12:27shooting and combat um kind like that
- 00:12:29power experience right and so if I
- 00:12:32looked at that audience and said okay
- 00:12:34what can I do to appeal to them I could
- 00:12:36look at desire I could look at necessity
- 00:12:38I could look at um influence right if it
- 00:12:40was desire it could be pretty easy if
- 00:12:42it's necessity then it's like what is
- 00:12:44underserved what is something that
- 00:12:45they've been deprived of in this case
- 00:12:47let's say I added a tank right now do I
- 00:12:50use the tank as a vehicle to you know
- 00:12:52use and drive and shoot and everything
- 00:12:54like okay that could be that could be a
- 00:12:55good idea for those that like military
- 00:12:57things but underserved would be like
- 00:12:59well have you used the tank as an actual
- 00:13:02weapon that you hold rather than one
- 00:13:04that you ride and so suddenly you made a
- 00:13:06concept that appeals to you know players
- 00:13:08that like military things or you know
- 00:13:10they they might like tanks a lot and so
- 00:13:12this is something that's like really
- 00:13:13cool for them right but the idea here is
- 00:13:15you picked a Target you of your audience
- 00:13:18you kind of like defined what you wanted
- 00:13:20out of them and such and so you're just
- 00:13:21appealing to them whether it's desire
- 00:13:23necessity or just Hey would this idea
- 00:13:26influence them in a way to make them
- 00:13:27kind of like Double Take and say hey
- 00:13:28like I this is going to be important to
- 00:13:30me some way or another right and so
- 00:13:32using this exact same exercise instead
- 00:13:34of military let's say oh I want to
- 00:13:36appeal to players that like Pirates
- 00:13:38right or something like that well what
- 00:13:40if we switch the tank to a pirate ship
- 00:13:43and it doesn't mean I have to wear the
- 00:13:44pirate ship right but let's say we kind
- 00:13:46of like explore a little bit and you
- 00:13:47know hey an anchor would make sense
- 00:13:49right so the desire would be hey people
- 00:13:52that like uh players that like pirate
- 00:13:53themes an anchor would be a pretty cool
- 00:13:55weapon the underserved or the necessity
- 00:13:57is hey I haven't seen that many games
- 00:13:58where where the anchor is used as a
- 00:14:00weapon and the influence could be like
- 00:14:02maybe we're currently trending right
- 00:14:04where there's a bunch of pirate movies
- 00:14:05coming out this year and your friends
- 00:14:06are talking about it and you're like oh
- 00:14:07well you know this this is something
- 00:14:09that my friend might like or something
- 00:14:10right and the cool part about being a
- 00:14:12game designer and developer is that you
- 00:14:13can reiterate to kind of like maximize
- 00:14:16the design uh and this is where we're
- 00:14:18going to talk more about compulsion
- 00:14:19about like how we can continue to make
- 00:14:20things look better and more interesting
- 00:14:22right but the idea is you take your
- 00:14:24audience you want to make it relevant to
- 00:14:26them you want to make sure that it's
- 00:14:27important that it's actually something
- 00:14:28that they're going to care about and
- 00:14:30then from there you know we use the
- 00:14:32techniques to actually build their
- 00:14:33interest so once you understand how
- 00:14:36important involvement is 50% of the
- 00:14:38battle is done we now have the relevance
- 00:14:40part we now know that hey we have your
- 00:14:42attention we have a reason why you care
- 00:14:44now we're going to work on compulsion
- 00:14:46and again this is the desire the strong
- 00:14:48urge this is these are going to be the
- 00:14:50series of techniques you can use to make
- 00:14:52something just way more appealing for
- 00:14:53those that already
- 00:14:55care so how do we actually design for
- 00:14:57compulsion to the point where we make
- 00:14:59our game extremely interesting for a lot
- 00:15:00of people to get into right and there's
- 00:15:02actually going to be three pillars that
- 00:15:03we'll discuss which is polarity
- 00:15:05enjoyment and fulfillment but while
- 00:15:07we're going to provide examples and how
- 00:15:08to elevate them Etc you need to view
- 00:15:10this as a points system the reason why
- 00:15:13this is the case is because they're
- 00:15:15going to be some techniques that simply
- 00:15:16work way better and this is going to be
- 00:15:18completely dependent on what you
- 00:15:19subscribe to when it comes to your game
- 00:15:21design so this is why you have to be
- 00:15:22very careful with the genre with the
- 00:15:24type of Statics with the type of thing
- 00:15:26that you're going to end up making so
- 00:15:28remember that and anyway we know that in
- 00:15:30order to build compulsion we have to
- 00:15:32just you know keep adding these
- 00:15:33techniques make sure that they're well
- 00:15:34executed and such but there's always
- 00:15:36going to be a level of resistance that
- 00:15:38we have to deal with and what happens is
- 00:15:39you can actually create even more
- 00:15:41compulsion by simply removing all
- 00:15:43resistance possible now naturally this
- 00:15:45isn't really the case there's always
- 00:15:47going to be some level of resistance
- 00:15:48that will build but ideally if you're
- 00:15:49able to get rid of it you're able to
- 00:15:51basically increase your probability of
- 00:15:52Engagement by Massive levels so what are
- 00:15:56the four categories that like drag us
- 00:15:59away from maximizing our Rocket Fuel
- 00:16:02when we're talking about compulsion and
- 00:16:04that's going to be frequency Direction
- 00:16:06execution and unpredictability you see
- 00:16:08frequency is crucial if you do something
- 00:16:12for the first time or something that
- 00:16:13just hasn't been discussed or used in a
- 00:16:15very long period of time you have what's
- 00:16:18novel and Novelty basically means you
- 00:16:20know like oh this is like unique this is
- 00:16:21great this is like a cool new idea the
- 00:16:23thing about novelty is that it wears out
- 00:16:25with time the more times you use that
- 00:16:28novelty point the more stale it becomes
- 00:16:31and so naturally if you have something
- 00:16:33that's novel and then you just use it
- 00:16:34over and over and over and over again
- 00:16:36the appeal of It kind of wears off and
- 00:16:37so the best example for this is squid
- 00:16:39game right season one when it came out
- 00:16:41everyone and their moms was talking
- 00:16:42about it and it's like super
- 00:16:43revolutionary but when it continued
- 00:16:46there was a point where there were a lot
- 00:16:47of games based off of it there were a
- 00:16:48lot of like miniseries out of it and
- 00:16:50it's good but the problem was that you
- 00:16:51know it was still it's not really as
- 00:16:53novel as it was you do have the ability
- 00:16:55to resurge this but if you pay very
- 00:16:57close attention once there's a lot of
- 00:16:59time that passes away that's when you're
- 00:17:01able to kind of have the reike or the
- 00:17:03repak of interest in this case and even
- 00:17:06then I would argue that it's never going
- 00:17:07to reach the peak of the first one but
- 00:17:09that just depends on the context of what
- 00:17:10we're looking at so for example season
- 00:17:12two came out and if you notice like oh
- 00:17:14it did get some interest and even though
- 00:17:15it is repeated it has the ability to
- 00:17:17like be mentioned right comparative to
- 00:17:19hey squid game came out and then like a
- 00:17:22year or a couple months later hey squid
- 00:17:23game again but it's already kind of worn
- 00:17:25off its magic right so I'm not trying to
- 00:17:27discourage you from being repetitive if
- 00:17:28anything it's be careful on how you
- 00:17:31repeat your concept as a whole if you do
- 00:17:34it too carelessly the appeal is going to
- 00:17:35drop off if you do it in a very
- 00:17:37meticulous way where you give it enough
- 00:17:38time and you make it like really
- 00:17:40appealing then yeah it's going to work
- 00:17:41out really well to keep talking about
- 00:17:43the same thing over and over again in
- 00:17:44this context the next thing is Direction
- 00:17:47and this basically is how do we get
- 00:17:49someone to pay attention to the most
- 00:17:50important details and so I bet you right
- 00:17:52now you're looking at the slide and
- 00:17:54you're looking at the left side probably
- 00:17:56because there is a literal Spotlight you
- 00:17:58have a character that's right there's a
- 00:17:59little fun fact on the bottom by the way
- 00:18:01humans averagely get to look on things
- 00:18:04on the left more than than they do on
- 00:18:05the right so little fun fact right but
- 00:18:07uh and then also on the right we have a
- 00:18:08character that we already saw kind of
- 00:18:10Blends in with the background is smaller
- 00:18:12transparent like it doesn't really
- 00:18:13matter and so in the context of video
- 00:18:16games when we're making a game cover a
- 00:18:17game capsule art thumbnails um an idea a
- 00:18:21trailer we really want to highlight the
- 00:18:22things that are actually the most
- 00:18:23important parts and not really the other
- 00:18:25like fillers and the more uh Direct
- 00:18:29we're able to lead our players into that
- 00:18:31route the better outcomes we're going to
- 00:18:32have and so we can take advantage of
- 00:18:34this by using contrasting elements
- 00:18:36lighting sound effects uh there's a
- 00:18:37villian ways to do this but the idea is
- 00:18:40make sure that you're always
- 00:18:40highlighting the most important part and
- 00:18:42you're going to get the most effective
- 00:18:43result okay when I say execution is
- 00:18:48arguably one of the most important
- 00:18:49things to take care of it's because
- 00:18:52execution basically means effort and
- 00:18:56effort is just another fancy way of
- 00:18:58saying doing this for you I'm investing
- 00:19:02in you I'm being selfless for you and
- 00:19:05what happens is that the player knows
- 00:19:07this they recognize this you cannot
- 00:19:09dismiss a player's feeling because when
- 00:19:11they know that the game is executed well
- 00:19:13they feel that they're being taken care
- 00:19:15of that they're cared for that they are
- 00:19:17that there's this inspiration or aess of
- 00:19:20like oh the developer really did a great
- 00:19:22job because they put a lot of effort
- 00:19:24into this do not mistake this for
- 00:19:26Quality right because there are games
- 00:19:27that have high quality looks but then
- 00:19:29there's games that purposely use low
- 00:19:30quality art and that's part of the charm
- 00:19:31that's part of the appeal what I just
- 00:19:33want to demonstrate to you is that you
- 00:19:35need to make sure that you see execution
- 00:19:39as how much you care about your players
- 00:19:41and so from developer to developer like
- 00:19:43if you're making a game and you're just
- 00:19:45trying to like shoehorn it and you just
- 00:19:47say oh like you know the player's gonna
- 00:19:49like this anyway no matter what that's
- 00:19:51the wrong mindset the more effort you
- 00:19:53put into something whether it has
- 00:19:54consistently high quality or
- 00:19:56consistently low quality you you just
- 00:19:58need to make sure that your player feels
- 00:20:00like they actually are going through an
- 00:20:01experience that you handcrafted for them
- 00:20:04so that they can have an enjoyable time
- 00:20:06all right and then we have
- 00:20:08unpredictability this is not to be
- 00:20:10mistaken with reversals or opposition um
- 00:20:13it could be that it could be different
- 00:20:14approaches but I think the key word here
- 00:20:16is recontextualization so for example if
- 00:20:18I told you hey what does the word
- 00:20:20interesting mean to you they're probably
- 00:20:22gonna say oh it's something appealing
- 00:20:23right and true right but if we unbundle
- 00:20:25it it's actually what I'm defining here
- 00:20:27as the probability of engag and I'm
- 00:20:29showing you examples and you're watching
- 00:20:30this presentation Etc the idea is that
- 00:20:33you can take a concept and just kind of
- 00:20:35like view it in a different approach or
- 00:20:38use a different approach and that's what
- 00:20:39makes something unpredictable you're
- 00:20:41trailing off of the Assumption of
- 00:20:42something and if you are able to manage
- 00:20:44all of these correctly if you're able to
- 00:20:46work on them well you will have so
- 00:20:48Little Resistance that every technique
- 00:20:51that you use with compulsion will just
- 00:20:53naturally Skyrocket so finally we got to
- 00:20:55the point of the video that we needed to
- 00:20:57get to which is the pill pillars of
- 00:20:59compulsion pillar number one polarity
- 00:21:02and this is not to be mistaken with
- 00:21:05opposition you see it's interesting
- 00:21:07because opposition is just what are the
- 00:21:09things that they have in common and what
- 00:21:11is the distance between the two concepts
- 00:21:14that they have right so for example I
- 00:21:15brought up a knight and a robot and
- 00:21:17believe it or not they have so many
- 00:21:18things in common even though they kind
- 00:21:20of look like you know very odd Concepts
- 00:21:23to compare them to you see both of them
- 00:21:25have armor types right one is uh one has
- 00:21:28armor the other one is made out of metal
- 00:21:30they both share timelines right well one
- 00:21:32it comes from the past one comes from
- 00:21:33the future they both have weapons one is
- 00:21:36a physical melee detachable weapon while
- 00:21:38the other one's body is literally a gun
- 00:21:41and so if you notice these two things
- 00:21:43yeah they might be different and such
- 00:21:45but they're all tied in with the same
- 00:21:47category they have a spectrum they have
- 00:21:49something that they have in common we're
- 00:21:51just trying to maximize the distance
- 00:21:52between them that's what opposition is
- 00:21:55the greater the distance is the more
- 00:21:57interesting it can be but what I really
- 00:21:58want to mention is polarity and that is
- 00:22:01going to be the sheer differences that
- 00:22:03they have meaning if we know that you
- 00:22:06know they're shared that they're sharing
- 00:22:07a spectrum of categories that we can
- 00:22:09compare them to we have to ask what is
- 00:22:12the reason why we're even putting them
- 00:22:14in a comparison in the first place right
- 00:22:16and so the example that I'm going to
- 00:22:18give you is hey we need to tie these
- 00:22:19Concepts together with something right
- 00:22:21so imagine right let's say theoretically
- 00:22:23I'm making a video game and there is a
- 00:22:25kingdom and whoever rules this Kingdom
- 00:22:27owns the world
- 00:22:29that means that there's going to be
- 00:22:31factions that have to fight and take
- 00:22:33over said Kingdom okay well what are the
- 00:22:35possible factions that can be that can
- 00:22:37exist in this context this is where
- 00:22:39polarity comes in because you can say oh
- 00:22:41what about Knights and um guards right
- 00:22:44okay that works but what if instead of
- 00:22:47guards we have robots oh well that's
- 00:22:49like a very different concept right so
- 00:22:50what if it's oh Knights versus robots
- 00:22:53versus Wizards versus Godzilla you know
- 00:22:56like if we start approaching this as
- 00:22:58like not random but you know like these
- 00:23:00are very different things that they
- 00:23:01shouldn't be tied to together but
- 00:23:03they're all tied because of the concept
- 00:23:04of like oh they're trying to take over
- 00:23:05the kingdom again factions this is what
- 00:23:08causes polarity so view it as what is
- 00:23:12the main concept that you have and then
- 00:23:14what are the quote unquote random
- 00:23:16objects that you can put that kind of
- 00:23:17makes it like very different right what
- 00:23:19are the differences that they have and
- 00:23:21then we have uncommon ality when I say
- 00:23:24Knight you probably think about a knight
- 00:23:26in shining armor a horse a giant Javelin
- 00:23:29and everything you probably don't assume
- 00:23:31a little munchkin that has a sword
- 00:23:33that's twice its body right like that's
- 00:23:35not that's not common right the idea of
- 00:23:37uncommon ality is that it's not that
- 00:23:39you're picking something rare it's just
- 00:23:40you are taking an aspect of something
- 00:23:42that just doesn't get too much uh
- 00:23:44attention or it doesn't get you know
- 00:23:46much uh highlights right so once again
- 00:23:49if I say Knight you probably think about
- 00:23:50a knight serving a king you probably
- 00:23:53don't think about a knight that is
- 00:23:54serving a thief it's kind of uncommon
- 00:23:56right but that exists Knights serve
- 00:23:58things now it's just what are they
- 00:24:00serving right um and then we also have
- 00:24:02exaggeration which is basically hey what
- 00:24:04element can we do that just increases
- 00:24:06the weight of attention you can do this
- 00:24:08with lighting with sizes you can do this
- 00:24:11by making other things smaller or less
- 00:24:13transparent or just you know not there
- 00:24:15the idea of exaggeration is just saying
- 00:24:17hey we're just going to make this like
- 00:24:18way more apparent way more in your face
- 00:24:19okay so let's go for a very quick
- 00:24:22example right what can we do to make
- 00:24:24something more interesting if we were
- 00:24:25able to I don't know combine
- 00:24:27exaggeration and something that's
- 00:24:28uncommon right so here's a quick example
- 00:24:30right I have a character that I made and
- 00:24:32she's basically an underworld Queen and
- 00:24:34this is how she looks like right so one
- 00:24:36you might say immediately like hey the
- 00:24:38thing that pops out the most is the
- 00:24:39color red because it just contrasts with
- 00:24:40everything that's part of the
- 00:24:42exaggeration process sure but let's kind
- 00:24:44of like look into this little deeper
- 00:24:46right what is something uncommon about
- 00:24:48this character design and I would argue
- 00:24:51it's shoulder straps there are
- 00:24:53characters that have shoulder straps
- 00:24:54there's not really you know there's a
- 00:24:55bunch of them maybe there's some that
- 00:24:56are iconic that I simply cannot name at
- 00:24:58the moment but a lot of characters have
- 00:25:00shoulder straps and it's typically
- 00:25:01something that they wear around like
- 00:25:02down here and their arms and it's kind
- 00:25:04of tight on them and such and so that's
- 00:25:06an aspect that I believe is uncommon
- 00:25:08it's not really talked about it's not
- 00:25:09really mentioned too much so what can we
- 00:25:12do to make this more interesting and so
- 00:25:14this is where we're able to combine the
- 00:25:16quote unquote uncommonness with an
- 00:25:18exaggeration in this case I'm going to
- 00:25:20exaggerate the size and before you know
- 00:25:22it we have this weird design where the
- 00:25:24stroller strap is basically like super
- 00:25:26huge right in addition to that I made it
- 00:25:29so that we have the crown or like we
- 00:25:31have a crown like shape in this shoulder
- 00:25:33strap area so that we emulate the fact
- 00:25:35that you know she's like this underworld
- 00:25:37Queen notice crowns are typically worn
- 00:25:39on the top of the head not necessarily
- 00:25:41around the actual body and because of us
- 00:25:44combining all of these ideas together
- 00:25:46and then just redesigning for it we have
- 00:25:48something a character that has a very
- 00:25:50interesting design okay so now we have
- 00:25:52the pillar of polarity which is again
- 00:25:54the opposition and polarity of things
- 00:25:56how we can play around with uncommon
- 00:25:57ality and how we can exaggerate things
- 00:26:00to again appeal and grab more attention
- 00:26:03the next one is going to be the pillar
- 00:26:04of enjoyability and look there's no real
- 00:26:08way to get around this but attraction is
- 00:26:10real you are naturally drawn to things
- 00:26:13that you find attractive and know
- 00:26:14there's multiple types of Attraction
- 00:26:16right like physical intellectual social
- 00:26:18platonic Etc but the idea is that
- 00:26:20characters play a huge role in just like
- 00:26:23what we tend to look into it could be
- 00:26:25character traits it could be physical
- 00:26:26traits it could be all these things
- 00:26:27right but the idea is that if you have a
- 00:26:29game that has large narrative Focus or a
- 00:26:31lot of characters in general if you make
- 00:26:33characters more attractive you're just
- 00:26:35going to have more players drawn to that
- 00:26:38I'm not going to hear imp police you to
- 00:26:39tell you you know to do it Tastefully or
- 00:26:40not but be very careful on how you do
- 00:26:43this because there's a bajillion ways on
- 00:26:45how to do this because at the end they
- 00:26:46attraction is also subjective so be
- 00:26:48aware of how you design it now here's
- 00:26:50the next
- 00:26:51Point what is this if you said corn dog
- 00:26:55you're right simplification is the idea
- 00:26:58where you grab the concept almost
- 00:27:00immediately or you just understand what
- 00:27:02it is without really like being super
- 00:27:03confused the reason why this is
- 00:27:05important is because I'm basically
- 00:27:06inviting you to understand a concept and
- 00:27:09if you can do this with as Little
- 00:27:11Resistance as possible you just get it
- 00:27:13you know what to do with it and now if
- 00:27:15I'm able to consistently show you simple
- 00:27:17things and you're able to grasp it
- 00:27:19quicker you'll have the ability to just
- 00:27:20know what you're looking at the ability
- 00:27:23to be uh legible the ability to be
- 00:27:26understandable the ability to just grasp
- 00:27:28things quickly is more appealing than
- 00:27:30being confused because that kind of
- 00:27:32pushes you to be like turned off about
- 00:27:33the idea of hey this is really complex
- 00:27:35and confus I I don't want to like deal
- 00:27:36with this you know where if something is
- 00:27:38more simple you'll say oh I'll I'll look
- 00:27:41more into this because there's a path of
- 00:27:43least resistance that you will have when
- 00:27:45engaging in that and then as a game
- 00:27:47developer we all play this game and we
- 00:27:49should all absolutely continue doing
- 00:27:50this it's the game of combination what
- 00:27:54this basically means is hey what type of
- 00:27:55combos can you add between two genres
- 00:27:57two two mechanics two characters that is
- 00:28:00like interesting and compelling right
- 00:28:02and this is what we famously know as the
- 00:28:04hey what if I did this what if I did
- 00:28:05that right and so combination is really
- 00:28:07cool because if you have a really strong
- 00:28:09combination your rocket of compulsion
- 00:28:12will just like Skyrocket it'll you'll
- 00:28:14have so much fuel that it's going to
- 00:28:16like bu basically carry itself right so
- 00:28:18for example let's say Hey what if I made
- 00:28:20a game where you could only Dodge and by
- 00:28:22the way dodging is how you beat the game
- 00:28:24that that would be pretty insane right I
- 00:28:25mean just saying right but let's say we
- 00:28:27also had a game where where you had to
- 00:28:29collect treasure to save your company
- 00:28:32that would be that would be pretty cool
- 00:28:33right but what if it was a horror game
- 00:28:35boom now we have lethal company you see
- 00:28:37the idea is we're just playing around
- 00:28:39with the ideas until we get a really
- 00:28:40interesting topic that makes us say huh
- 00:28:42maybe I would play in this maybe I would
- 00:28:44kind of like figure it out Oh I thought
- 00:28:46that was a combination I haven't seen
- 00:28:47before again it's just something that we
- 00:28:49do that has the ability to like make
- 00:28:50things more compulsive for our players
- 00:28:52to invest into and so that's the pillar
- 00:28:54of enjoyment attraction things that we
- 00:28:56like Simplicity things that we
- 00:28:57understand and combinations things that
- 00:28:59we're able to enjoy and so the whole
- 00:29:01point of enjoyment is we're just trying
- 00:29:02to make positive feelings things that
- 00:29:04are simple things that are relatable
- 00:29:05things that are just again of enjoyment
- 00:29:07things that are pleasing and finally the
- 00:29:09last pillar is the Fulfillment of
- 00:29:12fantasy this is where video games strive
- 00:29:15this is where you as a game developer
- 00:29:17have the ability to actually do
- 00:29:18something where players aren't able to
- 00:29:20do every day and that is emulating
- 00:29:23experiences you see this is this is like
- 00:29:26super crucial because if you are a
- 00:29:29person that can build an experience that
- 00:29:31people typically can't go for now you
- 00:29:33have something actually valuable and so
- 00:29:35what's interesting is if you look at a
- 00:29:36game like Splinter Cell right you
- 00:29:38basically become a secret agent you're
- 00:29:40on spy mission you're doing stealths
- 00:29:42Heist you're doing unusual executions
- 00:29:45can you do that on a day-to-day basis
- 00:29:47technically you could if you were like a
- 00:29:49spy and if you did that's crazy but the
- 00:29:51the average person would not be engaging
- 00:29:54on these activities on a day-to-day
- 00:29:56basis Spider-Man bro you get to play at
- 00:29:59you get to play around New York like
- 00:30:01that's but okay maybe you live in New
- 00:30:02York whatever but the idea is hey if you
- 00:30:04are Spider-Man you're going on you're
- 00:30:06move you're swinging around the town
- 00:30:07you're you're fast you're flying you're
- 00:30:09doing powerful combat you're emulating
- 00:30:11the experience of being a superhero and
- 00:30:13Guitar Hero is like hey wait a minute um
- 00:30:15I'm a world class rockstar I play music
- 00:30:17like a pro I'm gaining reputation I'm
- 00:30:19being famous maybe you are a world class
- 00:30:21Rockstar that's amazing but again
- 00:30:23typically or the average person would
- 00:30:25not necessarily engage in these
- 00:30:26experiences simply because maybe they
- 00:30:28physically can't or there's just no
- 00:30:29means for them to get around it so it's
- 00:30:31really important to make sure that if
- 00:30:32you are a game developer you have the
- 00:30:34ultimate leverage of creating these
- 00:30:36experiences the more appealing the
- 00:30:38experience is or the more rare or the
- 00:30:40more hey is this something that I can
- 00:30:41even do in the real world the more you
- 00:30:43can fulfill that the better or the more
- 00:30:46compelling something becomes to the
- 00:30:47player then we have standardization
- 00:30:50recognization Association these are
- 00:30:51things of like maybe you made something
- 00:30:54that is so on its own that it became its
- 00:30:56own genre it became its own status it
- 00:30:59has like the ability to say hey like I'm
- 00:31:00going to get compared to this often
- 00:31:02that's not necessarily a bad thing
- 00:31:03because let's say you're making a deck
- 00:31:05likee builder and you basically say oh
- 00:31:07yeah my game is like slay the Spire well
- 00:31:09for slay the Spire you now know that
- 00:31:11this game is like the goat it's like the
- 00:31:13plateau of what deck builders could be
- 00:31:16and that's really good because now
- 00:31:17players can associate with that so there
- 00:31:18are pros and cons to this but the idea
- 00:31:20is hey if the player can subconsciously
- 00:31:23familiarize themselves with the idea
- 00:31:25that oh I know what this is I know what
- 00:31:26that looks like then you kind of have
- 00:31:28that little bonus of like oh this is
- 00:31:29something that I can see what it's for
- 00:31:32therefore I can kind of understand not
- 00:31:34only the familiarity of like I know what
- 00:31:36this is about but more of oh if it's
- 00:31:38like slay the spire and I like slay the
- 00:31:39Spire then I can feel fulfilled by
- 00:31:41playing this game because I I want more
- 00:31:42slay of the Spire right uh think about
- 00:31:44Call of Duty one two three four five
- 00:31:46they're all kind of the same
- 00:31:47mechanically they barely switch they add
- 00:31:49a lot of game different options uh you
- 00:31:51know there's different narratives and
- 00:31:52such but over time they're they know
- 00:31:55what you can expect out of it but at the
- 00:31:57same time it's like well I like the
- 00:31:58first ones therefore I'm going to like
- 00:31:59the second one I'll like the third one
- 00:32:01Etc and lastly and I love this example
- 00:32:04here but Bonaire is a really fun game
- 00:32:07because you don't boot up the game
- 00:32:09expecting that your bank account is
- 00:32:10going to make a lot of money but you
- 00:32:13kind of feel like you do and so attempt
- 00:32:16at attainment is basically saying if the
- 00:32:18game is giving you a goal that you're
- 00:32:20able to achieve by playing the game so
- 00:32:22like I said bionaire doesn't actually
- 00:32:23make you a billionaire but it asks the
- 00:32:25question can you be a billionaire can
- 00:32:27you make a lot money can you make a
- 00:32:28trillion dollars can you can you go
- 00:32:30through this run can you play
- 00:32:31competitively can you play this game to
- 00:32:33the point where you have this like super
- 00:32:34high combo where you're making like a
- 00:32:35bunch of money right and again I'm not
- 00:32:37physically making dollars in my pick
- 00:32:39account by playing this game but by
- 00:32:40playing the game I feel like I am so
- 00:32:42it's like oh I'm making a lot of money
- 00:32:44oh I want to make more money I want to
- 00:32:45do this right and so think about dating
- 00:32:47Sims right dating Sims are basically
- 00:32:49saying hey like we are dating characters
- 00:32:51so that we feel attraction and love and
- 00:32:53all these things and so the idea is that
- 00:32:55the game is inviting you to say hey this
- 00:32:57is a goal that you can potentially
- 00:32:58achieve if you play the game and we're
- 00:33:00going to feed you a lot of gameplay
- 00:33:02Loops to do that and so if you're able
- 00:33:05to set that goal and then let the player
- 00:33:07attempt to attain that or like have that
- 00:33:10Pursuit they will feel the Fulfillment
- 00:33:12of like oh you know what I like this
- 00:33:13this is peing I want to feel like that I
- 00:33:14want to attain this money I want to
- 00:33:16attain this love I want to attain all
- 00:33:17these things that's what the attempt of
- 00:33:18attainment is trying to imbu and finally
- 00:33:22that's it that's our uh last pillar
- 00:33:24which is fulfillment which is hey how do
- 00:33:26we emulate experiences how do we
- 00:33:27associate with something so that we kind
- 00:33:29of recognize what it is and what can we
- 00:33:31do to feel like we are currently
- 00:33:33attaining or pursuing a goal that is
- 00:33:35important to us and so of every single
- 00:33:37method that we just talked about which
- 00:33:40one is the most
- 00:33:42broken and the thing is I kind of
- 00:33:43tricked you because it's the one I've
- 00:33:45been using this entire time see at the
- 00:33:47very beginning of the video I asked you
- 00:33:49hey guys is my game interesting and if
- 00:33:51you are here that means you were curious
- 00:33:54enough to find the payoff to that
- 00:33:56question curi
- 00:33:58is the ability to hook invest or lur the
- 00:34:01player the audience the the consumer on
- 00:34:04a question so that they can find the
- 00:34:06solution and the thing is that if
- 00:34:08they're on the pursuit of finding the
- 00:34:10solution they're looking for a form of
- 00:34:12relief the longer you hold them in that
- 00:34:15Pursuit the more naturally curious
- 00:34:17they're going to be or more importantly
- 00:34:18the more time they start investing in
- 00:34:19that and by the way it's called question
- 00:34:22because to resolve the question you need
- 00:34:23to go on a quest so this is important
- 00:34:26because in this video I'm teaching knew
- 00:34:28oh how to you know be more interesting
- 00:34:29in everything and so if you felt like
- 00:34:31you haven't been uh relieved of that yet
- 00:34:33then you're probably here or you know
- 00:34:35maybe you are in the quest of doing so
- 00:34:37and that's why you're at this point in
- 00:34:38the video so for example in this other
- 00:34:39video that I made hey make any game
- 00:34:40mechanic goated if you're asking
- 00:34:42yourself how do I make it go to gamean
- 00:34:45like how do I actually do that well let
- 00:34:47me click on the video to see Boom the
- 00:34:49Curiosity fed into you the Curiosity
- 00:34:51actually just made you engage with the
- 00:34:53actual video again for the conexs of
- 00:34:54video games it's you downloading it's
- 00:34:56you wishlisting it's you doing these
- 00:34:57things to actually interact and engage
- 00:34:59with the game as a whole so last tidbits
- 00:35:02just a little like last minute thing
- 00:35:03right um You can always design for a
- 00:35:05general audience right there's going to
- 00:35:06be more risks and uh more rewards for
- 00:35:09doing this right but the idea is that
- 00:35:11you are able to scale more based again
- 00:35:14on the concept or the genre or the
- 00:35:16actual attack of how you're going to re
- 00:35:18the game so for example I love me Man
- 00:35:20Star Force I think it's one of the
- 00:35:21greatest games out there whatever but
- 00:35:23it's limited to Mega Man fans card
- 00:35:25Battlers people that play games on the s
- 00:35:28um and you know as much as I love
- 00:35:30destroying viruses and aliens and
- 00:35:31everything how it's executed is not
- 00:35:34going to be at a massive scale in
- 00:35:36comparison to Wukong where Wukong is hey
- 00:35:38you can fight legendary mythical Chinese
- 00:35:40uh monsters that can just like
- 00:35:42absolutely destroy you it looks gorgeous
- 00:35:44um it has like an open combat system
- 00:35:46where a lot of players from many genres
- 00:35:47can fulfill and feel so you know you
- 00:35:49might be a fighting game fan you might
- 00:35:51be a beat him up fan a hackin slash fan
- 00:35:53a shooter fan and it kind of appeals to
- 00:35:55those players as well so you know just
- 00:35:57be aware that how you design your game
- 00:35:59ultimately can make a larger or smaller
- 00:36:03audience right and then can you
- 00:36:05theoretically minmax all these stats
- 00:36:07right and this is like a weird chart
- 00:36:09it's like maybe you can right like maybe
- 00:36:11there are some things that again appeal
- 00:36:13more than the others but again don't
- 00:36:15worry about this chart too much the idea
- 00:36:16is like there are just things you can do
- 00:36:18to continue optimizing and again you
- 00:36:20have to view it as a multiplier as an
- 00:36:22addition as in can I continuously do
- 00:36:24this to make my game more interesting
- 00:36:26and yeah you can but again is there a
- 00:36:27minmax way to do this that comes down to
- 00:36:29how you execute so are there any other
- 00:36:32methods there probably are but for the
- 00:36:35context of game development the ones
- 00:36:36that I just covered are basically the
- 00:36:37most important ones which again is this
- 00:36:39the pillars and again curiosity which is
- 00:36:42the ability to potentially pay off
- 00:36:44something resolve their issue make them
- 00:36:45invest make them spend a lot of time on
- 00:36:47the area and as a result you have
- 00:36:49something that allows them to be
- 00:36:50compulsive when they want to interact
- 00:36:52and engage with your
- 00:36:55game and finally we're at the blueprint
- 00:36:57this is super simple and I'll keep it as
- 00:37:00brief as possible because once you
- 00:37:01fundamentally understand what we've been
- 00:37:03talking about between interest
- 00:37:04compulsion and relevance you can follow
- 00:37:06this five-step plan to take your game
- 00:37:08idea make it very interesting and move
- 00:37:11on step number one is just make an idea
- 00:37:14right all you have to do is grab a
- 00:37:15concept make one and say hey I want to
- 00:37:17make a game out of this okay step two
- 00:37:19make it relevant to your target audience
- 00:37:21you do this by playing with the desire
- 00:37:23necessity and slor influence of what you
- 00:37:25can do to make it relevant towards the
- 00:37:27audience a step three is a bit optional
- 00:37:29but you get more leverage in the long
- 00:37:30run and what that is is you have to
- 00:37:32recontextualize your new combination in
- 00:37:35order to make it more novel The more
- 00:37:37novel it is the higher leverage you have
- 00:37:39because if something is really novel and
- 00:37:40then you can maximize uh The Next Step
- 00:37:43here then you just get more bang for
- 00:37:44your book which Step number four add the
- 00:37:47compulsion techniques that we discussed
- 00:37:49this is basically playing with the
- 00:37:50polarity the enjoyment the Fulfillment
- 00:37:52and slor adding curiosity to your idea
- 00:37:55so that you're more going to get more
- 00:37:56points so that it becomes more
- 00:37:58interesting and then finally you're
- 00:38:00going to just reiterate over and over
- 00:38:02until you're ready to Showcase it that's
- 00:38:04the blueprint super simple super easy
- 00:38:07but it requires you to understand you
- 00:38:09know everything that we just discussed
- 00:38:10in this video and you know because it's
- 00:38:13easier said and done what I did is I
- 00:38:15added a free downloadable worksheet that
- 00:38:17you can download at the link of the
- 00:38:18description of this video and it kind of
- 00:38:20just has these instructions that can
- 00:38:22help you organize and well better
- 00:38:23structure how to go about these steps so
- 00:38:25you can take a current idea or an that
- 00:38:27you want to make and just allows you to
- 00:38:29say okay how can I make this more
- 00:38:31interesting let's go ahead and follow
- 00:38:32the worksheet right so if you found this
- 00:38:34useful I also have other content on this
- 00:38:37channel that talks about particular
- 00:38:38aspects of game development that you are
- 00:38:40probably looking for help for and at the
- 00:38:42end of the day the only thing I'm going
- 00:38:43to ask you to do is to go make an
- 00:38:45interesting game because I am counting
- 00:38:46on you have a wonderful day
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