Brawlhalla's new update is kinda crazy

00:25:49
https://www.youtube.com/watch?v=WvwCdhbwQ8o

Ringkasan

TLDRLa patch di bilanciamento di Brawlhalla nel 2025 ha portato numerosi cambiamenti significativi. Diverse armi hanno ricevuto nerf, tra cui ascia e cannone, mentre la spada ha ricevuto buff, rendendola più potente. I personaggi Imugi e Woong hanno subito nerf, mentre altri come Aoth e Sir Roland hanno ottenuto buff. Questo aggiornamento mira a migliorare l'equilibrio nel gioco, specialmente nelle partite di 2v2, creando nuove opportunità strategiche. I cambiamenti sono ancora freschi, promuovendo l'emergere di nuove tecniche e combinazioni nel gameplay.

Takeaways

  • ⚔️ La patch ha nerfato ascia, cannone, guanti e altro!
  • 🔄 La spada ha ricevuto un importante buff!
  • 🎮 I cambiamenti mirano a bilanciare i combattimenti in 2v2.
  • 🎉 Jiro è un chiaro vincitore in questa patch!
  • 🔍 Nuove tecniche e strategie potrebbero emergere.
  • ❗️ Nerf significativi per guanti e falce.
  • 🛡️ Imugi e Woong hanno subito nerf.
  • 🏆 Aoth, Core, Reno e Sir Roland hanno ricevuto buff.
  • 📉 I nerf mirano a rendere il gameplay più equilibrato.
  • 🌀 Modifiche al cooldown delle orb influiscono sul gioco neutro.

Garis waktu

  • 00:00:00 - 00:05:00

    La prima patch di bilanciamento del 2025 ha introdotto cambiamenti significativi, con buff per le spade e nerf per diverse armi e leggende. I giocatori di Jiro sembrano trarre particolarmente vantaggio da queste modifiche, mentre molti dei personaggi principali potrebbero aver subito nerf.

  • 00:05:00 - 00:10:00

    Le armi che hanno subito nerf includono asce, stivali da battaglia, cannone, guanti, lancia, orb e falce. Anche se alcuni nerf sono minori, ci sono cambiamenti significativi nella libertà di movimento dopo aver colpito con attacchi specifici, specialmente nel contesto del 2v2.

  • 00:10:00 - 00:15:00

    Discussione sui nerf specifici degli axe e degli stivali da battaglia, sottolineando che le modifiche non dovrebbero alterare molto il gameplay individuale, ma potrebbero influenzare dinamiche in 2v2 rendendo più difficile il follow-up, favorendo così contrattacchi da parte dei compagni.

  • 00:15:00 - 00:20:00

    Proseguendo con la disamina, i nerf ai cannone, che colpiscono principalmente il tempo di recupero, rendono più difficile attaccare ripetutamente in situazioni di 2v2. I nerf ai guanti aumentano il tempo di recupero su colpi efficaci, riducendo le combo garantite.

  • 00:20:00 - 00:25:49

    Le modifiche alla scythe introducono lag aggiuntivo per attacchi chiave, rendendo più difficili i seguenti attacchi da parte di chi usa questo strumento. Tuttavia, è stato notato che la spada ha subito significativi buff, rendendo Jiro un personaggio più forte nel contesto competitivo.

Tampilkan lebih banyak

Peta Pikiran

Video Tanya Jawab

  • Quali armi hanno ricevuto nerf nella patch?

    Ascia, stivali da battaglia, cannone, guanti, lancia, orb e falce hanno ricevuto nerf.

  • Quali leggende hanno subito nerf?

    Imugi e Woong hanno subito nerf.

  • Quali personaggi hanno ricevuto buff?

    Aoth, Core, Reno e Sir Roland hanno ricevuto buff.

  • La spada ha subito cambiamenti nella patch?

    Sì, la spada ha ricevuto buff significativi.

  • Quali sono i principali obiettivi dei nerf?

    Ridurre la facilità di combo in 2v2 e migliorare l'equilibrio generale.

  • Ci sono nuove tecniche da scoprire dopo la patch?

    Sì, potrebbero emergere nuove tecniche e strategie ora che i cambiamenti sono freschi.

  • Quali nerf hanno avuto il maggiore impatto?

    Falce e guanti hanno ricevuto i nerf più significativi.

  • Come influiscono i nerf sul gameplay nelle modalità 1v1 e 2v2?

    I nerf sono progettati per essere più influenti nella modalità 2v2, ma potrebbero avere un impatto anche nel 1v1.

  • Jiro è stato influenzato dalla patch?

    Sì, i giocatori di Jiro beneficiano notevolmente dei buff.

  • Cosa è successo ai cambiamenti nel cooldown della orb?

    Il cooldown della orb è stato aumentato, influenzando il suo gioco neutro.

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Teks
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Gulir Otomatis:
  • 00:00:00
    bala's first balance patch of 2025 just
  • 00:00:03
    dropped and some of these changes are
  • 00:00:05
    pretty crazy all I'm saying is Jiro
  • 00:00:07
    players are eating real good but we'll
  • 00:00:10
    get into all of that in just a bit today
  • 00:00:13
    we're going to quickly talk about what
  • 00:00:14
    got buffed and what got nerfed and odds
  • 00:00:16
    are your main probably got nerfed then
  • 00:00:19
    we're going to test it out in game
  • 00:00:20
    firsthand and then finally we're going
  • 00:00:22
    to see if we can find any new Niche
  • 00:00:25
    techniques that nobody has talked about
  • 00:00:27
    yet this is day one of the patch so
  • 00:00:29
    there's bound to be new strategies so
  • 00:00:31
    let's Dive In speedrun Style on this
  • 00:00:33
    balance and then I'll go over each of
  • 00:00:35
    them in a match for the weapons axe
  • 00:00:37
    battle boots Cannon gauntlets Lance orb
  • 00:00:40
    and Scythe all got Nerfs of varying
  • 00:00:42
    degree and sword got a big buff and for
  • 00:00:45
    the Legends imugi and woong got nerfed
  • 00:00:49
    while aoth core Reno and Sir Roland got
  • 00:00:52
    buffed and again some of these Nerfs are
  • 00:00:54
    bigger than others some of these Buffs
  • 00:00:56
    are bigger than others so let's just
  • 00:00:58
    jump in all right starting off with the
  • 00:01:01
    axe I thought I thought maybe I thought
  • 00:01:03
    maybe uh it's a very small Nerf it's
  • 00:01:06
    primarily aimed at 2v2
  • 00:01:08
    at I don't even want to talk I actually
  • 00:01:11
    don't even want to talk anymore it's
  • 00:01:12
    primarily aimed at 2v2 and now I have to
  • 00:01:14
    make a huge comeback here I don't know
  • 00:01:16
    what is wrong with me it is a Nerf to
  • 00:01:18
    the axe n's momentum on hit which again
  • 00:01:21
    in 1 V one that's not really going to
  • 00:01:23
    affect much it's very very small
  • 00:01:24
    basically you have less backward Freedom
  • 00:01:27
    after you hit the nare so I'm going to
  • 00:01:28
    try to show that off if there in the
  • 00:01:30
    right spot here actually a sight a would
  • 00:01:31
    be the best way to do
  • 00:01:33
    that yeah so I can move backward less
  • 00:01:36
    that's pretty much the change in full
  • 00:01:39
    here and the point seems to be that
  • 00:01:40
    following up off your teammate was way
  • 00:01:42
    too easy and then you could also just
  • 00:01:44
    leap around that was not what I meant to
  • 00:01:45
    do but you know what it end up working
  • 00:01:46
    out and uh again in 1 V one I don't
  • 00:01:49
    think this is going to matter once cuz
  • 00:01:50
    once you land the nare it's not like
  • 00:01:52
    you're going to want to be moving
  • 00:01:53
    backward all the time very minor Nerf
  • 00:01:54
    although I actually don't know how minor
  • 00:01:56
    it's going to be in 2v2 maybe it affects
  • 00:01:57
    a lot who knows but
  • 00:02:00
    that's pretty much it battle boots
  • 00:02:02
    continuing the trend of small Nerfs got
  • 00:02:04
    a very small Nerf to the ground pound it
  • 00:02:05
    seems like it has a slightly smaller hit
  • 00:02:07
    boox and then the her box which is where
  • 00:02:09
    You're vulnerable is slightly higher
  • 00:02:11
    which means that you can contest it with
  • 00:02:12
    recoveries a little bit easier and then
  • 00:02:14
    it has less priority what am I
  • 00:02:18
    doing actually that was the Nerf again
  • 00:02:20
    that's a pretty small Nerf so I wouldn't
  • 00:02:21
    Panic if you're a boots player it's a
  • 00:02:24
    similar to the ax one where I don't
  • 00:02:25
    think it'll affect too much at the very
  • 00:02:27
    least in 1 V one actually I should be
  • 00:02:29
    playing boots this whole game I don't
  • 00:02:30
    know what I'm doing there are definitely
  • 00:02:31
    situations where maybe you were able to
  • 00:02:33
    get away with an edgu guard before that
  • 00:02:35
    you aren't now but for the most part
  • 00:02:36
    this isn't going to change the flow of
  • 00:02:38
    the weapon which is the most important
  • 00:02:39
    part of it we'll see if I can create a
  • 00:02:41
    scenario where my ground pound loses I
  • 00:02:43
    mean against bow recovery it was kind of
  • 00:02:44
    going to lose all the time and okay that
  • 00:02:47
    bounce was kind of crazy actually I
  • 00:02:48
    really want to get the final KO with Bo
  • 00:02:50
    groundpound I don't know if it's going
  • 00:02:51
    to happen though
  • 00:02:54
    uhoh oh my God I squeezed
  • 00:02:58
    by m
  • 00:03:00
    H okay we're getting into the more
  • 00:03:03
    sizable Nerfs now and I'm glad I picked
  • 00:03:05
    up the Canon here first because this uh
  • 00:03:07
    this is the weapon this is the one we
  • 00:03:09
    already talked about Axe and those two
  • 00:03:11
    moves that I just used downlight and
  • 00:03:13
    down air are the ones that got nerfed
  • 00:03:14
    now the downlight Nerf much smaller in
  • 00:03:16
    comparison cuz it's mostly about
  • 00:03:18
    cooldown coold down both on Miss and on
  • 00:03:21
    hit and coold down is not the same as
  • 00:03:23
    lag cooldown is the time where you can
  • 00:03:24
    use the same move twice in a row there's
  • 00:03:27
    no Universe I punish that what am I
  • 00:03:29
    going for though cool down yeah same
  • 00:03:31
    move twice in a row as opposed to
  • 00:03:33
    recovery time which is the actual amount
  • 00:03:34
    of time that you're stuck after using an
  • 00:03:37
    attack so downlight you can use downl
  • 00:03:40
    twice in a row a lot slower now compared
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    to before and that's both on hit and on
  • 00:03:44
    miss the on Miss is only increased by
  • 00:03:46
    one frame so if you're not a cannon
  • 00:03:48
    player you probably don't notice the
  • 00:03:49
    difference but the on hit is a full
  • 00:03:51
    three frames and that is noticeable to
  • 00:03:53
    pretty much any player that's not going
  • 00:03:54
    to be true okay and the logic here is
  • 00:03:57
    the same as it was actually with the
  • 00:04:00
    ax changes which is that in 2v2 it was a
  • 00:04:02
    little bit too easy to just Mash
  • 00:04:04
    downlight over and over and over again
  • 00:04:06
    given that the frames are only three
  • 00:04:08
    different than before this really is not
  • 00:04:09
    going to interrupt any kind of crazy
  • 00:04:12
    Cannon string that hit Box by the way
  • 00:04:14
    that should not have connected there is
  • 00:04:16
    no universe that should have connected
  • 00:04:18
    basically this is not I don't think
  • 00:04:19
    going to affect much in 1 V ones cuz
  • 00:04:21
    it's not like you're going for Canon
  • 00:04:22
    downl on hit and then immediately going
  • 00:04:24
    for another Canon downl on hit that's
  • 00:04:26
    really sad actually I thought I was
  • 00:04:28
    going to die for that but in 2v2 there
  • 00:04:29
    may be situations where let's say your
  • 00:04:31
    teammate is attacking and then you're
  • 00:04:33
    attacking you're trying to interrupt
  • 00:04:34
    you're trying to interrupt again and so
  • 00:04:35
    you're just mashing something with a
  • 00:04:36
    huge hit boox that sets up into a KO or
  • 00:04:39
    a team combo really quickly I think
  • 00:04:40
    that's what this is aimed at I'm going
  • 00:04:43
    for opponents that I don't think are on
  • 00:04:44
    the screen but the effort is there you
  • 00:04:47
    know I'm talking about 2v2 I'm hitting
  • 00:04:48
    their invisible 2v2 teammate it's okay
  • 00:04:50
    give me
  • 00:04:52
    Cannon like really who am I going for
  • 00:04:54
    now this next change on Cannon one of
  • 00:04:56
    two is probably more significant for 1 V
  • 00:04:58
    one although not by that much honestly
  • 00:05:01
    it is an increase in recovery time on
  • 00:05:03
    down air by two frames two more frames
  • 00:05:06
    of recovery time which definitely is
  • 00:05:07
    noticeable however it's an increase only
  • 00:05:10
    on that version the one that connects
  • 00:05:13
    with the ground with the big explosion
  • 00:05:14
    cuz otherwise the air version which is
  • 00:05:16
    the one that you're going to be using
  • 00:05:17
    99% of the time it's exactly the same
  • 00:05:20
    actually I could have just held that I
  • 00:05:21
    was worried about the axe recovery
  • 00:05:22
    connecting with me but I don't think I
  • 00:05:24
    need to because I'm playing Cannon so
  • 00:05:26
    that thing has infinite
  • 00:05:28
    range okay now that I'm done with Cannon
  • 00:05:30
    let me look at my other monitor see what
  • 00:05:32
    the gauntlet changes are cuz that's up
  • 00:05:34
    next I was looking at the other screen
  • 00:05:37
    I'm okay
  • 00:05:41
    though okay we can admit I got a little
  • 00:05:44
    bit lucky there but it's good I was
  • 00:05:47
    checking to double check all the notes
  • 00:05:49
    because I thought maybe the gauntlet
  • 00:05:50
    Nerf was only on Miss like a lot of
  • 00:05:52
    these Nerfs are no it's on hit to this
  • 00:05:54
    is a pretty sizable Gauntlet Nerf so
  • 00:05:57
    basically n now has two more frames of
  • 00:05:59
    recovery time both on Miss and on hit
  • 00:06:01
    that means two more frames of lag you're
  • 00:06:03
    stuck for two more frames after using it
  • 00:06:06
    that sounds not like a lot two frames
  • 00:06:08
    it's what 1/30th of a second but it
  • 00:06:10
    means that while you still can nare into
  • 00:06:12
    GC enlight nare into GC side light is uh
  • 00:06:16
    no longer guaranteed it has a Dodge
  • 00:06:19
    window where previously you were kind of
  • 00:06:20
    able to get some scenarios where it
  • 00:06:21
    worked I'm going to see if I can get
  • 00:06:23
    yeah so that's going to still be true
  • 00:06:24
    that's going to still work but the Nar
  • 00:06:25
    into the GC sidelight which was a great
  • 00:06:27
    KO setup no longer it to do that true
  • 00:06:30
    it'll still work in a lot of the same
  • 00:06:32
    scenarios oh that is an interesting
  • 00:06:34
    situation to create for me okay also
  • 00:06:36
    it's meant to kind of counteract
  • 00:06:37
    edgeguards too probably should have just
  • 00:06:39
    ground pounded um
  • 00:06:42
    but what is happening today counteract
  • 00:06:45
    EDG guards is what I was saying where
  • 00:06:46
    there's going to be a bigger window
  • 00:06:48
    between n into ground pound strings and
  • 00:06:50
    uh that kind of loop where it's n ground
  • 00:06:52
    pound n ground pound or n s n s those
  • 00:06:54
    are those are nerfed by you know pretty
  • 00:06:55
    significant degree two frames is nothing
  • 00:06:58
    to scoff at but it is not the end of the
  • 00:07:02
    world for gauntlets for sure for the
  • 00:07:04
    sake of brevity here I'm not going to go
  • 00:07:05
    over every single legend that this
  • 00:07:06
    affects but there's definitely going to
  • 00:07:07
    be scenarios where narr into signature
  • 00:07:09
    changes for specific Legends are
  • 00:07:12
    impacted in a significant way to be
  • 00:07:14
    honest with you so this change is
  • 00:07:16
    nothing to nothing to scoff at it's not
  • 00:07:18
    the end of the world like I said but
  • 00:07:19
    it's not uh it's not nothing you know
  • 00:07:21
    it's probably one of the most
  • 00:07:22
    significant Nerfs of the patch in fact I
  • 00:07:24
    want to see if I can show off if this
  • 00:07:25
    player jumps around although they really
  • 00:07:26
    seem mostly like a grounded player that
  • 00:07:28
    uh that Nar to sidelight not going to
  • 00:07:29
    really work too well anymore unless they
  • 00:07:31
    have a Dodge maybe I just wait for them
  • 00:07:33
    to jump after they
  • 00:07:40
    whiff let's see if I catch maybe a jump
  • 00:07:43
    here of course of course they went off
  • 00:07:45
    stage I guess it I guess it ended up
  • 00:07:47
    okay but yep Nar to GC site was a pretty
  • 00:07:49
    consistent damage Builder as well as KO
  • 00:07:51
    tool KO option so not the not the best
  • 00:07:55
    day for Gauntlet players especially not
  • 00:07:56
    the best day for woong players like I
  • 00:07:57
    mentioned earlier he got a Nerf at as
  • 00:07:59
    well this is a dangerous scenario it's
  • 00:08:00
    like spear can just take me off the top
  • 00:08:02
    with that don't know if I want to be
  • 00:08:04
    doing that today this is honestly quite
  • 00:08:05
    a rare change from brala most of the
  • 00:08:07
    time they're nerfing uh recovery time on
  • 00:08:10
    hit only like I mentioned the past bunch
  • 00:08:12
    of things okay see it's going to affect
  • 00:08:14
    stuff like that too where you're not
  • 00:08:16
    able okay not able to do that as
  • 00:08:19
    consistently I keep getting distracted
  • 00:08:20
    this is my first video on my new pc by
  • 00:08:22
    the way I know everyone was making fun
  • 00:08:24
    of me for for it being so long since I
  • 00:08:26
    had a PC Who's laughing now probably
  • 00:08:28
    still you I'm
  • 00:08:30
    today I'm not performing very well Lance
  • 00:08:32
    is up next for the changes and it's
  • 00:08:34
    actually the exact same at least on
  • 00:08:36
    paper as the axe Nerf but I think this
  • 00:08:38
    one matters at least a good bit more and
  • 00:08:40
    it's that you have less backward
  • 00:08:42
    momentum when you land there and the
  • 00:08:43
    same same goal here they want to make it
  • 00:08:45
    so it's less oppressive during twos it's
  • 00:08:47
    really not that big of a change like I
  • 00:08:49
    can still move backward pretty far oh I
  • 00:08:52
    Tred to interrupt that I don't know why
  • 00:08:54
    I really I I don't have an answer for
  • 00:08:55
    you okay let me see let me see let me
  • 00:08:57
    see let me see let me see see like yeah
  • 00:08:59
    I can still move backward a pretty good
  • 00:09:01
    distance there it seems like the thought
  • 00:09:02
    process for a lot of these changes again
  • 00:09:04
    you could see I really I could still
  • 00:09:06
    move backward there I don't think it's
  • 00:09:07
    going to affect much uh is that they
  • 00:09:09
    want to give more opportunity for
  • 00:09:10
    teammates in 2v2 to Counterattack right
  • 00:09:13
    so if people are just Landing this
  • 00:09:14
    attack and then moving backwards it's
  • 00:09:16
    really hard for their teammates to do
  • 00:09:17
    anything about that uh and so that's
  • 00:09:19
    sort of the logic for both the axe and
  • 00:09:21
    the Lance here as well as countering
  • 00:09:22
    follow-ups it seems like but I was going
  • 00:09:24
    to say like it's probably bigger than
  • 00:09:25
    the ax in 1 V one because there may be
  • 00:09:27
    situations where you hit like a reverse
  • 00:09:29
    snare and then you want to keep your
  • 00:09:30
    momentum going and then go in the
  • 00:09:32
    opposite direction like something like
  • 00:09:34
    that maybe and then you want to continue
  • 00:09:36
    your momentum but I feel like that's a
  • 00:09:38
    really really rare scenario and I don't
  • 00:09:41
    think that's going to come up very much
  • 00:09:42
    at all this is why I think it's
  • 00:09:44
    important to to test things out and and
  • 00:09:45
    give them a give them a sniff yourself
  • 00:09:47
    because even though you see on paper oh
  • 00:09:49
    Rocket Lance nare was nerfed was it
  • 00:09:51
    though I don't really play to very much
  • 00:09:54
    at all so maybe I'm not the best source
  • 00:09:55
    but even just like having my hands on
  • 00:09:57
    this it doesn't it doesn't feel that
  • 00:09:58
    different compare this to the what was
  • 00:09:59
    it the site dare buff about two patches
  • 00:10:02
    ago that Lance got that was massive I
  • 00:10:04
    mean now that's actually like a weapon
  • 00:10:05
    changing a weapon altering buff like
  • 00:10:08
    this is this is small beans this is this
  • 00:10:09
    is nothing I was going to save
  • 00:10:11
    them okay we've reached the stage now
  • 00:10:14
    where most of these weapon Nerfs are
  • 00:10:15
    pretty significant starting off with the
  • 00:10:17
    orb and this is a s cooldown change so
  • 00:10:20
    now we know what cooldown is right it's
  • 00:10:21
    using the same move twice in a row this
  • 00:10:23
    is on Miss specifically so it's meant to
  • 00:10:25
    Target the neutral game where people are
  • 00:10:27
    just leaping around so all of orbs
  • 00:10:28
    combos with s unchanged but spaming s in
  • 00:10:32
    neutral I mean this is a lot slower you
  • 00:10:35
    can tell right especially if you're an
  • 00:10:36
    orb player I am not able to do that at
  • 00:10:38
    nearly the speed that I that it used to
  • 00:10:41
    be this is a pretty significant change
  • 00:10:42
    cuz orb s is an integral part of orb's
  • 00:10:45
    whole game plan so this changes things
  • 00:10:47
    around a little bit more it means you're
  • 00:10:48
    going to have to alternate attacks it
  • 00:10:49
    means you're going to have to maybe
  • 00:10:50
    dodge again in a scenario where you
  • 00:10:51
    would have wanted to oh my God that
  • 00:10:53
    connected orb so underrated still by the
  • 00:10:56
    way if you didn't if you're not locked
  • 00:10:58
    into this weapon here like that just won
  • 00:11:01
    did you see that that just won anyway
  • 00:11:03
    orb s and floating down with orb s
  • 00:11:05
    especially this alternating orb s orb
  • 00:11:07
    dare like that timing isn't going to
  • 00:11:09
    change just because of how long it takes
  • 00:11:10
    for dare uh to come out but the sers
  • 00:11:13
    especially off stage like this that gets
  • 00:11:15
    heavily affected not the biggest change
  • 00:11:17
    in the world but the direction is
  • 00:11:19
    interesting because it's targeting how
  • 00:11:21
    orb likes to play and specifically how
  • 00:11:24
    oppressive orb can be so I think it's a
  • 00:11:26
    pretty good change anyway I mentioned at
  • 00:11:27
    the start or at least in the Gauntlet
  • 00:11:29
    section that I think gauntlets may have
  • 00:11:30
    been the biggest Nerf changing my mind
  • 00:11:33
    while gauntlets did receive a Nerf to
  • 00:11:34
    both on Miss and on hit recovery time
  • 00:11:36
    which shouldn't be understated Scythe
  • 00:11:38
    received a Nerf to on Miss on two of its
  • 00:11:40
    key moves so both side air and down air
  • 00:11:43
    now have more lag on Miss two more
  • 00:11:45
    frames to be specific which is the same
  • 00:11:47
    amount as the gauntlets and those are
  • 00:11:48
    two of Scythe most spammable options and
  • 00:11:51
    so that is a uh that's a pretty big deal
  • 00:11:53
    if you're struggling to KO scythe and um
  • 00:11:56
    where am I going okay I went down on
  • 00:11:58
    purpose somehow the wall angle there
  • 00:12:00
    helped me out instead of saving them
  • 00:12:02
    we're not going to talk about it I could
  • 00:12:03
    have and definitely should have and
  • 00:12:05
    definitely did by all logic flub that
  • 00:12:07
    edge guard by just not pressing space
  • 00:12:09
    bar God the game is on my side in ways
  • 00:12:12
    that I have actually never seen before
  • 00:12:14
    anyway I'm saying that like people just
  • 00:12:16
    spamming down air and spaming side air
  • 00:12:18
    it's it's a lot harder now especially
  • 00:12:19
    these jump side airs these are a lot or
  • 00:12:21
    jump down airs rather I guess both um a
  • 00:12:23
    lot more punishable now so there's a
  • 00:12:25
    bigger window to Counterattack that and
  • 00:12:28
    I know those are two of the most
  • 00:12:29
    frustrating moves to fight against
  • 00:12:31
    especially if you're queuing into Scythe
  • 00:12:32
    players all the time which everyone is
  • 00:12:35
    it's the most popular weapon in the game
  • 00:12:38
    okay okay we're good if you take a look
  • 00:12:40
    at the patch notes they might be a
  • 00:12:41
    little bit confusing because when you
  • 00:12:43
    look at recovery times especially on
  • 00:12:44
    Miss on hit like all that kind of stuff
  • 00:12:46
    they have a lot of different numbers cuz
  • 00:12:48
    they have one called fixed recovery time
  • 00:12:50
    and variable recovery time and then and
  • 00:12:52
    then you see a numbers with a slash in
  • 00:12:54
    it and it's and it gets confusing and I
  • 00:12:55
    totally understand if it's like what am
  • 00:12:57
    I even looking at basically fix recovery
  • 00:12:59
    is the recovery time or the lag on every
  • 00:13:02
    Legend that's just Universal and then
  • 00:13:04
    variable is the recovery time that
  • 00:13:09
    changes I need to go back to school the
  • 00:13:11
    crazy part is how guaranteed that
  • 00:13:13
    edgegard just was like unironically um
  • 00:13:16
    anyway variable changes based on decks
  • 00:13:18
    dexterity so that is something that
  • 00:13:20
    dexterity does affect I know I know it's
  • 00:13:22
    a big thing where dexterity doesn't
  • 00:13:23
    really do all that much but it does
  • 00:13:25
    affect that so um I almost just died
  • 00:13:28
    again I I this is this is this is a
  • 00:13:30
    travesty this is a travesty after such a
  • 00:13:32
    good start
  • 00:13:35
    too okay we're fine that means Buffs to
  • 00:13:38
    variable recovery time are often the
  • 00:13:40
    things that buff like nine decks to be
  • 00:13:41
    crazy and Nerfs to fixed recovery time
  • 00:13:43
    are more Universal so those are bigger
  • 00:13:44
    Nerfs so this is a bigger Nerf it's not
  • 00:13:46
    something that only Nerfs like higher
  • 00:13:47
    Dex characters or lower Dex characters
  • 00:13:49
    um which is often how those go cuz it's
  • 00:13:52
    the reverse right if something is a buff
  • 00:13:53
    to high decks it's often a Nerf to low
  • 00:13:55
    decks by comparison um like something is
  • 00:13:59
    up something is going on tldr of this
  • 00:14:01
    change this is not just a pure doubles
  • 00:14:03
    change this is definitely for both
  • 00:14:05
    singles and doubles okay and it's aimed
  • 00:14:09
    at making Scythe less annoying to fight
  • 00:14:11
    against for sure like yeah that is that
  • 00:14:13
    is the priority number one seems like
  • 00:14:15
    I'm I'm I die
  • 00:14:18
    here I don't think I'm making it out of
  • 00:14:20
    this game alive I think we knew this was
  • 00:14:21
    cooked the moment that I asked at the
  • 00:14:23
    beginning please you've never done me
  • 00:14:25
    wrong the
  • 00:14:26
    mines the mines have never done me wrong
  • 00:14:28
    the these games are real fun let me tell
  • 00:14:30
    you also I'm playing against Scythe now
  • 00:14:32
    so this may be an opportunity to see if
  • 00:14:34
    I can uh notice the two- frame
  • 00:14:35
    difference see if I can punish it a
  • 00:14:37
    little bit better I mean not there and
  • 00:14:40
    that is the move that I should be using
  • 00:14:42
    because they kind of reworked how sword
  • 00:14:44
    sidelight works if I catch a Dodge here
  • 00:14:46
    we'll be able to really see it firsts
  • 00:14:47
    hand actually they're not even dodging
  • 00:14:48
    after sidelight do you see how the
  • 00:14:50
    sidelight sent nowhere and they're so
  • 00:14:52
    deep red that that enlight is just
  • 00:14:53
    sending off the map that is one of the
  • 00:14:56
    changes the details on this are pretty
  • 00:14:58
    insane so site has one more frame of
  • 00:15:01
    stun it also has decreased force on the
  • 00:15:03
    final hit from 78 fixed you know 78
  • 00:15:07
    sounds like a big number whatever
  • 00:15:09
    261 fixed and this fixed variable to
  • 00:15:12
    make it even more confusing with Force
  • 00:15:14
    is is like based on damage values and
  • 00:15:17
    also based on strength values basically
  • 00:15:19
    fixed force is how far a move always
  • 00:15:21
    sends and variable force is how far it
  • 00:15:24
    sends with higher strength or the more
  • 00:15:26
    damage someone is so this move was
  • 00:15:28
    decreased from 78 to 61 which means it's
  • 00:15:31
    always sending less far away so they
  • 00:15:34
    changed it from a knock away tool to a
  • 00:15:36
    setup tool and that also means if their
  • 00:15:38
    opponent doesn't have a Dodge sight into
  • 00:15:40
    ight is guaranteed like always that's a
  • 00:15:43
    lot of damage I mean that is significant
  • 00:15:44
    I mean I'm taking a lot right now A Jero
  • 00:15:46
    onjo Warfare um that's pretty crazy and
  • 00:15:49
    on top of that the variable force was
  • 00:15:51
    changed from 4 to 1 so that I got g i
  • 00:15:54
    they're they're better jro they're just
  • 00:15:55
    a better jro and what that means and
  • 00:15:57
    it's actually perfect that we're both
  • 00:15:58
    playing jro here is that if your
  • 00:15:59
    opponent doesn't have a Dodge no I need
  • 00:16:01
    my
  • 00:16:06
    sword okay what that means if your
  • 00:16:09
    opponent doesn't have a Dodge is that's
  • 00:16:12
    guaranteed if you're hitting with the
  • 00:16:14
    front part like right there of the sword
  • 00:16:16
    sidelight sidelight into side Sig oniro
  • 00:16:18
    inescapable you cannot jump out of it
  • 00:16:21
    and that is ridiculous because this move
  • 00:16:24
    I've made entire dedicated video on this
  • 00:16:26
    move um um
  • 00:16:29
    basically this move had a crazy hitbox
  • 00:16:31
    but like bad everything else so when it
  • 00:16:34
    hits up high like that kind of weird
  • 00:16:35
    where the opponent is jumping that's
  • 00:16:37
    that hitb boox at play but everything
  • 00:16:39
    else about it was kind of terrible that
  • 00:16:41
    is until it got buffed and uh suddenly
  • 00:16:43
    the force was pretty good and the damage
  • 00:16:46
    was pretty good and by pretty good I
  • 00:16:47
    mean really good and jro kind of shot up
  • 00:16:50
    in the tier list because he was no
  • 00:16:51
    longer a joke character where he was
  • 00:16:53
    that's kind of the space he was
  • 00:16:54
    occupying for a while again it's brala
  • 00:16:56
    balance so nobody's really ever bad but
  • 00:16:58
    yeah definitely less popular than some
  • 00:17:00
    of the other Scythe characters now
  • 00:17:02
    they're they're getting at the high HP I
  • 00:17:03
    could have sered that but I wanted to
  • 00:17:04
    build up damage and then I just missed
  • 00:17:05
    so it was kind of like a flub on on all
  • 00:17:07
    accounts there I'm going to get insig
  • 00:17:09
    they're just barely in the red now if I
  • 00:17:11
    catch a Dodge they're actually just dead
  • 00:17:13
    like okay I mean I could have done it
  • 00:17:14
    there I'm just waiting I'm just waiting
  • 00:17:16
    it out I'm just waiting out to dodge now
  • 00:17:17
    they're more red so it's going to show
  • 00:17:18
    it off less but they got their Dodge
  • 00:17:21
    back but still worked and all of this is
  • 00:17:24
    very specific to jro and Jiro sidick I
  • 00:17:27
    tested this setup with every other sword
  • 00:17:29
    Legend including thatch I'm fighting
  • 00:17:30
    against right now who you would think
  • 00:17:32
    this works really well with just because
  • 00:17:33
    that side Sig on the sword has such a
  • 00:17:35
    big vertical hit box but it takes too
  • 00:17:36
    long to come out like I said at the
  • 00:17:38
    start it's only jro though Jiro Mains
  • 00:17:41
    are the ones that are eaten today and o
  • 00:17:44
    oh they didn't do that jump it was it
  • 00:17:45
    was just curtains I don't think they're
  • 00:17:47
    going to I don't think they're going to
  • 00:17:48
    give it to me right there they had their
  • 00:17:49
    Dodge up the whole time but surely this
  • 00:17:51
    next talk given that this is thatch a
  • 00:17:53
    low defense character and it's on King's
  • 00:17:56
    pass which has a t i that it's it's the
  • 00:17:59
    change it's the change I thought I was
  • 00:18:00
    going to have to stay there I could just
  • 00:18:01
    get a guaranteed hit I could have just
  • 00:18:02
    gotten a guaranteed hit I could have
  • 00:18:03
    gotten a guaranteed side Sig didn't do
  • 00:18:09
    that that almost just okay there was a
  • 00:18:12
    patch where they made jiro's downlight
  • 00:18:14
    into GC Sid Sig unj jumpable so if you
  • 00:18:17
    caught a downlight and they didn't have
  • 00:18:19
    a Dodge they were just they were just
  • 00:18:20
    dead in Orange and during those few
  • 00:18:23
    patches jro became not just good not
  • 00:18:27
    just like pretty good but actually a top
  • 00:18:30
    tier broken threat one of the most
  • 00:18:31
    broken characters in the game and this
  • 00:18:34
    is not as good as that sidelight is way
  • 00:18:36
    more inconsistent than downlight is you
  • 00:18:37
    have to hit with a very specific part of
  • 00:18:39
    site if it hits at all on the in the air
  • 00:18:42
    on the top part of it is not going to
  • 00:18:43
    work but like do you see how like how oh
  • 00:18:47
    my God this is terrifying how good
  • 00:18:49
    sidelight is now it's it's kind of
  • 00:18:51
    insane kind of insane now I don't know
  • 00:18:53
    if there's weird Dash stuff that can
  • 00:18:55
    interrupt this you saw they kind of
  • 00:18:57
    dashed out of that one but they did have
  • 00:18:58
    a Dodge during that so who knows going
  • 00:19:00
    to pick myself up a sword once again
  • 00:19:02
    here to show off this sidelight at low
  • 00:19:03
    HP that's just a trap that you're going
  • 00:19:05
    to have to know about at all times now
  • 00:19:06
    if a sight catches you without a Dodge
  • 00:19:08
    they're going to be able to get a
  • 00:19:08
    guaranteed like s recovery if it's like
  • 00:19:10
    the high part
  • 00:19:11
    or I wanted you to live why anyway you
  • 00:19:15
    got the idea there's that high sidelight
  • 00:19:18
    I was talking about this is pretty crazy
  • 00:19:20
    again it's not as insane as it as the
  • 00:19:22
    last time they did this but
  • 00:19:24
    regardless okay wait they dashed out of
  • 00:19:27
    that wait a second wait a second wait a
  • 00:19:29
    second wait a second maybe we're
  • 00:19:30
    discovering in real time a
  • 00:19:31
    countermeasure I mean you have to be
  • 00:19:33
    pretty fast with that but thought they
  • 00:19:35
    made changes to to we Dash doesn't work
  • 00:19:37
    like that anymore maybe I'm just slow
  • 00:19:38
    let's
  • 00:19:41
    see that was such a weird sideline you
  • 00:19:43
    can see what I mean it's a little
  • 00:19:45
    inconsistent look it's broken but it is
  • 00:19:47
    inconsistently
  • 00:19:50
    broken they are just dashing out of that
  • 00:19:54
    this might be actually a massive
  • 00:19:56
    oversight because that is definitely not
  • 00:19:57
    intended they've done changes in the
  • 00:19:59
    past to make it so like that that you
  • 00:20:01
    can't do that with with your dash out of
  • 00:20:03
    combos um that's kind of funny because
  • 00:20:06
    this whole section is just invalidated I
  • 00:20:08
    mean it's not invalidated you have to be
  • 00:20:09
    very specific with what you're doing but
  • 00:20:11
    yeah um I want to not get gimped here I
  • 00:20:13
    just didn't use my Dodge the endl will
  • 00:20:15
    definitely still work I don't know about
  • 00:20:17
    the side Sig I'm kind of getting getting
  • 00:20:19
    Corner camped here I just want one thing
  • 00:20:21
    I just want one thing is that so
  • 00:20:22
    [Music]
  • 00:20:26
    bad um I was going for somebody else
  • 00:20:28
    there wait I'm dead that's sad well it's
  • 00:20:31
    kind of true to what I said at the start
  • 00:20:33
    of the video this is day one like Hour 4
  • 00:20:35
    of the patch and you can and you can
  • 00:20:38
    just dash out of that so I was looking
  • 00:20:39
    at the patch notes I'm kind of a Juro
  • 00:20:41
    fan I got my I got my eye trained to any
  • 00:20:43
    kind of changes that might affect jro
  • 00:20:45
    like that I'm kind of the day one
  • 00:20:47
    supporter um that's really funny because
  • 00:20:50
    it's definitely unintended they did not
  • 00:20:52
    mean for that to actually work that I'm
  • 00:20:53
    kind of a kind of a failure but that's
  • 00:20:56
    how it works so I guess you're going to
  • 00:20:58
    be sidelight into end lighting if you
  • 00:21:00
    want like an actual guaranteed that's
  • 00:21:02
    really funny and I was going to lock in
  • 00:21:03
    boar to show that it doesn't work with
  • 00:21:05
    the with the jump timing I guess if they
  • 00:21:07
    Dodge out it's still going to work
  • 00:21:08
    that's actually so sad and I'm really
  • 00:21:10
    sorry cuz I kind of baited you but
  • 00:21:12
    you're finding out live with me I'm
  • 00:21:14
    actually I'm actually very shocked that
  • 00:21:15
    that got through because uh they made
  • 00:21:18
    Hello they made a lot of very specific
  • 00:21:20
    changes to things like great sword and
  • 00:21:22
    Scythe setup so that that wouldn't
  • 00:21:24
    happen and now and now it's happening
  • 00:21:27
    with with our best friend Jiro it's very
  • 00:21:29
    sad so with that somber news I suppose
  • 00:21:31
    sword is not as buffed as I thought it
  • 00:21:33
    was although make no mistake the
  • 00:21:34
    sideline to end light is pretty crazy
  • 00:21:36
    and then of course all the other setups
  • 00:21:37
    that can come from that
  • 00:21:41
    but okay like nothing is on my side like
  • 00:21:44
    you you see what I'm talking about I
  • 00:21:45
    just tried to grab that I might die for
  • 00:21:46
    it the other thing that I should mention
  • 00:21:47
    about sword cuz we now we're now we're
  • 00:21:49
    feeling a little bit low is that sword
  • 00:21:51
    recovery got nerfed it's uh it no longer
  • 00:21:53
    has as much force it's not the massive
  • 00:21:55
    massive Nerfs that we've seen in the
  • 00:21:57
    past or the massive massive but but it's
  • 00:21:59
    not going to KO as early as it once did
  • 00:22:01
    specifically it lost two points in that
  • 00:22:03
    variable recovery frame variable um
  • 00:22:06
    variable variable I realize I'm saying
  • 00:22:08
    twice there they mean two different
  • 00:22:10
    things overall very net positive for
  • 00:22:12
    sword I think the losing the two fource
  • 00:22:14
    it's kind of a big deal but you can
  • 00:22:16
    still see it's pretty good at kooing so
  • 00:22:18
    you can definitely tell sword overall
  • 00:22:19
    got a big buff that's pretty great now
  • 00:22:21
    I'm going to go over these Legends in
  • 00:22:22
    training mode just very quickly because
  • 00:22:24
    these are some small changes or at least
  • 00:22:26
    very easy to go through quickly AO Bo
  • 00:22:28
    down Z now has more Force so you can see
  • 00:22:30
    130 Small Brawl Haven this is not koing
  • 00:22:32
    the new damage threshold for this is 140
  • 00:22:35
    that's going to knock out Loki here and
  • 00:22:37
    that's pretty good because it got buffed
  • 00:22:38
    by three variable Force imoi got a
  • 00:22:41
    couple Nerfs we all knew he needed more
  • 00:22:44
    this takes a little bit longer to come
  • 00:22:45
    out two frames specifically which is
  • 00:22:47
    much needed cuz this move is still so
  • 00:22:50
    fast for how slow of a character ovie is
  • 00:22:52
    supposed to be and it also has a
  • 00:22:54
    decrease hit box at the very edge of
  • 00:22:56
    this first ax swing so it's no longer at
  • 00:22:58
    as ginormous as it used to be although
  • 00:23:01
    you can still see if I set this Loki to
  • 00:23:02
    jump up in the air this is still going
  • 00:23:04
    to be kind of ridiculous right like this
  • 00:23:08
    is for how fast and how hard this hits a
  • 00:23:10
    pretty good move and then the down axe
  • 00:23:13
    now has more recovery time so you can
  • 00:23:16
    still jump and you can still Dodge I
  • 00:23:18
    believe before you hit the ground yes
  • 00:23:20
    you can but it's a little bit more time
  • 00:23:22
    to punish it okay core got a crazy buff
  • 00:23:25
    you can see this down Hammer has a
  • 00:23:26
    version where you landed on the ground
  • 00:23:28
    right you landed on the ground you hit
  • 00:23:29
    the ground and there's a specific
  • 00:23:31
    animation for landing on the ground
  • 00:23:33
    there's also an air version though if
  • 00:23:35
    you do it right here right I'm not
  • 00:23:37
    landing on the ground there's not that
  • 00:23:38
    ground hit it's this aerial swipe and
  • 00:23:41
    that's what got buffed and this buff is
  • 00:23:44
    kind of sneakily insane this Loki is in
  • 00:23:47
    the
  • 00:23:47
    orange 100 HP so if I hit this down Zig
  • 00:23:51
    on the ledge here or or towards the side
  • 00:23:53
    of the ledge where the final hit is in
  • 00:23:55
    the air rather than being on the ground
  • 00:23:59
    that just koed that just koed at 100
  • 00:24:04
    this move is actually kind of terrifying
  • 00:24:07
    now and imagine if you GC it like right
  • 00:24:09
    there that's going to KO in yellow kind
  • 00:24:12
    of insane Reno's got a couple of quality
  • 00:24:14
    of life damage increases so that is now
  • 00:24:16
    going to do 28 base damage depending on
  • 00:24:18
    the force and defense of course it might
  • 00:24:20
    be a little bit different so against
  • 00:24:21
    Loki right here with my stance it's
  • 00:24:23
    going to be 27 and then the orb enig is
  • 00:24:26
    going to deal three more damage to be a
  • 00:24:27
    base of 26 so just a small buff there
  • 00:24:30
    but I think much needed sir Roland's
  • 00:24:32
    enig now hits harder on the Lance pretty
  • 00:24:34
    significantly too it's two full variable
  • 00:24:37
    Force which I know two doesn't sound
  • 00:24:38
    like a lot but any kinds of these
  • 00:24:40
    changes is pretty intense this looki is
  • 00:24:41
    at 120 120 this is a low strength
  • 00:24:44
    character by the way so Rolland and then
  • 00:24:47
    check out this side Sig change this one
  • 00:24:49
    is actually huge look at this do you see
  • 00:24:53
    how far that's reaching look at that
  • 00:24:56
    this move is suddenly like unironically
  • 00:24:59
    10 times better this this is one of the
  • 00:25:01
    best LS in the game now this is like
  • 00:25:03
    when Artemis Sidi got buffed cuz that
  • 00:25:05
    move used to be terrible and now it's
  • 00:25:08
    like maybe top two Ls this one holy
  • 00:25:12
    closing out the cast now Wang spear en
  • 00:25:14
    Sig got a little bit of a force
  • 00:25:16
    reduction we can see I'm going to have
  • 00:25:18
    to increase this quite a bit for this
  • 00:25:20
    Teo 160 a bit High 150 probably going to
  • 00:25:23
    do it 140 this one might be on the edge
  • 00:25:25
    there 130 I don't think is going to make
  • 00:25:28
    it let's see yeah and that's it overall
  • 00:25:31
    scythe and gauntlets got the biggest
  • 00:25:33
    Nerfs everything else that got nerfed is
  • 00:25:35
    kind of just being tweaked around a tiny
  • 00:25:37
    bit but if you're a sword player a Juro
  • 00:25:39
    player with an asterisk cuz if people
  • 00:25:41
    don't know that they can dash out you
  • 00:25:42
    can still do that and especially a sir
  • 00:25:45
    Roland player this is a fantastic patch
  • 00:25:48
    for you
Tags
  • Patch di bilanciamento
  • Brawlhalla
  • Armi
  • Nerf
  • Buff
  • Giocatori di Jiro
  • Strategie
  • Modalità 2v2
  • Leggende
  • Tecniche emergenti