Diablo 4 2025 Roadmap - Exclusive Interview

00:27:53
https://www.youtube.com/watch?v=az6Fe7ZwT8c

Ringkasan

TLDRIl video illustra la roadmap per Diablo I del 2025, rivelando contenuti futuri e nuove stagioni. In un'intervista con Brent Gibson, si approfondiscono temi come la proattività del team nello sviluppo, la collaborazione con nuove IP, e il miglioramento della progressione attraverso sistemi rinnovati. Si discute anche il ritorno di elementi noti dal lore e lo sviluppo delle attività, come dungeon e sfide di classifiche, per garantire che ogni tipo di giocatore possa trovare divertimento e competizione. La comunità è incoraggiata a dare feedback e influenzare lo sviluppo dei contenuti futuri.

Takeaways

  • 🗺️ Roadmap per il 2025 mostra stagioni nuove.
  • 🎮 Stagione 8: Ritorno di Balile, Stagione 9: Sins of the Harajum.
  • 🤝 Collaborazioni con nuove IP arricchiranno l'esperienza di gioco.
  • 👾 Nuovo sistema di battle pass per una maggiore flessibilità.
  • 🧙‍♂️ Poteri chaos collegati a nuove attività di gioco.
  • 💡 Maggiore attenzione al feedback della comunità per migliorare il gioco.
  • 🏆 Sistema di ranking e classifiche per differenziare i giocatori.
  • 🛠️ Miglioramenti previsti per dungeon e attività esistenti.
  • 📅 Paladino non ancora rivelato, ma atteso per l'espansione.
  • 📣 Importanza della comunicazione continua con i giocatori.

Garis waktu

  • 00:00:00 - 00:05:00

    Rker annuncia il nuovo piano per Diablo I per il 2025, rivelando nuovi contenuti stagionali e aggiornamenti. Il gameplay diventa più strutturato con nomi di stagioni e tematiche predefinite, a differenza del passato quando il team era più reattivo alle feedback dei giocatori. Il team ora si sente proattivo e desidera migliorare il gioco per prepararsi all'espansione nel 2026.

  • 00:05:00 - 00:10:00

    Brent Gibson, il direttore del gioco, discute come il team mira a mantenere flessibilità nel piano, consentendo di apportare modifiche in risposta a feedback imprevisti. Viene menzionata una collaborazione con nuove IP, focalizzandosi su elementi che si integrano con l'estetica di Diablo e offrendo nuove esperienze cosmetic.

  • 00:10:00 - 00:15:00

    Le nuove funzionalità, tra cui un sistema di 'reoqueries' che consente ai giocatori di avere maggiore libertà nella scelta dei contenuti da sbloccare, sono spiegate come una moderna evoluzione del pass battaglia. L'aggiornamento del viaggio della stagione include obiettivi più granulari, offrendo ricompense in modo più accessibile senza dover completare un intero capitolo.

  • 00:15:00 - 00:20:00

    Riguardo a Season 9, 'Sins of the Harajim', si evidenzia il ritorno di elementi narrativi con una connessione alla tradizione del gioco. Si menzionano anche i poteri harajim, indicando che saranno tematici e legati alla storia, con una particolare attenzione a mantenere la continuità narrativa.

  • 00:20:00 - 00:27:53

    Infine, il team è impegnato a rinfrescare diversi sistemi di gioco, inclusi dungeon e poteri caotici. Si parla di una nuova espansione attesa nel 2026, con intenzioni di rivelare dettagli durante eventi estivi, promettendo un'espansione ben progettata che sorprenderà i fan.

Tampilkan lebih banyak

Peta Pikiran

Video Tanya Jawab

  • Quali sono le nuove stagioni previste per Diablo I nel 2025?

    Le stagioni includono: Stagione 8 con il ritorno di Balile, Stagione 9 Sins of the Harajum e Stagione 10 Infernal Chaos.

  • Cosa significa una collaborazione con nuove IP?

    Le collaborazioni intendono portare cosmetici ispirati a fantasie oscure che si adattano all'universo di Diablo.

  • Ci saranno miglioramenti nei sistemi di progressione del giocatore?

    Sì, ci saranno nuove meccaniche di progressione e un sistema di battle pass più flessibile.

  • Cosa si intende per poteri chaos?

    I poteri chaos saranno legati a nuove attività, offrendo un'esperienza di gioco più variegata.

  • Ci saranno nuove classi nel 2026?

    La roadmap accenna a una nuova classe, ma non sono stati forniti dettagli specifici.

  • Sono previsti dei cambiamenti nella Journey della stagione?

    Sì, ci saranno aggiornamenti per permettere una crescita più diversificata e obiettivi nidificati.

  • Cosa è il sistema di classifiche?

    Il sistema di classifiche della stagione presenterà una distinzione tra classifiche per giocatori elite e un sistema di ranking per tutti.

  • Ci saranno aggiornamenti sui dungeon e le attività?

    Sì, i dungeon e altre attività riceveranno aggiornamenti significativi per migliorare l'esperienza complessiva.

  • Come si prevede di gestire il feedback della comunità?

    Il team manterrà una certa flessibilità per adattarsi ai suggerimenti e alle esigenze della comunità.

  • Il gauntlet verrà ampliato in futuro?

    Si stanno valutando modifiche basate sui feedback e sull'esperienza con il sistema attuale.

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Teks
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Gulir Otomatis:
  • 00:00:00
    hey folks this is Rker and we just got
  • 00:00:02
    the reveal of the 2025 road map for
  • 00:00:05
    Diablo I here's the road map right here
  • 00:00:08
    but I also got an exclusive interview
  • 00:00:10
    with Brent Gibson game director on
  • 00:00:12
    Diablo I to ask him about basically what
  • 00:00:16
    is just a whole bunch of teasers for
  • 00:00:18
    what we can expect for Diablo I coming
  • 00:00:20
    in 2025 and beyond on the road map we
  • 00:00:24
    see what to expect in season 8 Balile's
  • 00:00:26
    return as well as season 9 Sins of the
  • 00:00:28
    Harajum and season 10 Infernal Chaos as
  • 00:00:31
    well as what's going to be permanent
  • 00:00:33
    additions to the game separated out at
  • 00:00:35
    the bottom here so take a moment to take
  • 00:00:37
    in what you're seeing right now on the
  • 00:00:38
    screen we're going to move now into the
  • 00:00:40
    interview with Brent Gibson where we're
  • 00:00:42
    going to talk point by point on what a
  • 00:00:44
    lot of these things could mean so our
  • 00:00:46
    first ever Diablo I road mapap and um
  • 00:00:52
    the first thing that strikes me we are
  • 00:00:53
    seeing content first off all throughout
  • 00:00:55
    the rest of the year but it's not just
  • 00:00:57
    season you know 8 9 10 we're actually
  • 00:00:59
    getting season names here with a few
  • 00:01:02
    bullet points of what to expect i didn't
  • 00:01:04
    realize you guys had season themes
  • 00:01:06
    planned out so far in advance we're
  • 00:01:08
    season 7 now did you guys is this the
  • 00:01:10
    norm or for purposes of building a road
  • 00:01:13
    map did you guys have to commit to stuff
  • 00:01:16
    further in advance stuff that normally
  • 00:01:17
    would be more in flux
  • 00:01:20
    well I think for the first time we're in
  • 00:01:22
    a position where we can do this you know
  • 00:01:25
    when the game released uh the base game
  • 00:01:28
    released we were getting an influx of
  • 00:01:31
    all of this feedback right and so we
  • 00:01:34
    were trying to figure out the right
  • 00:01:36
    order and operation to like uh uh
  • 00:01:39
    continue to iterate on the game and and
  • 00:01:41
    address that feedback so we were very
  • 00:01:42
    reactionary in that state but the closer
  • 00:01:45
    we got to expansion one with Vessel of
  • 00:01:49
    Hatred things started to become clear
  • 00:01:51
    and clear on what we should be going
  • 00:01:53
    after and so we're finally in a state
  • 00:01:55
    where we we have a very strong idea of
  • 00:01:57
    what we want to do with the game um
  • 00:02:01
    which allows us to kind of project out
  • 00:02:03
    and create some fun themes and
  • 00:02:05
    brainstorm a little more freely and
  • 00:02:07
    we're we're finding ourselves in more of
  • 00:02:08
    a proactive state than than a reactive
  • 00:02:11
    state so um largely that's where that
  • 00:02:14
    comes from and then secondarily like we
  • 00:02:17
    we want to hold ourselves to pushing
  • 00:02:20
    this game and continuing to add really
  • 00:02:22
    great stuff to it um we want to be able
  • 00:02:25
    to polish it and and in order to polish
  • 00:02:27
    it we need to know what parts of the
  • 00:02:30
    game need that attention so that we are
  • 00:02:35
    in a great position leading into 2026
  • 00:02:37
    with the expansion which we want to make
  • 00:02:39
    sure we're in a great spot to build upon
  • 00:02:41
    everything that we have you touched upon
  • 00:02:45
    uh being proactive versus reactive
  • 00:02:47
    you've historically been very reactive
  • 00:02:50
    moving forward do you think with a firm
  • 00:02:54
    um road map will it be harder to be
  • 00:02:57
    reactive or are you affording yourself
  • 00:02:59
    some room in there for that reactivity
  • 00:03:01
    in case something were to come up yeah
  • 00:03:04
    that's that's a great question you know
  • 00:03:06
    as you get further into the year um we
  • 00:03:09
    know that we're going to discover
  • 00:03:11
    something and so we want this really to
  • 00:03:14
    be a living document where today we're
  • 00:03:16
    talking about this stuff we have uh we
  • 00:03:20
    have a lot of commitment to going after
  • 00:03:22
    these things but if we get a few months
  • 00:03:23
    down the road and there's something that
  • 00:03:25
    really needs to be looked at we're going
  • 00:03:27
    to do what's right for the game and uh
  • 00:03:30
    so we are we're giving ourselves that
  • 00:03:32
    flexibility while trying to really drive
  • 00:03:35
    towards a target um and so you know
  • 00:03:38
    three months from now six months from
  • 00:03:39
    now we may be talking about some um
  • 00:03:42
    differences on the road map and then
  • 00:03:44
    we'll have something to talk about at
  • 00:03:45
    that point and it's going to be largely
  • 00:03:47
    driven by the fans that are playing the
  • 00:03:49
    game so feeling pretty good that we we
  • 00:03:51
    have a plan that we can get out there
  • 00:03:53
    with and have conversations with folks
  • 00:03:55
    like yourself wonderful all right well
  • 00:03:58
    looking at the specifics in the road map
  • 00:04:00
    uh we see in a couple places a new IP
  • 00:04:03
    collab for those who don't know an IP is
  • 00:04:05
    an intellectual property so like Diablo
  • 00:04:07
    is an intellectual property other games
  • 00:04:09
    other you know it could be a movie
  • 00:04:10
    whatever other universes or other IPs
  • 00:04:13
    evidently you can't speak to what those
  • 00:04:15
    IPs may be but for a Diablo 4 player
  • 00:04:18
    what does a new IP collab mean is it new
  • 00:04:21
    shop skins is it new events what kind of
  • 00:04:25
    scope can we expect
  • 00:04:27
    yeah the the spirit behind a
  • 00:04:32
    collaboration is to find dark fantasies
  • 00:04:35
    that fit really well with our dark
  • 00:04:39
    fantasy right um and so you know first
  • 00:04:43
    off the goal is to make sure that we're
  • 00:04:44
    true to the brand and we're not doing
  • 00:04:46
    anything that is actually jeopardizing
  • 00:04:48
    that that cool dark uh um identity that
  • 00:04:52
    we have uh the other portion of this is
  • 00:04:56
    that we are roleplaying in this game
  • 00:04:59
    these crazy power fantasies and we're
  • 00:05:02
    inspired by things all of the time you
  • 00:05:05
    know we read many books we watch many
  • 00:05:07
    shows we play many games and every once
  • 00:05:10
    in a while you come across something
  • 00:05:11
    you're like "Yeah that fits that fits."
  • 00:05:14
    And so the goal is to come out with a
  • 00:05:17
    whole suite of cosmetics that allow you
  • 00:05:18
    to to um roleplay inside of that fantasy
  • 00:05:23
    uh inside of the Diablo universe and so
  • 00:05:27
    uh you'll see uh you know we got the new
  • 00:05:29
    requery system coming up we'll probably
  • 00:05:31
    talk about that a little bit um and that
  • 00:05:34
    gives us a great platform and
  • 00:05:35
    opportunity to offer uh some of those
  • 00:05:37
    collapse
  • 00:05:39
    so no Hello Kitty Allen Adventure but uh
  • 00:05:43
    the the World of Warcraft skins would
  • 00:05:44
    that be an example of of an IP collab
  • 00:05:47
    the ones that we already got yeah that's
  • 00:05:49
    a good that's like an internal one right
  • 00:05:51
    like it made uh a lot of sense and it's
  • 00:05:54
    inside um it's inside Blizzard which you
  • 00:05:57
    know we know we have fans that play both
  • 00:06:00
    games very deeply um but we we want to
  • 00:06:03
    branch out a little more than that you
  • 00:06:05
    know so I I'm not going to spoil what
  • 00:06:08
    the what the collab is um but we we
  • 00:06:11
    definitely don't want to go down the
  • 00:06:13
    route of um you know rainbow armor and
  • 00:06:16
    French fry swords we got to be uh we
  • 00:06:19
    don't let I say it often like don't
  • 00:06:21
    betray the brand um but there there is a
  • 00:06:24
    lot of opportunity out there that is
  • 00:06:26
    super cool you hit upon reoquaries i
  • 00:06:29
    think we're going to learn more about
  • 00:06:30
    those soon anything you can tease about
  • 00:06:32
    them in the interim
  • 00:06:35
    uh yeah you know looking at the way that
  • 00:06:38
    we were approaching battle passes was
  • 00:06:42
    kind of
  • 00:06:43
    like the old way of doing things it
  • 00:06:46
    didn't give the player a lot of control
  • 00:06:48
    or agency over what they wanted to go
  • 00:06:50
    after and so we are going after
  • 00:06:52
    something a little more modern that
  • 00:06:54
    breaks things up in a way where uh
  • 00:06:57
    players can be more specific about the
  • 00:06:59
    the things that they are chasing from
  • 00:07:02
    from a cosmetic standpoint so uh you
  • 00:07:05
    know whether it be seasonal themed stuff
  • 00:07:08
    that they're chasing or we have a collab
  • 00:07:10
    that's out there uh this will give the
  • 00:07:12
    players a lot more choice along the way
  • 00:07:15
    so we've had loot 2.0 progression 2.0
  • 00:07:17
    reoqueries are basically uh battle pass
  • 00:07:20
    2.0
  • 00:07:22
    that I think that's fair to say yeah
  • 00:07:26
    we also have here a season journey
  • 00:07:28
    update anything you can tease there yeah
  • 00:07:31
    of course you know when we look at the
  • 00:07:33
    season's journey it was so directly tied
  • 00:07:36
    to the battle pass and um with us moving
  • 00:07:42
    to reoqueries it allows us to open up
  • 00:07:45
    growth for the season journey itself and
  • 00:07:49
    so moving forward you know we can we can
  • 00:07:52
    do some um great interesting things like
  • 00:07:55
    nesting objectives inside of chapters
  • 00:07:58
    now so you can have a a a major
  • 00:08:00
    objective that has smaller objectives
  • 00:08:03
    that build up to it uh nested in and we
  • 00:08:06
    can start rewarding you inside of the uh
  • 00:08:10
    season's journey itself um with uh
  • 00:08:14
    rewards along the way and so there's
  • 00:08:15
    there's more granularity to getting
  • 00:08:17
    rewarded so you don't have to finish an
  • 00:08:18
    entire chapter to start seeing some of
  • 00:08:21
    the the benefits from that so it kind of
  • 00:08:24
    breaks the handcuffs off and allows us
  • 00:08:26
    to do a lot more and that's something
  • 00:08:27
    that we'll continue to invest in as we
  • 00:08:29
    go along the way on the topic of the of
  • 00:08:32
    the season journey we've we've seen in
  • 00:08:35
    the past people feeling the need to
  • 00:08:37
    complete content in Torment 4 in order
  • 00:08:39
    to complete the season journey now you
  • 00:08:42
    guys have recently said that the
  • 00:08:43
    objective is for 10% of players to be
  • 00:08:45
    hitting Torment 4 does that mean we're
  • 00:08:47
    going to see a a shift in what kind of
  • 00:08:50
    goals there are in the season journey
  • 00:08:53
    yeah you know one of one of the
  • 00:08:55
    overarching things for 2025 is to you
  • 00:08:58
    know bring challenge back into the game
  • 00:09:01
    now I want to be really specific it is
  • 00:09:03
    not to turn the game up to 10 for
  • 00:09:05
    everybody this is a game that is about
  • 00:09:08
    the way I play i like to log in i like
  • 00:09:11
    to just relax it's my end of the day
  • 00:09:13
    stress reliever um and so we don't we're
  • 00:09:16
    not uh we're not going to do anything
  • 00:09:18
    that jeopardizes that but there are
  • 00:09:21
    players that really like to be tested
  • 00:09:24
    and so getting to a spot with some of
  • 00:09:27
    our activities and uh some of our guided
  • 00:09:31
    systems like this to create those spikes
  • 00:09:33
    in the appropriate places is something
  • 00:09:36
    that we want to continue to look at
  • 00:09:38
    season upon season so it's like what you
  • 00:09:40
    see with what the some of the the power
  • 00:09:43
    adjustments that we're putting into
  • 00:09:45
    season 8 you know we take a look at what
  • 00:09:48
    the boss layers look like is there
  • 00:09:49
    something we can do there we know we got
  • 00:09:51
    a lot of high-end players in that
  • 00:09:52
    activity what does that mean but we also
  • 00:09:54
    don't want to lose the accessibility
  • 00:09:57
    and so it's it's a dance as we go along
  • 00:10:00
    i I heard your uh your stream where
  • 00:10:03
    you're talking about some people like
  • 00:10:05
    cake some people like pie and that is
  • 00:10:09
    the dance we're doing i like cake by the
  • 00:10:11
    way um my brother likes pie um but uh
  • 00:10:16
    you know we we're we're not gonna we're
  • 00:10:18
    not going to sacrifice one for the other
  • 00:10:20
    um and we're going to continue to play
  • 00:10:23
    that dance and getting to the game where
  • 00:10:25
    it needs to be for everybody it's and
  • 00:10:27
    it's a tough dance it's it's a tough
  • 00:10:30
    balance to strike for sure so looking
  • 00:10:33
    forward at uh season 9 here Sins of the
  • 00:10:36
    Harajim um I I know um previously we've
  • 00:10:39
    seen teases or I think it was um uh
  • 00:10:42
    we've seen teases that we'd see a
  • 00:10:44
    familiar face returning uh for a
  • 00:10:46
    previous season given Harajum are people
  • 00:10:49
    that we've tended to know in lore might
  • 00:10:51
    we see any familiar faces or we can't
  • 00:10:54
    talk to that well I can tell you that
  • 00:10:56
    continuity is a is a piece of feedback
  • 00:10:59
    we get a lot m you know if you look at
  • 00:11:01
    season 5 we referenced Lilith and and
  • 00:11:06
    the way that that impacted that faction
  • 00:11:09
    um you know you saw it in the dialogue
  • 00:11:12
    is probably one of our most charismatic
  • 00:11:13
    NPCs we've ever had um and so we know
  • 00:11:17
    that that continuity of like what's
  • 00:11:19
    happening in in the world or what has
  • 00:11:21
    happened in the world is pretty
  • 00:11:23
    important and so season upon season
  • 00:11:25
    you're going to see that connective
  • 00:11:27
    tissue kind of filtering in and uh
  • 00:11:31
    leading us down a road no pun intended
  • 00:11:33
    with the road
  • 00:11:34
    map getting us to the next expansion and
  • 00:11:37
    so I won't share the details but you
  • 00:11:40
    know there it the room is a is a very
  • 00:11:43
    strong theme in the game and I mean
  • 00:11:45
    anybody who played base game clearly
  • 00:11:47
    it's a big part um but for those who
  • 00:11:50
    haven't you know our lore is very deep
  • 00:11:52
    we have some really cool themes that
  • 00:11:54
    have more story to tell that we haven't
  • 00:11:56
    already and so yeah that'll be a pretty
  • 00:11:59
    interesting season we see we're going to
  • 00:12:01
    be getting herric powers with this
  • 00:12:03
    season so we've we've had vampiric
  • 00:12:05
    powers we've had witch powers boss
  • 00:12:06
    powers for all of those we kind of just
  • 00:12:09
    from the name can can know what to
  • 00:12:10
    expect right blood powers you know bats
  • 00:12:13
    and whatnot and you know what a boss
  • 00:12:15
    does what can we expect from a Harajri
  • 00:12:18
    power given the Harajim are pretty
  • 00:12:19
    varied in their powers you know anyone
  • 00:12:22
    can really be a harajum if they commit
  • 00:12:23
    to it
  • 00:12:25
    yeah you know one of the things that
  • 00:12:27
    like we're talking like 6 months out
  • 00:12:28
    right um maybe a little less than that
  • 00:12:32
    uh the the power set itself will make a
  • 00:12:37
    lot of sense as soon as you're inside
  • 00:12:39
    the theme so it's very hard not to spoil
  • 00:12:41
    things by the way and obviously herodric
  • 00:12:44
    power is uh way
  • 00:12:46
    more specific than saying boss powers or
  • 00:12:49
    chaos powers those are big nebulous
  • 00:12:51
    categories i think um you can fill the
  • 00:12:54
    imagination but we're being a little
  • 00:12:56
    more specific with this one and so um
  • 00:13:00
    yeah I I I feel like uh without spoiling
  • 00:13:04
    anything the idea here is that it should
  • 00:13:07
    support the the narrative and the theme
  • 00:13:11
    of that season and there's obviously a
  • 00:13:15
    lot more inside of that banner um that
  • 00:13:18
    would unpack to support that um but
  • 00:13:21
    we're looking at these as as tight
  • 00:13:23
    thematic packages and and so you'll see
  • 00:13:26
    more power along those lines and we see
  • 00:13:29
    dungeon escalation this is presumably
  • 00:13:31
    the seasonal activity um anything you
  • 00:13:34
    can tease there is this like the name to
  • 00:13:37
    me i think of like maybe a progressively
  • 00:13:39
    harder dungeon you keep going deeper and
  • 00:13:41
    deeper am I anywhere close
  • 00:13:45
    well your predictions are always pretty
  • 00:13:48
    close um one of the things that I wanted
  • 00:13:51
    to point out here is the fact that every
  • 00:13:53
    season is focusing on an activity that
  • 00:13:56
    needs some kind of update to shore up
  • 00:13:59
    our foundation to like strengthen our
  • 00:14:02
    core and we've gotten mountains of
  • 00:14:05
    feedback on nightmare dungeons and the
  • 00:14:09
    the situation that they have been in uh
  • 00:14:13
    season upon season so we know they need
  • 00:14:16
    attention right and so this was a really
  • 00:14:19
    good way to say this season we are
  • 00:14:21
    putting our attention here um and so the
  • 00:14:25
    dungeon escalation
  • 00:14:27
    uh uh the new activities that we're
  • 00:14:30
    adding are all a part of the feedback
  • 00:14:33
    that we've been getting from the
  • 00:14:34
    community along the way and so um you
  • 00:14:38
    know what you can expect when you come
  • 00:14:40
    into this season is that you'll be
  • 00:14:42
    interacting with Nightmare Dungeons in a
  • 00:14:43
    different style of activity and we're
  • 00:14:47
    going to see how that goes uh I'm super
  • 00:14:49
    excited about it i'm we're in meetings
  • 00:14:51
    about it pretty much every single day at
  • 00:14:53
    this point um and hopefully that gives
  • 00:14:56
    uh a system that needs a lot of love the
  • 00:14:59
    attention it deserves um the other thing
  • 00:15:03
    to point out is that you know we're not
  • 00:15:05
    only doing this with activities that
  • 00:15:08
    need that attention because of the
  • 00:15:10
    feedback infernal Horde is going great
  • 00:15:12
    you know lots of players play it they
  • 00:15:14
    really enjoy it like the if you if you
  • 00:15:17
    look at all the the numbers it's like
  • 00:15:20
    high sentiment and and tons of daily
  • 00:15:23
    players are in there all the time we are
  • 00:15:26
    still going to invest into those as well
  • 00:15:29
    you know keep keep the shiny jewels as
  • 00:15:31
    shiny as we possibly can and continue to
  • 00:15:34
    provide updates that are going to be
  • 00:15:36
    meaningful for everybody and so what you
  • 00:15:38
    can see with the seasons upon seasons is
  • 00:15:41
    that you know we are we are really
  • 00:15:43
    strengthening the key activities that we
  • 00:15:45
    feel are very important for the game
  • 00:15:48
    creating quality and consistency so we
  • 00:15:51
    can swing super hard in
  • 00:15:53
    26 right so uh that's the goal all right
  • 00:15:58
    so season 9 big big uh for nightmare
  • 00:16:01
    dungeons then season 10 Infernal Chaos
  • 00:16:05
    be big for Infernal Hordes uh which as
  • 00:16:08
    you said you know beloved activity i I
  • 00:16:10
    know I've seen people say like "Oh like
  • 00:16:11
    they added this great thing and then
  • 00:16:12
    they haven't done anything with it
  • 00:16:13
    since." Like so u one thing I noticed
  • 00:16:17
    about the the map is if I'm remembering
  • 00:16:19
    it correctly there's a place early on
  • 00:16:20
    where it feels like it could potentially
  • 00:16:22
    open up into a couple different wings uh
  • 00:16:25
    could we expect either new maps or new
  • 00:16:29
    paths to open or what kind of a do you
  • 00:16:31
    have any idea of a kind of a scope to
  • 00:16:33
    expect from um Infernal Hordes updates
  • 00:16:37
    one of the things that we want to give
  • 00:16:38
    players is a uh more choice right and so
  • 00:16:43
    choice is definitely a part of the
  • 00:16:45
    design uh how that unpacks we'll we'll
  • 00:16:47
    wait until we get to the spot we can
  • 00:16:50
    talk about it but you know the focus
  • 00:16:52
    that we've had on this is like choice
  • 00:16:53
    and variety yeah it already has a a
  • 00:16:56
    pretty good mechanism for that it's like
  • 00:16:58
    but what if we can what if we can take
  • 00:17:00
    that one more step further and so
  • 00:17:02
    instead of like creating um something
  • 00:17:05
    completely different to add to the
  • 00:17:08
    activity set it's like can we actually
  • 00:17:11
    inject that difference into this
  • 00:17:13
    activity itself and so uh more choice is
  • 00:17:16
    definitely the the name of the game for
  • 00:17:18
    that one and uh you'll see it when we
  • 00:17:20
    get a little closer fair enough fair
  • 00:17:21
    enough and we see chaos powers uh you
  • 00:17:24
    kind of mentioned them before um so
  • 00:17:26
    chaos powers as well is something that I
  • 00:17:29
    don't really I don't know so much what
  • 00:17:31
    that means but I guess when I think
  • 00:17:32
    chaos I think a lot of randomness i
  • 00:17:34
    don't know if that's necessarily what's
  • 00:17:35
    being channeled or more chaos in a in an
  • 00:17:37
    infernal sense more like evil chaos sort
  • 00:17:40
    of thing uh where were you guys leaning
  • 00:17:42
    with that with that name
  • 00:17:45
    well with the chaos powers uh will make
  • 00:17:49
    a lot more sense similar to the herotic
  • 00:17:51
    powers as soon as we get to a point
  • 00:17:53
    where we can talk about what the
  • 00:17:55
    activity is and how that ties in if if
  • 00:17:58
    you've noticed the uh we have been tying
  • 00:18:01
    the the seasonal powers to an activity
  • 00:18:06
    type to really refresh it so
  • 00:18:08
    mechanically we want things to work in
  • 00:18:11
    concert with the the the powers and the
  • 00:18:15
    activity combined um we also know that
  • 00:18:18
    this is a system that allows us to uh do
  • 00:18:23
    experimentation that hits all classes
  • 00:18:26
    right and so when we're trying to um
  • 00:18:30
    focus in on experimentation
  • 00:18:33
    um we have a single system that speaks
  • 00:18:35
    to many many players um and so uh you
  • 00:18:39
    will see certain things return uh from
  • 00:18:42
    time to time but this is also a place
  • 00:18:44
    where like okay we can ask the team okay
  • 00:18:47
    chaos what does that mean to you and
  • 00:18:49
    then they can be a little more wild with
  • 00:18:52
    it in a safe and controlled place um and
  • 00:18:56
    like I said it also provides that focus
  • 00:18:58
    because there's a lot going on in the
  • 00:19:00
    expansion right now that needs that
  • 00:19:03
    attention and so where we can make big
  • 00:19:05
    impact for all players we can do
  • 00:19:07
    something maybe a little more radical
  • 00:19:09
    once we get out to the expansion itself
  • 00:19:12
    and we see a couple of teasers for 2026
  • 00:19:15
    new expansion obviously expansion 2 we
  • 00:19:18
    know uh is going to be coming up are we
  • 00:19:19
    going to have to wait until 2026 to hear
  • 00:19:22
    anything about it or you know we have
  • 00:19:23
    Gamescom up coming up we have the Xbox
  • 00:19:25
    Games Showcase that's all happening this
  • 00:19:27
    summer might we get a summer reveal of
  • 00:19:29
    the expansion
  • 00:19:32
    i can tell you right now we have a whole
  • 00:19:33
    team dedicated at what that whole
  • 00:19:36
    unpacking looks like um and we're going
  • 00:19:39
    to be unpacking pieces
  • 00:19:42
    uh over several different events over
  • 00:19:46
    time so I'm not going to reveal what
  • 00:19:48
    those events are and what's happening
  • 00:19:49
    and what but I can tell you that like
  • 00:19:51
    the amount of energy and int uh and
  • 00:19:53
    attention that this is getting right now
  • 00:19:55
    is far beyond what we did with Vessel of
  • 00:19:58
    Hatred and um you know we're crisper
  • 00:20:02
    with our designs and what we want out of
  • 00:20:04
    the next expansion as well and so that's
  • 00:20:06
    putting our team in a really fantastic
  • 00:20:09
    spot to start talking about this as
  • 00:20:10
    early as we possibly can we're just not
  • 00:20:13
    ready yet we see new ranking system and
  • 00:20:16
    leaderboards what's the difference
  • 00:20:17
    between a ranking system and a
  • 00:20:18
    leaderboard are they are they the same
  • 00:20:20
    are they married systems are they two
  • 00:20:22
    entirely different things
  • 00:20:24
    they're two entirely different things uh
  • 00:20:27
    that are meant to complement each other
  • 00:20:31
    um so we're we're in a process right now
  • 00:20:34
    where we know we want to bring
  • 00:20:36
    leaderboards back to the
  • 00:20:37
    game uh we took a first stab at it uh
  • 00:20:41
    early on um after shipping the base game
  • 00:20:44
    and we learned a lot from that
  • 00:20:47
    experience and so now that we've gotten
  • 00:20:49
    past Vessel of Hatred we're looking at
  • 00:20:51
    all the the class stuff that we've
  • 00:20:52
    injected and we needed to kind of take a
  • 00:20:55
    deep breath to bring harmony back to
  • 00:20:58
    those
  • 00:20:59
    classes now that we're there we know
  • 00:21:02
    that uh bringing challenge back into the
  • 00:21:05
    game is critical and it actually speaks
  • 00:21:07
    to the audience in two different ways um
  • 00:21:11
    you have leaderboards that speaks to the
  • 00:21:13
    elite right these this is a place where
  • 00:21:16
    everybody I was using an analogy the
  • 00:21:18
    other day where it was like uh everybody
  • 00:21:20
    plays basketball every little kid plays
  • 00:21:22
    basketball they all think that they
  • 00:21:24
    could become Michael Jordan right and so
  • 00:21:26
    the goal is let's make it to the NBA um
  • 00:21:29
    and the leaderboards is a place where
  • 00:21:31
    the the best of the best can kind of um
  • 00:21:34
    show
  • 00:21:35
    up uh but we don't want to isolate it to
  • 00:21:38
    just those players you know there's a
  • 00:21:42
    lot of casual players out there that
  • 00:21:44
    just want to have the opportunity to be
  • 00:21:45
    like "Hey am I doing good am I going
  • 00:21:46
    after these challenges was hey was
  • 00:21:49
    beating that activity the way that I did
  • 00:21:50
    it considered a good thing?" Uh you know
  • 00:21:53
    uh and so what we want to do is have a
  • 00:21:56
    ranking system that speaks to everybody
  • 00:21:58
    that gives you a sense every casual a
  • 00:22:00
    sense of progress and value uh and then
  • 00:22:05
    graduating the elite into the
  • 00:22:08
    leaderboard and giving them a space to
  • 00:22:11
    like really press hard so we're working
  • 00:22:13
    on all the details for both of that but
  • 00:22:15
    hopefully you know we can we can come up
  • 00:22:17
    with a a a match a pair here that uh
  • 00:22:21
    speaks to the entirety of the game and
  • 00:22:24
    uh give something for everyone to chase
  • 00:22:27
    all right you mentioned the gauntlet um
  • 00:22:31
    from your view was the gauntlet an
  • 00:22:33
    unsuccessful game system
  • 00:22:36
    um no actually I think the like I said
  • 00:22:39
    the gauntlet taught us a lot um the the
  • 00:22:44
    one thing with the gauntlet that I've
  • 00:22:46
    reflected on is that it is a separate
  • 00:22:49
    activity that sits to the side and um
  • 00:22:54
    you know which is a good way to control
  • 00:22:55
    a leaderboard and that makes sense but
  • 00:22:58
    it would be nice if we had something
  • 00:23:00
    that was more core to the game and is um
  • 00:23:04
    and speaks to a more broader set of the
  • 00:23:07
    things that you're doing in the entirety
  • 00:23:09
    of the game and so we've taken that
  • 00:23:11
    learnings and took a step back and said
  • 00:23:13
    "Hey if we were to go after this again
  • 00:23:15
    was the gauntlet the right place to go?"
  • 00:23:17
    Um and I think right now we're we're
  • 00:23:19
    determining no I think we can do better
  • 00:23:21
    and so we're we're going to pressure
  • 00:23:23
    test that i really want to be in a
  • 00:23:25
    position where I can talk to the
  • 00:23:27
    community and and make them a part of
  • 00:23:29
    its development along the way and um
  • 00:23:32
    yeah hopefully we're back on camera here
  • 00:23:34
    soon and can have a real conversation
  • 00:23:36
    about it all right so the the goal was
  • 00:23:39
    removed from the game was it because
  • 00:23:41
    there wasn't enough player engagement or
  • 00:23:42
    was it just that you guys reached a
  • 00:23:44
    point where you thought we can do
  • 00:23:45
    something better than this yeah we
  • 00:23:48
    reached a point where we we felt like we
  • 00:23:50
    could do something better with this and
  • 00:23:51
    instead of like being distracted at like
  • 00:23:54
    grinding it out with that we're like
  • 00:23:55
    "Hey let's take a pause and refocus that
  • 00:23:59
    energy on on the way we feel like it
  • 00:24:02
    would uh you know have a better impact."
  • 00:24:05
    That's fair i know a lot of players have
  • 00:24:07
    been saying from the start oh just why
  • 00:24:09
    can't you just add leaderboards to the
  • 00:24:11
    pit what are the challenges in in
  • 00:24:13
    implementing leaderboards into Diablo I
  • 00:24:16
    that maybe you know the average person
  • 00:24:17
    might not think about
  • 00:24:19
    yeah you know we we've got a game that
  • 00:24:22
    allows people to really play the way
  • 00:24:24
    they want to play and so you've got all
  • 00:24:27
    the progression of your character and
  • 00:24:29
    building up your power over time but we
  • 00:24:31
    know that the leaderboard needs to have
  • 00:24:34
    uh a certain level of control right so
  • 00:24:38
    no one likes a cheater we need to be in
  • 00:24:40
    a position where we can like avoid
  • 00:24:42
    people cheating and creating distrust
  • 00:24:45
    for the system uh and we also know that
  • 00:24:49
    there's a certain element of skill that
  • 00:24:50
    needs to be present and so when we go to
  • 00:24:54
    inject something like this if we have
  • 00:24:56
    not taken steps forward to addressing
  • 00:24:58
    both of those things then uh we're
  • 00:25:01
    starting in a bad place and so that's
  • 00:25:03
    the heat of the discussion right now is
  • 00:25:05
    how do we how do we uh what activity
  • 00:25:08
    suits this best and how do we address
  • 00:25:10
    those two things as we continue
  • 00:25:12
    developing it
  • 00:25:14
    all righty well the the last thing that
  • 00:25:16
    I can see here on this road map and and
  • 00:25:20
    I did a forensic investigation in
  • 00:25:22
    Photoshop and this clearly says new
  • 00:25:24
    something something SS so that that says
  • 00:25:26
    new class all right not fooling me so on
  • 00:25:29
    a scale
  • 00:25:31
    on a scale of one to paladin exactly how
  • 00:25:34
    much paladin will the paladin paladin
  • 00:25:38
    wow like the woodchuck wood could chuck
  • 00:25:41
    wood
  • 00:25:42
    um you know I don't think it would be a
  • 00:25:46
    Diablo interview without asking more
  • 00:25:48
    questions about the Paladin uh I you
  • 00:25:51
    know we've we've heard it a thousand
  • 00:25:52
    times um and uh I I think I I'm on
  • 00:25:56
    record going heard you loud and clear uh
  • 00:25:59
    so we have not revealed anything um
  • 00:26:03
    uh but I am really excited about the
  • 00:26:06
    class offering coming up for the
  • 00:26:08
    expansion i think we're going to
  • 00:26:10
    surprise
  • 00:26:12
    uh people with what we have in store um
  • 00:26:15
    so sit tight keep on talking about the
  • 00:26:18
    Paladin every single day and uh
  • 00:26:22
    hopefully uh hopefully we get to uh that
  • 00:26:24
    day where when we release everybody is
  • 00:26:26
    is pretty happy so that was my interview
  • 00:26:28
    with Brent Gibson if there's one thing
  • 00:26:30
    that I probably should have asked would
  • 00:26:33
    have been about endgame meta progression
  • 00:26:35
    systems it's something that's been on
  • 00:26:37
    the minds of a lot of us myself
  • 00:26:38
    particularly i've been I've been beating
  • 00:26:40
    a dead horse about this for over a year
  • 00:26:42
    now it's just it's not something that I
  • 00:26:44
    saw tackled on the road map itself so I
  • 00:26:46
    figured it's kind of outside of the
  • 00:26:48
    scope of what they have planned but
  • 00:26:50
    that's why I wanted to ask okay is this
  • 00:26:53
    everything we're getting or are you
  • 00:26:54
    affording room for potentially uh
  • 00:26:57
    pivoting or changing things as needs may
  • 00:27:00
    arise within the community so question
  • 00:27:03
    for you folks if you feel as strongly as
  • 00:27:06
    me that adding some kind of endgame meta
  • 00:27:09
    progression system we're talking about
  • 00:27:10
    something like Path of Exiles Atlas of
  • 00:27:13
    Worlds or the Monolith of Fates from
  • 00:27:16
    Last Epoch if something like that is
  • 00:27:17
    important to you make your voices heard
  • 00:27:20
    the devs have always shown that they are
  • 00:27:22
    very very receptive and open to steer
  • 00:27:25
    things in the direction that the
  • 00:27:27
    community wants otherwise folks I invite
  • 00:27:28
    you to leave a comment below with your
  • 00:27:31
    thoughts on the road map on the
  • 00:27:33
    interview and we'll thank you for
  • 00:27:34
    watching special thanks to my supporters
  • 00:27:36
    for making these videos possible if you
  • 00:27:37
    enjoyed this video give it a thumbs up
  • 00:27:39
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Tags
  • Diablo
  • roadmap
  • Brent Gibson
  • nuove stagioni
  • IP collaborazioni
  • boss
  • sistema di classifiche
  • heretic powers
  • gioco di ruolo
  • esperienza di gioco