FYP SRD Presentation Zhao Ran 20250110

00:34:05
https://www.youtube.com/watch?v=vRMl4-Hm4t8

Ringkasan

TLDRThe presentation outlines a project aimed at developing a Children Reading Clock Management System to help children learn to read analog clocks. The project leverages intelligent computing technologies, including machine learning, gamification, and speech recognition, to create an engaging and personalized learning experience. The presentation highlights the challenges children face in learning to read clocks due to the dominance of digital devices and proposes a web-based platform that offers interactive learning modules, adaptive recommendations, and gamified elements to motivate young learners. The system architecture includes components for learning, feedback tracking, and user interaction, ensuring accessibility and inclusivity in education. The project aligns with sustainable development goals by promoting quality education and reducing inequalities.

Takeaways

  • 👶 Target Audience: Children aged 3 to 12.
  • 🕰️ Focus: Teaching children to read analog clocks.
  • 💻 Technologies: Machine learning, gamification, speech recognition.
  • 🎮 Gamification: Engaging children through challenges and rewards.
  • 📊 Recommendation System: Adapts tasks based on performance.
  • 🗣️ Speech Recognition: Enables hands-free interaction.
  • 📈 Objectives: Create an interactive web platform for learning.
  • 🌍 Alignment: Supports sustainable development goals for quality education.
  • 📚 Accessibility: Ensures inclusivity in learning.
  • 🔍 Feedback: Continuous improvement based on user performance.

Garis waktu

  • 00:00:00 - 00:05:00

    The presentation begins with an introduction to the project titled 'Children Reading Clock Management System', which aims to address the challenges children face in reading analog clocks due to the prevalence of digital devices. The presenter emphasizes the need for an interactive and personalized learning system using intelligent computing technologies such as machine learning and gamification.

  • 00:05:00 - 00:10:00

    The project aims to create a web-based platform that incorporates gamification, AI-based recommendations, and speech recognition to facilitate learning clock reading in an engaging manner. The presenter discusses the limitations of existing educational tools and how their project seeks to fill the gap by focusing specifically on teaching clock reading with adaptive and community-driven approaches.

  • 00:10:00 - 00:15:00

    The objectives of the project include developing an interactive web application for teaching both analog and digital clocks, implementing a recommendation system that adapts to individual learning paths, integrating speech recognition for hands-free interaction, and adding gamification features to motivate children. These objectives aim to create an educational system that is adaptive, inclusive, and enjoyable for young learners.

  • 00:15:00 - 00:20:00

    The system consists of five key components: an interactive learning module, a recommendation system powered by machine learning, speech recognition for verbal input, feedback and progress tracking for parents and teachers, and gamification elements to keep children motivated. The architecture of the system is designed for scalability and seamless integration of AI technologies.

  • 00:20:00 - 00:25:00

    The project aligns with sustainable development goals for quality education and aims to reduce inequalities by providing an inclusive and accessible learning platform. The conclusion highlights the innovative aspects of the system and its potential to enhance educational outcomes while paving the way for similar systems in early education.

  • 00:25:00 - 00:34:05

    The feedback session includes suggestions for improving the presentation, such as wearing formal attire, refining the project objectives, clarifying the application of AI in the recommendation system, and enhancing the gamification features. The importance of age-appropriate design and the need for a clear methodology in the project are also emphasized.

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Peta Pikiran

Video Tanya Jawab

  • What is the main focus of the project?

    The project focuses on helping children learn to read analog clocks using intelligent computing technologies.

  • What technologies are being used in the project?

    The project uses machine learning, gamification, and speech recognition.

  • What age group is the target audience for the application?

    The target audience is children aged approximately 3 to 12 years.

  • What are the main components of the system?

    The system consists of an interactive learning module, a recommendation system, speech recognition, feedback tracking, and gamification.

  • How does the recommendation system work?

    The recommendation system adapts learning tasks based on children's individual performance data.

  • What is the purpose of gamification in the project?

    Gamification is used to motivate children and improve their learning outcomes through challenges and rewards.

  • How will the system ensure accessibility for young children?

    The system will incorporate speech recognition to allow hands-free interaction, making it more accessible for young users.

  • What is the expected outcome of the project?

    The project aims to enhance educational outcomes and provide an engaging learning experience for children.

  • How does the project align with sustainable development goals?

    The project supports quality education and inclusivity by providing an accessible learning platform.

  • What feedback did the doctor provide on the presentation?

    The doctor suggested improvements in objectives, clarity of AI application, and the need for detailed explanations of gamification techniques.

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    e
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    e
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    e e
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    hi Salam alikum good morning Dr C can
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    you hear me
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    okay okay
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    right yeah yeah hello doctor morning
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    green
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    yeah uh Zaron can you please open your
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    yeah camera I want to see you okay yeah
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    yeah uh okay doctor can you see my
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    screen
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    uh yes I can see your screen okay okay
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    uh so start
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    now uh okay let me start uh good morning
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    Dr CD and Dru uh I'm J and uh today uh I
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    will presentation my CT 45 intelligence
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    Computing uh major project uh titled the
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    children reading clock management system
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    uh this project focus on the addressing
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    uh significant challenges in education
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    uh children's uhan ability to read the
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    analog clocks uh by uh using intelligent
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    Computing uh
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    technological uh like the machine
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    learning gameification and the uh spee
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    recogniz uh nization um I want to
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    develop a engaging personalized and SC
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    system for uh for
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    learning uh here is the content for
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    today
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    presentation okay uh let's begin with
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    the introduce uh the background of the
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    uh project lines in the simple uh
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    observation uh children today struggle
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    to read the analog clocks uh this
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    largely due to the um increasing uh
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    dominance of the digital device uh in
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    our daily lives um uh it it land to the
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    overshadow the traditional times tering
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    method the the problem statement uh
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    teaching teaching method uh for analog
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    clocks uh L engagement uh those method
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    are static and uh it's offers no
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    interactivity or
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    personalization uh this lend to the
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    children lossing the interest uh and uh
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    strugging to the master uh in this found
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    uh
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    Foundation uh fundamental skill uh to
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    how to Sol the is uh I am to develop a
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    system uh uh that makes learning
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    interactive uh engaging and uh
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    personalized
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    um the
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    objective uh for this project is to
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    create a web based uh platform that use
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    the uh gamification uh AI based uh Rec
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    recommendations and the space
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    recognization uh it can help the
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    children to uh learn to learn clock
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    reading uh in the intive
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    way okay now uh uh the background and
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    the related work uh there are ex uh
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    exciting education tools like the uh kah
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    academic kinds and the ABC
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    uh those uh apps focus on the general
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    learning uh however those platforms like
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    the uh dedicated uh modules for the
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    teaching clock reading uh especially
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    ones uh with adaptive and Community find
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    approaches uh the strength of those TOS
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    are there interactive nature but their
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    weakness uh is lies in their limited
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    focus on the personalization and the
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    specificate time learning
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    features and uh uh our project uh um to
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    bridge those SKS and uh by offering uh
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    interactive G def finded platform uh
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    that can can that can specifically to
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    teaching clock reading
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    and the
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    motivation uh in this project behind
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    this project is to create a engaging
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    educational uh TOS uh that uh adapt to
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    the children learning uh uh P using the
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    machine learning by integrating
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    the by integrating the Comm ification
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    and the speech recognization uh the
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    system encourages uh continue learning
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    and uh provides a uh handsfree
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    interaction uh it can makes uh it can
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    easier for young children to
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    accessible uh our project uh uh get for
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    the four memory
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    objective uh the first uh is to develop
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    the interactive web application that uh
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    teaches the children uh how to uh read
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    both analog and digital clocks uh this
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    application ensures a engaging and uh
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    userfriendly uh learning environment uh
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    for Young Learners and uh the second uh
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    am to
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    implement uh uh recommendation system
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    that adapt learning test uh based on
  • 00:10:31
    children's uh individual process and uh
  • 00:10:34
    performance uh and uh this ensures the
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    each children at their own
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    path uh the the third is uh we plan to
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    uh we plan to integrate the speech
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    recognization technolog to ensures the
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    veral interaction uh this features is uh
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    particularly uh beneficial for young
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    young children or auditory Learners uh
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    it can make the system more accessible
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    and uh
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    in
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    intuative and the last uh we will add
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    the gameification fatur such as the
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    challenge and the rewards to uh motiv
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    motivate the children and improve their
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    learning
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    outcomes uh those objectives uh
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    ensures that the system not only uh
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    educational but also adaptive uh inclus
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    inclusive and uh enjoyable for for those
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    Target uh
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    alance uh now let's now look at the uh
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    post the solution the system consists of
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    five k com component
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    uh the first is the Interactive Learning
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    module uh this teach the children how to
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    uh how how to read the clocks uh through
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    the step by step uh instruction and uh
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    and a pro and a practice task the second
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    is the recommendation system uh uh it's
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    powered by machine learning uh this
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    system adest the difficulty level of the
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    test based on children's
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    performance uh the spee the third is the
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    speech recognization uh this enable
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    children to provide the buob answers uh
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    makes the system more accessible for
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    young
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    users and uh the fourth is the feedback
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    and the progress Tri tricking uh and
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    uh uh this module allows the parents and
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    uh uh and uh teachers to monitor the
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    children's uh progress in real time and
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    the last is gim uh
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    gamification uh it's by the
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    incorporating the challenge uh and the
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    rewards the system keep the children um
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    motivated to have a continue
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    learning uh here is the how is the
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    system architecture uh this uh the first
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    is the presentation noil uh it can uh
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    handle user intera uh
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    interaction uh it includes the
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    user uh interface for assessing
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    tasks and provide the
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    feedback uh the second is
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    applicational um it managements the uh
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    business law log uh such as assigning
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    task and tricking process uh
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    progress uh this the third is the
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    machine learning engine uh it can adjust
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    the difficulty of the test based on the
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    user uh P performance
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    uh the four is the speech recognization
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    engine uh process veral input uh it's uh
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    uh validating the them for accurancy and
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    the last is data laer um it stores the
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    user data and it uh uh including the
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    test performance and uh and
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    uh and the program
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    reports uh this system architectures uh
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    diagram and uh this this architecture
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    ensures the
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    scalability meability and uh the simless
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    integration of the AI and the speech
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    Technologies uh this is the the user
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    case diagram it shows the uh
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    interaction between the user and the
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    system and uh the children uh start the
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    learning mod modules provide the veral
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    input and receive the
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    feedback the parents can monitor the
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    process and assess the report and the
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    system uh can trick performance and Pro
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    Prov recommendations and Amendment the
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    uh G task uh and the this diagram uh
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    highlights the rules and the
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    responsibilities of the each uh actors
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    in the
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    system uh this is a class diagram uh it
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    represent the con components for the
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    system and their
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    relationships uh the users class tricks
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    there are the uh their user data and uh
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    progress and roles and the task uh class
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    uh managements the individual learning
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    module uh Rec the recommendation
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    systemation system provides the uh
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    personalized uh learning uh passed by
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    using the AI and
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    uh and the gameification handles the
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    reward and the
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    challenges uh Speech
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    recognization uh validates the veral
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    input and the and the and this struct
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    ensures
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    the inss the modularity and the clear
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    expiration of the responsibility and the
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    uh it makes the system easier to uh
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    maintain and
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    expand uh this project uh
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    uh AG uh agreement with uh uh
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    sustainable development goals for uh
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    quality education uh this system also
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    supports the sdg uh 10 it reduced the in
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    inequality uh with with among the
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    countries by the ensuring uh inclusive
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    inclusivity and accessibility in the
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    education uh by
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    providing uh assessible uh interactive
  • 00:18:18
    and
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    uh and uh uh personalized learning
  • 00:18:23
    platform the system supp uh inclusive
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    and uh incable education and um it helps
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    the children uh develop develop the
  • 00:18:36
    essential skills and uh it can have a
  • 00:18:39
    fun and uh engaging way and uh and uh
  • 00:18:45
    addressing GS in the
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    traditional traditional teaching uh
  • 00:18:54
    method uh to conclusion uh the children
  • 00:18:59
    reading clock management
  • 00:19:02
    system addresses the education challenge
  • 00:19:06
    of the teaching time uh time reading
  • 00:19:09
    skills in dling uh
  • 00:19:12
    AOG and uh by the compling the machine
  • 00:19:15
    learning uh G gim gamification and the
  • 00:19:20
    speech uh
  • 00:19:22
    recognization uh the system provides a
  • 00:19:26
    Innovative scalable and and engaging Sol
  • 00:19:31
    uh
  • 00:19:32
    solution and uh the system not only um
  • 00:19:37
    enhance the educational outcomes uh but
  • 00:19:41
    it also but is also uh paves the way for
  • 00:19:46
    the expanding similar system uh into
  • 00:19:48
    other uh areas of the Early
  • 00:19:53
    Education uh uh okay the that's all
  • 00:19:56
    thank you doctor
  • 00:20:02
    okay uh thank you for your presentation
  • 00:20:05
    uh chaan uh okay so uh I will ask you a
  • 00:20:10
    few question but before that yeah when
  • 00:20:12
    you do your
  • 00:20:14
    presentation um next time please if if
  • 00:20:17
    it is going to be online session you are
  • 00:20:19
    required to wear a formal attire you are
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    not supposed to wear round neck like
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    that you have to wear a formal attire do
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    you understand oh okay okay sorry dror
  • 00:20:30
    okay yeah because this is a formal
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    session so you are not supposed to wear
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    t-shirt like that okay is not it is not
  • 00:20:37
    appropriate okay okay okay uh okay let
  • 00:20:40
    me go back to your presentation right so
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    basically you are providing a platform
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    whereby uh users can learn how to use um
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    the analog uh uh clock
  • 00:20:57
    right yeah okay so um why why do you
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    choose this topic yeah I'm just
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    wondering from from many many topics why
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    you focus on this
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    topic uh uh I
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    I uh but for me I think it is uh uh
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    meaningful for do something uh for for
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    the children and uh I
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    think this project maybe fing cost
  • 00:21:29
    it uh includes the uh gamification and
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    some uh some all scills I have Lear can
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    include in in in this project okay so
  • 00:21:41
    when you mention that your target
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    participants or the target user is
  • 00:21:46
    children can you tell me what is going
  • 00:21:49
    to be their age what is yeah their age
  • 00:21:52
    number each number I think uh can be um
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    three
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    uh to the 12 I
  • 00:22:01
    think ah okay so I think I think the
  • 00:22:05
    idea of having children use this
  • 00:22:07
    particular application is is is correct
  • 00:22:09
    it's it's it's a soal uh what it is
  • 00:22:12
    supposed to do uh to to be uh but I
  • 00:22:16
    think the numbers that you mentioned
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    from three you may need to revise a
  • 00:22:19
    little bit because I don't think that
  • 00:22:21
    three years old um Can can use computer
  • 00:22:24
    appropriately you know to use the mouse
  • 00:22:27
    to press buttons and what whatsoever so
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    possibly you need to have a very clear
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    idea on how you want to execute this
  • 00:22:34
    because why I'm saying that age factor
  • 00:22:37
    is really important because when you
  • 00:22:39
    talk about the gamification or whatever
  • 00:22:41
    you want to propose I'm I'm just
  • 00:22:43
    wondering you know you know whether when
  • 00:22:46
    you because part of it part of your
  • 00:22:48
    system you say that you have the
  • 00:22:50
    challenges right one of the sub model or
  • 00:22:52
    in your use case you have kind of like a
  • 00:22:55
    quiz or games for for the user to play
  • 00:22:57
    right so I'm expecting that you will
  • 00:23:00
    provide a different stages or different
  • 00:23:03
    level for example for beginner possibly
  • 00:23:06
    they play this game for intermediate
  • 00:23:08
    possibly they play this game for Advance
  • 00:23:11
    possibly they play this game I don't
  • 00:23:13
    know this is just just my quick
  • 00:23:15
    suggestion that you can revise a little
  • 00:23:17
    bit more on your uh proposal okay can
  • 00:23:20
    you show me again from the slides your
  • 00:23:22
    objective please
  • 00:23:28
    uh patter can you show me the slides of
  • 00:23:32
    your objective oh okay
  • 00:23:42
    okay yeah okay um I think um your
  • 00:23:48
    objective okay you you need to improve
  • 00:23:51
    your objective okay uh the first one for
  • 00:23:54
    example for for your objective one right
  • 00:23:56
    to develop an interactive web
  • 00:23:58
    application I think this is a a must
  • 00:24:01
    thing a must uh uh a work that you do so
  • 00:24:05
    this is not going to be your objective
  • 00:24:07
    so you need to discuss with your
  • 00:24:08
    supervisor I think number one is your
  • 00:24:11
    propose work so your propose work is is
  • 00:24:13
    compulsory so it is not supposed to be
  • 00:24:15
    objective I caner number two three and
  • 00:24:18
    four but you need to improve the
  • 00:24:21
    narrative the sentence of the the
  • 00:24:23
    objective so your objective should start
  • 00:24:25
    with for example two implement and a
  • 00:24:28
    recommendation to integrate speech
  • 00:24:32
    recognition uh number four change it to
  • 00:24:35
    not act to propose to develop a
  • 00:24:39
    gamification okay okay so so you have
  • 00:24:43
    three objective I think three objective
  • 00:24:44
    is more than enough already okay what
  • 00:24:47
    what what what what the the elements
  • 00:24:49
    that you need to improve in your
  • 00:24:51
    proposal and in your project LeRon when
  • 00:24:54
    you do the presentation uh because you
  • 00:24:56
    are from artificial intelligence uh uh
  • 00:25:00
    measuring right specialization right so
  • 00:25:03
    uh the the the part where the how you
  • 00:25:07
    apply the AI need to be uh uh improved
  • 00:25:10
    and the clarity of how you do your work
  • 00:25:13
    must be presented for example uh I'm
  • 00:25:16
    asking you to implement a recommendation
  • 00:25:19
    system right what do you mean by
  • 00:25:21
    recommendation system
  • 00:25:23
    here
  • 00:25:25
    uh I I think uh the
  • 00:25:30
    um I will I think I will use the um
  • 00:25:35
    based the uh decision tree and uh I will
  • 00:25:40
    the an analyze the user performance data
  • 00:25:45
    uh to achieve the personalized test uh
  • 00:25:49
    and uh I think it maybe
  • 00:25:52
    uh
  • 00:25:54
    uh uh record the children uh finished
  • 00:25:58
    the task through the uh task tab uh
  • 00:26:03
    difficulty finish time accurancy and uh
  • 00:26:06
    uh collect this data to to train the to
  • 00:26:11
    to train the AI okay um you need to look
  • 00:26:16
    again into this because okay uh I'm okay
  • 00:26:18
    with the the idea of having a
  • 00:26:20
    recommendation system but the the big
  • 00:26:22
    question mark will be how are you going
  • 00:26:24
    to execute this recommendation system
  • 00:26:27
    when you mentioned that you are going to
  • 00:26:28
    apply the machine learning classifier
  • 00:26:31
    such as the decision tree and so forth
  • 00:26:33
    um you may need to consider as well in
  • 00:26:36
    terms of the data that you have because
  • 00:26:38
    apparently the data is not much you know
  • 00:26:40
    when you want to execute one particular
  • 00:26:44
    classifier you normally we need to have
  • 00:26:46
    quite a number of data I mean lots of
  • 00:26:48
    data so that when you do the the the the
  • 00:26:52
    machine learning uh technique or
  • 00:26:54
    whatsoever the results or the outcome
  • 00:26:56
    will be will be will be be soal uh uh
  • 00:27:00
    much better yeah so that portion I'm not
  • 00:27:02
    so clear on the objective two uh
  • 00:27:05
    objective three okay because now you are
  • 00:27:08
    in your work I think the the the idea or
  • 00:27:10
    the component of AI is is is a lot which
  • 00:27:12
    is good which is good but the big
  • 00:27:15
    question as I said that you need to
  • 00:27:16
    prepare yourself is to prove that you
  • 00:27:19
    can really propose a recommendation
  • 00:27:21
    system you can really integrate the
  • 00:27:23
    space recognition for example all this
  • 00:27:25
    is very very big you know I mean the is
  • 00:27:28
    quite core but if you can do all these
  • 00:27:30
    three then it is going to be very
  • 00:27:32
    excellent project um it's a lot you may
  • 00:27:36
    need to discuss with your supervisor
  • 00:27:38
    whether you want to remain all or you
  • 00:27:41
    will take only two or one and then you
  • 00:27:43
    try to enlarge or try to deepen the the
  • 00:27:47
    the the scope or whatsoever because now
  • 00:27:50
    a Rec a Rec recommendation system is
  • 00:27:53
    quite big the speech recognition itself
  • 00:27:56
    itself is quite big as well and
  • 00:27:58
    gamification is also another big thing
  • 00:28:00
    so same goes to speech recognition as
  • 00:28:03
    well so it is not something that is
  • 00:28:05
    really easy to be done but if you can
  • 00:28:08
    really do it then that that's going to
  • 00:28:10
    be great as I said but for the
  • 00:28:12
    gamification part then that one is going
  • 00:28:15
    to be for me if you if you ask me the
  • 00:28:18
    last point the gamification will be the
  • 00:28:20
    much easier one but uh I mean if you if
  • 00:28:25
    you if you unable to do objective two
  • 00:28:27
    and three at least number four you can
  • 00:28:29
    really really go down and show how the
  • 00:28:32
    gamification really work yeah because as
  • 00:28:34
    I said there are so many AI element in
  • 00:28:37
    this project recommendation system space
  • 00:28:39
    recognition and gamification so the the
  • 00:28:42
    big question will be how are you going
  • 00:28:44
    to really consolidate this in one
  • 00:28:46
    particular system so the clarity of the
  • 00:28:50
    explanation especially in your report
  • 00:28:53
    need to be explained need to be
  • 00:28:54
    presented clearly okay so uh uh one more
  • 00:28:59
    thing um when you talk about
  • 00:29:02
    the
  • 00:29:04
    um uh gamification right so how how your
  • 00:29:08
    gamification will looks
  • 00:29:11
    like uh I think to just like some uh uh
  • 00:29:17
    some McQ questions or uh maybe uh Ino
  • 00:29:23
    and list the winner uh second third and
  • 00:29:27
    in the same questions ah okay so okay
  • 00:29:31
    based on that as well what I can see
  • 00:29:33
    because when I hear you when I listen to
  • 00:29:35
    your answer you say that okay uh there
  • 00:29:37
    is there should be some McQ or multiple
  • 00:29:41
    choice of question and then you will
  • 00:29:43
    choose you know you will present the
  • 00:29:45
    marks and then you will present the
  • 00:29:46
    ranking something like that right that's
  • 00:29:48
    what you intend to do right okay I'm
  • 00:29:50
    okay with that but if you look again
  • 00:29:52
    into your report right you didn't even
  • 00:29:55
    uh soal explain the detail about your
  • 00:29:58
    gamification features I mean you have
  • 00:30:00
    not reviewed the existing gamification
  • 00:30:03
    technique for example there are many you
  • 00:30:05
    know uh McQ types of question you know
  • 00:30:08
    scenario based question or whatsoever so
  • 00:30:12
    I think in your report as well you you
  • 00:30:14
    need to improve your report by putting
  • 00:30:17
    okay this is all the existing technique
  • 00:30:19
    in
  • 00:30:20
    gamification technique a technique B
  • 00:30:22
    technique C but in my work I will focus
  • 00:30:25
    on uh the technique a and Tech something
  • 00:30:28
    like that same goes to speech
  • 00:30:30
    recognition as well
  • 00:30:31
    so the the you need to really explain
  • 00:30:36
    why you choose this particular approach
  • 00:30:38
    in your work and how are you going to do
  • 00:30:39
    that these are the only two things that
  • 00:30:42
    I want to see your improvement in your
  • 00:30:44
    next presentation later on yeah as of
  • 00:30:47
    now it is still okay because this is
  • 00:30:49
    only SRD so you just want to propose the
  • 00:30:52
    idea so the things that I mentioned to
  • 00:30:54
    you is basically for your improvement so
  • 00:30:57
    that you can really see now is going to
  • 00:31:00
    be the stage where you will do some
  • 00:31:03
    experiment some testing uh whether you
  • 00:31:06
    have the capability to do all three main
  • 00:31:10
    AI things that you want to propose okay
  • 00:31:13
    um uh I think overall I'm I'm I'm I'm
  • 00:31:17
    okay with your with your your your
  • 00:31:19
    report of course you need to improve a
  • 00:31:21
    little bit especially in regards to your
  • 00:31:23
    formatting um you know sometimes you
  • 00:31:26
    don't put any header numbering you know
  • 00:31:28
    your paragraph you're not justified
  • 00:31:30
    clearly and all those kind of thing and
  • 00:31:33
    then um look again into your methodology
  • 00:31:36
    as well I think you did mention that you
  • 00:31:38
    want to use agile method okay which is
  • 00:31:40
    okay but what I want to see in the
  • 00:31:42
    report it is not only about the agile
  • 00:31:44
    method how every single stages in the
  • 00:31:47
    agile method basically yeah in your work
  • 00:31:50
    how every single stages in the aile
  • 00:31:52
    method how your work your work will be
  • 00:31:55
    conducted in that faces so because at
  • 00:31:59
    the moment your your explanation is very
  • 00:32:01
    generic okay and then I have issues as
  • 00:32:05
    well in terms of your figure 3.2 I think
  • 00:32:08
    the flow chart uh you need to discuss
  • 00:32:11
    with your supervisor again the flow
  • 00:32:13
    chart is a bit weird especially after
  • 00:32:15
    you do the condition condition yeah yes
  • 00:32:18
    no after the yes you should go where
  • 00:32:21
    after no you should go where the flow is
  • 00:32:23
    I don't know you may need to revise a
  • 00:32:24
    little bit again okay uh you did mention
  • 00:32:28
    the usage of algorithm but you didn't uh
  • 00:32:31
    specify clearly which type of algorithm
  • 00:32:34
    will be utilized and so forth okay last
  • 00:32:37
    but not least um uh check again the
  • 00:32:40
    function uh the functionality of the
  • 00:32:42
    propose system yeah how you want to uh
  • 00:32:46
    how you want to design the challenges
  • 00:32:48
    you know what types of challenges are
  • 00:32:50
    provided so do you have any level do you
  • 00:32:52
    have any stages for different level of
  • 00:32:55
    you know uh users like like like what
  • 00:32:58
    you mentioned you know possibly between
  • 00:33:00
    six to 12 years old so they have a
  • 00:33:02
    different level and what types of
  • 00:33:04
    interactivity that uh you want to have
  • 00:33:07
    as well okay so I think that's it from
  • 00:33:10
    me um so I'll send the feedback later on
  • 00:33:14
    to your supervisor okay thank you so
  • 00:33:16
    much best of luck in your uh in your
  • 00:33:19
    journey to complete your FP yeah oh yeah
  • 00:33:23
    okay thank you thank you Dr City okay
  • 00:33:25
    thank you Dr thank you Dr
  • 00:33:33
    than okay thank you for the comment okay
  • 00:33:38
    welcome byebye
  • 00:33:48
    byebye yeah hell so we should
  • 00:33:53
    meet a
  • 00:33:55
    meeting and discuss again
  • 00:33:58
    oh okay okay
  • 00:34:00
    okay bye okay byebye Dr
Tags
  • Children
  • Education
  • Analog Clocks
  • Machine Learning
  • Gamification
  • Speech Recognition
  • Interactive Learning
  • Personalized Learning
  • Accessibility
  • Sustainable Development Goals