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as gamers were constantly dealing with
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brand-new gimmicks that are supposed to
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change the industry the Nintendo Power
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glove the Xbox Kinect cheap 3d effects
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toys to life games like Skylanders and
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through it all we've seen countless
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attempts of virtual reality gaming the
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world of VR sounds too good to be true
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but companies have finally broken
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through and delivered some pretty great
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games now let us travel back in time to
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explore the world of VR how a common toy
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helped the process and see how our
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grandparents were using VR decades
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before we were even born then movies
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like lawnmower man and ready player one
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pop culture has been infused with ideas
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of VR but what has actually become a
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reality well to find out we have to
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travel all the way back to the 1960s
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with the sensorama considered to be one
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of the first virtual reality machines
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the giant booth didn't actually feature
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any gaming but was a visual VR
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experience the user would sit in a seat
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place their head into a giant screen and
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then select one of five short movies the
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most popular was a motorcycle ride in
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New York City which featured motion
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movements wind blowing and smells of bus
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exhaust and fresh mozzarella pizza you
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know how many VR headsets would sell
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today if they could disperse the smells
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of a freshly baked to New York City
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slice
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despite all the technological advances
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the sensorama couldn't get enough
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funding to really take off and quietly
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disappeared for many kids the first VR
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experience they had actually came
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through a popular toy the viewmaster the
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reels featured a 3d like viewing
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experience in a headset design which
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would become the norm for so many
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virtual reality viewers the world of
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virtual reality pretty much took a
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backseat as a focus on traditional video
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games grew in the 70s and 80s home based
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gaming grew arcades became extremely
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popular and gaming companies were
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looking for ways to provide players with
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new and exciting ways to play Sega was
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the first company to take a big leap
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into VR with their announcement of the
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Sega VR in 1991 the success of the Sega
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Master Drive in Genesis helped boost the
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company's portfolio and led to more
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development opportunities unfortunately
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the Sega VR never got a mainstream
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release showcased a year after
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year ii never got the VR system off the
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ground running into technological
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problems and not delivering on the
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experience they promised the only way to
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use the sega VR was through select
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machines found at sega world or sec
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apart exclusive theme park arcades
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located throughout the United Kingdom
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while Sega failed to deliver a major
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release Nintendo forged ahead with what
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may be one of their biggest bombs the
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Nintendo Virtual Boy the tabletop system
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pretty much featured everything wrong
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with VR technology at the time released
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in 1995 the console didn't allow any
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movements it featured only red graphics
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and was paired with a cheap and clunky
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controller the games weren't anything
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special either packaged with Mario
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Tennis the 3d effects were impressive
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for the time but the red colors would
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quickly cause eye strain and limit the
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amount of time the player could play
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poor performance led to poor sales and
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Nintendo quickly dropped development to
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the Virtual Boy in order to return their
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focus to the Nintendo 64 after the two
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major gaming companies of the 90s tried
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and failed to create VR systems it would
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be a while before players had some
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legitimate options the closest thing to
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modern-day virtual reality was the VFX
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one headgear the tech featured an easy
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to wear head piece built in headphones
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tracked head movements and had a small
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handheld controller the only problem he
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had to pay 600 bucks to own the
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equipment and the game selection
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severely lacked without any major
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company support so while the gaming
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industry left VR headsets to novelty
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locations like amusement parks other
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companies found ways to advance VR tech
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without the gaming element Sony was
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thriving with the PlayStation and in a
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whole other department of their company
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they developed the home cinema headsets
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made exclusively for watching television
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and movies the headsets gave the
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illusion that viewers were watching a
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750 foot screen through their glasses
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connected to DVD players the media
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experience allowed for greater views of
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action based films like The Matrix or
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epic films like Titanic through the 90s
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and early 2000s Sony released various
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forms of the VR tech including the glass
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Tron and 3d compatible headsets years
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later the tech finally collect with
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Sony's gaming division and the
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development of the PlayStation VR was
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born
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but before Sony's big release the world
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of VR was gaining a lot of steam no
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longer did
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murrs want just a novelty thanks to a
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Kickstarter project for the oculus rift
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the VR sensation was born the headset
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raised over two and a half million
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dollars through a Kickstarter campaign
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and the advance technology quickly
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reached the consumer market
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released in 2016 the oculus rift VR
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finally showcased how the novelty caught
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up with advanced technology HD graphics
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real-time head tracking and interactive
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features allowed gamers to enter into
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immersive worlds and games the oculus
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touch accessories included motion
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control devices to help players draw
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punch kick and grab objects in their
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virtual worlds novelty games like hot
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dogs horseshoes and hand-grenades
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quickly became bestsellers and still
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remains popular today Vader immortal
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gives players lightsaber battles they
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only ever dreamed of and job simulator
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features a collection of fun minigames
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set in a virtual world
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despite all the tries in the past no one
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has seen technology so advanced and no
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one may have been more impressed than
00:05:20
Facebook owner Mark Zuckerberg Facebook
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purchased the oculus company for two
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billion dollars and the tech was now off
00:05:27
and running and then the VR trend was
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born thanks to a boom in competition
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companies left and right began
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announcing new VR technology one of the
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biggest game changers in the world of VR
00:05:37
was the use of phone screens as opposed
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to standalone LCD screens in 2015
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Samsung teamed up with oculus to release
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the gear VR compatible with the whole
00:05:46
line of Samsung phones VR technology was
00:05:49
now more accessible for consumers Sony
00:05:52
also abandoned their personal cinema
00:05:54
headsets to focus on gaming with the PSP
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are released in 2016 the system was an
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add-on with the ps4 and became an
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instant hit sony integrated the VR with
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current playstation technology to really
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improve the experience the playstation
00:06:08
camera was used to track player
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movements the move controllers were used
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as motion control devices the social
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share screen allowed other people to
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watch your VR experience truly adding a
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multiplayer element to the technology
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owning the headset gives gamers access
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to plenty of free games and experiences
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to show the tech off the spider-man far
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from home virtual reality experience as
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a free download which allows players to
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swing through New York City in their
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favorite Spider Man costume some of the
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best games for the psvr are the simplest
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once take beat saber for example players
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wield a lightsaber in each hand and must
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slash at boxes to the beat of popular
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songs the VR headset even works for non
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VR games and to the cinematic mode to
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watch movies stream YouTube videos and
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play regular PlayStation games much like
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their Glastron the visual illusion makes
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it feel like you're watching a movie
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theater screen of course with every big
00:07:01
advancement in VR tech comes third-party
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developers looking to make quick profits
00:07:05
to combat the high-end sales of headsets
00:07:07
like the rift and HTC vive Google
00:07:10
released the cardboard VR app the
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headset was literally made out of
00:07:14
cardboard and acted as a novelty
00:07:15
introduction to the world of VR app
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developers released adventure apps
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horror survival games and interactive
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games where no controller was needed
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even the viewmaster entered true VR
00:07:26
territory by teaming up with Google
00:07:28
cardboard to release the viewmaster
00:07:30
virtual reality viewer in 2015 apps
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allow players to explore full worlds and
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bring viewmaster classics to life
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Nintendo also got back into the virtual
00:07:39
reality game with the lab OVR kit also
00:07:42
made of cardboard the whole switch
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console could slide into the headset and
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give players VR game options there are
00:07:49
standalone VR games and several VR game
00:07:51
add-ons for titles like Zelda breath of
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the wild the lab oak it isn't as
00:07:56
advanced as Sony's kit giving Sony a
00:07:58
huge lead in VR tech for home consoles
00:08:00
and as VR advances so does the mixture
00:08:03
with augmented reality Microsoft may not
00:08:05
have a VR headset for the Xbox but they
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are taking steps forward and could have
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some hardware available for the Xbox
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series X within the next couple of years
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Microsoft's proof of concept has come
00:08:16
with the windows mixed reality a VR
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experience which pulls the Windows
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operating system out of the monitor and
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into the real world the windows mixed
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reality includes headsets like the HP
00:08:27
reverb series and easy access to the
00:08:29
growing library of VR games Microsoft
00:08:32
has also attempted to create a VR social
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space with alt space VR meet up with
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people hold concerts and experience VR
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in a whole new way
00:08:41
clearly alt space is in its early days
00:08:43
but the app has so much potential to
00:08:45
showcase what the future holds for VR
00:08:47
technology like their current console
00:08:49
war Sony will aim to stay
00:08:51
one step ahead of Microsoft rumors
00:08:53
persist on AVR for K upgrade for the
00:08:56
release of the PS 5 giving Sony a huge
00:08:58
step into the future of VR but while
00:09:01
Sony takes the lead some of the best use
00:09:03
of VR gaming tech may not be at home at
00:09:05
all
00:09:06
the rise of arcades has begun again
00:09:08
thanks to the wireless VR headsets but
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these are not like arcades in the past
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with machines lined up side-by-side the
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arcades are essentially large empty
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rooms with props and features designed
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to replicate the digital world players
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play in just think of your favorite
00:09:22
laser tag or paintball field but with
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everything replaced with the VR
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technology players strap on headsets and
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enter virtual worlds like jungles or
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outerspace teams work together to go on
00:09:33
missions and virtual avatars allow you
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to easily see other players the best
00:09:38
part of the technology for the consumer
00:09:39
is the cost by pay 600 bucks for VR gear
00:09:42
and even more for extras and accessories
00:09:44
while you become limited to the space of
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your living room the VR arcades make the
00:09:49
best use out of the technology save
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money and actually bring us one step
00:09:53
closer to the lively worlds of ready
00:09:55
player one amusement parks have
00:09:57
innovative VR tech as well
00:09:59
rollercoasters at parks like Legoland
00:10:01
and Six Flags have implemented VR and
00:10:03
augmented reality for all new roller
00:10:05
coaster experiences as guests go through
00:10:08
drops they fly through the air alongside
00:10:10
Superman and enhance the riding
00:10:12
experience Dave & Buster's has found
00:10:14
massive success with the motion ride
00:10:16
arcade known as Jurassic world VR
00:10:18
expedition players explore and shoot
00:10:20
dinosaurs while riding on a motion
00:10:22
vehicle and like many other things
00:10:24
Disney might have adapted the technology
00:10:26
best with their avatar ride at the
00:10:29
Animal Kingdom park in walt disney world
00:10:31
the flight of passage ride includes VR
00:10:34
headsets interactive bike seats and
00:10:36
features similar to the 1960s sensorama
00:10:39
riders feel the wind movements and even
00:10:41
smell the oceans of Pandora wall on the
00:10:44
ride the flight of passage represents
00:10:46
the future of VR and ways Disney could
00:10:49
implement the technology in the future
00:10:50
imagine wearing a VR headset and going
00:10:53
on the Haunted Mansion where you see
00:10:54
flying ghosts along with the traditional
00:10:56
animatronics the future is endless for
00:10:59
the implementation of VR at amusement
00:11:01
parks and gaming overall VR technology
00:11:03
will only
00:11:04
in the future giving us lighter headsets
00:11:07
and improving the ability to actually
00:11:08
feel the virtual worlds we enter check
00:11:11
out our other gamer video going into
00:11:13
deep detail on the future of VR skin
00:11:15
applications after so much evolution
00:11:18
there's so much more to come and look
00:11:20
forward to in the years ahead what's
00:11:22
your favorite piece of VR technology the
00:11:25
seamless use of the ps4 makes the psvr
00:11:27
one of our favorites while the lab OVR
00:11:29
falls into Wii U territory what other
00:11:32
features do you want to see with VR tech
00:11:34
would you rather use them at home or at
00:11:36
big arcades let us know in the comments
00:11:39
below and don't forget to subscribe to
00:11:40
the gamer for more great videos