Hall of Illusion UNVEILED - ALL INFO - Loot, Maps, %-Chance, Impact etc. I Watcher of Realms

00:47:54
https://www.youtube.com/watch?v=qN9wa7kHMCA

Ringkasan

TLDRIn this video, the presenter explores Marik's Hall of Illusion and the trial keystones, detailing the loot available across different rarity levels and stages. The gameplay showcases the differences in difficulty and rewards, with insights from extensive runs. The presenter discusses drop rates, gem types, and strategies for success, emphasizing the importance of team composition and understanding enemy mechanics. Additionally, a comparison of character enhancements using various gems highlights the impact on gameplay. Overall, the video provides a comprehensive overview of the new game mode and its mechanics.

Takeaways

  • 🎮 Explore Marik's Hall of Illusion for new challenges.
  • 💎 Loot varies by rarity and stage, impacting gameplay.
  • 📈 Higher stages yield better drop rates and rewards.
  • 🛡️ Team composition is crucial for success in different stages.
  • 🔍 Understanding enemy mechanics enhances strategy.
  • ⚙️ Various gem types can significantly boost character stats.
  • 📊 Drop rates and gem values may need balancing adjustments.
  • 🗺️ Gameplay showcases unique challenges across stages.
  • 💡 Experiment with different strategies for optimal results.
  • 🔄 Continuous gameplay analysis helps refine strategies.

Garis waktu

  • 00:00:00 - 00:05:00

    The video introduces Marik's Hall of Illusion and the trial keystones, detailing the loot across different rarity levels and stages. The presenter shares insights from extensive gameplay, including drop rates and the significance of various gem levels.

  • 00:05:00 - 00:10:00

    The drop rates for stage 24 are better than stage 21, with a rough estimate of 1% for guaranteed maps. The video explains the tier system for gems and how they relate to gear rarity, emphasizing the importance of understanding these mechanics for effective gameplay.

  • 00:10:00 - 00:15:00

    The presenter discusses the differences in loot between various stages, including the types of enemies faced and the rewards available. The video highlights the significance of understanding enemy mechanics and the strategic approach needed for different stages.

  • 00:15:00 - 00:20:00

    The video continues to explore the loot system, showcasing the rewards from different tier maps and the potential for obtaining powerful gems. The presenter emphasizes the importance of strategy in selecting the right maps for optimal rewards.

  • 00:20:00 - 00:25:00

    The gameplay shifts to a tier one map, where the presenter discusses team composition and strategies for defeating waves of enemies. The importance of magic damage and unit placement is highlighted as the gameplay progresses.

  • 00:25:00 - 00:30:00

    The presenter reflects on the challenges faced during the tier one map and the importance of adapting strategies based on enemy types and wave mechanics. The gameplay showcases the effectiveness of ground units in dealing with enemy waves.

  • 00:30:00 - 00:35:00

    The video transitions to a tier four map, where the presenter discusses the adjustments made to the team composition and the challenges faced. The gameplay highlights the need for strategic planning and adaptability in higher-tier maps.

  • 00:35:00 - 00:40:00

    The presenter analyzes the impact of gem enhancements on character stats, comparing two versions of the same character. The video details the process of upgrading gear and the potential benefits of different gem types.

  • 00:40:00 - 00:47:54

    The video concludes with a summary of the overall experience with the new system, discussing the balance of rewards and challenges. The presenter expresses excitement for the new game mode and the potential for future content.

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Peta Pikiran

Video Tanya Jawab

  • What is Marik's Hall of Illusion?

    It is a new game mode featuring trial keystones and various loot stages.

  • What types of loot can be found?

    Loot varies from rarity 1 to rarity 4, including different stages like boss stages and golden stages.

  • How many runs were conducted for the analysis?

    Approximately 2,000 to 2,500 runs were conducted.

  • What are the drop rates like?

    Drop rates improve with higher stages; for example, stage 24 has better drop rates than stage 21.

  • What types of gems are discussed?

    The video discusses various gems including augmentation gems, darkfall gems, and evolution gems.

  • How does the gameplay differ between stages?

    Each stage has unique enemies and mechanics, affecting strategy and team composition.

  • What is the significance of the trial keystones?

    They are essential for obtaining higher-level resources and enhancing characters.

  • What strategies are suggested for success?

    Players should focus on team composition, understanding enemy mechanics, and utilizing the right gems.

  • What enhancements were made to the character?

    The character's attack, crit rate, and other stats were enhanced using various gems.

  • What feedback is given regarding the gem system?

    The presenter suggests that drop rates and gem values may need adjustments for better balance.

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Teks
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Gulir Otomatis:
  • 00:00:00
    What's good y'all and welcome to another
  • 00:00:02
    vid. Are you ready for the first ever
  • 00:00:04
    look at Marik's Hall of Illusion at the
  • 00:00:07
    trial keystones? That is exactly what
  • 00:00:09
    we're here to do today. And yeah, for
  • 00:00:12
    that, let's talk a bit about the basics.
  • 00:00:15
    Before we get into the basics, let me
  • 00:00:17
    give you an idea of what you can look
  • 00:00:18
    forward to in this video. So, we'll be
  • 00:00:21
    looking at the loot of all the rarities.
  • 00:00:24
    So, rarity 1 through rarity 4, all the
  • 00:00:27
    different stages from boss stages to
  • 00:00:29
    golden stages to purple to blue stages,
  • 00:00:30
    all the differences in between those.
  • 00:00:32
    The loot, we'll also be taking on a
  • 00:00:34
    stage 4 one. We also be taking on a
  • 00:00:36
    stage four. And then we will have a
  • 00:00:40
    comparison of what you can achieve with
  • 00:00:43
    these materials between this Vukong and
  • 00:00:47
    then the Vukong next to it, which is
  • 00:00:50
    going to get all the resources that you
  • 00:00:52
    can earn. So, all the gems as well as uh
  • 00:00:55
    all the augmentations for the artifact
  • 00:00:57
    to give you an idea of how powerful they
  • 00:01:00
    truly are. Enjoy. So, I did around
  • 00:01:04
    probably like 2,000 runs, maybe like
  • 00:01:09
    2,500. Overall, we
  • 00:01:12
    spent
  • 00:01:14
    may I would say like 20,000 energy and
  • 00:01:18
    we made we managed to fill up the
  • 00:01:20
    capacity.
  • 00:01:22
    So, capacity is full. Um, let's talk a
  • 00:01:26
    bit about drop rates and such. So,
  • 00:01:28
    overall, obviously, the drop rates on
  • 00:01:30
    stage 24 are better than the drop rates
  • 00:01:33
    on stage 21. With stage 21, I noticed it
  • 00:01:37
    took around, you could say. So, I did
  • 00:01:40
    run 321 just to see what the drop rates
  • 00:01:43
    are. I would say it takes around like 75
  • 00:01:46
    to 100 runs to kind of like guarantee a
  • 00:01:51
    map. So, I would put the drop percentage
  • 00:01:53
    at like, I don't know, 1%. Uh, the
  • 00:01:56
    important part here though is you can
  • 00:01:58
    still get trial keystones level
  • 00:02:02
    three like you would get it on 23. The
  • 00:02:06
    only difference is the only level four
  • 00:02:08
    stones come from stage 24, but there's
  • 00:02:12
    also a purpose for that. But yeah, let's
  • 00:02:15
    look at what we have. Let's look at how
  • 00:02:17
    this works and uh let's go over it
  • 00:02:20
    together. So you can see the tier other
  • 00:02:23
    than the color what it is actually
  • 00:02:25
    referring to is the tier. So this is
  • 00:02:29
    one, two and three. These so up to the
  • 00:02:33
    number three at the top all of these can
  • 00:02:35
    be dropped naturally from gear rate um
  • 00:02:40
    21 22 23 whatever you are at. And those
  • 00:02:45
    are what is here called the purple drop.
  • 00:02:47
    It's It's a bit confusing, but um yeah,
  • 00:02:51
    if there's a three at the top, that
  • 00:02:53
    means it's a level three gem. If there's
  • 00:02:55
    a four at the top, that means it's a
  • 00:02:57
    level four gem. You can see we have two
  • 00:02:59
    level four gems, bunch of level threes,
  • 00:03:01
    mostly level uh level twos. So, now what
  • 00:03:05
    about the different colors? The
  • 00:03:06
    different colors are, I would say, you
  • 00:03:10
    you could see it as more difficulty
  • 00:03:13
    within the same tier. So, let's take a
  • 00:03:16
    look at a Mossy Crystal level one. So,
  • 00:03:19
    the way we're going to be doing this is
  • 00:03:21
    we'll be looking at the rewards first,
  • 00:03:23
    and then we'll be playing a couple of
  • 00:03:24
    stages uh just to see how this all
  • 00:03:27
    works. Overall, there is no difference
  • 00:03:30
    uh between Gear 1, Gear 2, or Gearate 3
  • 00:03:33
    with what kind of crystal you're
  • 00:03:34
    getting. It's always a mossy crystal,
  • 00:03:37
    and the target trial is always black
  • 00:03:41
    sewer. though it couldn't be further
  • 00:03:44
    from the truth that if you were to think
  • 00:03:45
    that this is everything. So once let's
  • 00:03:49
    just start with the mossy crystal level
  • 00:03:50
    one. It has one uh you could say debuff
  • 00:03:54
    benefit. You kind of can see it like
  • 00:03:56
    maps in path of exile. So we have
  • 00:03:58
    healing fly airborne healer joins the
  • 00:04:01
    battle after wave two. If we click on
  • 00:04:03
    the information you'll see that wave two
  • 00:04:05
    you have the healing fly and then you
  • 00:04:08
    have to defend exactly five waves. Here
  • 00:04:11
    are the four spawns. You can check out
  • 00:04:14
    what these monsters have. They all have,
  • 00:04:16
    for example, magic rest, defense,
  • 00:04:18
    defense, magic rest. Here, high defense,
  • 00:04:20
    low magic rest,
  • 00:04:23
    50/50, and then the like. You'll have or
  • 00:04:26
    inquisitors, skeleton, giant shielders,
  • 00:04:29
    argent crusaders, and then the healing
  • 00:04:31
    flies. That's kind of like your main
  • 00:04:33
    enemies for this one right here. And the
  • 00:04:34
    healing flies are specific to this
  • 00:04:37
    keystone. So, heals all adjacent uh
  • 00:04:40
    scavenger units. Now, on this black
  • 00:04:43
    sewer trial, which is all the tri, this
  • 00:04:46
    is a level one keystone, and you have
  • 00:04:47
    the ability to get between two to five
  • 00:04:50
    purple chests upon completing it, which
  • 00:04:52
    can net you anything from a stamina
  • 00:04:54
    potion to legendary skill crystal shards
  • 00:04:58
    and also these hammer shards. We
  • 00:05:00
    obviously open a couple of these to see
  • 00:05:02
    what the drop rates are. And here we
  • 00:05:04
    have the first, you could say, drop, and
  • 00:05:06
    that is a
  • 00:05:08
    augmentation gem. Now, what I'm kind of
  • 00:05:11
    curious at the moment is maybe we don't
  • 00:05:13
    have to play as many maps to see some
  • 00:05:16
    drops. Okay, perfect. So, we have we
  • 00:05:20
    have enough of the gems, so we're not
  • 00:05:22
    bound to the uh us clearing a whole lot
  • 00:05:26
    of maps to get the resources, but we are
  • 00:05:28
    going to be doing one map of each tier.
  • 00:05:31
    So, this was a one a tier one green map.
  • 00:05:36
    Now, let's go to a tier one. We sadly
  • 00:05:38
    don't have a blue one, but let's go to a
  • 00:05:40
    tier one purple map. Straight up, what
  • 00:05:42
    you're going to notice is this is
  • 00:05:44
    440,000 BP. This is 532,000 BP.
  • 00:05:49
    Furthermore, these maps are all
  • 00:05:51
    different between each other. And the
  • 00:05:54
    biggest differentiator as you can see
  • 00:05:55
    right here, it is a boss stage or better
  • 00:05:58
    said the black sewer stage contains a
  • 00:06:01
    boss. And then we have Uralda, the
  • 00:06:04
    scorch, devour, and a triple Elder. You
  • 00:06:07
    can also see the BP. Here you have
  • 00:06:10
    532,000 through all of them. Here you
  • 00:06:12
    have 552,000.
  • 00:06:14
    The golden guard joins the battle after
  • 00:06:16
    wave two and reduces allies attack speed
  • 00:06:18
    by 50 or spawn storm walker gilded
  • 00:06:22
    warden suicide self-destruct joins the
  • 00:06:24
    battle after wave two. So if we now take
  • 00:06:26
    a look at these moss at this mossy
  • 00:06:28
    crystal you'll see that it is the same
  • 00:06:30
    thing. We have 1 2 3 four five six waves
  • 00:06:35
    actually. And also starting from wave
  • 00:06:38
    four we get the lost spirit as our
  • 00:06:41
    enemy. Errola has the ability um to
  • 00:06:44
    raise your stuff generating cur power
  • 00:06:46
    within its massive AOE damage. So uh for
  • 00:06:49
    example it would bring something like an
  • 00:06:51
    AoE damage reducer. Once again you have
  • 00:06:54
    kind of the same units and then these
  • 00:06:56
    golden guards as stated in the map are
  • 00:06:58
    going to be joining. You can see they
  • 00:06:59
    have an incredibly high amount of
  • 00:07:01
    attack. These are the guys from Gear Ray
  • 00:07:03
    2 that just run into your defenders,
  • 00:07:06
    lose 80% their HP and then uh the next
  • 00:07:09
    time they run in they die. So this is um
  • 00:07:12
    a purple stone. Now next to the purple
  • 00:07:15
    stone you have a even higher difficulty
  • 00:07:18
    within the same rarity class or within
  • 00:07:21
    the same tier and that is a gold
  • 00:07:23
    crystal. You can see again 592,000
  • 00:07:25
    versus
  • 00:07:26
    632,000. We also have two different
  • 00:07:28
    bosses. We have baron and we have the
  • 00:07:31
    scorch devourer. Furthermore, you can
  • 00:07:33
    also see right here reduces allies block
  • 00:07:35
    by one. Orit Inquisitor first three
  • 00:07:38
    instances of damage that I increased by
  • 00:07:40
    200% and the scorched devour created
  • 00:07:42
    trail of flames. So overall it's a lot
  • 00:07:45
    of randomness. It's a lot of extra
  • 00:07:46
    stuff. What we did forget on the note of
  • 00:07:49
    stuff is for this golden map. It is
  • 00:07:52
    still tier one. And you can see we have
  • 00:07:54
    up to seven chests of the ones we saw
  • 00:07:56
    before. Then again up to seven chests of
  • 00:08:00
    these. We also saw those before. But now
  • 00:08:02
    we also have the mythic chest. The
  • 00:08:04
    mythic chest has the chance to include
  • 00:08:05
    an evolution gem which allows you to
  • 00:08:07
    take a tier one gear to a random tier
  • 00:08:09
    two or tier three set from the same
  • 00:08:11
    category. So support set to support,
  • 00:08:14
    tank set to tank, damage set to damage
  • 00:08:17
    set. So that's the way this works. Here
  • 00:08:19
    you see a couple of the rewards and once
  • 00:08:21
    again keep in mind this is from the
  • 00:08:23
    lowest map from the lowest tier of maps.
  • 00:08:26
    And then we have the highest step up and
  • 00:08:29
    that is a tier one boss map. So, let's
  • 00:08:32
    just pick the most difficult. Why not?
  • 00:08:34
    We have the Scotch devour spawns.
  • 00:08:37
    Batwings Banshee with the airborne and
  • 00:08:39
    poison at positions three and four.
  • 00:08:41
    Reduces all rag poison reduces targets
  • 00:08:44
    attack speed and every 15 seconds scorch
  • 00:08:46
    destroyer gain 20% attack. So, we have
  • 00:08:50
    the scorch destroyer who joins us at
  • 00:08:53
    wave three. This guy is um this atrox
  • 00:08:56
    dude. So, overall it's kind of like a
  • 00:08:58
    mix of a whole lot of enemies that we
  • 00:09:00
    know from the story. the same with the
  • 00:09:01
    bosses. Uh they might have a certain
  • 00:09:03
    different skills. They also have
  • 00:09:04
    different interactions. Overall, it's
  • 00:09:06
    it's super fun. Honestly, it's a super
  • 00:09:09
    fun game mode, I would say. Once again,
  • 00:09:12
    same thing, but another wave. So, we
  • 00:09:15
    went from five waves to six waves to
  • 00:09:17
    seven waves to eight waves. Still same
  • 00:09:19
    layout. You have these four monster
  • 00:09:20
    portals, and then you have two portals
  • 00:09:23
    to defend with three platforms and then
  • 00:09:25
    the rest of units maybe four platforms.
  • 00:09:28
    We we'll have to see towards the end.
  • 00:09:30
    So, this was tier one with the best
  • 00:09:32
    rewards again being the same chest but
  • 00:09:35
    more stuff in it, which is what you're
  • 00:09:36
    going to notice. So, we have a chest.
  • 00:09:38
    You can also see that something was
  • 00:09:40
    removed here. We have up to 10 chests
  • 00:09:42
    again with the augmentation gem. And now
  • 00:09:44
    for the best chest, we still only have a
  • 00:09:46
    chance at an evolution gem and
  • 00:09:48
    augmentation gem, but it is one to
  • 00:09:50
    three. And it is one to three chests.
  • 00:09:54
    So, now let's move on to tier
  • 00:09:56
    two. Same scenario, same thing. Let's
  • 00:09:59
    just quickly go through the rewards. So,
  • 00:10:01
    here we have two to five chests and then
  • 00:10:04
    0 to three chests. Once again, you're
  • 00:10:06
    going to be able to notice these
  • 00:10:08
    rewards. Though, what you are also able
  • 00:10:10
    to see is evolution gems and these
  • 00:10:13
    augmentation gems are already in the
  • 00:10:15
    golden chest for tier 2. And this was
  • 00:10:17
    the worst tier 2 map. So, now let's go
  • 00:10:19
    to the slightly better one. Then, once
  • 00:10:22
    again, 1 to five and 0 to four with also
  • 00:10:25
    higher drop rates. Also, the chests do
  • 00:10:28
    vary a bit between the difficulty of the
  • 00:10:30
    stages, but overall it stays in around
  • 00:10:32
    the same margin. Then again, we have the
  • 00:10:35
    same chest. We have the option to get
  • 00:10:37
    ourselves the evolution gems. And then
  • 00:10:39
    lastly, right here already on tier two.
  • 00:10:41
    Tier two, something you can easily still
  • 00:10:43
    get from gear rate 21s, we have a new
  • 00:10:46
    type of gem added, which is the darkfall
  • 00:10:49
    gem, which allows us to enhance the
  • 00:10:51
    primary attribute of mythic or higher
  • 00:10:53
    rarity gear by between 2 to 6%. We'll
  • 00:10:56
    obviously see if that's the maximum and
  • 00:10:57
    all that stuff. And then we have
  • 00:10:59
    augmentation gems and also advanced
  • 00:11:01
    augmentation gems as jobs who have the
  • 00:11:04
    ability to massively or they say greatly
  • 00:11:07
    enhance the artifacts attribute. So we
  • 00:11:09
    are now currently only missing two
  • 00:11:11
    resources, two different gems and we're
  • 00:11:13
    missing only one augmentation and we are
  • 00:11:15
    barely through with the tier twos. So
  • 00:11:19
    let's take a look at the golden one. You
  • 00:11:21
    can already see uh even though we're
  • 00:11:23
    still in tier two, we have
  • 00:11:25
    740,000 BP. So yeah, you can see kind of
  • 00:11:29
    same rewards obviously more chests, more
  • 00:11:32
    chances. Then let's take a look at the
  • 00:11:34
    final one, which is a tier 2 red map.
  • 00:11:37
    Tier 2 red map, 0 to eight chests, 11 uh
  • 00:11:40
    one to 10 chests, and then one to three
  • 00:11:42
    chests. Same drops chance at two
  • 00:11:44
    darkfall gems. Uh you get it. And then
  • 00:11:48
    let's go to tier three. So tier three,
  • 00:11:50
    we don't have a lot of options to show
  • 00:11:52
    you, but we have the 6 to 10. So the
  • 00:11:55
    minimum reward from a tier three map is
  • 00:11:58
    a emperion trove, which you have a
  • 00:12:01
    chance to get a evolution gem from, as
  • 00:12:04
    well as also this augmentation gem,
  • 00:12:06
    summons, all that stuff. Six to 10, so
  • 00:12:09
    you're guaranteed to get six. And then
  • 00:12:10
    for the three, once again, here we have
  • 00:12:13
    these resources with the darkfall gem
  • 00:12:15
    and the evolution gem. Obviously, the
  • 00:12:18
    rewards would increase to a blue map and
  • 00:12:20
    then to a purple map, but we don't have
  • 00:12:22
    an example for it. We do have an example
  • 00:12:24
    of a red map for tier three, which
  • 00:12:27
    includes nine guaranteed chest up to 16
  • 00:12:30
    with these drops. Then 9 to 17. Same
  • 00:12:34
    stuff right here. And now for the final
  • 00:12:36
    chest. Boom. There you go. We have
  • 00:12:39
    another gem gem in which is the
  • 00:12:41
    guaranteed variant gem, allowing you to
  • 00:12:44
    add a variant to an ancient gear.
  • 00:12:46
    meaning we're only missing a single gem.
  • 00:12:49
    And then right here with the runic
  • 00:12:51
    augmentation, you can increase or better
  • 00:12:54
    said add a hidden stat to an artifact.
  • 00:12:56
    So something like for example between 6
  • 00:12:58
    and 15% increased attack. So this is how
  • 00:13:03
    this all works. Let's give one last one
  • 00:13:06
    a chance and that is the tier four map.
  • 00:13:09
    So tier four map 7 to 12 guaranteed this
  • 00:13:12
    is chest one. 6 to 12 guaranteed this is
  • 00:13:15
    chest two. You might remember it from
  • 00:13:17
    tier three. And then for the final
  • 00:13:19
    chest, we have the last source, which is
  • 00:13:21
    the transmutation gem. The transmutation
  • 00:13:24
    gem is the one that allows you to change
  • 00:13:26
    a secondary attribute to a different one
  • 00:13:29
    of the same role. So if you have like a
  • 00:13:31
    red roll on a piece, you could change it
  • 00:13:33
    to a different stat. Then again, also a
  • 00:13:36
    couple more of every other resource. But
  • 00:13:38
    overall, uh I would say it's a pretty
  • 00:13:41
    fair split. And it doesn't seem like
  • 00:13:43
    tier 4 is all that necessary at the end
  • 00:13:46
    of the day. We can take a look at the
  • 00:13:48
    normal map. You'll see that if you get a
  • 00:13:50
    normal tier four map, you're still
  • 00:13:52
    missing out on, for example, the
  • 00:13:53
    transmutation gem. So, I like the split.
  • 00:13:56
    Honestly, the transmutation gem makes
  • 00:13:57
    sense for it to be the latest one. Um,
  • 00:14:00
    and I'm kind of happy with us getting
  • 00:14:03
    these resources, the important ones, so
  • 00:14:06
    early.
  • 00:14:08
    So, now that we got this out of the way,
  • 00:14:10
    let's just uh yeah, start a red tier one
  • 00:14:15
    map to kind of get a layer the land and
  • 00:14:18
    then we'll um I think yeah, we we'll do
  • 00:14:20
    one tier one map, we'll do a tier four
  • 00:14:22
    map, and then we'll jump to a couple
  • 00:14:24
    enhancements to see a bit of the chances
  • 00:14:26
    and uh then we'll make a follow-up
  • 00:14:29
    tomorrow. So, let's uh go into this
  • 00:14:33
    right here. So once the battle begins,
  • 00:14:35
    it cannot be restarted. Exiting mid
  • 00:14:36
    battle will trigger immediate settlement
  • 00:14:38
    and the tri keystone will not be
  • 00:14:40
    returned. So you have to really read
  • 00:14:42
    through what happens here. So I mean I
  • 00:14:45
    guess we might as well do so. In the
  • 00:14:46
    first wave we are faced with mostly
  • 00:14:50
    defense resistant enemies and then a
  • 00:14:52
    double that pretty much has everything
  • 00:14:54
    again defense resistance. So magic
  • 00:14:56
    damage looks heavily favored right here.
  • 00:14:59
    Once again same thing then we get Baron.
  • 00:15:03
    again 50/50 these Ori inspectors and all
  • 00:15:06
    these guys with immune to CC. Um yeah,
  • 00:15:11
    looks like we really want to bring some
  • 00:15:13
    magic damage. So let's hit okay. We are
  • 00:15:16
    in the black sewer and let's just put
  • 00:15:19
    together a somewhat realistic
  • 00:15:24
    team. All right, so we bit us a pretty
  • 00:15:27
    decent team with a lot of magic damage.
  • 00:15:30
    You can see we have pretty much just
  • 00:15:31
    magic damage, but nobody seems to be
  • 00:15:33
    magic resistant. So, we're bringing
  • 00:15:35
    curse, we're bringing aoterosis just to
  • 00:15:37
    kind of prepare for it all. We got
  • 00:15:39
    ourselves two tanks, two healers, a
  • 00:15:43
    inspiration unit, uh, and then like four
  • 00:15:46
    DPS as well as also double epic lot. We
  • 00:15:50
    are also bringing the brand new hero
  • 00:15:53
    Nerissa for a first test spin just to
  • 00:15:56
    see what she can do. And yeah. Okay. Um,
  • 00:16:01
    167 enemies. This might just be what
  • 00:16:04
    we've been asking for. Proper AoE
  • 00:16:08
    content. Okay. Um, Beasel Boozel can
  • 00:16:13
    reach all the way over
  • 00:16:16
    there. How do we do this? Or how do we
  • 00:16:20
    even start? I mean, I guess we start
  • 00:16:22
    with a tank. You
  • 00:16:25
    can never really go wrong with a tank.
  • 00:16:28
    And just in case, we're putting um her
  • 00:16:31
    one tile up and also putting down Biboop
  • 00:16:35
    already
  • 00:16:37
    uh to help with some
  • 00:16:41
    healing. Uh so yeah, I don't I don't
  • 00:16:43
    expect us to have like a great amount of
  • 00:16:46
    difficulty. I would be very surprised if
  • 00:16:48
    we do. And uh it looks like there's only
  • 00:16:51
    three platform tiles. So ground heroes
  • 00:16:54
    might just very well get a big boost in
  • 00:16:57
    value um because there really just isn't
  • 00:17:01
    all that many tiles to place units on.
  • 00:17:04
    So yeah, let's see how this goes. Uh we
  • 00:17:08
    kind of maybe [ __ ] up over
  • 00:17:12
    here because we don't have a healer for
  • 00:17:15
    Brockia cuz V. I mean, I guess we can
  • 00:17:17
    just take out
  • 00:17:19
    Vanna and then go like this. Uh, yeah,
  • 00:17:23
    let's move myself out of the way. So, we
  • 00:17:24
    have the H. Yeah, at position one spawn
  • 00:17:28
    that do AOE damage reduction, join
  • 00:17:30
    better, second wave, increase max HP.
  • 00:17:33
    Um, but yeah, I'm I'm I'm quite
  • 00:17:35
    confident in this formation. And also
  • 00:17:37
    what you can notice is another jab
  • 00:17:40
    towards platform units and that is we
  • 00:17:44
    can deploy everyone right we can deploy
  • 00:17:49
    everyone but obviously we can't deploy
  • 00:17:52
    everyone cuz there's no space. So if you
  • 00:17:55
    are bringing a platform unit it looks
  • 00:17:57
    like it's quite important for you to
  • 00:18:01
    make sure that they bring a lot to the
  • 00:18:03
    table.
  • 00:18:04
    Um, yeah. Uh, I think I think we just
  • 00:18:08
    killed killed the boss. You can also Oh,
  • 00:18:11
    I'm kind of hiding it, man. There's so
  • 00:18:13
    much going on right here. Where where do
  • 00:18:15
    I go? Let's make ourselves smaller and
  • 00:18:18
    go over here. You can see this is the
  • 00:18:20
    revolt. So, we have a purple chest. We
  • 00:18:22
    have two of the golden ones. Uh, there's
  • 00:18:24
    one of these guys. So, obviously,
  • 00:18:26
    depending on how much you struggle,
  • 00:18:27
    these stages might or might not prove
  • 00:18:29
    difficult. You might or might not have
  • 00:18:31
    to read up on it. Um, the main part I
  • 00:18:34
    wanted to make is at the end of the day,
  • 00:18:36
    if you are getting the level four
  • 00:18:39
    stones, then those should pose a
  • 00:18:41
    challenge. So, let's say the TW level
  • 00:18:44
    four stones were available earlier, you
  • 00:18:46
    probably wouldn't be able to make use of
  • 00:18:47
    them anyway. They should require a level
  • 00:18:51
    around what it takes to be the stage 24
  • 00:18:55
    to complete if everything uh were to be
  • 00:18:59
    in
  • 00:19:00
    order. So, we can actually leak 10
  • 00:19:03
    units. We don't want to do
  • 00:19:05
    that. Uh, we didn't even have the boss
  • 00:19:08
    yet, so that was just normal units,
  • 00:19:10
    these big
  • 00:19:12
    guys. Our team seems to be holding up
  • 00:19:15
    quite well. We're getting Baron in here.
  • 00:19:18
    Uh, keep in mind this is the lowest of
  • 00:19:20
    stages. Okay, it is it is a boss stage,
  • 00:19:22
    but it is tier one, right? We're looking
  • 00:19:25
    at tier one. Uh, also we are only 56 out
  • 00:19:30
    of 167. And you can see at the top left
  • 00:19:33
    right there, we have a next wave
  • 00:19:36
    counter. So overall, I still think this
  • 00:19:39
    game mode is super
  • 00:19:42
    awesome. Yeah, it might be a bit rude to
  • 00:19:44
    get myself something to drink right
  • 00:19:45
    here, but I'm decently confident that we
  • 00:19:48
    can just observe what's going on. Yeah,
  • 00:19:51
    I don't know. I'm super happy with this
  • 00:19:52
    mode. It seems like it just brings a lot
  • 00:19:56
    of change, a lot of different stages,
  • 00:19:58
    maybe even a lot of unexpected
  • 00:20:01
    challenges to your account. And it seems
  • 00:20:04
    like a lot of heroes might find a place
  • 00:20:09
    here to be useful. Obvious big brainers
  • 00:20:13
    are Wukong and Kiri. You can never go
  • 00:20:16
    wrong with Wukong and Kiri anyway.
  • 00:20:20
    So,
  • 00:20:21
    uh, yeah, we got to we got to see how
  • 00:20:24
    this how this all turns out. For the
  • 00:20:26
    moment, we did clear all the waves.
  • 00:20:29
    Depending on how high your damage is,
  • 00:20:30
    maybe the boss is still active by the
  • 00:20:32
    time this happens.
  • 00:20:35
    But yeah, maybe not every wave is as
  • 00:20:39
    spammy as this, but considering that
  • 00:20:41
    there's 167 enemies, I would argue that
  • 00:20:46
    uh AoE damage
  • 00:20:49
    is pretty important, right? Especially
  • 00:20:53
    on that one stage that we rolled where,
  • 00:20:56
    for example, the block gets reduced by
  • 00:20:57
    one that you would like to bring uh high
  • 00:21:00
    block tanks so that you letly uh people
  • 00:21:04
    through. And overall, yeah, you you're
  • 00:21:07
    going to try everything you can uh to
  • 00:21:10
    make it through this unharmed. Let's
  • 00:21:12
    see. Okay, this is getting kind of
  • 00:21:14
    close, but there's also not much we can
  • 00:21:16
    do because we brought too many ground
  • 00:21:18
    units. Uh, we brought too many platform
  • 00:21:20
    units, not enough ground
  • 00:21:23
    units. Makes one wonder how do you best
  • 00:21:28
    do this? I mean, Dao Chan in the middle
  • 00:21:31
    here seems quite obvious. So, you have
  • 00:21:33
    the inspiration on all the on all the
  • 00:21:36
    ground tiles and also the potential
  • 00:21:38
    damage reduction and the healing if you
  • 00:21:40
    need
  • 00:21:41
    it. I mean, be seems fine. Even Dolores,
  • 00:21:46
    Dolores, her positioning would be quite
  • 00:21:48
    awkward. But I guess if you look at the
  • 00:21:50
    ground tiles, there's so much space to
  • 00:21:52
    place your units. So there wouldn't be
  • 00:21:54
    any difficulty in placing them here or
  • 00:21:56
    even here and then just having them face
  • 00:21:58
    downwards, moving the tank one tile
  • 00:22:01
    back. So there should be a lot of
  • 00:22:03
    variance, a lot of things that could be
  • 00:22:04
    done right
  • 00:22:06
    there. And we probably have to take a
  • 00:22:09
    different look at our team. uh change a
  • 00:22:12
    couple things in prepare uh in
  • 00:22:14
    preparation for our tier 4 attempt
  • 00:22:17
    before we then go into the specifics of
  • 00:22:19
    what these gems even do. Uh and then
  • 00:22:22
    obviously you get more of an idea uh at
  • 00:22:25
    a later date because there's so much
  • 00:22:27
    going on today. There's so much going on
  • 00:22:29
    with this mode. Uh getting or giving you
  • 00:22:32
    a comprehensive review of how this all
  • 00:22:35
    works is going to take quite a while.
  • 00:22:39
    But hey, we did get a red chest out of
  • 00:22:42
    our tier one boss dungeon run. Um, I
  • 00:22:46
    think that's quite
  • 00:22:47
    nice. We were able to deal with
  • 00:22:50
    everyone. I don't know. I feel like
  • 00:22:52
    something something like, you know, you
  • 00:22:54
    go like Aerys and Magda,
  • 00:22:57
    ASA, you got like full AoE ground units
  • 00:23:00
    seems to be pretty damn strong. So,
  • 00:23:04
    ground units for the win, I guess.
  • 00:23:07
    M because healers are most of the time
  • 00:23:10
    then going to be ending up as platform
  • 00:23:12
    units. Okay, open all chests. Here we
  • 00:23:15
    go. We got ourselves as a
  • 00:23:19
    reward three augmentation gems. uh 90
  • 00:23:25
    120 180 200% uh 200,000 gold, two
  • 00:23:30
    shards, seven crystals or like this is
  • 00:23:34
    this is around the fourth of a of a
  • 00:23:36
    legendary skill shard and then also some
  • 00:23:38
    psychic
  • 00:23:39
    power. What I find interesting and what
  • 00:23:42
    might be nice of the deaths to do is put
  • 00:23:45
    legendary skill dust as a drop in these.
  • 00:23:50
    This might be a good idea of a nonto
  • 00:23:54
    powerful
  • 00:23:55
    drop. Uh, we might we might get [ __ ] on
  • 00:23:59
    because this is a million BP.
  • 00:24:06
    Um, yeah. I mean, it's it's going to be
  • 00:24:10
    fine. It's going to be fine. All right.
  • 00:24:13
    Time for Black Sea stage four.
  • 00:24:17
    Uh, purple version. Not the boss. not
  • 00:24:20
    the real like super crazy boss version.
  • 00:24:23
    So, not the hardest thing you can get.
  • 00:24:25
    Still, you see there's the same amount
  • 00:24:27
    of placement. You have the same amount
  • 00:24:28
    of platform tights and then a lot of
  • 00:24:30
    ground tiles. Uh what we did is we made
  • 00:24:33
    a couple changes. We brought a couple
  • 00:24:34
    more units in hopes of this going uh
  • 00:24:39
    better. And yeah, let's uh let's see how
  • 00:24:43
    our team is going to
  • 00:24:46
    do. Uh, let's this time just reverse the
  • 00:24:49
    placement order. No particular
  • 00:24:55
    reason. Yeah, I don't know. Ground
  • 00:24:58
    ground AoE uh seems to be the way to go.
  • 00:25:02
    Something that I did kind of fail to do
  • 00:25:05
    here is bring in another and we cannot
  • 00:25:09
    quit. O
  • 00:25:12
    uh yeah,
  • 00:25:14
    obviously this is probably not I mean
  • 00:25:17
    maybe it's going to work. Maybe we can
  • 00:25:19
    just fully tank this by
  • 00:25:23
    just going double tank and then a
  • 00:25:28
    uh a single DPS behind. This might just
  • 00:25:32
    work. Honestly, it's hard to
  • 00:25:35
    say. And yeah. Oh, we have a limitation
  • 00:25:38
    to the amount of units we can place.
  • 00:25:43
    Interesting.
  • 00:25:45
    Um, wait, what the Oh, no. It was just
  • 00:25:48
    him triggering the I thought he went
  • 00:25:51
    invulnerable. Ah, yeah, the AoE damage.
  • 00:25:54
    The AoE damage from the guy. I remember
  • 00:25:59
    now. Also, it's only 118 enemies this
  • 00:26:02
    time, not 167.
  • 00:26:06
    Um, yeah, maybe maybe this will all end
  • 00:26:09
    up being
  • 00:26:17
    fine. Okay, this already gives us an
  • 00:26:21
    idea of some of the problems that might
  • 00:26:23
    just happen, and that is these exploder
  • 00:26:26
    guys pretty much
  • 00:26:28
    singlehandedly beat the [ __ ] out of us.
  • 00:26:31
    There we go. Stage lost, job done. Stage
  • 00:26:34
    four, game over. So, uh, let's let's
  • 00:26:38
    open the rewards. Hey, we still did get
  • 00:26:41
    a Darkfall
  • 00:26:42
    gem. So, yes, we are going to do more
  • 00:26:45
    stages. Yes, we're going to do uh guides
  • 00:26:48
    for all the bosses, etc. All the drops,
  • 00:26:51
    all that good stuff. Just not today
  • 00:26:54
    right here. All right. Yeah. So, now for
  • 00:26:56
    the part you've probably all been
  • 00:26:58
    waiting for, and that is how good do
  • 00:27:00
    these gems actually make a character?
  • 00:27:02
    what kind of difference does it actually
  • 00:27:04
    make? And for that, we're going to be
  • 00:27:06
    having a look at a Vukong as well as an
  • 00:27:09
    equivalent Vukong. Both Vukongs are A5.
  • 00:27:11
    Both have the equ the exclusive artifact
  • 00:27:14
    at 25. And the stats are the following.
  • 00:27:17
    21 5 HP. Uh so we're just talking about
  • 00:27:19
    the plus numbers, right? Because the
  • 00:27:21
    base stats are the same. plus 21500 + 16
  • 00:27:24
    300 plus 250 and plus 187 versus
  • 00:27:29
    215600 260 and 187. So it's an attack
  • 00:27:33
    speed difference of 15, an attack
  • 00:27:35
    difference of 300 and an HP difference
  • 00:27:37
    of 74. So, we're going to be taking the,
  • 00:27:41
    you could say, weaker version, this
  • 00:27:43
    Wukong, and we're going to go piece for
  • 00:27:46
    piece and see how we can enhance these
  • 00:27:48
    pieces to make this Wukong stronger than
  • 00:27:52
    the Vukong before. So, let's just go
  • 00:27:56
    straight into it. We have a lot of
  • 00:27:58
    options right here. We could transmute a
  • 00:28:01
    stat, but we're going to keep the HP the
  • 00:28:02
    same. We we could um make it a variant
  • 00:28:06
    piece, and we can also enhance the
  • 00:28:08
    primary attribute. So, let's start with
  • 00:28:10
    the variant. We're going to turn the
  • 00:28:11
    weapon into a variant weapon. Crit
  • 00:28:14
    damage plus 2%, crit rate plus 2%.
  • 00:28:18
    Obviously, there's some RNG here. And
  • 00:28:20
    then, and now for this one, this
  • 00:28:21
    interest interests me greatly. What is
  • 00:28:23
    the max? So, you can kind of see that uh
  • 00:28:26
    you can get between 20 to 85 and then
  • 00:28:28
    100 to 360 1 to 5% uh depending on what
  • 00:28:33
    kind of gear it is. So, let's see. We
  • 00:28:35
    have 1,56. How high can this go? And
  • 00:28:39
    what do we get on our first one? So now
  • 00:28:40
    we have plus 30, giving us 156 plus 30.
  • 00:28:46
    If we now roll it again, we're up to
  • 00:28:48
    plus 50. If we do it another time, we
  • 00:28:51
    would go down to plus 35, which doesn't
  • 00:28:53
    seem to happen. So overall, this isn't
  • 00:28:57
    the biggest increase to power ever. Uh
  • 00:29:01
    definitely the the weapon and the chest
  • 00:29:03
    piece with the flat sets are getting off
  • 00:29:06
    worse right
  • 00:29:08
    here. Worse right here, no doubt. So
  • 00:29:12
    let's see. So it's between it's between
  • 00:29:14
    like the again the 50% roads over here.
  • 00:29:17
    We've done around 10 of these gems. The
  • 00:29:19
    best draw we got was 50. Here we have a
  • 00:29:23
    40. Then a
  • 00:29:27
    45. Another 45. Let's see. Can we can we
  • 00:29:30
    get over 50 ones? Maybe
  • 00:29:33
    please. 20
  • 00:29:36
    if 45
  • 00:29:40
    if
  • 00:29:43
    25
  • 00:29:47
    30. Okay, we keep it at 50. Honestly, we
  • 00:29:50
    keep it at 50. Transmutation gem. We
  • 00:29:53
    would now be able to transmute the uh
  • 00:29:56
    crit rate into something else if we so
  • 00:29:58
    desired. We're going to keep it the same
  • 00:30:00
    for the moment. We could also refine the
  • 00:30:02
    crit rate attribute, but overall we have
  • 00:30:04
    a single gain in the variant piece and
  • 00:30:07
    we also now have plus
  • 00:30:09
    50. Now, next up right here, we can
  • 00:30:12
    again use a dark for gem to give us a
  • 00:30:15
    bonus. 180 is pretty much bang in the
  • 00:30:18
    middle. So, we're just going to keep it
  • 00:30:20
    at 180. Obviously, it's not crazy, but
  • 00:30:22
    also there's not a lot you can do with a
  • 00:30:24
    piece like this because you can see all
  • 00:30:25
    of these are kind of grayed out. Uh, we
  • 00:30:29
    could technically do something funky
  • 00:30:30
    like take a calamity piece right here. A
  • 00:30:34
    calamity piece that is similar
  • 00:30:39
    enough. Let's see. Do we have a calamity
  • 00:30:41
    piece with
  • 00:30:43
    HP? Not a good one. But for example, you
  • 00:30:47
    could take this piece, go to gem
  • 00:30:48
    enhancement, go to the evolution,
  • 00:30:51
    randomly evolve it, and bada bing, bada
  • 00:30:53
    boom, we now have a ancient wicked
  • 00:30:55
    vengeance instead of our calamity. Or
  • 00:30:58
    you could go the natural path and just
  • 00:31:00
    upgrade it into warlord. Uh, interesting
  • 00:31:02
    enough here, obviously optionwise, there
  • 00:31:05
    isn't all that many chain uh that many
  • 00:31:09
    things it could roll into. So, uh, you
  • 00:31:12
    can see it's going to be 50/50 between
  • 00:31:14
    Warlord and Wicked Vengeance, where I
  • 00:31:16
    would always take the bet in hopes of it
  • 00:31:19
    becoming Vicked Vengeance, even though
  • 00:31:21
    Vicked Vengeance obviously has the uh,
  • 00:31:23
    stat roll advantage, huh, you could say.
  • 00:31:27
    But yeah, overall, we have our gear the
  • 00:31:29
    same right here. Technically, we could
  • 00:31:32
    change it to Warlock because we used the
  • 00:31:33
    transportation gems, but we're going to
  • 00:31:34
    keep it the same for now. For now, no
  • 00:31:37
    big changes. Now, let's start with the
  • 00:31:39
    very fierce first piece right here,
  • 00:31:40
    which is the soulborn arcana banger,
  • 00:31:43
    where we can use a darkfall gem to give
  • 00:31:46
    us between a one and a 5% attack
  • 00:31:49
    increase. So, here we're going to be
  • 00:31:51
    rolling at two. Let's let's aim for like
  • 00:31:53
    at minimum like 2.5. Uh, so this is a
  • 00:31:56
    two
  • 00:32:00
    1.1 1.8
  • 00:32:03
    8
  • 00:32:06
    1.1 O 3.1 good enough for me. Then we
  • 00:32:10
    can turn this whole thing into a
  • 00:32:12
    variant. Increases the damage dealt to
  • 00:32:14
    enemies inflicted with slow by 4%.
  • 00:32:18
    Obviously not a big change. And then I
  • 00:32:20
    guess here just
  • 00:32:22
    uh to keep it interesting, we could uh
  • 00:32:25
    confirm to select this attribute. You
  • 00:32:27
    won't be able to refine / transansmute.
  • 00:32:29
    We can for example now change a HP bonus
  • 00:32:33
    into I guess defense flat. The fact that
  • 00:32:36
    this is random is a bit varying I got to
  • 00:32:39
    say, but um yeah. So HP and HP flat.
  • 00:32:44
    Obviously weird. Uh the only thing that
  • 00:32:46
    would benefit us is either rage region
  • 00:32:48
    or attack flat. So, let's see how long
  • 00:32:50
    it takes us to get there because we're
  • 00:32:52
    going to have a higher HP base just from
  • 00:32:55
    the other upgrades, which means we can
  • 00:32:57
    afford, for example, uh, swapping a
  • 00:32:59
    piece like this. Obviously, there's
  • 00:33:00
    better pieces to swap, but this is more
  • 00:33:02
    like symbolic. So, here we go. We now
  • 00:33:04
    have a full foret, got piece, if you
  • 00:33:08
    want to call it that. Now, onto the next
  • 00:33:11
    one. Gem enhancement. Darkfall
  • 00:33:13
    enhancement. Once again, 1 to 5%.
  • 00:33:16
    1.1% obviously isn't going to do a whole
  • 00:33:19
    lot.
  • 00:33:21
    1.6%
  • 00:33:25
    1.5
  • 00:33:28
    1.1
  • 00:33:31
    1.3
  • 00:33:35
    1.7
  • 00:33:36
    3.1%. There we go. So, we increased our
  • 00:33:39
    damage bonus by
  • 00:33:42
    half, two and a half%, right? If if yeah
  • 00:33:48
    66 6% would be 6.6 would be 10. So it's
  • 00:33:52
    it's around a 5% attack increase. I mean
  • 00:33:55
    it's it's a 3%. You get what I mean in
  • 00:33:58
    comparison to the main stat right here.
  • 00:33:59
    We could transmute crit damage. Dumb
  • 00:34:01
    idea. Not going to do that. And then
  • 00:34:04
    here we have the crit damage piece where
  • 00:34:07
    we again can go from 2 to 6%. We're
  • 00:34:09
    rolling a 2.4. We're kind of hoping for
  • 00:34:12
    anything around a three.
  • 00:34:16
    Let's see.
  • 00:34:19
    2.1
  • 00:34:21
    6 3. There we go. We're just going to
  • 00:34:24
    keep it at three. Now we have some extra
  • 00:34:27
    increase. And this this should be the
  • 00:34:30
    biggest one. And let's let's work our
  • 00:34:34
    way through it slowly is what I would
  • 00:34:36
    like to say. But you should always roll
  • 00:34:38
    the random attribute first. So this is a
  • 00:34:42
    3%. Oh, it always only upgrades
  • 00:34:46
    the
  • 00:34:48
    Aha.
  • 00:34:49
    Aha. Uhhuh. That's not great. Okay, then
  • 00:34:54
    uh let's start with a common
  • 00:34:56
    augmentation. Random plus
  • 00:34:59
    115. Random plus
  • 00:35:02
    480.
  • 00:35:03
    Random just 80. So, it looks like 480 is
  • 00:35:07
    the max roll here, while 1600 is the max
  • 00:35:09
    ro here. Uh, let's see if we can get
  • 00:35:12
    closer to that max roll. So, stays the
  • 00:35:15
    same. Just
  • 00:35:17
    120.
  • 00:35:20
    200 down to
  • 00:35:22
    60. Yikes.
  • 00:35:26
    205. 130. Hey,
  • 00:35:30
    650. A I mean, we're not even at the
  • 00:35:34
    half 890. We've made it to the halfway
  • 00:35:37
    halfway mark. Now, we just got to see if
  • 00:35:38
    we can get the same to happen for
  • 00:35:40
    attack. Keep in mind, we started on like
  • 00:35:43
    a,03. Uh, that's
  • 00:35:46
    145. Preferably, you' probably also only
  • 00:35:50
    want to upgrade like the things you're
  • 00:35:51
    always going to use. So, for example,
  • 00:35:54
    Vukong's artifact, Kiri's artifact
  • 00:35:56
    first, or the good exclusives, the
  • 00:35:58
    really popular exclusives first. Uh,
  • 00:36:00
    Hexis of Cabis comes to mind, obviously.
  • 00:36:03
    Uh, and then after that, the truly
  • 00:36:05
    popular, oh, we high. We high roll on HP
  • 00:36:11
    1,400 and 270. So we made it over 50%.
  • 00:36:15
    It took us around 20 of these crystals.
  • 00:36:18
    Now for the advanced refine, we have a
  • 00:36:20
    cap of 4,000, a cap of
  • 00:36:22
    1,200. So you can see already uh these
  • 00:36:25
    gems are way better. We uh doubled our
  • 00:36:28
    attack
  • 00:36:30
    increase. We did get a lower HP
  • 00:36:33
    increase. We increased our attack even
  • 00:36:35
    further to plus 760. 760 is actually
  • 00:36:38
    quite a lot. That's a 50% increase to
  • 00:36:40
    the base. Uh and then now
  • 00:36:43
    2,760. So I would say overall that's
  • 00:36:46
    pretty good. Now the weird madness is
  • 00:36:50
    um to find a good stat. So you see we we
  • 00:36:53
    have all these different stats you can
  • 00:36:55
    roll and they can roll between 3 and
  • 00:36:57
    15%. So now we have an attack increase
  • 00:37:00
    of 3.2% which we obviously take. It's
  • 00:37:02
    kind of like the same with gear. Now,
  • 00:37:04
    rate region 5.2 is higher, but attack
  • 00:37:07
    should be more valuable. Crit damage
  • 00:37:09
    once again 3%, we stay with the
  • 00:37:12
    same. Crit rate 5% only worth it if so
  • 00:37:18
    the reason crit rate might be worth it
  • 00:37:20
    is if you can afford to run a single
  • 00:37:23
    piece without crit rate allowing you to
  • 00:37:26
    for example put in more attack speed put
  • 00:37:28
    in more rage region put in more crit
  • 00:37:29
    damage to uh take over for this spot
  • 00:37:32
    right there. So there is a couple things
  • 00:37:34
    that crit rate could help here, but
  • 00:37:37
    overall if everything goes optimal and
  • 00:37:39
    if you already have your 100% crit rate
  • 00:37:42
    with only four pieces, then trying to
  • 00:37:45
    get the highest attack roll possible is
  • 00:37:47
    obviously great. So once again, we are
  • 00:37:48
    aiming for a 7.5% roll. The attack uh
  • 00:37:52
    the crit damage roll here at 8.3% we're
  • 00:37:54
    going to take for the moment and then
  • 00:37:57
    we're just going to see how long it
  • 00:37:58
    takes us to get something useful out of
  • 00:38:00
    here. So once again a 3.1% uh attack
  • 00:38:05
    increase. Hey 8.5. So 8.5 is more than
  • 00:38:10
    8.3. 3.4 is obviously less than
  • 00:38:15
    8.5. Attack speed 22 which is also below
  • 00:38:19
    the 50% mark. Um and also I don't think
  • 00:38:23
    it's justified to take a tech speed
  • 00:38:27
    especially because with the way attack
  • 00:38:29
    speed scales. Uh, obviously right here,
  • 00:38:31
    if you were to do this for a defender
  • 00:38:33
    artifact, which kind of should be like
  • 00:38:35
    your last thing to upgrade after you've
  • 00:38:37
    done all the proper ones,
  • 00:38:39
    um, would be to upgrade,
  • 00:38:43
    um, for a tank. So, you would look for
  • 00:38:46
    something like HP percent and defense
  • 00:38:47
    percent. 44 is actually quite a high
  • 00:38:50
    roll which should be equivalent to
  • 00:38:54
    around 12% should be around like a 12%
  • 00:38:58
    roll uh in terms of attack. And I think
  • 00:39:02
    if 44 44 attack speed increase is
  • 00:39:06
    justified
  • 00:39:07
    enough. So there's still a couple things
  • 00:39:09
    we could have changed, a couple things
  • 00:39:11
    we could have done differently. Uh we
  • 00:39:12
    could have upgraded to a whole different
  • 00:39:14
    set from the beginning. Um, but overall,
  • 00:39:18
    let's let's see how much of a difference
  • 00:39:22
    uh spending. I I would say this is
  • 00:39:24
    probably what you're going to get within
  • 00:39:26
    like a week, maybe two weeks. It depends
  • 00:39:29
    on what kind of stage you're getting.
  • 00:39:30
    Obviously, the amount of um red crystals
  • 00:39:33
    we're burning through here is truly
  • 00:39:37
    painful. Um but yeah, it looks it looks
  • 00:39:39
    like you can at least in a sense get
  • 00:39:41
    lucky, which makes sense. Uh first
  • 00:39:44
    feedback to the devs will probably be
  • 00:39:46
    buff the drop rates before
  • 00:39:50
    uh releasing this to global because it's
  • 00:39:53
    just going to cause uh cause more
  • 00:39:55
    frustration
  • 00:39:57
    um than it helps especially with with
  • 00:40:00
    some of these values being truly this
  • 00:40:02
    tiny. Let's see if we can once again
  • 00:40:04
    make it over
  • 00:40:06
    50%. We I mean we did make it with uh
  • 00:40:09
    with the crit rate. We are at
  • 00:40:11
    around 80 80. Yeah, I guess you could
  • 00:40:15
    say 80%. Oh, maybe even a bit more like
  • 00:40:19
    close
  • 00:40:20
    to 90% with the attack speed roll. Oo,
  • 00:40:23
    8.5% attack. That is actually pretty
  • 00:40:26
    good. So, let's end it on 8.5%
  • 00:40:28
    attack. So, now grand reveal. We've
  • 00:40:31
    spent these resources. We went in, we
  • 00:40:33
    upgraded our Vukong in comparison to the
  • 00:40:35
    old one. So, what did we manage to
  • 00:40:39
    change overall? We've increased our
  • 00:40:41
    attack on Vukong by around 800. Um, by
  • 00:40:46
    around
  • 00:40:50
    845, which can't be qu I mean, how is
  • 00:40:56
    that
  • 00:40:58
    possible? No, there must be something
  • 00:41:00
    else we've done. I mean, how is it that
  • 00:41:03
    we went lower? I mean, how is it only
  • 00:41:11
    1684? Is it maybe not counting in? No,
  • 00:41:15
    it is counting in the 2,800 from the
  • 00:41:20
    artifact. I mean, we have 3% here, 3%
  • 00:41:24
    here. So, that's 6%
  • 00:41:27
    attack, and then we have 50 flat attack.
  • 00:41:33
    So, oh, and also we got a flat attack
  • 00:41:36
    stat by swapping out an HP
  • 00:41:44
    stat. I mean, 10%
  • 00:41:48
    of No, something has to be a bit wrong
  • 00:41:51
    here. I don't know. This doesn't quite
  • 00:41:54
    look like the calculation it's meant to
  • 00:41:56
    be, if you know what I mean. I feel like
  • 00:41:57
    the starting value changed somehow.
  • 00:42:00
    Like, did we start on like 1,600 flat?
  • 00:42:04
    There's no way this just ended up being
  • 00:42:06
    1,600 because the math doesn't add up.
  • 00:42:08
    We have 760 right here, plus
  • 00:42:11
    8% plus 6%. So, that's a 15% attack
  • 00:42:15
    increase plus the 760 plus 50 base uh
  • 00:42:20
    plus then also the 350 attack speed. So
  • 00:42:24
    this should not
  • 00:42:27
    be, you know, this should not look like
  • 00:42:33
    this. Yeah. And we also didn't swap a
  • 00:42:36
    piece. The only thing we did is swap
  • 00:42:37
    instead. So I I guess this is a bit
  • 00:42:40
    weird, but overall, what did we get out
  • 00:42:43
    of this whole shenanigan? We got 6%
  • 00:42:46
    attack plus 8% attack. So make that 15%
  • 00:42:49
    attack, 760 flat plus the from the
  • 00:42:53
    weapon. So 800 flat. Then uh around
  • 00:42:57
    3,000 HP from artifact and water chest
  • 00:43:00
    piece. And then from the variant, we got
  • 00:43:02
    another 2% crit damage from the rolls,
  • 00:43:05
    3% crit damage, and then some extra
  • 00:43:08
    damage against slow. So overall, we
  • 00:43:09
    gained 5% crit rate, around 20%
  • 00:43:14
    attack, and then uh yeah, that that kind
  • 00:43:17
    of seems to be what we were able to get
  • 00:43:20
    at the moment. Obviously a little bit of
  • 00:43:22
    a let down, a little bit disappointing.
  • 00:43:24
    We obviously have to kind of talk to the
  • 00:43:25
    dev, see if we can get these rates
  • 00:43:27
    higher, maybe even increase the max
  • 00:43:29
    values because at the end of the day, we
  • 00:43:31
    did spend quite a bunch of these
  • 00:43:33
    resources and we didn't really make such
  • 00:43:36
    a um amazing leap
  • 00:43:40
    forward. Uh we can we can just do a
  • 00:43:43
    couple random upgrades here cuz why not?
  • 00:43:47
    So, let's just upgrade this piece right
  • 00:43:48
    here. see if we can if we can get
  • 00:43:50
    anything fancy. So, this would be a fast
  • 00:43:52
    state gem enhancement uh evolution. Bada
  • 00:43:56
    bing, bada boom, bada bang. And it would
  • 00:43:58
    be cataclysm. That's actually pretty
  • 00:44:00
    good. That's actually pretty good. And
  • 00:44:02
    then this cataclysm piece, you could
  • 00:44:08
    also Shouldn't we be able to take this
  • 00:44:12
    cataclysm piece now?
  • 00:44:15
    And it somehow doesn't count as a
  • 00:44:19
    variant. Ah, weapon or banger. Ah, h
  • 00:44:24
    makes sense. It's uh a weapon or a
  • 00:44:30
    banger. Uh I guess that uh does explain
  • 00:44:34
    a bit. Um, and then also obviously same
  • 00:44:37
    is true for just taking a piece that is
  • 00:44:40
    already a variant and then turning it
  • 00:44:43
    into
  • 00:44:45
    uh turning it into a tier two tier three
  • 00:44:48
    set. Let's see what do we get here.
  • 00:44:50
    Another cataclysm banger. This time
  • 00:44:53
    actually it being a banger. So we can
  • 00:44:55
    also turn it into a variant with
  • 00:44:58
    increase the damage dealt from summon
  • 00:45:01
    enemies. So quite cool. Um yeah. Okay,
  • 00:45:05
    overall let's let's wrap this whole
  • 00:45:06
    thing up. Um, the stages. Okay, let's
  • 00:45:10
    let's just go by from the beginningish.
  • 00:45:14
    I really like the way this works. I
  • 00:45:16
    really like the fact
  • 00:45:18
    that not that you can get the most
  • 00:45:21
    important resources even from just tier
  • 00:45:24
    three maps. this transmutation gem or
  • 00:45:29
    here this um yeah this chameleon gem
  • 00:45:33
    that you can swap a stat with it really
  • 00:45:35
    isn't as important as the other ones. So
  • 00:45:39
    you can get the more important resources
  • 00:45:41
    like specifically these runic
  • 00:45:43
    augmentation gems, you're going to get
  • 00:45:44
    you're going to need a lot of them.
  • 00:45:45
    That's also why you can get two to six
  • 00:45:47
    per run if they drop. Then darkfall
  • 00:45:50
    gems, you're going to need quite a lot.
  • 00:45:52
    Evolution gems are going to be a bit
  • 00:45:53
    more niche. And variant gems, it truly
  • 00:45:55
    depends on how many heroes or how many
  • 00:45:58
    gear pieces you have that you truly want
  • 00:46:00
    to awaken or enhance. But yeah, I'm I'm
  • 00:46:04
    a big fan of the game mode. It looks
  • 00:46:06
    like it's going to introduce a lot of
  • 00:46:07
    fun, a lot of RNG. You've seen how how
  • 00:46:09
    much we got crushed on stage four
  • 00:46:11
    because we didn't properly prepare. So,
  • 00:46:13
    it's going to be important for you to
  • 00:46:14
    read the things in the stage to
  • 00:46:17
    understand how these units work and also
  • 00:46:21
    to try to counteract the boss, try to
  • 00:46:24
    bring units that work and also uh fill
  • 00:46:28
    out your ground unit roster because as
  • 00:46:30
    you've seen, we only have three platform
  • 00:46:32
    spaces and a whole lot more ground
  • 00:46:35
    spaces. And then now for the upgrade
  • 00:46:38
    experience thing.
  • 00:46:41
    Um the upgrades we made at the moment
  • 00:46:44
    with the resources do seem to be a I
  • 00:46:47
    would say realisticish level of how much
  • 00:46:50
    you're going to be able to take
  • 00:46:51
    advantage of this overall. Um yeah, what
  • 00:46:55
    do we get? I mean we we repeated it
  • 00:46:58
    quite a lot of times already, but like
  • 00:47:00
    a,000 flat attack, 15% attack general.
  • 00:47:04
    So 15% of 16700 ends up being like
  • 00:47:07
    another,000. So let's
  • 00:47:10
    say it's around 2,000 attack, 1,000 flat
  • 00:47:14
    HP, 5% crit rate, and then depending on
  • 00:47:17
    whatever you roll. Uh also, we could
  • 00:47:19
    have gotten 300 more uh for 40 more
  • 00:47:22
    attack speed, but in this case, we do
  • 00:47:24
    have extra attack bonus. So very
  • 00:47:26
    interesting system. There obviously
  • 00:47:27
    needs to be some tweaking in the values.
  • 00:47:30
    Maybe make the higher values more. maybe
  • 00:47:32
    um cut a couple of the super low values
  • 00:47:34
    out. Maybe weigh the chances a bit more
  • 00:47:37
    away from just that 50% or like the 30
  • 00:47:39
    to 40%
  • 00:47:41
    mark. Yeah, this is uh the first look at
  • 00:47:44
    this whole system. I hope it answered
  • 00:47:47
    most if not all of your questions and as
  • 00:47:50
    always, we see each other in the next
  • 00:47:52
    one. Peace.
Tags
  • Marik's Hall of Illusion
  • trial keystones
  • loot
  • gem types
  • gameplay
  • drop rates
  • character enhancements
  • strategy
  • game mode
  • RPG