100 SIMPLE TIPS to IMPROVE FAST in Mechabellum (Beginner Guide)

00:53:04
https://www.youtube.com/watch?v=AazipBq_8Q8

Ringkasan

TLDRVideoen gir en grundig analyse av en replay i Mechabellum, med fokus på strategier for nybegynnere. Den dekker viktige aspekter som enhetsposisjonering, bevegelseshastighet, og hvordan man kan håndtere motstanderen effektivt. Det oppfordres til samarbeid blant spillere for å dele tips og erfaringer, og det gis råd om hvordan man kan bygge en balansert hær og bruke tilgjengelige ressurser optimalt. Videoen er en nyttig ressurs for de som ønsker å forbedre sine ferdigheter i spillet.

Takeaways

  • 🎮 Fokuser på enhetsposisjonering for å beskytte kjerneenheter.
  • ⚡ Lær om enhetenes bevegelseshastighet for å maksimere effektivitet.
  • 🛡️ Bruk chaff-enheter for å absorbere skade fra motstanderen.
  • 📈 Oppgrader enheter strategisk for å forbedre ytelse.
  • 🤝 Del erfaringer med andre spillere for å lære mer.
  • 🔍 Analyser replays for å identifisere forbedringsområder.
  • 💡 Bruk tilgjengelige verktøy effektivt for å styrke hæren.
  • 🧠 Tenk strategisk om hvordan du håndterer motstanderen.
  • 📊 Bygg en balansert hær for å håndtere ulike trusler.
  • ⏳ Øv regelmessig for å forbedre ferdighetene dine.

Garis waktu

  • 00:00:00 - 00:05:00

    Videoen begynner med en introduksjon fra Cob, som ønsker å gi nybegynnertips for Mechabellum, og oppfordrer seerne til å dele sine egne tips.

  • 00:05:00 - 00:10:00

    Red Maker spiller som Max Specialist, og Cob gir tilbakemelding på enhetenes plassering og bevegelseshastighet, og understreker viktigheten av å beskytte kjerneenhetene med chaff-enheter.

  • 00:10:00 - 00:15:00

    Cob påpeker at Red Makers sledgehammers er plassert for langt frem, noe som gjør dem sårbare for angrep, og anbefaler å bruke bevegelseshastighet til sin fordel.

  • 00:15:00 - 00:20:00

    Det diskuteres hvordan man skal håndtere motstanderen som spiller Cost Control Specialist, og hvordan man skal forberede seg på tidlige angrep med chaff-enheter.

  • 00:20:00 - 00:25:00

    Cob gir råd om enhetsvalg, og påpeker at Wraith kan være nyttig, men at det er viktig å ha chaff-enheter for å beskytte dem.

  • 00:25:00 - 00:30:00

    Det er viktig å ha en god balanse mellom chaff-enheter og kjerneenheter, og Cob anbefaler å ha flere sledgehammers for å kunne bruke teknologiske oppgraderinger effektivt.

  • 00:30:00 - 00:35:00

    Cob understreker viktigheten av å bruke bygningens spesialfunksjoner, som Mass Recruit, for å bygge opp en sterkere hær.

  • 00:35:00 - 00:40:00

    Det diskuteres hvordan man skal håndtere motstanderens enheter, og Cob gir råd om å bruke Crawlers for å trekke oppmerksomheten bort fra kjerneenhetene.

  • 00:40:00 - 00:45:00

    Cob påpeker at det er viktig å være oppmerksom på enhetenes plassering for å unngå å bli utsatt for angrep fra motstanderens enheter.

  • 00:45:00 - 00:53:04

    Videoen avsluttes med en oppsummering av de viktigste punktene og en oppfordring til seerne om å dele sine egne erfaringer og tips.

Tampilkan lebih banyak

Peta Pikiran

Video Tanya Jawab

  • Hva er hovedfokuset i videoen?

    Hovedfokuset er å gi tips til nybegynnere i Mechabellum for å hjelpe dem med å forbedre spillet sitt.

  • Hvilke enheter diskuteres i videoen?

    Det diskuteres enheter som sledgehammers, fangs, crawlers, og maxmen.

  • Hva er viktigheten av enhetsposisjonering?

    Riktig posisjonering av enheter er avgjørende for å beskytte kjerneenheter og maksimere skade mot motstanderen.

  • Hvordan kan man håndtere motstanderen effektivt?

    Ved å forstå motstanderens spesialist og tilpasse strategien deretter, samt bruke bevegelseshastighet til sin fordel.

  • Hva er noen tips for nybegynnere?

    Lær om enhetenes bevegelseshastighet, bygg en balansert hær, og bruk tilgjengelige verktøy effektivt.

  • Hvorfor er det viktig å ha chaff-enheter?

    Chaff-enheter beskytter kjerneenheter ved å absorbere skade fra motstanderens angrep.

  • Hva er en god strategi for midt- og sen-spill?

    Fokuser på å oppgradere enheter og diversifisere hæren for å håndtere forskjellige trusler.

  • Hvordan kan man forbedre enhetens ytelse?

    Ved å bruke oppgraderinger og spesialmoduler strategisk for å maksimere effektiviteten.

  • Hva er en vanlig feil nybegynnere gjør?

    Å ignorere enhetsposisjonering og ikke bruke tilgjengelige ressurser effektivt.

  • Hvordan kan man lære mer om spillet?

    Ved å se på replays, dele erfaringer med andre spillere, og praktisere regelmessig.

Lihat lebih banyak ringkasan video

Dapatkan akses instan ke ringkasan video YouTube gratis yang didukung oleh AI!
Teks
en
Gulir Otomatis:
  • 00:00:00
    hey what's up guys this is cob bit of a
  • 00:00:01
    different video here today man this
  • 00:00:03
    replay is submitted by Mr rain maker
  • 00:00:05
    over here and this game is about 500 MMR
  • 00:00:08
    and that's the point right this video is
  • 00:00:10
    going to all be about beginner tips
  • 00:00:12
    beginner things to help onboard new
  • 00:00:14
    players um and yeah if you're not a new
  • 00:00:17
    player what I want you all to do man is
  • 00:00:18
    share any tips that helped you out
  • 00:00:21
    getting started in mechab Bellum what
  • 00:00:23
    was it that really helped you to start
  • 00:00:25
    to you know Ascend to 1K MMR and above
  • 00:00:27
    and really just get you a foothold in
  • 00:00:29
    the game get you started I think it
  • 00:00:30
    would be a really awesome like
  • 00:00:31
    collaborative effort to just help out
  • 00:00:33
    new players and um yeah I'm almost
  • 00:00:36
    certain to miss a whole lot of beginner
  • 00:00:39
    tips in this one because it's just hard
  • 00:00:41
    for me to remember everything on the
  • 00:00:42
    spot highest MMR I've been is like, 1600
  • 00:00:44
    MMR so you don't have to be like a crazy
  • 00:00:47
    professional I'm certainly not uh to
  • 00:00:50
    share some of your wisdom down below and
  • 00:00:51
    some things that might help some people
  • 00:00:52
    out man and I think of be a cool little
  • 00:00:54
    video okay so first things first red
  • 00:00:57
    maker is starting out here as Max
  • 00:01:00
    specialist okay tight tight tight also
  • 00:01:02
    by the way I just want to shout out huge
  • 00:01:04
    shout out to Mr red maker for submitting
  • 00:01:06
    this and being open to uh yeah taking
  • 00:01:09
    some feedback taking some critiques of
  • 00:01:11
    his player uh things that he can do
  • 00:01:13
    better and all that good stuff awesome
  • 00:01:15
    dude okay so first thing you want to do
  • 00:01:18
    right away in round one is imagine how
  • 00:01:21
    your opponent might set out usually
  • 00:01:23
    you've got going to have like chaff
  • 00:01:24
    units like either crawlers or fangs um
  • 00:01:26
    usually Crawlers on the backline and
  • 00:01:29
    then another wave of chaff on the front
  • 00:01:31
    with kind of core units in the middle
  • 00:01:33
    and it looks like red is actually doing
  • 00:01:34
    that so it makes me wonder what MMR is
  • 00:01:36
    red actually at uh but what we doing
  • 00:01:38
    right here is placing our sledgehammers
  • 00:01:41
    a little bit too far forwards one of the
  • 00:01:43
    things you want to do when you're
  • 00:01:44
    planning out how to position your units
  • 00:01:47
    is consider the fact that you always
  • 00:01:49
    want your opponent to be attacking into
  • 00:01:51
    your chaff line first right and then you
  • 00:01:54
    want the second chaff line to arrive
  • 00:01:57
    before the first chaff line dies you
  • 00:02:00
    know what I'm saying like you got to
  • 00:02:02
    keep your opponent attacking useless
  • 00:02:04
    units for as long as you possibly can
  • 00:02:06
    while protecting your core units the
  • 00:02:09
    problem right here with rain Maker's
  • 00:02:11
    layout is that the sledgehammers are
  • 00:02:14
    just a little bit too far forwards right
  • 00:02:16
    this a little bit too far forwards and
  • 00:02:19
    the sledgehammers have slightly more
  • 00:02:21
    movement speed than the fangs and this
  • 00:02:23
    is one of the this is for me like one of
  • 00:02:25
    the core things one of the first things
  • 00:02:28
    that you got to really pay attention to
  • 00:02:29
    when learning to use your units in Mecca
  • 00:02:31
    right is the movement speed on units so
  • 00:02:34
    the sledgehammers are moving at 7 m/
  • 00:02:36
    second whereas the fangs are only moving
  • 00:02:38
    at six so what's going to happen is that
  • 00:02:40
    the sledges are naturally going to push
  • 00:02:42
    in front even if it's just slightly of
  • 00:02:45
    the fangs right they're going to push
  • 00:02:47
    just a little bit far ahead and it's
  • 00:02:48
    going to make them quite vulnerable
  • 00:02:49
    they're going to be very very easy for
  • 00:02:51
    your opponent to kind of single out um
  • 00:02:54
    and yeah and just trade into positively
  • 00:02:56
    you know they could place like a
  • 00:02:57
    fortress here in a future round it would
  • 00:02:58
    just decimate these guys uh you get the
  • 00:03:02
    picture right so yeah you've always
  • 00:03:04
    always always got to bear that in mind
  • 00:03:07
    try and pay attention to the order in
  • 00:03:09
    which your units are going to arrive at
  • 00:03:12
    the enemy front line and you can use
  • 00:03:13
    things like range as well to kind of
  • 00:03:15
    gauge where your units are going to stop
  • 00:03:17
    moving and yeah it's all just about
  • 00:03:19
    setting up micro trades from there but
  • 00:03:21
    I'd highly recommend just learning to
  • 00:03:23
    use speed to your advantage first
  • 00:03:26
    because whichever unit of yours arrives
  • 00:03:28
    in first is the is the unit that your
  • 00:03:30
    opponent's going to be shooting at right
  • 00:03:32
    so again you want your unit shooting at
  • 00:03:34
    crap as much as you can so these fangs
  • 00:03:37
    right here are actually a very very good
  • 00:03:39
    placement like this is awesome sadly
  • 00:03:41
    they're going to run straight into three
  • 00:03:42
    aites which is not awesome but it is
  • 00:03:45
    what it is right better it's hitting
  • 00:03:46
    acolytes than it is uh sorry better
  • 00:03:48
    better that these fangs are dying than
  • 00:03:50
    it's a pack of sledgehammers here that
  • 00:03:51
    are going to die immediately you
  • 00:03:53
    know okay so let's see how the first
  • 00:03:55
    round kind of plays out we are up
  • 00:03:57
    against cost control specialist this
  • 00:03:59
    this is another thing you want to be
  • 00:04:01
    scouting relatively early on in your
  • 00:04:03
    games if not right away uh is what kind
  • 00:04:06
    of specialist is your opponent running
  • 00:04:08
    you know if they're running something
  • 00:04:10
    like a cost control specialist be aware
  • 00:04:12
    that they're going to have that extra
  • 00:04:14
    100 Supply every round and that really
  • 00:04:16
    counts for a lot in particularly the
  • 00:04:18
    first few rounds so you're got to be
  • 00:04:20
    kind of ready for your opponent to spam
  • 00:04:22
    out things like a lot of chaff units or
  • 00:04:24
    even Rush a bigger unit in the early
  • 00:04:26
    rounds if they're playing cost control
  • 00:04:29
    we're quite well protected against our
  • 00:04:31
    opponent going for a bigger unit because
  • 00:04:32
    we are playing maxman specialist so
  • 00:04:34
    we've kind of got that covered right it
  • 00:04:35
    doesn't really matter so much if our
  • 00:04:37
    opponent decides now to rush say two
  • 00:04:39
    extra packs of sledgehammers or
  • 00:04:40
    something like they'll kind of get
  • 00:04:42
    wrecked by the maxim
  • 00:04:44
    anyway uh unit choices here
  • 00:04:50
    H so okay our opponent actually goes for
  • 00:04:56
    Phoenix's I think I recommend the Dangs
  • 00:05:00
    here
  • 00:05:02
    personally and we actually go for the
  • 00:05:05
    rift
  • 00:05:07
    okay I mean I guess the ri isn't bad I
  • 00:05:11
    mean it it it could be quite bad because
  • 00:05:13
    our report like we can see here now with
  • 00:05:15
    hindsight that our opponent's gone into
  • 00:05:16
    the Phoenix's um The Wraith The Wraith
  • 00:05:21
    is really only good for killing off
  • 00:05:23
    enemy chaff units right for killing off
  • 00:05:26
    things like crawlers and fangs and stuff
  • 00:05:28
    like that smaller
  • 00:05:30
    guys the reason I would not go into The
  • 00:05:33
    Wraith here o actually hang on hang on
  • 00:05:36
    hang on hang on let me Rew this a little
  • 00:05:38
    bit so what we've already talked about
  • 00:05:40
    is like movement speed and stuff like
  • 00:05:41
    that on units right I think that The
  • 00:05:44
    Wraith actually can work here um if we
  • 00:05:47
    spam out a whole lot of crawlers the
  • 00:05:49
    problem with The Wraith is that it has
  • 00:05:50
    very very low range like extremely low
  • 00:05:54
    range for a ranged unit but its move
  • 00:05:56
    speed is faster than the fangs and so
  • 00:05:58
    what The Wraith is going to do is
  • 00:05:59
    actually just push in front of the fangs
  • 00:06:02
    and just die very very quickly to any
  • 00:06:04
    anti-air that our opponent is running um
  • 00:06:07
    so the way that you combat that is have
  • 00:06:08
    Crawlers on the field to push in front
  • 00:06:11
    of the W right so i' be curious to see
  • 00:06:13
    if we do actually buy a couple units of
  • 00:06:15
    crawlers here to protect the ri which I
  • 00:06:19
    feel would be the best
  • 00:06:21
    way ooh okay we actually just go for
  • 00:06:23
    another wraith as well that's going to
  • 00:06:25
    put a big dent in our
  • 00:06:27
    supply h
  • 00:06:31
    okay all
  • 00:06:35
    right
  • 00:06:37
    okay going to be curious to see how this
  • 00:06:39
    one goes we are going to be accidentally
  • 00:06:41
    lining up this WTH here against these
  • 00:06:45
    phoenixes which is going to be quite
  • 00:06:47
    painful for us I also want to point out
  • 00:06:50
    as well that the reason you generally do
  • 00:06:52
    not want to place your sledgehammers in
  • 00:06:55
    a way like this is because if your
  • 00:06:57
    opponent then buys a Sentry missile and
  • 00:07:00
    places it right here yeah these guys are
  • 00:07:02
    eliminated from the round immediately
  • 00:07:04
    without doing anything right that's why
  • 00:07:06
    you want them a little bit further
  • 00:07:08
    behind the chaff so that the Sentry
  • 00:07:10
    missiles can connect on these
  • 00:07:13
    guys and what we really could have done
  • 00:07:16
    with doing in this round is honestly
  • 00:07:18
    just placing some extra fangs in front
  • 00:07:19
    of the sledgehammers like here and here
  • 00:07:22
    thankfully our opponent is not quite
  • 00:07:23
    going to capitalize on our
  • 00:07:25
    mispositioning of these sledgehammers
  • 00:07:27
    like I think if our opponent the Phoenix
  • 00:07:29
    is a still going to get pretty good
  • 00:07:30
    value by the way um particularly into
  • 00:07:32
    the sledgehammers here but it could have
  • 00:07:34
    been even better like if our opponent
  • 00:07:36
    placed these phoenixes a little bit
  • 00:07:38
    further to this left side they would
  • 00:07:40
    have ran straight into these sledges and
  • 00:07:42
    they would have been completely
  • 00:07:43
    unprotected and died even
  • 00:07:46
    faster and that's another little trick
  • 00:07:48
    that you want to start to work on a
  • 00:07:49
    little
  • 00:07:50
    bit is um really pay
  • 00:07:53
    attention to what your units are running
  • 00:07:56
    into on the other side of the map for
  • 00:07:58
    example if your opponent has Phoenix set
  • 00:07:59
    up here like he does you probably want a
  • 00:08:02
    unit of Mustangs or some maxmen or
  • 00:08:04
    something on this side that's going to
  • 00:08:05
    run into the phoenixes and be able to
  • 00:08:07
    deal with them you know setting up those
  • 00:08:09
    micro trades and then just trying to get
  • 00:08:11
    the two units to
  • 00:08:13
    connect is another way what we can deal
  • 00:08:16
    with this but look man oh the RS have
  • 00:08:19
    really quite poor damage against
  • 00:08:21
    anything that's
  • 00:08:22
    not uh crawlers or
  • 00:08:27
    fangs okay strike specialist deployment
  • 00:08:30
    module okay we go for the Hast module we
  • 00:08:34
    slam the Hast module on the
  • 00:08:37
    maxman and then we build another maxman
  • 00:08:40
    okay I'm just going to go ahead and stop
  • 00:08:41
    the rep player right here yeah I really
  • 00:08:43
    feel like we need to cover the Fang H
  • 00:08:44
    sorry cover the sledgehammers here with
  • 00:08:46
    uh some more Fang units I think that
  • 00:08:48
    that would be a complete line of
  • 00:08:50
    Frontline chaff at that point and we' be
  • 00:08:52
    protecting everything in the middle and
  • 00:08:54
    I think it'll be just be pretty fine um
  • 00:08:57
    I also think that instead of maxman at
  • 00:08:59
    this point we could honestly just drop
  • 00:09:01
    another pack of sledgehammers here we've
  • 00:09:04
    really got to think about transitioning
  • 00:09:05
    from the early game rounds into what
  • 00:09:08
    we're going to be doing in like the mid
  • 00:09:09
    and lad game here
  • 00:09:13
    um H so generally speaking A good rule
  • 00:09:16
    of thumb is to get things like a good
  • 00:09:19
    front line of chaff going usually works
  • 00:09:22
    quite good as fangs but it can also be
  • 00:09:24
    crawlers like there's there's no hard
  • 00:09:26
    and fast rule rule right then you want
  • 00:09:28
    at least least two or three packs of
  • 00:09:31
    crawlers all the way on your backline
  • 00:09:33
    that are going to arrive to the fight
  • 00:09:34
    much much later ideally you want to have
  • 00:09:37
    all of those chaff units the Crawlers
  • 00:09:39
    and the fangs all the Crawlers and the
  • 00:09:40
    Crawlers placed in the first three or
  • 00:09:42
    four rounds you know just have it done
  • 00:09:45
    so you can sort of forget about it um
  • 00:09:48
    and start really building on core units
  • 00:09:50
    the core units we're going for here in
  • 00:09:52
    the Ws I think can be fine as long as
  • 00:09:55
    you have the Crawlers on the backline to
  • 00:09:57
    run in front of them right we just got
  • 00:09:59
    to try and protect these core units as
  • 00:10:01
    much as we can and with the raats having
  • 00:10:03
    such short range they're in real danger
  • 00:10:06
    of just pushing into Phoenix's right now
  • 00:10:08
    which is really really bad for them cuz
  • 00:10:10
    they're so badly out ranged by the
  • 00:10:13
    Phoenix's um and the reason I would
  • 00:10:15
    suggest going into more sledgehammers
  • 00:10:17
    here is because just looking at what our
  • 00:10:19
    opponent is building I mean he's got the
  • 00:10:21
    arites he's got the storm callers he's
  • 00:10:24
    got some sledgehammers of his own he's
  • 00:10:26
    got nothing that's really that
  • 00:10:27
    convincing apart from the Phoenix's at
  • 00:10:30
    killing off sledgehammers and so what
  • 00:10:33
    you want to be doing is trying to get
  • 00:10:34
    into a position by like round four or
  • 00:10:37
    five where you have maybe I don't know
  • 00:10:40
    like four units of something like
  • 00:10:42
    sledgehammers or something like rits uh
  • 00:10:45
    or some kind of core unit that's going
  • 00:10:47
    to carry you through the game or carry
  • 00:10:48
    you through the mid game at least that
  • 00:10:50
    you can then push your Tech button on
  • 00:10:52
    right you want like a good amount of
  • 00:10:53
    them ready to go because the more
  • 00:10:55
    sledgehammers you have to an extent I'm
  • 00:10:58
    not saying have like eight packs of
  • 00:10:59
    sledgehammers but once you've got like
  • 00:11:00
    three or four packs of sledgehammers
  • 00:11:02
    suddenly pushing the mechanical rage
  • 00:11:04
    button gets you a hell of a lot of value
  • 00:11:06
    right or pushing the plus range button
  • 00:11:07
    is going to get you um much much more
  • 00:11:09
    value than it usually would um but until
  • 00:11:13
    that round until like round four or five
  • 00:11:16
    the only thing you should be doing is
  • 00:11:17
    building your chaff line on the back and
  • 00:11:20
    on the
  • 00:11:21
    front
  • 00:11:22
    and um just diversifying your army as
  • 00:11:26
    much as you can right you want a little
  • 00:11:28
    bit of anti-air which we've taken care
  • 00:11:29
    of oh nice we actually do go for the
  • 00:11:31
    sledgehammers you want some relatively
  • 00:11:33
    tanky units that won't just die to
  • 00:11:36
    something like nice even more
  • 00:11:37
    sledgehammers dude I like this o I don't
  • 00:11:39
    like the positioning though I don't like
  • 00:11:41
    that positioning at all o I don't like
  • 00:11:44
    that but yeah you want you want to try
  • 00:11:45
    and cover as many bases as you can right
  • 00:11:47
    you want some anti-air units you want
  • 00:11:48
    your chaff taken care of um and you want
  • 00:11:51
    some medium units or a giant Rush which
  • 00:11:54
    you can do with some Specialists of
  • 00:11:56
    course we playing maxman in this one so
  • 00:11:57
    it's not quite as open to us to like
  • 00:11:59
    Rush something like an early Vulcan or
  • 00:12:01
    something like that but generally
  • 00:12:03
    speaking I'm quite liking the shape of
  • 00:12:05
    this Army I think it's okay like the way
  • 00:12:07
    that it's shaping up uh we're just
  • 00:12:09
    missing the backline chaf and now the
  • 00:12:11
    positioning of these Sledgehammer is
  • 00:12:12
    really really bad again because these
  • 00:12:14
    centry missiles can come on down at any
  • 00:12:17
    time here we're completely undefended
  • 00:12:19
    against these because now God these are
  • 00:12:21
    so vulnerable right our opponent could
  • 00:12:23
    place a Sentry here and a Sentry here
  • 00:12:25
    and just delete like our opponent can
  • 00:12:28
    spend 400 sorry 100 Supply on Sentry
  • 00:12:32
    missiles 100 Supply to delete 400 supply
  • 00:12:37
    of sledgehammers does that make sense
  • 00:12:38
    like it's really really it's really
  • 00:12:40
    really gly it's really really bad right
  • 00:12:41
    because now we're going to need a unit
  • 00:12:43
    of fangs here in i' I'd suggest a
  • 00:12:46
    vertical pattern of fangs here and a
  • 00:12:48
    vertical pattern of fangs here to
  • 00:12:50
    protect these guys now right so they can
  • 00:12:53
    get hit by Sentry missile so we can
  • 00:12:55
    still make this work not All Is Lost and
  • 00:12:58
    our opponent is not capitalizing on
  • 00:13:00
    these mistakes just yet so that's like
  • 00:13:03
    that's a good thing for us you know
  • 00:13:04
    we've got some room here to uh to adjust
  • 00:13:08
    but really next round for me it would be
  • 00:13:10
    like fangs fangs
  • 00:13:12
    crawlers or crawlers at the back or
  • 00:13:15
    crawlers at the back you know that's
  • 00:13:17
    really what I'd be doing but the problem
  • 00:13:18
    is we're already like a 10 behind here
  • 00:13:21
    with getting all of that uh chaff
  • 00:13:25
    setup in my view now that
  • 00:13:29
    said the slidy is getting a decent
  • 00:13:32
    amount done before they go down the
  • 00:13:34
    Phoenix is a little bit of a problem
  • 00:13:36
    because once again look at The Wraith
  • 00:13:37
    now it's just pushing in front of these
  • 00:13:40
    fangs right here and it's going to start
  • 00:13:42
    getting sniped down by the phoenixes it
  • 00:13:43
    actually gets the Phoenix's dead which
  • 00:13:46
    is kind of hilarious but nine times out
  • 00:13:48
    of 10 the Wrath is just going to
  • 00:13:50
    overextend and get a little bit clapped
  • 00:13:53
    by the phoenixes I still suggest
  • 00:13:55
    actually selling the RS by the way at
  • 00:13:57
    this point I feel like I'll opponent has
  • 00:14:00
    very very very little chaff um and yeah
  • 00:14:04
    getting used to honestly selling units
  • 00:14:06
    that you feel like you don't really need
  • 00:14:08
    especially around the mid
  • 00:14:10
    game it's just a really really good
  • 00:14:11
    habit to get into enhancement module by
  • 00:14:14
    the way is amazing here upgrading units
  • 00:14:17
    equip with this item no longer consumes
  • 00:14:21
    supplies damn okay we go for senior
  • 00:14:23
    defense specialist which on its own
  • 00:14:24
    isn't bad by the way our opponent's
  • 00:14:26
    actually investing a lot into storm
  • 00:14:27
    callers at this point so that's
  • 00:14:28
    something that we're going to need to
  • 00:14:29
    watch that's another point in favor of
  • 00:14:31
    crawlers by the way um but okay just
  • 00:14:35
    going to go ahead and pause this real
  • 00:14:37
    fast just to explain my thought
  • 00:14:40
    processes yeah so the reason that
  • 00:14:42
    enhancement module is so good and this
  • 00:14:44
    is maybe like a little bit Advanced for
  • 00:14:45
    like a beginner player but um the reason
  • 00:14:48
    enhancement module was so good is
  • 00:14:49
    because you can slam it onto a unit that
  • 00:14:51
    you want to get rid of like this wraith
  • 00:14:54
    right or that you don't mind getting rid
  • 00:14:55
    of in this case I don't feel like The
  • 00:14:57
    Wraith is doing its job it's jobish to
  • 00:14:59
    kill things like crawlers and fangs and
  • 00:15:01
    smaller units right it can be scaled up
  • 00:15:04
    to be like a crazy carry unit but I mean
  • 00:15:06
    it's it's not the best right it's really
  • 00:15:09
    really best to killing off smaller guys
  • 00:15:11
    like chaff and honestly our opponent is
  • 00:15:13
    only running two packs of crawlers you
  • 00:15:16
    know 100 supply of crawlers 100 supply
  • 00:15:18
    of crawlers and we're answering that
  • 00:15:21
    with 700 Supply I think this is how much
  • 00:15:24
    no what am I talking about 600 supply of
  • 00:15:26
    RS it's a lot right it's a lot it's kind
  • 00:15:29
    of Overkill we don't really need it what
  • 00:15:31
    I'd suggest is get the enhancement
  • 00:15:33
    module upgrade this W for free and then
  • 00:15:37
    use the field recovery Beacon over here
  • 00:15:39
    on your building to sell this Rift then
  • 00:15:42
    you can put the enhancement module on
  • 00:15:44
    add an know a maxman and upgrade them
  • 00:15:45
    for free as well and you can honestly be
  • 00:15:48
    freely upgrading your guys and selling
  • 00:15:50
    them instantly sometimes replacing them
  • 00:15:52
    sometimes not replacing them for a lot
  • 00:15:55
    of the game and be earning a lot of
  • 00:15:57
    money back but I won't go too much into
  • 00:15:58
    that one tldr is if you're a beginner
  • 00:16:00
    player the enhancement module combined
  • 00:16:03
    with the field recovery Beacon is very
  • 00:16:05
    very good it's just a really really good
  • 00:16:06
    combo um okay so we have 400 Supply left
  • 00:16:11
    to B we get a lot of upgrades on the
  • 00:16:13
    maxman here which by the way upgrades
  • 00:16:16
    for upgrades sake and not always good
  • 00:16:18
    it's very coste efficient in how it uh
  • 00:16:21
    boosts your power on the board it's true
  • 00:16:23
    right upgrades are really really good
  • 00:16:24
    for that but the problem with upgrades
  • 00:16:26
    particularly on sniper units and kind of
  • 00:16:28
    maxman unit like this whether it's
  • 00:16:30
    Phoenix's or
  • 00:16:31
    maxman is that often they just don't
  • 00:16:34
    need the extra health or the extra
  • 00:16:36
    damage right o wow we really really got
  • 00:16:38
    heavy into the maxman here
  • 00:16:40
    huh we really really go heavy into the
  • 00:16:43
    maxman which by the way I think it's
  • 00:16:45
    okay just because our opponent is
  • 00:16:47
    running so few crawlers so they're
  • 00:16:50
    actually getting to hit high value
  • 00:16:51
    targets a lot of the time because our
  • 00:16:53
    opponent like our CHF line is not ideal
  • 00:16:56
    right the sledgehammers are exposed we
  • 00:16:58
    have no backline chaff that are arriving
  • 00:17:00
    late um so our CHF line is not ideal but
  • 00:17:03
    at least it's a Cha line our opponent
  • 00:17:05
    only has two packs of fangs and so going
  • 00:17:09
    a lot of maxman here I think is actually
  • 00:17:11
    fine it's actually okay like most of the
  • 00:17:12
    time they're going to get to connect on
  • 00:17:14
    pretty high value targets I'd be a
  • 00:17:16
    little bit worried about the storm
  • 00:17:17
    callers that do T tend to uh trade quite
  • 00:17:20
    quite
  • 00:17:21
    nicely into maxman just because they
  • 00:17:24
    outnumber them right um so I'd be a
  • 00:17:27
    little bit worried about that
  • 00:17:30
    I'd be less worried if the maxman had
  • 00:17:31
    range but is what it is it looks like
  • 00:17:33
    we've actually spent most of all of our
  • 00:17:35
    supply already um but yeah generally
  • 00:17:37
    speaking you just don't need the extra
  • 00:17:38
    health or the extra damage on sniper
  • 00:17:41
    units super early into the game a couple
  • 00:17:43
    of levels is fine going all the way to
  • 00:17:46
    level four on this maxman like he's
  • 00:17:48
    hitting for 1,300 damage at this point
  • 00:17:52
    and I know this is Rich coming from me
  • 00:17:54
    being a meme Lord and I just like to see
  • 00:17:56
    big numbers and all of that but like 30
  • 00:17:58
    00 damage on this maxman what's the
  • 00:18:00
    highest health enemy on the map right
  • 00:18:03
    now I guess it's this Zite 99.8k Health
  • 00:18:08
    this this aite has so I'm pretty sure
  • 00:18:10
    that even without an upgrade on this
  • 00:18:12
    maximum it still one shots everything on
  • 00:18:14
    the field you see what I mean and so
  • 00:18:16
    like that wasted Supply well that Supply
  • 00:18:18
    is wasted you know it's not actually
  • 00:18:19
    doing
  • 00:18:20
    anything and here we go man these
  • 00:18:22
    sledgehammers being too far forwards
  • 00:18:24
    right now is really going to punish us
  • 00:18:25
    because now these phoenixes get to
  • 00:18:26
    connect for free on these sledges and
  • 00:18:29
    it's just going to absolutely eviscerate
  • 00:18:31
    them which is real rough and that's why
  • 00:18:34
    the positioning of your chaff is so so
  • 00:18:36
    important so so
  • 00:18:40
    crucial but okay you know what all in
  • 00:18:44
    all I feel like we actually have a
  • 00:18:45
    pretty balanced army and that that is on
  • 00:18:48
    its own enough at this stage for us to
  • 00:18:51
    be able to push
  • 00:18:52
    through onto our opponent and just get
  • 00:18:55
    on top of his storm callers which is
  • 00:18:57
    nice
  • 00:18:59
    it's fine God man I got to got to go
  • 00:19:01
    ahead and hide the chat it's getting on
  • 00:19:03
    my
  • 00:19:03
    nerves okay tight we actually check the
  • 00:19:07
    first round win okay there's one thing
  • 00:19:09
    there's one play I want to see here
  • 00:19:10
    going into round five that I believe we
  • 00:19:12
    absolutely should do no matter what I
  • 00:19:15
    think that smoke bomb by the way is a
  • 00:19:16
    lot of value here very very good yes we
  • 00:19:19
    do go for the smoke
  • 00:19:22
    bomb really really big value play here I
  • 00:19:24
    believe is just pushing the mechanical
  • 00:19:27
    Ridge button on the sledgehammers I
  • 00:19:29
    think that's a huge huge value player
  • 00:19:31
    and I'm going to explain why
  • 00:19:33
    okay first of all we have four packs of
  • 00:19:36
    sledgehammers which is good it's a good
  • 00:19:38
    number right you don't want to go for a
  • 00:19:39
    tech upgrade on a unit where you've got
  • 00:19:41
    like one unit of sledgehammers it's just
  • 00:19:44
    not worth it you know you're spending
  • 00:19:45
    300 Supply to upgrade the uh the attack
  • 00:19:48
    rate and speed of one Sledgehammer who
  • 00:19:49
    the hell wants to do that but we've
  • 00:19:51
    actually built up a pretty good amount
  • 00:19:52
    of sledges um we should be covering them
  • 00:19:54
    with more fangs here and here on this
  • 00:19:56
    turn I really really hope that we do
  • 00:19:58
    that
  • 00:20:00
    but yeah now that we have four
  • 00:20:01
    sledgehammers I feel like it's
  • 00:20:02
    absolutely worth it to hit the
  • 00:20:04
    mechanical rage button um I still feel
  • 00:20:06
    like we should be selling the W but I've
  • 00:20:08
    already talked about that
  • 00:20:10
    um and next up we also have to pay some
  • 00:20:14
    attention to the plus range on his storm
  • 00:20:17
    callers right in fact no we don't no we
  • 00:20:20
    don't because the mechanical range is
  • 00:20:22
    already a pretty damn good answer to
  • 00:20:23
    that right because this is another
  • 00:20:26
    general rule that's going to help you
  • 00:20:27
    out quite a bit as in player and helped
  • 00:20:28
    me out quite a bit as well it doesn't
  • 00:20:31
    matter if your opponent has crazy range
  • 00:20:34
    advantage over you if you have insane
  • 00:20:37
    movement speed right movement speed and
  • 00:20:40
    range when it comes to a one-on-one
  • 00:20:42
    trade especially with something that
  • 00:20:43
    fire is quite slow like uh storm callers
  • 00:20:46
    maxman stuff like that these storm
  • 00:20:48
    callers have crazy range right if we
  • 00:20:51
    Disc Go plus speed on the
  • 00:20:54
    sledgehammers suddenly they care 10
  • 00:20:56
    times less about the storm caller range
  • 00:20:57
    because they they close the gap so so
  • 00:20:59
    quickly I really really wish that we had
  • 00:21:01
    this Hast module by the way the Hast
  • 00:21:03
    module that we put on this maxman that I
  • 00:21:05
    swear to God I feel like it's not doing
  • 00:21:06
    anything you can slam that on something
  • 00:21:08
    like a sledgehammer unit especially if
  • 00:21:10
    it's like a level two Sledgehammer unit
  • 00:21:11
    like this um and just get them in 10
  • 00:21:13
    times faster and it would be awesome but
  • 00:21:16
    again I feel like we need fangs here
  • 00:21:18
    fangs here to protect from
  • 00:21:20
    missiles I'd go mechanical Ridge on the
  • 00:21:23
    sledgehammers upgrade these guys too to
  • 00:21:25
    our rank two by the way and then I'd
  • 00:21:28
    start using the mass recruit button this
  • 00:21:31
    is another button as well that I don't
  • 00:21:32
    think we've seen pushed by either player
  • 00:21:34
    this game the mass recruit button on
  • 00:21:36
    your command center whenever you're in a
  • 00:21:38
    spot where yeah you've got that spare
  • 00:21:40
    Supply left to spend at the end of a
  • 00:21:42
    round go ahead Mass recruit start
  • 00:21:45
    getting some Crawlers on the back line
  • 00:21:47
    we'd be in a very very very good winning
  • 00:21:49
    position going into round six at that
  • 00:21:51
    point we might even have some Supply
  • 00:21:53
    left over to get one point in attack
  • 00:21:55
    enhancement and one in defense
  • 00:21:56
    enhancement as well big big tip for new
  • 00:21:58
    players in general is to not ignore the
  • 00:22:02
    tools that you have available to you on
  • 00:22:03
    your buildings right just make it your
  • 00:22:05
    focus you
  • 00:22:07
    know every game focus on using a
  • 00:22:10
    different Button as efficiently as you
  • 00:22:11
    can and just get used to using them get
  • 00:22:13
    used to the scenarios in which each
  • 00:22:15
    button should be pushed as a quick
  • 00:22:17
    spoiler by the way any round like round
  • 00:22:20
    eight and beyond always push the high
  • 00:22:23
    mobility and enhanced range button
  • 00:22:25
    pretty much every time okay it's like
  • 00:22:27
    99% of the time that is going to be a
  • 00:22:30
    helpful tip for you it's just too much
  • 00:22:33
    value because like by round eight the
  • 00:22:34
    armies are so big that any kind of
  • 00:22:37
    army-wide Buffs that you can give every
  • 00:22:39
    round to your guys on the Command Center
  • 00:22:42
    building are always going to be worth
  • 00:22:44
    pushing okay again we're investing a lot
  • 00:22:47
    into these maxmen I feel like they're
  • 00:22:48
    already strong enough don't think we
  • 00:22:50
    need to worry too hard our opponent is
  • 00:22:53
    making the big pivot into fortresses and
  • 00:22:55
    no dude no okay we actually go into just
  • 00:22:59
    more sledgehammers and again they're a
  • 00:23:02
    little too far forwards for my
  • 00:23:04
    liking little too far
  • 00:23:08
    forwards all
  • 00:23:11
    right yeah the issue now is I feel these
  • 00:23:13
    sledgehammers you're just going to drive
  • 00:23:15
    straight into the fortresses and the
  • 00:23:16
    phoenixes and die horribly like these
  • 00:23:18
    guys are too far forwards we already
  • 00:23:20
    know that again like this is what we
  • 00:23:21
    talking about micro trades right like we
  • 00:23:23
    know our opponent has two phoenixes
  • 00:23:25
    right here and so we know that anything
  • 00:23:29
    that we place here now is going to run
  • 00:23:31
    straight into these two phoenixes and
  • 00:23:33
    get deleted right you got to think about
  • 00:23:35
    these micr trades um and as it stands
  • 00:23:38
    right now these sledgehammers are going
  • 00:23:39
    to get decimated by these phoenixes
  • 00:23:41
    right here just because of how we
  • 00:23:43
    positioned them you
  • 00:23:46
    know yeah which is going to sad
  • 00:23:48
    happening right now
  • 00:23:50
    actually and all of the sledg are dead
  • 00:23:53
    already okay yeah it's a pit for lesson
  • 00:23:56
    to learn but it is a a really really
  • 00:23:58
    important one to learn uh super early on
  • 00:24:01
    so I think instead of going mechanical
  • 00:24:03
    rage in the sledgehammers next round by
  • 00:24:05
    the
  • 00:24:06
    way I actually feel like range
  • 00:24:08
    enhancement might be worth a little bit
  • 00:24:10
    more now I think what we really need is
  • 00:24:12
    mechanical rage and range enhancement I
  • 00:24:16
    think that that would help us out quite
  • 00:24:17
    a
  • 00:24:18
    bit um cuz the problem is we have so
  • 00:24:21
    many sledgehammers now that are on the
  • 00:24:23
    front line that they're just running in
  • 00:24:25
    and dying too quickly and so if we were
  • 00:24:28
    to only go mechanical rage on the
  • 00:24:30
    sledges and give them even more movement
  • 00:24:32
    speed I fear they just die even faster
  • 00:24:35
    now that fortresses are on the field cuz
  • 00:24:36
    fortresses are just going to one- shot
  • 00:24:39
    sledgehammers and so we're in a pretty
  • 00:24:41
    rough position to be trading here and
  • 00:24:43
    honestly at around round uh round five
  • 00:24:45
    round six uh sometimes round four if it
  • 00:24:49
    happens a bit earlier in the game these
  • 00:24:51
    are like the rounds where oh my God they
  • 00:24:53
    all got stuck hitting a goddamn anty
  • 00:24:55
    missile turret and so we actually take
  • 00:24:57
    the win that round crazy oh my God okay
  • 00:25:00
    before we get to that before we get to
  • 00:25:01
    the unit selection um I want to talk a
  • 00:25:03
    little bit about range right generally
  • 00:25:07
    speaking you don't want to be going for
  • 00:25:08
    any range upgrades unless it's on like
  • 00:25:10
    something really Niche like uh
  • 00:25:12
    aites on like round two or round three
  • 00:25:15
    and your opponent's going like a lot of
  • 00:25:16
    chaff early on and you just want to stay
  • 00:25:18
    ahead um that can work but usually range
  • 00:25:21
    enhancements upgrades you generally only
  • 00:25:24
    want to be going like round four round
  • 00:25:26
    five round six something like that I
  • 00:25:28
    think that just getting your formations
  • 00:25:30
    organized and stuff first is the most
  • 00:25:32
    important thing then you want to start
  • 00:25:34
    using range to stop your guys moving at
  • 00:25:38
    a certain spot okay range isn't so that
  • 00:25:41
    you can do more damage right that's like
  • 00:25:43
    a big misconception that new players
  • 00:25:44
    have or if my tanks have more range then
  • 00:25:48
    they'll start shooting quicker and so
  • 00:25:49
    I'll do more damage no no no that's not
  • 00:25:51
    the reason that you go ringe right the
  • 00:25:53
    reason that you go ringe is so the
  • 00:25:55
    sledgehammers stop moving sooner so so
  • 00:25:57
    they stop moving here instead of pushing
  • 00:26:00
    all the way into here and dying to the
  • 00:26:02
    to the Fortress and the phoenixes right
  • 00:26:04
    so I think what you'd want to do now is
  • 00:26:07
    range enhancement on the sledgehammers
  • 00:26:09
    so that they are not pushing in to the
  • 00:26:12
    fortresses right the fortresses being on
  • 00:26:14
    the field is terrifying okay these
  • 00:26:16
    sledgehammers are food for the
  • 00:26:18
    fortresses man the fortresses and the
  • 00:26:20
    phoenixes will absolutely clap these
  • 00:26:23
    sledges because they have no chaff
  • 00:26:24
    protecting them and because they're
  • 00:26:26
    pushing in too quickly so I what I be
  • 00:26:29
    doing this round mechanical Ridge rid
  • 00:26:32
    enhancement on the sledges I think I
  • 00:26:34
    probably go like crawlers crawlers and
  • 00:26:38
    maybe even crawlers here as well or
  • 00:26:39
    maybe like Crawlers on the back here or
  • 00:26:41
    something like that we really really
  • 00:26:42
    need to get this second wave of chaff up
  • 00:26:44
    and running um it's going to do a hell
  • 00:26:47
    of a lot for us and the thing is we
  • 00:26:49
    might even lose this next round anyway
  • 00:26:51
    because if he just goes a hell of a lot
  • 00:26:53
    of fortresses now the sledgehammers are
  • 00:26:55
    not going to be doing enough damage to
  • 00:26:56
    actually kill the Fortress resses it's
  • 00:26:58
    it's not going to work out that great
  • 00:26:59
    for us but I still feel like we need to
  • 00:27:02
    we need to we need to organize this it's
  • 00:27:05
    fine to lose one round if you are
  • 00:27:08
    playing the long game right we've got
  • 00:27:10
    some health that we can lose here it's
  • 00:27:12
    fine we can lose some health to uh fix
  • 00:27:15
    some of the structural problems with our
  • 00:27:16
    army for one round that's totally fine
  • 00:27:19
    to do um and what we really really need
  • 00:27:21
    is these sledgehammers to just not be
  • 00:27:22
    running in and dying and I think that
  • 00:27:24
    the range enhancement plus some extra
  • 00:27:26
    chaff would do a lot for us here
  • 00:27:29
    so we have opted into in the unit
  • 00:27:32
    selection a couple of melting points
  • 00:27:34
    which I think is fine by the way our
  • 00:27:36
    opponent goes into the Wasps now this is
  • 00:27:39
    where like getting a read on the game is
  • 00:27:41
    going to come in quite big we should be
  • 00:27:42
    able to predict here I think that our
  • 00:27:44
    opponent is probably going to go for the
  • 00:27:46
    Wasps just because we only have fangs
  • 00:27:48
    acting as anti-air
  • 00:27:51
    right and so hm how would you actually
  • 00:27:55
    address
  • 00:27:56
    this
  • 00:27:58
    there's a case to be made here for maybe
  • 00:28:00
    just more F oh my God we got so many
  • 00:28:02
    sledgehammers here oh God and they even
  • 00:28:05
    more on the front line okay all right
  • 00:28:07
    all right all right all right all
  • 00:28:08
    right
  • 00:28:11
    ouch
  • 00:28:13
    okay this is this this is tough so it
  • 00:28:16
    seems like we didn't have the read on
  • 00:28:18
    our opponent going wasps which is going
  • 00:28:20
    to happen obviously if you're learning
  • 00:28:21
    the game right who the hell knows what
  • 00:28:22
    your opponent's going to go when you're
  • 00:28:23
    just
  • 00:28:24
    learning um but the real ity is is that
  • 00:28:28
    this wasp swarm is going to be very very
  • 00:28:31
    difficult to deal with with our army
  • 00:28:33
    right we don't have Mustangs um we're
  • 00:28:35
    not really protecting the Ws very well
  • 00:28:37
    which can deal with wasps but they have
  • 00:28:39
    to be protected uh by shorter range
  • 00:28:41
    units like
  • 00:28:43
    crawlers and so these wasps are really
  • 00:28:46
    just going to these wasps are going to
  • 00:28:47
    be a real Menace we have a lot of high
  • 00:28:49
    single Target anti-air damage but these
  • 00:28:52
    wasps come in swarms man they're could
  • 00:28:54
    be quite rough to deal with moreover the
  • 00:28:57
    tanks on the front line I fear for them
  • 00:29:01
    greatly cuz they are rather
  • 00:29:04
    unprotected okay oh my God just had to
  • 00:29:07
    answer a work message there real quick
  • 00:29:08
    no problem okay let's see how these
  • 00:29:09
    wasps actually get dealt with then so
  • 00:29:11
    the Ws can deal with the Wasps decently
  • 00:29:13
    but again they're not super protected so
  • 00:29:15
    they get a good amount of wasps dead but
  • 00:29:17
    they fall very very quickly after I
  • 00:29:19
    think on both sides and while the
  • 00:29:22
    melting points I see the logic behind
  • 00:29:24
    these they're going to get held up a
  • 00:29:26
    hell of a lot as well
  • 00:29:27
    on the Wasps too just now taking out the
  • 00:29:30
    last of the sledgehammers did they have
  • 00:29:31
    time to drop these fortresses looks like
  • 00:29:33
    they will on this side but not on the
  • 00:29:35
    right side where they take something of
  • 00:29:37
    an even trade and now storm callers
  • 00:29:40
    versus
  • 00:29:42
    nerds and this is where the maxman like
  • 00:29:45
    I was talking about earlier the maxman
  • 00:29:46
    can sometimes fall short in trades
  • 00:29:49
    against storm callers but looks like we
  • 00:29:51
    just have enough levels on the maximum
  • 00:29:52
    that they actually manag to win out uh
  • 00:29:54
    on this occasion it's not going to be
  • 00:29:56
    the biggest win in the
  • 00:30:01
    world
  • 00:30:08
    okay all right speed
  • 00:30:11
    specialist
  • 00:30:13
    H don't think speed specialist is it
  • 00:30:16
    we're not at that much of a range
  • 00:30:17
    disadvantage anymore cuz we've invested
  • 00:30:19
    so much into the maxman wow we go for
  • 00:30:21
    elite crawler okay that's actually you
  • 00:30:23
    know what I actually really like
  • 00:30:26
    this I don't know if rain maker knows
  • 00:30:29
    why it's really
  • 00:30:31
    good but I think it is really good I
  • 00:30:34
    think it's really really good when
  • 00:30:35
    combined with mass recruit on the
  • 00:30:36
    command center uh for one I think it's
  • 00:30:40
    really really good if we just slam these
  • 00:30:41
    crawlers right here wherever there's a
  • 00:30:44
    gap maybe here and here and then some on
  • 00:30:47
    the back line like we've been talking
  • 00:30:49
    about and just get like three units
  • 00:30:50
    placed in one round I think that would
  • 00:30:52
    make an enormous enormous different uh
  • 00:30:55
    difference these are rank five crawlers
  • 00:30:56
    it's going to take take a while for even
  • 00:30:58
    a level two arite to get these guys dead
  • 00:31:01
    um it's going to make a massive massive
  • 00:31:02
    difference it will also protect the hell
  • 00:31:04
    out of these sledgehammers to get like
  • 00:31:06
    crawlers here crawlers here some on the
  • 00:31:08
    back and then next round even get down
  • 00:31:10
    some here and some here and this is
  • 00:31:12
    another tip that I should point out as
  • 00:31:13
    well for newer players if you're going
  • 00:31:15
    to be placing Crawlers on your backline
  • 00:31:17
    a really really good place to start is
  • 00:31:19
    placing crawlers in a vertical pattern
  • 00:31:22
    right here so like a vertical formation
  • 00:31:24
    just like this but place them behind the
  • 00:31:26
    buildings like so why do you want to do
  • 00:31:28
    this because then the Crawlers will
  • 00:31:30
    split into two separate groups as they
  • 00:31:34
    run past the building right so they
  • 00:31:35
    start off here they split into two and
  • 00:31:37
    what that does is spread them out a bit
  • 00:31:39
    so suddenly they're more spread out and
  • 00:31:42
    they're less vulnerable to things like
  • 00:31:45
    um I don't know Vulcan fire to things
  • 00:31:47
    like arite uh eoe attacks stuff like
  • 00:31:51
    that you know it just makes them much
  • 00:31:53
    much stickier and much much more
  • 00:31:54
    annoying to kind of uh yeah to eoe down
  • 00:31:59
    okay so we have the supply to do
  • 00:32:01
    basically whatever we want here I still
  • 00:32:03
    think that we really need to hit range
  • 00:32:04
    on the sledgehammers by the way oh God
  • 00:32:08
    okay so we go for quick reload on the
  • 00:32:10
    max
  • 00:32:12
    man all right all right all right but
  • 00:32:15
    anyway this is why we reviewing this
  • 00:32:16
    game you know this is why uh this this
  • 00:32:18
    is why this game caught my eye I
  • 00:32:21
    actually don't mind oh no I do mind this
  • 00:32:24
    positioning I do because for some reason
  • 00:32:27
    by the way red is not exploiting Sentry
  • 00:32:30
    missiles at
  • 00:32:31
    all we've only got like one oh no we
  • 00:32:33
    have two Sentry turrets down okay okay
  • 00:32:35
    okay I can shut the hell up about the
  • 00:32:37
    centry missiles cuz we are actually
  • 00:32:38
    protecting ourselves against these but I
  • 00:32:40
    still feel like it's safer like we're
  • 00:32:42
    not protected on this side you know our
  • 00:32:45
    opponent could still displace the Sentry
  • 00:32:46
    here and probably hit these tanks um but
  • 00:32:49
    I'd rather we had the Crawlers in front
  • 00:32:50
    and in front and then some crawlers
  • 00:32:53
    behind and then some extra crawlers
  • 00:32:55
    behind and then some extra cers behind
  • 00:32:58
    you know having that constant stream of
  • 00:33:00
    CHA that's going to keep the tanks alive
  • 00:33:02
    is uh really really good also by the way
  • 00:33:04
    it's really odd like G like if you're
  • 00:33:07
    playing games like this way up to like
  • 00:33:08
    round seven and you have like six units
  • 00:33:11
    in this case eight units of
  • 00:33:13
    sledgehammers on the field and you don't
  • 00:33:15
    have any Tech picked up on the unit
  • 00:33:19
    that's like a big red flag right it's a
  • 00:33:21
    big red flag because honestly getting
  • 00:33:23
    plus range and Mech Ridge on these
  • 00:33:26
    sledgehammers
  • 00:33:29
    because you're upgrading so many units
  • 00:33:32
    with one button the amount of value that
  • 00:33:35
    that has is just crazy right it's not
  • 00:33:37
    even comparable to just upgrading like
  • 00:33:39
    one or two units of sledgehammers you
  • 00:33:40
    know you're talking about Mass upgrades
  • 00:33:43
    on like eight packs of sledges man with
  • 00:33:45
    a couple of tech upgrades on these
  • 00:33:49
    guys so hey something to be aware of
  • 00:33:52
    that's really something that we should
  • 00:33:53
    have addressed in the mid game though
  • 00:33:55
    you know it's not something that you
  • 00:33:56
    want to be taking care of come like
  • 00:33:58
    round eight round nine with a mid game
  • 00:34:00
    unit like
  • 00:34:01
    sledges uh because by then you can't
  • 00:34:05
    afford to lose around you know like I
  • 00:34:07
    talked about earlier sometimes it's okay
  • 00:34:09
    to lose around if you're addressing a
  • 00:34:11
    problem like a structural problem in
  • 00:34:12
    your army like you're getting anti-air
  • 00:34:15
    sorted or you are solidifying your chaff
  • 00:34:18
    clear or you're upgrading your mid-range
  • 00:34:21
    units like your tanks in this case it's
  • 00:34:23
    fine to do that and lose around in the
  • 00:34:25
    mid game sometimes okay like losing
  • 00:34:28
    around is sometimes unavoidable and it's
  • 00:34:31
    just sometimes okay to do like it's
  • 00:34:32
    going to set you up to be in a better
  • 00:34:34
    position in the late game
  • 00:34:38
    right but now we have 1,300 Supply to
  • 00:34:45
    spend okay so it's kind of funny it's
  • 00:34:48
    quite evident at this point that our
  • 00:34:49
    opponent is not going to
  • 00:34:51
    place any Sentry missiles I guess he's
  • 00:34:53
    just not going to do it and so we're
  • 00:34:56
    just going for extra crawlers behind
  • 00:34:58
    here now as well like normally this is
  • 00:34:59
    really bad by the way like if you're
  • 00:35:01
    placing units like this in a pack in
  • 00:35:03
    like a very very tight
  • 00:35:05
    package um and they don't have some kind
  • 00:35:08
    of chaff in front of them protecting
  • 00:35:11
    them then especially in the early game
  • 00:35:13
    this is really really going to get you
  • 00:35:14
    killed uh if your opponent places one
  • 00:35:16
    missile here it's going to hit like
  • 00:35:18
    everything in this pack which is just
  • 00:35:20
    really really not good so we go ahead
  • 00:35:23
    and borrow money here which I think is
  • 00:35:26
    fine
  • 00:35:27
    ooh but we spend that cash on attack
  • 00:35:30
    enhancement rank
  • 00:35:32
    two I think we spent that
  • 00:35:35
    on okay so yeah man I think the biggest
  • 00:35:38
    takeaways for this game to be honest I
  • 00:35:40
    just build a well balanced army that can
  • 00:35:43
    do a lot of different things in the
  • 00:35:45
    first few rounds especially the first
  • 00:35:47
    four rounds of the
  • 00:35:49
    game um make sure you have a little bit
  • 00:35:51
    of anti-air little bit of mid-range
  • 00:35:53
    units you know two or three packs of
  • 00:35:55
    Tanks or seel balls or something like
  • 00:35:56
    that is totally
  • 00:35:58
    fine make sure you have your chaff
  • 00:36:00
    organized especially the backline chaff
  • 00:36:03
    the chaff that's going to arrive a bit
  • 00:36:04
    later to the fight and protect the
  • 00:36:06
    sledgehammers in this phase of the
  • 00:36:07
    battle right because right now all of
  • 00:36:09
    the fangs are dead and so the
  • 00:36:11
    sledgehammer going to be taking a lot of
  • 00:36:12
    damage here and start to get picked off
  • 00:36:14
    whereas imagine if we had late arriving
  • 00:36:16
    crawlers running in here now like that
  • 00:36:18
    would be causing so many problems you
  • 00:36:20
    know that second line of chaff dude
  • 00:36:23
    really really important to get used to
  • 00:36:24
    uh getting down as a newer player
  • 00:36:28
    we also talked a little bit
  • 00:36:30
    about um not necessarily competing with
  • 00:36:33
    your opponent for range if they have
  • 00:36:35
    like a super long range sniper unit that
  • 00:36:37
    they're relying on as like their core
  • 00:36:39
    unit which in this case is AGA the storm
  • 00:36:42
    callers and the phoenixes you can kind
  • 00:36:44
    of counteract that by just going speed
  • 00:36:47
    right you don't have to compete with
  • 00:36:48
    them on Range if your arm is not set up
  • 00:36:50
    for
  • 00:36:51
    that you can just run in quickly and
  • 00:36:54
    that sort of does the same job we still
  • 00:36:57
    don't have any range enhancement on the
  • 00:36:59
    sledges which is worrying me a little
  • 00:37:01
    bit again this many
  • 00:37:03
    sledgehammers like I feel like we should
  • 00:37:06
    have got range and or mechanical range
  • 00:37:08
    on these guys like three rounds ago you
  • 00:37:10
    know
  • 00:37:12
    ooh we're going to Elite recruit some
  • 00:37:16
    stangs nice anti-air on the stangs so we
  • 00:37:19
    should be placing the STS here and here
  • 00:37:22
    right cuz remember what we said before
  • 00:37:23
    these are to deal with the Wasps right
  • 00:37:24
    and get rid of the Wasps nice and
  • 00:37:25
    quickly we should really have these uh
  • 00:37:29
    STS Place nice and oo they're really
  • 00:37:31
    really far in look they really really
  • 00:37:33
    pushed in I don't think we get punished
  • 00:37:35
    for it on this occasion but they could
  • 00:37:37
    be a little bit wider as well this is
  • 00:37:39
    what we were talking about earlier right
  • 00:37:41
    if you're buying a unit specifically to
  • 00:37:43
    counter one of their units think about
  • 00:37:45
    the movement speed of the WASP right and
  • 00:37:47
    then think about the movement speed of
  • 00:37:49
    The Stang and try and position your
  • 00:37:51
    Stang so it's going to connect with the
  • 00:37:54
    Wasps right these wasps are really
  • 00:37:56
    really quick they're quicker than the
  • 00:37:57
    Crawlers right and they're going to push
  • 00:38:00
    in in front of these sledgehammers
  • 00:38:02
    within a few seconds they're going to be
  • 00:38:03
    at the front of the pack very very
  • 00:38:05
    quickly there's only one other pack of
  • 00:38:06
    crawlers here that's going to get in in
  • 00:38:08
    front of them so if we place our
  • 00:38:09
    Mustangs here right our Mustangs very
  • 00:38:13
    very fast as well by the way 16 m per
  • 00:38:15
    second movement speed if we play stangs
  • 00:38:17
    here nice and far back nice and safe
  • 00:38:20
    they're going to arrive in the middle at
  • 00:38:22
    about the same time as the Wasps cuz the
  • 00:38:24
    Wasps also have 16 m per second move
  • 00:38:26
    speed
  • 00:38:27
    you know what I'm saying so if you place
  • 00:38:28
    the STS back here they're nice and safe
  • 00:38:30
    and they will get to push in and trade
  • 00:38:33
    perfectly into the wasps and get these
  • 00:38:34
    guys dead so so efficiently nice we move
  • 00:38:36
    them a little bit further back that's
  • 00:38:38
    good they should be a little bit further
  • 00:38:39
    over to the right though because the
  • 00:38:40
    Wasps are very very on the right side
  • 00:38:42
    you know what I'm saying so it's just
  • 00:38:45
    thinking about that man thinking about
  • 00:38:46
    units on like an individual trading
  • 00:38:48
    level especially if you're buying a unit
  • 00:38:51
    specifically to count to something uh
  • 00:38:53
    that's on your opponent's side it's a
  • 00:38:55
    really good way to think of it man
  • 00:38:59
    so Red's actually doing something that
  • 00:39:00
    we should be doing by the way what we
  • 00:39:03
    should be doing is buying one pack of
  • 00:39:04
    crawlers putting it right here and then
  • 00:39:07
    using the Mobile Beacon to sort of
  • 00:39:09
    Wiggle them around we'll talk about that
  • 00:39:11
    a little bit after this round after we
  • 00:39:14
    see how this plays out so the STS are
  • 00:39:16
    about mixed in with the sledgehammers
  • 00:39:18
    right now as you can see like they're
  • 00:39:20
    really in the thick of it which is quite
  • 00:39:22
    scary because if any of these missiles
  • 00:39:23
    start to land we're going to lose some
  • 00:39:25
    of the STS but they are getting the job
  • 00:39:27
    done just about nice they do get most of
  • 00:39:31
    the WASP dead which is good stuff they
  • 00:39:34
    did get their job done which is fine
  • 00:39:36
    could it have been smoother yeah it
  • 00:39:38
    could it could have been quite a bit
  • 00:39:39
    smoother but it's okay see the issue is
  • 00:39:42
    now is that they're really in the mix
  • 00:39:44
    with the sledgehammers which you don't
  • 00:39:45
    really want right uh stangs are very
  • 00:39:49
    very very fragile
  • 00:39:51
    so okay oh we actually lose this round
  • 00:39:54
    right oh no the building going down does
  • 00:39:55
    that change things
  • 00:39:57
    both buildings going down I don't know
  • 00:39:58
    if we have the maximum to do this no we
  • 00:40:00
    don't we do not
  • 00:40:02
    man
  • 00:40:05
    o
  • 00:40:08
    okay let's see then let's see what
  • 00:40:11
    options do we got here okay all right
  • 00:40:14
    all right all right all right and so
  • 00:40:16
    this is just the what the hell happened
  • 00:40:18
    did people pick oh I just want to slow
  • 00:40:21
    it down a lot so it doesn't skip whoa
  • 00:40:24
    okay the UI is just is getting trippy on
  • 00:40:27
    us but okay it's all right man it's a
  • 00:40:28
    super slow motion so this is the kind of
  • 00:40:30
    round where this is all just about
  • 00:40:32
    trying to guess where your opponent's
  • 00:40:33
    going to go um going the best thing to
  • 00:40:37
    kill what your opponent has on board
  • 00:40:39
    while also planning around what you
  • 00:40:40
    think your opponent's going to pick it's
  • 00:40:42
    honestly really really hard for me to
  • 00:40:43
    give you any kind of vague uh broad
  • 00:40:47
    advice in these later stage unit
  • 00:40:49
    selection rounds um it's really really
  • 00:40:51
    tough it's really really tough I would
  • 00:40:53
    not suggest I guess going for for I mean
  • 00:40:58
    the overlord would be fine the war
  • 00:41:00
    Factory do something the war Factory
  • 00:41:03
    could be the player
  • 00:41:07
    maybe yeah I mean the only thing that we
  • 00:41:09
    definitely not going to go is the Rhinos
  • 00:41:11
    right I don't think either player should
  • 00:41:12
    be going the Rhinos just because they
  • 00:41:14
    have so many maxmen and melting points
  • 00:41:16
    and stuff on either
  • 00:41:18
    side so the Rhinos just don't really
  • 00:41:20
    make any sense but the point I wanted to
  • 00:41:22
    make I'm just going to see what see what
  • 00:41:23
    people go with that I'm not going to try
  • 00:41:24
    and predict that one because honestly
  • 00:41:26
    Anything could happen in this game um
  • 00:41:28
    but yeah what you want to be doing when
  • 00:41:30
    you're up against so many storm callers
  • 00:41:31
    like this actually our opponent has
  • 00:41:32
    really invested in a lot of storm cers
  • 00:41:34
    here really really so what you want to
  • 00:41:37
    be doing is buying one pack of crawlers
  • 00:41:39
    put them right here as blue and then
  • 00:41:42
    just buy the Mobile Beacon from the
  • 00:41:44
    research center and use it on your
  • 00:41:46
    crawlers to move them back and forth
  • 00:41:49
    just back and forth like this on the
  • 00:41:50
    front line and what it's going to do
  • 00:41:52
    it's going to get aggro on all of the
  • 00:41:54
    storm callers and all of the storm
  • 00:41:56
    crawlers will be shooting at one pack of
  • 00:41:57
    crawlers which is going to give all of
  • 00:41:59
    your guys time to push in right it's
  • 00:42:02
    going to give all of your guys time to
  • 00:42:03
    start making positive trads and the
  • 00:42:05
    storm caller is going to waste the first
  • 00:42:07
    you know 6 Seven 8 9 seconds of the
  • 00:42:09
    battle shooting at one pack of wrigly
  • 00:42:12
    crawlers that they can't quite hit you
  • 00:42:13
    know it's just a nice little uh play
  • 00:42:16
    that you can be making okay because our
  • 00:42:18
    opponent has so many storm callers I
  • 00:42:20
    actually feel like the war Factory here
  • 00:42:22
    is definitely the best
  • 00:42:24
    option um opponent actually goes for the
  • 00:42:29
    overlords okay and we go for the steel
  • 00:42:34
    balls all
  • 00:42:35
    right so I think these steel
  • 00:42:39
    balls now that I'm looking at it could
  • 00:42:41
    actually be
  • 00:42:43
    game-winning could actually be
  • 00:42:45
    game-winning uh if we go mechanical
  • 00:42:47
    division on these steel balls then they
  • 00:42:48
    are all spawning Crawlers on death right
  • 00:42:52
    our opponent has no good way of actually
  • 00:42:54
    dealing with our crawlers right now so
  • 00:42:56
    if we were to place backline crawlers
  • 00:42:58
    like here and here or
  • 00:43:00
    something and then go mechanical
  • 00:43:02
    Division and honestly maybe even go like
  • 00:43:05
    replicate or at least mechanical rage on
  • 00:43:08
    the Crawlers I feel like we would just
  • 00:43:10
    wash over our opponent really quite
  • 00:43:13
    easily but
  • 00:43:15
    hey that's the steel ball play the war
  • 00:43:18
    Factory play would be all about anti-
  • 00:43:20
    missiles
  • 00:43:21
    right oh God you know I actually don't
  • 00:43:23
    even know if we have any space to place
  • 00:43:26
    a war Factory at this point that would
  • 00:43:28
    be the next concern oh my
  • 00:43:31
    God what is this
  • 00:43:35
    flank
  • 00:43:36
    okay yeah I don't think any of the steel
  • 00:43:39
    balls are going to make it
  • 00:43:41
    in I don't think any of them are going
  • 00:43:43
    to make it in you got to understand that
  • 00:43:44
    when you're flanking with units like
  • 00:43:46
    this is another Heads Up For Beginners
  • 00:43:49
    like another warning uh as your
  • 00:43:51
    opponents are spawning in they have noex
  • 00:43:54
    until they finish spawning in right so
  • 00:43:56
    even if we were to go mechanical
  • 00:43:57
    division on these steel
  • 00:43:59
    balls um it wouldn't trigger right the
  • 00:44:02
    effect actually wouldn't trigger until
  • 00:44:03
    the units have spawned in we actually go
  • 00:44:05
    for subaran Blitz on the Crawlers but no
  • 00:44:09
    Mech division on the steel balls o which
  • 00:44:13
    is like the only reason I could think of
  • 00:44:14
    as to why we'd buy these but
  • 00:44:17
    um yeah your units also take increase
  • 00:44:20
    damage while they're spawning in on the
  • 00:44:22
    flanks like this and as such yeah
  • 00:44:26
    yeah only the stangs make it in none of
  • 00:44:29
    the steel balls which is deeply deeply
  • 00:44:32
    unfortunate they do have the positive
  • 00:44:35
    impact of actually drawing the fire from
  • 00:44:37
    the storm callers though which these
  • 00:44:38
    storm callers did invest in incendiary
  • 00:44:40
    bomb so there's a lot of fire on the
  • 00:44:42
    field at this
  • 00:44:44
    stage which is going to butcher most of
  • 00:44:46
    our guys but the sledgehammers don't
  • 00:44:48
    really care that much about fire on the
  • 00:44:52
    ground but let's just see how it plays
  • 00:44:55
    out okay
  • 00:44:57
    okay little bit chaotic ending to the
  • 00:45:01
    game which I think it's going to be the
  • 00:45:02
    ending of the game anyway this might
  • 00:45:03
    actually going for another round or two
  • 00:45:06
    I think it
  • 00:45:07
    will
  • 00:45:10
    okay yeah whatever happens this actually
  • 00:45:13
    goes on for another
  • 00:45:17
    round okay did we pick it off as much as
  • 00:45:20
    we can here it's going to come down to
  • 00:45:21
    the maximum in the middle again I
  • 00:45:23
    guess the soulle Survivor all that oh my
  • 00:45:27
    God does he actually do this it's
  • 00:45:29
    actually going to do
  • 00:45:31
    it take that 100 damage dude all right
  • 00:45:34
    man I love it I love it okay oh that's
  • 00:45:37
    great okay rid specialist all right man
  • 00:45:40
    okay so um yeah one thing I've got to
  • 00:45:41
    draw attention to here man I have to do
  • 00:45:43
    it I think that we've only picked up
  • 00:45:45
    like three or four tchs for the entire
  • 00:45:47
    game
  • 00:45:49
    um and I'm astounded that we didn't buy
  • 00:45:52
    any on the steel balls like we have to
  • 00:45:54
    do it this round right obviously with
  • 00:45:56
    the flanking players last round it
  • 00:45:57
    didn't matter they all just died so
  • 00:45:58
    quickly but we must go mechanical
  • 00:46:00
    division on the steel balls in this next
  • 00:46:03
    round there's really there's really no
  • 00:46:07
    choice we must there it is okay nice we
  • 00:46:10
    do actually go for Mech division that
  • 00:46:11
    makes a lot of
  • 00:46:13
    sense um also the sledgehammers are
  • 00:46:16
    still they would benefit so much from
  • 00:46:19
    upgrades right now just there so many of
  • 00:46:21
    them we've got four of them that are
  • 00:46:22
    ranked two
  • 00:46:24
    already they benefit so much M from
  • 00:46:26
    upgrades so I really really really hope
  • 00:46:28
    that we see that I guess we're not going
  • 00:46:29
    to get to see the backline chaf though I
  • 00:46:32
    still think it would help us quite a lot
  • 00:46:35
    um it's funny we actually accidentally
  • 00:46:37
    went into a crawl attack I guess on the
  • 00:46:39
    same round as our opponent went into the
  • 00:46:42
    incendiary bomb we wented like the
  • 00:46:43
    perfect crawl attack to uh help us live
  • 00:46:47
    which is subre Blitz allows your
  • 00:46:48
    crawlers to be strong enough especially
  • 00:46:50
    at rank five to uh run through fire bit
  • 00:46:53
    unreliable when they're still rank one
  • 00:46:54
    but rank five they they are certainly
  • 00:46:56
    strong enough now to run directly
  • 00:46:58
    through storm caller
  • 00:47:00
    Flames which means good times and in the
  • 00:47:03
    end we actually go for field maintenance
  • 00:47:05
    on the sledgehammers okay field
  • 00:47:09
    maintenance you know it's not bad it's
  • 00:47:11
    not bad I think it's
  • 00:47:14
    okay yeah I I think it's actually
  • 00:47:16
    fine the reason I think it's fine is
  • 00:47:19
    because yeah our opponent's got a few
  • 00:47:22
    units the Phoenix's the fortresses and I
  • 00:47:25
    guess the overlords that can kill off
  • 00:47:27
    the sledgehammer quite quickly but he
  • 00:47:29
    also has a hell of a lot of storm
  • 00:47:32
    callers and they take a long ass time to
  • 00:47:34
    kill off sledges so this can actually
  • 00:47:37
    work our opponent's going to fail
  • 00:47:38
    miserably at flanking over
  • 00:47:40
    there so that's
  • 00:47:42
    fine steel balls they're exploding into
  • 00:47:45
    extra crawlers now so they're going to
  • 00:47:47
    buy a lot more time for us on this flank
  • 00:47:48
    so that's good at
  • 00:47:51
    least but with the field maintenance it
  • 00:47:54
    makes us so that unless I opponent kind
  • 00:47:56
    of one- shots the sledgehammers they're
  • 00:47:58
    going to be much much tankier
  • 00:48:01
    now regrettably I'm just going back a
  • 00:48:04
    little bit I we managed to make it to
  • 00:48:05
    the building so it's not too hard of a
  • 00:48:07
    complaint but we did not actually push
  • 00:48:10
    the high Mobility button and the
  • 00:48:12
    enhanced range button on our building
  • 00:48:13
    over here which again is one of the
  • 00:48:14
    golden rules as a new player like you'll
  • 00:48:17
    win so many more games just from that
  • 00:48:19
    and lower M right as soon as it gets
  • 00:48:21
    like round eight round nine you want to
  • 00:48:23
    be pushing these two buttons on the
  • 00:48:24
    command center every single round U just
  • 00:48:27
    because you have so many Nerds on the
  • 00:48:29
    field that any Buffs you can give them
  • 00:48:32
    from your buildings it just worth so
  • 00:48:35
    much more like it really really scales
  • 00:48:37
    to a ridiculous
  • 00:48:38
    degree hey maybe we'll push it in the
  • 00:48:40
    next round man maybe we'll push it in
  • 00:48:43
    the next
  • 00:48:44
    round oh dude you know I'd actually go
  • 00:48:46
    for Speed specialist here not going to
  • 00:48:48
    lie
  • 00:48:49
    man damn we go for incy bomb okay incy
  • 00:48:53
    bomb you know it I mean it's fine we can
  • 00:48:55
    like smack it on the side here I guess
  • 00:48:57
    we're actually pulling a lot of his
  • 00:48:58
    Crawlers on the backline over to this
  • 00:49:00
    side so incer bomb here would kill his
  • 00:49:02
    crawlers would kill these
  • 00:49:03
    crawlers we could do a bit of that oh
  • 00:49:05
    we're going for the greedy one I'd be
  • 00:49:07
    quite worried of my opponent um playing
  • 00:49:09
    around this and playing placing some
  • 00:49:11
    barriers
  • 00:49:12
    but okay might actually work
  • 00:49:17
    out okay all
  • 00:49:19
    right let's see how this goes so the
  • 00:49:23
    reason that speed specialist become so
  • 00:49:24
    Good by the way with an army like this
  • 00:49:26
    is because honestly our army is quite
  • 00:49:28
    slow uh our arm is quite slow we have
  • 00:49:31
    not gone for like range upgrades that
  • 00:49:33
    much on the maxman we're missing range
  • 00:49:35
    enhancement so we are like we're quite
  • 00:49:37
    badly outrange by this guy he's actually
  • 00:49:39
    just gone into artillery scorpions as
  • 00:49:41
    well um he has crazy range on the Storm
  • 00:49:44
    callers crazy range on the uh Phoenix's
  • 00:49:47
    okay so we actually go for range in the
  • 00:49:49
    end and our maxman so it looks like
  • 00:49:50
    we're going to try and beat him at his
  • 00:49:51
    own game and win the range battle If
  • 00:49:54
    This Were me I think I would would have
  • 00:49:55
    picked speed
  • 00:49:56
    specialist uh from the list of cards
  • 00:49:59
    that we
  • 00:50:00
    got probably gone mechanical Ridge and
  • 00:50:03
    would definitely be pushing High
  • 00:50:05
    mobility and enhanced range here and i'
  • 00:50:07
    just go for The Rush him down before he
  • 00:50:10
    can do anything strategy you know what
  • 00:50:12
    I'm saying just get the tanks in there
  • 00:50:15
    probably give them range enhancement as
  • 00:50:16
    well to be fair and that would be my
  • 00:50:19
    Strat because again if your opponent's
  • 00:50:20
    outrange the crap out out of you you
  • 00:50:24
    don't always you don't have to just get
  • 00:50:25
    more range than him you can just go
  • 00:50:27
    crazy move speed you
  • 00:50:31
    know okay let's see
  • 00:50:37
    man the javelin is going to slap the
  • 00:50:39
    melting point but only a little bit
  • 00:50:41
    doesn't do a whole
  • 00:50:43
    lot I got to point out by the way the
  • 00:50:45
    value of the cell on the wraiths this
  • 00:50:48
    game I still think would have been fine
  • 00:50:50
    this R hasn't actually hit anything for
  • 00:50:52
    the entire game yet and then it gets one
  • 00:50:54
    shoted you see
  • 00:50:56
    that so this W was helping to kill off
  • 00:50:59
    the Wasps on the back so it at least did
  • 00:51:01
    a little bit of something you know but
  • 00:51:03
    the other W like always always always be
  • 00:51:06
    mindful of what stuff you can sell uh in
  • 00:51:08
    the early rounds man it can make a huge
  • 00:51:10
    huge huge
  • 00:51:12
    difference but okay we're really leaning
  • 00:51:15
    a lot on the maxman here the enhanced
  • 00:51:17
    rangee might just be enough for this to
  • 00:51:20
    work out in our favor but look how slow
  • 00:51:22
    the sledgehammers are man this is the
  • 00:51:24
    problem man in the later rounds right
  • 00:51:26
    it's like you got this many
  • 00:51:27
    sledgehammers but they're taking so long
  • 00:51:30
    I mean they actually do eventually get
  • 00:51:31
    the net down but they take so long to
  • 00:51:34
    get anywhere and to do anything man
  • 00:51:37
    right whereas if you got mechanical rage
  • 00:51:40
    and you're hitting the high Mobility
  • 00:51:41
    button on your command
  • 00:51:43
    center then suddenly these guys are
  • 00:51:45
    little race cars and it doesn't matter
  • 00:51:47
    so much that they have like quite poor
  • 00:51:48
    range right they're able to get in
  • 00:51:50
    quickly and get the job done all right
  • 00:51:52
    man so we covered a hell of a lot in
  • 00:51:54
    this video we covered a hell of a lot
  • 00:51:56
    man and I'm really really interested to
  • 00:51:57
    see the comments on this one and see
  • 00:51:58
    what other ideas you guys have you know
  • 00:52:00
    more regular viewers any of y all who
  • 00:52:02
    are you know on the grind who are I mean
  • 00:52:05
    let's be real like 1K and up I feel like
  • 00:52:07
    if you're under the 1K Mac you're
  • 00:52:09
    probably newer to the game you're
  • 00:52:11
    probably still trying to uh really get
  • 00:52:13
    to grips with the fundamentals of the
  • 00:52:14
    game because there is a hell of a lot to
  • 00:52:15
    learn to be honest I feel like more
  • 00:52:17
    people than would like to admit spend a
  • 00:52:20
    lot of time when they first start
  • 00:52:21
    playing uh just getting to grips with
  • 00:52:23
    what each unit does the range the
  • 00:52:26
    movement speed um and really getting
  • 00:52:28
    into the numbers of every unit and what
  • 00:52:29
    count do what and stuff like that and oh
  • 00:52:31
    my God and then it just gets more and
  • 00:52:33
    more complex from there with flanking
  • 00:52:34
    players and unit aggro and all of the
  • 00:52:36
    little tricks all the little tips and
  • 00:52:37
    tricks which we didn't really get into
  • 00:52:39
    in this one I tried to keep it quite
  • 00:52:41
    Broad and uh yeah pain and Broad Strokes
  • 00:52:44
    what a I don't know crash course for a
  • 00:52:47
    new player might look like you know what
  • 00:52:49
    I'm saying all right thanks for watching
  • 00:52:51
    guys hope you did enjoy this one again
  • 00:52:53
    interested to read the comments thanks
  • 00:52:54
    so much men to Mr rain maker for
  • 00:52:55
    subjecting himself to this critique uh
  • 00:52:58
    for this video I think it's actually
  • 00:52:59
    going to help a fair amount of people
  • 00:53:00
    out or at least I hope so and I catch
  • 00:53:02
    all of you guys just a tap it at man
Tags
  • Mechabellum
  • nybegynnertips
  • spillstrategi
  • enhetsposisjonering
  • bevegelseshastighet
  • chaff-enheter
  • spillforbedring
  • strategisk tenkning
  • spillanalyse
  • spillfellesskap