Did Diablo 4 Just Reveal its Best Season Yet? (Season 7 Campfire)

00:25:52
https://www.youtube.com/watch?v=0EynNN1DvaY

Ringkasan

TLDRLa saison 7 de Diablo IV, annoncée lors d'un direct, promet d'être la meilleure avec l'introduction des pouvoirs de sorcière et des mises à jour de la qualité de vie. Chaque classe recevra des modifications, comme les barbes qui bénéficient de buffs sur certaines compétences et les sorciers qui verront leurs skills ajustés pour diversifier leur métagame. La nouvelle saison introduira un thème de puissances empruntées rappelant les saisons passées, avec des ennemis spécifiques et des ressources de saison permettant d'améliorer et d'acquérir des pouvoirs sorcières, inspirés par les compétences du féticheur. Ces pouvoirs seront associés à une nouvelle activité, les "chasses aux têtes", rappelant les marées de sang, offrant des récompenses sous forme de gemmes occultes. La mise à jour comprendra aussi des aspects d'optimisation comme le changement automatique d'équipement, l'amélioration du stockage des runes et une interface facilitée pour les quêtes de classe. La PTR ouvrira en décembre pour tester ces éléments, avec accès à toutes les nouveautés dès son lancement. Les développeurs visent à équilibrer la puissance des classes tout en apportant de nouvelles mécaniques de jeu pour enrichir l'expérience des joueurs.

Takeaways

  • 🧙‍♂️ Diablo IV Saison 7 : focus sur les pouvoirs sorcières.
  • ⚔️ Améliorations pour toutes les classes, notamment Barbares et Sorciers.
  • 🔄 Armurerie permet sauvegarde de plusieurs builds.
  • 💎 Gemmes occultes introduites pour la saison.
  • 📜 Optimisation des quêtes de classe pour faciliter l'accès aux pouvoirs.
  • 🗺️ Nouvelles activités de chasse reposant sur le thème des sorcières.
  • ⚙️ Améliorations de qualité de vie, y compris le stockage des runes.
  • 🌐 PTR à partir de décembre pour tester le nouveau contenu.

Garis waktu

  • 00:00:00 - 00:05:00

    Rker discute de la révélation de Blizzard concernant la saison 7 de Diablo I, qui s'annonce comme la meilleure jusqu'à présent sous le thème de la Sorcellerie. Une première pour les saisons de Diablo, les joueurs pourront tester le thème de la saison avant son lancement grâce au PTR qui commencera le 3 décembre. Les notes de patch pour la version 2.1 seront disponibles mercredi prochain. Il mentionne également un sponsor de la vidéo, incog, un service destiné à protéger vos données personnelles.

  • 00:05:00 - 00:10:00

    Il passe en revue les mises à jour générales d'équilibrage pour chaque classe de personnage dans le jeu. Le barbare obtient des améliorations pour certaines de ses compétences, le sorcier voit des changements significatifs avec un nerf apparent concernant les dégâts de brûlure. Il y a aussi de nouvelles caractéristiques uniques pour les sorciers concernant l'éclair globulaire, changeant sa façon de jouer, avec une mobilité accrue.

  • 00:10:00 - 00:15:00

    Les améliorations se poursuivent avec le druide, spécifiquement orientées sur les loups-garous et les constructions empoisonnées, rendant le jeu en transformation loup-garou plus viable. Les rogues voient leur compétence clonage d'ombre complètement refaite pour être une véritable copie du joueur, ainsi que d'autres ajustements pour les compétences de déplacement. Les nécromanciens reçoivent des améliororations en termes de synergie et de nouvelles « uniques ».

  • 00:15:00 - 00:20:00

    Il est question de rectifications pour l'esprit né, qui étaient trop puissants, et des ajustements significatifs à la baisse pour certains pouvoirs légendaires. Discussion sur le concept de niveaux ultimes, qui peuvent maintenant être augmentés jusqu'à cinq, ajoutant ainsi des effets comparables à des aspects légendaires. De plus, des améliorations sur les mots runiques et l'introduction de nouveaux bugs liés aux classes sont abordés.

  • 00:20:00 - 00:25:52

    Rker révèle enfin la saison 7, centrée sur la Sorcellerie, avec de nouveaux ennemis et des pouvoirs uniques inspirés de ceux du docteur sorcier de précédents jeux. Il y a une nouvelle activité de type marée de sang et des améliorations de qualité de vie, comme les armes ancestrales et une nouvelle gestion des fragments de gemmes. Le tout sera disponible dès le 3 décembre avec le lancement du PTR 2.1, offrant de nombreuses nouveautés prometteuses pour les joueurs.

Tampilkan lebih banyak

Peta Pikiran

Mind Map

Pertanyaan yang Sering Diajukan

  • Quand commence la phase de test de la saison 7 de Diablo IV ?

    La phase de test démarre le 3 décembre.

  • Quel type de pouvoirs sont introduits dans la saison 7 de Diablo IV ?

    Des pouvoirs de sorcière inspirés des compétences du féticheur.

  • Quels changements de classe sont prévus pour la saison 7 de Diablo IV ?

    Chaque classe reçoit des modifications de compétences, notamment des améliorations pour les Barbares, Sorciers, Druides, Voleurs, Nécromanciens et Esprits des tempêtes.

  • Quelle nouveauté concernant l'Armurerie est introduite dans la saison 7 ?

    L'Armurerie permet de sauvegarder, charger et nommer jusqu'à cinq builds par personnage, facilitant les changements de build.

  • Quelles améliorations de qualité de vie sont apportées dans la saison 7 de Diablo IV ?

    Moins de fragments de gemmes tombent, et on peut les utiliser pour créer des bijoux légendaires aléatoires. Les quêtes de classe déjà complétées ne doivent plus être refaites pour chaque personnage.

  • Quels sont les changements apportés aux Ancestraux en saison 7 ?

    Les objets ancestraux légendaires ont des puissances uniques qui rollent uniquement dans la gamme des ancestraux.

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Gulir Otomatis:
  • 00:00:00
    hey folks this is rker and blizzard just
  • 00:00:02
    revealed what is probably going to be
  • 00:00:03
    the best season of Diablo I yet season 7
  • 00:00:08
    is going to be the season of Witchcraft
  • 00:00:10
    if you like season 2 this seems to be
  • 00:00:12
    building upon that and more so we just
  • 00:00:15
    had the campfire chat for patch 2.1 and
  • 00:00:17
    I didn't expect it but we got the reveal
  • 00:00:19
    of season 7 at the same time when PTR
  • 00:00:23
    starts on December 3rd we're actually
  • 00:00:26
    going to be able to test the new season
  • 00:00:27
    this is going to be a first been able to
  • 00:00:29
    test a season theme before launch exact
  • 00:00:32
    patch notes on 2.1 will be available
  • 00:00:34
    next Wednesday but in this video we're
  • 00:00:36
    going to go over now some of the details
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    that they shared during their campfire
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    description below to take your personal
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    data off the market so first we're going
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    to talk about the general balance
  • 00:02:18
    updates every class is getting some
  • 00:02:19
    changes barbarian's getting some Buffs
  • 00:02:21
    to various skills and passives they seem
  • 00:02:23
    like they're pretty small in nature like
  • 00:02:25
    maybe 15% Buffs but there's some love
  • 00:02:28
    given to earthquake builds more damage
  • 00:02:30
    and better usability and they heavily
  • 00:02:32
    alluded to there being some kind of
  • 00:02:33
    synergy between Hammer of the Ancients
  • 00:02:35
    and earthquakes they were going to be
  • 00:02:37
    able to combine these two into some kind
  • 00:02:39
    of cool new build on the PTR for
  • 00:02:42
    sorcerer they highlighted the problem
  • 00:02:44
    the sorcerers had pretty much from day
  • 00:02:46
    one is that all Sorcerers basically felt
  • 00:02:49
    obligated to dip into burning damage via
  • 00:02:53
    the Firebolt enchantment basically the
  • 00:02:56
    sorcerer can build itself in such a way
  • 00:02:57
    that it deals additional damage to
  • 00:02:59
    burning enemies and the easiest way to
  • 00:03:02
    apply burning is to take the Firebolt
  • 00:03:04
    enchantment so pretty much any build if
  • 00:03:06
    it didn't have a way to apply burning
  • 00:03:07
    would just dip into Firebolt to apply
  • 00:03:09
    that burning and this was a boring meta
  • 00:03:12
    so they have reworked the Firebolt
  • 00:03:14
    enchantment it no longer applies burning
  • 00:03:17
    all right that's basically a Nerf to
  • 00:03:19
    Sorcerers all together and then they
  • 00:03:21
    also change some of the things that
  • 00:03:22
    would give Buffs to burning enemies to
  • 00:03:25
    not do that anymore so kind of also a
  • 00:03:28
    Nerf now they' replace this with things
  • 00:03:30
    that give other damage Buffs under
  • 00:03:33
    different conditions so hopefully when
  • 00:03:36
    we actually get the patch when we
  • 00:03:37
    actually get to put these builds
  • 00:03:39
    together it won't be in practice a Nerf
  • 00:03:41
    to Sorcerers but first impressions is
  • 00:03:43
    like oh well you're you're just taking
  • 00:03:44
    away our source of burning damage uh uh
  • 00:03:47
    extra burning damage to enemies that's
  • 00:03:49
    you know breaking down the sorcerer's
  • 00:03:50
    power level pretty much across the board
  • 00:03:52
    uh but again they are adding in and
  • 00:03:54
    readjusting other things to bring back
  • 00:03:56
    damage Buffs in different ways so the
  • 00:03:59
    this Spirit of this really seems to be
  • 00:04:00
    that they don't they don't want us to
  • 00:04:02
    have to be pigeonholed into running
  • 00:04:04
    these burning builds and then we can dip
  • 00:04:06
    into uh other ways of gaining damage
  • 00:04:09
    Buffs they're making some changes to
  • 00:04:10
    ball lightning that are looking pretty
  • 00:04:12
    good first off a lot of the ball
  • 00:04:14
    lightning meta revolved around having to
  • 00:04:16
    set up specific trigger conditions in
  • 00:04:18
    order to maximize your damage Buffs
  • 00:04:20
    they're simplifying those they're making
  • 00:04:22
    it easier to gain the Buffs so that we
  • 00:04:23
    can have more variety in how we're
  • 00:04:25
    building ball lightning they're giving
  • 00:04:27
    the source for two new uniques and for
  • 00:04:28
    the first time we are getting getting
  • 00:04:29
    unique focuses so either you have one or
  • 00:04:32
    the other they're both ball lightning
  • 00:04:34
    related so the one that you pick is
  • 00:04:36
    going to determine how ball lightning
  • 00:04:38
    plays they're completely changing the
  • 00:04:40
    gravitational aspect and they're taking
  • 00:04:42
    that power and now putting it onto one
  • 00:04:44
    of the uniques that's going to make ball
  • 00:04:46
    lightning revolve around you so that is
  • 00:04:47
    now the the build changing the skill
  • 00:04:50
    changing unique item and it also allows
  • 00:04:53
    you to cast ball lightning while moving
  • 00:04:56
    so this will be the high Mobility
  • 00:04:57
    version of ball lightning then the other
  • 00:04:59
    unque also changes how ball lightning
  • 00:05:01
    works and they described it now
  • 00:05:03
    basically operating like a bowling ball
  • 00:05:05
    so uh both of these uniques are going to
  • 00:05:07
    change the base behavior of ball
  • 00:05:09
    lightning then for the Druid big focus
  • 00:05:11
    on werewolves also updates to poison
  • 00:05:14
    builds they just recognize that pure
  • 00:05:15
    werewolf just wasn't good enough so they
  • 00:05:17
    really want to make that viable so
  • 00:05:19
    they're updating shred they're giving
  • 00:05:21
    updates to the uh aspects that are going
  • 00:05:24
    to support werewolf play Styles innate
  • 00:05:26
    blood H howl previously served as a as a
  • 00:05:29
    Mana potion basically now it
  • 00:05:30
    additionally is going to buff your
  • 00:05:32
    werewolf damage specifically it Buffs
  • 00:05:34
    your werewolf damage by 25% until you
  • 00:05:38
    swap out of werewolf form so you can't
  • 00:05:40
    just use it to dip into a 25% damage
  • 00:05:43
    buff you're going to have to stay in
  • 00:05:44
    werewolf form aspect of the Blurred
  • 00:05:46
    Beast has been reworked that uh you're
  • 00:05:49
    going to Z across the map to strike an
  • 00:05:51
    enemy and the further you travel you get
  • 00:05:54
    additional hits so it adds in some
  • 00:05:56
    positional gameplay not sure how that's
  • 00:05:58
    going to work in practice practice but
  • 00:06:00
    it looks super cool then they got a new
  • 00:06:01
    aspect aspect of the Wolf's Rain which
  • 00:06:04
    makes it so that when you cast hurricane
  • 00:06:06
    it also spawns mini hurricanes on any
  • 00:06:08
    wolves you have and the more wolves you
  • 00:06:11
    have the more Buffs you get so it's just
  • 00:06:13
    it's really funny you're just going to
  • 00:06:14
    be walking around with a bunch of little
  • 00:06:16
    hurricanes around you great for
  • 00:06:18
    companion builds and then lastly they're
  • 00:06:19
    changing Boulder such that Savage
  • 00:06:22
    Boulder will now do poison damage uh
  • 00:06:25
    kind of weird but we'll see how that
  • 00:06:27
    works then for rogue the big changes are
  • 00:06:29
    coming Shadow clone they just recognized
  • 00:06:31
    Shadow clone was not operating as people
  • 00:06:33
    expected or hoped that you know you're
  • 00:06:35
    doing X damage and your Shadow clone is
  • 00:06:37
    just doing like orders of magnitude less
  • 00:06:39
    damage than you cuz it's not proing and
  • 00:06:42
    triggering all your various Buffs your
  • 00:06:44
    your lucky hit effects and all that so
  • 00:06:46
    they've basically just completely redone
  • 00:06:48
    Shadow clone that it's going to now be
  • 00:06:49
    literally a duplicate of you uh it's
  • 00:06:51
    going to be able to trigger your lucky
  • 00:06:53
    hit effects it's going to be able to
  • 00:06:54
    trigger your uh legendary aspect effects
  • 00:06:57
    so you know if the legendary aspect
  • 00:06:59
    Triggers on a certain effect your Shadow
  • 00:07:01
    clone can trigger it for you and you
  • 00:07:02
    gain the buff for it Rogues are getting
  • 00:07:04
    a new pair of unique boots that are
  • 00:07:07
    making all Mobility skills now always
  • 00:07:09
    have Shadow IMB so this is big for
  • 00:07:11
    shadow step builds they're also
  • 00:07:13
    completely changing out caltrops work
  • 00:07:15
    while completely changing right now
  • 00:07:17
    caltrops you toss Cal trops and you leap
  • 00:07:20
    backwards and this was like a really
  • 00:07:23
    high skill skill in my opinion I would
  • 00:07:27
    use it on the Rogue for uh position
  • 00:07:29
    purposes or anytime I would use caltrops
  • 00:07:31
    because I know they'd be leaping
  • 00:07:33
    backwards if I'd be you know running
  • 00:07:35
    through a map I would toss Cal trops
  • 00:07:38
    behind me so that I would leap backwards
  • 00:07:40
    to move forwards in the direction that I
  • 00:07:42
    wanted to go and so like you know when
  • 00:07:45
    you have a Mobility kit for a rogue
  • 00:07:47
    right you're like using your different
  • 00:07:48
    Mobility powers and caltrops is always
  • 00:07:50
    like okay that one works backwards so I
  • 00:07:51
    got to make sure I'm aiming in the
  • 00:07:53
    opposite direction of where I want to go
  • 00:07:55
    and admittedly the usability was kind of
  • 00:07:57
    frustrating and annoying and uh
  • 00:08:01
    difficult just outright difficult and
  • 00:08:02
    they're they're just removing the leap
  • 00:08:04
    backwards now I think this is a big win
  • 00:08:06
    for a lot of people because for the most
  • 00:08:08
    part that was
  • 00:08:10
    just it led to people jumping into
  • 00:08:13
    places they didn't want to jump but I
  • 00:08:15
    imagine for like the pro players who
  • 00:08:18
    would be able to pull off the correct a
  • 00:08:20
    consistently pull off every time pull
  • 00:08:22
    off the right jump in the direction that
  • 00:08:24
    you want to go to use caltrops as that
  • 00:08:26
    extra Mobility skill I think that is
  • 00:08:28
    losing something a bit maybe keeping it
  • 00:08:30
    as an option maybe as one of the upgrade
  • 00:08:32
    options
  • 00:08:33
    or something maybe an aspect or
  • 00:08:36
    something that that adds that back in uh
  • 00:08:38
    unless no one's going to miss it if no
  • 00:08:40
    one's going to miss it then who cares I
  • 00:08:41
    guess for Necromancer they're improving
  • 00:08:43
    itemization and um synergies regarding
  • 00:08:46
    overpower so a big rework to rothos
  • 00:08:49
    Vigor key passive to allow you to
  • 00:08:50
    benefit from big big chunks of
  • 00:08:52
    overpowered damage now nekros are also
  • 00:08:54
    getting two new unique pants it seems in
  • 00:08:57
    general what they wanted to do do was
  • 00:09:00
    add uniques that are competing for the
  • 00:09:02
    same slot so that you can't just stack
  • 00:09:04
    them all you have to make a choice do I
  • 00:09:06
    want uh you know especially when these
  • 00:09:08
    uniques are buffing the same skill you
  • 00:09:12
    have to make a decision do I want this
  • 00:09:14
    skill altering effect or this other one
  • 00:09:16
    you cannot get both so in this case both
  • 00:09:18
    of the new uniques are for blood wave
  • 00:09:21
    one of them makes it such that instead
  • 00:09:22
    of shooting one blood wave out forward
  • 00:09:25
    away from you you cast two blood waves
  • 00:09:27
    that converge on you so huge change to
  • 00:09:29
    how the skill works and the other one
  • 00:09:31
    makes it that at the end of the blood
  • 00:09:33
    wave enemies hit by that end of the
  • 00:09:35
    blood wave are trapped in a bone prison
  • 00:09:38
    and it also basically turns your bone
  • 00:09:41
    Spears into blood Spears or should I say
  • 00:09:43
    blood lances from D3 and you can
  • 00:09:46
    actually get additional blood spear
  • 00:09:48
    casts by costing you life to consume
  • 00:09:52
    corpses to launch those extra blood
  • 00:09:54
    Spears seems pretty cool then for the
  • 00:09:55
    spirit born they are fixing all the
  • 00:09:58
    various issues
  • 00:09:59
    that were causing the bugs that were
  • 00:10:01
    making the spirit born 1 million times
  • 00:10:03
    stronger than other classes so Spirit
  • 00:10:05
    born ought to be brought back we'll see
  • 00:10:08
    we'll see if it works out we'll find out
  • 00:10:10
    when the PTR launches but sporn ought to
  • 00:10:12
    be brought down to now a reasonable
  • 00:10:14
    power level I still suspect they're
  • 00:10:16
    going to be the strongest class but
  • 00:10:17
    their power will be now uh reasonable
  • 00:10:19
    they're also buffing centipede and razor
  • 00:10:21
    Wings we're getting a huge Nerf however
  • 00:10:25
    to the rod of kppi its Legendary Power
  • 00:10:27
    previously went up to 3% % now it's down
  • 00:10:31
    to
  • 00:10:31
    0.5% at its Max and they thrw in that
  • 00:10:34
    overall their objective isn't to have
  • 00:10:36
    every class speed clearing greater if
  • 00:10:38
    150 that where other classes are
  • 00:10:41
    presently in season 6 is more along the
  • 00:10:43
    lines of where they want everyone's
  • 00:10:45
    power level to be that it shouldn't just
  • 00:10:48
    be oh let's buff every class to be
  • 00:10:50
    smashing
  • 00:10:51
    150 uh I understand that's unpopular
  • 00:10:53
    with a lot of people for myself
  • 00:10:55
    personally I agree with this decision
  • 00:10:57
    over time with power Creed because every
  • 00:10:59
    season we're going to get some small
  • 00:11:00
    amount of power creep over time over the
  • 00:11:02
    years we're going to creep higher and
  • 00:11:04
    higher in pits until eventually one day
  • 00:11:05
    in the future we'll we'll we will be
  • 00:11:07
    doing the 150s but if we're already
  • 00:11:09
    doing 150s now then we just have nowhere
  • 00:11:11
    to go other than to add torment 38 and
  • 00:11:15
    pit level 365 and everything just loses
  • 00:11:19
    all meaning at that point so Spirit
  • 00:11:20
    borne getting some new uh items to
  • 00:11:22
    support razor Wings getting some reworks
  • 00:11:24
    of some of those other rings that none
  • 00:11:26
    of us use uh to be better then General
  • 00:11:29
    across all classes huge change to
  • 00:11:31
    ultimates where uh so in case you're not
  • 00:11:34
    aware with season 6 ultimates can now
  • 00:11:37
    rank up to five in the past you can only
  • 00:11:39
    put one rank into an ultimate well now
  • 00:11:41
    in patch 2.1 if you hit five ranks
  • 00:11:43
    you're going to unlock some additional
  • 00:11:46
    effect and looking at a couple of them
  • 00:11:48
    it looks like their power is tantum out
  • 00:11:49
    to a legendary aspect and this is
  • 00:11:51
    whether you get those five ranks via
  • 00:11:54
    actually putting the skill points or
  • 00:11:55
    reaching it through some something else
  • 00:11:57
    that Buffs your skill ranks so for
  • 00:12:00
    instance they're adding an aspect that
  • 00:12:02
    basically gives you four additional
  • 00:12:04
    ranks into your ultimate skills so you
  • 00:12:07
    just put in one point and you
  • 00:12:08
    automatically get five if you take that
  • 00:12:10
    aspect of course that's coming at the
  • 00:12:12
    cost of an aspect so what do you value
  • 00:12:14
    more those four skill points or the
  • 00:12:17
    aspect you know you got choices to make
  • 00:12:19
    this also more support for ultimate
  • 00:12:21
    damage in the skill tree in the Paragon
  • 00:12:24
    boards so overall we're just seeing more
  • 00:12:26
    and more with season 6 and now season 7
  • 00:12:28
    more encouraged M to use ultimates
  • 00:12:31
    because prev vessel of hatred alts were
  • 00:12:33
    not used by most builds and we're going
  • 00:12:35
    to be seeing them worked in more and
  • 00:12:37
    more and more we're also going to be
  • 00:12:39
    getting a number of Rune word updates
  • 00:12:41
    with 2.1 all invocation runes will now
  • 00:12:43
    have overflow effects so for those who
  • 00:12:45
    don't know the way runes work is
  • 00:12:46
    basically you have your trigger Rune and
  • 00:12:48
    your effect Rune your trigger Rune will
  • 00:12:50
    generate some amount of uh resource that
  • 00:12:52
    is then consumed with the effect Rune
  • 00:12:55
    and so what happens if you have more of
  • 00:12:57
    that resource than the effect Rune
  • 00:12:58
    consumed
  • 00:12:59
    well you can consume via overflow all of
  • 00:13:03
    the generated resource to do something
  • 00:13:05
    extra and they really wanted to focus in
  • 00:13:06
    on having those extra powerful moments
  • 00:13:08
    with overflow we're also getting three
  • 00:13:10
    new runes one is sumon related One lets
  • 00:13:13
    you store up offering over time offering
  • 00:13:15
    is that Rune word resource so just by
  • 00:13:18
    existing you are building up a potential
  • 00:13:21
    offering so you don't actually have the
  • 00:13:23
    offering you're building up a cash of
  • 00:13:25
    offering and then you will get all that
  • 00:13:27
    cash of offering whenever you p a
  • 00:13:29
    non-basic skill so think of it like
  • 00:13:33
    Investments when you have your money
  • 00:13:34
    invested you don't have access to it so
  • 00:13:37
    the money is going up but then when you
  • 00:13:39
    withdraw your investment then you can
  • 00:13:40
    spend the money you withdraw the
  • 00:13:43
    investment by casting a non- basic skill
  • 00:13:45
    then they gave us a third new Rune which
  • 00:13:47
    is an invocation Rune that's an effect
  • 00:13:48
    Rune which triggers The Druids uh
  • 00:13:50
    lightning wol so I think it's great that
  • 00:13:52
    we're getting new runes I think it's to
  • 00:13:53
    be expected new runes over time right
  • 00:13:55
    we're getting more options more Rune
  • 00:13:57
    words to potentially build every new
  • 00:14:00
    Rune uh has a ripple effect because
  • 00:14:02
    every Rune could be combined with every
  • 00:14:04
    other existing Rune right Rune storage
  • 00:14:06
    though we need to find some kind of Rune
  • 00:14:09
    storage
  • 00:14:10
    solution now I like the idea of the Path
  • 00:14:12
    of Exile style stash tabs where you have
  • 00:14:16
    imagine you they just give us an extra
  • 00:14:17
    stash Tab and the only thing that stash
  • 00:14:19
    tab could do is hold runes and so it has
  • 00:14:22
    a specific fixed slot for every Rune
  • 00:14:26
    that exists every time they add a new
  • 00:14:28
    Rune they can add a new slot for it so
  • 00:14:30
    let's say you have uh you know 36 of one
  • 00:14:33
    Rune then all 36 are going to go into
  • 00:14:35
    that one slot so there is one slot in
  • 00:14:39
    that stash tab for every Rune that
  • 00:14:41
    exists so whenever you need to use a
  • 00:14:44
    rune you can pull it out of that stash
  • 00:14:47
    tab because I don't know about you folks
  • 00:14:49
    right now we do have like that Rune
  • 00:14:50
    inventory in our on our character but
  • 00:14:53
    that's not big enough to hold every Rune
  • 00:14:55
    there's a few more runes and there are
  • 00:14:57
    slots for us to hold so some of of our
  • 00:14:59
    runes are held there some of them are in
  • 00:15:00
    the stash uh it's just a big nightmare
  • 00:15:02
    okay then we got the big reveal of
  • 00:15:04
    season 7 and it appears to be Witch
  • 00:15:07
    Doctor season folks so borrowed powers
  • 00:15:10
    are back right we didn't have season
  • 00:15:12
    themes basically for seasons 4 and five
  • 00:15:15
    season 1 we had a board power uh season
  • 00:15:18
    we had those malignant uh ring Powers
  • 00:15:21
    right the malignant Hearts you put on
  • 00:15:22
    the Rings then season two we had the
  • 00:15:24
    blood Powers another borrowed power
  • 00:15:26
    mechanic season 3 we had the sen Shaw as
  • 00:15:29
    a form of borrowed power some people
  • 00:15:31
    didn't consider that because it was like
  • 00:15:32
    not on ourselves but on a pet and some
  • 00:15:34
    people didn't like that I thought it was
  • 00:15:36
    cool seasons four and five no board
  • 00:15:38
    power mechanic basically no season theme
  • 00:15:39
    altogether now the season 7 and season 6
  • 00:15:44
    as well um no Bor power mechanic season
  • 00:15:47
    7 now is basically you take the template
  • 00:15:49
    of the season of blood right where you
  • 00:15:51
    had these blood powers that you can get
  • 00:15:53
    while now we're going to have which
  • 00:15:54
    powers that we can get and they've also
  • 00:15:56
    kind of brought in season 1 it's almost
  • 00:15:58
    like a season 2 end season 1 combined
  • 00:16:00
    but I'm getting a little ahead of myself
  • 00:16:01
    cuz I'm excited here so there's a new
  • 00:16:04
    type of enemy they're called the head
  • 00:16:05
    rotten when you kill the head rotten you
  • 00:16:08
    get your seasonal resource you use this
  • 00:16:11
    resource you cash it in to get and
  • 00:16:13
    upgrade your witch powers so now if you
  • 00:16:16
    go to the tree of Whispers And by the
  • 00:16:18
    way the tree of Whispers area is going
  • 00:16:20
    to be completely redone there's going to
  • 00:16:21
    be new venders there to make it more
  • 00:16:24
    into a town Hub the layout's going to be
  • 00:16:25
    changed to make it more uh ergonomic and
  • 00:16:28
    there's there's now going to be three
  • 00:16:29
    altars and these are altars where you
  • 00:16:32
    can give that resource that you have
  • 00:16:34
    gotten by killing the head rotten you
  • 00:16:37
    make an offering at these altars to gain
  • 00:16:39
    Andor upgrade your witch powers
  • 00:16:41
    equipping your witchcrafts will be
  • 00:16:43
    straightforward you can have a total of
  • 00:16:44
    five normal witchcrafts equipped and one
  • 00:16:47
    uh unique Witchcraft and all these
  • 00:16:49
    Powers seem to be based on Witch Doctor
  • 00:16:51
    Powers we see poison frog we see Fire
  • 00:16:54
    Bats we even see pinado we're also going
  • 00:16:57
    to have a reputation track this season
  • 00:16:59
    as we've had for the past few seasons
  • 00:17:00
    now it's been a pretty uh a
  • 00:17:02
    well-received thing and they are
  • 00:17:04
    returning the respondent spark at the
  • 00:17:06
    end of the reputation track because
  • 00:17:07
    people like that and missed it so that's
  • 00:17:10
    great now to advance the reputation
  • 00:17:12
    track you got to complete Whispers this
  • 00:17:14
    is a different way of advancing a
  • 00:17:15
    reputation track overall there's a big
  • 00:17:18
    theme around the tree of Whispers and
  • 00:17:20
    witches and swamps for the season at
  • 00:17:22
    certain ranks in the reputation track
  • 00:17:24
    you will unlock new witchcrafts that'll
  • 00:17:26
    give you new things to learn at the
  • 00:17:27
    altars and also going to be some altars
  • 00:17:32
    I guess some witchcraft powers that you
  • 00:17:33
    can only learn by finding them in the
  • 00:17:36
    world they're going to be hidden
  • 00:17:38
    throughout Sanctuary I guess they're all
  • 00:17:39
    going to be found on PTR I don't know if
  • 00:17:40
    they're going to move them after but
  • 00:17:42
    they're going to be hidden in dungeons
  • 00:17:44
    or different places of the world and you
  • 00:17:45
    got to go get them physically in the
  • 00:17:48
    world overall there's over 20 witch
  • 00:17:51
    powers and it seems some of these Powers
  • 00:17:53
    have an aura tag so while while we
  • 00:17:55
    didn't see any examples of auras I don't
  • 00:17:57
    think presumably some of the of them are
  • 00:17:59
    going to be auras of some kind I know
  • 00:18:01
    people have been missing Aura gameplay
  • 00:18:03
    we had it in D2 and D3 no auras yet in
  • 00:18:06
    D4 this could be a way of testing them
  • 00:18:08
    out probably ahead of making the Paladin
  • 00:18:11
    type class for expansion 2 but yeah we
  • 00:18:13
    see that pinado the unique witch power
  • 00:18:17
    will trigger if you cast a hex and an
  • 00:18:20
    aura at the same time now in addition to
  • 00:18:22
    that we're also going to have a new
  • 00:18:24
    blood tide type activity called Head
  • 00:18:26
    hunts so similar to Hell tide this is
  • 00:18:28
    going to be a a subzone takeover type of
  • 00:18:31
    event so it's going to pop up on the map
  • 00:18:33
    you got to go to that area and within a
  • 00:18:35
    head hunt there's going to be all kinds
  • 00:18:36
    of new Whispers as well as some old
  • 00:18:38
    Whispers so that's going to tie into
  • 00:18:40
    completing our uh season Journey sorry
  • 00:18:43
    our our our seasonal reputation track
  • 00:18:45
    and completing Whispers has a chance of
  • 00:18:47
    summoning a head rotten boss and killing
  • 00:18:50
    a head rotten boss is going to get you a
  • 00:18:52
    special dad and you're going to use that
  • 00:18:54
    special dad to turn that in and as a
  • 00:18:56
    reward you're basically going to get the
  • 00:18:58
    season in one Implement a mechanic which
  • 00:19:00
    is some kind of a gem they call them
  • 00:19:03
    occult gems so these can only be placed
  • 00:19:07
    inside jewelry sockets so they do not
  • 00:19:09
    compete with Rune wordss they also don't
  • 00:19:11
    compete with regular gems uh because
  • 00:19:13
    they're going to give us by default
  • 00:19:14
    armor and all resist because they want
  • 00:19:18
    these occult gems to just always be
  • 00:19:19
    better than other gems that we would put
  • 00:19:21
    in jewelry we went through the same
  • 00:19:23
    issue in season 1 where oh well we got
  • 00:19:25
    these malignant Hearts but like is it
  • 00:19:27
    worth sacrificing ing this uh you know
  • 00:19:30
    the armor that we would get by putting a
  • 00:19:32
    skull in order to get this so they had
  • 00:19:33
    actually gone through some revisions
  • 00:19:35
    where they hot fixed or updated with a
  • 00:19:37
    patch the malignant hearts that we got
  • 00:19:38
    in the past to add armor now we're
  • 00:19:41
    getting it straight away now occult gems
  • 00:19:43
    are only for this season when the season
  • 00:19:45
    ends they will disappear they will not
  • 00:19:47
    transfer into Eternal they have their
  • 00:19:49
    own powers they also seem to be tied to
  • 00:19:52
    the tags of auras and hex's related to
  • 00:19:55
    the witch powers now one problem that we
  • 00:19:57
    were running into quite a bit while
  • 00:20:00
    playing the game and completing Whispers
  • 00:20:01
    your whisper track fills up you're in a
  • 00:20:03
    group and it's like okay guys hold on I
  • 00:20:06
    got to go turn in my Whispers we're out
  • 00:20:08
    of sync with our Whispers uh and it's
  • 00:20:10
    like well we're not waiting for you
  • 00:20:11
    we're doing this or whatever right it's
  • 00:20:13
    just kind of disruptive to General
  • 00:20:14
    gameplay flow to have to uh how how
  • 00:20:17
    quickly we would fill up on Whispers and
  • 00:20:19
    have to go to the tree of Whispers to
  • 00:20:20
    turn in while now within those new uh
  • 00:20:24
    seasonal zones there's going to be some
  • 00:20:27
    kind of a raven that spawns The Raven of
  • 00:20:29
    the tree will spawn in head hunt zon so
  • 00:20:32
    if your whisper track is full then you
  • 00:20:35
    can just go over to the Raven of the
  • 00:20:36
    tree to turn in the whisper without
  • 00:20:38
    having to go all the way back to the
  • 00:20:40
    tree of Whispers so if you're you know
  • 00:20:42
    doing the head hunt Zone with your
  • 00:20:44
    friends uh presumably you're in there
  • 00:20:46
    you're completing the whispers in there
  • 00:20:48
    you can just stay in the zone run a
  • 00:20:50
    little bit over to the tree you're not
  • 00:20:51
    going to miss any drops you're going to
  • 00:20:52
    miss anything great quality of life
  • 00:20:54
    there they're also adding ancestral
  • 00:20:57
    caches as potential
  • 00:20:59
    whisper cash rewards so low chance to
  • 00:21:03
    get an ancestral cash and if you get one
  • 00:21:05
    that's going to have a guaranteed
  • 00:21:07
    ancestral item in it now that's all the
  • 00:21:09
    new content outside of that we're
  • 00:21:10
    getting a lot of quality live stuff
  • 00:21:11
    including a uh a feature that has been
  • 00:21:14
    requested and demanded since launch
  • 00:21:16
    basically so first off they just
  • 00:21:18
    reminded us that Paragon migration is a
  • 00:21:21
    thing so when season six ends all of the
  • 00:21:24
    XP all the Paragon XP that we got is
  • 00:21:26
    going to be added to our Eternal real XP
  • 00:21:29
    and this is going to keep happening
  • 00:21:30
    season over season so even if you never
  • 00:21:32
    get to Paragon 31 season over the course
  • 00:21:34
    of a couple Seasons your Eternal
  • 00:21:36
    character will reach Paragon 300 and
  • 00:21:38
    therefore unlock the special Cosmetics
  • 00:21:40
    now big update on unique items if a
  • 00:21:44
    unique item rolls as a greater AIX then
  • 00:21:47
    its unique power will have its floor as
  • 00:21:50
    in the lowest roll that it can get
  • 00:21:53
    impacted by how many greater affixes the
  • 00:21:55
    item has the more greater affixes the
  • 00:21:57
    higher the floor therefore the less
  • 00:21:59
    likely you are to have a bad unique item
  • 00:22:01
    role at four greater affixes you are not
  • 00:22:04
    guaranteed 100% but you have a
  • 00:22:07
    substantially High role on that unique I
  • 00:22:11
    think this is a fantastic change they
  • 00:22:13
    said it's going to be nearly impossible
  • 00:22:14
    to get a 4ga unique with a bad unique
  • 00:22:17
    role similarly ancestral legendaries it
  • 00:22:20
    sounds like if a legendary rolls as
  • 00:22:22
    ancestral its Legendary Power will now
  • 00:22:24
    only roll within the range of the
  • 00:22:26
    ancestral range that goes above them
  • 00:22:28
    beyond the normal range so uh again if I
  • 00:22:31
    interpret this correctly a Legendary
  • 00:22:33
    Power normally rolls from like 1 to 16
  • 00:22:35
    on a range of one to 16 and then
  • 00:22:37
    ancestral adds an extra five all the way
  • 00:22:40
    up to 21 The ancestral roles will now
  • 00:22:42
    all always only be 17 through 21 another
  • 00:22:46
    great change to being able to max out
  • 00:22:48
    our codex and get upgrades there and
  • 00:22:50
    they're also across all torments just
  • 00:22:53
    going to make more ancestral items drop
  • 00:22:56
    then very exciting thing with gem
  • 00:22:57
    fragments first off fewer gem fragments
  • 00:22:58
    are going to drop across the board but
  • 00:23:00
    they're also giving us a gem fragment
  • 00:23:02
    sink I've been asking for this I'm super
  • 00:23:04
    happy now you can craft random jewelry
  • 00:23:07
    rings and amulets legendary jewelry with
  • 00:23:10
    your extra gem fragments another big
  • 00:23:12
    quality of life thing your class quests
  • 00:23:14
    will Now operate like altars of Lilith
  • 00:23:16
    as in once you have done a class quest
  • 00:23:18
    one time on a class then if you make
  • 00:23:21
    another character of that class ever
  • 00:23:23
    you'll never again have to repeat the
  • 00:23:24
    class Quest once you reach that minimum
  • 00:23:27
    level be at 50 or 30 uh the level at
  • 00:23:31
    which the class Quest unlocks you're
  • 00:23:32
    just going to automatically have
  • 00:23:34
    unlocked your class power now you can
  • 00:23:37
    still choose to do the class Quest and
  • 00:23:38
    they said there's some big reward
  • 00:23:40
    attached to it but you no longer have to
  • 00:23:42
    to unlock your class power but now the
  • 00:23:45
    pest the biggest thing that everyone's
  • 00:23:47
    been asking for Armory is coming with
  • 00:23:49
    season 7 this allows you to save load
  • 00:23:52
    and name I think it's up to five builds
  • 00:23:54
    each character gets one so these Armory
  • 00:23:56
    loadouts are character bound change ing
  • 00:23:58
    between Loadout slots with different
  • 00:24:00
    Paragon boards does not cost gold and
  • 00:24:02
    the Armory can be accessed basically in
  • 00:24:04
    all major towns you can do it in the
  • 00:24:06
    Citadel the tree of Whispers even in the
  • 00:24:07
    training area now this is not a storage
  • 00:24:09
    place for equipment any equipment that
  • 00:24:12
    you have saved in your build is going to
  • 00:24:15
    get automatically favored it so you
  • 00:24:16
    can't accidentally delete it and it's
  • 00:24:18
    going to have an extra icon showing it
  • 00:24:19
    is part of a build so you're going to
  • 00:24:21
    put these items in your stash and if
  • 00:24:22
    you're looking through the items in your
  • 00:24:24
    stash and wondering oh is this used in
  • 00:24:26
    any builds well there's going to be an
  • 00:24:27
    icon on it if is very hyped for the
  • 00:24:29
    Armory so again all of this is going to
  • 00:24:31
    be available when the 2.1 PTR Launches
  • 00:24:34
    on the 3rd of December new to the PTR
  • 00:24:37
    they're going to give us the ability to
  • 00:24:39
    account copy in the past they would make
  • 00:24:41
    like a copy of our characters from like
  • 00:24:43
    weeks before PTR now on demand there
  • 00:24:45
    will be a button anytime you want it's
  • 00:24:47
    going to take a snapshot of your current
  • 00:24:49
    live server account and bring that into
  • 00:24:51
    PTR there's also going to be new Boost
  • 00:24:54
    options where we can get all the new
  • 00:24:56
    season 7 unique items all the Witchcraft
  • 00:24:58
    p all the Witchcraft progression items
  • 00:25:00
    not exactly sure how long PTR is going
  • 00:25:01
    to last I heard someone say until the
  • 00:25:03
    10th of December that give us a week a
  • 00:25:06
    little tight but all PTR content will be
  • 00:25:08
    available as of day one so that wraps up
  • 00:25:11
    everything folks again I think this is
  • 00:25:12
    the this is probably going to be the
  • 00:25:14
    best season ever it has the potential to
  • 00:25:16
    be it has the most stuff in it uh you
  • 00:25:18
    know I was really worried about season 7
  • 00:25:20
    season 6 was kind of disappointing and
  • 00:25:23
    I'm like okay season 7 needs to be a
  • 00:25:25
    banger and it looks like they might be
  • 00:25:27
    delivering here we find out in a couple
  • 00:25:29
    weeks but what do you folks think does
  • 00:25:31
    season 7 make you hype sound off in the
  • 00:25:33
    comments thanks for watching special
  • 00:25:35
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Tags
  • Diablo IV
  • Saison 7
  • pouvoirs sorcière
  • Mise à jour classes
  • optimisation
  • PTR
  • Rogue
  • gemmes occultes