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hey folks this is rker and blizzard just
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revealed what is probably going to be
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the best season of Diablo I yet season 7
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is going to be the season of Witchcraft
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if you like season 2 this seems to be
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building upon that and more so we just
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had the campfire chat for patch 2.1 and
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I didn't expect it but we got the reveal
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of season 7 at the same time when PTR
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starts on December 3rd we're actually
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going to be able to test the new season
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this is going to be a first been able to
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test a season theme before launch exact
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patch notes on 2.1 will be available
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next Wednesday but in this video we're
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going to go over now some of the details
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that they shared during their campfire
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but before we move on a quick word from
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description below to take your personal
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data off the market so first we're going
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to talk about the general balance
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updates every class is getting some
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changes barbarian's getting some Buffs
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to various skills and passives they seem
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like they're pretty small in nature like
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maybe 15% Buffs but there's some love
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given to earthquake builds more damage
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and better usability and they heavily
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alluded to there being some kind of
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synergy between Hammer of the Ancients
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and earthquakes they were going to be
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able to combine these two into some kind
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of cool new build on the PTR for
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sorcerer they highlighted the problem
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the sorcerers had pretty much from day
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one is that all Sorcerers basically felt
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obligated to dip into burning damage via
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the Firebolt enchantment basically the
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sorcerer can build itself in such a way
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that it deals additional damage to
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burning enemies and the easiest way to
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apply burning is to take the Firebolt
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enchantment so pretty much any build if
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it didn't have a way to apply burning
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would just dip into Firebolt to apply
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that burning and this was a boring meta
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so they have reworked the Firebolt
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enchantment it no longer applies burning
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all right that's basically a Nerf to
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Sorcerers all together and then they
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also change some of the things that
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would give Buffs to burning enemies to
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not do that anymore so kind of also a
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Nerf now they' replace this with things
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that give other damage Buffs under
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different conditions so hopefully when
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we actually get the patch when we
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actually get to put these builds
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together it won't be in practice a Nerf
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to Sorcerers but first impressions is
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like oh well you're you're just taking
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away our source of burning damage uh uh
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extra burning damage to enemies that's
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you know breaking down the sorcerer's
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power level pretty much across the board
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uh but again they are adding in and
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readjusting other things to bring back
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damage Buffs in different ways so the
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this Spirit of this really seems to be
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that they don't they don't want us to
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have to be pigeonholed into running
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these burning builds and then we can dip
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into uh other ways of gaining damage
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Buffs they're making some changes to
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ball lightning that are looking pretty
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good first off a lot of the ball
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lightning meta revolved around having to
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set up specific trigger conditions in
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order to maximize your damage Buffs
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they're simplifying those they're making
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it easier to gain the Buffs so that we
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can have more variety in how we're
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building ball lightning they're giving
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the source for two new uniques and for
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the first time we are getting getting
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unique focuses so either you have one or
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the other they're both ball lightning
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related so the one that you pick is
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going to determine how ball lightning
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plays they're completely changing the
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gravitational aspect and they're taking
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that power and now putting it onto one
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of the uniques that's going to make ball
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lightning revolve around you so that is
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now the the build changing the skill
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changing unique item and it also allows
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you to cast ball lightning while moving
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so this will be the high Mobility
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version of ball lightning then the other
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unque also changes how ball lightning
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works and they described it now
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basically operating like a bowling ball
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so uh both of these uniques are going to
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change the base behavior of ball
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lightning then for the Druid big focus
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on werewolves also updates to poison
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builds they just recognize that pure
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werewolf just wasn't good enough so they
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really want to make that viable so
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they're updating shred they're giving
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updates to the uh aspects that are going
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to support werewolf play Styles innate
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blood H howl previously served as a as a
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Mana potion basically now it
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additionally is going to buff your
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werewolf damage specifically it Buffs
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your werewolf damage by 25% until you
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swap out of werewolf form so you can't
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just use it to dip into a 25% damage
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buff you're going to have to stay in
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werewolf form aspect of the Blurred
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Beast has been reworked that uh you're
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going to Z across the map to strike an
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enemy and the further you travel you get
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additional hits so it adds in some
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positional gameplay not sure how that's
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going to work in practice practice but
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it looks super cool then they got a new
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aspect aspect of the Wolf's Rain which
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makes it so that when you cast hurricane
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it also spawns mini hurricanes on any
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wolves you have and the more wolves you
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have the more Buffs you get so it's just
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it's really funny you're just going to
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be walking around with a bunch of little
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hurricanes around you great for
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companion builds and then lastly they're
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changing Boulder such that Savage
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Boulder will now do poison damage uh
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kind of weird but we'll see how that
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works then for rogue the big changes are
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coming Shadow clone they just recognized
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Shadow clone was not operating as people
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expected or hoped that you know you're
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doing X damage and your Shadow clone is
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just doing like orders of magnitude less
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damage than you cuz it's not proing and
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triggering all your various Buffs your
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your lucky hit effects and all that so
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they've basically just completely redone
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Shadow clone that it's going to now be
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literally a duplicate of you uh it's
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going to be able to trigger your lucky
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hit effects it's going to be able to
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trigger your uh legendary aspect effects
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so you know if the legendary aspect
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Triggers on a certain effect your Shadow
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clone can trigger it for you and you
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gain the buff for it Rogues are getting
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a new pair of unique boots that are
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making all Mobility skills now always
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have Shadow IMB so this is big for
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shadow step builds they're also
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completely changing out caltrops work
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while completely changing right now
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caltrops you toss Cal trops and you leap
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backwards and this was like a really
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high skill skill in my opinion I would
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use it on the Rogue for uh position
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purposes or anytime I would use caltrops
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because I know they'd be leaping
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backwards if I'd be you know running
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through a map I would toss Cal trops
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behind me so that I would leap backwards
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to move forwards in the direction that I
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wanted to go and so like you know when
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you have a Mobility kit for a rogue
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right you're like using your different
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Mobility powers and caltrops is always
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like okay that one works backwards so I
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got to make sure I'm aiming in the
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opposite direction of where I want to go
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and admittedly the usability was kind of
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frustrating and annoying and uh
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difficult just outright difficult and
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they're they're just removing the leap
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backwards now I think this is a big win
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for a lot of people because for the most
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part that was
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just it led to people jumping into
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places they didn't want to jump but I
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imagine for like the pro players who
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would be able to pull off the correct a
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consistently pull off every time pull
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off the right jump in the direction that
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you want to go to use caltrops as that
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extra Mobility skill I think that is
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losing something a bit maybe keeping it
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as an option maybe as one of the upgrade
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options
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or something maybe an aspect or
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something that that adds that back in uh
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unless no one's going to miss it if no
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one's going to miss it then who cares I
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guess for Necromancer they're improving
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itemization and um synergies regarding
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overpower so a big rework to rothos
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Vigor key passive to allow you to
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benefit from big big chunks of
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overpowered damage now nekros are also
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getting two new unique pants it seems in
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general what they wanted to do do was
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add uniques that are competing for the
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same slot so that you can't just stack
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them all you have to make a choice do I
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want uh you know especially when these
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uniques are buffing the same skill you
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have to make a decision do I want this
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skill altering effect or this other one
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you cannot get both so in this case both
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of the new uniques are for blood wave
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one of them makes it such that instead
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of shooting one blood wave out forward
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away from you you cast two blood waves
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that converge on you so huge change to
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how the skill works and the other one
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makes it that at the end of the blood
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wave enemies hit by that end of the
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blood wave are trapped in a bone prison
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and it also basically turns your bone
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Spears into blood Spears or should I say
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blood lances from D3 and you can
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actually get additional blood spear
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casts by costing you life to consume
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corpses to launch those extra blood
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Spears seems pretty cool then for the
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spirit born they are fixing all the
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various issues
00:09:59
that were causing the bugs that were
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making the spirit born 1 million times
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stronger than other classes so Spirit
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born ought to be brought back we'll see
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we'll see if it works out we'll find out
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when the PTR launches but sporn ought to
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be brought down to now a reasonable
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power level I still suspect they're
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going to be the strongest class but
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their power will be now uh reasonable
00:10:19
they're also buffing centipede and razor
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Wings we're getting a huge Nerf however
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to the rod of kppi its Legendary Power
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previously went up to 3% % now it's down
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to
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0.5% at its Max and they thrw in that
00:10:34
overall their objective isn't to have
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every class speed clearing greater if
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150 that where other classes are
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presently in season 6 is more along the
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lines of where they want everyone's
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power level to be that it shouldn't just
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be oh let's buff every class to be
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smashing
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150 uh I understand that's unpopular
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with a lot of people for myself
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personally I agree with this decision
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over time with power Creed because every
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season we're going to get some small
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amount of power creep over time over the
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years we're going to creep higher and
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higher in pits until eventually one day
00:11:05
in the future we'll we'll we will be
00:11:07
doing the 150s but if we're already
00:11:09
doing 150s now then we just have nowhere
00:11:11
to go other than to add torment 38 and
00:11:15
pit level 365 and everything just loses
00:11:19
all meaning at that point so Spirit
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borne getting some new uh items to
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support razor Wings getting some reworks
00:11:24
of some of those other rings that none
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of us use uh to be better then General
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across all classes huge change to
00:11:31
ultimates where uh so in case you're not
00:11:34
aware with season 6 ultimates can now
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rank up to five in the past you can only
00:11:39
put one rank into an ultimate well now
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in patch 2.1 if you hit five ranks
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you're going to unlock some additional
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effect and looking at a couple of them
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it looks like their power is tantum out
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to a legendary aspect and this is
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whether you get those five ranks via
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actually putting the skill points or
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reaching it through some something else
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that Buffs your skill ranks so for
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instance they're adding an aspect that
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basically gives you four additional
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ranks into your ultimate skills so you
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just put in one point and you
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automatically get five if you take that
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aspect of course that's coming at the
00:12:12
cost of an aspect so what do you value
00:12:14
more those four skill points or the
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aspect you know you got choices to make
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this also more support for ultimate
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damage in the skill tree in the Paragon
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boards so overall we're just seeing more
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and more with season 6 and now season 7
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more encouraged M to use ultimates
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because prev vessel of hatred alts were
00:12:33
not used by most builds and we're going
00:12:35
to be seeing them worked in more and
00:12:37
more and more we're also going to be
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getting a number of Rune word updates
00:12:41
with 2.1 all invocation runes will now
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have overflow effects so for those who
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don't know the way runes work is
00:12:46
basically you have your trigger Rune and
00:12:48
your effect Rune your trigger Rune will
00:12:50
generate some amount of uh resource that
00:12:52
is then consumed with the effect Rune
00:12:55
and so what happens if you have more of
00:12:57
that resource than the effect Rune
00:12:58
consumed
00:12:59
well you can consume via overflow all of
00:13:03
the generated resource to do something
00:13:05
extra and they really wanted to focus in
00:13:06
on having those extra powerful moments
00:13:08
with overflow we're also getting three
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new runes one is sumon related One lets
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you store up offering over time offering
00:13:15
is that Rune word resource so just by
00:13:18
existing you are building up a potential
00:13:21
offering so you don't actually have the
00:13:23
offering you're building up a cash of
00:13:25
offering and then you will get all that
00:13:27
cash of offering whenever you p a
00:13:29
non-basic skill so think of it like
00:13:33
Investments when you have your money
00:13:34
invested you don't have access to it so
00:13:37
the money is going up but then when you
00:13:39
withdraw your investment then you can
00:13:40
spend the money you withdraw the
00:13:43
investment by casting a non- basic skill
00:13:45
then they gave us a third new Rune which
00:13:47
is an invocation Rune that's an effect
00:13:48
Rune which triggers The Druids uh
00:13:50
lightning wol so I think it's great that
00:13:52
we're getting new runes I think it's to
00:13:53
be expected new runes over time right
00:13:55
we're getting more options more Rune
00:13:57
words to potentially build every new
00:14:00
Rune uh has a ripple effect because
00:14:02
every Rune could be combined with every
00:14:04
other existing Rune right Rune storage
00:14:06
though we need to find some kind of Rune
00:14:09
storage
00:14:10
solution now I like the idea of the Path
00:14:12
of Exile style stash tabs where you have
00:14:16
imagine you they just give us an extra
00:14:17
stash Tab and the only thing that stash
00:14:19
tab could do is hold runes and so it has
00:14:22
a specific fixed slot for every Rune
00:14:26
that exists every time they add a new
00:14:28
Rune they can add a new slot for it so
00:14:30
let's say you have uh you know 36 of one
00:14:33
Rune then all 36 are going to go into
00:14:35
that one slot so there is one slot in
00:14:39
that stash tab for every Rune that
00:14:41
exists so whenever you need to use a
00:14:44
rune you can pull it out of that stash
00:14:47
tab because I don't know about you folks
00:14:49
right now we do have like that Rune
00:14:50
inventory in our on our character but
00:14:53
that's not big enough to hold every Rune
00:14:55
there's a few more runes and there are
00:14:57
slots for us to hold so some of of our
00:14:59
runes are held there some of them are in
00:15:00
the stash uh it's just a big nightmare
00:15:02
okay then we got the big reveal of
00:15:04
season 7 and it appears to be Witch
00:15:07
Doctor season folks so borrowed powers
00:15:10
are back right we didn't have season
00:15:12
themes basically for seasons 4 and five
00:15:15
season 1 we had a board power uh season
00:15:18
we had those malignant uh ring Powers
00:15:21
right the malignant Hearts you put on
00:15:22
the Rings then season two we had the
00:15:24
blood Powers another borrowed power
00:15:26
mechanic season 3 we had the sen Shaw as
00:15:29
a form of borrowed power some people
00:15:31
didn't consider that because it was like
00:15:32
not on ourselves but on a pet and some
00:15:34
people didn't like that I thought it was
00:15:36
cool seasons four and five no board
00:15:38
power mechanic basically no season theme
00:15:39
altogether now the season 7 and season 6
00:15:44
as well um no Bor power mechanic season
00:15:47
7 now is basically you take the template
00:15:49
of the season of blood right where you
00:15:51
had these blood powers that you can get
00:15:53
while now we're going to have which
00:15:54
powers that we can get and they've also
00:15:56
kind of brought in season 1 it's almost
00:15:58
like a season 2 end season 1 combined
00:16:00
but I'm getting a little ahead of myself
00:16:01
cuz I'm excited here so there's a new
00:16:04
type of enemy they're called the head
00:16:05
rotten when you kill the head rotten you
00:16:08
get your seasonal resource you use this
00:16:11
resource you cash it in to get and
00:16:13
upgrade your witch powers so now if you
00:16:16
go to the tree of Whispers And by the
00:16:18
way the tree of Whispers area is going
00:16:20
to be completely redone there's going to
00:16:21
be new venders there to make it more
00:16:24
into a town Hub the layout's going to be
00:16:25
changed to make it more uh ergonomic and
00:16:28
there's there's now going to be three
00:16:29
altars and these are altars where you
00:16:32
can give that resource that you have
00:16:34
gotten by killing the head rotten you
00:16:37
make an offering at these altars to gain
00:16:39
Andor upgrade your witch powers
00:16:41
equipping your witchcrafts will be
00:16:43
straightforward you can have a total of
00:16:44
five normal witchcrafts equipped and one
00:16:47
uh unique Witchcraft and all these
00:16:49
Powers seem to be based on Witch Doctor
00:16:51
Powers we see poison frog we see Fire
00:16:54
Bats we even see pinado we're also going
00:16:57
to have a reputation track this season
00:16:59
as we've had for the past few seasons
00:17:00
now it's been a pretty uh a
00:17:02
well-received thing and they are
00:17:04
returning the respondent spark at the
00:17:06
end of the reputation track because
00:17:07
people like that and missed it so that's
00:17:10
great now to advance the reputation
00:17:12
track you got to complete Whispers this
00:17:14
is a different way of advancing a
00:17:15
reputation track overall there's a big
00:17:18
theme around the tree of Whispers and
00:17:20
witches and swamps for the season at
00:17:22
certain ranks in the reputation track
00:17:24
you will unlock new witchcrafts that'll
00:17:26
give you new things to learn at the
00:17:27
altars and also going to be some altars
00:17:32
I guess some witchcraft powers that you
00:17:33
can only learn by finding them in the
00:17:36
world they're going to be hidden
00:17:38
throughout Sanctuary I guess they're all
00:17:39
going to be found on PTR I don't know if
00:17:40
they're going to move them after but
00:17:42
they're going to be hidden in dungeons
00:17:44
or different places of the world and you
00:17:45
got to go get them physically in the
00:17:48
world overall there's over 20 witch
00:17:51
powers and it seems some of these Powers
00:17:53
have an aura tag so while while we
00:17:55
didn't see any examples of auras I don't
00:17:57
think presumably some of the of them are
00:17:59
going to be auras of some kind I know
00:18:01
people have been missing Aura gameplay
00:18:03
we had it in D2 and D3 no auras yet in
00:18:06
D4 this could be a way of testing them
00:18:08
out probably ahead of making the Paladin
00:18:11
type class for expansion 2 but yeah we
00:18:13
see that pinado the unique witch power
00:18:17
will trigger if you cast a hex and an
00:18:20
aura at the same time now in addition to
00:18:22
that we're also going to have a new
00:18:24
blood tide type activity called Head
00:18:26
hunts so similar to Hell tide this is
00:18:28
going to be a a subzone takeover type of
00:18:31
event so it's going to pop up on the map
00:18:33
you got to go to that area and within a
00:18:35
head hunt there's going to be all kinds
00:18:36
of new Whispers as well as some old
00:18:38
Whispers so that's going to tie into
00:18:40
completing our uh season Journey sorry
00:18:43
our our our seasonal reputation track
00:18:45
and completing Whispers has a chance of
00:18:47
summoning a head rotten boss and killing
00:18:50
a head rotten boss is going to get you a
00:18:52
special dad and you're going to use that
00:18:54
special dad to turn that in and as a
00:18:56
reward you're basically going to get the
00:18:58
season in one Implement a mechanic which
00:19:00
is some kind of a gem they call them
00:19:03
occult gems so these can only be placed
00:19:07
inside jewelry sockets so they do not
00:19:09
compete with Rune wordss they also don't
00:19:11
compete with regular gems uh because
00:19:13
they're going to give us by default
00:19:14
armor and all resist because they want
00:19:18
these occult gems to just always be
00:19:19
better than other gems that we would put
00:19:21
in jewelry we went through the same
00:19:23
issue in season 1 where oh well we got
00:19:25
these malignant Hearts but like is it
00:19:27
worth sacrificing ing this uh you know
00:19:30
the armor that we would get by putting a
00:19:32
skull in order to get this so they had
00:19:33
actually gone through some revisions
00:19:35
where they hot fixed or updated with a
00:19:37
patch the malignant hearts that we got
00:19:38
in the past to add armor now we're
00:19:41
getting it straight away now occult gems
00:19:43
are only for this season when the season
00:19:45
ends they will disappear they will not
00:19:47
transfer into Eternal they have their
00:19:49
own powers they also seem to be tied to
00:19:52
the tags of auras and hex's related to
00:19:55
the witch powers now one problem that we
00:19:57
were running into quite a bit while
00:20:00
playing the game and completing Whispers
00:20:01
your whisper track fills up you're in a
00:20:03
group and it's like okay guys hold on I
00:20:06
got to go turn in my Whispers we're out
00:20:08
of sync with our Whispers uh and it's
00:20:10
like well we're not waiting for you
00:20:11
we're doing this or whatever right it's
00:20:13
just kind of disruptive to General
00:20:14
gameplay flow to have to uh how how
00:20:17
quickly we would fill up on Whispers and
00:20:19
have to go to the tree of Whispers to
00:20:20
turn in while now within those new uh
00:20:24
seasonal zones there's going to be some
00:20:27
kind of a raven that spawns The Raven of
00:20:29
the tree will spawn in head hunt zon so
00:20:32
if your whisper track is full then you
00:20:35
can just go over to the Raven of the
00:20:36
tree to turn in the whisper without
00:20:38
having to go all the way back to the
00:20:40
tree of Whispers so if you're you know
00:20:42
doing the head hunt Zone with your
00:20:44
friends uh presumably you're in there
00:20:46
you're completing the whispers in there
00:20:48
you can just stay in the zone run a
00:20:50
little bit over to the tree you're not
00:20:51
going to miss any drops you're going to
00:20:52
miss anything great quality of life
00:20:54
there they're also adding ancestral
00:20:57
caches as potential
00:20:59
whisper cash rewards so low chance to
00:21:03
get an ancestral cash and if you get one
00:21:05
that's going to have a guaranteed
00:21:07
ancestral item in it now that's all the
00:21:09
new content outside of that we're
00:21:10
getting a lot of quality live stuff
00:21:11
including a uh a feature that has been
00:21:14
requested and demanded since launch
00:21:16
basically so first off they just
00:21:18
reminded us that Paragon migration is a
00:21:21
thing so when season six ends all of the
00:21:24
XP all the Paragon XP that we got is
00:21:26
going to be added to our Eternal real XP
00:21:29
and this is going to keep happening
00:21:30
season over season so even if you never
00:21:32
get to Paragon 31 season over the course
00:21:34
of a couple Seasons your Eternal
00:21:36
character will reach Paragon 300 and
00:21:38
therefore unlock the special Cosmetics
00:21:40
now big update on unique items if a
00:21:44
unique item rolls as a greater AIX then
00:21:47
its unique power will have its floor as
00:21:50
in the lowest roll that it can get
00:21:53
impacted by how many greater affixes the
00:21:55
item has the more greater affixes the
00:21:57
higher the floor therefore the less
00:21:59
likely you are to have a bad unique item
00:22:01
role at four greater affixes you are not
00:22:04
guaranteed 100% but you have a
00:22:07
substantially High role on that unique I
00:22:11
think this is a fantastic change they
00:22:13
said it's going to be nearly impossible
00:22:14
to get a 4ga unique with a bad unique
00:22:17
role similarly ancestral legendaries it
00:22:20
sounds like if a legendary rolls as
00:22:22
ancestral its Legendary Power will now
00:22:24
only roll within the range of the
00:22:26
ancestral range that goes above them
00:22:28
beyond the normal range so uh again if I
00:22:31
interpret this correctly a Legendary
00:22:33
Power normally rolls from like 1 to 16
00:22:35
on a range of one to 16 and then
00:22:37
ancestral adds an extra five all the way
00:22:40
up to 21 The ancestral roles will now
00:22:42
all always only be 17 through 21 another
00:22:46
great change to being able to max out
00:22:48
our codex and get upgrades there and
00:22:50
they're also across all torments just
00:22:53
going to make more ancestral items drop
00:22:56
then very exciting thing with gem
00:22:57
fragments first off fewer gem fragments
00:22:58
are going to drop across the board but
00:23:00
they're also giving us a gem fragment
00:23:02
sink I've been asking for this I'm super
00:23:04
happy now you can craft random jewelry
00:23:07
rings and amulets legendary jewelry with
00:23:10
your extra gem fragments another big
00:23:12
quality of life thing your class quests
00:23:14
will Now operate like altars of Lilith
00:23:16
as in once you have done a class quest
00:23:18
one time on a class then if you make
00:23:21
another character of that class ever
00:23:23
you'll never again have to repeat the
00:23:24
class Quest once you reach that minimum
00:23:27
level be at 50 or 30 uh the level at
00:23:31
which the class Quest unlocks you're
00:23:32
just going to automatically have
00:23:34
unlocked your class power now you can
00:23:37
still choose to do the class Quest and
00:23:38
they said there's some big reward
00:23:40
attached to it but you no longer have to
00:23:42
to unlock your class power but now the
00:23:45
pest the biggest thing that everyone's
00:23:47
been asking for Armory is coming with
00:23:49
season 7 this allows you to save load
00:23:52
and name I think it's up to five builds
00:23:54
each character gets one so these Armory
00:23:56
loadouts are character bound change ing
00:23:58
between Loadout slots with different
00:24:00
Paragon boards does not cost gold and
00:24:02
the Armory can be accessed basically in
00:24:04
all major towns you can do it in the
00:24:06
Citadel the tree of Whispers even in the
00:24:07
training area now this is not a storage
00:24:09
place for equipment any equipment that
00:24:12
you have saved in your build is going to
00:24:15
get automatically favored it so you
00:24:16
can't accidentally delete it and it's
00:24:18
going to have an extra icon showing it
00:24:19
is part of a build so you're going to
00:24:21
put these items in your stash and if
00:24:22
you're looking through the items in your
00:24:24
stash and wondering oh is this used in
00:24:26
any builds well there's going to be an
00:24:27
icon on it if is very hyped for the
00:24:29
Armory so again all of this is going to
00:24:31
be available when the 2.1 PTR Launches
00:24:34
on the 3rd of December new to the PTR
00:24:37
they're going to give us the ability to
00:24:39
account copy in the past they would make
00:24:41
like a copy of our characters from like
00:24:43
weeks before PTR now on demand there
00:24:45
will be a button anytime you want it's
00:24:47
going to take a snapshot of your current
00:24:49
live server account and bring that into
00:24:51
PTR there's also going to be new Boost
00:24:54
options where we can get all the new
00:24:56
season 7 unique items all the Witchcraft
00:24:58
p all the Witchcraft progression items
00:25:00
not exactly sure how long PTR is going
00:25:01
to last I heard someone say until the
00:25:03
10th of December that give us a week a
00:25:06
little tight but all PTR content will be
00:25:08
available as of day one so that wraps up
00:25:11
everything folks again I think this is
00:25:12
the this is probably going to be the
00:25:14
best season ever it has the potential to
00:25:16
be it has the most stuff in it uh you
00:25:18
know I was really worried about season 7
00:25:20
season 6 was kind of disappointing and
00:25:23
I'm like okay season 7 needs to be a
00:25:25
banger and it looks like they might be
00:25:27
delivering here we find out in a couple
00:25:29
weeks but what do you folks think does
00:25:31
season 7 make you hype sound off in the
00:25:33
comments thanks for watching special
00:25:35
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00:25:36
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