Why Rollercoaster Tycoon Died

00:17:35
https://www.youtube.com/watch?v=2aWVeFR4Hzk

Ringkasan

TLDRDie Spieleserie Roller Coaster Tycoon, die 1999 als leidenschaftliches Projekt von Chris Sawyer begann, galt als eine der einflussreichsten Management-Spiele ihrer Zeit. Nach dem Erfolg des ersten und zweiten Teils begann mit der Übernahme durch Atari der langsame Abstieg der Serie. Atari setzte auf schnelle Profite, anstatt wertige Fortsetzungen zu entwickeln. Besonders Roller Coaster Tycoon World enttäuschte mit technischen Mängeln und schlechter Grafik. Unter der Leitung von Frederic Chesnais nahm Atari qualitative Kompromisse in Kauf, was zur Entfremdung der Fangemeinde führte. Parallel dazu entwickelte sich Planet Coaster als der neue Standard im Themenpark-Spielgenre. Atari veröffentlichte weiterhin minderwertige mobile Adaptionen und brachte die Serie von ihrem einst hohen Status zum Verfall.

Takeaways

  • 🎢 Roller Coaster Tycoon war einst revolutionär im Genre der Management-Spiele.
  • 💰 Die Übernahme von Atari führte zu einem Streben nach Gewinnen, anstatt die Serie qualitativ weiterzuentwickeln.
  • 🚫 Roller Coaster Tycoon World wurde für seine schlechte Qualität und Enttäuschung der Fangemeinde kritisiert.
  • 🤝 Chris Sawyers Abgang vom Projekt führte zu einem Verlust der kreativen Vision für die Serie.
  • 📉 Der Niedergang der Serie wurde durch schlechte Management-Entscheidungen von Atari beeinflusst.
  • 📱 Zahlreiche minderwertige mobile Spin-Offs untergruben das Erbe der Serie weiter.
  • 👍 Planet Coaster entwickelt sich als spiritueller Nachfolger und neuer Industriestandard.
  • 🕹️ Fans weisen auf die besondere Verbindung zu den ersten beiden Spielen hin.
  • 🤔 Atari bleibt kritisch beäugt für seine Geschäftspraktiken.
  • 🌍 Der globale Erfolg der frühen Spiele zeigt die einprägsame Wirkung gut gemachter Simulationsspiele.

Garis waktu

  • 00:00:00 - 00:05:00

    1999 revolutionierte Roller Coaster Tycoon die Gaming-Welt. Es wurde von Chris Sawyer als Leidenschaftsprojekt entwickelt und von Hasbro Interactive veröffentlicht. Das Spiel war ein riesiger Erfolg und trug zur Popularität von Sandbox- und Simulationsspielen bei. Es folgten zwei erfolgreiche Erweiterungspakete sowie eine Fortsetzung, Roller Coaster Tycoon 2, die die originalen Mechaniken verbesserte und ebenfalls ein Verkaufsschlager wurde. Sawyer wollte jedoch nach der zweiten Version nicht weiter an der Serie arbeiten und überließ Atari die Kontrolle, nachdem Hasbro Interactive von Infogrames aufgekauft wurde, das sich später in Atari umbenannte.

  • 00:05:00 - 00:10:00

    Atari übernahm die Serie nach Roller Coaster Tycoon 2, was zu einem Verlust der kreativen Führung führte, da Chris Sawyer nur noch als Berater fungierte. Roller Coaster Tycoon 3 bot einige Verbesserungen wie einen Sandbox-Modus und eine 3D-Grafik, kam jedoch bei den Fans gemischt an, da es das Gefühl und die Intention der ersten Spiele vermissen ließ. Atari veröffentlichte in der Folge mehrere minderwertige Mobile-Spin-offs, die auf schnelle Geldmacherei statt auf Qualitätsentwicklung ausgelegt waren. Diese Spiele, insbesondere Roller Coaster Tycoon 4 Mobile, enttäuschten die Fans durch aggressive Mikrotransaktionen und das Fehlen wesentlicher Features.

  • 00:10:00 - 00:17:35

    Die Veröffentlichung von Roller Coaster Tycoon World 2016 war ein fiasko. Das Spiel war von Entwicklungschaos und mehrfachen Entwicklerwechseln geprägt. Trotz der hohen Erwartungen fiel das Spiel durch veraltete Grafik, schlechte Benutzeroberfläche und technische Probleme auf. Zeitgleich erschien Planet Coaster, das als geistiger Nachfolger der Serie gefeiert wurde. Atari, unter der Führung von Fred Chesnais, versuchte ohne Erfolg, die Serie durch unseriöse Geschäftspraktiken weiter zu vermarkten. Die andauernden Misserfolge, darunter Spielautomaten und Kryptowährung, führten zur Abwendung der Fans. Chris Sawyers ursprüngliche Vision wurde durch kommerzielles Kalkül ersetzt.

Peta Pikiran

Mind Map

Video Tanya Jawab

  • Wann wurde das erste Roller Coaster Tycoon Spiel veröffentlicht?

    Das erste Roller Coaster Tycoon Spiel wurde 1999 veröffentlicht.

  • Wer entwickelte das ursprüngliche Roller Coaster Tycoon?

    Chris Sawyer entwickelte das ursprüngliche Spiel.

  • Warum war Roller Coaster Tycoon 3 ein Wendepunkt für die Serie?

    Roller Coaster Tycoon 3 führte neue Features ein, aber viele Fans fanden, dass es den Charme der ersten beiden Spiele vermisste.

  • Welche Rolle spielte Atari bei der Serie Roller Coaster Tycoon?

    Atari übernahm die Kontrolle über die Franchise nach dem zweiten Spiel und wurde kritisiert, die Serie durch schlechte Entscheidungen und Releases zu ruinieren.

  • Wie wurde Roller Coaster Tycoon World von Fans und Kritikern aufgenommen?

    Es wurde sehr negativ aufgenommen, da es voller technischer Probleme war und die Erwartungen nicht erfüllte.

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Gulir Otomatis:
  • 00:00:00
    in 1999 Roller Coaster Tycoon changed
  • 00:00:02
    the gaming world forever and the first
  • 00:00:04
    two sequels built upon the foundation to
  • 00:00:06
    create something truly special a series
  • 00:00:09
    beloved by millions of people around the
  • 00:00:10
    world but today that Series has been
  • 00:00:13
    milk to Oblivion with eight mediocre
  • 00:00:15
    spin-offs and a terrible full release
  • 00:00:17
    title that makes longtime fans question
  • 00:00:19
    the future of this beautiful game
  • 00:00:21
    franchise so what happened to Roller
  • 00:00:23
    Coaster Tycoon and how did the latest
  • 00:00:24
    installment Roller Coaster Tycoon World
  • 00:00:27
    destroy one of the biggest legacies in
  • 00:00:29
    PC Gam history well to tell the story we
  • 00:00:32
    need to start at the very beginning the
  • 00:00:34
    first roller coaster tycoon game was
  • 00:00:35
    released back in 1999 it was developed
  • 00:00:38
    by Chris Sawyer as a passion project and
  • 00:00:40
    published by Hasbro interactive in this
  • 00:00:42
    game you build design and manage an
  • 00:00:44
    amusement park and torture random
  • 00:00:46
    civilians by picking them up with giant
  • 00:00:48
    tweezers and dropping them in the water
  • 00:00:49
    many consider Roller Coaster Tycoon to
  • 00:00:51
    be one of the most influential
  • 00:00:52
    management games ever made upon release
  • 00:00:55
    it became the highest selling PC game of
  • 00:00:57
    the month and later the second highest
  • 00:00:59
    selling game of that entire year it
  • 00:01:01
    kickstarted the rise of the sandbox and
  • 00:01:03
    simulation game genres while also
  • 00:01:05
    demonstrating the profitability and
  • 00:01:07
    potential of PC games in general many
  • 00:01:09
    modern management and Tycoon games like
  • 00:01:11
    Planet coaster City skylines and prison
  • 00:01:14
    architect in part ow their existence to
  • 00:01:16
    Roller Coaster Tycoon the game was
  • 00:01:18
    adored by fans and it quickly developed
  • 00:01:20
    a cult-like following it was a mega
  • 00:01:22
    success at the time no one could have
  • 00:01:24
    predicted how influential this little
  • 00:01:26
    game would become both Sawyer and Hasbro
  • 00:01:29
    were pleasantly surpr surprised to see
  • 00:01:30
    how much Roller Coaster Tycoon was
  • 00:01:32
    embraced and loved practically overnight
  • 00:01:34
    Sawyer had gone from just another game
  • 00:01:36
    developer to a superstar he utilized
  • 00:01:39
    this momentum and immediately went back
  • 00:01:40
    to work crafting new content for his
  • 00:01:42
    game and in the following two years it
  • 00:01:45
    would receive two additional expansion
  • 00:01:47
    packs the success of Roller Coaster
  • 00:01:49
    Tycoon only fueled souer passion and
  • 00:01:51
    drive he knew that he needed to make a
  • 00:01:53
    sequel and he wanted to create a game
  • 00:01:54
    even bigger and better than the original
  • 00:01:56
    to gain inspiration he would travel
  • 00:01:58
    between Europe and the US going on the
  • 00:02:00
    best roller coasters in the world and
  • 00:02:02
    his work paid off with the release of
  • 00:02:04
    Roller Coaster Tycoon 2 in 2002 a sequel
  • 00:02:07
    that expanded upon the original title
  • 00:02:09
    there was now a more robust coaster
  • 00:02:11
    building system players had far more
  • 00:02:13
    control over their park and the editing
  • 00:02:15
    system was tweaked to be more
  • 00:02:16
    userfriendly this game was even better
  • 00:02:18
    than the first and it would also receive
  • 00:02:20
    two very solid expansion packs Roller
  • 00:02:23
    Coaster Tycoon 2 would become the 10th
  • 00:02:25
    bestselling game of 2002 and it would
  • 00:02:27
    remain a top selling title for years to
  • 00:02:30
    critics and fans loved it and the
  • 00:02:32
    positive sentiment helped to solidify
  • 00:02:33
    Sawyer's position as an influential
  • 00:02:35
    indie game developer and things were
  • 00:02:37
    only going to improve from here everyone
  • 00:02:39
    was excited to see where Roller Coaster
  • 00:02:41
    Tycoon and Sawyer would go next then
  • 00:02:44
    Atari entered the scene see the first
  • 00:02:46
    two games were originally published by
  • 00:02:48
    Hasbro interactive but shortly after the
  • 00:02:50
    release of the sequel the company was
  • 00:02:52
    acquired by infograms which would
  • 00:02:54
    Rebrand to Atari in 2003 anyways after
  • 00:02:58
    the second game Atari had total control
  • 00:03:00
    of the franchise and wanted more but
  • 00:03:02
    Sawyer didn't want to develop any more
  • 00:03:04
    Roller Coaster Tycoon games as stated
  • 00:03:07
    directly by him later on in a
  • 00:03:08
    conversation with Euro gamer I think you
  • 00:03:10
    have to understand that my personal
  • 00:03:12
    vision for Roller Coaster Tycoon was
  • 00:03:14
    fulfilled with the last version I
  • 00:03:15
    created myself Roller Coaster Tycoon 2
  • 00:03:18
    and I had no interest in working on
  • 00:03:20
    someone else's vision for future
  • 00:03:21
    versions of the game much better to let
  • 00:03:23
    those who do have the inspiration
  • 00:03:25
    fulfill their own vision of the next
  • 00:03:27
    iteration of the game and not interfere
  • 00:03:29
    so Sawyer stepped back from the
  • 00:03:31
    development of all future Roller Coaster
  • 00:03:33
    Tycoon projects and merely acted as a
  • 00:03:35
    consultant for the team development
  • 00:03:37
    would now be spearheaded by a company
  • 00:03:38
    called Frontier developments the group
  • 00:03:40
    who made the Xbox port for Roller
  • 00:03:42
    Coaster Tycoon 2 and of course it was
  • 00:03:44
    published by Atari could the series
  • 00:03:46
    maintain its identity without Sawyer as
  • 00:03:48
    the sole creative force behind it well
  • 00:03:51
    no Roller Coaster Tycoon 3 was released
  • 00:03:53
    in 2004 and fans had mixed feelings
  • 00:03:56
    let's start with the positives first of
  • 00:03:58
    all it added a new Sandbox mode this was
  • 00:04:00
    a particularly notable feature as
  • 00:04:02
    players had been asking for something
  • 00:04:03
    similar to be implemented since the
  • 00:04:05
    first game Additionally the graphics
  • 00:04:07
    were updated and the game made the
  • 00:04:08
    transition to 3D there was now a coaster
  • 00:04:11
    cam for players to ride their own
  • 00:04:12
    creations and more improvements were
  • 00:04:13
    made to the build mechanics these things
  • 00:04:15
    were all very solid additions but the
  • 00:04:17
    New Direction split the player base it
  • 00:04:20
    seemed to be lacking the charm and
  • 00:04:21
    intentionality that made the first two
  • 00:04:23
    games so great the graphics felt
  • 00:04:25
    uninteresting and sterile the depth of
  • 00:04:27
    some of the systems like managing
  • 00:04:29
    individual guests guest or micromanaging
  • 00:04:30
    specific rides was altered and you could
  • 00:04:33
    no longer move guests around with the
  • 00:04:34
    tweezers tool like you could in the
  • 00:04:36
    first two games while these may sound
  • 00:04:38
    like minor changes they compounded to
  • 00:04:40
    make Roller Coaster Tycoon 3 feel
  • 00:04:41
    uninteresting and Bland and longtime
  • 00:04:44
    fans began to question what was next for
  • 00:04:46
    the roller coaster tycoon franchise was
  • 00:04:48
    there any hope like I said the series
  • 00:04:51
    quickly got uninteresting and Bland but
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    Community following the release of
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    Roller Coaster Tycoon 3 the relationship
  • 00:06:21
    between Atari and Sawyer would
  • 00:06:22
    completely break down in November of
  • 00:06:25
    2005 Sawyer sued Atari claiming that
  • 00:06:28
    they'd failed to pay him a proper amount
  • 00:06:30
    in royalties this kickstarted a
  • 00:06:31
    multi-year legal battle where both sides
  • 00:06:34
    claimed that the other had broken parts
  • 00:06:35
    of their Arrangement because of this and
  • 00:06:37
    because of a lack of interest in
  • 00:06:39
    continuing the roller coaster tycoon
  • 00:06:41
    series Sawyer completely removed himself
  • 00:06:43
    from the development of future sequels
  • 00:06:45
    while he had previously held a
  • 00:06:46
    Consulting role he now wanted nothing to
  • 00:06:48
    do with the games and this was bad news
  • 00:06:51
    for the series at their core Roller
  • 00:06:53
    Coaster Tycoon games were the product of
  • 00:06:55
    Sawyer's passion the reason the early
  • 00:06:57
    games were so good was because of his
  • 00:06:59
    bition research and painstaking work and
  • 00:07:02
    now that he was fully departing fans
  • 00:07:04
    were concerned any additional sequels
  • 00:07:06
    weren't going to be made because of
  • 00:07:07
    fresh ideas or a vision for something
  • 00:07:10
    unique they'd be made because Atari
  • 00:07:12
    wanted to make money would Sawyer's
  • 00:07:13
    departure destroy the legacy of Roller
  • 00:07:15
    Coaster Tycoon well yes over the next
  • 00:07:18
    several years Atari released two mobile
  • 00:07:20
    spin-off games across the board these
  • 00:07:22
    games were pretty terrible in principle
  • 00:07:24
    releasing mobile titles didn't seem like
  • 00:07:26
    a horrible idea the design and required
  • 00:07:28
    processing power for Roller Coaster
  • 00:07:30
    Tycoon games were well suited to Modern
  • 00:07:32
    portable devices but unfortunately the
  • 00:07:35
    mobile games were just lazy and stripped
  • 00:07:37
    of features they were pretty much just
  • 00:07:39
    cash grabs fans were particularly
  • 00:07:41
    disappointed by Roller Coaster Tycoon 4
  • 00:07:43
    mobile it was supposed to be a direct
  • 00:07:45
    followup to the third game and was
  • 00:07:47
    lackluster in pretty much every single
  • 00:07:49
    way it removed features from the
  • 00:07:50
    previous game had extremely obnoxious
  • 00:07:52
    weight times and felt completely
  • 00:07:54
    soulless this game also had extremely
  • 00:07:56
    aggressive microtransactions to fans it
  • 00:07:59
    seemed like an obvious cash grab causing
  • 00:08:01
    the game to receive horrible ratings
  • 00:08:03
    across the board and become the first
  • 00:08:05
    roller coaster tycoon game that was
  • 00:08:07
    truly terrible it was clear that Atari
  • 00:08:09
    didn't care about these games at all
  • 00:08:11
    they would release anything that they
  • 00:08:12
    thought would bring in money for the
  • 00:08:13
    company the era where there was any Soul
  • 00:08:15
    or care behind the creation of these
  • 00:08:17
    games was over and it was about to get
  • 00:08:19
    much worse a few bad mobile games Aren't
  • 00:08:21
    Enough To Kill a franchise let alone one
  • 00:08:24
    as popular as Roller Coaster Tycoon but
  • 00:08:26
    at this point Atari realized that they
  • 00:08:28
    were hemorrhaging fans and things needed
  • 00:08:30
    to change fast so in 2014 they announced
  • 00:08:33
    Roller Coaster Tycoon world the next
  • 00:08:36
    full release in the series this game was
  • 00:08:38
    supposed to be returned to form to bring
  • 00:08:40
    Roller Coaster Tycoon back to the modern
  • 00:08:42
    era while also keeping the charm from
  • 00:08:44
    the original two releases the stakes
  • 00:08:46
    were high not only because of the
  • 00:08:48
    reputation of the series itself but also
  • 00:08:51
    because they had a real competitor that
  • 00:08:53
    threatened to beat them at their own
  • 00:08:54
    game no pun intended see Frontier
  • 00:08:57
    developments the people who made roller
  • 00:08:59
    coaster Tycoon 3 were now making their
  • 00:09:01
    own roller coaster management game
  • 00:09:03
    called Planet coaster and it looked
  • 00:09:05
    extremely solid Atari had to deliver or
  • 00:09:08
    they would risk losing The credibility
  • 00:09:10
    of the roller coaster tycoon series
  • 00:09:12
    forever so they released a trailer and
  • 00:09:15
    it looked atrocious the graphics were
  • 00:09:17
    way worse than Roller Coaster Tycoon 3
  • 00:09:19
    the gameplay seemed even more watered
  • 00:09:20
    down and lifeless and the entire thing
  • 00:09:22
    felt like a corporatized washed out game
  • 00:09:25
    being released only to increase
  • 00:09:26
    shareholder value it was a complete
  • 00:09:28
    disgrace and fans hated it the reception
  • 00:09:31
    was so bad in fact that Atari switched
  • 00:09:33
    from working with a company called pip
  • 00:09:35
    workk software to one called Area 52
  • 00:09:37
    games mid development and then one year
  • 00:09:40
    later they switched to another company
  • 00:09:42
    called nisio Creations the development
  • 00:09:44
    process for this game instantly became a
  • 00:09:46
    convoluted mess and Atari really had to
  • 00:09:48
    get their act together soon or they
  • 00:09:50
    would risk losing any chance for a
  • 00:09:52
    successful launch to their competitor
  • 00:09:54
    Planet coaster so after 2 years of
  • 00:09:56
    development they launched the game in
  • 00:09:58
    Early Access in 201 2016 it was time for
  • 00:10:01
    players to see that this was the
  • 00:10:02
    superior roller coaster tycoon game and
  • 00:10:05
    that Frontier developments didn't stand
  • 00:10:07
    a chance or at least that was the idea
  • 00:10:09
    the reality was that the roller coaster
  • 00:10:10
    tycoon World Early Access launch on
  • 00:10:12
    Steam was one of the worst Early Access
  • 00:10:14
    game launches of all time the game was
  • 00:10:17
    plagued with technical issues glitches
  • 00:10:18
    and crashes the gameplay was lacking on
  • 00:10:21
    nearly every single level the graphics
  • 00:10:23
    were disgustingly outdated and ugly the
  • 00:10:25
    user interface was extremely unintuitive
  • 00:10:27
    and hard to navigate and the performance
  • 00:10:29
    performance was worse than its nearly
  • 00:10:30
    20-year-old predecessors it was a
  • 00:10:33
    complete failure on nearly every single
  • 00:10:35
    level and the reviews quickly became
  • 00:10:37
    overwhelmingly negative at the same time
  • 00:10:40
    the planet coaster Early Access period
  • 00:10:42
    was met with positive reviews people
  • 00:10:44
    loved what Frontier developments had
  • 00:10:45
    managed to do with the game and fans
  • 00:10:47
    instantly began calling Planet coaster
  • 00:10:49
    the spiritual successor to Roller
  • 00:10:51
    Coaster Tycoon 3 Atari needed to reclaim
  • 00:10:54
    what was theirs so in a bold move they
  • 00:10:56
    announced a release date of November
  • 00:10:58
    16th 2016 just one day before the launch
  • 00:11:01
    of Planet coaster now this was an
  • 00:11:04
    interesting call it was one thing if
  • 00:11:05
    fans were already praising Roller
  • 00:11:07
    Coaster Tycoon world for its potential
  • 00:11:09
    to bring back the declining amusement
  • 00:11:11
    park simulation genre but the reception
  • 00:11:13
    was already negative so Atari announced
  • 00:11:16
    their worst version of a game that
  • 00:11:18
    Frontier was already releasing would
  • 00:11:19
    come out one day before the superior one
  • 00:11:22
    drops and this was the final nail in the
  • 00:11:24
    coffin that really made fans realize how
  • 00:11:26
    out of touch Atari had become some
  • 00:11:28
    theorized that the did this to confuse
  • 00:11:30
    players in the hopes that some Planet
  • 00:11:32
    coaster fans might buy the wrong game
  • 00:11:34
    and others thought this was a
  • 00:11:35
    declaration of war from Atari a way of
  • 00:11:37
    asserting themselves as the kings of the
  • 00:11:39
    theme park simulation genre whatever
  • 00:11:41
    atari's intentions were the move was an
  • 00:11:44
    extremely interesting one but hey maybe
  • 00:11:46
    they would fix all the issues with the
  • 00:11:47
    game before it released as launch day
  • 00:11:49
    rolled around fans learned the hard
  • 00:11:51
    truth nothing had changed from The Early
  • 00:11:54
    Access period the game was still a
  • 00:11:56
    complete disappointment on every level
  • 00:11:58
    it still looked horrible performed
  • 00:11:59
    terribly and the gameplay was just sad
  • 00:12:01
    Roller Coaster Tycoon World lacked a
  • 00:12:03
    true progression system research trees
  • 00:12:05
    staff management and the ability to
  • 00:12:07
    tunnel under your Park even the game's
  • 00:12:09
    positive features just seem to be worst
  • 00:12:11
    versions of the same things found in
  • 00:12:12
    Planet coaster to no one's surprise the
  • 00:12:15
    game died basically the same day it was
  • 00:12:16
    released it peaked at 2100 players a sad
  • 00:12:19
    number when compared to Planet Coaster's
  • 00:12:21
    21,000 Atari had disappointed fans for
  • 00:12:24
    the last time and they lost at their own
  • 00:12:26
    game so how did Atari manage to Fumble
  • 00:12:29
    this franchise so badly after all these
  • 00:12:31
    years why couldn't they make even a
  • 00:12:33
    passing sequel the truth of the matter
  • 00:12:35
    lay behind the scenes of the development
  • 00:12:37
    process and I believe rest somewhat on
  • 00:12:39
    the shoulders of a guy named Frederick
  • 00:12:41
    chestn chesnes was involved with Roller
  • 00:12:43
    Coaster Tycoon and Atari from the very
  • 00:12:45
    beginning he was the one who led infog
  • 00:12:47
    gra to acquire Hasbro interactive and
  • 00:12:49
    respectively Roller Coaster Tycoon he
  • 00:12:52
    became the Chief Operating Officer and
  • 00:12:54
    infograms rebranded to Atari Inc then a
  • 00:12:57
    few years later when Atari began facing
  • 00:12:58
    some Financial struggles he came in and
  • 00:13:01
    acquired a majority stake in Atari and
  • 00:13:03
    stating himself a CEO and making a
  • 00:13:05
    series of questionable business
  • 00:13:06
    decisions that would cause Atari to
  • 00:13:08
    become a complete joke like creating an
  • 00:13:10
    online casino Atari hotels and even a
  • 00:13:13
    cryptocurrency like come on man couldn't
  • 00:13:15
    you read the room and outside of these
  • 00:13:17
    atrocious Atari business decisions he
  • 00:13:19
    also had Direct involvement with some
  • 00:13:21
    pretty notable indie game disasters like
  • 00:13:23
    infestation Survivor stories and the
  • 00:13:25
    handful of spin-offs that were forged
  • 00:13:27
    From the Ashes of its dumpster fire long
  • 00:13:29
    story short chestn was CEO at Atari when
  • 00:13:31
    all of these terrible Roller Coaster
  • 00:13:33
    Tycoon sequels were made and by
  • 00:13:35
    projecting out these series of
  • 00:13:36
    additional terrible business decisions
  • 00:13:38
    that he made during his tenure I think
  • 00:13:40
    he was leading the charge to push out
  • 00:13:42
    these lowquality Roller Coaster Tycoon
  • 00:13:44
    follow-ups why would I assume this well
  • 00:13:47
    things just align too well and there's a
  • 00:13:49
    lot of evidence of chestn making
  • 00:13:51
    decisions that destroy decent games
  • 00:13:53
    while investigating the insane story of
  • 00:13:55
    infestation Survivor stories and its
  • 00:13:57
    cash grab reskin called Romero's
  • 00:13:59
    aftermath I spoke to Sergey Tito the guy
  • 00:14:01
    behind these projects he stated that he
  • 00:14:03
    partnered with chestn 50/50 when making
  • 00:14:06
    infestation Survivor stories later when
  • 00:14:08
    the idea of a reskin called Romero's
  • 00:14:10
    aftermath came around which used almost
  • 00:14:12
    all the same assets from infestation and
  • 00:14:14
    was the literal definition of a cash
  • 00:14:16
    grab TV pushed for it to be free for
  • 00:14:18
    everyone who owned the previous game his
  • 00:14:20
    logic was that since it was an obvious
  • 00:14:22
    reskin all players should have it but he
  • 00:14:24
    claimed that his Partners AKA Fred
  • 00:14:27
    chestn wanted to double dip and that
  • 00:14:29
    these Partners AKA Fred chestn were
  • 00:14:31
    focused on making more money over doing
  • 00:14:33
    what's best for the players when
  • 00:14:35
    Romero's aftermath came out player
  • 00:14:37
    reception was atrocious and everyone
  • 00:14:39
    accused the company behind it of being
  • 00:14:41
    scammers but based on what I understand
  • 00:14:43
    from tto chestn was the one who came up
  • 00:14:45
    with the idea of charging players more
  • 00:14:47
    money for the same thing to begin with
  • 00:14:49
    while the things that Sergey Tito told
  • 00:14:51
    me in writing are related to another
  • 00:14:53
    project the personality traits of
  • 00:14:54
    someone who demands more money over
  • 00:14:56
    positive player sentiment can be
  • 00:14:58
    projected to the these Roller Coaster
  • 00:14:59
    Tycoon projects as well if you want an
  • 00:15:01
    idea of how out of touch Fred chestn was
  • 00:15:04
    at Atari we can easily reference the
  • 00:15:06
    fact that he made an lgbtq focused game
  • 00:15:09
    called pridefest where the premise of
  • 00:15:10
    the game is to not get hurt by
  • 00:15:12
    protesters and Revitalize a decaying
  • 00:15:14
    City by adding fun and color the game
  • 00:15:16
    obviously completely missed the mark and
  • 00:15:18
    is one of the most toned deaf things I'd
  • 00:15:20
    ever seen in gaming and this is just one
  • 00:15:22
    of the complete misses that chestn spear
  • 00:15:24
    headed at Atari during the same period
  • 00:15:26
    that these Roller Coaster Tycoon sequels
  • 00:15:29
    were being released another example is
  • 00:15:30
    when he said he wanted to get into the
  • 00:15:32
    hardware business so to show how serious
  • 00:15:34
    he was about this he launched Atari
  • 00:15:36
    branded hats with speakers in them yes
  • 00:15:38
    this was a real calculated business
  • 00:15:40
    decision we can save the details about
  • 00:15:42
    the full Atari story and the Deep dive
  • 00:15:44
    into infestation Survivor stories for
  • 00:15:46
    another video but it's undeniable that
  • 00:15:48
    Fred chestn was a less than ideal CEO at
  • 00:15:51
    Atari and that his decision-making
  • 00:15:53
    without a doubt helped to cause the
  • 00:15:54
    decline of Roller Coaster Tycoon he led
  • 00:15:56
    the charge for all of the lowquality
  • 00:15:58
    spin-offs and has all of the qualities
  • 00:16:00
    of a person who would constantly release
  • 00:16:02
    projects like these to make some extra
  • 00:16:03
    money for the company in the Years
  • 00:16:05
    following Roller Coaster Tycoon world's
  • 00:16:06
    failure Atari had continued to release
  • 00:16:09
    sequels for the most part they focused
  • 00:16:11
    on mobile games in 2018 they released
  • 00:16:13
    Roller Coaster Tycoon Adventure yet
  • 00:16:15
    another mobile sequel with a depressing
  • 00:16:17
    56% rating on Metacritic they also
  • 00:16:19
    released Roller Coaster Tycoon joy ride
  • 00:16:21
    a weird unnecessary rail shooter
  • 00:16:23
    spin-off that got a 44% on Metacritic
  • 00:16:26
    and some others that are all equally
  • 00:16:28
    disappointing they've continued to milk
  • 00:16:29
    this franchise to death and the games
  • 00:16:31
    that they've come out with are a
  • 00:16:32
    complete disgrace to Chris Sawyer and
  • 00:16:34
    the original two games by contrast
  • 00:16:37
    Planet coaster ended up being a very
  • 00:16:38
    solid game that received a lot of Praise
  • 00:16:41
    from fans and critics alike Frontier
  • 00:16:43
    developments has yet to officially
  • 00:16:44
    announce a sequel but it's likely to
  • 00:16:46
    come sometime in the future they are now
  • 00:16:48
    the new Undisputed king of these types
  • 00:16:50
    of games roller coaster tycoon started
  • 00:16:52
    off as the passion project of one man
  • 00:16:54
    who had interesting ideas that he wanted
  • 00:16:56
    to explore it's a shame that the
  • 00:16:57
    franchise has been turned into a shell
  • 00:16:59
    of itself by a company that only cares
  • 00:17:01
    about money did you ever play Roller
  • 00:17:03
    Coaster Tycoon world what did you think
  • 00:17:05
    of it what were your experiences with
  • 00:17:06
    the original titles did you have as much
  • 00:17:08
    fun with Roller Coaster Tycoon 2 as I
  • 00:17:10
    did let me know your answers to all of
  • 00:17:11
    these questions in the comments if you
  • 00:17:13
    enjoy this video essay make sure to like
  • 00:17:15
    And subscribe to the channel and stay
  • 00:17:16
    tuned for upcoming videos including the
  • 00:17:18
    one on infestation Survivor stories and
  • 00:17:21
    one on Atari and again don't forget to
  • 00:17:23
    check out War Thunder by using my link
  • 00:17:25
    in the description and sign up today for
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    a free Bonus Pack I will see you guys
  • 00:17:29
    next time and peace
Tags
  • Roller Coaster Tycoon
  • Chris Sawyer
  • Atari
  • Frederic Chesnais
  • Videospiele
  • Management-Spiele
  • Planet Coaster
  • Spieleindustrie
  • Spieleentwicklung
  • Simulation