Makerspaces and Maker Learning

00:03:43
https://www.youtube.com/watch?v=3IRWEzFbPr4

Ringkasan

TLDRThe video discusses the advantages and steps for implementing makerspaces in educational settings. Makerspaces foster self-directed learning, creativity, and problem-solving by providing students with a designated area to innovate using various materials. Educators are encouraged to follow a five-step process to establish a makerspace which includes budgeting, funding, and integrating it into the curriculum. They also offer solutions for space challenges and recommend typical tools such as 3D printers and electronics to utilize within these creative environments. Makerspaces not only enhance independent learning but also support collaborative efforts among students.

Takeaways

  • πŸ›  Makerspaces enhance student creativity and innovation.
  • πŸ“š They provide a platform for self-directed learning.
  • 🎯 Students develop problem-solving skills through real-life simulations.
  • 🀝 Collaborative learning is encouraged in makerspaces.
  • πŸ’‘ Makerspaces integrate seamlessly into project-based learning.
  • 🧩 Gamification can be used to engage students when starting makerspaces.
  • 🏫 Schools need to budget and find spaces creatively for makerspaces.
  • πŸ€– Tools like 3D printers and electronics are key components.
  • 🎨 Teachers can adapt existing spaces, like libraries, for makerspaces.
  • 🌍 Digital makerspaces are an option for limited physical space.

Garis waktu

  • 00:00:00 - 00:03:43

    Makerspaces in education encourage independent and collaborative learning, fostering creativity and innovation by allowing students to experiment and learn through hands-on projects. Such environments support a growth mindset by enabling students to make and learn from mistakes without the pressure of grades. Problem-solving activities in makerspaces often simulate real-life scenarios, nnd guide students to acquire knowledge as they create. To implement a makerspace, educators should plan and budget for materials, possibly involving local businesses for funding, assess school spaces for suitable locations, engage students through competitions, and integrate makerspace projects into the curriculum. Various tools such as 3D printers, laser cutters, and computers are typical in these environments. Ultimately, makerspaces aim to make students enthusiastic learners and innovators.

Peta Pikiran

Mind Map

Video Tanya Jawab

  • Why introduce makerspaces in schools?

    Makerspaces encourage self-directed learning, creativity, and problem-solving skills.

  • What is a makerspace?

    A makerspace is a designated area for students to create and innovate using various materials.

  • How do makerspaces help in learning?

    They offer real-life problem-solving activities and foster creativity and independent learning.

  • What are the steps to start a makerspace?

    Create a supply list, budget, find a space, start school competitions, and integrate into the curriculum.

  • How can schools fund a makerspace?

    Schools can reach out to local businesses and communities for support.

  • What if there’s no space for a makerspace in school?

    Teachers can use part of a classroom, library, or even digital spaces for a makerspace.

  • What tools are used in makerspaces?

    Common tools include 3D printers, metalworks, laser cutters, electronics, and computers.

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Gulir Otomatis:
  • 00:00:00
    hello and welcome to teachings and
  • 00:00:02
    education makerspaces join the maker
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    movement provide a designated area with
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    materials for students to create and
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    innovate let's answer the question why
  • 00:00:17
    should educate errs consider
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    implementing maker spaces maker spaces
  • 00:00:22
    are self-directed learning environments
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    students develop their independent
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    because they are given free will and the
  • 00:00:28
    ability to build how they choose
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    makerspace assignments and challenges
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    teach a growth mindset attitude try and
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    try and try and try again students can
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    make mistakes without being marked
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    incorrect even better is the fact that
  • 00:00:45
    makerspace problem-solving activities
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    are meant to simulate real-life
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    situations maker spaces allow for
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    students to hone their creativity it's
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    an open space where children can bring
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    their imaginations into real life watch
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    the excitement in your students faces
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    students find the knowledge themselves
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    with makerspace assignments students are
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    going to learn and acquire knowledge
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    during the process of creating their
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    assignments and lastly teachers always
  • 00:01:15
    have the option of making the assignment
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    a collaborative effort maker spaces are
  • 00:01:20
    great for collaborative learning now
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    you'll probably want to know how to get
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    started with maker spaces here is a
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    five-step plan first create a supply
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    list to budget for the makerspace reach
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    out to other schools with maker spaces
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    to get an idea of what they are using
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    and what the prices are after the budget
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    lists you're going to have to find ways
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    to pay for these supplies maker spaces
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    are expensive and schools might not be
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    willing to pay for everything one idea
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    is to reach out to local businesses in
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    the community third you're going to have
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    to assess your school to find an
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    appropriate space take a school-wide
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    survey and get everyone's opinion and
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    get everyone involved in the maker
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    movement to find that space once the
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    makerspace is finished and available to
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    students start with a school-wide design
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    this competition is a form of
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    gamification it'll engage students in a
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    fun and open manner and Leslie
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    incorporate makerspaces into classroom
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    curriculum at project-based and inquiry
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    based learning assignments that utilize
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    maker spaces into various courses so
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    where are we going to create these maker
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    spaces if space is limited
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    teachers can portion off a part of the
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    classroom and use it for a makerspace
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    some schools have used part of the
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    library for a makerspace there are also
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    digital maker spaces where students
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    collaborate in open spaces online other
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    schools have used trailers and old
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    school buses now onto some tools for
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    maker spaces here are some typical
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    examples of makerspace tools 3d printers
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    metal works laser cutters electronics
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    computers CNC cutters textiles basic
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    supplies and much much more
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    ultimately you want to see students
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    coming in and out of the makerspace
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    excited about their projects working
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    together figuring things out for
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    themselves doing schoolwork and working
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    on their own personal projects let them
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    become entrepreneurs right now I want to
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    say thank you for your time please
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    subscribe like and share this video and
  • 00:03:39
    I'll see you soon
Tags
  • Makerspaces
  • Education
  • Innovation
  • Creativity
  • Learning