October's CRAZIEST Upcoming Games

00:30:20
https://www.youtube.com/watch?v=NUbD0vUsgJ4

Sintesi

TLDR这个视频介绍了2023年10月即将发布的许多热门游戏,包括《直到黎明》的重制版、《寂静岭2》的重新制作版、《暗黑破坏神4》的新DLC,以及几个全新的游戏如《Metaphor ReFantazio》、《使命召唤 黑色行动6》。《直到黎明》的重制提高了图像质量,并保留了其经典的选择系统。《寂静岭2》在保留经典氛围的同时引入了新的战斗和视觉效果。《暗黑破坏神4》的新DLC将带来新的冒险和职业。视频中还提到了一些预期的独立新作如《MechWarrior 5 Clans》和《Batman: Arkham Shadow》,以及其独特的游戏机制。最后,作者号召观众支持他的频道发展。

Punti di forza

  • 🎮 2023年10月有许多热门游戏即将发布。
  • 📅 《直到黎明》将推出PC和PS5重制版。
  • 👻 《寂静岭2》进行全面重制,保留经典玩法。
  • 🕹️ 《暗黑破坏神4》DLC推出了新内容。
  • 🎲 Metaphor ReFantazio融合了战术和角色扮演。
  • 🔫 《使命召唤》的新作带来了革命性变化。
  • 🌀 《奇异人生》新作将引入双重时间线。
  • 🐉 《龙腾世纪》新作将引入即时战斗系统。
  • 🦇 蝙蝠侠VR游戏将在新游戏机上推出。
  • 🤖 《机甲战士5:氏族》将有叙事驱动模式。
  • 🔄 Roguelike游戏《redacted》具有挑战性。
  • 👍 支持频道发展,获取更多游戏资讯。

Linea temporale

  • 00:00:00 - 00:05:00

    Il creatore di contenuti anticipa i maggiori lanci di videogiochi di ottobre. Inizia con "Until Dawn" in uscita per PC e PS5 il 4 ottobre, un gioco narrativo che offre una trama horror intricata basata sulle scelte del giocatore. Prosegue con il remake di "Silent Hill 2" l'8 ottobre, sviluppato da Blooper Team, con miglioramenti visivi e una nuova prospettiva di telecamera, rielaborando un classico horror.

  • 00:05:00 - 00:10:00

    Si discute del DLC "Diablo 4: Vessel of Hatred" previsto per l'8 ottobre, che aggiunge nuove attività PVE e una classe chiamata "Spirit Born". Poi, il focus passa su "Metaphor Re Fantazio" in uscita l'11 ottobre, un nuovo RPG da Studio Zero, noto per la serie Persona, con un sistema di battaglia ibrido e una ricca esplorazione del mondo di gioco.

  • 00:10:00 - 00:15:00

    Il segmento successivo introduce "Call of Duty Black Ops 6" in uscita il 25 ottobre, ambientato durante la Guerra del Golfo e con un sistema di movimento migliorato. Discutono anche di "Life is Strange Double Exposure", in uscita il 29 ottobre, un gioco con una meccanica unica che permette di spostarsi tra due universi temporali per risolvere misteri.

  • 00:15:00 - 00:20:00

    Si presenta "Dragon Age: Veil Guard" in uscita il 31 ottobre, il quarto capitolo della serie con miglioramenti significativi nel sistema di combattimento e un focus su una narrativa densa. Il gioco adotta un approccio open world meno dispersivo rispetto ai predecessori, introducendo effetti di lunga durata delle decisioni del giocatore sul mondo di gioco.

  • 00:20:00 - 00:25:00

    Annuncia "Batman Arkham Shadow", un gioco VR su Meta Quest 3, e "Mech Warrior 5 Clans", un'espansione autonoma in arrivo il 17 ottobre, che si concentra su un forte sviluppo narrativo e una nuova ambientazione. Entrambi i titoli presentano un'interessante evoluzione rispetto ai giochi originali e introducono nuove meccaniche di gameplay.

  • 00:25:00 - 00:30:20

    Si conclude con "Redacted", un nuovo gioco dallo stile grafico diverso, sviluppato dai creatori di Kalisto Protocol, con una struttura di gioco roguelike e innovative meccaniche di combattimento. Il video termina con un appello ai fan per interagire con il creatore tramite i commenti e partecipare al suo Patreon, promettendo più contenuti e recensioni future.

Mostra di più

Mappa mentale

Mind Map

Domande frequenti

  • 《直到黎明》在PC和PS5上的重制版本有何亮点?

    重制版本保留了原版的剧情、演员和影响深远的选择系统,同时提高了图像质量,并解决了原版的一些技术问题。

  • 《寂静岭2重制版》有什么新变化?

    重制版重新设计了怪物、场景以及音效,引入了肩背视角和改进的战斗系统,同时保留了原版的氛围。

  • 《暗黑破坏神4 憎恨之器》DLC加入了哪些新内容?

    新DLC加入了新的PVE活动、奖励地点、一个新的职业以及更多的游戏更新。

  • Metaphor ReFantazio的设定是什么?

    游戏设定在一个类似英国的幻想世界,玩家需要在政治斗争中崭露头角,并解除王子诅咒。

  • 《使命召唤 黑色行动6》的新特点是什么?

    新游戏设定于海湾战争时期,加入了开放世界的元素和全方向移动系统,增强了战斗的流畅性。

  • 《奇异人生 双重曝光》的核心玩法是什么?

    玩家可以在两个时间线之间切换,解决谜题并做出影响两条时间线的关键抉择。

  • 《龙腾世纪:面纱卫士》的主要创新是什么?

    新作引入了即时动作战斗以及大量可升级能力,角色互动的影响更加持久。

  • 《蝙蝠侠 阿卡姆暗影》有哪些吸引人的特点?

    这是一款VR游戏,重点在于通过新反派和更深层次的谜题还原经典蝙蝠侠体验。

  • 为什么要关注《机甲战士5:氏族》的独立扩展?

    它强调叙事驱动的战役模式,允许玩家在不同机甲之间自由切换,增强了战斗策略元素。

  • 红acted的游戏特色是什么?

    这是一个Roguelike游戏,玩家需要在动态变化的世界中生存,挑战由自己过往角色转化而来的敌对角色。

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  • 00:00:00
    it's almost October okay who am I
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    kidding we're barely halfway there but I
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    figured it was time to break down some
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    of the huge games coming out in October
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    which is stacked let's begin this is my
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    10th year of doing these hope you like
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    them subscribe if you want also I'm sure
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    I missed something so pipe off in the
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    comments the first 100 people in the
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    comments who comment well have commented
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    in the comments let's go up first until
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    dawn October 4th for PC and PS5 now
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    first off until dawn from super massive
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    it sort of hit the ground running like
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    most of the Loosely term prot anist that
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    made up the hormone charged flirt group
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    that decided the best thing to do to
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    honor the death of a prior friend is to
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    revisit the place of The Disappearance
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    originally PlayStation 4 game now
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    finally many years later the PC version
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    is coming out care of Sony's much more
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    open attitude towards PC ports until
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    dawn puts players in control of eight
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    young adults trying to survive a
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    terrifying night in a remote Mountain
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    Lodge The Narrative begins with this
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    tragic prank gone wrong resulting in The
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    Disappearance of two twin sisters and
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    one year later their brother Josh
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    invites the group back to the family's
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    Mountain Lodge which doesn't sound
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    suspicious like at all this is one of
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    those narrative story based games a
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    cinematic title like quy or the dark
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    Anthology games except this one was good
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    it's got murder Mayhem treachery a
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    mystery played out across the whole damn
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    Mountain it's got Hayden pantier the
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    woman with the extraordinary name she's
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    in the game so is Brett Dalton who was
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    an Agents of Shield as well as Remy
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    Malik star of Mr Robot Bohemian raps and
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    of course the super hit classic
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    Battleship the original Game's plot and
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    story acting music and of course Peter
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    storm a as a fourth wall breaking
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    character absolutely made the game
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    something unique it was fantastic then
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    and returning now to the PS5 and the PC
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    I'm stoked to actually replay this the
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    game's excellent open-ended choice and
  • 00:01:43
    consequence system was not necessarily
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    one note as other games that have come
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    before and after it have it had many
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    decisions coming back a bit later to
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    bite you both figuratively and literally
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    in more subtle ways than a lot of other
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    titles and some not so subtle the game's
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    Cor mechanic revolves around the
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    Player's Choice and consequences as you
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    control each character and your
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    decisions shape this narrative and
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    determine who lives and who dies it's
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    sort of a butterfly effect system that
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    they discuss within the game it creates
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    a highly replayable experience and there
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    are numerous outcomes throughout the
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    game different characters that can die
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    and different endings I really enjoyed
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    until dawn though it had a couple
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    technical issues upon launch and now
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    we're going to be seeing it again on
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    PlayStation 5 and PC another game coming
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    to play St 5 and PC Silent Hill 2 on the
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    8th of October and sure bler team has a
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    success record that spotty enough
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    they've been relegated to being called
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    blooper team but hear me out here Silent
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    Hill 2 remake is diving into just that
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    the classic horror game loved by many
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    regaled is one of the finest horror
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    titles by others and blubber team their
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    idea is to remake it from the ground up
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    with today's conventions yester Year's
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    ideas and Tech that might make it look
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    good enough to come across as something
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    from tomorrow it's a groundup
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    reimagining from gameplay play to sound
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    music voices now Silent Hill 2 follows
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    James Sunderland a widower drawn back to
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    the mysterious town of Silent Hill the
  • 00:03:06
    ever burning ever churning myma of
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    misery that pretty much has fascinated
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    Gamers since its very first appearance
  • 00:03:12
    but James after getting a letter from
  • 00:03:13
    his deceased wife decides to go back to
  • 00:03:16
    the town to investigate we can ignore
  • 00:03:18
    the fact that he should call the cops or
  • 00:03:19
    maybe you know check to make sure it
  • 00:03:20
    wasn't some Chinese hacker scammer
  • 00:03:22
    trying to talk him out of his Bitcoin
  • 00:03:23
    but that's what he does James is a doer
  • 00:03:25
    and he does what doers do he gets in
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    deep [ __ ] the best part here is it's not
  • 00:03:29
    just blubber team they got staff from
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    the original game to come back like the
  • 00:03:33
    original creature designer who made the
  • 00:03:34
    creatures in the first place and is
  • 00:03:36
    helping with not only their design but
  • 00:03:38
    location design as well as their reworks
  • 00:03:41
    but they also got the original composer
  • 00:03:43
    back to remake and remix the original
  • 00:03:44
    game soundtrack which makes sense as
  • 00:03:46
    they're making changes to locations I'm
  • 00:03:48
    going to talk about in a second and
  • 00:03:49
    there's some events that are really so
  • 00:03:52
    integrated with all of the audio this
  • 00:03:54
    just really ends up aligning well bler
  • 00:03:56
    teams also decided to change the game to
  • 00:03:58
    an over shoulder camera perspective
  • 00:04:00
    similar to maybe Resident Evil type of
  • 00:04:02
    remakes combat has been overhauled the
  • 00:04:04
    enem is reacting more realistically to
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    gunfire and some new stealth mechanics
  • 00:04:08
    are implemented but they also promised
  • 00:04:10
    that it's not going to be Gears of War
  • 00:04:12
    the village Edition it's just that they
  • 00:04:13
    wanted to increase the Fidelity and
  • 00:04:15
    discreet feeling of control that
  • 00:04:16
    honestly was missing in that game which
  • 00:04:19
    was made back when tank controls and
  • 00:04:21
    clumsy protagonist were used to amp up
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    the tension versus you know actually
  • 00:04:24
    good gameplay ideas the game's also on
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    unreal 5 q Shader compilation stutter
  • 00:04:29
    QuickTime death scene but seriously it's
  • 00:04:32
    going to look great and while unreal has
  • 00:04:33
    its issues we all know of them lighting
  • 00:04:35
    detail and future proofing are not some
  • 00:04:37
    of them that's the exciting part to me
  • 00:04:39
    is that because in this day and age of
  • 00:04:40
    remasters and remakes where sometimes it
  • 00:04:42
    feels like a ramshackled job like
  • 00:04:44
    someone using superglue on Legos because
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    they forgot three Basse pieces and can't
  • 00:04:47
    figure out why it keeps breaking blir
  • 00:04:49
    team is going all out full out and to me
  • 00:04:51
    that speaks volumes for how seriously
  • 00:04:53
    the developers and the publisher is
  • 00:04:55
    taking this but the best part and the
  • 00:04:56
    part that has me so interested is that
  • 00:04:58
    they're actually working on a expanding
  • 00:05:00
    the environments in some places letting
  • 00:05:01
    players dive a little bit deeper into
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    the town and the original spots they're
  • 00:05:05
    also altering some of the writing and
  • 00:05:06
    dialogue with an aim at changing the
  • 00:05:08
    character development but we'll see how
  • 00:05:10
    that works I can't remember anyone
  • 00:05:12
    really wanting a bunch of FanFiction on
  • 00:05:13
    the Silent Hill 2 characters but who
  • 00:05:15
    knows because expanding the environments
  • 00:05:16
    to me making places familiar yet also
  • 00:05:18
    mysterious again is a rare damned thing
  • 00:05:21
    in remix I have to admit that has me
  • 00:05:23
    actually a bit more stoked for this one
  • 00:05:25
    than I expected to be I wasn't a great
  • 00:05:28
    Silent Hill fan I've liked some of them
  • 00:05:30
    and not liked others here listening and
  • 00:05:32
    reading and watching about it actually
  • 00:05:34
    feel like blubber team's history such as
  • 00:05:36
    the game with a perfect name the medium
  • 00:05:38
    which couldn't have explained its
  • 00:05:39
    mediocrity any better unless it had just
  • 00:05:41
    been called a game that history may be
  • 00:05:44
    all of these combined ideas coming
  • 00:05:47
    together their successes and their
  • 00:05:49
    failures these are the makers of layers
  • 00:05:50
    of fear and that game game it feels like
  • 00:05:53
    they're making a lot of the great
  • 00:05:54
    decisions I'm expecting for remakes and
  • 00:05:57
    cross my fingers on this one the next
  • 00:05:59
    one I'm cross my fingers on just because
  • 00:06:01
    hey it'd be nice to have this all
  • 00:06:03
    continue to roll forward with success is
  • 00:06:05
    Diablo 4 vessel of hatred this is DLC
  • 00:06:08
    for pretty much everything out on the
  • 00:06:10
    8th of October for Diablo if there's any
  • 00:06:12
    DLC with a name so aptly describing and
  • 00:06:14
    succinctly explaining how many fans feel
  • 00:06:17
    about Diablo 4 on release its vessel of
  • 00:06:19
    hatred that's probably not fair but we
  • 00:06:21
    can all agree that the last two have got
  • 00:06:23
    pretty rough starts however vessel of
  • 00:06:25
    hatred is the upcoming expansion for
  • 00:06:27
    Diablo 4 set to release on October
  • 00:06:29
    number eight that seems to add a ton
  • 00:06:30
    more to the already improving game in
  • 00:06:32
    its own right now vess of hatred
  • 00:06:34
    continues the main Narrative of Diablo 4
  • 00:06:36
    with players embarking on a quest to
  • 00:06:38
    find n after a sacrifice to trap the
  • 00:06:40
    Primeval it also has a new PVE activity
  • 00:06:43
    new rewards and of course the age-old
  • 00:06:45
    new location and class that many
  • 00:06:47
    expansions for these games have as well
  • 00:06:49
    as new mercenaries now the new locations
  • 00:06:51
    it is a massive jungle region your
  • 00:06:53
    feverishly clicking game is set to get
  • 00:06:56
    on in this developer stated location
  • 00:06:58
    that is supposed to feel completely
  • 00:07:00
    different to anything else in the game
  • 00:07:02
    tropical swampy Lush setting so that you
  • 00:07:04
    can fill it with ass sorted bad guys all
  • 00:07:06
    trying to kill you at every turn as well
  • 00:07:08
    as new towns and Villages and otherwise
  • 00:07:10
    to collect side quests and buy and
  • 00:07:12
    outfit your various different character
  • 00:07:14
    death machines it all seems to me like a
  • 00:07:16
    really good idea in a unique place but
  • 00:07:19
    even more unique might be the spirit
  • 00:07:20
    born class they're adding basically kids
  • 00:07:22
    who've been tested by the jungle and
  • 00:07:23
    those that fail well they die those that
  • 00:07:25
    don't can become the new spirit born
  • 00:07:27
    it's entirely new and it takes on the
  • 00:07:28
    aspects and temporary very
  • 00:07:29
    transformative powers of creatures of
  • 00:07:32
    the Jungle the Jaguar the gorilla and of
  • 00:07:34
    course a centipede cuz everyone wants
  • 00:07:35
    the power those 50F footed pins are
  • 00:07:37
    biting P's in their games they're
  • 00:07:39
    supposedly masters of hand toand as well
  • 00:07:41
    as glaive combat honestly once they
  • 00:07:44
    mention centipedes I pretty much missed
  • 00:07:46
    the rest because I cannot wait to jump
  • 00:07:49
    in with that kind of character I loved
  • 00:07:51
    what I saw in the video this just looks
  • 00:07:53
    exactly what I want some of the base
  • 00:07:54
    game updates as well are going to
  • 00:07:55
    include new pets and more skills cleaner
  • 00:07:58
    looting larger paragon boards new
  • 00:08:00
    legendary glyphs and a whole new dungeon
  • 00:08:02
    type that blizzard aims to challenge
  • 00:08:04
    even the best players with Diablo I may
  • 00:08:06
    have launched to a fairly Rocky start
  • 00:08:08
    for a lot of people and they've made
  • 00:08:09
    some changes that people haven't
  • 00:08:11
    necessarily loved but I'm actually
  • 00:08:12
    looking forward to vessel of hatred even
  • 00:08:14
    if it's just because they do some of the
  • 00:08:16
    best cutcenes in the world and I can
  • 00:08:17
    always sit back and watch a really cool
  • 00:08:19
    anime in cutscene form if the game isn't
  • 00:08:22
    that good like I said coming out October
  • 00:08:24
    next up metaphor re fantasio this is PC
  • 00:08:28
    PS4 PS5 Xbox series X and S on the 11th
  • 00:08:32
    of October now metaphor is a new Fantasy
  • 00:08:34
    roleplaying game developed by Studio
  • 00:08:36
    zero a division of Atlas known for
  • 00:08:37
    creating of course the Persona games
  • 00:08:39
    this is one of those titles that if you
  • 00:08:42
    see it and you go dude that's Persona or
  • 00:08:43
    dude that's persona's cousin that visits
  • 00:08:45
    who's super edgy and always has one
  • 00:08:47
    headphone in during dinner you wouldn't
  • 00:08:49
    be blamed for that if you did in fact
  • 00:08:51
    it's got some wild ass weird World
  • 00:08:54
    building you're in a location called the
  • 00:08:55
    United Kingdom of I don't know ukia
  • 00:08:58
    which is a world where ours is fantasy
  • 00:09:01
    sort of like zank and mundanes in the
  • 00:09:03
    pier Anthony books the kingdoms in
  • 00:09:05
    Anarchy after their King is assassinated
  • 00:09:07
    and for some reason that ends up
  • 00:09:08
    triggering a magical election where
  • 00:09:10
    anyone no matter who or what they are
  • 00:09:12
    can become king if they gain enough
  • 00:09:14
    support sort of like you know someone
  • 00:09:15
    who did TV shows or maybe YouTube or
  • 00:09:17
    maybe lots of social media and then ran
  • 00:09:19
    for leadership of an entire nation
  • 00:09:21
    players take on the role of a nameless
  • 00:09:22
    protagonist to alongside their different
  • 00:09:24
    companions becomes embroiled in this
  • 00:09:26
    larger political struggle they have to
  • 00:09:28
    lift the curse of a long Prince while
  • 00:09:30
    competing in this Royal tournament to
  • 00:09:32
    gain the trust of the populace over a
  • 00:09:33
    six-month deadline if it feels like two
  • 00:09:36
    or three story lines running over the
  • 00:09:37
    top of one another it is and I sort of
  • 00:09:39
    dig that instead of just being dry it
  • 00:09:42
    mixes that dry feeling of running mates
  • 00:09:44
    in a fantasy world and takes it and
  • 00:09:46
    smashes it into lots of fighting and
  • 00:09:48
    Magic the game also has a new hybrid
  • 00:09:50
    battle mechanic that allows players to
  • 00:09:52
    switch between real-time action fast and
  • 00:09:54
    turn-based action this flexibility
  • 00:09:56
    enables some efficient handling of the
  • 00:09:58
    lower level enemies while also letting
  • 00:10:00
    you jump into more strategic depth for
  • 00:10:02
    more challenging encounters so you can
  • 00:10:04
    speed it through mobs and take the ease
  • 00:10:06
    guys out and then go slow and turn-based
  • 00:10:08
    and rethink and think and rethink again
  • 00:10:10
    every item and attack usage against
  • 00:10:12
    higher level enemies something that
  • 00:10:14
    developers have said is needed because
  • 00:10:15
    they've actually tuned this game to be a
  • 00:10:17
    bit more difficult than you might expect
  • 00:10:19
    the game's also got a job system called
  • 00:10:21
    archetypes here and you unlock more by
  • 00:10:23
    becoming friends and leaders and
  • 00:10:25
    companions with other characters in the
  • 00:10:27
    game world that you meet who un lock
  • 00:10:29
    those something we've seen in a lot of
  • 00:10:30
    other games one place where metaphor
  • 00:10:32
    seems to be going is the deeper water in
  • 00:10:34
    the job system with unique characters
  • 00:10:36
    like Soul haacker as a class or an
  • 00:10:38
    archetype to offset the more expected
  • 00:10:40
    ones like tank and healer we'll just
  • 00:10:42
    have to see how that plays out we have a
  • 00:10:44
    lot of games that offer that and you
  • 00:10:45
    notice it doesn't really change much but
  • 00:10:47
    I think this one from what I've seen
  • 00:10:49
    looks like it will it also is going to
  • 00:10:51
    have a ton of exploration which is a key
  • 00:10:53
    component for metaphor and for me one of
  • 00:10:55
    the best parts because the Persona games
  • 00:10:56
    have always been locked into schools and
  • 00:10:58
    Dungeons and silhouetted heavy streets
  • 00:11:00
    of urban environments metaphor has you
  • 00:11:01
    exploring the entire Kingdom you got
  • 00:11:03
    massive cities towns giant ancient ruins
  • 00:11:06
    all the while doing the very typical RPG
  • 00:11:09
    stable of taking care of everyone for
  • 00:11:11
    everything else in the game because
  • 00:11:12
    apparently in RPG games the other people
  • 00:11:14
    can't make a cup of hot chocolate
  • 00:11:16
    without losing a [ __ ] mug in a ravine
  • 00:11:17
    filled with demons but all of it helps
  • 00:11:19
    you with the social Dynamic that's so
  • 00:11:21
    important here and makes you become the
  • 00:11:23
    most popular dude in the land darker
  • 00:11:25
    fantasy-like Grim dark even but with a
  • 00:11:27
    slant at times that reminds you of of
  • 00:11:29
    the Persona games and then just
  • 00:11:31
    something else the composer for Persona
  • 00:11:34
    returns here as well beautifully so
  • 00:11:36
    because for the most part that dude's
  • 00:11:37
    final form is just going to be a
  • 00:11:39
    platinum trophy in the shape of a
  • 00:11:40
    musical note that defeats enemies by
  • 00:11:42
    just saying who he is and they're going
  • 00:11:43
    to quit his ability to deliver amazing
  • 00:11:46
    soundtracks is right up there so if
  • 00:11:48
    you're into this kind of thing this
  • 00:11:49
    might be for you but I do mention that
  • 00:11:50
    for a reason despite its changes and
  • 00:11:52
    they're going to be deep and ranging the
  • 00:11:53
    game isn't going out to be anti-p
  • 00:11:55
    persona it's not running from the prior
  • 00:11:57
    elements and a bid to change up
  • 00:11:58
    everything it's a game solidly made by
  • 00:12:01
    some of those devs with an idea towards
  • 00:12:03
    branching out not tearing up the tree
  • 00:12:04
    and replanting another one it's a highly
  • 00:12:07
    stylized mix and some of the changes
  • 00:12:08
    speak to me as a person who honestly got
  • 00:12:10
    tired of retreading the same high school
  • 00:12:12
    grounds like a star football player who
  • 00:12:13
    kept returning to graduation in a
  • 00:12:15
    letterman jacket at a point you just get
  • 00:12:17
    a little bit tired of returning but
  • 00:12:19
    instead of just slightly adjusting one
  • 00:12:20
    thing it looks like they came up with a
  • 00:12:22
    bunch of ideas some probably percolating
  • 00:12:24
    for years and are putting it into a
  • 00:12:26
    particular game that to me is exciting
  • 00:12:28
    can't wait to play that next up Call of
  • 00:12:30
    Duty Black Ops 6 for PC PS4 Xbox One
  • 00:12:34
    Xbox series X and S this is coming out
  • 00:12:36
    October 25th another year another Call
  • 00:12:39
    of Duty is what we basically get it's
  • 00:12:41
    been a long time coming especially
  • 00:12:43
    because of the issues with Microsoft
  • 00:12:45
    buying Activision and how this is all
  • 00:12:47
    going to be packaged for people but this
  • 00:12:49
    one's been packaged up by Treyarch in
  • 00:12:50
    collaboration with Raven and it promises
  • 00:12:53
    to bring a lot of changes some we've
  • 00:12:55
    seen in the demo now first when it comes
  • 00:12:57
    to the setting and the overall feel
  • 00:12:58
    black Ops 6 is set during the Gulf War
  • 00:13:01
    1991 with parts of the campaign also
  • 00:13:03
    apparently taking place after 9/11 in
  • 00:13:06
    2001 The Game's narrative moves between
  • 00:13:08
    those two points and time periods unlike
  • 00:13:10
    previous titles Black Ops 6 does feature
  • 00:13:12
    some elements of open world mixed with
  • 00:13:15
    more linear missions that we've seen
  • 00:13:16
    from previous games I say unlike some
  • 00:13:18
    there has been that a little bit though
  • 00:13:20
    when it comes to the big changes one of
  • 00:13:22
    them is the Omni movement system and
  • 00:13:24
    it's exciting if you jumped into the
  • 00:13:26
    Beta I'd like to hear what you think of
  • 00:13:28
    this Omni movement let's players slide
  • 00:13:30
    and dive and move and Sprint in any
  • 00:13:33
    direction at any one time which feels
  • 00:13:35
    like a start contrast to the way the
  • 00:13:37
    original Call of Duty games play and
  • 00:13:39
    feel and even in my short time with the
  • 00:13:41
    beta I got to say I actually enjoyed it
  • 00:13:43
    though there were a couple issues you
  • 00:13:44
    can go prone twist around shoot in any
  • 00:13:46
    direction it just feels good has a
  • 00:13:47
    fluidity to it that the games prior just
  • 00:13:50
    didn't have I can't wait to see how it
  • 00:13:51
    works in single player or if it's there
  • 00:13:54
    both for us but also if you get see some
  • 00:13:56
    AI doing it you can also turn off and on
  • 00:13:58
    those movement assists for crouching and
  • 00:14:00
    mantling and so forth to make it feel a
  • 00:14:02
    little bit more older School listen I
  • 00:14:04
    don't know about you but I think Call of
  • 00:14:05
    Duty has always been a quick twitch
  • 00:14:06
    gameplay where matches felt like you
  • 00:14:08
    leapt into a game with a bunch of AI
  • 00:14:10
    trained on a subreddit dedicated to
  • 00:14:11
    oneliner Shane Gillis probably thinks
  • 00:14:13
    are funny the combat always felt finicky
  • 00:14:16
    to me not bad but just very Call of Duty
  • 00:14:19
    e it's always felt like a slow cousin
  • 00:14:21
    into a family reunion Pictionary game
  • 00:14:23
    where a yell out it's a goat three games
  • 00:14:25
    after you drew it whether you're going
  • 00:14:27
    to like it or not I don't know also of
  • 00:14:29
    course what would it be if it wasn't a
  • 00:14:30
    Call of Duty where you can get your
  • 00:14:32
    prepper on it's got 50 plus weapons
  • 00:14:34
    including some fan favorites they've
  • 00:14:35
    also said there's some new additions and
  • 00:14:37
    it also features of course the ability
  • 00:14:39
    to decorate the weapons and do all kinds
  • 00:14:41
    of that it's also got new perks and
  • 00:14:43
    equipment and who knows if the game
  • 00:14:44
    single player campaign is longer than
  • 00:14:46
    the shortest Lord of the Rings movie
  • 00:14:48
    it's still going to be longer than Call
  • 00:14:49
    of Duty Modern Warfare 3's campaign it
  • 00:14:51
    just feels like they have a more
  • 00:14:53
    discreet idea and a focus on what they
  • 00:14:55
    want to deliver with the single player
  • 00:14:57
    the devs have made a ton of changes
  • 00:14:58
    which we've seen SE some of them and
  • 00:14:59
    we'll see more where will they land I
  • 00:15:01
    don't know but I do hope they do land it
  • 00:15:03
    well because we also have zombies
  • 00:15:05
    zombies is almost as contentious as the
  • 00:15:07
    single player and multiplayer versions
  • 00:15:09
    of this game with each version coming
  • 00:15:11
    out vacillating between this is the best
  • 00:15:12
    zombies version ever to oh my God this
  • 00:15:14
    is terrible what we do know about this
  • 00:15:16
    one is it's round based it's four
  • 00:15:17
    players it's waves it's zombies looking
  • 00:15:19
    to chew on you as you can put down traps
  • 00:15:22
    and setups that you buy between rounds
  • 00:15:24
    to stop that chewing the system of back
  • 00:15:26
    and forth and that risk and reward
  • 00:15:27
    purchasing that one trap and hoping it's
  • 00:15:29
    in the right place is awesome I've
  • 00:15:30
    always loved that about zombies and it
  • 00:15:32
    looks like they've got that dark odd
  • 00:15:34
    Whimsical style of humor that's always
  • 00:15:37
    smack dab in the trailers and they show
  • 00:15:39
    that I cannot wait to jump into all
  • 00:15:40
    those modes and just see how it comes
  • 00:15:43
    together but we're not even close to
  • 00:15:44
    done next up is life of strange Double
  • 00:15:46
    Exposure this is PC PS5 Xbox series X
  • 00:15:49
    and S as well and it's on the 29th of
  • 00:15:52
    October so life is strange Double
  • 00:15:53
    Exposure is the new entry in life is
  • 00:15:56
    strange as a series it is developed by
  • 00:15:58
    deck nine games and not by don't not but
  • 00:16:01
    that doesn't mean they haven't brought
  • 00:16:03
    back the characters just because it's a
  • 00:16:05
    different developer this is the return
  • 00:16:06
    of Max Coffield who now works as a
  • 00:16:08
    photographer at a university Max was in
  • 00:16:11
    some of the prior games a young girl at
  • 00:16:12
    the time given the ability to adjust
  • 00:16:14
    time and affect choices if you've never
  • 00:16:16
    played these but now set in Vermont at a
  • 00:16:18
    college where Max works and refuses to
  • 00:16:20
    use her powers like a damned idiot her
  • 00:16:22
    best friend Safi is found dead in the
  • 00:16:24
    snow on campus in a desperate attempt to
  • 00:16:26
    save her of course Max tries to use her
  • 00:16:28
    time rewind winding power which she
  • 00:16:30
    hasn't used in a long time however
  • 00:16:31
    instead of rewinding time she
  • 00:16:32
    inadvertently opens a gateway to a
  • 00:16:34
    parallel universe where sopie is still
  • 00:16:36
    alive but remains in danger that's right
  • 00:16:38
    two timelines cuz one Universe with time
  • 00:16:40
    traveling characters trying to trip us
  • 00:16:42
    up in death isn't confusing enough this
  • 00:16:45
    unique premise introduces the game's
  • 00:16:46
    core mechanic now which is the ability
  • 00:16:48
    to shift between both timelines players
  • 00:16:51
    have to navigate both realities uncover
  • 00:16:52
    Clues make choices that will affect both
  • 00:16:55
    versions of events and if it's anything
  • 00:16:57
    like the prior titles consistently man
  • 00:16:58
    managing an Ever growing level of bad
  • 00:17:00
    choices to stop it from full-on flipping
  • 00:17:02
    over and spilling everyone out into an
  • 00:17:04
    even worse situation than the One Max
  • 00:17:06
    powed her way into while listening to
  • 00:17:08
    avenge sevenfold the amazing thing here
  • 00:17:10
    though is because there are two
  • 00:17:12
    timelines and Two Worlds that also means
  • 00:17:14
    yeah two killers and you have to figure
  • 00:17:16
    out how to stop them both the campus
  • 00:17:18
    that we know so far is fully explorable
  • 00:17:20
    from converted churches to popular
  • 00:17:22
    student Hangouts including a bar each
  • 00:17:24
    location is supposedly crafted to have
  • 00:17:26
    players able to go around find secrets
  • 00:17:29
    and also solve this ever growing mystery
  • 00:17:31
    across both timelines also it's been a
  • 00:17:33
    while and I will say that this has taken
  • 00:17:35
    a pretty good graphical step up even if
  • 00:17:37
    the character's art style is still going
  • 00:17:39
    to be present in that sort of
  • 00:17:41
    characterization that we've expected and
  • 00:17:43
    seen in the prior titles not necessarily
  • 00:17:45
    super realistic but going between almost
  • 00:17:48
    a hyper realistic Sims 4 and the
  • 00:17:51
    original games it's also got a complete
  • 00:17:52
    soundtrack with licensed music the only
  • 00:17:54
    issue here I have is a big one and
  • 00:17:56
    that's that square is doing the whole
  • 00:17:57
    Early Access thing with two weeks early
  • 00:17:59
    access to two chapters if you get the
  • 00:18:01
    ultimate edition of the game which makes
  • 00:18:03
    about as much sense as tearing off a
  • 00:18:04
    steak and eating some of it before it's
  • 00:18:06
    even close to being done and then being
  • 00:18:08
    mad that the rest of it isn't completely
  • 00:18:10
    cooked the idea of waiting for 2 weeks
  • 00:18:12
    just makes no sense it should be called
  • 00:18:14
    like early half access or halfast access
  • 00:18:17
    or just halfast but whatever I still
  • 00:18:19
    want to play it I love the Universe I
  • 00:18:21
    dig the choices and I'll take a weirdly
  • 00:18:23
    refreshing delightful tour down bad
  • 00:18:25
    ideas and even worse character choices
  • 00:18:28
    any day especially if it means jumping
  • 00:18:29
    between universes can deck 9 nail it as
  • 00:18:32
    many think they did with true colors or
  • 00:18:34
    carry on where don't not have passed the
  • 00:18:36
    ball who knows I'm excited to check it
  • 00:18:37
    out next up Dragon Age Veil guard this
  • 00:18:41
    is PC PS5 Xbox series X and S and this
  • 00:18:44
    is on October 31st so Dragon Age Veil
  • 00:18:48
    guard this is going to be the fourth
  • 00:18:49
    Mainline installment to the game if
  • 00:18:51
    there's a series of games with more ups
  • 00:18:53
    and downs than Dragon Age I can only
  • 00:18:55
    assume it's an adult only dating
  • 00:18:57
    simulator on Steam from Dragon Age
  • 00:18:59
    Origins Dragon Age 2 and what the hening
  • 00:19:02
    of Dragon Age Inquisition the story of
  • 00:19:04
    how the Hinterlands broke the backs of
  • 00:19:06
    entire Legions of Gamers these titles
  • 00:19:08
    have been all over the place they've
  • 00:19:10
    been just hit and miss because each one
  • 00:19:11
    of them usually has at least one thing
  • 00:19:13
    great or some things great like Dragon
  • 00:19:15
    Age Origins but the others are just
  • 00:19:18
    everywhere which seems to be the
  • 00:19:19
    response for Dragon Age Veil guard and
  • 00:19:21
    its announcement now vilard is set 10
  • 00:19:24
    years after the events of the original
  • 00:19:25
    Dragon Age Inquisition in a world still
  • 00:19:28
    grappling with the aftermath of the
  • 00:19:29
    inquisition's collapse and sess'
  • 00:19:31
    betrayal which was about as surprising
  • 00:19:33
    as realizing the day you were born was
  • 00:19:34
    the first day someone ever took
  • 00:19:35
    attendance in your life but here we are
  • 00:19:38
    the dread wolf and the player taking on
  • 00:19:40
    the new role of Rook a new protagonist
  • 00:19:43
    who leads a group called The Veil guard
  • 00:19:44
    tasked with stopping soless from tearing
  • 00:19:46
    down the veil and potentially destroying
  • 00:19:48
    the world if anyone thinks the name of
  • 00:19:50
    the main character doesn't have a major
  • 00:19:52
    double meaning involving chess and maybe
  • 00:19:54
    a newbie then you haven't played a
  • 00:19:55
    Dragon Age game and they're very
  • 00:19:57
    straightforward writing one of the most
  • 00:19:59
    significant changes in Veil guard is the
  • 00:20:00
    combat system Veil guard leans straight
  • 00:20:03
    into action-based gameplay with a system
  • 00:20:05
    you can pause though to pick new moves
  • 00:20:07
    from but also let you just bash it out
  • 00:20:09
    with the abilities and skills you have
  • 00:20:10
    hot fitted into your Loadout pausing to
  • 00:20:13
    pick particular skills or new sets so it
  • 00:20:15
    feels fast-paced at first but sometimes
  • 00:20:17
    there are other moments where it can
  • 00:20:19
    look a bit Herky jerky but we'll just
  • 00:20:21
    have to see how this ultimately plays
  • 00:20:23
    out when we all jump into the game the
  • 00:20:25
    demos have been a little bit all over
  • 00:20:27
    the place the game's gone away from the
  • 00:20:29
    older style upgrade and leveling systems
  • 00:20:30
    to something that would look closer to a
  • 00:20:32
    jrpg with grids of abilities and
  • 00:20:34
    specializations and systems that are
  • 00:20:36
    attached to core disciplines now while
  • 00:20:38
    you play as Rook you're going to be
  • 00:20:40
    utilizing others as companions who have
  • 00:20:42
    their own trees and skills but they're
  • 00:20:43
    more of a subset of the main character
  • 00:20:45
    with less options to keep them firmly
  • 00:20:47
    into the upgradeable but not upsettingly
  • 00:20:49
    complex for no reason variant of
  • 00:20:52
    companion each companion also has five
  • 00:20:54
    core abilities that can be enhanced and
  • 00:20:55
    modified through individual progressions
  • 00:20:58
    taking those companions across the land
  • 00:20:59
    is going to be one of the major story
  • 00:21:01
    elements and players who do travel in
  • 00:21:03
    this will realize right away that
  • 00:21:06
    there's a big change here thankfully the
  • 00:21:07
    developers have gone away from that
  • 00:21:09
    often times questionable idea of the
  • 00:21:11
    open world that was in Inquisition which
  • 00:21:13
    almost felt like an MMO in some
  • 00:21:15
    locations and instead of chosen to go
  • 00:21:17
    with a larger open Hub styled location
  • 00:21:19
    where you can still explore and find
  • 00:21:21
    Secrets but they aren't so directionless
  • 00:21:24
    as perhaps the Hinterlands was however
  • 00:21:26
    it's not BioWare if they don't try to
  • 00:21:28
    repli at the excellent Mass Effect
  • 00:21:30
    Paragon Renegade system for discussion
  • 00:21:32
    by making something really close to it
  • 00:21:34
    that never feels quite as good it's a
  • 00:21:36
    mixture of an almost Telltale like
  • 00:21:37
    system with that dialogue tree as well
  • 00:21:40
    as a game informing you at some decision
  • 00:21:42
    point and hey this will have
  • 00:21:43
    consequences later which is like telling
  • 00:21:45
    you that eating off the floor of a
  • 00:21:46
    Kolkata restroom might make you sick
  • 00:21:48
    pretty much by just looking at what
  • 00:21:49
    you're going to say you're going to
  • 00:21:50
    notice that however Veil guard does seem
  • 00:21:52
    to be doing something that's a bit
  • 00:21:53
    unusual and long long wanted from me
  • 00:21:56
    effects that you make changes that you
  • 00:21:58
    do and character interactions you have
  • 00:22:00
    seem to have a longer or resonate longer
  • 00:22:03
    kind of time period to them with less of
  • 00:22:04
    the oh man you made me mad but now it's
  • 00:22:06
    fine kind of situation and something
  • 00:22:09
    that tracks a little longer who knows
  • 00:22:11
    I'm excited to finally get my hands on
  • 00:22:12
    this all the Dragon Age games have
  • 00:22:14
    vastly change their feel between titles
  • 00:22:17
    and looks and Veil guard is no different
  • 00:22:19
    whether that's also reflecting a change
  • 00:22:21
    to the core gameplay being better than
  • 00:22:22
    Inquisition I don't know I'm sure some
  • 00:22:24
    of you guys really love that if you did
  • 00:22:26
    pipe off in the comments I would like to
  • 00:22:27
    know why you liked any of the Dragon Age
  • 00:22:29
    games what was the one you enjoyed I
  • 00:22:31
    sure as hell hope it has though also
  • 00:22:32
    it'd be great as an inside joke if the
  • 00:22:35
    game had a quest that had you go to the
  • 00:22:36
    Hinterlands and then when you try to
  • 00:22:38
    complete it it just says you wake up
  • 00:22:39
    from a terrible Nightmare and you move
  • 00:22:41
    on speaking of terrible nightmares this
  • 00:22:44
    next game is probably a nightmare for
  • 00:22:45
    some fans of a particular series which
  • 00:22:48
    is Batman and that is of course Batman
  • 00:22:50
    Arkham shadow on the meta Quest 3 in
  • 00:22:52
    October now at some point this whole we
  • 00:22:53
    know you want a game but we're not going
  • 00:22:55
    to give it to you we're going to give
  • 00:22:56
    you something somewhat like it kind of
  • 00:22:58
    Oddity that we have with developers is
  • 00:22:59
    going to come back to bite these people
  • 00:23:01
    while everyone clamors for a new Batman
  • 00:23:02
    game we get Gotham Knights or suicided
  • 00:23:04
    itself Squad here we are getting Batman
  • 00:23:07
    but in VR just like having a delicious
  • 00:23:08
    meal inside of a restaurant in a prison
  • 00:23:10
    that you also have to pay to get into
  • 00:23:12
    Batman Arkham Shadow is going to or at
  • 00:23:15
    least they say allow you to re-enter the
  • 00:23:17
    immersive dimension of Batman in the
  • 00:23:20
    original games and that sort of makes me
  • 00:23:22
    excited I love the original Batman
  • 00:23:24
    experience and camouflage Studios known
  • 00:23:25
    for their work on Iron Man VR have
  • 00:23:27
    stated that this is not an experienc
  • 00:23:30
    game but a full game of batman-like
  • 00:23:31
    experiences and take place right after
  • 00:23:34
    Origins and prior to Asylum story lines
  • 00:23:37
    and tells a story of a new Batman
  • 00:23:38
    villain the Rat King and his cult
  • 00:23:40
    bringing on the day of Wrath the story
  • 00:23:41
    promises to they say deliver a darker
  • 00:23:44
    element of Gotham with players
  • 00:23:45
    encountering a lot of the characters
  • 00:23:47
    from the story good guys and bad guys
  • 00:23:49
    gameplay in Arkham Shadow aims to
  • 00:23:50
    translate a lot of the core mechanics of
  • 00:23:52
    the Arkham series into Batman more so
  • 00:23:55
    than the original experience did which
  • 00:23:57
    does mean bat fighting they say there's
  • 00:23:59
    going to be bat punching bat ranging and
  • 00:24:01
    hopefully some bat back breaking I also
  • 00:24:04
    wish there were stealth takedowns that
  • 00:24:05
    let you whisper swear to me I would pay
  • 00:24:07
    real money for the devs to let us use a
  • 00:24:09
    distance context sensitive system for
  • 00:24:11
    voice feedback where you could whisper
  • 00:24:13
    at enemies from the Shadows to scare
  • 00:24:14
    them maybe next time here you go you
  • 00:24:16
    have the bat hook the rangs the smoke
  • 00:24:18
    bombs and more you're doing puzzles
  • 00:24:20
    investigating a dark and mysterious
  • 00:24:21
    place here there as you bounce around
  • 00:24:23
    the game world and always flatly just
  • 00:24:25
    doing Batman things presentation wise so
  • 00:24:27
    far the game doesn't look half bad for a
  • 00:24:30
    VR game on locked in Hardware it's meta
  • 00:24:32
    prison-like system of delivery was a
  • 00:24:34
    little questionable to me but the
  • 00:24:36
    trailers I've seen don't look so bad the
  • 00:24:38
    developers have also stated that Arkham
  • 00:24:39
    Shadows inspired by the structure of
  • 00:24:41
    Batman Arkham Asylum focusing on a
  • 00:24:43
    series of interconnected detailed
  • 00:24:45
    locations rather than as I said that
  • 00:24:47
    fully open world I'm all for that if
  • 00:24:49
    they can nail the puzzles a bit of
  • 00:24:51
    investigation and some combat without
  • 00:24:53
    making players sick as a dog and still
  • 00:24:55
    look pretty good honestly this one could
  • 00:24:57
    end up being highly successful or at
  • 00:24:59
    least as successful as a game on the
  • 00:25:01
    meta can be next up Mech Warrior 5 Clans
  • 00:25:05
    October 17 so Mech Warrior 5 Clans is an
  • 00:25:08
    upcoming Standalone expansion to Mech
  • 00:25:10
    Warrior 5 mercenaries it's developed by
  • 00:25:12
    Piranha games and it marks a pretty
  • 00:25:14
    significant departure from that older
  • 00:25:16
    game focusing on a narrative driven
  • 00:25:18
    campaign rather than what we saw in the
  • 00:25:20
    original which was procedurally
  • 00:25:22
    generated content you dive into the skin
  • 00:25:24
    tie Clan mech suit of a new Jaguar pilot
  • 00:25:27
    and during the clan invasion of the
  • 00:25:29
    inner sphere you leap into your unit
  • 00:25:30
    with five total mechs that you can leap
  • 00:25:33
    into at any time that are on your team
  • 00:25:35
    or control Via Real Time as well as a
  • 00:25:37
    battlefield map I like the idea of this
  • 00:25:39
    and jumping in and out we'll just have
  • 00:25:40
    to see how fast that switching is but
  • 00:25:43
    Mech Warrior 5 Clan showcases a lot of
  • 00:25:45
    different technology for the different
  • 00:25:47
    mechs and that's why the idea of jumping
  • 00:25:48
    into them is exciting for me you're
  • 00:25:50
    going to be able to customize the mechs
  • 00:25:51
    with different weapons from that Clan a
  • 00:25:53
    key feature of the game is to support up
  • 00:25:55
    to five player co-op as well allowing
  • 00:25:57
    friends to jump into those mechs if
  • 00:25:59
    you're not playing them well the game
  • 00:26:00
    maintains the series Focus on a lot of
  • 00:26:02
    that customization in combat it also
  • 00:26:04
    introduces some new elements and we'll
  • 00:26:05
    just have to see how it all comes
  • 00:26:07
    together overall Mech Warrior 5 Clans
  • 00:26:09
    represents a pretty ambitious change to
  • 00:26:11
    the mech Warrior series at least for how
  • 00:26:13
    they're handling these expansions and
  • 00:26:16
    how they're moving this forward they
  • 00:26:17
    probably just decided they didn't want
  • 00:26:19
    to do a full complete additional game so
  • 00:26:21
    let's just call it Mech Warrior 5 Clans
  • 00:26:23
    but what I've seen looks very cool and
  • 00:26:26
    the idea of a complete story like that
  • 00:26:28
    is is also exciting it's focus on the
  • 00:26:29
    clan perspective and a tighter narrative
  • 00:26:31
    seems to me at least to be an excellent
  • 00:26:34
    idea and merging those two or just a
  • 00:26:37
    person wanting to jump into this stand
  • 00:26:39
    alone seems like a very valid bet I had
  • 00:26:41
    a lot of love for Mech Warrior 5 but
  • 00:26:43
    diving into the fully drawn out story
  • 00:26:45
    with that political Intrigue and
  • 00:26:46
    backstabbing and front stabbing and just
  • 00:26:48
    stabby stabbing of Mech Warrior is
  • 00:26:50
    exciting to me so I can't wait to check
  • 00:26:51
    this one out next up redacted 31st of
  • 00:26:55
    October for the Xbox series X and S PC
  • 00:26:58
    PC and Playstation I wanted to mention
  • 00:27:00
    this one cuz it's made by the Kalisto
  • 00:27:02
    protocol devs but it's a complete
  • 00:27:03
    departure the Kors game is really
  • 00:27:06
    revolving around repeated attempts to
  • 00:27:07
    reach the last Escape pod on a prison
  • 00:27:10
    it's black Iron the same prison that we
  • 00:27:12
    saw in the other game a state-of-the-art
  • 00:27:14
    Penitentiary it's located on Jupiter's
  • 00:27:15
    icy Moon Kalisto this should all sound
  • 00:27:17
    pretty familiar it's overrun with hordes
  • 00:27:19
    of infected inmates and of course as the
  • 00:27:21
    prison guard it's your first job which
  • 00:27:23
    is to just leave them and try to escape
  • 00:27:26
    now one of the major intriguing parts
  • 00:27:28
    here is not only is it roguelike it's
  • 00:27:30
    got a system in it called Rivals players
  • 00:27:32
    aren't the only ones trying to escape
  • 00:27:33
    other survivors are including deranged
  • 00:27:35
    characters and all kinds of very
  • 00:27:37
    dangerous ones they can actually change
  • 00:27:39
    the world around you making some
  • 00:27:41
    locations harder and even diving in on
  • 00:27:43
    you and having you have to fight them in
  • 00:27:45
    a oneon-one battle but because it is Rog
  • 00:27:48
    likee it's tons of equipment and
  • 00:27:49
    upgrades many of them connected to how
  • 00:27:51
    you performed in Prior locations and
  • 00:27:53
    what you did or how you killed somebody
  • 00:27:54
    you have five or six close-ranged
  • 00:27:56
    weapons and you have eight long range
  • 00:27:59
    weapons they can be mixed and matched
  • 00:28:00
    and upgraded once you get out the first
  • 00:28:02
    time you also are able to build and
  • 00:28:04
    upgrade the character in the equipment
  • 00:28:06
    and take those continually forward so
  • 00:28:08
    each time you make it full through the
  • 00:28:09
    story and come back again the weapons
  • 00:28:11
    are upgraded little tiny mini n Plus
  • 00:28:13
    game I guess and while initially it
  • 00:28:15
    looks like an isometric twin stick
  • 00:28:17
    shooter which is pretty much what it is
  • 00:28:18
    it also has some other elements I really
  • 00:28:20
    liked for example particular attacks
  • 00:28:22
    have specific codes needing to be
  • 00:28:23
    entered very much like hell divers 2
  • 00:28:25
    when calling in strategems but something
  • 00:28:27
    else I Love in This the game introduces
  • 00:28:29
    a fight your last corpse mechanic now
  • 00:28:32
    this is when players die they leave
  • 00:28:33
    behind more than just their body they
  • 00:28:35
    leave behind all of their stuff and
  • 00:28:36
    their skills in subsequent runs you can
  • 00:28:38
    face off against a reanimated version of
  • 00:28:41
    your previous character complete with
  • 00:28:42
    the load out that they had died with and
  • 00:28:44
    if you defeat them you get back one of
  • 00:28:46
    those skills as an upgrade visually
  • 00:28:48
    redacted marks a pretty significant
  • 00:28:51
    change from kalista protocol and that
  • 00:28:53
    hyper realistic look Instead This has a
  • 00:28:55
    very graphic novel Style with an arcade
  • 00:28:58
    Punk kind of look and at times it looks
  • 00:29:00
    like Borderlands or even void bastards
  • 00:29:02
    as you guys know I like a lot of these
  • 00:29:04
    games whether it be a scent or just any
  • 00:29:06
    of these titles where you can jump in
  • 00:29:07
    Rog like's not always my thing but the
  • 00:29:09
    ideas they have here seem fairly deep it
  • 00:29:12
    aims to blend some pretty intense
  • 00:29:13
    combats got strategic stuff that you're
  • 00:29:15
    going to be doing as well as what
  • 00:29:16
    appears to be a lot of dark humor Rog
  • 00:29:19
    likes like this have a tendency
  • 00:29:21
    especially if that Loop is well done to
  • 00:29:23
    be very addicting and what I've seen of
  • 00:29:25
    this looks like the combat's pretty
  • 00:29:27
    slick the graphic they represent exactly
  • 00:29:29
    what's going on I'm not 100% sure I
  • 00:29:31
    absolutely love it but it's ended up
  • 00:29:33
    catching me by surprise and caught me
  • 00:29:35
    enough that I wanted to put it on this
  • 00:29:37
    list speaking of putting things on this
  • 00:29:38
    list what games do you think I missed
  • 00:29:40
    cuz I am sure there are some if you guys
  • 00:29:42
    want to check out the patron it's a huge
  • 00:29:43
    help listen it's been 10 years we do not
  • 00:29:45
    do sponsors where everybody else is
  • 00:29:47
    going on trips to Disneyland and all
  • 00:29:48
    that stuff do you know what we do
  • 00:29:50
    nothing we just buy the games and review
  • 00:29:52
    them and I say we because I actually
  • 00:29:54
    mean you and me I mean the patrons
  • 00:29:56
    who've been there for seven8 years it's
  • 00:29:58
    a huge help to the channel but also
  • 00:29:59
    subscribing posting these when you see
  • 00:30:01
    them sharing them those things help
  • 00:30:04
    immensely what also helps is just a
  • 00:30:06
    thumbs up or a comment but regardless of
  • 00:30:08
    all that peace out and enjoy the rest of
  • 00:30:10
    your week oh and by the way you're going
  • 00:30:12
    to see a ton of content in the coming
  • 00:30:14
    week from me a bunch of reviews as well
  • 00:30:16
    as hopefully one or two interviews with
  • 00:30:18
    some composers peace out
Tag
  • 游戏发布
  • 重制版
  • DLC
  • 选择系统
  • RPG
  • 动作冒险
  • 叙事驱动
  • VR游戏
  • roguelike
  • Call of Duty