Hotline Miami 2 Level Editor Tutorial Part 9 - Advanced Mechanics

01:18:54
https://www.youtube.com/watch?v=Vj684S35SMQ

Sintesi

TLDREn este episodio de la serie de tutoriales de Hotline Miami 2, Rob y Matt exploran técnicas avanzadas para modificar el juego usando archivos y el editor Notepad. Explican cómo arreglar errores en escenas, editar tiempos de espera, utilizar fuentes personalizadas, crear transiciones de escenas con ascensores, y manejar vehículos en el juego. Además, enseñan a organizar los niveles para pruebas eficientes sin repetir los pasos previos. Este video está dirigido a aquellos con cierto conocimiento del editor que buscan explorar técnicas más allá del uso básico.

Punti di forza

  • 🎮 Técnicas avanzadas para crear mods en Hotline Miami 2.
  • 📂 Uso de Notepad y edición de archivos para personalizar escenas.
  • 🛠️ Aprender a corregir errores de animación y tiempo en escenas de corte.
  • 🚗 Modificación para lograr vehículos manejables en el juego.
  • 🔤 Cambio de fuentes del juego mediante un editor hexadecimal.
  • 🚀 Trucos para cambiar entre niveles rápidamente sin repetir acciones.
  • 🔧 Comprender cómo los archivos de localización pueden alterar textos y diálogos.
  • 🔄 Técnicas para transiciones visuales mediante ascensores en el juego.
  • 🖥️ Importancia de la organización y copia de seguridad en desarrollo de niveles.
  • 🤝 Énfasis en la colaboración y aprendizaje entre la comunidad de creadores.

Linea temporale

  • 00:00:00 - 00:05:00

    El video comienza con Rob Salmon y Matt introduciendo la temática del episodio, que se centra en las mecánicas avanzadas y técnicas de edición en Hotline Miami 2. El objetivo es enseñar cómo explotar el juego usando mods, cambios en archivos y Notepad.

  • 00:05:00 - 00:10:00

    Se discuten métodos para corregir errores en escenas, como añadir animaciones y editar tiempos de espera. Se sugiere duplicar archivos y usar Notepad para preservar diálogos durante las correcciones, evitando reescribirlos.

  • 00:10:00 - 00:15:00

    Explican cómo cambiar canciones durante una acción en cutscenes usando Notepad. Aunque no logran cambiar efectos de sonido, indican que la música es más fácil de manipular.

  • 00:15:00 - 00:20:00

    Se detalla cómo modificar textos del juego, incluidas las descripciones de objetos y menús, usando editores hexadecimales para mantener la longitud de los caracteres.

  • 00:20:00 - 00:25:00

    Se analiza la posibilidad de personalizar fuentes en el juego, citando videos externos para más detalles. Empiezan a mostrar un ejemplo práctico de cambio de fuente para efectos de puntuación.

  • 00:25:00 - 00:30:00

    Avanzan en la explicación detallando cómo agregar transiciones de cutscenes usando ascensores como herramienta para cambiar instantáneamente entre escenas. Aconsejan mantener el enfoque de la cámara limitado para ocultar el uso del ascensor.

  • 00:30:00 - 00:35:00

    Discuten la implementación de vehículos movibles y teletransportación en el juego, mostrando cómo cambiar un personaje a un objeto de tipo vehículo mediante edición con Notepad.

  • 00:35:00 - 00:40:00

    El video continúa con la enseñanza sobre panorámicas de cámara, incluyendo cómo mantener un personaje invisible para facilitar el enfoque del movimiento de cámara durante una escena.

  • 00:40:00 - 00:45:00

    Se instruye sobre la manera de probar niveles superiores sin tener que jugar los inferiores, mediante la duplicación y renombramiento de archivos para redefinir la estructura del nivel.

  • 00:45:00 - 00:50:00

    Rob Salmon explica cómo reorganizar niveles en un proyecto al modificar el orden de los archivos de nivel manualmente. Esto permite optimizar pruebas de nivel y reducir tiempos de desarrollo.

  • 00:50:00 - 00:55:00

    Concluyen teorías y prácticas sin mostrar un ejemplo del cambio de personaje en escenas 'Deathwish'. Se menciona el trabajo futuro en este aspecto.

  • 00:55:00 - 01:00:00

    Se abordan temas de optimización y métodos para evitar que el juego se bloquee debido a grandes cantidades de objetos o contenidos dentro de un nivel. Recomiendan guardar frecuentemente.

  • 01:00:00 - 01:05:00

    Ofrecen consejos para desarrolladores nuevos, sugiriendo iniciar con proyectos pequeños y evolucionar teniendo en cuenta las habilidades adquiridas gradualmente para alcanzar proyectos más complejos.

  • 01:05:00 - 01:10:00

    Exhortan a la comunidad a ser respetuosos y evitar apropiarse del trabajo de otros sin permiso. Recomiendan compartir conocimientos y apoyar a otros creadores en su proceso de aprendizaje.

  • 01:10:00 - 01:18:54

    Finalizan alentando a los desarrolladores a crear niveles que les gusten y a no compararse negativamente con otros, subrayando la importancia de disfrutar el proceso creativo y de recibir feedback de la comunidad.

Mostra di più

Mappa mentale

Mind Map

Domande frequenti

  • ¿Qué tema cubre este video?

    El video cubre mecánicas avanzadas y modificaciones de Hotline Miami 2 usando archivos y Notepad.

  • ¿Qué son las transiciones de escena en ascensores?

    Son técnicas para cambiar de escena instantáneamente usando un ascensor en el juego.

  • ¿Cómo se pueden arreglar errores en las escenas de corte?

    Puedes usar el editor para corregir errores como animaciones olvidadas o modificar el tiempo de espera usando Notepad.

  • ¿Es posible personalizar diálogos en el juego?

    Sí, se pueden personalizar diálogos y otras funciones del juego editando los archivos de localización.

  • ¿Qué se necesita para cambiar las fuentes usadas en el juego?

    Necesitarás un editor hexadecimal para cambiar las fuentes del juego en los archivos de fuentes.

  • ¿Cómo se manejan los vehículos en el juego?

    Los vehículos se manejan cambiando los valores de NPC para permitir que el jugador los conduzca.

  • ¿Cómo puedes evitar volver a jugar niveles inferiores al probar pisos superiores?

    Puedes intercambiar los archivos de nivel usando el editor para empezar directamente en un piso superior.

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Sottotitoli
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Scorrimento automatico:
  • 00:00:00
    or maybe box one something like funky or
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    well hello everyone welcome back to
  • 00:00:16
    another exciting new episode of hotline
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    Miami to love letter tutorials
  • 00:00:20
    I'm your host Rob salmon and with me as
  • 00:00:23
    my fabulous co-host and it's Matt so Rob
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    what are we talking about today we are
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    talking about advanced mechanics and no
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    path plus plus ideas and editing so
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    let's switch back like I just read the
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    title pranks everybody I'm Rob
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    that's Matt and I met yeah yeah so
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    basically today we're covering some of
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    the top some of the dirtier parts that
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    like Dennison definitely didn't intend
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    us using to like break the game
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    so basically we're rooting around in the
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    files and swapping stuff as well as
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    using notepad and mods and conjunction
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    to do stuff I'm gonna list my list here
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    because it's not really it's just a
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    whole bunch of mishmash of different fun
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    things you can do we're gonna start with
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    fixing errors and cutscenes and whatnot
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    did you forget to add an animation
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    before a lengthy dialogue I can show you
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    how to make it to just make it so much
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    easier
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    I don't change wait time editing then
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    we're gonna briefly go over custom fonts
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    and loading screens elevator cutscene
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    transitions how did you have drivable
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    vehicles and just moving vehicles
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    teleporting camera pans how to avoid
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    having to replay your lower floors when
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    testing a top floor and it's just
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    swapping the level floors and then the
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    grand finale will be the death wish
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    character swap at scene in hot arrival
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    and that's literally it so far so yeah
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    huge episode so I hope you stick around
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    this is only this is for people who have
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    like they've got a hold the editor
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    pretty well but they're they're looking
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    at some campaigns [ __ ] kind of wizardry
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    is that
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    this will help take a larger like that
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    hmm definitely this is this is the last
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    video this is the final boss video to go
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    over before you actually do think so
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    first I wanted to talk about adding in
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    your dialogue like fixing it essentially
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    and this is pretty simple - I mean it's
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    one of the most simplest ones sorta so
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    we've shown you a notepad at a change
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    we've shown your notepad how to change
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    the typos and whatnot but let's say you
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    [ __ ] up an action so we're gonna have
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    we're gonna have an action play out and
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    we want it to play
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    we want it to play a sound you want to
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    play door open and then add the frame
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    and then add the action and so blah blah
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    okay so theoretically and this has
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    happened to me as I would fit solve this
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    is I had like a 50 page cutscene right
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    here we're gonna do three so remember
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    this remember how how many lines it is
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    this one's three so we do this and then
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    we go back and we go off [ __ ] I didn't
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    mean to do SFX door open or oh [ __ ] I
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    meant to have a wait action before all
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    of this so that actually good one
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    because a lot of action like a lot of
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    sound effects will play and then the
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    next frame will start instantly and so
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    say you want the sound to fully play out
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    before oh [ __ ] now we don't have a wait
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    action to add in in frame zero I have to
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    delete my entire dialogue section to add
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    it frog not entirely so essentially what
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    we're gonna do is going to save this and
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    you're going to quit out of the game
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    and then and then you're gonna want to
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    find your the single level that you just
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    made we've gone over how to access these
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    quick and you're just gonna go control-c
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    control-v now you have two of them
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    alright this is something I would highly
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    suggest they're gonna have the same
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    exact title because you just copied it
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    so I would open up one of the HLM files
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    doesn't matter which one and add it to
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    to the to the title which is just the
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    very first line so now when we boot up
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    you're gonna see two of them in the
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    editor
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    you say the action that you're using is
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    a sign effect or the wait ton I only put
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    a sound effect say you wanted a wait
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    time and a sound effect in the same
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    frame but you've already done stuff now
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    obviously you you this method is gonna
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    be tough this is only for like saving a
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    dialogue that you did like if you have
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    this huge long huge long list of stuff
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    and you want to like throw stuff like
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    you're gonna have to just remake it if
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    it's at the beginning but this is to
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    just save dialogue so basically I've got
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    my second dialogue open so what you're
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    gonna do is you're going to just delete
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    it just just delete the whole frame
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    you're gonna add your weight action in
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    there and then you're going to add
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    another frame and now what you're going
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    to do is add the dialogue and just hit
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    the plus button to the exact number of
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    messages there are so we had three
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    there's three you don't have to worry
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    about changing these to make sure it's
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    focused on the player just just have it
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    blank so I like on the one that I mess
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    up for my campaign I'm working on I like
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    50 just click that plus button 50 times
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    real fast and leave it completely blank
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    I mean well clicking it 50 times is
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    nowhere near as much every typing the
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    whole goddamn thing
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    so before name it and now you don't
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    actually have to quit out of the game
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    cuz we're just messing with notepad
  • 00:07:12
    right now so basically you want to open
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    up the original CSV file and notepad
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    there CS f my bad
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    and so here you're gonna have the
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    everything that your character says here
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    and you're just gonna want to highlight
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    it and click copy on it and now we're
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    going to go over to the new one find the
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    CSS file and you see how it looks real
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    similar except like on like line 33 34
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    there's nothing that's because we didn't
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    type anything so you're just gonna
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    highlight exactly what you copied on the
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    other one and hit control V and it'll
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    paste it in there for you yeah
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    it'll even it it'll even height man Matt
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    yeah so it'll it'll even change the
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    player and whatever face is the one
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    speaking it so that's all you have to do
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    just make sure you save it now we're
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    gonna go to editor now remember editor
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    to it was just the dialogue of it was
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    just a dialogue of nothing and now now
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    we have the dialogue there so that will
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    save you from having to retype
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    everything now I know there is yeah I
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    know you can if you add the wrong song
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    in like you do add action add song and
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    then you can change that in notepad I
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    couldn't
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    I can't off the top of my head think
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    about how to do it with sound effects
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    I'm sure there's a way I'm positive
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    there's a way but we just haven't yeah
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    you can do with music
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    yeah but that's because the music it's
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    just like literally you open up the file
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    and like have sexualize er dot mp3 right
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    there whereas the sound effects it looks
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    like they're hidden behind a number
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    number system so like SFX da door open
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    it might be sound effect 20 and there's
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    20 located there
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    and we don't really know like trial
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    there and if someone wants to learn that
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    that'd be cool all right
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    so and then see if his crashes because
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    there's the wait time now
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    yeah so I'm stuck right now I'm having
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    to go through 285 frames and then the
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    dialog kicks in so it's that it's pretty
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    simple and will save you a ton of time
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    obviously get me to complex but just
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    that exists and I you Carly can do more
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    of it than what I figured out so far if
  • 00:10:18
    you just kind of experiment
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    and so next I want to talk about wait
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    time like I said I think I said in the
  • 00:10:26
    know pen vide you can't do wait time
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    because I'd never figured it out but
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    it's because what you want to do is you
  • 00:10:34
    want to it's the frame so this is 285
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    frames it's not based on the seconds
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    it's based off how many frames so you're
  • 00:10:44
    gonna want to find 285 fine next that's
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    what you said that you're gonna do it
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    previously because you want to we're
  • 00:10:59
    just gonna find it but you see these two
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    85 here and we're gonna instead make it
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    185 cuz you're like yeah that's that's a
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    bit too long of a wait so I don't
  • 00:11:17
    actually know which one of it influences
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    I've changed both and it works
  • 00:11:24
    to save ya
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    what reason cuz there's a couple times
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    there it's like no I I feel like it's
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    waiting too long and so you can just
  • 00:11:35
    shorten the amount of frames it takes
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    out okay so see now it says 185 instead
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    of 285 make sure you mean you can tell
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    it's a slightly shorter so obviously if
  • 00:11:58
    you wanted me to change it so you can
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    edit it very specifically but you both I
  • 00:12:03
    haven't actually done any testing
  • 00:12:04
    besides both because it works without
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    crashing so now we're gonna go on to
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    editing the texts in the fonts so first
  • 00:12:13
    editing text now I've seen this very
  • 00:12:15
    rarely if you played my most recent
  • 00:12:19
    campaign like you'll see the press
  • 00:12:20
    artery start is slightly different and
  • 00:12:22
    you can change a couple things
  • 00:12:25
    so in this screenshot I have instead of
  • 00:12:27
    like the description of what the Dallas
  • 00:12:29
    Mass does I call it a [ __ ] ninja and
  • 00:12:31
    the spaces are all walked out that was
  • 00:12:33
    just testing it leggo max showed me how
  • 00:12:38
    to do this essentially but basically if
  • 00:12:40
    you've ever if you've used the lot
  • 00:12:42
    Explorer bunch you might have looked at
  • 00:12:44
    the localization bin and you you see how
  • 00:12:46
    it actually in every in every language
  • 00:12:50
    and I ever you know English French
  • 00:12:52
    German Spanish felt like I guess all the
  • 00:12:54
    available languages it'll have all the
  • 00:12:57
    dialogue in the game so literally you
  • 00:12:59
    want to find I was born with thick skin
  • 00:13:01
    and change it to something different you
  • 00:13:03
    can change that but not only the is the
  • 00:13:06
    campaign cutscene dialogue change
  • 00:13:08
    but there's a number of pretty much any
  • 00:13:12
    text in the main game so you know once
  • 00:13:17
    you get to the bottom here please don't
  • 00:13:21
    you can see stuff like eject menu leave
  • 00:13:24
    escape get the BA get the bag yeah it's
  • 00:13:31
    the get the bag so like so you at the
  • 00:13:34
    bottom of the screen it's like exit you
  • 00:13:36
    can change it you can say like jobs done
  • 00:13:38
    you can also change the what you're
  • 00:13:42
    being graded on obviously it doesn't
  • 00:13:43
    actually change white green just tells
  • 00:13:45
    you so instead of kills you can say
  • 00:13:46
    something goofy
  • 00:13:49
    so you can't actually edit this really
  • 00:13:53
    like nothing happens when I type this so
  • 00:13:55
    what you're gonna have to do that you
  • 00:13:56
    want to extract this to a new folder
  • 00:14:01
    yeah okay so save that and now you're
  • 00:14:07
    gonna have to edit it and you can't
  • 00:14:09
    actually edit it in notepad
  • 00:14:10
    it looks like insane gibberish when you
  • 00:14:13
    open it in notepad you're gonna want to
  • 00:14:15
    get a hex editor program the one that I
  • 00:14:18
    use which is free is xvi 32 and I'll try
  • 00:14:23
    it it's been a long time I'll try to
  • 00:14:25
    find it in a the link of where I found
  • 00:14:28
    it and I'll link that in the description
  • 00:14:30
    so you're gonna want to open that local
  • 00:14:34
    localization thing which pictures we're
  • 00:14:41
    looking for you play
  • 00:14:44
    okay so you're gonna get a whole bunch
  • 00:14:46
    of this which I don't really know just
  • 00:14:48
    each I guess each letter corresponds
  • 00:14:51
    with something with a different number
  • 00:14:55
    and it's it's pretty insane at the top
  • 00:14:59
    like it now we're all ready because it's
  • 00:15:02
    like it's just a big barf every single
  • 00:15:05
    thing of dialog like for even the
  • 00:15:09
    different language it's all mixed
  • 00:15:11
    together so what you have to do is you
  • 00:15:12
    have to like hit ctrl F you're gonna
  • 00:15:14
    want to not you want to make it not
  • 00:15:16
    case-sensitive scope from the beginning
  • 00:15:19
    not from where like the cursor is and
  • 00:15:20
    you're gonna type so RT like it already
  • 00:15:22
    remembers me looking for the restart so
  • 00:15:24
    I searched restart so hopefully this is
  • 00:15:28
    big enough but you'll see press R to
  • 00:15:36
    restart so we want to change that isn't
  • 00:15:51
    what the the reefer resent like no or
  • 00:15:54
    like no this can't be happening or
  • 00:15:55
    something like this the problem with
  • 00:15:58
    this is because I noticed because good I
  • 00:16:05
    mean most people just habitually do it
  • 00:16:07
    but some people noticed it muscle memory
  • 00:16:11
    yeah just muscle memory but you can
  • 00:16:13
    change other things that are more
  • 00:16:14
    noticeable but press artery start is
  • 00:16:15
    like the most no like if that's the text
  • 00:16:18
    everyone knows from the game so the
  • 00:16:20
    problem with this and you can't make it
  • 00:16:22
    longer so the amount of characters
  • 00:16:23
    you're given is what you're stuck so
  • 00:16:25
    press R to restart however many
  • 00:16:28
    characters you have to keep it that way
  • 00:16:30
    so I started with the P changes to a
  • 00:16:32
    y-your
  • 00:16:35
    the ad and then we're gonna put enough
  • 00:16:39
    exclamation points to fill it all the
  • 00:16:41
    way you don't have to do that you you
  • 00:16:45
    don't have to like fill it all the way
  • 00:16:48
    you can just hit spaces to fill it I
  • 00:16:51
    just did
  • 00:16:52
    also don't hit backspace hit backspace
  • 00:16:55
    everything shifts up and you [ __ ]
  • 00:16:58
    yourself and you're just like just exit
  • 00:17:00
    the whole thing don't save what you
  • 00:17:01
    didn't even have to restart the crab
  • 00:17:05
    once you implement it it crashes it
  • 00:17:07
    because you've shifted everything like
  • 00:17:09
    you know I like an analogy like that's
  • 00:17:11
    how you get like DNA fuck-ups is one
  • 00:17:13
    thing [ __ ] up and then everything
  • 00:17:14
    shifted off when you're copying DNA it's
  • 00:17:17
    just like yes if you have like a lot of
  • 00:17:27
    characters and you see spaces like when
  • 00:17:30
    you go to test it is there just like a
  • 00:17:32
    void word you basically didn't have
  • 00:17:34
    anything because it's only like it
  • 00:17:37
    starts from left to right and then like
  • 00:17:40
    another bar in itself it's like only is
  • 00:17:42
    that the reason that there's obviously
  • 00:17:44
    it's not going to go off the screen
  • 00:17:45
    where it's contained in yeah well you
  • 00:17:48
    had exactly like like the black box that
  • 00:17:58
    the press are to restart you can't
  • 00:18:00
    change the shape of that I mean you know
  • 00:18:02
    very limited what you can change with
  • 00:18:04
    this you also the most annoying thing is
  • 00:18:06
    you can't change the names of jackets
  • 00:18:10
    masks or Jake's masks but you can change
  • 00:18:13
    the names of the sons gear and play
  • 00:18:17
    styles as well as
  • 00:18:19
    the soldiers yes I'm trying to like look
  • 00:18:27
    for keywords to find something to change
  • 00:18:29
    I forget what I did okay so here we have
  • 00:18:42
    some you also like can change like the
  • 00:18:47
    descriptions of the achievements all the
  • 00:18:52
    tutorial stuff like here we go here we
  • 00:19:03
    go
  • 00:19:04
    so down here we have Jakes playlists or
  • 00:19:08
    play styles I mean so yeah so like inner
  • 00:19:14
    warrior no weapons
  • 00:19:16
    that's the that's the Dallas masks and
  • 00:19:20
    the no weapons is red so like you can
  • 00:19:24
    have something now obviously I typed the
  • 00:19:25
    word [ __ ] and the ninja like starting
  • 00:19:28
    with the F at the eye and then the end
  • 00:19:31
    at this at that than in for no and it
  • 00:19:34
    created that awkward space so you would
  • 00:19:36
    want to like add spaces before like to
  • 00:19:39
    even it out if the word is smaller that
  • 00:19:42
    makes any sense so
  • 00:19:44
    [Music]
  • 00:19:47
    what else can we change
  • 00:19:54
    see if I can change I think you can
  • 00:19:57
    actually change the main menu so
  • 00:20:10
    and
  • 00:20:20
    and again with most of the key sets in
  • 00:20:23
    the local localization - yes okay so now
  • 00:20:34
    that you've you can mess around with us
  • 00:20:36
    yourself and find all the different
  • 00:20:38
    things to change just remember you can't
  • 00:20:40
    shift anything left or right it has to
  • 00:20:41
    be exact same amount of the exact same
  • 00:20:46
    amount of characters if you can find out
  • 00:20:49
    how to add more let me know as far as I
  • 00:20:51
    can tell I you can't and if you know how
  • 00:20:55
    to do hex editors you probably can I'm
  • 00:20:57
    an ignorant on the topic so yeah you
  • 00:21:00
    know comment below yeah if you actually
  • 00:21:03
    know like this is just me looking at
  • 00:21:04
    stuff and basing it off notepad so I'm
  • 00:21:07
    gonna save it I'm gonna open up this
  • 00:21:09
    resource replace and replace the
  • 00:21:15
    localization bin with mine so you can
  • 00:21:16
    actually see if it worked by scrolling
  • 00:21:19
    down here and just like since you can't
  • 00:21:21
    control F it's a pain in the ass but if
  • 00:21:24
    you kind of know where in relation to
  • 00:21:26
    the search bar it is you can yeah so
  • 00:21:38
    like you like you can see where I put
  • 00:21:40
    stuff I said hi please subscribe except
  • 00:21:42
    the EU isn't there because they ran out
  • 00:21:43
    of characters so then I'm gonna save the
  • 00:21:48
    patch I forgot to take my mind off
  • 00:21:58
    spoilers
  • 00:22:00
    I am just going to put them back in my
  • 00:22:07
    mod folder didn't see and delete them
  • 00:22:17
    out of this smart folder all right so
  • 00:22:21
    now I'm gonna so now I'm gonna save it
  • 00:22:26
    by the end of the love letter surgeon
  • 00:22:29
    might see like the whole human being
  • 00:22:31
    campaign sneaky sneaky Peaks it's also
  • 00:22:37
    my name is Friday so you got any time
  • 00:22:42
    you add a mod you got a reopen the game
  • 00:22:44
    it's not like it's not like notepad
  • 00:22:48
    where you can just change it from the
  • 00:22:49
    main menu but almost every asset in the
  • 00:22:53
    game can be replaced can't add new stuff
  • 00:22:55
    can't take away stuff you can replace
  • 00:22:58
    pretty much anything
  • 00:23:02
    yeah that's pretty flexible yeah I like
  • 00:23:07
    how you said with this the advanced
  • 00:23:09
    structures like we're doing some dirty
  • 00:23:11
    work we're technically is cuz like we're
  • 00:23:14
    kind of fine stuff out but the I don't
  • 00:23:18
    think they intended that to be a thing
  • 00:23:20
    it's the artery start should be
  • 00:23:22
    different
  • 00:23:24
    kill me kill me kill me all right now it
  • 00:23:27
    says your dad bad and you should know
  • 00:23:29
    what button to hit so you can just say
  • 00:23:31
    anything stupid you want and so yeah
  • 00:23:36
    that's how that happens so the other
  • 00:23:37
    thing that you want you probably want to
  • 00:23:42
    know is how to change the fonts and
  • 00:23:44
    that's the one you've seen a lot more
  • 00:23:45
    the Shido had it I have it a couple
  • 00:23:50
    other people have it but it's that's a
  • 00:23:51
    pretty uncommon one because of how hard
  • 00:23:53
    it is going I don't think I need to go
  • 00:23:57
    over it and depth because there are two
  • 00:24:00
    skull there's skunk rocker videos go
  • 00:24:05
    Broncos I want to call it I think it's a
  • 00:24:06
    skunk cracker
  • 00:24:10
    yeah click yeah click on little thing
  • 00:24:17
    right here to watch those videos because
  • 00:24:21
    they go over in very good detail
  • 00:24:24
    basically he talks about changing the
  • 00:24:26
    backgrounds as well and the fonts I'm
  • 00:24:32
    charting though like I don't even know
  • 00:24:34
    if there's anything that I've learned
  • 00:24:35
    that I can add besides I you can base
  • 00:24:42
    you can do it to pretty much any font so
  • 00:24:45
    you want to open up fonts here you can
  • 00:24:47
    change any font and now these font files
  • 00:24:50
    you can change you can't change the meta
  • 00:24:52
    files you can change the font files the
  • 00:24:59
    1b or - he did - did one for backgrounds
  • 00:25:02
    one for fonts so I'm gonna pull up
  • 00:25:05
    here's the points so basically the
  • 00:25:09
    points font is for all the it it's only
  • 00:25:14
    for the points that like show up when
  • 00:25:16
    you punch someone in the face it's not
  • 00:25:19
    the ones up in the top corner so
  • 00:25:22
    basically you can if you find the
  • 00:25:26
    numbers in here cuz it doesn't use any
  • 00:25:27
    of the other letters but if you find the
  • 00:25:30
    numbers if you change them when you
  • 00:25:32
    punch them in the face something
  • 00:25:33
    different will pop up
  • 00:25:36
    that's what it looks like originally now
  • 00:25:39
    what I have made for a future campaign
  • 00:25:45
    we've won wink wink that's coming out in
  • 00:25:48
    a long time because is I have replaced
  • 00:25:52
    it with don't know seriously it's gonna
  • 00:25:54
    take a long time to come out so but I
  • 00:25:56
    replaced it with this so when you punch
  • 00:25:59
    someone it's got these like cartoon pow
  • 00:26:00
    bang boom sort of sort of deals and so
  • 00:26:08
    obviously though they're not replacing
  • 00:26:10
    the exact numbers so what I did was I
  • 00:26:14
    opened up the font file and through
  • 00:26:16
    trial and error figured out which ID was
  • 00:26:20
    which character so if if you look down
  • 00:26:26
    here in this corner when you're when you
  • 00:26:29
    have one selected it'll tell you like
  • 00:26:31
    what what the coordinate is so let's
  • 00:26:36
    reduce my coordinate this is my exact
  • 00:26:38
    coordinate here like 9983 and so for the
  • 00:26:42
    six the eight and the one I found those
  • 00:26:47
    three coordinates and replaced them with
  • 00:26:50
    POW BAM and bang and then for the way
  • 00:26:55
    they
  • 00:26:59
    like the way they behaved
  • 00:27:01
    I changed the font file in Notepad
  • 00:27:03
    because you can open you can't open it
  • 00:27:05
    in notepad and I'm speaking this without
  • 00:27:11
    showing you because you can watch it in
  • 00:27:13
    his videos basically so I'm just gonna
  • 00:27:17
    kind of show you the final result to
  • 00:27:19
    just pretty what's possible and if
  • 00:27:25
    enough people are confused by it then I
  • 00:27:30
    might I might make a separate video on
  • 00:27:32
    this more in depth they basically
  • 00:27:35
    changed yeah so we obviously can't touch
  • 00:27:37
    Facebook like yeah every specific detail
  • 00:27:39
    and like he said there are obviously
  • 00:27:41
    guides out there that were mentioning
  • 00:27:42
    that really have an in-depth process
  • 00:27:44
    some people have like video so good
  • 00:27:50
    there's no point of me just repeating
  • 00:27:52
    what he said I should just I just would
  • 00:27:54
    link them so we're gonna make that I'm
  • 00:27:56
    just remaking this patch wide and this
  • 00:28:00
    one's this is probably one of the most
  • 00:28:02
    complex things because getting the
  • 00:28:05
    lettering right it's very frustrating
  • 00:28:07
    and theoretically you could put anything
  • 00:28:10
    you want it when it doesn't have to just
  • 00:28:11
    be letters it could be pictures never
  • 00:28:14
    they look awful because the heart the
  • 00:28:16
    way the behavior is hard-coded in is
  • 00:28:21
    strange almost like every time is like
  • 00:28:25
    trial and error because like you said
  • 00:28:26
    you're having different fonts like for
  • 00:28:28
    Berlin or for like reefer the points
  • 00:28:35
    have you seen these points have I shown
  • 00:28:37
    them to you bang pow pow
  • 00:28:48
    oh yeah yeah I think I remember just
  • 00:28:50
    watching your broadcast or like do you
  • 00:28:52
    see and I was like yeah cool level
  • 00:28:53
    really no do you see like it's so quick
  • 00:28:56
    that's the thing and that's why was I
  • 00:28:58
    mentioning too about the are to restart
  • 00:29:00
    that people are still in custom that
  • 00:29:02
    like what the game is like it is fast
  • 00:29:04
    pace and so not that say like that sort
  • 00:29:07
    of detail doesn't go like oh like like
  • 00:29:13
    it helps in the theme like obviously you
  • 00:29:14
    don't have to change it I can't really
  • 00:29:16
    think for the points what else would
  • 00:29:19
    come up besides those like comic book
  • 00:29:21
    Kapow
  • 00:29:23
    yeah but you could change the credits
  • 00:29:26
    too you can change pretty much literally
  • 00:29:29
    any other any writing in the game and
  • 00:29:32
    just put in the comments while riding
  • 00:29:34
    and I'll try to figure out which which
  • 00:29:36
    one you like I skipped it so fast but
  • 00:29:39
    even the pause stuff you can change like
  • 00:29:43
    play config and whatnot you can change
  • 00:29:45
    that so that that about covers that so
  • 00:29:54
    yeah watch gogo and watches videos once
  • 00:29:56
    you're done with this one
  • 00:29:57
    so you can learn how to have those cool
  • 00:29:59
    things too so next next we're going to
  • 00:30:01
    talk about elevator cutscene transitions
  • 00:30:03
    and this might sound confusing to you
  • 00:30:06
    because you're not really supposed to
  • 00:30:08
    know when you're playing that there's an
  • 00:30:10
    elevator involved basically this helps
  • 00:30:14
    with like instantaneous changes say you
  • 00:30:19
    need say you have one level and you need
  • 00:30:22
    three cutscenes want the start one at
  • 00:30:25
    the beginning and you don't know where
  • 00:30:26
    to put the other one you can cram two in
  • 00:30:28
    the intro by doing it
  • 00:30:29
    I did this with reefer madness the
  • 00:30:31
    person who came like came up with it as
  • 00:30:34
    far as I can tell is from pig fingers so
  • 00:30:36
    if you ever wonder like how pig fingers
  • 00:30:38
    like changes setting all the sudden is
  • 00:30:40
    like change like changes the floor is
  • 00:30:42
    what I'm trying to say this is how you
  • 00:30:44
    do it basically your
  • 00:30:47
    seeing character isn't is the focus but
  • 00:30:52
    it isn't who you actually think it is so
  • 00:30:55
    you're going to take the player and you
  • 00:30:57
    know put them here I just realized what
  • 00:30:59
    I just said sounds like nonsense
  • 00:31:01
    basically moment so yeah basically the
  • 00:31:05
    player is gonna be off screen because
  • 00:31:07
    he's the only one who can interact with
  • 00:31:08
    elevators and so you're gonna find an
  • 00:31:10
    NPC preferably it is Pardo I'm gonna
  • 00:31:15
    choose Harry because I'm lazy and then
  • 00:31:18
    you're going to add the next floor this
  • 00:31:23
    level new floor and then just so you
  • 00:31:28
    know that I'm telling the truth I'm just
  • 00:31:30
    gonna fill that that and then so what we
  • 00:31:35
    have is the elevator and put it like
  • 00:31:39
    right in the path of the player
  • 00:31:44
    this is something like that and so when
  • 00:31:50
    the cutscene starts it's gonna be
  • 00:31:52
    focused on Graham here or Harry I think
  • 00:31:56
    this one's hit this sprites name is
  • 00:31:58
    Harry so it's gonna be focused on Harry
  • 00:32:00
    and then when Harry wants to teleport to
  • 00:32:02
    the next place your player character
  • 00:32:07
    will walk into the elevator so and the
  • 00:32:10
    way that you know get that screen kind
  • 00:32:12
    of Boinx the limitation here is you have
  • 00:32:15
    to keep the camera super tight focused
  • 00:32:17
    so doesn't see the elevator we see the
  • 00:32:27
    failover transitions like he said big
  • 00:32:30
    fingers the one that introduced us but
  • 00:32:32
    basically is the same sort of thing
  • 00:32:34
    where you go up a floor in the screen
  • 00:32:36
    turns black for a second and with this
  • 00:32:40
    it's almost spontaneous so it's kind of
  • 00:32:41
    a good interesting the way he used it
  • 00:32:47
    was to like the room suddenly got spooky
  • 00:32:50
    which is really cool yeah Richard yeah
  • 00:32:54
    go play pig fingers if you play fingers
  • 00:32:57
    and that battled so now he also
  • 00:33:00
    accompanied with amazing animations -
  • 00:33:04
    you know it's up to you if you want to
  • 00:33:06
    try to deal with that and it's a whole
  • 00:33:10
    new so I would suggest putting him real
  • 00:33:14
    close to the elevator just right outside
  • 00:33:16
    the elevator and then we'll have we'll
  • 00:33:22
    have an action we'll have dialogue make
  • 00:33:25
    sure it's focused on it's not make sure
  • 00:33:28
    nothing's focused on the player so he's
  • 00:33:30
    gonna be like it'd be cool
  • 00:33:33
    if i teleported right now
  • 00:33:38
    and then add a frame and then that's
  • 00:33:43
    when the character walks into the
  • 00:33:47
    elevator and you can just doing it fast
  • 00:33:49
    so it happens right when you want it to
  • 00:33:52
    obviously you can change how long it
  • 00:33:54
    takes for the teleporting to happen
  • 00:33:55
    based on how long it takes for him to
  • 00:33:57
    walk to the elevator and then what you
  • 00:34:02
    what you want to do is on the next floor
  • 00:34:06
    you're going to want to create another
  • 00:34:08
    cutscene add the trigger or make sure to
  • 00:34:11
    make sure the trigger is right where
  • 00:34:14
    he'll be the elevator will place them on
  • 00:34:17
    the second floor and then find let's
  • 00:34:20
    find Harry again get past them
  • 00:34:42
    there it is thought okay what are you
  • 00:34:46
    doing yeah I'm just like searching for
  • 00:34:48
    Harry the fact they didn't add a search
  • 00:34:50
    bar for those sprites dozen anyways so
  • 00:34:55
    he's and then make sure the frame the
  • 00:34:58
    frame focus is on character one instead
  • 00:35:01
    of the player and so I basically will
  • 00:35:06
    have him like actually hold on add
  • 00:35:11
    action wait they'll wait like half a
  • 00:35:15
    second and
  • 00:35:19
    okay
  • 00:35:33
    nope not work I was an idiot I didn't I
  • 00:35:42
    didn't place the trigger so make sure
  • 00:35:43
    the trigger isn't over the NPC its it
  • 00:35:45
    over the player-character
  • 00:35:48
    - I'm sorry yeah so the park actor but
  • 00:35:52
    the cameras focus on the ABC yeah yeah
  • 00:35:57
    trigger over character so he'll he's
  • 00:36:02
    talking and then all of a sudden [ __ ]
  • 00:36:06
    our game
  • 00:36:19
    why is it that let me choose the key
  • 00:36:21
    okay this is it's okay this is for some
  • 00:36:24
    reason it's insisting the frame focus
  • 00:36:25
    going to the player let's try this again
  • 00:36:38
    yeah yeah so it'd be cool if i
  • 00:36:44
    teleported right now cool okay so then a
  • 00:36:50
    lot here cut okay good so now you see
  • 00:36:52
    how it's like in this weird like
  • 00:36:56
    Twilight Zone but torn between the
  • 00:36:59
    character I'm telling you to focus on
  • 00:37:00
    and and this guy it's because for some
  • 00:37:05
    reason when he comes when he cuts so the
  • 00:37:09
    player character will come up here for
  • 00:37:11
    some reason you have control over the
  • 00:37:13
    camera again and in the player and so
  • 00:37:16
    what you have to do is you have to box
  • 00:37:21
    him up
  • 00:37:26
    so I just used invisible walls to like
  • 00:37:29
    ensure he's locked so that applet so
  • 00:37:32
    like a person playing your level doesn't
  • 00:37:34
    accidentally start moving him around and
  • 00:37:37
    then so and then he should probably
  • 00:37:41
    closer than this so I'm gonna delete
  • 00:37:47
    everything that happened I'm going to
  • 00:37:50
    delete you so place him a lot closer but
  • 00:38:03
    not too close just close enough
  • 00:38:11
    have a second second
  • 00:38:18
    make sure that it's got the right
  • 00:38:20
    character
  • 00:38:34
    so obviously you need to keep everything
  • 00:38:36
    like tight and small-scale of this
  • 00:38:42
    and there we go
  • 00:38:45
    now yeah yeah yeah so you see it like it
  • 00:38:48
    always spawn you just might have seen
  • 00:38:50
    the camera pan a bit it always spawns
  • 00:38:52
    the camera on the player and then jolts
  • 00:38:55
    it up to the NPC the way you can mask of
  • 00:38:58
    this is adding the time and date which
  • 00:39:01
    is what I'm going to talk about next
  • 00:39:05
    because while it's showing the time and
  • 00:39:08
    date that's when the camera is moving so
  • 00:39:11
    you don't need to see that bit the other
  • 00:39:13
    thing is is to mod this your playable
  • 00:39:18
    character to be invisible which is more
  • 00:39:22
    about camera pans and whatnot you don't
  • 00:39:25
    have to choose one of the player
  • 00:39:26
    characters to make them visible you can
  • 00:39:28
    often just to say change sprite so I am
  • 00:39:33
    going to tell it to change sprite to
  • 00:39:38
    this guy 50 blessings nerd so now when I
  • 00:39:42
    play it
  • 00:39:46
    he'll say something he walks in and you
  • 00:39:50
    could briefly see him there you see that
  • 00:39:53
    he's that character so basically just
  • 00:39:55
    create a mod that deletes all the
  • 00:39:58
    sprites of one of these likes useless
  • 00:40:01
    NPCs like that I like have like two or
  • 00:40:03
    three frames like 15 blessings in there
  • 00:40:05
    that's the one that I use I have a mod
  • 00:40:07
    called invisible that it just takes away
  • 00:40:11
    all this sprites so you can just keep an
  • 00:40:13
    the camera anywhere you want well we'll
  • 00:40:15
    get into that in a bit but this is how
  • 00:40:18
    you did the elevator transition it's
  • 00:40:20
    gonna take some practice for sure for
  • 00:40:23
    you to get to be able to get that right
  • 00:40:24
    it definitely took me cold anyways
  • 00:40:33
    vehicles camera panning teleporting I've
  • 00:40:37
    used this to good advantage the only
  • 00:40:40
    other person I can think on my head that
  • 00:40:42
    you've seen like moving vehicles and the
  • 00:40:44
    one that kind of like gave me the idea
  • 00:40:45
    for it is Yas who and born again like a
  • 00:40:48
    car like screeches up and so what that
  • 00:40:51
    you're actually looking at is you're
  • 00:40:52
    looking at an NPC that someone has
  • 00:40:55
    changed the use Notepad to change the
  • 00:40:57
    values into a different item and with
  • 00:41:03
    teleporting it's starting with an NPC
  • 00:41:05
    that's invisible then teleporting and
  • 00:41:09
    then you like used to complete change
  • 00:41:12
    character command in the cutscene to
  • 00:41:15
    change it to the correct thing I'm gonna
  • 00:41:17
    show you to do a car delete all this
  • 00:41:23
    [ __ ]
  • 00:41:28
    a new trigger right here 50 blessings
  • 00:41:45
    nerd and he's gonna be right here car
  • 00:41:52
    boy so what he's just gonna do is he's
  • 00:42:07
    just gonna walk gonna walk slowly to
  • 00:42:13
    here but also in that same action are
  • 00:42:18
    actually you don't actually have to do
  • 00:42:20
    this so if I hit play what you're gonna
  • 00:42:28
    see first you're gonna get the date it's
  • 00:42:32
    doing it to me now to the date thing was
  • 00:42:40
    still there actually okay so I think the
  • 00:43:02
    reason it's freaking out is because
  • 00:43:03
    we're playing it like it is a basic
  • 00:43:05
    level it works normally is the intro
  • 00:43:09
    it's it will work like theoretically in
  • 00:43:13
    a single level but it freaks out like
  • 00:43:15
    that and I don't know why is it focusing
  • 00:43:17
    on [ __ ] Graham every single time
  • 00:43:19
    [Music]
  • 00:43:26
    doesn't matter we're just gonna nuke
  • 00:43:29
    this low and create a new one
  • 00:43:36
    car
  • 00:43:53
    I'm gonna watch this broadcast you
  • 00:44:02
    okay so change your planets instead of
  • 00:44:05
    showing you how an NPC just has a moving
  • 00:44:08
    car we're going to show you how to turn
  • 00:44:10
    yourself into a car freakin morning
  • 00:44:13
    style just so basically so you have your
  • 00:44:20
    character and you're going to need two
  • 00:44:26
    PC's you're going to need first this guy
  • 00:44:33
    and then next you're going to need this
  • 00:44:39
    guy and they're gonna be like right on
  • 00:44:41
    top of each other actually
  • 00:44:48
    I'm gonna rename him food and you'll see
  • 00:44:54
    why in a bit I'm gonna put them
  • 00:44:55
    literally right on top of the other guy
  • 00:45:02
    when I rename character one car
  • 00:45:08
    okay now what you're basically doing is
  • 00:45:16
    you're going to use notepad to change
  • 00:45:18
    one of these characters into the car and
  • 00:45:23
    then one of these characters it's so
  • 00:45:29
    long since I've done this wait a minute
  • 00:45:38
    you say you're gonna player okay so
  • 00:45:42
    remember how in human being he walks to
  • 00:45:44
    the APC turns into the APC and drives
  • 00:45:47
    around so now that you can see you just
  • 00:46:00
    have your player in un-pc and so
  • 00:46:03
    basically you're gonna add the trigger
  • 00:46:05
    around the NPC and what it's gonna
  • 00:46:09
    happen is your players gonna walk to
  • 00:46:12
    the car which is going which is one want
  • 00:46:15
    to change the NPC too and as soon as he
  • 00:46:17
    hits that trigger he's gonna turn into
  • 00:46:19
    the car and the the original car is
  • 00:46:22
    gonna just turn into anything and I use
  • 00:46:26
    dislike like the trash food item like
  • 00:46:28
    those just like dirt on the ground and
  • 00:46:30
    essentially and he turned into that so
  • 00:46:32
    just look but you could literally just
  • 00:46:34
    like sprite something invisible and
  • 00:46:35
    change them to that and so you can you
  • 00:46:39
    before you do anything with notepad you
  • 00:46:41
    can create the entire cutscene which so
  • 00:46:46
    basically in this frame he will change
  • 00:46:49
    to 50 blessings nerd and he will change
  • 00:46:54
    - Andy we're gonna add the frame add
  • 00:47:02
    action
  • 00:47:03
    stop sequence okay it's control P
  • 00:47:14
    all right and I did the scanline glitch
  • 00:47:19
    happen so basically sometimes we need to
  • 00:47:20
    tell it to change the character to fifty
  • 00:47:23
    blessings nerd it wants to change it
  • 00:47:26
    into scanlines so I should have caught
  • 00:47:30
    that
  • 00:47:30
    [Music]
  • 00:47:35
    well change sprite basically left like
  • 00:47:39
    selected
  • 00:47:41
    hmm if you just like hit he hit changed
  • 00:47:44
    character and okay
  • 00:47:45
    even though it has 50 busted stairs
  • 00:47:48
    highlighted you have to select it
  • 00:47:51
    otherwise it'll change your character
  • 00:47:53
    into scanlines my bad so now we have it
  • 00:47:56
    correct and then this guy is going to
  • 00:48:00
    change into Andy okay I'm going to add
  • 00:48:04
    the frame stop sequence okay so net so
  • 00:48:08
    after the whole thing happens you can
  • 00:48:10
    walk around so basically now you're
  • 00:48:16
    going to head over to notepad and it's
  • 00:48:19
    kind of spammy with these messages if
  • 00:48:21
    you have as many levels as I do open so
  • 00:48:23
    let's clear that out
  • 00:48:31
    okay so
  • 00:48:41
    you said what the 50 bucks and manager
  • 00:48:44
    that's where you at this game lies you
  • 00:48:46
    know the first choice is 50 blessings
  • 00:48:48
    nerd just alphabetically
  • 00:48:50
    he's a Tom if and I don't know if you
  • 00:48:56
    could tell but I was like changed
  • 00:48:58
    character okay cuz there I had him
  • 00:48:59
    selected I always forget that you just
  • 00:49:01
    got a gleich click on it until I confirm
  • 00:49:03
    that you want the nerd otherwise it
  • 00:49:04
    changes the scan lines this is another
  • 00:49:06
    editor glitch because Denton and nine
  • 00:49:08
    months and memes so first we're gonna
  • 00:49:14
    open up the NPC file so since not a
  • 00:49:21
    whole lot NPCs it's pretty easy and
  • 00:49:24
    we're going to want to figure out
  • 00:49:29
    what the code for the 50 blessings nerd
  • 00:49:33
    is so I'm gonna open up the master list
  • 00:49:38
    that we talked about earlier and I'm
  • 00:49:42
    going to ctrl F nerd and that's the
  • 00:49:48
    first one that comes up so his is 2802
  • 00:49:51
    all right I remember seeing that it's a
  • 00:49:53
    2802 so we know what that is and so now
  • 00:49:56
    we want to know what the car is so let's
  • 00:50:01
    do a kado GT that's one of the cars okay
  • 00:50:20
    and then we're gonna open
  • 00:50:28
    then we're gonna open up the cutscene
  • 00:50:31
    file because the change sprite look the
  • 00:50:34
    stuff is looking in the cutscene file so
  • 00:50:36
    see where I turn so this star here
  • 00:50:39
    you'll see the two two eight oh two
  • 00:50:41
    that's when hammer turns into the nerd
  • 00:50:44
    and so to get hammered to turn into
  • 00:50:46
    anakata GT we're going to change it to
  • 00:50:51
    the Auto gt's value and then when the
  • 00:50:58
    nerd turns into Andy that's 1926 1926
  • 00:51:01
    right here I'm not control laughing
  • 00:51:03
    because I can just look at it and he's
  • 00:51:05
    gonna turn into something something that
  • 00:51:07
    you don't really notice which I think I
  • 00:51:13
    think it's trash food yeah so that's 370
  • 00:51:21
    okay
  • 00:51:30
    so make sure you open it up in edit mode
  • 00:51:32
    and you'll see our man is different now
  • 00:51:35
    he's the nerd is now a car and so I'm
  • 00:51:38
    gonna hit ctrl play he's a changed man
  • 00:51:42
    he's a changed man
  • 00:51:43
    literally then I'm gonna walk up to it
  • 00:51:45
    and we're
  • 00:52:02
    for some reason the trio okay so the the
  • 00:52:06
    trigger
  • 00:52:06
    is too small for the new shape so you
  • 00:52:11
    got it you got to keep that in mind so
  • 00:52:13
    let's let's make it so he's like right
  • 00:52:16
    when he gets the bumper that's a good
  • 00:52:25
    point though I never thought about the
  • 00:52:30
    air trigger
  • 00:52:31
    okay so boom so then I turn into a car
  • 00:52:34
    and he turns into trash and because he's
  • 00:52:39
    got the but the behavior of something
  • 00:52:41
    else I go under it because he's not the
  • 00:52:44
    behavior of the trash I probably best to
  • 00:52:46
    transform him and do a sprite that
  • 00:52:47
    you've already marked as the invisible
  • 00:52:49
    which I'm gonna put on my invisible nerd
  • 00:52:52
    patch watch oh you do camera pans right
  • 00:52:54
    after this
  • 00:52:54
    so now I can drive the car around and
  • 00:52:56
    it's it's it's goofy and it's kind of a
  • 00:52:59
    little ridiculous
  • 00:53:00
    the only time I've really used this is
  • 00:53:02
    in human being because that campaign is
  • 00:53:04
    ridiculous and you can do [ __ ] like
  • 00:53:06
    this and here's a problem hit right
  • 00:53:08
    mouse button he's gone it's gone so
  • 00:53:11
    that's why I tell you not to hit that in
  • 00:53:12
    the campaign so this is a super janky
  • 00:53:15
    but the purpose of me teaching this to
  • 00:53:19
    you is not just to have a car transform
  • 00:53:22
    but you can do almost anything with this
  • 00:53:24
    this is get items to appear in briefer
  • 00:53:29
    badness the the piece of paper he pulls
  • 00:53:32
    out on the table that's actually Andy
  • 00:53:34
    using this method and I turned him in
  • 00:53:37
    from invisible to a piece of paper and I
  • 00:53:39
    always use Andy cuz he's up at the top
  • 00:53:41
    and I know like it's easy so that that
  • 00:53:45
    that that's a way to change any object
  • 00:53:49
    into an any different object including
  • 00:53:51
    yourself so hopefully you're able to
  • 00:53:55
    extrapolate on this
  • 00:53:57
    and this is the stuff that these are the
  • 00:54:00
    kind of questions I like to get is the
  • 00:54:02
    hey I want to do this complex cutscene
  • 00:54:04
    thing can you help me and so like cuz I
  • 00:54:07
    mean I like to get a lot of all
  • 00:54:09
    questions don't think that not but I
  • 00:54:12
    mean like this is like the meat and
  • 00:54:13
    potatoes like the interesting stuff yeah
  • 00:54:16
    if you don't know you figure it out
  • 00:54:17
    that's like even cooler so next is
  • 00:54:26
    camera pans and that one that's it
  • 00:54:29
    that's a real easy one so we shouldn't
  • 00:54:34
    send all plus Redux so here's my
  • 00:54:38
    invisible nerd and I'm gonna play some
  • 00:54:41
    up here and then I'm gonna create I'm
  • 00:54:48
    going to delete all this nonsense and
  • 00:54:51
    I'm going to add the trigger right on
  • 00:54:53
    top of my player but the focus is gonna
  • 00:54:57
    be on the character and professionalism
  • 00:55:09
    and so we're going to like let's let's
  • 00:55:14
    wait real briefly and then he will walk
  • 00:55:19
    so this is the pan so have him walk in
  • 00:55:23
    the direction that you want them to pan
  • 00:55:24
    slow is probably best
  • 00:55:26
    make sure the camera focus is on
  • 00:55:28
    character one
  • 00:55:30
    and like it would probably make more
  • 00:55:32
    sense for him to just delete that action
  • 00:55:42
    talk to it probably make more sense for
  • 00:55:44
    him to walk to the player so like when
  • 00:55:47
    you give control to the player like the
  • 00:55:49
    camera shift isn't jarring and this I
  • 00:55:53
    mean this is just you know small little
  • 00:55:54
    the minutia like to make more cinematic
  • 00:55:58
    cutscenes this kind of can't camera
  • 00:56:00
    panned stuff so save it
  • 00:56:08
    and so you'll see him walking so then
  • 00:56:11
    what I want to do so take the invisible
  • 00:56:16
    so I'm gonna grab my invisible nerd
  • 00:56:17
    sprite I'm gonna copy it and then I'm
  • 00:56:22
    gonna drop that into my mods folder so
  • 00:56:35
    now when I play that it'll just be the
  • 00:56:38
    camera panning and I look normal
  • 00:56:42
    you can I would I highly suggest you use
  • 00:56:46
    an MPC for the camera panning and not
  • 00:56:48
    just like make the player character
  • 00:56:50
    invisible because the player always has
  • 00:56:52
    it like halo yeah that's a good point
  • 00:56:56
    it's definitely it's subtle but you
  • 00:56:58
    still see it especially if the floor is
  • 00:57:02
    dark so now you can't see my invisible
  • 00:57:05
    nerd because he's invisible
  • 00:57:07
    so just remember where you placed it so
  • 00:57:10
    watch this
  • 00:57:15
    oh look and the cameras magically
  • 00:57:17
    panning and that's how you do witchcraft
  • 00:57:22
    ladies and gentlemen
  • 00:57:30
    yeah with subtle obviously don't go
  • 00:57:33
    overboard but I think in the campaign
  • 00:57:35
    just introduced like an intro or outro
  • 00:57:37
    but it's a nice touch
  • 00:57:40
    yeah I don't like setup an important
  • 00:57:42
    location draw attention to something
  • 00:57:46
    like in madness when the phone rings I
  • 00:57:52
    during the phone ring frame I draw the
  • 00:57:54
    focus to the phone so that phone isn't
  • 00:57:57
    actually the item
  • 00:58:00
    it's an MPC the item has an MPC standing
  • 00:58:05
    on top of it but it's invisible you can
  • 00:58:06
    do either way that's smart to you
  • 00:58:09
    because you have like these games were
  • 00:58:12
    you don't know where the [ __ ] to phone
  • 00:58:13
    it is that actually happens a lot
  • 00:58:18
    because you're supposed to pick up the
  • 00:58:20
    phone before you're allowed to like go
  • 00:58:21
    to car so mm-hmm
  • 00:58:24
    if you camera pan to your phone and then
  • 00:58:26
    give control back to the player it's so
  • 00:58:28
    much more clear and it's pretty easy
  • 00:58:31
    okay so how to test like how to test
  • 00:58:41
    levels faster essentially so hey so
  • 00:58:45
    basically we have our first floor here
  • 00:58:48
    and well it's nothing to look at right
  • 00:58:50
    now say you make a big first floor and
  • 00:58:53
    next now you're gonna work on your
  • 00:58:55
    second floor and obviously you have to
  • 00:59:00
    finish the first floor before getting to
  • 00:59:02
    the second floor and so that can lead to
  • 00:59:04
    a lot of just repetitive having to go
  • 00:59:07
    through the first of all every single
  • 00:59:08
    time so you can test the floor you
  • 00:59:10
    actually want to test so I'm going to
  • 00:59:12
    show you how you can avoid that so we've
  • 00:59:14
    got this level made and we're gonna save
  • 00:59:16
    it and we are going to open up a new
  • 00:59:20
    level and I'm gonna title it floor to
  • 00:59:26
    and to choose the same character I was
  • 00:59:29
    using the pig
  • 00:59:36
    the vehicle weight don't worry about the
  • 00:59:39
    vehicle you can place it anywhere and
  • 00:59:42
    you start working on the floor and you
  • 00:59:47
    need to have a an idea actually where
  • 00:59:50
    the transitions gonna take place but
  • 00:59:54
    other than that you can just you can
  • 00:59:55
    just work on the floor any way you want
  • 00:59:57
    and just spawn your player character
  • 01:00:00
    right where he would spawn on the de
  • 01:00:02
    level on the transition so like he he
  • 01:00:05
    goes up the stairs this is where he
  • 01:00:06
    spawns on this floor so he can just have
  • 01:00:08
    it
  • 01:00:09
    yeah yada yada so you make your floors
  • 01:00:18
    and so this now when I hit ctrl P to
  • 01:00:22
    test it I start on the second floor
  • 01:00:24
    obviously because really I just made two
  • 01:00:27
    single levels so how do you put one on
  • 01:00:29
    top of the other what you're going to
  • 01:00:33
    want to do is you're going to want to
  • 01:00:34
    open up your first one I actually named
  • 01:00:39
    it for one just so it makes more sense
  • 01:00:44
    and then I'm going to add a new floor
  • 01:00:48
    just make sure you add the new floor
  • 01:00:50
    that's very important now
  • 01:00:53
    you just save it you don't do anything
  • 01:00:58
    and you quit out so now we're gonna open
  • 01:01:03
    up our files and find our singles so
  • 01:01:14
    they're not named
  • 01:01:15
    I haven't renamed them yet so we just
  • 01:01:18
    I'm just gonna check which ones which
  • 01:01:20
    this one is the first one which makes
  • 01:01:23
    sense because I saved it last name and
  • 01:01:31
    then I'm good I know this one's floor
  • 01:01:34
    too just by process of addition and I'm
  • 01:01:36
    gonna copy these four files now the top
  • 01:01:40
    two are just they have nothing to do
  • 01:01:44
    with the floor itself these are the HL m
  • 01:01:48
    and V er they kind of like set up the
  • 01:01:51
    rules of it but all the information of
  • 01:01:54
    like what the actual floor contains this
  • 01:01:56
    one's the objects this one's the play
  • 01:01:58
    file this one's the tiles and this one's
  • 01:02:01
    the walls so you're gonna want to copy
  • 01:02:03
    these and go back to the other one and
  • 01:02:08
    you're gonna want to control V paste
  • 01:02:11
    them now it's gonna ask you and replace
  • 01:02:13
    them do not do that because the file
  • 01:02:16
    names read level 0 so you will at if you
  • 01:02:20
    do that you will accidentally replace
  • 01:02:22
    the files of the first floor instead of
  • 01:02:26
    the blank another one and I did that on
  • 01:02:28
    accident how to remake an entire level
  • 01:02:30
    from scratch because you can't if you
  • 01:02:32
    replace them you can't dig them out of
  • 01:02:34
    the recycling bin and for some reason it
  • 01:02:37
    wouldn't let me restore them to a
  • 01:02:39
    previous version so do don't replace
  • 01:02:42
    what you were gonna want to hit is let
  • 01:02:44
    me decide for each file and check them
  • 01:02:46
    both off and then hit continue
  • 01:02:48
    so it'll transfer them over and send
  • 01:02:51
    this is the second version of level zero
  • 01:02:54
    they'll add to the title an extra like
  • 01:02:57
    parentheses to print and so then you're
  • 01:03:02
    gonna take the blank Club which is level
  • 01:03:04
    one so this is our nice four files with
  • 01:03:07
    the blank ones so you're gonna delete
  • 01:03:10
    them then you gonna highlight your new
  • 01:03:11
    ones and you're going to hit rename and
  • 01:03:14
    since they're all highlighted you get to
  • 01:03:16
    rename them all at one time and you're
  • 01:03:18
    now gonna name them all level one which
  • 01:03:20
    remember starts with level zero level
  • 01:03:22
    one is look says level zero so and
  • 01:03:25
    that's all you have to do so now when we
  • 01:03:28
    bit the game back up yeah and I just
  • 01:03:36
    figured this out recently how reason
  • 01:03:41
    like I mean technically I knew that I
  • 01:03:44
    could do it but I didn't really think of
  • 01:03:46
    doing it until recently like it's not
  • 01:03:51
    like a new trick it was just a new
  • 01:03:52
    application file manipulation already
  • 01:03:55
    had because if you remember and I'm
  • 01:03:58
    going to show you this next if you
  • 01:03:59
    remember the second human being game
  • 01:04:03
    there's a level that you go up the
  • 01:04:05
    building and then the two levels later
  • 01:04:08
    you go down the building I didn't remake
  • 01:04:10
    it from scratch I just swapped all the
  • 01:04:12
    files around so now here's floor one and
  • 01:04:18
    here's for to remember so now you can
  • 01:04:22
    just make sure you save it and you can
  • 01:04:25
    add your transition in there ten out you
  • 01:04:27
    still I would recommend testing them to
  • 01:04:29
    make sure they flow out together the
  • 01:04:31
    issue with this method is you don't you
  • 01:04:34
    have to spawn unarmed which very rarely
  • 01:04:38
    as a player going to come to the second
  • 01:04:39
    level unarmed be pretty easy just to
  • 01:04:42
    test it with spawning different weapons
  • 01:04:44
    in front of them yeah
  • 01:04:48
    but yeah that's it just make sure you
  • 01:04:50
    don't replace zero and you will save
  • 01:04:52
    yourself a ton of time especially when
  • 01:04:53
    you're like on floor six and you have to
  • 01:04:55
    go through like your own floors if I had
  • 01:04:57
    room if I had done this with a rooster
  • 01:04:58
    file so it would have come out like like
  • 01:05:01
    a month earlier because yeah you learn
  • 01:05:06
    yep
  • 01:05:08
    so I would highly recommend this method
  • 01:05:12
    especially adding new floors if you're
  • 01:05:15
    really expanding on some what we have
  • 01:05:18
    again this is gonna come in handy right
  • 01:05:22
    so now that we have that I am actually I
  • 01:05:26
    am going to now add another floor and we
  • 01:05:34
    are going to in walls spell out the
  • 01:05:37
    number three
  • 01:05:46
    and now I'm gonna show you how to swap
  • 01:05:51
    the levels around so now and it's
  • 01:05:54
    already updated so all we have to do for
  • 01:05:56
    this is we are going to rename level two
  • 01:06:00
    to level one and we are gonna make
  • 01:06:05
    rename level one no three little two and
  • 01:06:13
    then take out the parenthesis whoops
  • 01:06:17
    take out the / stop doing that to me
  • 01:06:24
    give me trouble yeah it's like it has to
  • 01:06:29
    read level one like that's how the game
  • 01:06:33
    knows that what you're telling it but
  • 01:06:35
    has any other title it won't recognize
  • 01:06:37
    that you're likely gonna crash the game
  • 01:06:39
    and win experience especially when you
  • 01:06:42
    doing this at first highly recommend you
  • 01:06:44
    take the original level and save it in
  • 01:06:47
    another location for instance for human
  • 01:06:51
    being three I have a levels back up
  • 01:06:52
    where I have our older versions and in
  • 01:06:58
    fact on my new policy for when I'm
  • 01:07:02
    deleting campaigns or something like say
  • 01:07:04
    I released the campaign all the single
  • 01:07:06
    levels instead of hitting delete in game
  • 01:07:08
    which completely you're like you can't
  • 01:07:11
    bring it back erases the file instead I
  • 01:07:14
    highlight them and from the single
  • 01:07:19
    folder and I take them someplace else
  • 01:07:20
    and take him out of here and that way I
  • 01:07:22
    can call and bring him back if I ever
  • 01:07:24
    needed to which is really helpful for
  • 01:07:27
    instance like there was like multiple at
  • 01:07:33
    least one level in human being - that
  • 01:07:35
    was you saw in human being one and it
  • 01:07:41
    was just cuz I yanked the file and put
  • 01:07:43
    it in this one so anyways now let's
  • 01:07:47
    let's open it up
  • 01:07:53
    and level three is now the second one
  • 01:07:57
    now obviously if there's transitions you
  • 01:07:59
    can like if you told the Trant like say
  • 01:08:03
    I had a transition on these stairs that
  • 01:08:05
    told you to go to level two it would
  • 01:08:08
    take it to this one even after you swap
  • 01:08:11
    them so like it's gonna take a little
  • 01:08:13
    trial error and also if you try to do
  • 01:08:16
    this with the first floor as you see
  • 01:08:21
    here like you're gonna have to if you
  • 01:08:23
    came to here I forgot to mention this
  • 01:08:26
    you're gonna have to delete them so once
  • 01:08:29
    you delete the on the third floor delete
  • 01:08:31
    the car delete the player that you're
  • 01:08:34
    not gonna have any problems otherwise
  • 01:08:35
    there'd be like two players two player
  • 01:08:38
    sprites and once all glitchy and the
  • 01:08:40
    cameras going crazy so make sure the
  • 01:08:45
    only time you see the player spraying
  • 01:08:47
    the vehicles on the first floor all
  • 01:08:51
    right okay and that's about it everybody
  • 01:08:55
    the only thing we haven't shown you is
  • 01:08:58
    the brand new Deathwish character
  • 01:09:01
    transition swaps because we're still
  • 01:09:04
    having a lot of issues with the way the
  • 01:09:06
    camera works on them and we will I once
  • 01:09:11
    I figured out I will make a video on it
  • 01:09:13
    I desperately want this to work but it's
  • 01:09:18
    not gonna work yeah both you and I will
  • 01:09:24
    probably mess with those yeah
  • 01:09:27
    so but other than that we've taught
  • 01:09:30
    that's the editor ladies and gentlemen
  • 01:09:32
    we've covered everything but still yeah
  • 01:09:35
    stick around eventually we got the next
  • 01:09:39
    episode is gonna be some extra special
  • 01:09:41
    we're gonna get a whole bunch of guests
  • 01:09:42
    and it's gonna be a good time so I hope
  • 01:09:44
    you guys enjoy it also I'm gonna start
  • 01:09:48
    uploading gameplay of like like we've
  • 01:09:52
    lost blue doctor he is bon voyage left
  • 01:09:56
    community says he's burnt out of it
  • 01:09:58
    which is fine
  • 01:10:00
    we appreciate the awesome gameplays that
  • 01:10:02
    he made for us but I'm gonna try to yeah
  • 01:10:04
    definitely yeah I'm gonna try to like
  • 01:10:06
    step in for that because I feel like oh
  • 01:10:09
    there's a lot of good levels that still
  • 01:10:11
    need to be chronic like catalogued and
  • 01:10:19
    then stick around eventually I'll put
  • 01:10:21
    out a video about the deathless transit
  • 01:10:23
    transitions probably gonna have to call
  • 01:10:26
    you on and so we have a couple closing
  • 01:10:30
    points though the cover yeah so
  • 01:10:33
    basically yeah kind of briefly which
  • 01:10:35
    each one but I think the first is just
  • 01:10:37
    optimization slash crashing obviously
  • 01:10:40
    dull if you put a lot of [ __ ] in your
  • 01:10:42
    floors your pointy nose
  • 01:10:45
    the more you have the longer it takes to
  • 01:10:47
    save and it makes sense that the game is
  • 01:10:49
    just trying to like capture every object
  • 01:10:52
    in there and so at numerous times that
  • 01:10:55
    I've had the game just crash on me
  • 01:10:57
    because I've edited a lot and before
  • 01:11:00
    like at least like ten minutes in and I
  • 01:11:01
    forget to say even might do so it like
  • 01:11:03
    almost seemed like your [ __ ] is like
  • 01:11:06
    freezing up so just keep aware with that
  • 01:11:08
    like I come out make a habit of
  • 01:11:09
    statement like every minute or so just
  • 01:11:12
    out of habit but also the exporting yeah
  • 01:11:17
    because once you have enough crashes you
  • 01:11:19
    just you can't risk like losing that
  • 01:11:21
    work and starting again but anyway the
  • 01:11:24
    second part is start small ambition is
  • 01:11:28
    great until overwhelms you basically
  • 01:11:29
    when you're first watching these videos
  • 01:11:33
    getting the gist of it just make vanilla
  • 01:11:35
    like levels because like we touched
  • 01:11:38
    previously in the beginning like level
  • 01:11:40
    designs would be your most important so
  • 01:11:42
    if you can successfully make a good like
  • 01:11:45
    plane but not the level with no mods
  • 01:11:47
    that's [ __ ] great and that's gonna be
  • 01:11:49
    like the structure of what it was in the
  • 01:11:51
    future so yeah just don't worry about
  • 01:11:54
    doing all the pretty stuff in the
  • 01:11:57
    beginning I would for every episode that
  • 01:12:03
    we make
  • 01:12:04
    you should make two levels about that
  • 01:12:06
    topic so you should first start out make
  • 01:12:09
    two basic levels vanilla then start
  • 01:12:12
    trying to incorporate our level design
  • 01:12:15
    ideas and then try to work on cutscenes
  • 01:12:18
    just every video practice it you're not
  • 01:12:22
    gonna get something like that like
  • 01:12:26
    something big like snowfall that wasn't
  • 01:12:29
    his first try hehe yeah she had a lot of
  • 01:12:33
    experience in the editor before he like
  • 01:12:36
    under Lake was able to so I would
  • 01:12:37
    suggest two levels per video that make
  • 01:12:42
    sense and definitely even like with mods
  • 01:12:43
    you could use something small but just
  • 01:12:45
    like our likes writing just only have
  • 01:12:47
    like an enemy facts are just your player
  • 01:12:50
    and so I just like mess around with it
  • 01:12:52
    but yeah I agree that doesn't have to be
  • 01:12:55
    super long level but if you are kind of
  • 01:12:58
    putting the time into it you are gonna
  • 01:13:00
    see like progress and improvement
  • 01:13:03
    hopefully as you're going along with it
  • 01:13:05
    but yeah that's a good point
  • 01:13:07
    everybody don't be an [ __ ] basically
  • 01:13:10
    the place just in general but as you
  • 01:13:12
    kind of get up in the brain so you gain
  • 01:13:15
    your experience people are gonna come to
  • 01:13:17
    you and they're just gonna you know get
  • 01:13:20
    your advice see if you know anything of
  • 01:13:22
    course just don't put those kind of
  • 01:13:25
    people down because just remember that
  • 01:13:27
    you're in their shoes at one point and
  • 01:13:28
    like me without knowing you just
  • 01:13:31
    spamming your chat box that's another
  • 01:13:33
    thing but in general like most people
  • 01:13:35
    once you start getting good and making
  • 01:13:38
    good content they want to do the same
  • 01:13:39
    and so it's almost like if they're
  • 01:13:42
    looking at you for like a reference
  • 01:13:43
    that's like a good compliment and so
  • 01:13:46
    just try your best to like help other
  • 01:13:48
    people and it is possible that they know
  • 01:13:51
    something that you don't whether it's
  • 01:13:53
    writing or some game mechanic so just
  • 01:13:55
    keep out with that and yeah you can take
  • 01:14:00
    over yes don't steal people's stuff but
  • 01:14:06
    also like people ask questions all the
  • 01:14:10
    time and I try to like answer it pretty
  • 01:14:12
    but I would watch the full video before
  • 01:14:16
    before you ask something yeah in the
  • 01:14:22
    video I know they can be a bit long but
  • 01:14:27
    it's because there's just so much
  • 01:14:28
    information to try to cover yeah it's
  • 01:14:31
    hard to like really go time even in that
  • 01:14:33
    time like we go honestly can't cover
  • 01:14:35
    anything so it's typically kind of shows
  • 01:14:37
    really how much there is to know but
  • 01:14:40
    don't be intimidated about that cuz
  • 01:14:41
    again it's just a learning process that
  • 01:14:42
    you'll slowly good and then try not to
  • 01:14:47
    compare yourself to others jealous
  • 01:14:51
    that's good yeah yeah like snowfall look
  • 01:14:54
    at that stuff funny like oh I want to
  • 01:14:55
    make that and then you start making
  • 01:14:57
    something and it's not quite as good or
  • 01:14:58
    it doesn't get nearly as many followers
  • 01:15:00
    I have had people approach me be like oh
  • 01:15:02
    yeah I'm not getting a whole lot of
  • 01:15:03
    attention right now and it's like no
  • 01:15:06
    yeah it takes time you know it's like
  • 01:15:12
    growing a youtube channel or anything
  • 01:15:14
    like it takes time to and get going and
  • 01:15:18
    like I'm making the levels as best as I
  • 01:15:20
    can
  • 01:15:21
    well the more you make yeah so it's like
  • 01:15:30
    yeah you're puttin the spears experience
  • 01:15:32
    and just sort of kind of make something
  • 01:15:36
    new each time but also in general wants
  • 01:15:38
    to get the gist of it just make levels
  • 01:15:41
    that you enjoy playing and that you're
  • 01:15:43
    having other people play test and they
  • 01:15:45
    enjoy them too
  • 01:15:46
    and that's kind of the beauty of the
  • 01:15:47
    workshop that you can just publish
  • 01:15:49
    something that's so awesome that
  • 01:15:51
    everyone gets to experience it but yeah
  • 01:15:52
    so once you have the basics down you
  • 01:15:56
    really can do a lot with that starting
  • 01:15:58
    around so the next is don't take sprites
  • 01:16:02
    from other people a lot of the sprites
  • 01:16:05
    in the commune
  • 01:16:06
    we are free to use the whole wiki has a
  • 01:16:08
    whole lot of them a lot of people give
  • 01:16:10
    out their word for free
  • 01:16:11
    this doesn't mean everyone does not
  • 01:16:13
    everything is free to use and while
  • 01:16:16
    there's no like really be mindful
  • 01:16:18
    yeah there's no real enforcement of that
  • 01:16:21
    it'll like if you're an [ __ ] to a
  • 01:16:23
    point it will kill you socially and your
  • 01:16:25
    levels will do bad people won't know
  • 01:16:29
    those there are people in the workshop
  • 01:16:30
    who no matter how good their levels in
  • 01:16:33
    the future are they're tainted with
  • 01:16:35
    their past sins of this stuff and it's
  • 01:16:39
    still affecting them so it's almost like
  • 01:16:43
    there's like eyes on everywhere yeah you
  • 01:16:46
    will know like the first time going
  • 01:17:00
    through some of the levels when I first
  • 01:17:02
    discovered the workshop I didn't really
  • 01:17:06
    think about it but now going back I can
  • 01:17:08
    see how they built this or they put they
  • 01:17:10
    got even like them I don't know like all
  • 01:17:13
    these items they just it I can see the
  • 01:17:15
    individual parts instead of just the
  • 01:17:18
    whole some what you kind of kitten to
  • 01:17:22
    pick you'd be like oh my would change
  • 01:17:23
    those probably which is good
  • 01:17:31
    yeah to be fair the level editor it
  • 01:17:35
    makes the building process way easier
  • 01:17:38
    than what they had to do and he's
  • 01:17:41
    talking about it where it's like he said
  • 01:17:43
    I wish it was this easy you have to hold
  • 01:17:45
    do a whole bunch of coding just to get a
  • 01:17:47
    couch to anyway yeah anyways thanks for
  • 01:17:52
    watching everybody
  • 01:17:53
    stay tuned for episode yeah if you got
  • 01:17:56
    through everything I hope it helps
  • 01:17:58
    please send me your levels because I be
  • 01:18:01
    cool to see what I've influenced
  • 01:18:03
    and thank you Matt are you taking
  • 01:18:05
    contributions like non contribution
  • 01:18:11
    sorry you said like semi your levels so
  • 01:18:13
    if people are just like look at me like
  • 01:18:15
    show you like so you okay be esteem yeah
  • 01:18:19
    look at you okay
  • 01:18:21
    within reason don't be sending me a
  • 01:18:24
    [ __ ] jacket campaign everyday I'll
  • 01:18:28
    tell you to [ __ ] off means yeah yeah but
  • 01:18:33
    yeah I hope that I've helped some people
  • 01:18:35
    and thank you Matt for coming on and
  • 01:18:37
    helping me with this project I'm glad
  • 01:18:39
    that we got it finished yeah
  • 01:18:40
    no ma'am now I'm gonna spend the next
  • 01:18:43
    week editing this stuff definitely look
  • 01:18:48
    forward to that yeah the next video it's
  • 01:18:51
    a good one
Tag
  • Hotline Miami 2
  • tutoriales
  • mecánicas avanzadas
  • modificaciones
  • archivos
  • editor Notepad
  • personalización
  • escenas
  • transiciones
  • vehículos