Reimagining Reality - Oct. 10, 2023
摘要
TLDRIn this ASU Master Class, moderated by Amelia Gracia, renowned filmmaker and professor Nick Polarski delves into the realm of world building through game engines, specifically focusing on extended reality technologies such as virtual reality, augmented reality, and mixed reality. His lecture titled "Reimagining Reality: World Building in Game Engines to Prototype Our Futures" highlights how these technologies can be employed to reconstruct narratives and address critical societal issues such as poverty and historical trauma. Polarski discusses the concept of world building, which involves creating immersive digital environments that allow for the exploration and rehearsal of future realities. This technique can assist in bridging the gap between our digital and physical spaces by facilitating interactive storytelling and policy discussions. He references figures like Augusto Boal to emphasize using interactive theater as a rehearsal space for future decisions. Polarski’s projects include collaboration with the community of Brownsville, Brooklyn, where virtual reality was utilized to project a new narrative, aiming to change the community’s reputation and impacting city policy. Additionally, his educational program "Make Game, Save the Planet" empowers young individuals to use game engines to tackle future challenges such as climate change.
心得
- 🎥 Nick Polarski uses game engines for storytelling and policy change.
- 🌍 World building involves creating digital environments to explore futures.
- 🔍 XR technology includes VR, AR, and MR, reshaping media and storytelling.
- 🏙️ A key project in Brownsville, Brooklyn uses VR for community mapping.
- 🎭 References to Augusto Boal underline interactive theater's impact.
- 💡 Focus on bridging digital and physical communities through narrative.
- 🔗 Emphasizes localizing data and narrative storytelling.
- 📚 Offers educational programs to empower youth with these technologies.
- 🤝 Projects aim to address societal issues like poverty and trauma.
- ✨ Virtual environments can influence real-world policy changes.
时间轴
- 00:00:00 - 00:05:00
The ASU Master Class introduces its lecture series focused on bringing Arizona State University's expertise to the audience, with support from Sintana Education and Spanish translation available. The session features a 30-minute presentation by filmmaker and professor Nick Polarski, followed by audience questions.
- 00:05:00 - 00:10:00
Nick Polarski discusses the concept of 'world building' using XR technology, such as virtual, augmented, and mixed reality, to transform our understanding of space and community. The discussion centers on how digital spaces affect physical spaces, using data as a narrative to impact societal ideologies and our interaction with our built environment.
- 00:10:00 - 00:15:00
Nick emphasizes the integration of data with community spaces, arguing for localized systems to manage data rather than letting major tech companies dominate. The idea is to use digital networks to link physical realities, communities, and dreams, employing emerging technologies to reshape policy and the built environment.
- 00:15:00 - 00:20:00
Nick explores using historical theater methods by practitioners like Augusto Boal to engage communities in dialogue and rehearse new social realities through interactive and playful virtual spaces. He aims to employ these methods for meaningful conversations across various divides through structured dialogue.
- 00:20:00 - 00:25:00
He gives an example of using extended reality to explore conflicts and differing perspectives within communities, such as a project in Brownsville, Brooklyn. Here, technology facilitates community-driven change by mapping narratives and influencing city policies through VR-based community engagement.
- 00:25:00 - 00:30:00
Nick describes a different process of storytelling in immersive environments, focusing on building worlds rather than linear narratives. This approach allows for continuous evolution and modular design of virtual spaces that can adapt through community input and evolution of ideas.
- 00:30:00 - 00:35:00
A VR project in Brownsville acts as a case study, showing how virtual neighborhoods were built to allow storytelling from residents and create dialogue around community identities and policy. This project influenced local government policies, demonstrating the power of VR in tangible community impact.
- 00:35:00 - 00:40:00
Nick highlights another project using VR to model future cities in response to climate change, involving young people in creating game prototypes that present various futures based on today's decisions. This approach educates and involves youth in shaping policy discussions on environmental issues.
- 00:40:00 - 00:45:00
In response to questions, Nick outlines inspirations for his work, emphasizing the need for broader applications of mixed and virtual realities in addressing societal issues beyond current uses like dating apps. He sees it as essential for participating in future societal frameworks and opportunities.
- 00:45:00 - 00:53:56
The lecture concludes with a Q&A session discussing the democratization of VR technology, its potential impact on various sectors, including education and biomedical fields, and ways to protect users' data. Nick stresses the importance of accessibility and ethical considerations in technology development.
思维导图
视频问答
What is the ASU Master Class?
The ASU Master Class is an online series bringing researchers and professors from Arizona State University to discuss various topics.
Who is Nick Polarski?
Nick Polarski is a renowned filmmaker and professor known for his work in reimagining reality through storytelling and game engines.
How long is the ASU Master Class lecture?
The lecture lasts for one hour, with a 30-minute presentation followed by audience questions.
What is world building according to Nick Polarski?
World building involves creating immersive digital environments to explore and possibly reshape our futures through storytelling.
What technologies does Nick Polarski focus on?
Nick focuses on immersive media, specifically XR technology, which includes virtual reality, augmented reality, and mixed reality.
What is the primary focus of Nick Polarski's lecture?
His lecture focuses on using game engines and immersive technologies to prototype future realities and influence policy.
Why are emerging technologies important in Nick Polarski's work?
They are used to explore interactions between digital and physical realities, shaping community understanding and policies.
What does XR technology stand for?
XR stands for Extended Reality, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).
What was a key project discussed by Nick Polarski during the lecture?
Nick discussed a VR project in Brownsville, Brooklyn, used to map community histories and influence city policies.
What is the aim of the project in Brownsville, Brooklyn?
The project aims to use virtual reality to reshape the community's narrative and influence policy changes.
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- 00:00:00thank you so much for joining us in this
- 00:00:04ASU master
- 00:00:06class this lecture will be presented in
- 00:00:09English with Spanish translation on a
- 00:00:12separate Channel if you prefer to hear
- 00:00:14this presentation in Spanish please
- 00:00:17select the audio option
- 00:00:28below
- 00:00:34okay
- 00:00:35then all right everybody we will go
- 00:00:38ahead and get
- 00:00:39started welcome to everyone joining us
- 00:00:42for the ASU Master Class my name is
- 00:00:44Amelia Gracia and I will be the
- 00:00:46moderator for this lecture I will be
- 00:00:49conducting this session in English but
- 00:00:51we've also arranged for Spanish
- 00:00:52translation if you'd prefer to listen in
- 00:00:55Spanish please click the globe icon on
- 00:00:58the bottom of your screen before I
- 00:01:00introduce Our Guest lecture let me
- 00:01:02explain what the ASU master class is the
- 00:01:05ASU master class is an online series
- 00:01:09that brings researchers and professors
- 00:01:11from around Arizona State University to
- 00:01:13you today's master class is the first of
- 00:01:16three lectures scheduled for this year
- 00:01:19I'm delighted to have you all with us
- 00:01:21today and I hope you'll continue to join
- 00:01:23us for the upcoming lectures we're
- 00:01:25fortunate to have the generous
- 00:01:27sponsorship of sintana education for
- 00:01:30these master classes and I extend my
- 00:01:33heartfelt thanks to sintana for their
- 00:01:37support also a big thank you
- 00:01:42to providing Spanish translation for
- 00:01:44today's lecture this master class will
- 00:01:47last for one
- 00:01:49hour Nick will present for about 30
- 00:01:52minutes and then we will take questions
- 00:01:55from the audience please write your
- 00:01:58questions in the Q and a box and I will
- 00:02:02watch for your questions and to ask Nick
- 00:02:05I will ask as many questions as we have
- 00:02:08time for we are recording this lecture
- 00:02:11and will'll make the recording available
- 00:02:12to your professors
- 00:02:16afterwards
- 00:02:18today we are honored to have the
- 00:02:20renowned filmmaker and
- 00:02:23Professor Nick polarski speaking on the
- 00:02:26topic of reimagining reality world
- 00:02:29building in game engines to prototype
- 00:02:32our futures in his storytelling Nick
- 00:02:36polarski tackles important issues
- 00:02:38related to historical poverty and Trauma
- 00:02:41based on class he's been recognized as
- 00:02:45one of filmmaker Magazine's 25 new faces
- 00:02:48of Cinema and his work is highly
- 00:02:51regarded by mit's co-creation
- 00:02:55Studio Nick it's a privilege to hear
- 00:02:58from you today and I will turn the rest
- 00:03:00of the time over to
- 00:03:03you fantastic it's a a pleasure to be on
- 00:03:08this uh and to there's a there's a large
- 00:03:11group today uh heard it's over 100
- 00:03:14people um and I want to take a moment to
- 00:03:19to kind of think through that as as an
- 00:03:22idea there's a hundred of Us coming from
- 00:03:24all over the globe having a
- 00:03:26conversation uh this was 50 years ago at
- 00:03:31this speed in which we're doing it would
- 00:03:33have never been an option and because of
- 00:03:35that we have so much ahead of us so I'm
- 00:03:38going to pull up my uh my slide share my
- 00:03:41screen and pull up my slides uh very
- 00:03:43quickly uh for
- 00:03:45everybody um and then we
- 00:03:50will begin you give me two
- 00:03:56seconds
- 00:03:58here
- 00:04:00I think we have everything can you all
- 00:04:02can you see uh just the title screen
- 00:04:05yeah wonderful okay so uh hi it's a
- 00:04:10pleasure to be with all of you um today
- 00:04:13and we're going to be talking about
- 00:04:14reimaging reality and this concept
- 00:04:16called World building what is World
- 00:04:17building we kind of throw this out it's
- 00:04:21building a world we're always building a
- 00:04:23world we always have built worlds and uh
- 00:04:26as a
- 00:04:27species uh this has been our main
- 00:04:30priority to build the places around us
- 00:04:33hopefully for the better um I'm an
- 00:04:36associate professor at Arizona State uh
- 00:04:38and I focus on immersive media and uh
- 00:04:42that immersive media is XR technology if
- 00:04:45you all haven't heard the term XR
- 00:04:48technology uh it means extended reality
- 00:04:51and extended reality is primarily three
- 00:04:55different things virtual reality which I
- 00:04:57think a lot of us know from the headset
- 00:05:00augmented reality which is some form of
- 00:05:03computation is uh between us and the
- 00:05:06world and it's mediating that in some
- 00:05:08way shape or form and mixed reality
- 00:05:11which means that the virtualness of
- 00:05:15emerging Technologies mix with the
- 00:05:18physical spaces that are around us now
- 00:05:20we don't really have many examples of
- 00:05:22that functioning that's probably where
- 00:05:24we're going to be going that we won't
- 00:05:26have VR goggles we won't have our phones
- 00:05:29we walk through cities and those cities
- 00:05:31will have our stories our histories our
- 00:05:34geographies our information all
- 00:05:36projected around us in real time that's
- 00:05:39what I think most Scholars right now are
- 00:05:42are thinking uh the the current path is
- 00:05:45forward so with this at hand we have to
- 00:05:49really understand something and ask this
- 00:05:52question is how is our digital
- 00:05:55understanding of space and community
- 00:05:58reformatting our physical understanding
- 00:06:01of space and
- 00:06:03community and uh first for this we have
- 00:06:06to turn to this idea that data is
- 00:06:10narrative um back in the previous
- 00:06:14Industrial Revolution there was a very
- 00:06:16famous philosopher hre leeva he was also
- 00:06:18a sociologist and he posited this and I
- 00:06:20think it's a really interesting concept
- 00:06:23that the built environment around us our
- 00:06:25cities our buildings our streets our
- 00:06:28extension of our ideology they are the
- 00:06:32way in which we interpret the world and
- 00:06:33we build the world around us and then
- 00:06:36it's kind of a feedback loop for levra
- 00:06:39his idea here is that our spaces
- 00:06:41influence us and we INF influence our
- 00:06:43spaces but we're kind of bound to the
- 00:06:45historical space that predate us uh
- 00:06:49before we're born into this world and
- 00:06:53now that we're kind of turning into the
- 00:06:55world where everything is a point of
- 00:06:57data it has metadata it's uh traded it's
- 00:07:03commodified exists on your internet
- 00:07:05searches our data is telling these very
- 00:07:09narratives about
- 00:07:11ourselves uh it is changing the way we
- 00:07:14view the world the way that our politics
- 00:07:16work uh the way that everything how we
- 00:07:20constitute reality as human beings is
- 00:07:23being shaped by our computational
- 00:07:27devices and so what we need to think
- 00:07:30about in this is how do we live through
- 00:07:33these realities how do we optimize them
- 00:07:36so we're not just technical uh uh
- 00:07:40Technical determinists and we're not uh
- 00:07:42we don't become uh uh children to our
- 00:07:46our devices that we actually utilize
- 00:07:48them in ways to shape the world around
- 00:07:51us and the question that we have to
- 00:07:54think about here is where is the
- 00:07:57integration uh there are massive
- 00:08:00articulations of data um that are
- 00:08:02happening that aren't at the community
- 00:08:04level they're imbalanced and primarily
- 00:08:07put in major tech companies uh and this
- 00:08:11data is being negotiated and traded and
- 00:08:13and and
- 00:08:15commodified but we need to think about
- 00:08:17these as localized systems and the
- 00:08:20question is is how do we use this
- 00:08:22emerging technology to create lines and
- 00:08:25links between our physical reality our
- 00:08:30dreams uh and our communities and these
- 00:08:33digital networks can do something in
- 00:08:36order uh to change and shape it and
- 00:08:38today I'm going to go through two
- 00:08:40examples of of I think uh some of the
- 00:08:42work that I've been working on on on how
- 00:08:44we're able to to to use these
- 00:08:46Technologies uh to change things like
- 00:08:49policy uh in our in our uh built
- 00:08:53environment so the emerging technologies
- 00:08:56that we have um uh are uh are
- 00:09:00reconstituting our body's
- 00:09:03relationship with space um think about
- 00:09:07you know your every day uh you probably
- 00:09:09if you're lost you pull out your phone
- 00:09:11and you go to Google Maps and you see
- 00:09:13the world through your phone Etc so our
- 00:09:16bodies in every way shape or form even
- 00:09:18probably three minutes before you logged
- 00:09:21on to this lecture you tapped uh your
- 00:09:23pocket and you looked for your phone uh
- 00:09:26our bodies are beginning to use devices
- 00:09:29as such um in order to navigate the
- 00:09:32world more efficiently more effectively
- 00:09:35so the question then
- 00:09:37becomes how might we use different
- 00:09:42methods that have existed in the past
- 00:09:44how do we utilize those methods uh in
- 00:09:47order to create some sort of interactive
- 00:09:51place that we can play through what our
- 00:09:53future might
- 00:09:54be um and uh for a long time I've spent
- 00:10:00times uh exploring how we might
- 00:10:03facilitate this process um how we might
- 00:10:06use these Technologies but not just use
- 00:10:08them as new look back at the the
- 00:10:11technology of the body and look back at
- 00:10:14uh some of the greats who used kind of
- 00:10:17play before there were video games
- 00:10:19before there was virtual reality systems
- 00:10:22um in order to Think Through how we can
- 00:10:24have conversations different uh our
- 00:10:26spaces are are post human right they're
- 00:10:30not fully human um and we need to think
- 00:10:33about how to integrate and merge our
- 00:10:35embodied practices that we learned over
- 00:10:37hundreds of years uh into um uh our this
- 00:10:43computational form so we can rehearse
- 00:10:45new realities and extended reality is a
- 00:10:48perfect um uh place for
- 00:10:51this so I want to turn to three
- 00:10:54practitioners that you probably should
- 00:10:56be thinking about if this is something
- 00:10:58that's interesting the three that have
- 00:11:01done this in the theater world that we
- 00:11:02might be able to look at as we shape our
- 00:11:05playfulness and our digital spaces are
- 00:11:07are these three uh uh bre Augusto Bal
- 00:11:12and SEMA gley and what these three
- 00:11:15practitioners have in common is they
- 00:11:18thought about how you can utilize
- 00:11:20interactive theater as a way to
- 00:11:25rehearse uh new ideas that might happen
- 00:11:28so let me give you an example it's a
- 00:11:29dialectical process if you have a
- 00:11:32problem that with somebody and that
- 00:11:35problem is incommensurate what likely
- 00:11:37happens is we argue back and forth
- 00:11:39someone gives up someone wins someone
- 00:11:42fights with somebody someone uh we move
- 00:11:44on we get angry Etc and what these
- 00:11:47practitioners were certainly interested
- 00:11:49in particularly in the
- 00:11:52mid-century uh uh uh uh the um were they
- 00:11:56were interested primarily in how do we
- 00:11:58use use different metrics of play in
- 00:12:01order to maybe not get bristly in order
- 00:12:04to enter into a world where instead of
- 00:12:07having arguments we're having structured
- 00:12:10conversations that lead us to new
- 00:12:12Futures and this is something that I'm
- 00:12:15really really interested in for everyone
- 00:12:17how do we do this um particularly in
- 00:12:20South America uh uh Augusto Bal in Latin
- 00:12:24America this is you probably know the
- 00:12:26name Augusto Bal has a tremendous amount
- 00:12:29of theater exercises to do it um so as
- 00:12:32an artist and as a director uh I've been
- 00:12:35very interested in utilizing these
- 00:12:37theatrical spaces and crafting and as a
- 00:12:41new form of generative narrative making
- 00:12:44so instead of Simply uh just using
- 00:12:47virtual reality to look around in 360
- 00:12:49how do we actually gamify that process
- 00:12:53in order to have structured
- 00:12:55conversations across borders uh across
- 00:12:59classes genders uh across uh uh
- 00:13:03geographies continents uh how do we
- 00:13:06actually begin to utilize this as a way
- 00:13:10to build the new narratives of our
- 00:13:12future and what we have to think about
- 00:13:14is where do we go from here and this is
- 00:13:17a really really interesting question we
- 00:13:20can take this space that is virtual
- 00:13:22reality augmented reality mixed reality
- 00:13:26and we can just instantiate the same
- 00:13:28methods that we've used in every other
- 00:13:30point of media so take film for instance
- 00:13:34film functions usually as such I sit and
- 00:13:38I watch the film and someone tells my
- 00:13:40their opinion of the world and they tell
- 00:13:43me a narrative and at the end of that
- 00:13:44film I either agree or disagree and have
- 00:13:47a conversation with a friend and that's
- 00:13:49a very important experience but these
- 00:13:52new different te technologies that we
- 00:13:54have now allow us to tell a story have a
- 00:13:57conversation and have breakpoints
- 00:13:59and then go along a different line or
- 00:14:00move to a different idea or rehearse a
- 00:14:04different threat um so in in my case as
- 00:14:08as a maker um I'm gonna go through two
- 00:14:11projects now uh the first uh which was
- 00:14:15one uh that we generated in uh
- 00:14:18Brownsville Brooklyn um and we did so to
- 00:14:22to cognitively remap how we thought
- 00:14:26about this space um um uh through uh
- 00:14:30using uh uh these Technologies so uh
- 00:14:35over the past year we've been utilizing
- 00:14:37and taking these three thinkers and
- 00:14:39moving them into a practice-based
- 00:14:41solution to use this uh I'm going to
- 00:14:44tell you about Brownsville Brooklyn if
- 00:14:46you've never been there um we've worked
- 00:14:48for the past 10 years with this
- 00:14:49wonderful amazing community and uh our
- 00:14:53our our work kind of developing and
- 00:14:55doing community involvement working with
- 00:14:57virtual reality has led
- 00:14:59led us to partnering with the center for
- 00:15:01court Innovation there um and we're
- 00:15:05looking at how uh this technology uh can
- 00:15:07be supported Community
- 00:15:10initiatives um so Brownsville Brooklyn
- 00:15:13uh I'm going to give you a little bit of
- 00:15:14History uh of Brownsville Brooklyn
- 00:15:17Brownsville Brooklyn uh is uh uh known
- 00:15:20known for being born in tenement from
- 00:15:22its earliest history it was known as a
- 00:15:25waste disposal site for the City of New
- 00:15:27York due to explosive population growth
- 00:15:30and makeshift ten uh tenement housing by
- 00:15:341932 Brownsville Brooklyn was officially
- 00:15:37designated by the city a slum that term
- 00:15:41is very loaded and uh it has a lot of
- 00:15:44painful history associated with it but
- 00:15:46this was the official term in
- 00:15:481932 in 1950 there was severe redlining
- 00:15:52uh in New York City that separated uh
- 00:15:54various communities based off of race uh
- 00:15:57into uh a uh uh smaller Pockets um by
- 00:16:021961 Brownsville was known as one the
- 00:16:06the poorest neighborhood in New York
- 00:16:07City due to Historic uh
- 00:16:10institutionalized racial uh politics
- 00:16:13discriminatory housing practices uh
- 00:16:16structural disinvestment in the
- 00:16:18community and what was left by simply
- 00:16:22the city of New York neglecting this
- 00:16:24site uh was the largest concentration of
- 00:16:27public housing with without um uh an
- 00:16:30economy to support that
- 00:16:33population uh this marginalization
- 00:16:35continued through the 70s and 80s making
- 00:16:37Brownsville one of the most um sadly one
- 00:16:40of the most violent neighborhoods in New
- 00:16:42York City however um uh uh in the 70s
- 00:16:46and 80s it was full of Rich history and
- 00:16:50culture um so that is only part of the
- 00:16:53story of this this community that I've
- 00:16:55really grown to love um in the 80s and
- 00:16:58the 90s uh Brownsville uh was a chief
- 00:17:01Target of overp policing and quotas and
- 00:17:03tough on crime policies uh making uh
- 00:17:06Brownsville one of the most incarcerated
- 00:17:09uh neighborhoods in New York uh and the
- 00:17:11residents due to this kind of historic
- 00:17:14dis uh uh marginalization and
- 00:17:18disinvestment uh grew to an area where
- 00:17:20the conflict existed so much that people
- 00:17:24and residents could literally not walk
- 00:17:27across the lines
- 00:17:29of their Community this is a part of a
- 00:17:31mapping project that we did that you see
- 00:17:33uh currently um uh many of of of the
- 00:17:37people who are in this one square mile
- 00:17:40uh uh are incarcerated at one of the
- 00:17:43largest rates uh in the country for
- 00:17:47neighborhood so um we kind of were
- 00:17:53handed uh this and and I had worked with
- 00:17:55the center for cord Innovation and I had
- 00:17:57deep ties in the community working with
- 00:17:59them and this work certainly is not mine
- 00:18:01it's the
- 00:18:03communities um and the community was
- 00:18:07really sick of this Narrative of this
- 00:18:09narrative that had to do with crime had
- 00:18:12to do with poverty and and the community
- 00:18:14is just a wonderful uh group of of folks
- 00:18:18who have experienced a tremendous amount
- 00:18:20of hardship um and uh wanted to think
- 00:18:24about how to rethink what the reality of
- 00:18:27this space was
- 00:18:29um so uh I had worked for years uh with
- 00:18:32with the community members and we all
- 00:18:35began to think about using virtual
- 00:18:37reality and creating a tech lab and
- 00:18:39creating a virtual reality documentary
- 00:18:42that allows players from both sides of a
- 00:18:46conflict to explore the histories the
- 00:18:48stories the dreams of the communities
- 00:18:50and the
- 00:18:52residents uh and so we began to do that
- 00:18:55uh we got to the city to pay uh Court
- 00:18:57involveed youth with for an internal uh
- 00:19:00alternate to incarceration program and
- 00:19:03the idea was to use this to shape the
- 00:19:06future in which the residents of
- 00:19:09Brownsville wanted to see uh so we built
- 00:19:11computers and then we built the
- 00:19:13neighborhoods in virtual reality uh and
- 00:19:17we worked with the city and we brought
- 00:19:20these virtual reality renderings uh to
- 00:19:23um U the mayor's office and uh the young
- 00:19:27people who were working working with
- 00:19:28showed what this world uh would be could
- 00:19:32be is and should be uh in the process uh
- 00:19:37we ended up mapping one of the largest
- 00:19:40uh VR oral histories of its kind with
- 00:19:43stories from all of these different
- 00:19:45residents and choices that you need to
- 00:19:47make in order to kind of rehearse this
- 00:19:49new reality now this is very different
- 00:19:52how we built it from traditional film
- 00:19:54design which you start with a storyboard
- 00:19:57you have pre PR visualization artist
- 00:19:59creation is a figure uh from appic games
- 00:20:02lighting uh assembly and then you finish
- 00:20:05the project uh what we've even what this
- 00:20:09technology requires you to do is you
- 00:20:11need to think about it as a modular
- 00:20:13design You're Building worlds you're not
- 00:20:15necessarily Building stories so you're
- 00:20:17building worlds for stories to happen
- 00:20:20and when you come through this you have
- 00:20:22a cyclical process when you're building
- 00:20:24in this where you always have to
- 00:20:26question so if you build a building you
- 00:20:28want the building to move and you need
- 00:20:30it to change you can have Community
- 00:20:32conversations to build these new
- 00:20:34realities and over a number of years
- 00:20:37what we did uh I'll play this right now
- 00:20:39we're having some problems with sound so
- 00:20:41I hope uh that you're you can just see
- 00:20:43what we ended up
- 00:20:45building what we ended up doing uh as a
- 00:20:48group uh you'd hear music and such now
- 00:20:51but I'll play this now is is is creating
- 00:20:54a virtual groundsill uh for people to go
- 00:20:59through um and you can see the lab that
- 00:21:02we built I'll fast forward a little bit
- 00:21:04into here play a little for
- 00:21:14you um you can see this and you kind of
- 00:21:18walk through the world um uh rayquan
- 00:21:21Graham who I worked with on this is
- 00:21:23narrating this and you can walk into
- 00:21:25these virtual reality spaces you can
- 00:21:28meet with people who we scanned uh uh
- 00:21:31using 360 cameras uh and enter into
- 00:21:34their spaces have conversations have
- 00:21:37discussions in the way maybe we're
- 00:21:38having a dis one-way discussion right
- 00:21:40now but a two-way discussion that we're
- 00:21:42going to have a little bit later um in
- 00:21:45actually the physical spaces of other
- 00:21:47people's uh rooms so we're able to
- 00:21:49structure conversations in new novel and
- 00:21:54different ways as you can see on on the
- 00:21:55right hand side you can ask the person a
- 00:21:57question question you can answer things
- 00:21:59we solve problems that way so as we kind
- 00:22:03of created or built through and you get
- 00:22:05to move through and see all of these
- 00:22:08different spaces we move to the next
- 00:22:09slide uh you're able to meet uh The
- 00:22:13Beautiful People of the community you're
- 00:22:15able to have conversations and then
- 00:22:17you're able to connect and Link with
- 00:22:20people that you might have not been able
- 00:22:22to and the process here is we wanted to
- 00:22:24rehearse this idea of reality in the
- 00:22:28game you play as a photojournalist
- 00:22:30documenting Brownsville uh that is very
- 00:22:33differently portrayed in media you make
- 00:22:34good choices you make bad choices Etc um
- 00:22:38and the idea behind this is that we're
- 00:22:41interested in using these theater
- 00:22:43exercises to create policy changes to
- 00:22:46create shifts in ideas to uh create an
- 00:22:49abstract poetic C City Symphony of the
- 00:22:53emotions of living in this complex way
- 00:22:56that aren't necessarily showed elsewhere
- 00:22:59and through the process of doing so um
- 00:23:02we were able actually to show a new
- 00:23:05architecture for the community to the
- 00:23:08the the city government um and we ended
- 00:23:11up uh publishing a paper with the city
- 00:23:14of New York uh where uh we use this
- 00:23:18technology uh in order to make policy
- 00:23:21decisions uh and and trying try to shape
- 00:23:24uh the way that the City Works so a lot
- 00:23:27of what happens and the conversation
- 00:23:29that happened in this VR uh uh um uh lab
- 00:23:33uh and and experiment that we did um
- 00:23:35actually ended up making it all the way
- 00:23:37to City policy um we are also uh using
- 00:23:42this now uh this model of building the
- 00:23:46realities of the future that we want uh
- 00:23:49is uh we're thinking about how do we do
- 00:23:51this with things like uh climate uh
- 00:23:54issues and climate change and we
- 00:23:57launched a program here at ASU called
- 00:23:59make gam save the planets uh that tries
- 00:24:02to teach these game engines uh to young
- 00:24:04people so we're teaching them to 15 16
- 00:24:0717 and 18 year olds in order for them to
- 00:24:11bring these ideas to City makers to say
- 00:24:14listen we're going to be affected by
- 00:24:16climate change more than maybe someone
- 00:24:18who's 60 because we are gonna likely
- 00:24:20statistically live longer on this Earth
- 00:24:23uh we're going to build what we think is
- 00:24:25the city of the future um and we're
- 00:24:28going to build the problems if you we
- 00:24:31think you don't do uh what we would like
- 00:24:33you to do um so we're working uh with
- 00:24:36the National Science Foundation uh to uh
- 00:24:38work with middle and high school
- 00:24:40students um to think about Equitable
- 00:24:44research practices and young people
- 00:24:46instantiating themselves into government
- 00:24:50um so we've launched a number of
- 00:24:51community events uh all the young people
- 00:24:54are doing everything right we're really
- 00:24:55just teaching the tools um and
- 00:24:58organizing uh uh a interactive
- 00:25:00presentation um uh of their game that
- 00:25:03they have created um this is kind of uh
- 00:25:07what they they have been working on um
- 00:25:09and the idea is uh we're working with
- 00:25:11them to develop and test a narrative uh
- 00:25:15XR create these game prototypes uh for
- 00:25:19policy makers community members and
- 00:25:21young people to play through uh a
- 00:25:23version of the future um so in this
- 00:25:26program we're really trying to think
- 00:25:28about how we can reshape or use the
- 00:25:31tools of virtual reality to have
- 00:25:33conversations about climate change uh to
- 00:25:36advance storytelling uh to facilitate
- 00:25:38game design and then to think about this
- 00:25:41concept of science uh engagement in
- 00:25:43communication so how do you actually
- 00:25:46communicate complex scientific ideas or
- 00:25:49policies that surround drought uh using
- 00:25:52these virtual areas and what the young
- 00:25:54people decided to do and this is uh I'm
- 00:25:56really uh happy with uh kind of what
- 00:25:59they've been creating um at the end of
- 00:26:01their first uh project year they
- 00:26:02developed a game concept they built a
- 00:26:04world so here's a world an image of the
- 00:26:07world that you see um uh uh the years
- 00:26:102145 after it's it's a set in the future
- 00:26:142175 uh after years of drought water is
- 00:26:17incredibly valued as a commodity and
- 00:26:19each day you must complete challenges
- 00:26:21while keeping your water balance above
- 00:26:23zero um so it it is a a conservation
- 00:26:26game uh and you can use legacy points uh
- 00:26:29to make good environmental or bad
- 00:26:31environmental decisions which unlocks
- 00:26:33other areas to play and what they've
- 00:26:35created is really a complex
- 00:26:38geography uh where uh they're kind of
- 00:26:41thinking about 175 years in the future
- 00:26:43if we keep our same policies um and what
- 00:26:46that might look like how there might be
- 00:26:48uh different so they're using World
- 00:26:50building to think about how there's
- 00:26:52might be different class divisions how
- 00:26:54there might be different economies that
- 00:26:56arise how our life life will be uh if we
- 00:26:59don't address the issues that are in
- 00:27:01front of us um and they've created
- 00:27:03characters here are kind of all of these
- 00:27:06ideas um uh uh who are really kind of
- 00:27:09Designing these Futures and they're
- 00:27:11playing through these Futures and and
- 00:27:13and they're stumbling also through these
- 00:27:15Futures which I think is really
- 00:27:17important to think about because um we
- 00:27:19need to uh rehearse uh before usually we
- 00:27:22make these decisions I'm not going to
- 00:27:24play this video because we don't have
- 00:27:25sound uh but the out outcome is a is a
- 00:27:29full-fledged uh video game uh and
- 00:27:32virtual reality experience uh in which
- 00:27:35uh you uh have to think about water in
- 00:27:37different ways
- 00:27:40um so all of that to say is uh the goal
- 00:27:45of our work and the goal that I think we
- 00:27:47should be thinking about when we're
- 00:27:48using these Technologies is how do we
- 00:27:51use them to uh think through the future
- 00:27:54not just create a metaverse right not
- 00:27:56just create a digital twin of what we
- 00:27:59have now how do we actually use the
- 00:28:02creativity the Poetics of these
- 00:28:04Technologies uh in order to create what
- 00:28:07we call a citizen designer yourself
- 00:28:10designing the future you want to live in
- 00:28:13uh and that's the goal uh with our work
- 00:28:15and um uh what we're interested in and
- 00:28:18I'm actually really interested in your
- 00:28:20comments so I'd like to to take the rest
- 00:28:22of the time to answer any questions you
- 00:28:25may have um and thank you
- 00:28:34all okay thank you thank you so
- 00:28:38much Nicholas well um we are now
- 00:28:41inviting you all to put your questions
- 00:28:44in the
- 00:28:50Q&A yes um and well I I don't see any
- 00:28:54questions here yet I will help get a
- 00:28:56couple of questions
- 00:28:57started to maybe Inspire everybody and
- 00:29:01to ask some more
- 00:29:04questions um so Nick how what what was
- 00:29:09your primary source of inspiration when
- 00:29:12you decided to investigate this topic
- 00:29:16further yeah I think that we need to
- 00:29:19think about using these Technologies are
- 00:29:21here and there will be here like mixed
- 00:29:23reality augmented reality what uh
- 00:29:26virtual reality and I think that there's
- 00:29:28like a growing dissatisfaction that I
- 00:29:30think we all have so like if we think
- 00:29:31about like the most popular uh
- 00:29:33applications that we use they tend to be
- 00:29:34like dating apps or like uh uh like
- 00:29:37little personal assistant things and I
- 00:29:40think that we can dream a lot larger uh
- 00:29:42when we think about utilizing this
- 00:29:43technology we need to think about
- 00:29:45changing the very structures that kind
- 00:29:46of aggravate Us in general um so uh
- 00:29:49maybe the the main thing is is is you
- 00:29:52know what are what is the thing that's
- 00:29:53aggravating you the most and then how
- 00:29:54can you know this is something that's
- 00:29:56really really interesting
- 00:29:57uh we're entering into kind of a new
- 00:30:00phase uh uh in this this new Industrial
- 00:30:03Revolution that we're all experiencing
- 00:30:05where we um if you looked during kind of
- 00:30:09the time of the printing press the last
- 00:30:11and like the mass uh uh
- 00:30:14dist if you couldn't read and you
- 00:30:17couldn't write you were
- 00:30:18illiterate and uh I think over the next
- 00:30:2220 years we're going to be entering into
- 00:30:24that for these virtual forms if you're
- 00:30:27not making uh and you're not doing in
- 00:30:30the next maybe 20 years uh you might be
- 00:30:33uh this this is a literacy issue so
- 00:30:36unless we're able to use and utilize
- 00:30:38these Technologies in order to have
- 00:30:39these conversations in the future um it
- 00:30:43is very likely that that people uh uh
- 00:30:45will be will will further distance kind
- 00:30:48of the the poverty Gap that exists sadly
- 00:30:51and and that um I think we should all
- 00:30:53maybe work towards making these these
- 00:30:56Technologies more egalitarian and using
- 00:30:58them for the communities um who who need
- 00:31:02uh uh the the most um uh more resources
- 00:31:07in
- 00:31:10general wonderful thank you so
- 00:31:13much um I will move on to our next
- 00:31:17question um one of our participants
- 00:31:20asked I wonder what are the top three to
- 00:31:22five knowledge Source sources
- 00:31:24recommendations like books websites or
- 00:31:26courses to start understanding and
- 00:31:28eventually Implement game engines
- 00:31:30specifically for physical activities
- 00:31:33yeah this is a wonderful question David
- 00:31:35so um in terms of the ways that I would
- 00:31:38learn this you know this is cuttingedge
- 00:31:40technology uh there are ways that this
- 00:31:42is being offered I mean ASU offers um
- 00:31:45how to kind of learn these Technologies
- 00:31:48in
- 00:31:50general two primary engines that you
- 00:31:52make these Technologies in the first is
- 00:31:55something called the Unreal Engine
- 00:31:57uh uh and unreal is you can go to like
- 00:32:00unreal uh learning um uh and they have a
- 00:32:04really excellent manual on how to do
- 00:32:06these and then the other is Unity um
- 00:32:08both of them have creative forms and
- 00:32:11groups so if you don't want to use kind
- 00:32:13of the traditional like you know go and
- 00:32:16take classes in that way uh there is
- 00:32:19that is a really really those are two
- 00:32:20really really great resources um a lot
- 00:32:23also is happening on uh uh Discord so
- 00:32:26there's a lot lot of really great
- 00:32:27resources um unreal has a really great
- 00:32:30Discord called unreal Slackers uh that
- 00:32:33uh is a bunch of folks who are really
- 00:32:36interested in cutting an technology and
- 00:32:38having conversations about it um so this
- 00:32:40is a relatively small community um I
- 00:32:43would say that it's not unlikely that
- 00:32:45like if you don't know somebody who's in
- 00:32:47it you know someone who knows someone
- 00:32:49there's only a couple uh distances
- 00:32:51between who's who's working in this and
- 00:32:53so the more that you become part of this
- 00:32:56kind of emerging community I think the
- 00:32:57more you're going to learn I hope that
- 00:32:58answers your question but yes um uh you
- 00:33:01know this is a digital community that
- 00:33:02happens globally I will say today I was
- 00:33:05in a conversation I work in a in a small
- 00:33:07team my team is divided across uh uh
- 00:33:10Germany um the United States uh and uh
- 00:33:15Chile um and we are working at all times
- 00:33:19so that the it is a very small community
- 00:33:21it is a global Community it's a
- 00:33:22community of people who really care and
- 00:33:24work
- 00:33:25together
- 00:33:28fantastic answer thank you so much Nick
- 00:33:31we move on to the next
- 00:33:34question what's the difference in these
- 00:33:36immersive worlds that you're talking
- 00:33:38about and the
- 00:33:40metaverse yeah so this is a big
- 00:33:42political thing that I have and and I
- 00:33:45I'll be very I might this this answer is
- 00:33:48not going to be the answer I think that
- 00:33:50that that most people like uh but this
- 00:33:52is my own political stance is my thought
- 00:33:56is that the meta verse as it exists we
- 00:33:58have to maybe question this because it's
- 00:34:01owned by a single
- 00:34:02company and the question that I have is
- 00:34:06it's a Facebook product right so if all
- 00:34:09of Commons happens through the metaverse
- 00:34:12that's owned by Facebook it gets a cut
- 00:34:15of all of our
- 00:34:17societies and there's a problem with
- 00:34:19that at least to me um because uh I like
- 00:34:23uh going uh down the street and being
- 00:34:26able to know you know the person who
- 00:34:28works uh at a bakery or the person who
- 00:34:32um uh um you know uh has a small
- 00:34:35business or or even a larger business
- 00:34:37like a grocery store um but the metor is
- 00:34:40a space that is is by I think Mark
- 00:34:45Zuckerberg is really trying to to to
- 00:34:48take all of community Commons and put it
- 00:34:50online there are multiple metaverses
- 00:34:52though uh and those are owned currently
- 00:34:54by multiple individuals in until we kind
- 00:34:57of have those connected um I advocate
- 00:35:00for something very different uh which is
- 00:35:03there's no reason why you can't create
- 00:35:05your own metaverse right and why your
- 00:35:08community can't create your own
- 00:35:10metaverse because I don't know where you
- 00:35:11live in this world but statistically you
- 00:35:13probably don't uh uh live in Silicon
- 00:35:16Valley um so why would you let Silicon
- 00:35:19Valley design your community uh and the
- 00:35:22conversations and the economies that
- 00:35:23happen in it and we can do this through
- 00:35:25those two uh
- 00:35:27uh engines game engines that I mentioned
- 00:35:29to you unreal
- 00:35:31and and unity and you can build these
- 00:35:34digital environments for yourself but
- 00:35:36the metaverse as it exists simply is is
- 00:35:39is it's a service that we all use it's a
- 00:35:42digital service and a digital comments
- 00:35:44um yeah but there will be multiple
- 00:35:47Microsoft has one
- 00:35:50Etc excellent answer thank you so much
- 00:35:53Nick um our next question how was the
- 00:35:56store storytelling process with the
- 00:35:59community yeah so the storytelling
- 00:36:01process is is one that we're really
- 00:36:03interested in and so this is what I'm
- 00:36:05interested in in these Technologies is
- 00:36:07the storytelling process isn't just like
- 00:36:09writing a script right like doing the
- 00:36:11script and having it there's two things
- 00:36:13that happen in Virtual augmented reality
- 00:36:16storytelling that I think is really cool
- 00:36:18the first is that you're not just like
- 00:36:20telling someone a story right you're
- 00:36:23really engaging in a dialogue so think
- 00:36:26about the way that this just worked I
- 00:36:28just like told you a long story you sat
- 00:36:31you listened to it you're like ah I got
- 00:36:32bored I I agree with this this thing's
- 00:36:35interesting and you just sit and you
- 00:36:37wait but but the storytelling process
- 00:36:40for us is dynamic right it's always you
- 00:36:43make something you play through it you
- 00:36:46see what works and doesn't you throw out
- 00:36:48what doesn't work you use what works and
- 00:36:50then you do level two and level three
- 00:36:52and level four and you keep building and
- 00:36:55rehearsing what you want until you
- 00:36:57actually have something that you're
- 00:36:59every Everybody in the room is proud
- 00:37:05of but then again just really quick two
- 00:37:07resources uh
- 00:37:10uh a lot of the storytelling process in
- 00:37:12the methodology is borrowed that I that
- 00:37:14I think is really really important to
- 00:37:15think about um I would look at the
- 00:37:17theater exercises of Augusto Bal they're
- 00:37:20remarkable for being able to prototype
- 00:37:24these wonderful thank you that brings us
- 00:37:28to our next question has there been any
- 00:37:31specific pop culture inspiration into
- 00:37:33the idea or ideas of this project like
- 00:37:36inspiration from movies or games or
- 00:37:39anime oh yeah and I think that's
- 00:37:41something that's really really cool
- 00:37:43right because like you know if you think
- 00:37:46about a lot of digital culture um uh
- 00:37:49there
- 00:37:50there pop virtual reality culture is is
- 00:37:54pretty small so like we don't have have
- 00:37:56many makers and there's actually a lot
- 00:37:58of beauty because of that so you get all
- 00:38:00of these like pop uh uh projects that
- 00:38:03kind of come up and and they happen all
- 00:38:05over the world because they're they're
- 00:38:07the makers are from all over the world
- 00:38:09so we're very small community in general
- 00:38:11but we're growing like exponentially
- 00:38:12it's it's it's insane I've been doing
- 00:38:14this for for I've been working in
- 00:38:16virtual reality for 17 years um so you
- 00:38:19know like 17 years ago like that the
- 00:38:21community was small but now it's like
- 00:38:23Global and and it's it's really fun and
- 00:38:26and yeah think we're all inspired by
- 00:38:28like all of these pot culture things
- 00:38:30that are happening and the cool thing
- 00:38:32about it it's their trade they're
- 00:38:33accessible they happen I was listening
- 00:38:36um there's a a amazing researcher who
- 00:38:38works in in the lab that I co-direct
- 00:38:41here at ASU and uh uh we were like
- 00:38:44implementing in our animations today
- 00:38:46they're they're uh from from India and
- 00:38:49they brought this like really awesome uh
- 00:38:52uh reference from Indian PP culture and
- 00:38:55we were like okay let's like fabricate
- 00:38:56that design and these engines are so
- 00:38:58fast uh and they're so efficient that
- 00:39:01like back in the day when I had to do
- 00:39:03like hand animation or or use something
- 00:39:05like Adobe it would take me days to get
- 00:39:08something these are so fast and fluid
- 00:39:12these engines that we can prototype that
- 00:39:14pop culture reference in a matter of two
- 00:39:16hours and then play with it in virtual
- 00:39:18reality it's really
- 00:39:22cool fascinating thank you um our next
- 00:39:27question is which um
- 00:39:36what
- 00:39:41seal
- 00:39:45exam
- 00:39:47um I actually you cut out very briefly
- 00:39:51so would you mind restating the question
- 00:39:53oh I'm so sorry yes yes I will restate
- 00:39:56the question I'm so sorry um which which
- 00:39:59sector of the economy would benefit most
- 00:40:02from this and can you give an example in
- 00:40:05a Latin American context yeah so I mean
- 00:40:08maybe I can talk about the sectors of
- 00:40:10the economy that I'm interested in so in
- 00:40:12Brownsville we didn't show you one of
- 00:40:14the the the pieces in Brownsville but
- 00:40:16I'll give you that as an example so
- 00:40:18Brownsville uh had a lot of economic
- 00:40:20marginalization that occurred that we
- 00:40:22talked about and uh one of the young uh
- 00:40:25uh folks who we were working with his
- 00:40:27name is John amazing amazing young man
- 00:40:30uh was was worried he couldn't get a
- 00:40:34loan uh to to start a business so what
- 00:40:37we did is we launched his shop over
- 00:40:39virtual reality or augmented reality and
- 00:40:41you could take out your phone and you
- 00:40:43could scan a QR code and you could see
- 00:40:45his shop in in augmented reality and you
- 00:40:47could purchase something and that put a
- 00:40:50lot of money into small business owners
- 00:40:52small business owners are one of them
- 00:40:54right because you can create your shops
- 00:40:55without having to have have a brick and
- 00:40:56mortar um but larger sections of the
- 00:40:59economy I think if we talk about those
- 00:41:00these is like biomedical is incredibly
- 00:41:04you know being able to to view the body
- 00:41:07uh in 3D forms for virtual surgeries or
- 00:41:10or those type of things kind of thinking
- 00:41:12about uh virtual reality for for
- 00:41:14biomedical um uh Commons is certainly
- 00:41:18one of them uh training is one of them
- 00:41:21that I'm really really interested in
- 00:41:22right so how do you train somebody on a
- 00:41:24complex and adaptive system um so like
- 00:41:26large Machinery because sometimes like a
- 00:41:28large Machinery uh piece like a
- 00:41:31semiconductor think about how much time
- 00:41:35and money is lost if you're not training
- 00:41:38if you have to use this the the the
- 00:41:40machine to train on it's hundreds of
- 00:41:43thousands of dollars uh to to do a
- 00:41:45training session so if you virtualize
- 00:41:47that that's one thing there I cannot
- 00:41:50imagine one section of the economy that
- 00:41:54will not be touched by this in the next
- 00:41:5520 years it's it's improbable education
- 00:41:58space um uh I know at ASU we're we're
- 00:42:01actually doing education in virtual
- 00:42:04reality and we're seeing that actually
- 00:42:07it's it's increases uh learning so I I
- 00:42:10really I really don't see any ways and
- 00:42:12with the emergence you see a large
- 00:42:14company such as as Apple creating their
- 00:42:16new spatial Computing device uh their
- 00:42:19headset um this is going to reformat I
- 00:42:22think what what people uh use to to
- 00:42:25communicate
- 00:42:40so fantastic thank you so much um all
- 00:42:45right so that leads us to our next
- 00:42:47question um what technology do you use
- 00:42:50and is it scalable for the
- 00:42:53world yeah so what technology do I
- 00:42:56personally use I personally develop in
- 00:42:58in so there's so I think that there's a
- 00:43:01couple things one is that if you want to
- 00:43:03get into this you probably need a
- 00:43:04Windows uh computer and you probably
- 00:43:07need a dis decent graphics card um if
- 00:43:11you're developing uh for like you can
- 00:43:14and and you would be using the engines
- 00:43:16uh unreal uh or uh Unity you can go to
- 00:43:20their websites you can download these
- 00:43:21for free and play with these tools
- 00:43:23they're completely free and as long as
- 00:43:25you have F of enough Graphics uh
- 00:43:27processor uh or GPU uh you should be
- 00:43:31able to run this so the question is is
- 00:43:33it scalable and the answer is totally
- 00:43:35scale here's the reason if I'm
- 00:43:38developing maybe say on a $3,000
- 00:43:41computer which is a luxury so I view
- 00:43:43this that I have a $33,000 computer as
- 00:43:45luxury um I've been doing this for a
- 00:43:48long time so I have a $3,000 computer
- 00:43:50it's what I do my research on but I
- 00:43:53could easily do it with a $1,500
- 00:43:55computer or a thousand computer um you
- 00:43:58probably can't do so with that but then
- 00:44:00once you develop in these game engines
- 00:44:02you can take the one piece and you can
- 00:44:04Port it out to the phone you can Port it
- 00:44:06out to the to uh Xbox you can Port it
- 00:44:09out to PlayStation you can Port it out
- 00:44:11to Oculus Rift you can Port it out so so
- 00:44:14once you create your base project you
- 00:44:16can send it to all of these other areas
- 00:44:19so it becomes infinitely reproducible
- 00:44:21and scalable so you can create one
- 00:44:24product and then do it across multiple
- 00:44:26platforms so this is we're working right
- 00:44:28now on a pro subject that has to do with
- 00:44:30oncology and and how people uh deal with
- 00:44:33the effects of cancer and we know that
- 00:44:36some people will be using their phones
- 00:44:38some people will be using virtual
- 00:44:39reality headsets some people will be
- 00:44:41using the internet uh and their desktops
- 00:44:44and so we know that there's patients
- 00:44:47from all over the Spectrum and what we
- 00:44:48can do is we can in these engines create
- 00:44:50a central program and then create uh um
- 00:44:53uh various tendrils and of course takes
- 00:44:56a little bit more develop but not much
- 00:44:58and you can you can do it across
- 00:45:03platforms fantastic thank you so much
- 00:45:06our next question is how could we
- 00:45:09develop and Implement measures to
- 00:45:12increase accessibility to this
- 00:45:14technology in V vulnerable regions or
- 00:45:17communities yeah I know this is an
- 00:45:21anonymous attendee that that wrote this
- 00:45:23but I think this is probably the most
- 00:45:24important question that it's going to
- 00:45:26asked tonight um this is something that
- 00:45:28keeps me up at night um because I see
- 00:45:31something happening and a shift in the
- 00:45:33economies and it's our
- 00:45:35responsibility uh as people on this call
- 00:45:37or as makers or people who view
- 00:45:39ourselves as technologists uh in order
- 00:45:42to not um uh take the resource that is
- 00:45:45technology and use it to just promote
- 00:45:47ourselves um and these things are very
- 00:45:52easily taught uh uh they they take a
- 00:45:55little a little bit of time to start on
- 00:45:57the onboarding process and they're
- 00:45:58difficult at the beginning but I have
- 00:46:00worked with communities uh my whole uh
- 00:46:04uh career uh that are communities that
- 00:46:07are the majority of people are living
- 00:46:09below the poverty level and so uh and uh
- 00:46:12a lot of folks um have had uh uh not the
- 00:46:18luxury of I think the formal education
- 00:46:21um that the majority of people who are
- 00:46:23on a university Zoom call uh on an on a
- 00:46:27morning or an evening have and uh uh
- 00:46:31they are able to I think change
- 00:46:33paradigms using these Technologies
- 00:46:35because they're they're usable um so I
- 00:46:38think that that is how we need to think
- 00:46:40about it every technological development
- 00:46:43process we should probably think about
- 00:46:45ways in which uh we can connect with and
- 00:46:48co-create with communities um in order
- 00:46:51uh to uh uh to to kind of change things
- 00:46:54so if if a Community is vulnerable uh I
- 00:46:57think that this these Technologies can
- 00:46:59be used utilized and learned to create
- 00:47:02economies in those areas and uh that's
- 00:47:05my goal uh is to say listen um uh this
- 00:47:10technology can easily be used at MIT or
- 00:47:13ASU or some other uh University or can
- 00:47:17be used uh you know in in the
- 00:47:20neighborhood uh that that uh uh that
- 00:47:23needs it most I don't think the barrier
- 00:47:25to entry is
- 00:47:28Extreme thank you so much Nick um well
- 00:47:32our next question is um hello my name is
- 00:47:36Alex I'm a student um from video game
- 00:47:39development major at U um and that's
- 00:47:46theara I think and do you think that the
- 00:47:50virtual world would affect uh some jobs
- 00:47:53or even the human body and my gosh um
- 00:47:58yes I want to just go back because I did
- 00:48:01say that there is not a barrier to the
- 00:48:03last question then I'll answer this one
- 00:48:05there is not a barrier to entry I think
- 00:48:06it an important question needs a little
- 00:48:08more time um the one thing that that we
- 00:48:10have a responsibility of doing as makers
- 00:48:12is making sure that people have access
- 00:48:13to the tech um so if you are writing for
- 00:48:16a grant or if you're trying to develop a
- 00:48:18project please I ask that you line item
- 00:48:21some of that budget to go to communities
- 00:48:23to have access to to the technologies
- 00:48:26that might not have those I think it's
- 00:48:27our ethical responsibility um so back to
- 00:48:30this this question about video game
- 00:48:32developer and how these are going to be
- 00:48:34affecting some of our jobs in our human
- 00:48:36bodies yes of course um I think that
- 00:48:38this is going to to radically reshape
- 00:48:41the ways that the economy works and
- 00:48:43functions um I think that uh we are
- 00:48:47going to I mean with the emergence of AI
- 00:48:49That's that's happening um I don't think
- 00:48:51AI is necessarily going to take all our
- 00:48:53jobs but it certainly is going to change
- 00:48:55all of our jobs um uh it's going to make
- 00:48:58some of our jobs easier it's going to
- 00:48:59make some of our jobs harder um and it's
- 00:49:01going to change our relationship to our
- 00:49:03computer and when you say about the
- 00:49:06human body I think a lot of people are
- 00:49:07really kind of don't like these
- 00:49:09Technologies like virtual reality or
- 00:49:11augment your mixed reality what I say to
- 00:49:13you is like uh how long do you stay take
- 00:49:16and how long are you on this each day
- 00:49:19and do you really think that human
- 00:49:21beings evolved for us to have
- 00:49:23conversations like this the answer is
- 00:49:26clearly no and so we can use human
- 00:49:30computer interfaces in ways that can
- 00:49:34capture the way we feel when we hug
- 00:49:36somebody or having a conversation
- 00:49:39upright for for for jop Pete to to to be
- 00:49:44able to have a conversation with someone
- 00:49:45sitting up like this then like this
- 00:49:47certainly is going to change the body I
- 00:49:49also think that with uh biometric data
- 00:49:52uh that is being kind of ascertained by
- 00:49:54things such as our watches
- 00:49:56uh such as our smart devices that we're
- 00:49:58going to learn a lot more about our
- 00:50:00system and we're going to be able to I I
- 00:50:03imagine a future like this I wake up in
- 00:50:06the morning I open my fridge my fridge
- 00:50:11analizes exactly what is in it and what
- 00:50:14I can make for my breakfast uh and uh my
- 00:50:19Biometrics tell me that I have
- 00:50:21insufficiencies and maybe iron so it's
- 00:50:23telling me Oh gosh like maybe you want
- 00:50:25to have a little bit of
- 00:50:28cilantro over or a little bit of uh uh
- 00:50:31uh milk uh it will tell you and so this
- 00:50:35is actually going to change our
- 00:50:36relationship I think to our health and
- 00:50:38this is something that I'm really really
- 00:50:40uh looking forward to and of course
- 00:50:42there are pitfalls in that right how do
- 00:50:44you govern that data how do you make
- 00:50:46sure that you're secure with that data
- 00:50:47that's very important and needs to be
- 00:50:49solved but it will integrate with our
- 00:50:50everyday
- 00:50:54lives
- 00:50:56thank you so much
- 00:50:57Nicholas um our last qu I only have time
- 00:51:00for you to answer one more question here
- 00:51:03so um can you share this Virtual Worlds
- 00:51:07with another with other users if you can
- 00:51:11how is the safety of these users who
- 00:51:13enter these virtual world worlds ensured
- 00:51:15so how do you ensure the safety of these
- 00:51:17users and with their personal
- 00:51:19information for
- 00:51:21example yeah so this is something that's
- 00:51:24really really important and ask can you
- 00:51:26share uh these Virtual Worlds with other
- 00:51:29users I the work the work that I make or
- 00:51:32made for using virtual worlds for small
- 00:51:34communities so we view ourselves as like
- 00:51:36making the spoke worlds that are only
- 00:51:39within the conversations of those
- 00:51:41communities because a lot of things can
- 00:51:42become
- 00:51:43decontextualized and so we're very very
- 00:51:46interested in data and rawness and
- 00:51:48stories right so if you're telling a
- 00:51:50story about your life and that all of
- 00:51:52our lives are raw in some way shape or
- 00:51:54form or vulnerable able and we don't
- 00:51:56want to maybe tell some things but we
- 00:51:58want to open up to our community in ways
- 00:52:00that maybe I wouldn't open up to someone
- 00:52:01I've never met or someone doesn't live
- 00:52:03in my geography or understand the
- 00:52:05problems that I'm going through so we
- 00:52:06keep all of our systems closed um for
- 00:52:09that reason and that's something that
- 00:52:11I'm advocating For You know the
- 00:52:12metaverse can be this great grand thing
- 00:52:14that connects the world and I think that
- 00:52:15there's a lot of really really uh uh uh
- 00:52:18there's there's a lot of importance in
- 00:52:20that um I think that that we have a
- 00:52:22globally a lot more uh that is similar
- 00:52:24about us then is different and uh to be
- 00:52:27able to to see the humanity and have
- 00:52:29conversations across uh cultures and
- 00:52:32borders and and and time even uh that
- 00:52:35that's that's something that's really
- 00:52:36important but there's also an importance
- 00:52:38of a community being able to keep its
- 00:52:40own autonomy in its conversation and so
- 00:52:43that's where we focus our time so for
- 00:52:46instance uh we're working with uh right
- 00:52:48now with cancer survivors uh and you can
- 00:52:52think about like if that data if if kind
- 00:52:55of an insurance company knew that
- 00:52:57someone had was diagnosed with cancer
- 00:52:59there might be some implications to that
- 00:53:01so we keep that very very closed we have
- 00:53:03those conversations and also it's a
- 00:53:06vulnerable space and so those cancer
- 00:53:08survivors can have conversations about
- 00:53:11their treatment um and their post-
- 00:53:13treatment in that space um and and uh
- 00:53:17feel safe um there are other ways of
- 00:53:22doing it um and uh there's a lot and
- 00:53:25this is a burgeoning part of this field
- 00:53:28and if you are interested in uh extended
- 00:53:30reality security uh there there will be
- 00:53:33jobs for you for the next you know
- 00:53:35hundred years it is it is something that
- 00:53:38we're thinking about all of the time and
- 00:53:39there's micro ways of doing it but I
- 00:53:42that that would take an entire three
- 00:53:44hours to to even begin to to to talk
- 00:53:47about
- 00:53:50yeah well thank you so much Dr Nicholas
- 00:53:53POI for such an engaging lect sure
- ASU Master Class
- Nick Polarski
- World Building
- Game Engines
- Immersive Media
- Virtual Reality
- Augmented Reality
- Mixed Reality
- Community Projects
- Digital Storytelling