It Is Time For War Thunder To Increase Rewards

00:11:49
https://www.youtube.com/watch?v=cUT8lUe5IHQ

摘要

TLDRThe video explores ways to enhance the reward mechanisms within various game modes in War Thunder, aiming to promote more balanced and strategic gameplay rather than the prevailing offensive-focused play styles. The speaker proposes implementing rewards for defensive actions such as missile evasion in the Aviation modes, suggesting a return of area bonuses for defensive maneuvers. It is also suggested that game rewards be more tailored to specific vehicle types—jet fighters, bombers, and others—thereby promoting more diverse play styles. For Ground modes, proposals include incentives for scouting with drones, particularly via SPGs and SPhs, and rewarding strategic gameplay like blinding opponents with smoke shells. Enhancements are also advised for heavy tanks that can endure hits, encouraging their specific gameplay style. In Naval gameplay, particularly the Coastal mode, the speaker advocates for removing time-based reward criteria and instead focusing on achievements like damage and score, addressing a common frustration with the current reward and research system dynamics. Suggestions or feedback from viewers are welcomed in the comments.

心得

  • 🎯 Focus on enhancing reward systems in War Thunder.
  • ✈️ Propose rewards for defensive plays like missile evasion.
  • 🚀 Suggest type-specific rewards for various vehicle roles.
  • 🛡 Emphasize promoting strategic defensive maneuvers.
  • 🚁 Introduce drone scouting capabilities for certain vehicles.
  • 💨 Reward strategic smoke shell usage to blind enemies.
  • 🛡 Encourage tank hits receiving limited rewards to boost playstyle.
  • 🚢 Coastal mode needs adjustment away from time-based rewards.
  • 🕹 Problematic research system needs adjustment for better balance.
  • 👥 Encourages viewer feedback for further suggestions.

时间轴

  • 00:00:00 - 00:05:00

    The speaker introduces the need for Gaijin to increase rewards in War Thunder's various game modes. He points out that current gameplay focuses heavily on offensive actions for rewards, especially since defensive strategies like missile evasion are not rewarded. He suggests that rewarding missile evasion could promote defensive playstyles. He explains that previously, players could earn rewards through defensive maneuvers by staying close to enemy aircraft but this was removed, possibly due to botting issues. He proposes reinstating these rewards and punishing bots to enhance gameplay.

  • 00:05:00 - 00:11:49

    The speaker continues discussing enhancements for rewards by suggesting type-specific rewards for different vehicle classes to encourage diverse playstyles. He notes that currently, the system does not favor certain types, such as Japanese bombers, jet fighters, and torpedo bombers, due to their mismatch with the game's meta. He argues for tailored rewards based on vehicle types rather than blanket changes, highlighting that this would help balance the game and benefit underused vehicles. Additionally, the speaker advocates for adjustments in the ground and naval game modes, such as better rewards for drone spotting, strategic use of smoke shells, and increased rewards for coastal gameplay, where speed and damage output are prevalent factors.

思维导图

视频问答

  • What is the main topic of the video?

    Suggestions to improve reward systems in War Thunder's game modes.

  • Why does the author feel the need for these changes?

    To encourage diverse playing styles and reduce repetitive strategies focused solely on offensive actions.

  • What specific suggestion is made for Aviation game modes?

    Introducing rewards for missile evasion and defensive maneuvers.

  • How does the author suggest improving rewards for different vehicle types?

    By tailoring rewards specific to vehicle types, such as enhanced rewards for jet fighters or bombers based on their roles.

  • What changes are proposed for the Ground game modes?

    Improvements like drone spotting for SPGs and SPhs and rewarding tactical actions like blinding opponents with smoke shells.

  • How can Naval Coastal mode be improved according to the video?

    By removing time-based reward rules and focusing on raw damage and scores.

  • What problem is identified with the current research system in the game?

    It's heavily reliant on time, which affects fast-paced modes like Coastal negatively.

  • Who are acknowledged at the end of the video?

    The channel supporters are thanked at the end of the video.

  • What issue does the author highlight with specific vehicle types?

    Certain vehicles like Japanese bombers and SPGs are not performing well due to unfavorable meta and need tailored rewards.

  • Does the author ask for viewer feedback?

    Yes, viewers are encouraged to give suggestions in the comments.

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  • 00:00:00
    hello everyone hope you're doing well I
  • 00:00:02
    thought we would talk about some ways
  • 00:00:04
    that it would be nice for gadin to
  • 00:00:06
    increase rewards in the different game
  • 00:00:08
    modes in warthunder one of the things
  • 00:00:10
    that is obvious nowadays is there are
  • 00:00:13
    very specific ways of playing the game
  • 00:00:15
    which get you obviously the most rewards
  • 00:00:18
    and since there's a decent amount of
  • 00:00:20
    people who are focused on grinding I
  • 00:00:22
    thought it would be best if we could
  • 00:00:23
    actually change these things up a little
  • 00:00:25
    bit instead of just doing the same stuff
  • 00:00:28
    over and over again and increasing the
  • 00:00:31
    monotony so why not add some more
  • 00:00:33
    factors to try and improve this if you
  • 00:00:35
    have any ideas I would love to hear them
  • 00:00:37
    in the comments section but let's get
  • 00:00:39
    started as always if you enjoy the
  • 00:00:41
    content make sure to subscribe let's go
  • 00:00:44
    the first set is for Aviation and I
  • 00:00:47
    think the first one is pretty obvious
  • 00:00:48
    one of the things that people may have
  • 00:00:50
    noticed is in the missile era of War
  • 00:00:53
    Thunder you have this little kind of
  • 00:00:55
    tagline which turns up which is called
  • 00:00:57
    missile evasion this happen s when
  • 00:01:00
    somebody launches a missile at you and
  • 00:01:02
    you are able to successfully evade it
  • 00:01:05
    whether it is using counter measures
  • 00:01:07
    whether it's maneuvering whether it's
  • 00:01:08
    doing whatever now this gives you an
  • 00:01:11
    opportunity to know when a missile is
  • 00:01:13
    not tracking you anymore therefore you
  • 00:01:15
    can move around and do well but one of
  • 00:01:17
    the things it doesn't do is it doesn't
  • 00:01:19
    reward you it doesn't give you anything
  • 00:01:21
    for either pulling defensive Maneuvers
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    or once again uh using counter measures
  • 00:01:26
    or doing anything in a defensive Manner
  • 00:01:29
    and this is kind of a problem that War
  • 00:01:31
    Thunder has and uh this kind of shifted
  • 00:01:35
    about a year or two or three ago where
  • 00:01:38
    um everything is now offensive basically
  • 00:01:41
    you need uh to do offensive actions in
  • 00:01:43
    order to get rewards so with the missile
  • 00:01:46
    evasion thing it would actually be a
  • 00:01:48
    very nice thing to use to be able just
  • 00:01:50
    to get something back in order uh to
  • 00:01:54
    actually promote defensive play instead
  • 00:01:56
    of running at the enemy like a headless
  • 00:01:58
    chicken the only thing that actually
  • 00:02:00
    promotes defensive play is more
  • 00:02:03
    survivability play and that's because
  • 00:02:05
    you get increased rewards the longer
  • 00:02:07
    that you exist for but that isn't really
  • 00:02:10
    how it works in realistic because a few
  • 00:02:12
    seconds isn't going to make really a big
  • 00:02:14
    difference um but you know a bunch of
  • 00:02:17
    minutes um will make a difference if you
  • 00:02:20
    also do actions during that time which
  • 00:02:22
    have to once again be offensive actions
  • 00:02:25
    so for me when looking at stuff like
  • 00:02:28
    Miss elevation I would like it to give a
  • 00:02:30
    bit of reward just to promote defensive
  • 00:02:33
    posture then also just defensive
  • 00:02:35
    Maneuvers in general and this was
  • 00:02:37
    something that used to exist in air
  • 00:02:40
    which should exist again uh it was
  • 00:02:43
    something that was removed when it
  • 00:02:45
    shouldn't have been removed it was
  • 00:02:47
    probably removed because of the fact
  • 00:02:49
    that people were botting it and it seems
  • 00:02:52
    like at least nowadays when it comes to
  • 00:02:54
    War Thunder they have better techniques
  • 00:02:55
    of being able to detect botting so why
  • 00:02:58
    not just punish them and then give
  • 00:03:00
    people back what they actually had
  • 00:03:02
    before what you would have is you used
  • 00:03:04
    to get an area bonus so if you stayed
  • 00:03:07
    close uh to an enemy EG defensively
  • 00:03:11
    flying or uh fighting them in that area
  • 00:03:14
    you would actually get uh some score
  • 00:03:17
    from it meaning that if you're engaged
  • 00:03:19
    in a dog fight it would actually
  • 00:03:22
    beneficial for you to continue the fight
  • 00:03:24
    instead of once again go for the just
  • 00:03:26
    aggressive maneuver over and over again
  • 00:03:29
    in hopes of catching it lucky because if
  • 00:03:31
    you didn't catch it lucky then obviously
  • 00:03:33
    you died but with the defensive
  • 00:03:35
    Maneuvers uh being added back to this
  • 00:03:39
    this means that there is a reason to
  • 00:03:41
    continue to fight continue to stay alive
  • 00:03:43
    and to and to continue to go forward but
  • 00:03:47
    unfortunately those were removed so add
  • 00:03:50
    them back in the other part of it that I
  • 00:03:52
    think would be really cool is type
  • 00:03:54
    specific rewards so we're having a bit
  • 00:03:57
    of an issue right now especially in the
  • 00:03:59
    higher echelon but this is also
  • 00:04:00
    happening in the lower echelons where
  • 00:04:03
    you have these types of vehicles such as
  • 00:04:05
    jet fighters or strike aircrafts or
  • 00:04:07
    bombers or whatever and uh many of them
  • 00:04:11
    are just getting crucified in their role
  • 00:04:12
    because they do not fit specifically The
  • 00:04:14
    Meta of what's going on examples of this
  • 00:04:17
    are most of the Japanese bombers which
  • 00:04:19
    have very light bomb loads if you want
  • 00:04:21
    to have a look at strike aircraft stuff
  • 00:04:23
    like the m410 which struggle with this
  • 00:04:26
    do 335s don't really do well in the
  • 00:04:28
    strike aircraft role jet fighters such
  • 00:04:30
    as the Mig 27 M which isn't really a jet
  • 00:04:34
    fighter it's more of a bomber and then
  • 00:04:36
    uh on top of that for other uh types of
  • 00:04:39
    vehicles like torpedo bombers which once
  • 00:04:42
    again have limited armaments so
  • 00:04:43
    therefore they're not very good in a lot
  • 00:04:45
    of situations what I would like to see
  • 00:04:48
    is enhanced rewards for vehicles based
  • 00:04:52
    on their specific type so if you are a
  • 00:04:54
    jet fighter or if you are just a fighter
  • 00:04:57
    then you would get increased rewards for
  • 00:05:00
    destruction of enemy aircraft but you
  • 00:05:04
    would also get diminished rewards for
  • 00:05:06
    doing the other parts of it so instead
  • 00:05:09
    of just blanket Buffs or blanket Nerfs
  • 00:05:11
    across the board for these types of
  • 00:05:13
    rewards why not have it so they are
  • 00:05:16
    tailored to the specific Vehicles
  • 00:05:18
    therefore you can have specific vehicles
  • 00:05:21
    with different play Styles based around
  • 00:05:23
    rewards this means that different types
  • 00:05:25
    of play would be kind of pushed forward
  • 00:05:28
    and also would have a pretty good time
  • 00:05:32
    instead of just people using multiroll
  • 00:05:34
    vehicles to be able to do everything to
  • 00:05:37
    maximize the research of the game which
  • 00:05:41
    is really just nuking the actual uh well
  • 00:05:44
    the competitive part of the game because
  • 00:05:47
    there are too many people who are just
  • 00:05:48
    focusing on just research and getting to
  • 00:05:50
    top tier which means that everything is
  • 00:05:54
    just a bees nest at the moment has been
  • 00:05:56
    for a few years has been pretty poor and
  • 00:05:59
    and basically has come along because
  • 00:06:02
    they started adding premiums which are
  • 00:06:05
    just multi raw Vehicles instead of
  • 00:06:07
    others so it's now time to change the
  • 00:06:09
    research system to benefit other play
  • 00:06:11
    styles for ground there are several
  • 00:06:13
    things they could do to increase rewards
  • 00:06:16
    and the first one is just drone spotting
  • 00:06:18
    so we have scouting right and uh
  • 00:06:20
    scouting is one of those ways where you
  • 00:06:23
    can easily get into aircraft and also it
  • 00:06:25
    gives a vehicle something easier or
  • 00:06:28
    better to do in instead of just front-on
  • 00:06:30
    front combat which can be a problem for
  • 00:06:33
    many things and now we have drones for
  • 00:06:36
    those light vehicles uh which I think is
  • 00:06:38
    generally pretty interesting but what I
  • 00:06:40
    would do is I would actually remove the
  • 00:06:42
    drones from the light vehicles and add
  • 00:06:45
    them to the spgs and sph's therefore
  • 00:06:48
    what they could do is they could add
  • 00:06:50
    something to the game which would
  • 00:06:52
    actually benefit these vehicles instead
  • 00:06:54
    of uh depreciate them which is what's
  • 00:06:56
    been happening over and over again and
  • 00:06:59
    with the Drone spotting if a spot is on
  • 00:07:02
    a vehicle and that vehicle dies
  • 00:07:04
    therefore you get RP as simple as that
  • 00:07:07
    RP and SL you know so just giving spgs
  • 00:07:11
    and sphs a way of garnering some rewards
  • 00:07:14
    which they wouldn't already have uh then
  • 00:07:17
    uh blinding opponents with smoke shells
  • 00:07:19
    I think uh one of the things that in War
  • 00:07:22
    Thunder is incredibly useful which is
  • 00:07:25
    just not used enough is the ability to
  • 00:07:27
    be able to Blind the enemy you know if
  • 00:07:29
    they're in a power position you can just
  • 00:07:31
    throw a smoke Shell at them and then you
  • 00:07:33
    can move to the next area and then try
  • 00:07:36
    and counter them and then see what you
  • 00:07:37
    can do from there but you don't get any
  • 00:07:39
    rewards you don't really get anything
  • 00:07:41
    from blinding opponents with smoke
  • 00:07:43
    shells instead what you get is the
  • 00:07:46
    ability for the enemy to know where you
  • 00:07:48
    are because they can hear where you shot
  • 00:07:50
    and also uh to also move around the
  • 00:07:53
    smoke since smokes work both ways it
  • 00:07:56
    means that the person can reposition as
  • 00:07:58
    you are going toward W them too but it
  • 00:08:00
    would be nice to actually get just a
  • 00:08:02
    little bit of RP andl for using tactical
  • 00:08:06
    uh kind of setups and that to me is one
  • 00:08:08
    of them that would be pretty cool also
  • 00:08:10
    bringing back limited points for tanking
  • 00:08:12
    hits I think this is very important
  • 00:08:14
    especially for specific Vehicles which
  • 00:08:16
    are designed for tanking hits uh if they
  • 00:08:19
    don't get this then they are kind of
  • 00:08:21
    worthless and now we have this meta
  • 00:08:24
    which is only specific heavy tanks are
  • 00:08:27
    even worth playing because medium and
  • 00:08:29
    light tanks s are just so much better
  • 00:08:31
    because they just get so much but so
  • 00:08:33
    much more rewards and also are just way
  • 00:08:35
    more mobile if they brought back The
  • 00:08:38
    Limited points for tanking hits for
  • 00:08:40
    specific types of vehicles EG stuff like
  • 00:08:44
    heavy tank destroyers and also just
  • 00:08:46
    heavy tanks it would be fine and it
  • 00:08:48
    would work very well the other one is
  • 00:08:50
    just increase rewards for SGS talked
  • 00:08:52
    about it many times SGS are just the
  • 00:08:54
    worst class in the game uh there is
  • 00:08:56
    absolutely no real point in playing them
  • 00:08:59
    um compared to many others there's a lot
  • 00:09:01
    of dud spgs in the game it would be nice
  • 00:09:04
    to see them kind of revitalized and one
  • 00:09:07
    of the ways to do that is to increase
  • 00:09:08
    their rewards kind of like what they did
  • 00:09:10
    with a lot of Naval vehicles and in
  • 00:09:12
    Naval I feel like the rewards generally
  • 00:09:14
    okay in Blue Water I don't really see
  • 00:09:17
    too many issues maybe you could add
  • 00:09:18
    something to the reconnaissance aircraft
  • 00:09:20
    to make it better but the major problem
  • 00:09:23
    with Naval is Coastal Coastal super
  • 00:09:26
    needs an increas in rewards uh just
  • 00:09:29
    because there is a kind of fundamental
  • 00:09:31
    problem with rewards and how Coastal
  • 00:09:34
    Works uh Coastal is an incredibly high
  • 00:09:36
    impact high octane fast game mode most
  • 00:09:40
    Vehicles don't last very long they don't
  • 00:09:42
    have a lot of survivability and also you
  • 00:09:45
    know they can generally do a lot of
  • 00:09:47
    damage so it's more like whoever shoots
  • 00:09:49
    first wins there are some vehicles that
  • 00:09:51
    aren't like that usually they dominate
  • 00:09:53
    The Meta but most of them don't at lower
  • 00:09:56
    BRS now one of the problems is gadin
  • 00:10:00
    added the set of rules for research a
  • 00:10:02
    few years ago which meant that time was
  • 00:10:04
    a big factor in terms of getting rewards
  • 00:10:08
    they also reduced a lot of time of
  • 00:10:11
    certain battles but that's a different
  • 00:10:13
    story with Coastal the problem you have
  • 00:10:16
    is because of this and because of the
  • 00:10:19
    fact you don't last very long instead
  • 00:10:21
    you just do a lot of high damage and a
  • 00:10:23
    lot of kills in a very short period of
  • 00:10:25
    time that time element kind of screws
  • 00:10:28
    you because it means that you don't get
  • 00:10:31
    the rewards that you used to so for me
  • 00:10:33
    what I would do in coastal is I would
  • 00:10:36
    remove that time relevant set of rules
  • 00:10:39
    and instead just focus just Raw on
  • 00:10:41
    damage and score and nothing else
  • 00:10:44
    because otherwise you know these
  • 00:10:46
    vehicles are going to take years for
  • 00:10:48
    people to grind out as somebody who's
  • 00:10:50
    been stuck on 27 British vehicles for
  • 00:10:53
    about a year and a half now just trying
  • 00:10:55
    to grind through them just to get them
  • 00:10:57
    done and this is a problem
  • 00:11:00
    across the board with a lot of coastal
  • 00:11:02
    vehicles I would definitely feel like
  • 00:11:04
    increasing the roads is the way to go as
  • 00:11:07
    always if you have any suggestions make
  • 00:11:10
    sure to let me know and I'll see you
  • 00:11:13
    next
  • 00:11:14
    time I'd just like to thank GMG Smiley
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    R for supporting the channel
标签
  • War Thunder
  • game rewards
  • Aviation
  • Ground modes
  • Naval gameplay
  • defensive play
  • vehicle types
  • spgs
  • meta
  • game modes