00:00:00
well everyone I am still traveling in a
00:00:03
mysterious place that I'm not going to
00:00:05
tell you about but there is still
00:00:07
breaking news including some news that I
00:00:10
find quite shocking you see Colin Mor
00:00:14
arti who uh runs like Last Stand media
00:00:17
he is uh like an OG of games journalism
00:00:22
though as you'll see in this clip he
00:00:23
doesn't claim to do a lot of like
00:00:26
journalistic reporting nowadays he's
00:00:27
more of a commentator and that type of
00:00:29
thing which is totally fine that's
00:00:30
probably closer to what I do but he has
00:00:33
been speaking with at least one person
00:00:35
involved in the development of Concord
00:00:38
and he has some like insane things to
00:00:41
say basically the sentiment is though
00:00:44
that uh concord's failure is like way
00:00:48
worse than anybody realizes like there
00:00:52
was initial reporting you know I was
00:00:54
saying that I had inferred through
00:00:57
things and heard through the grap Vine
00:00:59
This was maybe like
00:01:00
a $200 million blunder after that there
00:01:03
were some like bigger news outlets that
00:01:06
were saying it's definitely like a100
00:01:08
million blunder so it's not as bad as
00:01:10
like suicide squad well Colin is saying
00:01:13
his source that he's verified is saying
00:01:16
that it cost around
00:01:19
$400
00:01:25
million I like that is so much money for
00:01:30
a game like this at that point like I'm
00:01:34
starting to wonder if there's like money
00:01:37
laundering or like criminal activity
00:01:40
involved because like to spend $400
00:01:42
million to make a lackluster OverWatch
00:01:46
ripoff that took almost a decade I don't
00:01:48
know how you could reach that number
00:01:50
without just paying everybody in the
00:01:52
studio
00:01:53
$250,000 a year letting them work triple
00:01:57
overtime and Bill it all to the company
00:01:59
like there's no way to cut this other
00:02:01
than it being horribly mismanaged at the
00:02:05
end of the day I I don't know how else
00:02:07
you could you could conclude um so I
00:02:11
want to go through this clip because
00:02:13
it's fascinating and we're going to do a
00:02:16
good old school style uh react to it
00:02:20
because again this is crazy this is
00:02:21
taken from the secret symbols podcast
00:02:24
that Colin runs with a couple of other
00:02:26
Bloks and my understanding is it's
00:02:29
primarily a discussion over PlayStation
00:02:31
games but uh without further Ado let's
00:02:33
hear what Colin has to say about Concord
00:02:36
I want to talk about Concord I wasn't
00:02:37
going to ever talk about this game again
00:02:41
because who really gives a however
00:02:44
and I don't do journalism really anymore
00:02:46
as you guys know and we talk about this
00:02:47
a lot I was a journalist at one time and
00:02:49
I used to break a lot of stories and
00:02:51
these days I don't really grind like
00:02:52
that so the stories that I break these
00:02:54
days are usually people always not
00:02:56
usually always people coming to
00:02:58
me and someone who worked on
00:03:01
Concord um reached out to me and I
00:03:05
verified who this person was and went
00:03:06
through all that and talked to this
00:03:07
person extensively and I I'll say that
00:03:10
this actually happens more than you
00:03:11
might realize some people might be
00:03:13
weirded out at the idea of like a game
00:03:15
developer reaching out to a YouTuber or
00:03:17
streamer or podcaster and offering
00:03:20
information but it actually does happen
00:03:22
a good amount because like shocker a lot
00:03:25
of the developers on these games they
00:03:28
know that this isn't going work or they
00:03:30
know people aren't going to like it or
00:03:32
it's not going to sell well or they have
00:03:34
problems with the direction of some of
00:03:37
these these
00:03:39
choices um I I was speaking to another
00:03:42
developer on a pretty big game recently
00:03:45
and they were expressing how they were
00:03:46
not happy with the final product but it
00:03:49
was out of their control so they could
00:03:51
just like they could only do so much
00:03:53
they could only do their part of the
00:03:56
broader project but they weren't happy
00:03:59
with a lot of the voices I've even heard
00:04:01
from from people that have worked on uh
00:04:03
some pretty sizable flops that everybody
00:04:06
in the studio knew that that was coming
00:04:08
and it didn't come as a surprise what
00:04:10
makes Concord so special is that they
00:04:12
apparently didn't see it coming and they
00:04:14
really thought this was going to pop off
00:04:15
which he'll get to in a second like a
00:04:17
for a long time and uh got some I think
00:04:20
interesting information that I can share
00:04:22
about
00:04:23
Concord um and uh I think people will be
00:04:27
interested about it the reason that I
00:04:29
wanted to talk about about it is because
00:04:30
some of the assumptions that I had made
00:04:32
about the game were dead wrong as far as
00:04:34
how much it cost and how much Sony
00:04:36
really lost on it so the big thing that
00:04:38
you really need to know here like when I
00:04:40
heard him say that I thought oh they
00:04:42
spent like way less this isn't that big
00:04:44
of a deal I think uh I think I think
00:04:47
it's Dustin or Dustin DUS Dustin maybe
00:04:50
I'm not sure the the individual on the
00:04:52
bottom of the screen seems to know
00:04:53
what's coming about this is that um
00:04:57
Concord cost about $400 million to make
00:05:00
oh my God and
00:05:04
um The Story Goes that
00:05:08
Concord by the time
00:05:10
Concord was so in the first quarter of
00:05:13
2023 Concord had basically entered an
00:05:15
alpha State this was before Sony had
00:05:17
even purchased the team um but Sony had
00:05:20
been working with um probably monsters
00:05:22
and which was the original owner of
00:05:24
firewalk and firewalk um probably since
00:05:26
late 2020 maybe 2021 at the latest I
00:05:29
mean if if anything the takeaway is that
00:05:31
probably monsters brilliant they figured
00:05:34
out you don't actually have to make a
00:05:35
successful live service game you just
00:05:37
have to make a live service game
00:05:39
developer who's working on a project and
00:05:43
then convince big corporations that
00:05:45
they're going to make billions off of
00:05:47
the uh the franchise which they
00:05:49
apparently did because again Sony bought
00:05:51
this game before anybody had seen it
00:05:54
like I I was trying to figure out if
00:05:56
other content creators had like
00:05:58
consulted on this or tried it years ago
00:06:01
cuz that happened sometimes there's been
00:06:02
rumors that like Marathon for example
00:06:05
has been contacting streamers to like
00:06:08
try it and give feedback and stuff and
00:06:10
that happens all the time with like Call
00:06:11
of Duty they talk to Pros all the time
00:06:14
and I was wondering if they did
00:06:15
something like that with Concord but I
00:06:17
have not been able to come up with
00:06:18
anybody even speaking like totally
00:06:20
anonymously not wanting to have their
00:06:22
name out there obviously nobody
00:06:25
apparently had seen this game publicly
00:06:27
it was only behind closed doors
00:06:30
that Concord was was being talked about
00:06:34
and Sony was willing to buy out the
00:06:36
studio it's
00:06:37
insane uh that they looked at an alpha
00:06:41
of what we eventually got and thought
00:06:43
this is ready for prime time like this
00:06:44
is Big Money stuff I I cannot believe it
00:06:48
really makes you wonder if the
00:06:50
executives that made that decision um
00:06:52
were competent but then again I think
00:06:54
most of the executives who made that
00:06:56
decision are no longer at playst
00:07:00
so that's probably a giveway on Concord
00:07:03
the game was in development before that
00:07:05
up to the point that the game went into
00:07:08
Alpha State um they had already spent
00:07:11
about $200 million on
00:07:14
it oh my god dude so part of what makes
00:07:17
this worse than it sounds already and
00:07:20
just to hear that like they spent 200
00:07:23
million to reach Alpha that's like
00:07:26
levels you would expect to see from like
00:07:28
uh uh Rock rockar game or like a huge
00:07:32
AAA multiplatform title you know to
00:07:37
reach that expense level is impressive
00:07:40
but it's all the more impressive preco
00:07:43
like they're saying Alpha was hit
00:07:47
2023 like early q1 2023 to spend $200
00:07:51
million before we've like really felt
00:07:55
the effects of Co and the high inflation
00:07:58
rates and and and uh everything that's
00:08:00
come along with you know initially very
00:08:03
low interest rates and then the FED
00:08:05
Rising the rates like that's very
00:08:09
difficult to do to spend
00:08:11
$200
00:08:13
million in the late 201s to early 2020s
00:08:18
it's like you almost have to try to
00:08:20
waste money to reach that level to have
00:08:22
an alpha again for a game that had
00:08:25
basically nothing like it it was a 5v5
00:08:28
hero shooter with a couple of little
00:08:30
bitty modes and that's it where did that
00:08:33
money go I I genuinely don't know how
00:08:35
this game could possibly cost that much
00:08:38
and it's unclear how much of that money
00:08:40
is from probably monsters and the
00:08:41
original investors into the game and how
00:08:43
much of that money was from Sony um
00:08:46
there's this term in in product
00:08:49
development uh not only with games but
00:08:51
really with everything you can like
00:08:52
manufacture a Shashi you guys might have
00:08:54
heard of it it's called minimum minimum
00:08:56
viability or a minimal minimum viable
00:08:58
product
00:08:59
the idea behind this or MVP the the idea
00:09:03
behind this is that this is like what
00:09:05
you're trying to achieve and it's like
00:09:07
once you cross this barrier you feel
00:09:08
comfortable selling it it's not that
00:09:11
it's the best it can be or that it's
00:09:12
what it's going to be by the time you
00:09:14
launch it because there's all sorts of
00:09:15
extra stuff you do to it but like this
00:09:16
is the minimum viability that makes me
00:09:18
think of like apple with these new
00:09:20
iPhones where like they have these AI
00:09:23
features they've promised but none of
00:09:24
them are actually ready so I think for
00:09:27
the Pro Models they're coming day one
00:09:30
maybe but I think there's still a bunch
00:09:31
of them that are locked behind betas and
00:09:33
they'll come next year but it's like
00:09:36
it's viable they can sell the phone
00:09:38
based off of that because they at least
00:09:40
have something to show but it's it's not
00:09:42
like done they're basically selling you
00:09:45
a beta of of a product they promise will
00:09:47
be better in the future that's what that
00:09:49
makes me think of of the product um when
00:09:51
the game had already had $200 million
00:09:54
spent on it and was basically in an
00:09:55
alpha form quarter one of 2023 from that
00:09:59
point until the game launched Sony spent
00:10:01
another $200 million on it the
00:10:05
scuttlebutt behind the scenes about
00:10:07
Concord is that the game was in a
00:10:10
laughable
00:10:11
shape um when it was shown and ready
00:10:16
basically like when the alpha was ready
00:10:18
to go and they were kind of being like
00:10:20
you know we're ready to kind of get
00:10:22
moving towards getting this thing out in
00:10:24
the next year or two it was in such
00:10:27
horrible shape that Sony felt felt like
00:10:29
they needed to spend that much money
00:10:30
again so you know 200 plus 200 to get
00:10:33
the the game to to the MVP status not to
00:10:36
the status of it being like a great game
00:10:39
to get it to just viability presumably
00:10:42
I'm assuming with like Sony Engineers
00:10:44
going out because Sony has these things
00:10:46
I've heard some people refer to them as
00:10:47
like strike teams but basically it's
00:10:50
teams of like software Engineers that
00:10:51
they'll send out to help with
00:10:52
optimization or ports and stuff because
00:10:55
they want games to run great on
00:10:57
PlayStation 5 so they send these teams
00:10:59
out to help Studios polish and refine
00:11:02
there were stories of them helping with
00:11:03
like Hogwarts Legacy they sent teams out
00:11:05
to help with the port there um so maybe
00:11:08
that's what he's referring to is that
00:11:09
they sent a ton of Engineers out to the
00:11:12
studio at firewalk to help polish and
00:11:16
refine but again it begs a question if
00:11:18
it was in a according to a developer if
00:11:20
it was in a laughable State why did Sony
00:11:24
buy them for like theoretically 100 $200
00:11:28
million they bought out all the other
00:11:30
investors who were $200 million deep and
00:11:34
based on all of this I don't think they
00:11:36
were getting a bargain like I
00:11:38
I across the board it's just bafflingly
00:11:42
stupid it's unbelievable and that at
00:11:46
that time in quarter 1 2023 there was
00:11:48
such there was nothing
00:11:50
done like a major expense was having to
00:11:54
urgently Outsource much of the game to
00:11:57
other Studios to finish
00:12:00
building the game out and that two
00:12:02
fundamental things were not worked on at
00:12:04
all up to the point in which the game
00:12:06
was shown in Alpha on
00:12:09
boarding nothing about that no like
00:12:12
there was nothing about how players get
00:12:13
on like how they make their character
00:12:14
all that kind of stuff or you know
00:12:15
choose their character and get there and
00:12:17
monetization two very expensive very
00:12:20
specific and boutique things that happen
00:12:21
to games like this um and so that's the
00:12:26
first thing that I wanted to say is that
00:12:28
it's not only about the going cost which
00:12:29
would be in the millions to keep the
00:12:31
game going per month but that the game
00:12:33
cost about $400 million to make Soup To
00:12:36
Nuts Sony put most of that money in and
00:12:40
um it is not only so because we had kind
00:12:43
of said like this must be Sony's biggest
00:12:44
loss ever on a game and it is it's the
00:12:47
biggest game Sony's ever released from a
00:12:49
budgetary standpoint from the first
00:12:50
party or second party just let that sink
00:12:53
in cuz he's right if this game cost $400
00:12:57
million to make we know for from the
00:12:59
Insomniac leaks roughly what or was it
00:13:02
the Insomniac leak or the FTC releases
00:13:05
either way we know from some releases of
00:13:07
documents how much like God of War
00:13:09
Ragnarok cost we know how much
00:13:11
Spider-Man 2 cost we know how much the
00:13:13
Last of Us cost and those were all in
00:13:15
like the $2 to $300 million range this
00:13:18
game cost twice what The Last of Us Part
00:13:20
Two made or
00:13:22
cost which whether you love The Last of
00:13:24
Us Part Two or not I mean it doesn't
00:13:26
really matter for this point the point
00:13:27
is that was an expensive game to make
00:13:30
that was a game made by Naughty Dog who
00:13:32
are industry veterans who have uh you
00:13:34
know world class Talent with Cutting
00:13:37
Edge Graphics that still hold up you
00:13:39
know even in this new generation of
00:13:42
consoles and Concord costs twice what
00:13:44
that game cost to make you know it's
00:13:46
this is why like the danger with live
00:13:48
service stuff is it just turns these
00:13:51
Executives brains into jelly like they
00:13:53
just stop thinking critically like does
00:13:56
this even make sense because they just
00:13:57
see the dollar sign
00:13:59
and the potential for it you know with
00:14:03
like the Scrooge McDuck dollar sign eyes
00:14:06
it's just unbelievable because this is a
00:14:09
series of comical errors that should
00:14:11
have never taken place and it's purely
00:14:15
based on the the desire for quick and
00:14:17
easy cash it's this like greedy
00:14:21
Pursuit which is part of the reason
00:14:23
people are kind of celebrating its death
00:14:25
because they're like yeah this type of
00:14:26
mindset should be punished you shouldn't
00:14:28
be rewarded for wasting $400 million on
00:14:33
a game that any one of us could have
00:14:35
told you was going to flop from day one
00:14:37
so let that sink in it's crazy and it's
00:14:40
totally
00:14:42
unintuitive there are more there are
00:14:44
games that are in development right now
00:14:45
it's Sony first and second party that
00:14:46
are more expensive than this but as of
00:14:49
the games that have come out so far so
00:14:51
think about like Spider-Man 2 and so on
00:14:53
and so forth we know the Last of Us Part
00:14:54
Two cost $220 million Spider-Man 3 is
00:14:57
going to cost about $350 million this I
00:14:59
should have just let this play he's
00:15:01
saying everything I said more than
00:15:04
that and they lost all of it because
00:15:07
they made no money they made about a
00:15:08
million dollars gross revenue and then
00:15:11
they gave it all back so this is a huge
00:15:13
multiple hundreds of millions of dollar
00:15:15
loss now the question is why why did
00:15:19
this
00:15:20
happen this game was heavily championed
00:15:24
behind the scenes now we know this
00:15:26
because Sony ended up what's funny is
00:15:28
that the game is presented
00:15:29
in this in q1 2023 as this you know
00:15:33
we're kind of getting towards the end
00:15:34
the game is nowhere near being done it's
00:15:36
in a horrible position and then Sony
00:15:38
buys the team the idea behind this was
00:15:43
and the term apparently verbatim had
00:15:45
been used that Concord is the future of
00:15:52
PlayStation
00:15:54
what like this is again why I am not s
00:15:59
to see like Jim Ryan go his vision for
00:16:04
PlayStation was
00:16:06
Concord the terminology being used under
00:16:09
his leadership was games like Concord
00:16:12
were the future of PlayStation that even
00:16:16
Concord specifically was going to be the
00:16:18
future because they expected this to
00:16:19
blow up which is why they paid for it to
00:16:22
participate in that Anthology series
00:16:24
that's coming to Amazon Prime later this
00:16:25
year it's why they invested so heavily
00:16:28
in the back end of this you know
00:16:30
spending $200 million just to get it
00:16:33
functioning you know after purchasing
00:16:35
the studio for some reason it's it's
00:16:38
baffling that they had such major
00:16:41
ambition for this game that it was
00:16:43
referred to internally as a Star Wars
00:16:45
like project for Sony that it can be
00:16:48
repeatedly Revisited over and over and
00:16:51
over again not only in Cross media but
00:16:52
in what we were seeing we've already
00:16:54
kind of seen a little bits of it so the
00:16:56
weekly story vignettes that they were
00:16:57
going to release and then of course
00:16:59
inclusion in Amazon's um secret levels
00:17:02
Anthology that's like just scratching
00:17:05
the surface of it ironically the game
00:17:07
was code named chaos behind the scenes
00:17:11
and um a major thing about the game is
00:17:16
that there was and I think we can kind
00:17:18
of get this vibe from just the nature of
00:17:20
the people making it and kind of the way
00:17:21
the game reads and all that a toxic
00:17:24
positivity Vibe yeah yeah I think it's
00:17:28
it's one of the damning red flags for a
00:17:31
lot of games is if they hear like if
00:17:34
Gamers hear that criticism and critiques
00:17:37
are not being
00:17:38
entertained that should cause major
00:17:41
concern because that's not a
00:17:43
collaborative environment collaboration
00:17:44
is like working with somebody who like
00:17:47
brings the best out of you because
00:17:49
they're pushing and prodding and pulling
00:17:51
and pushing like they're helping you see
00:17:53
things you don't see by being tough and
00:17:56
being like ah I don't like that I think
00:17:58
I'd like this instead apparently Concord
00:18:00
is just like a drum circle where
00:18:03
everybody's sitting around patting each
00:18:04
other on the back and it's just a circle
00:18:07
jerk of positivity and it it's just
00:18:10
shocker it didn't result in a good game
00:18:12
it came out with a game that you can
00:18:15
tell there was no critical feedback
00:18:17
involved in you weren't allowed to say
00:18:20
anything apparently internally about
00:18:22
this game about how like something's
00:18:24
wrong with it character designs are not
00:18:27
right um and so on and so forth they
00:18:30
really truly believe this is Herman Hol
00:18:31
baby
00:18:34
apparently okay I didn't know I didn't
00:18:37
know that um I will say Herman Hol I
00:18:40
know there are some people that think
00:18:42
he's like a potential savior of
00:18:44
PlayStation but Herman host has been
00:18:46
there through all of this live service
00:18:48
BS he's been there through the the green
00:18:52
lighting of of the PlayStation's like
00:18:54
live service Ambitions through
00:18:56
greenlighting the the Last of Us online
00:18:59
project of course Concord the exclusive
00:19:03
marketing deals for Suicide Squad like
00:19:06
he's been involved in all that and then
00:19:08
his Alma mat the this team over at
00:19:11
Guerilla he of course is rooting pretty
00:19:14
hard for the big multiplayer game
00:19:16
they're working on they're working on a
00:19:17
huge Horizon themed and uh branded
00:19:21
basically Monster Hunter game with the
00:19:23
graphics of fortnite and that's like his
00:19:27
baby too so I don't think Herman Holst
00:19:30
is like this great savior of of
00:19:32
PlayStation either I think he's just the
00:19:34
last one standing and I would just say
00:19:36
like at some
00:19:38
point if you are uh like every time you
00:19:42
hop on a ship and the ship sinks and
00:19:45
then you just hop on another ship and
00:19:47
then that one sinks at some point you
00:19:49
should wonder if you're doing something
00:19:50
to cause the ships to sink and for
00:19:53
Herman I understand that he's a very
00:19:55
capable guy he comes from gorilla which
00:19:57
popped off found a lot of
00:19:59
success but I I don't think he has the
00:20:02
vision or I I don't think at the very
00:20:04
least he understands what makes a
00:20:06
successful major product for for Sony
00:20:10
and PlayStation and I think that that's
00:20:12
pretty clearly evidenced in the projects
00:20:15
that he's green lit and all this should
00:20:16
make you all the more concerned about
00:20:19
like the gorilla project and about fair
00:20:22
games and all the other stuff that
00:20:24
they're working on because if this was
00:20:27
their the level of quality quity in
00:20:29
their decision Mak with Concord like
00:20:31
there is no way that their quality of
00:20:34
decision- making and green lighting was
00:20:36
better with other Studios randomly you
00:20:39
know it's in this case there's a lot of
00:20:42
smoke and I think that indicates there's
00:20:44
a fire and he internally was was himself
00:20:46
a massive champion of the game so it's
00:20:50
not that so the reason I'm telling you
00:20:51
all of this it's some interesting
00:20:52
information of course but it's that I
00:20:54
had said when people like Concord lost
00:20:57
$200 million now people were pulling
00:20:58
that money out because that's basically
00:21:00
how much like some of the first party
00:21:02
games like go sushima The Last of Us
00:21:04
Part Two Etc kind of cost in that frame
00:21:07
and I was like there's no way that it
00:21:08
costs that much I I was saying like it
00:21:10
cost nine figures probably like low
00:21:12
hundred million but there's no way it
00:21:14
cost $200 million no it cost 400 million
00:21:19
so and I am totally solid on this Source
00:21:22
by the way so that's why I'm willing to
00:21:24
share it with you because again I don't
00:21:25
I'm not really a journalist so yeah the
00:21:27
big things to take away $400 million
00:21:29
loss the game was in horrible shape as
00:21:32
of 18 months before release not even
00:21:35
monetization no onboarding most content
00:21:38
not even there the game was in such bad
00:21:40
shape at that point that they spent the
00:21:42
budget of it again in Urgent Outsourcing
00:21:45
to get the game finished from all these
00:21:48
different angles over an 18-month
00:21:50
period internally the game was
00:21:52
considered part of the future of
00:21:54
PlayStation with heavy cross media
00:21:56
references and uh system of toxic
00:21:59
positivity surrounding it that that
00:22:01
didn't allow anyone to meaningfully
00:22:03
change the course of the game because if
00:22:06
you're if the people at the top truly
00:22:09
believe in something you're you know
00:22:11
you're not going to be able to do much
00:22:13
about that I don't think From The
00:22:14
Trenches and I think it's to be clear
00:22:17
like there is a problem with this in the
00:22:19
industry there's a lot of Studios that
00:22:21
operate like this but I I also want to
00:22:23
let you know that there are Studios that
00:22:25
do
00:22:27
encourage constructive feedback and even
00:22:29
look for it and pursue it I mean in
00:22:32
multiple ways some places will like do
00:22:35
Early Access stuff like balers Gate 3 to
00:22:39
get player feedback relatively early on
00:22:41
so that they can make changes for the
00:22:43
final game other Studios might you know
00:22:46
do like uh demos or betas and open betas
00:22:50
and stuff very early on and
00:22:52
so like the point is this is not
00:22:55
something that there's not a solution to
00:22:57
you know PlayStation could have
00:22:59
solicited this type of feedback and and
00:23:01
fixed the game or seen the problems but
00:23:05
they didn't want to they had their mind
00:23:07
made up that this was going to be a huge
00:23:10
success and they were not willing to
00:23:12
entertain any other possibility or
00:23:15
consideration to the point where it
00:23:17
sounds like if you were in PlayStation
00:23:20
and you said are we sure this is a good
00:23:22
idea are we sure this is a $400 million
00:23:25
quality game you'd get curb stomped
00:23:28
because verman the boss loves it and if
00:23:30
you don't like it then you're just a
00:23:32
Negative Nancy you know that that's not
00:23:34
a skeptical Outlook that's not a
00:23:35
rationed reasoned Outlook uh towards
00:23:38
business that is a business that is
00:23:41
overly confident and thinks that they
00:23:44
can do whatever they want without any
00:23:47
consequence and I think Concord
00:23:49
demonstrates that pretty clearly so I
00:23:51
thought people would be interested in
00:23:52
that and uh just wanted to throw that
00:23:54
out there that yeah they re Star Wars
00:23:55
really apparently or I'm sorry Star Wars
00:23:57
Sony really saw that as a Star Wars like
00:23:59
project for them like the potential to
00:24:02
and now it makes sense not only why they
00:24:05
spent so much money on it but why they
00:24:06
bought the team so there are people
00:24:09
there and to me it's unclear who exactly
00:24:11
the people are I know some of the names
00:24:13
I don't want to get too deep into that
00:24:15
because a lot of the things I learned
00:24:16
were off the Record but obviously this
00:24:17
is on background um and it's like yeah
00:24:22
now it makes a little more sense you
00:24:23
spent and by the way the $400 million
00:24:25
not included in how much it cost to buy
00:24:26
the team
00:24:28
well to be
00:24:29
clear I I would assume the $200 million
00:24:34
initial
00:24:35
cost was basically built into the price
00:24:38
of the studio so if they had spent $200
00:24:40
million developing this game that meant
00:24:43
this team was like worth the the price
00:24:46
of the team plus the $200 million
00:24:49
product that they had developed over the
00:24:52
course of the last however many years
00:24:53
while they were developing it so I would
00:24:56
assume it's included roughly maybe they
00:24:58
got a discount on it if the whatever
00:25:00
monsters team wanted to to just get rid
00:25:02
of it and they didn't want to see the
00:25:04
game through but I mean there is no way
00:25:07
to twist it other than this is a
00:25:09
cataclysmic failure
00:25:12
and
00:25:14
it the these types of issues are
00:25:17
indicative of a a toxic mindset on the
00:25:22
part of the executives making these
00:25:24
decisions and I don't think it magically
00:25:27
changes is just because Jim Ryan left
00:25:30
Herman
00:25:31
H is also apparently according to Colin
00:25:35
Source a champion of this game and if he
00:25:38
thought this was going to be like the
00:25:40
future of PlayStation a Star Wars level
00:25:45
success how
00:25:47
delusional must he be because everybody
00:25:52
that saw Concord knew from the moment
00:25:54
they glanced at it this is going to flop
00:25:58
anybody with two brain cells to rub
00:26:00
together knew that so how insulated and
00:26:05
how much in a bubble are the the people
00:26:07
making these decisions at PlayStation it
00:26:09
really worries me for the next few years
00:26:12
of PlayStation cuz they've made
00:26:13
consistently horrible decisions and a
00:26:16
lot of these decisions were made 2 three
00:26:18
years ago and we're going to see a lot
00:26:19
more of those decisions come up over the
00:26:22
next couple years as they kind of flush
00:26:25
their way through the pipes and through
00:26:26
the system
00:26:28
and I think it's going to get worse
00:26:30
before it gets better frankly so I don't
00:26:33
think this will be the last absolute
00:26:36
crap show for PlayStation and I have a
00:26:40
feeling that the next crap shoot show
00:26:43
shoot whatever uh is coming sooner than
00:26:47
people
00:26:48
may expect but for more on that I'll
00:26:52
have to do another video or talk about
00:26:54
it on stream when I get back thanks for
00:26:56
watching I love you all desperate L
00:26:58
thanks for making my dreams a reality
00:27:01
and I'll see you in the next one I'm
00:27:03
going to head back home tomorrow morning
00:27:05
and I cannot wait to see you again and
00:27:07
stream and do stuff like that so much
00:27:09
love I'll see you soon hugs and kisses
00:27:15
bye-bye he took my
00:27:17
[Music]
00:27:25
thing 16 times the detail oh
00:27:31
[Music]