100+ Computer Science Concepts Explained

00:13:07
https://www.youtube.com/watch?v=-uleG_Vecis

摘要

TLDRLa vidéo présente de manière humoristique les bases de l'ingénierie logicielle et de la science informatique. Elle commence par introduire le concept de machine de Turing, la base théorique des ordinateurs modernes, avant de plonger dans des explications détaillées sur le CPU, les transistors, et les bits. Elle couvre ensuite la mémoire vive (RAM), les systèmes d'entrée/sortie, et les systèmes d'exploitation. Un guide est offert sur le choix et l'utilisation des langages de programmation, en expliquant la différence entre les langages interprétés et compilés, ainsi que l'utilité des types de données et des variables. La mise en œuvre des algorithmes, des structures de données (comme les listes, piles, files, et arbres), et l'optimisation des algorithmes à l'aide de la notation O sont également explorées. Enfin, la vidéo aborde les paradigmes de programmation, les modèles de concurrence et d'exécution en parallèle, ainsi que le fonctionnement des réseaux et du cloud computing. Elle termine de manière humoristique en mentionnant la frustration de devoir dépanner des imprimantes.

心得

  • 💻 La programmation peut sembler magique sans une vraie compréhension initiale.
  • 🤖 Un Turing machine peut théoriquement calculer n'importe quelle fonction.
  • 🔍 Les CPU modernes contiennent des milliards de transistors agissant comme des interrupteurs.
  • 💾 Un byte est composé de 8 bits, essentiel pour le stockage de données.
  • 👨‍💻 Les langages de programmation simplifient l'interaction avec les ordinateurs.
  • 🔍 Les structures de données aident à organiser efficacement l'information.
  • ⏳ Utiliser la notation O pour estimer la performance des algorithmes.
  • 📊 Les API REST structurent les échanges de données entre client et serveur.
  • ⚙️ Les paradigmes de programmation peuvent être impératifs ou déclaratifs.
  • 🌐 Les machines virtuelles permettent le cloud computing en simulant du matériel.

时间轴

  • 00:00:00 - 00:05:00

    La vidéo explique que, lorsqu'un code informatique renvoie une erreur, la première chose à faire est de ne rien changer et de réessayer. Elle compare la programmation à conduire un avion sans comprendre l'aérodynamique et introduit les concepts de base de l'informatique comme les machines de Turing, les unités centrales de traitement et le concept de bits et d'octets.

  • 00:05:00 - 00:13:07

    Elle poursuit avec des explications sur la mémoire RAM, le rôle des systèmes d'exploitation et des noyaux, ainsi que sur le fonctionnement des shell et des interfaces en ligne de commande. Elle aborde également les langages de programmation, en expliquant les différences entre les langages interprétés et compilés, ainsi que les types de données et les variables, y compris la gestion de la mémoire par les pointeurs et le ramasse-miettes.

思维导图

Mind Map

常见问题

  • À quoi sert un Turing machine?

    Un Turing machine est un modèle théorique capable de simuler le fonctionnement de toute machine de calcul.

  • Quelle est la fonction principale du CPU?

    Le CPU, ou unité centrale de traitement, exécute les instructions des programmes informatiques.

  • Qu'est-ce qu'un byte?

    Un byte est une unité de données composée de 8 bits, pouvant représenter 256 valeurs différentes.

  • Qu'est-ce qu'un langage interprété?

    Un langage interprété utilise un interpréteur pour exécuter chaque ligne de code une par une, comme Python.

  • Quelle est la différence entre types de données statiquement et dynamiquement typés?

    Les types de données statiquement typés nécessitent la spécification du type lors de la définition d'une variable, tandis que les types dynamiquement typés ne le nécessitent pas.

  • Quelle est la finalité d'un algorithme de recherche binaire?

    Un algorithme de recherche binaire divise le problème en deux parties pour rechercher rapidement une valeur.

  • Quelle est la différence entre une pile et une file?

    Une pile suit le principe dernier entré, premier sorti, tandis qu'une file suit le premier entré, premier sorti.

  • Comment fonctionne un garbage collector?

    Un garbage collector gère automatiquement l'allocation et la désallocation de la mémoire pour des objets non référencés.

  • Qu'est-ce qu'une API REST?

    Une API REST (Representational State Transfer) utilise des URL mappées à différentes entités de données sur le serveur.

  • Quelle est la particularité des langages multi-paradigmes?

    Les langages multi-paradigmes supportent plusieurs styles de programmation, tels qu'impératif, déclaratif et orienté objet.

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    what's the first thing you should do
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    when your code throws an error obviously
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    you should change nothing and try to run
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    it again a few times if that doesn't
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    work you're gonna need a computer
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    science degree the awesome thing about
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    software engineering is that you can
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    learn to code and get a high paying job
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    while literally having no idea how
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    anything actually works it all just
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    feels like magic like a pilot driving a
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    giant metal tube in the sky while
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    knowing nothing about aerodynamics
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    [Music]
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    welcome to computer science 101 in
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    today's video you'll learn the science
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    behind the garbage code you've been
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    writing by learning 101 different
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    computer science terms and concepts this
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    is a computer it's just a piece of tape
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    that holds ones and zeros along with a
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    device that can read and write to it
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    it's called a turing machine and in
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    theory it can compute anything like the
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    graphics in this video or the algorithm
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    that recommended that you watch it at
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    the core of modern computers we have the
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    central processing unit if we crack it
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    open we find a piece of silicon that
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    contains billions of tiny transistors
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    which are like microscopic on off
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    switches the value at one of these
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    switches is called a bit and is the
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    smallest piece of information a computer
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    can use however one bit by itself is not
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    very useful so they come in a package of
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    eight called a byte one byte can
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    represent 256 different values like all
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    the characters that you type on your
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    keyboard in fact when you type into your
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    keyboard the character produced is
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    actually mapped to a binary value in a
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    character encoding like ascii or utf-8
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    binary is just a system for counting
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    like the base 10 system you normally use
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    when counting on your fingers but it
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    only has two characters one and zero
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    humans have a hard time reading binary
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    so most often it's represented in a
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    hexadecimal base 16 format where ten
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    numbers and six letters can represent a
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    four bit group called a nibble as a
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    developer when you write code in a
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    programming language it will eventually
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    be converted into machine code which is
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    a binary format that can be decoded and
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    executed by the cpu what it doesn't do
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    though is store data for your
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    applications for that computers have
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    random access memory or ram it's like a
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    neighborhood and inside of every house
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    lives a byte every location has a memory
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    address which the cpu can read and write
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    to you can think of the cpu and ram as
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    the brain of the computer but in order
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    for a computer to be useful it needs to
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    handle input and output an input device
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    might be the keyboard and mouse while an
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    output device might be your monitor
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    luckily most developers don't need to
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    worry about how this hardware fits
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    together because we have operating
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    system kernels like linux mac and
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    windows that control all hardware
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    resources via device drivers now to
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    start hacking on the operating system
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    your first entry point is the shell
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    which is a program that exposes the
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    operating system to the end user it's
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    called a shell because it wraps the
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    kernel it takes a line of text as input
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    and produces an output this is called a
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    command line interface not only can it
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    connect to your own computer but with
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    the secure shell protocol it can also
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    connect to remote computers over a
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    network now that you have access to the
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    mainframe it's time to pick a
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    programming language which is a tool
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    that uses the abstraction principle to
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    make computers practical to work with
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    for humans by simplifying different
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    systems layer by layer some languages
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    like python are interpreted that means
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    there's a program called an interpreter
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    that will execute each line of code one
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    by one other languages like c plus are
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    compiled they use a compiler to convert
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    the entire program into machine code in
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    advance before the cpu attempts to
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    execute it this results in an executable
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    file that can be run by the operating
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    system without any extra dependencies
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    now every programming language has a
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    variety of built-in data types to
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    represent the data we're working with in
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    our code instead of bytes we work with
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    more human-friendly things like
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    characters and numbers now the most
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    fundamental way to use data in your
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    application is to declare a variable
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    this attaches a name to a data point
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    allowing you to reuse it somewhere else
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    in your code python is a dynamically
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    typed language which means we don't need
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    to tell the program exactly which data
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    type is assigned to a variable it just
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    figures it out automatically however
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    other languages like c are statically
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    typed and that means you need to specify
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    the data type of a variable in your code
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    when you define a variable its value is
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    stored somewhere in memory on the
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    hardware and you may need to allocate
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    and free up memory throughout the
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    program a pointer is a variable whose
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    value is the memory address of another
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    variable which can be used for low-level
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    memory control many languages don't want
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    to deal with low-level memory management
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    and instead implement a garbage
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    collector which automatically allocates
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    and de-allocates memory when an object
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    is no longer referenced in the program
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    [Music]
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    now the data types available are
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    different in every programming language
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    but typically you'll find int to
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    represent whole numbers which may or may
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    not be signed or unsigned to represent
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    negative numbers as well when numbers
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    require a decimal point they typically
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    use the floating point type it's called
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    a float because there's only enough
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    memory to represent a certain range of
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    numbers at a certain precision and is
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    basically a form of scientific notation
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    to make computers faster if you need
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    more range or precision many languages
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    also have a double that doubles the
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    amount of memory used for the number now
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    when it comes to characters you'll
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    typically find the char data type to
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    represent a single character or more
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    commonly a string to represent multiple
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    characters together ultimately these
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    characters get stored in a memory
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    address somewhere but they need to be
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    stored in a certain order when the order
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    starts with the most significant byte
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    and the smallest memory address it's
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    called big endian or vice versa if the
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    least significant byte is stored in the
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    smallest address it's called little
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    endian when it comes to practical
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    software engineering one of the most
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    fundamental things we do is organize
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    data into data structures the most
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    useful data structure is probably the
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    array or list just like a shopping list
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    it organizes multiple data points in
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    order however it also maintains an index
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    of integers that starts at zero and goes
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    up for every new item in the list that
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    can be useful but you don't actually
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    need an index to create a list of items
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    another option is a linked list where
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    each item has a pointer to the next item
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    in front of it another option is a stack
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    that follows the last in first out
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    principle it's like stacking a set of
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    plates then when you want to access the
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    data you pop the last one off the top
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    the inverse option is a queue which is
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    first in first out just like when you
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    get into the red line the first person
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    there is the first one to be fed now
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    another extremely useful data structure
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    is the hash which might also be called a
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    map or dictionary it's like an array but
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    instead of an index of integers you
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    define the keys that point to each
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    individual item giving you a collection
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    of key value pairs in many cases though
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    it's not efficient to organize data in a
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    linear way to address that problem we
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    have trees which organize nodes together
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    in a hierarchy that can often be
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    traversed more quickly this can
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    sometimes be too rigid of a data
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    structure though so instead a graph can
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    be created to connect multiple nodes
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    together in a virtually unlimited number
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    of ways a graph has a node for the data
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    and an edge for the relationship between
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    the data points data structures are
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    essential but they don't do anything by
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    themselves to do something useful you'll
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    need to code up an algorithm which is
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    just code that solves a problem i took
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    the initiative in
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    creating the internet in our code we
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    have several mechanisms for implementing
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    algorithms the most fundamental of which
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    is a function which is a block of code
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    that takes an input then does something
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    and returns an output like a variable a
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    function has a name and it can be called
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    from other parts of your code with
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    different input parameters called
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    arguments one thing you might do in the
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    function body is compare one value to
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    another every language has a variety of
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    built-in operators like equality greater
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    than and less than that you can use to
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    compare two values if a is greater than
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    b then it forms a value of true but if b
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    is greater than a then the value is
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    false true false is what's known as a
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    boolean data type and whenever your code
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    produces a value like this it's known as
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    an expression but not all code will
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    produce a value sometimes your code will
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    simply do something which is known as a
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    statement a good example is the if
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    statement which handles conditional
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    logic for example if the condition is
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    true it will execute this code otherwise
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    it will short circuit and run the code
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    inside of the else block another very
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    common type of statement is a loop a
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    while loop will run this block of code
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    over and over again until the condition
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    in the parentheses becomes false that
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    can be useful but more often than not
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    you'll want to loop over an iterable
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    data type like an array most languages
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    have a for loop that can run some code
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    for every object in the array or
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    iterable data structure now in some
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    cases a function may not have an output
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    which is generally called a void
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    function an interesting thing about
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    functions is that they can call
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    themselves when a function calls itself
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    it's called recursion because when done
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    like this by default it will recurse
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    forever creating an infinite loop that
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    happens because when you call a function
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    the programming language will put it
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    into memory on what's known as the call
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    stack which is a short-term chunk of
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    memory for executing your code when a
  • 00:08:21
    function keeps calling itself the
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    language will keep pushing frames onto
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    the call stack until you get a stack
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    overflow error to avoid this your
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    algorithm needs a base condition so it
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    knows when to terminate the loop now
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    when you write an algorithm you'll need
  • 00:08:33
    to determine if it's any good and the
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    system for doing that is called big-o
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    notation it's a standard format for
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    approximating the performance of an
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    algorithm at scale it may reference time
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    complexity which is how fast your
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    algorithm will run and space complexity
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    which deals with how much memory is
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    required to run it developers have many
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    different algorithm types at their
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    disposal the most crude option is brute
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    force where you might loop over every
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    possible combination to hack somebody's
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    credit card pin a more sophisticated
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    approach might be divide and conquer
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    like binary search where you cut the
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    problem in half multiple times until you
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    find what you're looking for another
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    option is dynamic programming algorithms
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    where a problem is broken down into
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    multiple smaller sub-problems and the
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    result of each computation is stored for
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    later use using a technique called
  • 00:09:16
    memoization that means if a function has
  • 00:09:17
    already been called it will use the
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    existing value instead of recomputing it
  • 00:09:21
    again from scratch then we have greedy
  • 00:09:23
    algorithms that will make the choice
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    that is most beneficial in the short
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    term without considering the problem as
  • 00:09:28
    a whole one example of this is
  • 00:09:29
    dijkstra's shortest path algorithm on
  • 00:09:31
    the flip side we have backtracking
  • 00:09:33
    algorithms which take a more incremental
  • 00:09:35
    approach by looking at all the possible
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    options like a rat and a maze exploring
  • 00:09:39
    all the different potential paths now
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    when it comes to implementing your code
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    there are always multiple ways to get
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    the job done one programming paradigm is
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    declarative where your code describes
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    what the program does and the outcome
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    but doesn't care about things like
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    control flow this style of programming
  • 00:09:53
    is often associated with functional
  • 00:09:55
    languages like haskell the other
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    paradigm is imperative programming where
  • 00:09:58
    your code uses statements like if and
  • 00:10:00
    while providing explicit instructions
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    about how to produce an outcome it's
  • 00:10:04
    associated with procedural languages
  • 00:10:06
    like c today most general purpose
  • 00:10:08
    languages like python javascript kotlin
  • 00:10:10
    swift and so on are multi-paradigm which
  • 00:10:13
    means they support all these options at
  • 00:10:14
    the same time in addition to
  • 00:10:16
    object-oriented programming the idea
  • 00:10:18
    behind oop is that you use classes to
  • 00:10:20
    write a blueprint for the data or
  • 00:10:22
    objects in your code a class can
  • 00:10:24
    encapsulate variables which are commonly
  • 00:10:26
    called properties as well as functions
  • 00:10:28
    which are usually called methods in this
  • 00:10:29
    context it's a common way to organize
  • 00:10:31
    and reuse code because classes can share
  • 00:10:34
    behaviors between each other through
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    inheritance where a subclass can extend
  • 00:10:37
    and override the behaviors of the parent
  • 00:10:39
    class and it opens the door to all kinds
  • 00:10:41
    of other ideas called design patterns
  • 00:10:43
    now a class by itself doesn't actually
  • 00:10:45
    do anything instead it's used to
  • 00:10:47
    instantiate objects which are actual
  • 00:10:49
    chunks of data that live in your
  • 00:10:51
    computer's memory often you'll want to
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    reference the same object over and over
  • 00:10:54
    again in your code when data is
  • 00:10:56
    long-lived it can't go in the call stack
  • 00:10:58
    instead most languages have a separate
  • 00:11:00
    area of memory called the heap which
  • 00:11:01
    unlike the call stack can grow and
  • 00:11:03
    shrink based on how your application is
  • 00:11:05
    used it also allows you to pass objects
  • 00:11:07
    by reference which means you can use the
  • 00:11:09
    same object in multiple variables
  • 00:11:11
    without increasing the memory footprint
  • 00:11:12
    because it always points to the same
  • 00:11:14
    chunk of memory in the heap now what's
  • 00:11:15
    interesting is that if we go back to the
  • 00:11:17
    cpu that we talked about in the
  • 00:11:18
    beginning you'll notice that it contains
  • 00:11:20
    multiple threads a thread takes the
  • 00:11:22
    physical cpu core and breaks it into
  • 00:11:24
    virtual cores that allow it to run code
  • 00:11:26
    simultaneously there are some
  • 00:11:28
    programming languages that support
  • 00:11:29
    parallelism where you can write code
  • 00:11:31
    that literally executes on two different
  • 00:11:33
    threads at the same time however many
  • 00:11:35
    languages out there are only single
  • 00:11:36
    threaded but that doesn't mean they
  • 00:11:38
    can't do two things at the same time
  • 00:11:40
    instead they implement concurrency
  • 00:11:41
    models like an event loop or co-routines
  • 00:11:44
    that can pause or delay the normal
  • 00:11:45
    execution of code to handle multiple
  • 00:11:47
    jobs on a single thread at the same time
  • 00:11:49
    now in modern computing we're rarely
  • 00:11:51
    working with the bare metal cpu and ram
  • 00:11:53
    instead we work in the cloud with a
  • 00:11:55
    virtual machine which is just a piece of
  • 00:11:57
    software that simulates hardware that
  • 00:11:59
    allows us to take really big computers
  • 00:12:01
    and split them up into a bunch of
  • 00:12:02
    smaller virtual computers these machines
  • 00:12:04
    are the backbone of the internet and are
  • 00:12:06
    connected via the internet protocol each
  • 00:12:08
    machine has a unique ip address to
  • 00:12:10
    identify it on the network that ip
  • 00:12:12
    address is usually alias to a url that
  • 00:12:14
    is registered in a global database
  • 00:12:16
    called the domain name service now to
  • 00:12:18
    establish a connection the two computers
  • 00:12:20
    will perform a tcp handshake which will
  • 00:12:22
    allow them to exchange messages called
  • 00:12:24
    packets on top of that there's usually a
  • 00:12:26
    security layer like ssl to encrypt and
  • 00:12:29
    decrypt the messages over the network
  • 00:12:31
    now the two computers can securely share
  • 00:12:33
    data with the hypertext transfer
  • 00:12:35
    protocol the client may request a web
  • 00:12:37
    page then the server will respond with
  • 00:12:38
    some html modern servers provide a
  • 00:12:41
    standardized way for a client to request
  • 00:12:43
    data which is called an application
  • 00:12:45
    programming interface or api the most
  • 00:12:47
    common architecture is rest where urls
  • 00:12:49
    are mapped to different data entities
  • 00:12:51
    available on the server and that brings
  • 00:12:53
    us to our final topic mother effin
  • 00:12:55
    printers you're gonna need to learn how
  • 00:12:56
    these things work inside and out because
  • 00:12:58
    every time you go to grandma's house
  • 00:12:59
    she's going to ask you to fix it which
  • 00:13:01
    shouldn't be a problem for a computer
  • 00:13:03
    scientist like you thanks for watching
  • 00:13:05
    and i will see you in the next one
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  • programmation
  • Turing machine
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