Mission Ferrari and the Death of Dynamic Attractions | Ferrari World’s Ambitious Prototype

00:20:21
https://www.youtube.com/watch?v=WI-xEKidx6g

摘要

TLDRMission Ferrari is the first and only sfx coaster in the world, completed after eight years of development by Dynamic Attractions. It combines roller coaster thrills with immersive storytelling, featuring high-speed launches, a unique sideways drop, and various innovative ride effects. However, the ride encountered multiple issues during development and after opening, leading to budget overruns and operating difficulties. Opened in February 2024 at Ferrari World in Abu Dhabi, the ride's ambitious design was intended to revolutionize indoor coasters, but it has faced criticism for reliability and pacing problems, resulting in Dynamic Attractions filing for bankruptcy shortly after its debut. Despite its challenges, the ride provides a unique experience for thrill-seekers and showcases creative ride technology.

心得

  • 🎢 Mission Ferrari is the first sfx coaster in the world.
  • ⏳ It took 8 years to build this innovative ride.
  • 💰 The project faced significant budget overruns.
  • 🦠 COVID-19 impacted the ride's development timeline.
  • 🌍 Located at Ferrari World in Abu Dhabi.
  • ⚡ It features unique elements like a sideways drop.
  • 🎮 Combines immersive storytelling with roller coaster thrills.
  • 🔧 Dynamic Attractions entered bankruptcy following the ride's opening.
  • 🛠️ Future projects from Dynamic Attractions are uncertain.
  • 🎉 Despite issues, the ride offers a unique experience for riders.

时间轴

  • 00:00:00 - 00:05:00

    Mission Ferrari, the world's first SFX coaster created by Dynamic Attractions, took eight years to develop and faced numerous challenges, including budget overruns and internal issues at Dynamic, ultimately influencing the industry. Despite these setbacks, it opened in 2023 at Ferrari World in Abu Dhabi, with an exciting layout featuring unique elements like a sideways coaster drop and immersive storytelling approved by F1 driver Carlos Sainz.

  • 00:05:00 - 00:10:00

    Ferrari World, which opened in 2010, needed more attractions to compete with upcoming Dubai parks, leading to the ambitious development of Mission Ferrari. Originally planned for 2015, the ride faced years of delays due to the pandemic and internal complications at Dynamic, which went bankrupt soon after the ride opened. The ride infrastructure was complex, with innovative features aimed at enhancing the coaster experience.

  • 00:10:00 - 00:15:00

    The ride experience begins with a story-driven mission, where riders are tasked with delivering a spy car to Ferrari's factory while evading the Vipers. This unique setup includes scenes with animatronics, various launch elements, and thrilling effects, blending roller coaster and dark ride elements as riders navigate through immersive environments and unexpected surprises.

  • 00:15:00 - 00:20:21

    Rider operations at Mission Ferrari revealed issues with capacity and efficiency, averaging around 200 riders per hour compared to the intended 810. Although the ride features creative elements like a seesaw section and impressive audio-visual effects, complications in engineering led to pacing issues and reliability concerns, ultimately resulting in Dynamic Attractions declining to produce more SFX coasters in the future.

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视频问答

  • What is Mission Ferrari?

    Mission Ferrari is the first sfx coaster developed by Dynamic Attractions, featuring high-speed launches and unique ride mechanics.

  • How long did it take to build?

    It took a full eight years to complete Mission Ferrari.

  • What issues did Mission Ferrari face?

    The ride faced numerous issues including budget overruns, operational capacity problems, and reliability concerns.

  • When did Mission Ferrari open?

    Mission Ferrari opened in February 2024.

  • What can riders expect from the experience?

    Riders can expect a mix of roller coaster thrills and immersive experiences with various unique effects like a sideways drop.

  • Why did Dynamic Attractions go bankrupt?

    Dynamic Attractions went into bankruptcy largely due to overspending and challenges with the Mission Ferrari project.

  • What are the key features of the ride?

    Key features include high-speed launches, a backwards vertical loop, and a storytelling component.

  • What is the maximum speed of Mission Ferrari?

    The ride accelerates to a maximum speed of 44 mph.

  • Did other rides open alongside Mission Ferrari?

    Yes, three new coasters were planned, but only Flying Aces opened on time.

  • What is the future of Dynamic Attractions?

    Dynamic Attractions was sold and may continue under new management, but its future projects are uncertain.

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  • 00:00:00
    this is the only ride of its kind
  • 00:00:02
    operating in the entire world and it
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    took a full eight years to complete
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    mission Ferrari is the first ever sfx
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    coaster from Canadian manufacturer
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    Dynamic attractions the company was
  • 00:00:13
    created in 2011 for the purpose of
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    developing theme park ride systems for
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    their sister company Dynamic structures
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    who would manufacture them Dynamic
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    structures was founded a full 85 years
  • 00:00:24
    prior back in 1926 originally as
  • 00:00:26
    Vancouver Art medal over time they would
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    gain theme park experience for many
  • 00:00:29
    ufacturing systems for Disney such as
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    saurin test track Radiator Springs
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    Racers they also did the ret trcks for
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    Big Thunder Mountain Railroad in Space
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    Mountain and they would later go on to
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    do Harry Potter and the Forbidden
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    Journey for Universal the origin of the
  • 00:00:43
    sfx coaster however goes back to Revenge
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    of the Mummy though it was manufactured
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    by Premier rides Dynamic helped play a
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    part in it and once that ride was a huge
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    success they wanted to kick it up a
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    notch and really reimagine what an
  • 00:00:54
    indoor coaster could do little did they
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    know that this idea of theirs would
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    eventually lead to the collapse of the
  • 00:01:00
    company agents are you ready one Epic
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    Mission
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    awaits buckle up for a blockbuster of a
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    ride with high-speed launches backwards
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    inverted loops and the first ever
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    sideways coaster drop the world's most
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    immersive Mega coaster get ready for
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    Miss tested and approved by F1 scooteria
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    Ferrari driver Carlos signs
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    join the mission mission Ferrari would
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    go immensely over budget create a
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    seemingly never ending string of issues
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    and impact the industry in ways that we
  • 00:01:39
    didn't originally expect there is
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    however a silver lining in all this and
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    that is that the ride is actually pretty
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    awesome I had the fortunate opportunity
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    of experiencing Mission Ferrari multiple
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    times in February 2024 which was just
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    about a year after it opened and this
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    video we'll dive into the ride's history
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    the layout the complexity Rider
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    experience some of the issues it had and
  • 00:02:00
    more so first let's talk about Ferrari
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    World the park opened on Yas Island in
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    Abu Dhabi in 2010 and it was well
  • 00:02:07
    received but the biggest complaint was
  • 00:02:08
    that needed more rides with the upcoming
  • 00:02:11
    Dubai parks and Resorts set to open in
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    2016 the morale group who manages FY
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    World pushed to open three new coasters
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    back to back as an attempt to keep
  • 00:02:19
    people on Yas Island the three rides
  • 00:02:20
    were flying Aces Mission Ferrari and
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    turbo track only flying Aces would open
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    on time F world had a log flume that was
  • 00:02:28
    located right in the center of the park
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    they said we can NX this to put in a new
  • 00:02:31
    roller coaster they decided on an sfx
  • 00:02:34
    coaster which was a ride the dynamic
  • 00:02:35
    began developing back in 2012 the idea
  • 00:02:38
    was to have a story driven coaster with
  • 00:02:40
    lots of neat tricks things that you
  • 00:02:42
    wouldn't expect these included a gyro
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    table a sideway slide track a drop track
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    various tilt sections screens etc etc
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    there was 2 years of development it was
  • 00:02:53
    unveiled in 2014 and Ferrari World bit
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    with the intended opening of 2015 it
  • 00:02:58
    would not however open until 2023 a full
  • 00:03:02
    8 years of construction the covid-19
  • 00:03:05
    pandemic absolutely was a contributing
  • 00:03:07
    factor as well as issues with Dynamic
  • 00:03:09
    internally so much so that just two
  • 00:03:11
    months after mission Ferrari opened
  • 00:03:13
    Dynamic would enter bankruptcy
  • 00:03:15
    protection you know what we did with
  • 00:03:17
    this sfx coaster which we unveiled 3
  • 00:03:20
    years ago was we came up with the way
  • 00:03:22
    that the track could move too not just
  • 00:03:24
    the train so here we've got a track that
  • 00:03:27
    can tip up Suddenly and drop down what
  • 00:03:29
    if you're going along on a track and
  • 00:03:31
    suddenly the entire track slits sideways
  • 00:03:33
    so that's the sfx coaster the world's
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    first sfx coaster opens also in Spring
  • 00:03:39
    2019 so it's right around the corner
  • 00:03:41
    it's going to be in the Middle East and
  • 00:03:43
    uh that's just one of five we've got on
  • 00:03:47
    the drawing board so there's another one
  • 00:03:49
    you be following up immediately at
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    they're popular Mission F end up having
  • 00:03:53
    so many issues that Dynamic attractions
  • 00:03:55
    would have to pay over $10 million out
  • 00:03:58
    of pocket just to get it up been running
  • 00:04:00
    the price originally agreed on for the
  • 00:04:02
    attraction was 18.2 Million the final
  • 00:04:05
    cost was
  • 00:04:06
    28.3 million I'll go into a bit more
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    detail about the outcome of dynamic
  • 00:04:10
    attractions towards the end of the video
  • 00:04:12
    but let's dive into the actual ride
  • 00:04:14
    experience so we can better understand
  • 00:04:16
    why this happened in the first place so
  • 00:04:18
    we'll start with the premise of the
  • 00:04:19
    attraction the core story of mission
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    Ferrari is that you're there to deliver
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    a special spy car to Ferrari's Factory
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    in Italy but a rival organization called
  • 00:04:28
    the Vipers is there to steal it from
  • 00:04:29
    from you as you're approaching Mission
  • 00:04:31
    Ferrari all you can see is this big hill
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    in a cork screw everything else is
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    completely enclosed you have no idea
  • 00:04:37
    what this ride does upon entry when you
  • 00:04:40
    enter the queue you'll pass through a
  • 00:04:41
    laser Corridor there's some screens up
  • 00:04:43
    on the wall of some agents talking you
  • 00:04:44
    through what's going on there's a very
  • 00:04:46
    simple animatronic up top of someone
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    who's like in the control Booth all they
  • 00:04:50
    do is slide back and forth but it still
  • 00:04:51
    gets the job done when you enter the
  • 00:04:53
    station there are some small double-side
  • 00:04:55
    lockers to your left- hand side that you
  • 00:04:56
    can put some personal items in you're
  • 00:04:58
    encouraged not to have anything in your
  • 00:05:00
    pockets any larger items like backpacks
  • 00:05:02
    can actually go in free lockers outside
  • 00:05:04
    the ride which is a nice perk the actual
  • 00:05:06
    ride vehicles for Mission Ferrari are
  • 00:05:09
    huge but they only seat nine passengers
  • 00:05:11
    that's four riders in the front and five
  • 00:05:13
    in the back it's like a stadium seating
  • 00:05:15
    they're staggered so that each passenger
  • 00:05:17
    gets a clean view but also explains why
  • 00:05:19
    the actual track for this ride is
  • 00:05:21
    humongous it has this really wide gauge
  • 00:05:24
    and this massive backbone to accommodate
  • 00:05:26
    for this clunky looking vehicle that's
  • 00:05:28
    why I'll add when you see going around
  • 00:05:30
    the track it just looks a little odd
  • 00:05:32
    it's not your traditional roller coaster
  • 00:05:33
    car at all and the first thing you'll
  • 00:05:35
    notice before you even climb on board to
  • 00:05:37
    the coaster is that operations here are
  • 00:05:40
    not going to be the best Mission Ferrari
  • 00:05:42
    is a low capacity ride we timed their
  • 00:05:44
    operations and got an average of 2
  • 00:05:46
    minutes and 40 seconds between
  • 00:05:48
    dispatches that's an estimated hourly
  • 00:05:50
    capacity of around 200 people per hour
  • 00:05:52
    and that's assuming that they fill every
  • 00:05:54
    single seat which given the unusual
  • 00:05:56
    number of nine per car obviously that's
  • 00:05:58
    not always going to happen especially
  • 00:06:00
    since they do not have a single Rider
  • 00:06:01
    line regardless that is a horrible
  • 00:06:03
    number for a major ride at a major Park
  • 00:06:06
    that can do big attendance numbers I
  • 00:06:08
    know the original intention was to
  • 00:06:10
    dispatch every 40 seconds which would
  • 00:06:12
    lead to an hourly capacity of 810 people
  • 00:06:14
    per hour so the actual capacity is
  • 00:06:16
    significantly less than the theoretical
  • 00:06:19
    I believe that's because of the
  • 00:06:20
    procedures that are in place not because
  • 00:06:22
    of the operators themselves yes
  • 00:06:24
    sometimes you might have a guess that
  • 00:06:25
    requires a little extra time but because
  • 00:06:27
    of the ride system they can't send out
  • 00:06:29
    those Vehicles quickly with five
  • 00:06:31
    vehicles on the track in theory you
  • 00:06:32
    could dispatch every 90 seconds but it
  • 00:06:34
    seemed like the more you space out the
  • 00:06:36
    vehicles the lower the chances are of
  • 00:06:38
    this ride breaking down it's like the
  • 00:06:40
    ride can't handle so many vehicles being
  • 00:06:42
    on the track at once and that became
  • 00:06:44
    obvious when the vehicle was ready to go
  • 00:06:46
    but the r Ops would stand around clearly
  • 00:06:48
    waiting on something to happen before
  • 00:06:50
    hitting go cuz even though we
  • 00:06:51
    encountered some rough operations at
  • 00:06:53
    Ferrar world this seemed to be the one
  • 00:06:55
    team that was consistent about trying to
  • 00:06:57
    load trains quickly and let me just say
  • 00:06:59
    there are a lot of ride Ops that would
  • 00:07:01
    work this ride it was a huge team and
  • 00:07:04
    I'll talk about why that might be a prom
  • 00:07:06
    a little bit later on but let's get into
  • 00:07:07
    this layout when you roll out of the
  • 00:07:09
    station you enter this dark Corridor
  • 00:07:11
    turning to the left you'll come to a
  • 00:07:12
    stop next to a screen on your right hand
  • 00:07:14
    side there's a technician working on the
  • 00:07:16
    tricked out car and he shows you some of
  • 00:07:18
    its features actually depending on when
  • 00:07:20
    you ride this you might get a different
  • 00:07:22
    scene they'll blast it with fire so you
  • 00:07:23
    can see how it withstands heat they'll
  • 00:07:25
    cover it in ice so you can see it can
  • 00:07:26
    withstand the cold it's really cool and
  • 00:07:28
    they also have a moment where the the
  • 00:07:29
    car like backs up so you can better see
  • 00:07:31
    what's going on it like gives the
  • 00:07:32
    vehicle some personality almost more of
  • 00:07:34
    a Dark Ride kind of effect which this
  • 00:07:36
    ride is a true hybrid between roller
  • 00:07:38
    coaster and dark ride from there you
  • 00:07:40
    move on into this quiet outdoor Street
  • 00:07:42
    there's a screen to your right and then
  • 00:07:44
    a facade directly ahead where you can
  • 00:07:45
    see it looks like a house and then some
  • 00:07:47
    search lights comes on the Vipers have
  • 00:07:49
    found you there's an awesome effect
  • 00:07:51
    where a motorcyclist comes out on the
  • 00:07:52
    screen they'll start shooting at you to
  • 00:07:54
    your right an actual vehicle appears
  • 00:07:56
    with an animatronic of a guy shining a
  • 00:07:58
    laser on you and then that's when you
  • 00:08:00
    hit your launch you accelerate up to a
  • 00:08:03
    maximum speed of 44 mph and this
  • 00:08:05
    actually came as a surprise to us
  • 00:08:07
    because they have a door that blocks off
  • 00:08:08
    the launch section so you can't see
  • 00:08:10
    what's ahead but once the door opens you
  • 00:08:12
    take off and shoot into the outside you
  • 00:08:15
    have the big airtime pop in the cork
  • 00:08:16
    screw overall the front of the train is
  • 00:08:18
    the smoothest if you ride in the back
  • 00:08:20
    though you might get a little bit more
  • 00:08:22
    whip on the cork screw and then you
  • 00:08:23
    plunge back inside and you hit a
  • 00:08:25
    midcourse breake run during the scene
  • 00:08:27
    you are surrounded by screens on all
  • 00:08:29
    sides it's set up to look like a bridge
  • 00:08:30
    you have a Viper vehicle speeding
  • 00:08:32
    towards you helicopters appear from all
  • 00:08:34
    sides and they start shooting at you
  • 00:08:35
    you'll once again back up a little I
  • 00:08:37
    like how it tries to sync up the media
  • 00:08:40
    with your vehicle it doesn't entirely
  • 00:08:42
    work but it was a good attempt I also
  • 00:08:44
    dig this Blaster fire that goes over
  • 00:08:45
    your head that's a nice effect and then
  • 00:08:47
    suddenly the helicopter crashes into the
  • 00:08:49
    vehicle there's a big explosion and then
  • 00:08:51
    you hit launch number two it's not very
  • 00:08:53
    powerful and it honestly might feel like
  • 00:08:55
    the vehicle is just rolling forward but
  • 00:08:57
    the thing is that this is not actually a
  • 00:08:59
    flat flat section of track like a
  • 00:09:01
    traditional midcourse there's a very so
  • 00:09:03
    slight incline so the vehicle has to
  • 00:09:04
    launch to travel uphill and then drop
  • 00:09:07
    down below the screens so you dip down
  • 00:09:09
    and enter a mostly in thee dark section
  • 00:09:12
    mimicking the feeling of you speeding
  • 00:09:14
    along these windy roads at night it's a
  • 00:09:16
    left-and bank and then you switch to the
  • 00:09:18
    right it's brief but you can see there's
  • 00:09:19
    like a screen there of like another car
  • 00:09:21
    that's trying to get you so you'll once
  • 00:09:22
    again come to a stop at another brake
  • 00:09:24
    section this one is set up to look like
  • 00:09:26
    a sewer tunnel there's onboard audio in
  • 00:09:28
    the vehicle so you'll hear an agent
  • 00:09:30
    saying well done now get to the Ferrari
  • 00:09:32
    factory you'll slowly turn to the right
  • 00:09:33
    and eventually park at the edge of an
  • 00:09:35
    IMAX projection Dome then there's a long
  • 00:09:38
    pause you're waiting for something to
  • 00:09:39
    happen you can see the city skyline out
  • 00:09:41
    in front of you some mountains and then
  • 00:09:43
    the Viper helicopters appear they've got
  • 00:09:45
    you and this is where we have one of
  • 00:09:46
    mission ferrar's coolest tricks the lead
  • 00:09:48
    helicopter latches onto your vehicle
  • 00:09:50
    with this tracking beam and the whole
  • 00:09:52
    track tilts downward you're now in the
  • 00:09:55
    Seesaw section and what's amazing about
  • 00:09:57
    this is that through the projections
  • 00:09:59
    they make it appear like you're rotating
  • 00:10:01
    all around when in actuality this seesaw
  • 00:10:04
    only has one degree of motion you can
  • 00:10:06
    til up and you can tilt down but if you
  • 00:10:08
    didn't know that you'd think that you're
  • 00:10:09
    on this gyro table rotating in any
  • 00:10:11
    direction it is a very very cool optical
  • 00:10:14
    illusion during one of our rides this
  • 00:10:16
    screen was not working and so we are
  • 00:10:18
    still doing the Tilt section but without
  • 00:10:20
    the visuals and then that's where we
  • 00:10:22
    could really realize okay we're actually
  • 00:10:24
    just tilting up and down but right as
  • 00:10:25
    you're tilted in this upward angle the
  • 00:10:27
    helicopters explode they let go of you
  • 00:10:29
    and you drop backwards that is launch
  • 00:10:32
    number three which you might not expect
  • 00:10:34
    because at first it just feels like
  • 00:10:35
    you're being released backwards similar
  • 00:10:37
    to like any voma Boomerang but then
  • 00:10:39
    about half a second in you accelerate so
  • 00:10:42
    you have even more momentum to make it
  • 00:10:44
    through the next element and this whole
  • 00:10:46
    section right here came as a total
  • 00:10:47
    surprise to us we completely avoided
  • 00:10:49
    spoilers we didn't even know the ride
  • 00:10:50
    went backwards at all however upon
  • 00:10:52
    entering that Dome where you're
  • 00:10:53
    literally at the edge of the track the
  • 00:10:55
    next logical step was to send us
  • 00:10:57
    backwards in some way but we didn't know
  • 00:10:59
    it was going to release a s angle and we
  • 00:11:01
    definitely didn't know that a backwards
  • 00:11:03
    vertical Loop would follow so this
  • 00:11:05
    sequence of events of the Dome with the
  • 00:11:07
    backwards launch and the vertical Loop
  • 00:11:09
    was probably the biggest highlight of
  • 00:11:11
    mission Ferrari for me the backwards
  • 00:11:13
    launch was surprisingly Punchy the
  • 00:11:15
    vertical Loop was awesome and it's
  • 00:11:17
    completely in the dark you can see in
  • 00:11:18
    this promo footage that they're using
  • 00:11:19
    some flashing strobe lights that was
  • 00:11:21
    just for the commercial in reality it is
  • 00:11:24
    Pitch Black in there you're banking to
  • 00:11:26
    the right through the darkness there's a
  • 00:11:27
    practical helicopter that goes is right
  • 00:11:29
    over your head you drop down again
  • 00:11:31
    turning to the side and then you come to
  • 00:11:33
    a stop you are now on the streets of
  • 00:11:35
    Italy where the Ferrari factory is and
  • 00:11:37
    you think that you finally lost the
  • 00:11:38
    Vipers there was a moment we were like
  • 00:11:40
    is this the end of the ride like is that
  • 00:11:42
    it but you're not done suddenly on the
  • 00:11:44
    screen to your right a missile shoots
  • 00:11:46
    out exploding at the ground and lifts
  • 00:11:48
    the cars off the ground in slow motion
  • 00:11:51
    it's an awesome effect that distracts
  • 00:11:53
    you from the fact that you're now on a
  • 00:11:55
    sideways slide track you'll move slowly
  • 00:11:58
    to the left drop down suddenly and come
  • 00:12:00
    to a stop and that is the big finale for
  • 00:12:02
    Mission Ferrari it was a really cool
  • 00:12:04
    effect that we've never experienced
  • 00:12:06
    before I will add it is very very
  • 00:12:09
    trimmed so it definitely felt kind of
  • 00:12:11
    janky but I imagine if those trims
  • 00:12:13
    weren't there those brakes would be a
  • 00:12:15
    little too harsh probably the point
  • 00:12:16
    where it'd be uncomfortable the closest
  • 00:12:18
    thing that I would compare this sequence
  • 00:12:20
    to is the very end of primordial at
  • 00:12:23
    Lagoon in Utah that ride also has a
  • 00:12:25
    slide section but that one was a lot
  • 00:12:27
    more fluid which makes sense because
  • 00:12:29
    even though these rides opened around
  • 00:12:31
    the same time primordial is using newer
  • 00:12:33
    technology if Mission Ferrari was set to
  • 00:12:35
    open in 2015 then in theory we're using
  • 00:12:39
    2013 technology cuz it was 2 years of
  • 00:12:42
    development for a ride that would open
  • 00:12:44
    10 years later and I think that's one of
  • 00:12:46
    the big reasons why this ride is kind of
  • 00:12:48
    a mess there is a lot going on here from
  • 00:12:51
    the onboard audio system provided to us
  • 00:12:53
    by holis there's a custom score that was
  • 00:12:56
    done for the ride in New Zealand you
  • 00:12:57
    have the multiple launches which are
  • 00:12:59
    provided by velocity magnetics for those
  • 00:13:01
    familiar yes that is the same company
  • 00:13:03
    that is responsible for lightning rods
  • 00:13:05
    launch at Dollywood we all know how much
  • 00:13:07
    of a headache that was combine that with
  • 00:13:08
    the fact that there were so many
  • 00:13:10
    different problems with commissioning
  • 00:13:11
    literally one thing after another that
  • 00:13:13
    some effects got completely cut from The
  • 00:13:15
    Ride the most notable one is fire that
  • 00:13:17
    would take place in that last show scene
  • 00:13:19
    with a sideways slid track and then
  • 00:13:21
    lastly arguably the biggest issue
  • 00:13:23
    because this is the one that will be
  • 00:13:25
    heavily noticed by the Riders themselves
  • 00:13:27
    some very odd moments of pacing the ride
  • 00:13:31
    at times had multiple moments of awkward
  • 00:13:33
    silence because you could tell the media
  • 00:13:35
    that was created for the ride was
  • 00:13:37
    designed around a certain amount of
  • 00:13:39
    allotted time that would take the
  • 00:13:41
    vehicle to move from point A to point B
  • 00:13:43
    but clearly because of one issue or
  • 00:13:45
    another it takes significantly longer to
  • 00:13:48
    move on to the next scene the biggest
  • 00:13:50
    culprit is the transition into the Tilt
  • 00:13:52
    section where it takes the train a full
  • 00:13:54
    35 seconds to park so as cool as the
  • 00:13:57
    ride is the entire experience as a whole
  • 00:14:00
    has multiple moments where it just feels
  • 00:14:02
    off like there should be something
  • 00:14:04
    happening either audibly or visually to
  • 00:14:07
    help move the scene along but instead
  • 00:14:09
    there's nothing going on which brings me
  • 00:14:11
    back to that I believe that the system
  • 00:14:12
    for this ride just can't get overloaded
  • 00:14:14
    or else is fear of going down this ride
  • 00:14:17
    is unreliable to say the least even
  • 00:14:19
    after it opened to the public it has
  • 00:14:22
    significant moments of downtime we just
  • 00:14:24
    happen to get lucky where it was
  • 00:14:25
    actually open in the first place I know
  • 00:14:27
    so many people that have tried to go to
  • 00:14:29
    Ferrari World and not been able to ride
  • 00:14:31
    Mission Ferrari I think what it comes
  • 00:14:33
    down to is that this ride is just overly
  • 00:14:36
    complicated like complicated for the
  • 00:14:39
    sake of being complicated not in the
  • 00:14:41
    ideas of the ride but in the engineering
  • 00:14:44
    I believe that the same concept could
  • 00:14:46
    have been done but simplified I already
  • 00:14:49
    cited primordial Lagoon that is a
  • 00:14:51
    perfect example of another sfx style
  • 00:14:54
    coaster but done in-house or for those
  • 00:14:56
    of you familiar with Uncharted at Port
  • 00:14:58
    of entura that's an intimate coaster
  • 00:15:00
    that's kind of their own take on an sfx
  • 00:15:02
    ride you even go back to Harry Potter
  • 00:15:04
    and the escape from grots at Universal
  • 00:15:06
    same general idea but by intimate and
  • 00:15:09
    it's got a lot more fluid motions and is
  • 00:15:11
    absolutely more reliable and I
  • 00:15:13
    understand that because this is a
  • 00:15:14
    prototype things were bound to happen
  • 00:15:16
    but even with other prototypes they
  • 00:15:18
    don't have the same issues that mission
  • 00:15:20
    Ferraris had and I think Dynamic was
  • 00:15:22
    just overly ambitious right after
  • 00:15:24
    mission Ferrari opened they said they
  • 00:15:26
    would never build another sfx coaster
  • 00:15:29
    again they said if any other companies
  • 00:15:30
    want to build one they are happy to lend
  • 00:15:32
    engineering support but they would not
  • 00:15:34
    take the risk and construct one again
  • 00:15:36
    and it's important to note that this
  • 00:15:38
    statement was made after they took the
  • 00:15:40
    risk and constructed one again enter
  • 00:15:42
    Alien versus Predator at Genting Sky
  • 00:15:45
    worlds in Malaysia this is the sequel
  • 00:15:47
    ride to Mission Ferrari that will likely
  • 00:15:50
    never open if we want to get technical
  • 00:15:52
    here it's really the two projects here
  • 00:15:54
    at Genting Sky worlds that were the nail
  • 00:15:56
    and the coffin for this company Dynamic
  • 00:15:58
    spent a total of
  • 00:16:00
    $26.4 million to get this sfx coaster
  • 00:16:04
    working and in order to finish it it
  • 00:16:06
    would require an additional $16 million
  • 00:16:10
    that's because what you're looking at
  • 00:16:11
    here on the outside is all that this
  • 00:16:13
    ride is that building is mostly empty
  • 00:16:16
    this ride is so far from being completed
  • 00:16:18
    the much more likely option is that
  • 00:16:20
    Genting Sky worlds will cancel the
  • 00:16:22
    contract and just demand that all of the
  • 00:16:24
    ride components be removed from the
  • 00:16:26
    property so that they can do something
  • 00:16:27
    else with the space now luckily the
  • 00:16:29
    other ride at Genting Sky world's mad
  • 00:16:31
    ramp Peak is supposedly 95% complete so
  • 00:16:34
    that probably will open but
  • 00:16:36
    unfortunately they're going to have to
  • 00:16:37
    spend another $1.5 million to do so when
  • 00:16:40
    they've already spent 30.7 million on it
  • 00:16:44
    when the original agreed price was 24
  • 00:16:46
    million so again that's another $6
  • 00:16:49
    million that Dynamic is paying out of
  • 00:16:51
    pocket to get this ride finished so it's
  • 00:16:53
    a miracle that mission Ferrari opened at
  • 00:16:56
    all but now that Dynamic is more less
  • 00:16:59
    done I think this ride is much more
  • 00:17:02
    likely to have a shorter lifespan than
  • 00:17:04
    intended Dynamic still has a parts and
  • 00:17:07
    service team that they can provide
  • 00:17:09
    support to fory world if they need it
  • 00:17:10
    but you're still going to need someone
  • 00:17:11
    to manufacture those parts which Dynamic
  • 00:17:14
    isn't able to do anymore so if I had to
  • 00:17:16
    take a guess I don't think this ride
  • 00:17:18
    will make it 10 years it is so
  • 00:17:20
    problematic and I think will continue to
  • 00:17:22
    be problematic that if I were at Ferrari
  • 00:17:24
    World I would take it out to put in
  • 00:17:26
    something new in its spot and I would
  • 00:17:28
    much sooner remove this before a ride
  • 00:17:30
    like formula Rosa or flying Aces even
  • 00:17:33
    though those rides are older and
  • 00:17:34
    remember how I mentioned that this ride
  • 00:17:35
    requires a huge team to operate let's
  • 00:17:38
    say that you're short staffed this is
  • 00:17:39
    going to be the first ride to not open
  • 00:17:40
    for the day they're going to send those
  • 00:17:42
    team members elsewhere when they can get
  • 00:17:43
    multiple attractions up and running with
  • 00:17:45
    the same amount of people which is sad
  • 00:17:47
    to hear because again the ride is good
  • 00:17:50
    the ride absolutely has its issues but
  • 00:17:51
    it's still very creative and leads
  • 00:17:54
    Riders guessing what is coming next so
  • 00:17:57
    as a rider I'm giving mission Ferrari an
  • 00:17:59
    8 out of 10 the tricks are awesome and
  • 00:18:02
    the production value is high but the
  • 00:18:03
    pacing can be awkward and it's common
  • 00:18:05
    that not all the effects will work every
  • 00:18:07
    time plus it definitely has this janky
  • 00:18:09
    moments as it rides along the track but
  • 00:18:11
    I think the average Rider will be able
  • 00:18:12
    to forgive those things and still have
  • 00:18:14
    an awesome time on this ride and really
  • 00:18:16
    I just think it's a shame that all this
  • 00:18:18
    happens surrounding this coaster because
  • 00:18:20
    the idea behind it is fantastic I would
  • 00:18:23
    love to see something like this at
  • 00:18:24
    Universal like Harry Potter and the
  • 00:18:26
    escape from grots is Awesome with all
  • 00:18:28
    its tricks and thematics but it needs
  • 00:18:30
    more roller coaster sections which is
  • 00:18:32
    exactly what this has imagine this style
  • 00:18:34
    but as Mario Kart or fast and the
  • 00:18:37
    furious it'd be heck of a lot better
  • 00:18:38
    than the supercharged ride we got or
  • 00:18:40
    Sarah's idea was you take this ride
  • 00:18:41
    system do a very outlandish over-the-top
  • 00:18:44
    version of SpongeBob's boating school in
  • 00:18:46
    like a bikini bottomland that would be
  • 00:18:48
    so fun the possibilities are endless
  • 00:18:50
    which is why it is sad that this is the
  • 00:18:52
    end of the sfx coaster from Dynamic
  • 00:18:54
    attractions but my hope is that we see
  • 00:18:56
    other manufacturers in particular inin
  • 00:18:59
    take on the style and build more story
  • 00:19:01
    driven experiences at theme parks around
  • 00:19:04
    the world and I hope this ride doesn't
  • 00:19:06
    deter other Parks from trying to do a
  • 00:19:09
    Ride Like That from other companies as
  • 00:19:11
    for what happened to Dynamic attractions
  • 00:19:13
    the company entered debt protection in
  • 00:19:14
    2023 when they filed with the company's
  • 00:19:16
    creditors Arrangement Act of Canada it
  • 00:19:18
    was to protect creditors from seizing
  • 00:19:20
    their assets but they likely had a bunch
  • 00:19:22
    of loans and other Financial
  • 00:19:23
    restructures prior to this because after
  • 00:19:25
    overspending on the development of the
  • 00:19:26
    sfx coaster they had a loss of over over
  • 00:19:28
    $20 million so the company was sold in
  • 00:19:31
    May of 2023 to a Hong Kong based group
  • 00:19:34
    for a cost of $2 million and we'll just
  • 00:19:37
    have to wait and see what ends up
  • 00:19:38
    happening to it but that is Mission
  • 00:19:39
    Ferrari AR ride that is filled with many
  • 00:19:41
    unexpected twists and turns and has a
  • 00:19:43
    story behind it that somehow has even
  • 00:19:46
    more unexpected twists and turns so let
  • 00:19:49
    me know down in the comments below if
  • 00:19:50
    you've had the opportunity to experience
  • 00:19:52
    Mission Ferrari if you agree with the
  • 00:19:54
    points that I brought up or if you plan
  • 00:19:55
    to visit the park soon I hope it is
  • 00:19:57
    operating for you and of course stay
  • 00:19:59
    tuned for more here at coaster Studios
  • 00:20:01
    and I'll see you next time
  • 00:20:05
    [Music]
标签
  • Mission Ferrari
  • sfx coaster
  • Dynamic Attractions
  • Ferrari World
  • roller coaster
  • theme park
  • ride experience
  • bankruptcy
  • ride technology
  • story-driven ride