00:00:00
frag Punk the first person tactical
00:00:01
shooter that launched early March has
00:00:03
already dropped to under 20,000
00:00:05
concurrent players on Steam in less than
00:00:07
a month the game currently has a mostly
00:00:09
positive rating on Steam the viewership
00:00:10
on streaming platforms like twitch is
00:00:12
very low compared to other games tons of
00:00:14
people are arguing and discussing the
00:00:15
issues the game has on multiple
00:00:17
platforms and at the moment it just
00:00:18
feels like frag Punk is losing its
00:00:20
presence in mainstream gaming very
00:00:22
quickly and I know you're probably
00:00:23
thinking is this another guy trying to
00:00:25
make a dying game video and spread
00:00:28
negativity no not really I am someone
00:00:31
who actually enjoyed playing frag Punk
00:00:32
and spend many hours creating several
00:00:34
videos for it for the most part I've
00:00:36
only said good things about this game
00:00:37
and really try to avoid the negative
00:00:39
side of things but just like when you
00:00:40
need to have a serious conversation with
00:00:42
a family member I also feel like we need
00:00:44
to have a productive conversation about
00:00:46
why this is happening to Frank Punk like
00:00:48
how has this game lost so many players
00:00:50
in such a short amount of time despite
00:00:52
having a lot of initial promise I mean
00:00:54
Frank Punk is a game that try to bring
00:00:56
something different to the Tactical
00:00:58
shooter genre they introduce A Unique
00:01:00
Card system that was meant to make each
00:01:02
round feel less repetitive and more fun
00:01:03
to play they launched with tons of
00:01:05
features and quality of life
00:01:06
improvements from day one one of them
00:01:08
being the replay system which was
00:01:10
genuinely useful to play around with
00:01:11
there was a good amount of content
00:01:13
available at launch too with multiple
00:01:14
gameplay modes designed to appeal to
00:01:16
different kinds of players the Gunplay
00:01:18
and the mechanics of each Lancer also
00:01:19
feel pretty good overall I mean again
00:01:22
this game just came out and it's already
00:01:24
losing players faster than ever so
00:01:27
surely you have to ask what is frag Punk
00:01:29
pun doing wrong now it doesn't seem like
00:01:31
it's the end of the world for frag Punk
00:01:33
just yet or that it's going to die
00:01:35
anytime soon there's still the console
00:01:37
release which was delayed just 2 days
00:01:39
before launch and it will most likely
00:01:41
arrive in late April or early next month
00:01:43
they will also have crossplatform and
00:01:45
crossplay enabl which should help the
00:01:46
game stay alive much longer and I
00:01:48
wouldn't be surprised if the majority of
00:01:50
the player base ends up being console
00:01:52
players after a few months but there are
00:01:54
a few live service games that I can
00:01:55
think of that came out recently and
00:01:57
didn't follow the exact same Trend
00:01:59
Marvel rivals lost around 70% of its PE
00:02:01
concurrent player base but it still
00:02:03
retains a much larger audience overall
00:02:05
even several months later another one is
00:02:07
Delta Force which released around the
00:02:09
same time and is still averaging around
00:02:11
100,000 players daily or take one's
00:02:13
human which also seems to have a higher
00:02:15
concurrent player account after being
00:02:16
out for almost a year so while it's
00:02:18
normal for games to lose players over
00:02:20
time it's not typical for a freeo playay
00:02:21
title like frag Punk to lose nearly 80%
00:02:24
of its concurrent play base in less than
00:02:26
a month well unless your game is better
00:02:28
divide this Tactical launched with a low
00:02:30
Peak player count and had a rough start
00:02:32
to the year they spent months reving
00:02:34
parts of the game and eventually
00:02:36
released it to consoles but without any
00:02:38
crossplay to PC that pretty much doomed
00:02:40
the existing player base on Steam
00:02:42
despite that at one point the CEO was
00:02:44
very optimistic talking about reaching
00:02:47
400,000 daily active players but just 2
00:02:49
weeks later they still decided to shut
00:02:51
the game down I guess the lesson here is
00:02:54
that having more daily active players
00:02:56
doesn't really matter if no one's
00:02:57
actually spending money on your game and
00:03:00
releasing it to consoles on a game like
00:03:01
frag Punk doesn't actually guarantee
00:03:03
that your game is going to succeed I
00:03:05
also find it interesting that whoever
00:03:07
was running the frag Punk Twitter
00:03:08
account decided to mock the developers
00:03:10
at Mountaintop Studios for closing the
00:03:12
game after receiving backlash from the
00:03:14
community they ended up deleting the
00:03:15
post and apologizing and now it seems
00:03:18
like it's starting to backfire for frag
00:03:19
Punk because they're pretty much heading
00:03:21
towards the same direction as better
00:03:23
divide now I don't want to dive too deep
00:03:25
into every single complaint players have
00:03:27
had about the game because obviously
00:03:29
that would take forever but I did put
00:03:31
together a list of the most common
00:03:32
issues players have been talking about
00:03:34
when it comes to frag Punk and let's
00:03:36
just say guys it's a lot to take in I
00:03:38
can understand why someone would get mad
00:03:40
and stop playing if they're constantly
00:03:41
dealing with a bad matchmaking system or
00:03:44
if they're experiencing performance
00:03:45
issues that make the game hard to enjoy
00:03:47
for a lot of players those kinds of
00:03:49
problems can be a deal breaker and just
00:03:51
to be clear this kind of consistent
00:03:53
criticism has been coming from multiple
00:03:55
platforms it's not a great sign when the
00:03:57
list of issues is this long as it does
00:03:59
heard the reputation of the game
00:04:01
eventually according to developers own
00:04:03
statements they clearly intend to create
00:04:04
a competitive future for frag Punk they
00:04:06
have hosted a full twitch rival stream
00:04:09
where sponsored content creators
00:04:10
competed against each other they have
00:04:12
mentioned multiple times in their
00:04:13
interviews that they want the game to be
00:04:15
competitive and more recently they sent
00:04:17
out a survey asking players about
00:04:19
interest in an Esports scene but I
00:04:21
believe more people seem to enjoy frag
00:04:23
pun from a casual standpoint such as
00:04:25
playing zombie outbreak or Team
00:04:26
Deathmatch frag Punk has already lost a
00:04:28
huge chunk of players because there's
00:04:30
clearly too many issues some of them
00:04:31
being raised regarding the competitive
00:04:33
nature of the game it would make more
00:04:35
sense to try and build a competitive
00:04:37
scene if you had a good foundation and
00:04:39
something to build on but right now I
00:04:41
hate to say this but it's not looking
00:04:43
good for frag Punk at the moment
00:04:45
obviously they can still continue to
00:04:46
improve the game and make a comeback
00:04:48
they might eventually find their place
00:04:50
within the Tactical shooter genre if
00:04:51
they're able to make the right decisions
00:04:53
and if the console audience is still
00:04:54
large enough and willing to play when it
00:04:56
does come out and I know there's going
00:04:58
to be some hardcore fra Punk fans
00:05:00
disagreeing with everything that's been
00:05:01
said or you know argue that player
00:05:03
numbers don't actually matter but at the
00:05:05
end of the day fra Punk could very well
00:05:07
decline even further down to 15K 10K or
00:05:10
even 5K players within a few weeks and I
00:05:13
think it's better that we address the
00:05:15
current situation and have a discussion
00:05:16
about what the game can do to improve
00:05:18
before it's actually too late but let me
00:05:20
know in the comment section below if
00:05:21
you're one of those players that quit
00:05:23
frag Punk and why that is or if you just
00:05:26
want to share your own opinions about
00:05:27
the current state of the game thank you
00:05:29
guys for watching the video and I hope
00:05:31
you have a good day