DON'T Buy a Gaming Headset Before Watching This!

00:24:23
https://www.youtube.com/watch?v=We6Ta36qJ_Q

摘要

TLDRThis video offers an extensive guide on buying gaming headsets, covering topics such as stereo vs. surround sound, build quality, headset specifications, and comfort considerations. It emphasizes that stereo sound can often provide better audio details than surround sound for competitive gaming. Additionally, it examines the importance of factors like platform compatibility, ear cup materials, microphone features, and the effects of weight and clamping force on comfort. The guide encourages viewers to consider personal audio preferences and to research before purchasing, highlighting the subjective nature of audio quality in headsets. Ultimately, viewers are advised to rely on reviews and make informed choices based on their gaming needs.

心得

  • 🔊 Stereo sound often outperforms surround sound for critical audio cues.
  • 🛠️ Build quality matters; don't shy away from plastic materials.
  • 📊 Focus on driver size, sensitivity, and audio specifications.
  • 🔒 Closed headsets offer better sound isolation; open-back for wider soundstage.
  • 📱 Check compatibility with your gaming platforms before buying.
  • 💺 Comfort is key; consider ear cup materials and padding.
  • 🔋 Wireless headsets provide convenience but can be pricier.
  • 🎤 Microphone clarity is essential for communication during gaming.
  • 🔉 Cable noise can affect the experience; pay attention to cable type.
  • 🔍 Always read reviews to gauge audio quality and headset performance.

时间轴

  • 00:00:00 - 00:05:00

    The gaming headset buying guide introduces essential factors to consider when purchasing a headset. It discusses the ongoing debate between stereo and surround sound, emphasizing that stereo headsets can provide effective spatial awareness and audio cues, sometimes outperforming surround sound in competitive gaming contexts. Surround sound may only be beneficial for certain genres like single-player and driving games, where spatial perception does not compromise critical audio details. Overall, the guide stresses that stereo sound often maintains better audio fidelity than surround sound.

  • 00:05:00 - 00:10:00

    Next, the guide addresses build quality, highlighting that plastic does not equate to poor build quality in gaming headsets. It urges potential buyers to research long-term reviews and common faults, as quality can vary among different brands and models. Issues such as loose components and audio dropouts are common, so it's vital to be informed about the headset's durability before buying, focusing on user feedback rather than first impressions.

  • 00:10:00 - 00:15:00

    The guide moves on to general headset specifications, clarifying that specifications like driver size do not always determine sound quality. It emphasizes additional factors such as driver tuning and sensitivity, providing insights into why different headsets with similar specifications may sound distinct. The importance of bid depth and sample rate for audio quality in USB and wireless headsets is highlighted, stressing that these aspects should be maximized for the best experience.

  • 00:15:00 - 00:24:23

    Lastly, the guide examines design aspects such as closed versus open back headsets, their compatibility across platforms, and the comfort factors associated with ear cups and headbands. It notes that while closed headsets offer better isolation and directionality, open headsets provide natural soundstage and breathability. Comfort and convenience are deemed crucial when choosing a headset, with recommendations regarding ear cup materials, shape, density, and balance. Suggestions for evaluating microphone quality and user preferences in audio tuning are also discussed to help consumers make informed decisions.

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思维导图

视频问答

  • What is the difference between stereo and surround sound in gaming headsets?

    Stereo headsets can provide proper positional audio, often delivering better detail than surround sound, especially in competitive gaming.

  • How important is build quality in gaming headsets?

    Build quality is essential; plastic frames can be lightweight and flexible, but research long-term reviews for durability.

  • What specifications should I focus on when buying a headset?

    Key specifications include driver size, sensitivity, audio bit depth, and sample rate, which impact overall performance.

  • Should I choose closed or open-back gaming headsets?

    Closed headsets offer better sound isolation, while open-back designs provide a broader soundstage but allow sound leakage.

  • How does platform compatibility affect gaming headsets?

    Most headsets with a 3.5mm jack should work across platforms, but wireless and USB headsets may vary by features.

  • What should I consider for comfort in gaming headsets?

    Look for breathable ear cup material, clamping force, and the overall weight of the headset.

  • Is wireless connectivity worth it for gaming headsets?

    Yes, if convenience and quality matter, but consider potential battery life issues and price.

  • How does the microphone quality affect headset choice?

    Microphone quality is important for clarity in communication, but many headsets provide adequate performance.

  • What should I know about cable noise in wired headsets?

    Cables can produce noise; a rubberized cable generally reduces noise compared to braided options.

  • What influences audio quality in gaming headsets?

    Driver tuning, size, and material all affect sound, and personal audio preference plays a significant role.

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  • 00:00:00
    good people Welcome to our gaming
  • 00:00:01
    headset buying guide where we're not
  • 00:00:03
    going to tell you which headsets to buy
  • 00:00:05
    but you can use everything you learn in
  • 00:00:07
    this video to buy the right one I mean
  • 00:00:09
    we're talking driver size platform
  • 00:00:11
    compatibility Wireless versus hybrid
  • 00:00:14
    versus wired closed versus open Etc so
  • 00:00:18
    let's start with the somewhat heated
  • 00:00:20
    aspect in this whole conversation stereo
  • 00:00:22
    versus surround so this one gets people
  • 00:00:24
    riled up and for some reason it seems
  • 00:00:27
    like surround sound has really
  • 00:00:29
    penetrated the market marketing aspect
  • 00:00:30
    of gaming headsets and it's like a mast
  • 00:00:33
    half for any gamer out there but that's
  • 00:00:35
    not really the case the basic rundown is
  • 00:00:37
    this a stereo headset should still
  • 00:00:39
    deliver proper positional and
  • 00:00:41
    directionality and even distance cues of
  • 00:00:44
    your game for you to realize where
  • 00:00:46
    certain things are coming from and for
  • 00:00:47
    some reason surround sound is sold and
  • 00:00:49
    almost misunderstood as like the only
  • 00:00:52
    way to achieve this sort of spatial
  • 00:00:54
    awareness of your game which is not true
  • 00:00:56
    at all my nor Pro Wireless from steel
  • 00:00:58
    series gives me better directionality
  • 00:01:00
    and distance of like certain audio cues
  • 00:01:02
    in Battlefield and CS2 then the hyperx
  • 00:01:05
    cloud 3 wireless when I enable surround
  • 00:01:07
    sound on this headset so there's a clear
  • 00:01:10
    example of how stereo in my opinion
  • 00:01:12
    always wins because with surround sound
  • 00:01:14
    you normally lose critical detail so
  • 00:01:17
    anything in the mid-range becomes
  • 00:01:18
    artificially further away and eqed
  • 00:01:21
    Beyond normal and the only time you
  • 00:01:23
    actually want to enable surround sound
  • 00:01:25
    is with games that don't have critical
  • 00:01:27
    audio so strategy games third person
  • 00:01:29
    single player games mostly where you
  • 00:01:32
    would still gain some directionality
  • 00:01:34
    awareness but it's um you know
  • 00:01:36
    sacrificing a little bit of that very
  • 00:01:38
    precious detail I actually prefer
  • 00:01:40
    surround sound for driving games when
  • 00:01:42
    I'm inside the car that artificially
  • 00:01:44
    expands your sound environment and you
  • 00:01:45
    feel like you know everything around you
  • 00:01:47
    is much bigger than it really is in
  • 00:01:49
    comparison to like a closed headset I
  • 00:01:51
    mean so if you see Dolby Atmos I would
  • 00:01:53
    say it is a really good value ad
  • 00:01:56
    especially because it comes free with
  • 00:01:57
    certain Corsair headsets so that's a
  • 00:02:00
    nice half but when I see people talk
  • 00:02:01
    about surround sound for competitive
  • 00:02:03
    games that's a big not for me next up is
  • 00:02:06
    build quality plastic does not mean bad
  • 00:02:08
    build quality you know plastic means a
  • 00:02:10
    light frame it means flexible and even
  • 00:02:13
    though we might have certain metal bits
  • 00:02:15
    scattered around that might have nice uh
  • 00:02:17
    feelings of the headset Don't Be Afraid
  • 00:02:19
    by the plastic nature in gaming headsets
  • 00:02:23
    and actually headphones in general
  • 00:02:24
    because it is the right material in
  • 00:02:26
    reality I would say it's best to
  • 00:02:28
    research the headset you want to buy for
  • 00:02:30
    common faults and long-term reviews on
  • 00:02:32
    how certain things have held up over
  • 00:02:35
    time not just that initial review period
  • 00:02:37
    because that might highlight certain
  • 00:02:38
    points uh to be careful around or
  • 00:02:41
    there's like a particular really big
  • 00:02:43
    issue that uh you might want to avoid
  • 00:02:45
    alog together and common issues on
  • 00:02:47
    gaming headsets that list is fairly long
  • 00:02:50
    which includes loose microphone arms
  • 00:02:51
    loose size extensions left or right
  • 00:02:53
    channel losing audio due to worn out
  • 00:02:55
    interior cabling disintegrating ear cups
  • 00:02:58
    on headset controls not working
  • 00:03:00
    extension plugs getting loose driver
  • 00:03:02
    issues with the dongle headset suddenly
  • 00:03:04
    stopping working Etc also quality of
  • 00:03:07
    batches for a headsets can vary so just
  • 00:03:09
    like with mice you know some copies are
  • 00:03:11
    good some bad uh same thing happens with
  • 00:03:13
    a headset so regardless of which Reddit
  • 00:03:15
    form you end up with there's always a
  • 00:03:18
    ton of quality control issues among
  • 00:03:21
    headsets in every brand category moving
  • 00:03:23
    on to General headset specifications and
  • 00:03:25
    to tell you the truth most of the time
  • 00:03:27
    they don't really matter what are these
  • 00:03:29
    two headsets set have in common 50 mm
  • 00:03:31
    drivers 20 HZ to 20 khz frequency range
  • 00:03:34
    and 32 ohms impedance but they sound
  • 00:03:37
    nothing alike and are priced way
  • 00:03:39
    differently so I look for three main
  • 00:03:41
    things when looking at headphone
  • 00:03:42
    specifications any information about the
  • 00:03:44
    driver aside from the size sensitivity
  • 00:03:46
    values if present and also bid depth for
  • 00:03:49
    USB and wireless headsets now the size
  • 00:03:51
    of the driver varies significantly
  • 00:03:53
    between my three most used pairs the
  • 00:03:55
    Maxwell has a 90 mm driver but they are
  • 00:03:58
    plain and magnetic they move a lot of
  • 00:03:59
    air so they have to be large gr Pro X2
  • 00:04:02
    has a 50mm driver but with graphine
  • 00:04:05
    material so it's stiff and lightweight
  • 00:04:07
    to avoid distortions while my no Pro
  • 00:04:10
    Wireless is only a 40 mm driver it seems
  • 00:04:12
    like it's so much smaller but it
  • 00:04:14
    actually delivers proper enough audio
  • 00:04:16
    for for me to enjoy on a daily basis so
  • 00:04:19
    tuning is probably even more important
  • 00:04:21
    than the size of the driver you might
  • 00:04:23
    see hyperx adverti angled 53 mm drivers
  • 00:04:27
    and that is so that it positions the
  • 00:04:29
    driver is optimally for better audio
  • 00:04:31
    delivery with natural Sound Stage
  • 00:04:33
    expansion and you can dive into the
  • 00:04:34
    debate whether that works and whether
  • 00:04:36
    that's marketing or engineering I say it
  • 00:04:39
    works but not necessarily with the cloud
  • 00:04:41
    3 Series I find the Cloud 2 Sound Stage
  • 00:04:43
    expansion to be better now sensitivity
  • 00:04:45
    values will tell you how loud the
  • 00:04:47
    headset will get unfortunately how that
  • 00:04:50
    data is presented and collected varies
  • 00:04:52
    from Brand to brand but I prefer
  • 00:04:54
    headsets with higher sensitivity not
  • 00:04:57
    because I want to blast my ears at full
  • 00:04:58
    volume but because because you get finer
  • 00:05:00
    controls when it comes to volume so at
  • 00:05:02
    full power with the pro X2 light speed
  • 00:05:05
    the hs80 max is about 66% in terms of
  • 00:05:09
    like how I feel the volume in comparison
  • 00:05:12
    and that means I have more Headroom with
  • 00:05:14
    the volume on the hs80 max just in case
  • 00:05:17
    I need it but also slightly fine control
  • 00:05:20
    when it comes to the sensitivity on the
  • 00:05:21
    lower range as well next up bid depth
  • 00:05:24
    and Sample rate are really important
  • 00:05:25
    especially for wireless and USB headsets
  • 00:05:28
    audio bid depth is like the r resolution
  • 00:05:30
    of your audio so make sure you always
  • 00:05:31
    set it the highest possible not just for
  • 00:05:33
    the audio itself but also for the
  • 00:05:35
    microphone strangely the cloud 3
  • 00:05:37
    wireless defaults to a much lower sample
  • 00:05:40
    rate on the microphone side which sounds
  • 00:05:42
    way worse so making sure you pump it up
  • 00:05:44
    to give you the best and highest quality
  • 00:05:47
    of the microphone and the same applies
  • 00:05:48
    to the audio I mean imagine buying a 360
  • 00:05:51
    HZ display for it to only run at 60 HZ
  • 00:05:54
    that is no bueno the closed versus open
  • 00:05:56
    back debate for gaming headsets is
  • 00:05:58
    interesting one but a simple one too
  • 00:06:00
    because most gaming headsets are
  • 00:06:02
    actually closed giving you the best seal
  • 00:06:04
    giving no sound leak on the exterior you
  • 00:06:06
    know good for privacy good for you
  • 00:06:08
    disappearing into your monitor away from
  • 00:06:11
    your outside environment giving you the
  • 00:06:13
    most direct audio presentation too which
  • 00:06:15
    is good for competitive that means that
  • 00:06:17
    any audio cues that you hear are going
  • 00:06:19
    to be coming from your audio sources and
  • 00:06:22
    not your outside environment open on the
  • 00:06:24
    other hand of course has its advantages
  • 00:06:25
    because it's a much more breathable
  • 00:06:27
    design Sound Stage expansion is like
  • 00:06:30
    naturally built in being able to hear
  • 00:06:32
    things not just from here but from
  • 00:06:35
    slightly further away without the need
  • 00:06:37
    to introduce any surround sound gimmicks
  • 00:06:39
    or any audio processing because the
  • 00:06:41
    nature of an open back design is that
  • 00:06:45
    Sound Stage expansion that is natural
  • 00:06:47
    you can still detect natural sound cues
  • 00:06:49
    and positionality and directionality of
  • 00:06:51
    those cues in game with an open style
  • 00:06:53
    design but they leak audio in both
  • 00:06:57
    directions so not only is not good for
  • 00:06:59
    for privacy it's also not good for just
  • 00:07:02
    really critical audio because everything
  • 00:07:04
    from your environment especially in the
  • 00:07:05
    loud space would be audible in your ear
  • 00:07:08
    cup I like playing with open headsets
  • 00:07:10
    for Battlefield just because the Sound
  • 00:07:12
    Stage is really large and you can still
  • 00:07:14
    pinpoint where uh you know certain
  • 00:07:16
    Footprints are coming from while CS2
  • 00:07:19
    closed all the way and before we move on
  • 00:07:22
    let's hear a message from today's video
  • 00:07:23
    sponsor so this new MID Tower definitely
  • 00:07:25
    has room to breathe okay that is what my
  • 00:07:28
    largest graphics card in stalled good
  • 00:07:29
    luck finding something that doesn't fit
  • 00:07:32
    or something that has better lighting
  • 00:07:33
    than those gorgeous four light Wings on
  • 00:07:35
    40 mil fans the view from the front and
  • 00:07:38
    back I love the integrated cable bar
  • 00:07:40
    with two positions full dust filters at
  • 00:07:42
    the bottom and the front The Versatile
  • 00:07:44
    fan and argb hub rotating pcie bracket
  • 00:07:47
    420 rat support and of course noise
  • 00:07:49
    dampening basically a very big quiet
  • 00:07:51
    enclosure the shadow base 800 effects
  • 00:07:53
    Check It Out Below what about
  • 00:07:54
    multiplatform compatibility for PC Xbox
  • 00:07:57
    PlayStation Nintendo Etc ra so any 3.5
  • 00:08:01
    mm headset Jack will work with any
  • 00:08:03
    platform that will accept an analog
  • 00:08:05
    connection but when it comes to wireless
  • 00:08:06
    and USB headsets that's When It's Tricky
  • 00:08:08
    the good thing is that most gaming
  • 00:08:10
    headsets have variations either for
  • 00:08:13
    PlayStation 5 or Xbox and there's even
  • 00:08:16
    headsets like the arctis 7x from steel
  • 00:08:19
    series that supports them both even
  • 00:08:21
    though it's targeted like for as an Xbox
  • 00:08:23
    headset you can see in the
  • 00:08:24
    specifications it will support perfect
  • 00:08:26
    wireless audio for the PlayStation 5
  • 00:08:28
    just without the ch makx compatibility
  • 00:08:30
    so if it says it's PlayStation and Xbox
  • 00:08:32
    and Etc compatible make sure that they
  • 00:08:34
    are talking about the features that you
  • 00:08:36
    want in terms a wireless for example and
  • 00:08:38
    not just a potential rerouting with the
  • 00:08:40
    analog in my opinion convenience and
  • 00:08:43
    comfort are like the things to look out
  • 00:08:45
    for when it comes to gaming headsets
  • 00:08:46
    because you never want to be fighting it
  • 00:08:48
    in terms of features and functionality
  • 00:08:50
    and especially not getting compromis
  • 00:08:53
    with Comfort now there's actually a lot
  • 00:08:54
    to cover about ear cups themselves
  • 00:08:56
    because they're so important you know
  • 00:08:58
    we're talking about density surface
  • 00:08:59
    material how do they breathe uh heat
  • 00:09:02
    accumulation what's the seal like and
  • 00:09:04
    when we look at the surface material
  • 00:09:06
    some headsets have the softer fabric
  • 00:09:08
    where your skin will make contact but a
  • 00:09:09
    pleather exterior for better base
  • 00:09:12
    response and better seal this in my
  • 00:09:13
    experience helps with Cooling and less
  • 00:09:15
    heat accumulation but I've also seen
  • 00:09:17
    this material to be the first thing to
  • 00:09:19
    disintegrate because you know sweat and
  • 00:09:22
    everything and all the heat uh so keep
  • 00:09:25
    that in mind for certain earpads while
  • 00:09:28
    some headsets might have avoid the whole
  • 00:09:29
    plea route altogether for better heat
  • 00:09:32
    management and also tuning the drivers
  • 00:09:34
    to actually complement this type of
  • 00:09:36
    material but at the same time don't be
  • 00:09:38
    afraid of the traditional pleather route
  • 00:09:40
    because they give you the best seal and
  • 00:09:42
    the better Bas response and some
  • 00:09:44
    companies are smart and incorporate this
  • 00:09:46
    sort of breathable interior fabric on
  • 00:09:49
    the inside the lining so you can kind of
  • 00:09:52
    contain the audio but also let the ear
  • 00:09:55
    breathe a little bit inside that ear cup
  • 00:09:57
    hyperx for example has an entire
  • 00:09:59
    pleather ear cup with these perforations
  • 00:10:01
    on the interior for that whole ear cup
  • 00:10:04
    to breathe now density and thickness of
  • 00:10:06
    the foam matters a lot but unfortunately
  • 00:10:08
    it's not something you can kind of
  • 00:10:09
    detect by marketing material alone it
  • 00:10:12
    varies from really stiff to really soft
  • 00:10:14
    and I would say watch the reviews and
  • 00:10:15
    see how the headset interacts with the
  • 00:10:17
    skin uh when reviewers press into the
  • 00:10:20
    material it's also hard to tell exactly
  • 00:10:22
    how thick the earpads are because they
  • 00:10:25
    might appear very thick but they might
  • 00:10:27
    be overlapping with the plastic housing
  • 00:10:29
    and therefore actually half the
  • 00:10:31
    thickness than they appear I'm looking
  • 00:10:33
    at ucair vertosa Pro what about round
  • 00:10:36
    versus oval ear cups what to look for
  • 00:10:38
    and which one is best I bet you've never
  • 00:10:40
    thought about that question before I
  • 00:10:41
    generally prefer oval ear cups because
  • 00:10:43
    they always have appropriate width and
  • 00:10:46
    additional height for different size
  • 00:10:48
    ears the only problem with an oval ear
  • 00:10:50
    cup is that it might introduce too much
  • 00:10:52
    uh tension near the jaol line because
  • 00:10:54
    maybe due to too much clamping Force for
  • 00:10:56
    your head size but a few little tricks
  • 00:10:59
    here is that you can always move the
  • 00:11:00
    headset slightly up or slightly to the
  • 00:11:03
    side to kind of distribute that uh
  • 00:11:06
    clamping Force near the jawline as for
  • 00:11:07
    round ear cups I do not like the virtual
  • 00:11:09
    alluce here because first of all the ear
  • 00:11:11
    cushions are not thick enough and
  • 00:11:13
    therefore they don't produce good enough
  • 00:11:15
    seal but I love the dt700 prox it's also
  • 00:11:19
    a round ear cup but it's soft enough and
  • 00:11:21
    the seal and comfort is fantastic also
  • 00:11:24
    Maxwell is a really cool example because
  • 00:11:25
    the ear cups around as you can see but
  • 00:11:27
    the interior of the ear cup is oval to
  • 00:11:30
    accommodate a better seal and so I
  • 00:11:33
    actually don't mind this this could be a
  • 00:11:35
    daily driver for me no problem I find it
  • 00:11:37
    really helpful when I get sent marketing
  • 00:11:38
    photos for upcoming headsets I noticed
  • 00:11:41
    the type of material on the ear cups the
  • 00:11:43
    shape the thickness Etc so I can kind of
  • 00:11:46
    expect the type of comfort we'll get
  • 00:11:48
    from that particular product most of the
  • 00:11:50
    gaming headsets on the market today
  • 00:11:52
    luckily have removable ear cups so you
  • 00:11:54
    can potentially replace them if they get
  • 00:11:56
    you know worn out in the future or go go
  • 00:11:59
    fullon third party from Wicked from drop
  • 00:12:02
    etc for additional comfort and it's
  • 00:12:05
    absolutely necessary for the Arcus Nova
  • 00:12:08
    Pro Wireless because the nubbing on the
  • 00:12:09
    interior man it's too intrusive and the
  • 00:12:12
    included ear cups with the Nova Pro
  • 00:12:13
    Wireless are beautiful but they're too
  • 00:12:16
    squishy and soft and so over time they
  • 00:12:18
    get like really squished and you start
  • 00:12:20
    making contact with that nubin and
  • 00:12:22
    that's where Wicked really solves the
  • 00:12:24
    problem and now this is my daily driver
  • 00:12:26
    now headbands are fun they are crucial
  • 00:12:28
    and in balancing out the weight of the
  • 00:12:30
    headset not just by the ear Cups by the
  • 00:12:32
    headband as well so if you see this
  • 00:12:34
    suspension like headband steel series
  • 00:12:36
    earlier stuff all had this uh
  • 00:12:39
    self-adjusting headband and even the
  • 00:12:41
    Maxwell has it without additional size
  • 00:12:43
    extensions it's an issue because for
  • 00:12:45
    larger Heads This doesn't really work if
  • 00:12:47
    you have a lot of hair if you like to
  • 00:12:48
    wear a hat Etc so make sure when you're
  • 00:12:52
    buying a head said that it might have or
  • 00:12:54
    it should have size extensions that are
  • 00:12:56
    separate from the headband that that way
  • 00:12:59
    you can accommodate whatever size of
  • 00:13:01
    head you have I have no problems with
  • 00:13:02
    the Maxwell but many people in our
  • 00:13:04
    review said that they're way too small
  • 00:13:06
    and they cannot extend the headband
  • 00:13:08
    beyond what they need so just be aware
  • 00:13:10
    of that next up is left or right cable
  • 00:13:12
    exit so here I have it on the left and
  • 00:13:15
    the idea is that if you're a
  • 00:13:16
    right-handed Mouse player the cable
  • 00:13:19
    won't interact with this part of your
  • 00:13:21
    area which I prefer actually and also
  • 00:13:24
    with the the cable on your left side it
  • 00:13:26
    allows me to easier route it to my my
  • 00:13:29
    amp Dack on my desk but there are still
  • 00:13:31
    headsets with the cable on the right
  • 00:13:32
    side so if you are a right-handed player
  • 00:13:35
    just be aware on which side the cable
  • 00:13:37
    exists on the potential headset you're
  • 00:13:39
    about to buy what about swivel joints
  • 00:13:41
    that normally is a huge marketing point
  • 00:13:43
    when it comes to comfort but in reality
  • 00:13:46
    you know this is fine on your neck but I
  • 00:13:48
    had to extend this thing fully in order
  • 00:13:51
    to not be kind of choked versus the
  • 00:13:53
    Corsair headset the hs80 max over here
  • 00:13:56
    is way too tight and feel a little bit
  • 00:13:58
    more constraint I'd rather just take
  • 00:14:00
    this thing off plus the microphone is
  • 00:14:01
    poking me like no I realize swivel
  • 00:14:04
    joints are good for flat packaging but
  • 00:14:06
    most of the time are actually a comfort
  • 00:14:08
    disadvantage the nor Pro Wireless is
  • 00:14:10
    super comfy on your neck but the thicker
  • 00:14:12
    padding does raise it up a little bit
  • 00:14:14
    and I just prefer to take them off and
  • 00:14:16
    leave them on the desk and not on my
  • 00:14:18
    body while standard gaming headsets that
  • 00:14:19
    do not have swivel joints kind of fall
  • 00:14:21
    in the same category they're not really
  • 00:14:23
    comfortable on your neck they're
  • 00:14:24
    passable but just be mindful that the
  • 00:14:27
    swivel joints when it comes to marketing
  • 00:14:29
    are quite heavy there and I would say
  • 00:14:32
    it's not necessary to buy something that
  • 00:14:34
    has a swivel joint now when it comes to
  • 00:14:36
    weight of the headset don't be afraid of
  • 00:14:39
    that larger specification because it's
  • 00:14:41
    really about how the headset is balanced
  • 00:14:43
    on your head with a headband and the ear
  • 00:14:45
    cups and the clamping force all together
  • 00:14:46
    this Max will is 490 G this is a heavy
  • 00:14:49
    chunker on paper but you put them on
  • 00:14:52
    your head it's easy to live with just
  • 00:14:54
    the right amount of clamping Force good
  • 00:14:55
    support on the headband so it's fine
  • 00:14:58
    while this h3x from drop is almost half
  • 00:15:00
    the weight but because the ear cups are
  • 00:15:02
    smaller and the clamping force is
  • 00:15:03
    tighter I can already feel accumulation
  • 00:15:06
    of tension right underneath uh my ears
  • 00:15:09
    near the top of my jawline so weight
  • 00:15:12
    isn't really everything they definitely
  • 00:15:13
    fall into the whole Comfort equation but
  • 00:15:15
    weight alone shouldn't be a deciding
  • 00:15:17
    factor which leads us to clamping Force
  • 00:15:19
    which by far is one of the biggest
  • 00:15:21
    complaints among headset reviews online
  • 00:15:23
    you know because everyone head size is
  • 00:15:25
    different your size extensions might not
  • 00:15:27
    be enough or too little and so it's
  • 00:15:30
    going to vary unfortunately there's no
  • 00:15:32
    specific specification for a clamping
  • 00:15:34
    force that you might get from a
  • 00:15:36
    manufacturer's website but I would say
  • 00:15:37
    watch the reviews see what people say
  • 00:15:40
    read the reviews and kind of figure out
  • 00:15:42
    based on weight uh and the ear cushions
  • 00:15:44
    and also the style because right now you
  • 00:15:46
    can see this is going to generate some
  • 00:15:48
    tension at the bottom because of this
  • 00:15:51
    shape and that's something to also kind
  • 00:15:53
    of take a look at you can always stretch
  • 00:15:55
    the headset overnight placing it on a
  • 00:15:57
    box and that will will loosen up uh some
  • 00:15:59
    of the joints and some of the plastic
  • 00:16:01
    and the materials definitely something
  • 00:16:03
    to do if the clamping force is too tight
  • 00:16:05
    now cable noise is more important than
  • 00:16:07
    you realize because no one wants to hear
  • 00:16:10
    the little shuffling of the cable
  • 00:16:11
    against your materials and sending that
  • 00:16:14
    uh really nasty sound directly into your
  • 00:16:16
    ear cup fortunately cable noise can be
  • 00:16:18
    seen from a mile away if it has braiding
  • 00:16:21
    avoid it this is the vertual sopro I can
  • 00:16:23
    touch it directly at the tip of this
  • 00:16:25
    cable and this is like a really long one
  • 00:16:27
    and I can hear all that sound getting
  • 00:16:29
    pushed directly into my ear cup so
  • 00:16:32
    braiding is a big no but if the cable is
  • 00:16:34
    like the the rubberized part it's
  • 00:16:37
    perfectly fine it normally has limited
  • 00:16:39
    amount of uh cable noise getting
  • 00:16:41
    delivered actually the cable on the H6
  • 00:16:43
    Pro is also braided as you can see but
  • 00:16:45
    it's much softer and much finer
  • 00:16:48
    threading so it doesn't send that nasty
  • 00:16:50
    signal or at least not as much it's also
  • 00:16:52
    partially why I prefer Wireless what
  • 00:16:54
    about Wireless versus wi so I absolutely
  • 00:16:57
    love Wireless for the s take convenience
  • 00:16:59
    and audio quality has gotten so good
  • 00:17:01
    that you don't have to compromise many
  • 00:17:03
    premium wireless headsets also offer
  • 00:17:05
    Bluetooth as well which is awesome you
  • 00:17:07
    just have to keep in mind how that
  • 00:17:09
    Bluetooth is delivered and if you have
  • 00:17:11
    simultaneous playback with Bluetooth and
  • 00:17:13
    2.4 GHz connections so on my steel
  • 00:17:15
    series no Pro Wireless I can run
  • 00:17:18
    Bluetooth from my phone and have
  • 00:17:20
    something coming from the 2.4 GHz base
  • 00:17:23
    at the same time versus the pro X2 you
  • 00:17:25
    can run One Source at a time only and
  • 00:17:28
    switch between the two I don't know if
  • 00:17:29
    that's something important to you but
  • 00:17:31
    it's always good to know when choosing a
  • 00:17:32
    wireless headset the two main
  • 00:17:34
    disadvantages with wireless is price
  • 00:17:36
    because they're always so much more
  • 00:17:37
    expensive in battery life and you have
  • 00:17:39
    to constantly charge this thing unless
  • 00:17:40
    you go the route of Turtle Beach or
  • 00:17:42
    steel Series where you have an
  • 00:17:44
    additional battery that you can hot swap
  • 00:17:46
    that's constantly charging at the base
  • 00:17:48
    stck and therefore you have no downtime
  • 00:17:49
    also a lot of the battery claims on the
  • 00:17:51
    box are misleading because it come with
  • 00:17:53
    a big ASX of like running the headset at
  • 00:17:56
    50% power without RGB if it has any so
  • 00:17:59
    treat that number as like the best case
  • 00:18:01
    scenario and listen to reviewers to what
  • 00:18:04
    actual battery life is like one thing to
  • 00:18:06
    research about a wireless headset if
  • 00:18:08
    you're planning to get one is if it
  • 00:18:10
    works with the cable so the hs80
  • 00:18:12
    wireless the original one works with a
  • 00:18:14
    cable no problem you can run it as a
  • 00:18:16
    wireless headset plug them into your
  • 00:18:18
    computer with a USB cable and have them
  • 00:18:20
    as a USB headset versus the G Pro X
  • 00:18:23
    doesn't the black shark V2 Pro doesn't
  • 00:18:25
    the new hs80 Max doesn't either it's all
  • 00:18:28
    for charging only it is really
  • 00:18:30
    unfortunate and something to also keep
  • 00:18:32
    in mind and a quick tip if you're
  • 00:18:33
    encountering any sort of interference
  • 00:18:35
    and you have the dongle plugged in to
  • 00:18:37
    the back of your motherboard plug it to
  • 00:18:39
    the front IO of the case instead and see
  • 00:18:41
    if that fixes it but standard wired
  • 00:18:42
    headsets still have a massive roll to
  • 00:18:44
    play they're definitely more accessible
  • 00:18:46
    inexpensive definitely have better
  • 00:18:48
    microphones because of the wired
  • 00:18:50
    connection on most headsets not some and
  • 00:18:52
    of course cleaner audio in like the the
  • 00:18:55
    spectrum of Wireless but still Wireless
  • 00:18:58
    is you know gotten to that point of
  • 00:19:00
    being so good that you it's almost
  • 00:19:01
    indistinguishable versus wired you have
  • 00:19:03
    to keep in mind till cable length is
  • 00:19:05
    important so for example most headsets
  • 00:19:07
    have a standard 1.2 M cable that goes
  • 00:19:10
    into your four pole Jack that you can
  • 00:19:12
    plug into a controller or a Dack on your
  • 00:19:14
    desk or an amp or it has a longer cable
  • 00:19:17
    that splits into two so you can route
  • 00:19:19
    that behind the motherboard for example
  • 00:19:21
    or an extension included and knowing the
  • 00:19:24
    length of the extensions and the main
  • 00:19:26
    cable is uh always important andt if
  • 00:19:29
    that cable is actually removable or not
  • 00:19:31
    so you could potentially swap it out
  • 00:19:33
    later now what about microphone detail
  • 00:19:35
    and function so microphones have a
  • 00:19:36
    really interesting space in gaming
  • 00:19:38
    headsets right like it's what makes them
  • 00:19:40
    a headset and so it's a really important
  • 00:19:43
    marketing feature but also a very
  • 00:19:45
    important Clarity feature for most users
  • 00:19:48
    right so first of all is it removable
  • 00:19:50
    does it have the flip to mute
  • 00:19:52
    functionality is it retractable like on
  • 00:19:54
    steel series does it have a mic mute
  • 00:19:56
    button somewhere on the headset I love
  • 00:19:57
    being able able to remove this
  • 00:19:59
    microphone from here in case I want to
  • 00:20:01
    use this in a public space so I don't
  • 00:20:03
    particularly look like a gamer wearing
  • 00:20:05
    gaming headset Outdoors but it's still
  • 00:20:07
    you know somewhat normal for the
  • 00:20:10
    public but most importantly will the
  • 00:20:12
    vocal quality be enough and so the thing
  • 00:20:15
    is most gaming headsets have just fine
  • 00:20:18
    microphone the people on the other side
  • 00:20:19
    will hear you but there are a few things
  • 00:20:21
    to consider first of all compression of
  • 00:20:23
    the application you will sound very
  • 00:20:25
    different from Google meet to te teames
  • 00:20:28
    to Skype to whatever else you use on
  • 00:20:31
    this microphone Discord will sound
  • 00:20:33
    probably amazing in relation to
  • 00:20:35
    everything else though so compression is
  • 00:20:37
    a huge part in making sure that the
  • 00:20:39
    other side can hear you and it's not
  • 00:20:41
    just the microphone quality that it's at
  • 00:20:43
    play the thing is in my microphone
  • 00:20:44
    Roundup video you can notice the
  • 00:20:46
    differences and quality of the base the
  • 00:20:48
    fullness of the sound but that's also
  • 00:20:49
    partially because you're listening to
  • 00:20:51
    them back to back in a gaming
  • 00:20:53
    environment that is going to be not the
  • 00:20:55
    case at all and it's going to be so many
  • 00:20:58
    other layers of audio and compression
  • 00:21:01
    that's going to be added to your voice
  • 00:21:03
    for the other person to hear that
  • 00:21:05
    microphone quality almost becomes
  • 00:21:07
    irrelevant as long as they can hear you
  • 00:21:09
    that's all that matters right so when
  • 00:21:11
    looking for a headset I would also Place
  • 00:21:13
    equal amount of emphasis on side tone
  • 00:21:16
    quality for example if it's a close
  • 00:21:17
    headset and you want to hear yourself
  • 00:21:19
    like is that going to be a problem is
  • 00:21:21
    gain going to be a problem and can you
  • 00:21:24
    adjust gain in the driver software and
  • 00:21:26
    not just in the windows property and of
  • 00:21:28
    course don't forget about ant Li's mod
  • 00:21:30
    mic to turn your favorite headphone into
  • 00:21:32
    a headset as for your taste and
  • 00:21:34
    perception of audio I wanted to leave
  • 00:21:36
    this for last because it's almost
  • 00:21:38
    irrelevant now because audio is so
  • 00:21:40
    subjective the good thing is though over
  • 00:21:42
    the last few years gaming headset brands
  • 00:21:45
    have gotten better removing the muddy
  • 00:21:48
    very muffled base and the harsh treble
  • 00:21:51
    and emphasizing on deeper cleaner brace
  • 00:21:54
    and beautiful highend that isn't super
  • 00:21:58
    you know harsh but clean enough both in
  • 00:22:01
    the wireless space and nonone I can
  • 00:22:03
    highly recommend the pro X2 light speed
  • 00:22:05
    for really clean audio lots of power you
  • 00:22:08
    know microphone sucks but the graphing
  • 00:22:10
    drivers here do make a difference this
  • 00:22:13
    would be my gold standard and wireless
  • 00:22:15
    audio right now aside from the Maxwell
  • 00:22:17
    but that's almost in its own different
  • 00:22:18
    category I love the slight natural sound
  • 00:22:21
    expansion with the Nova Pro Wireless
  • 00:22:23
    steel series have been doing this type
  • 00:22:24
    of tuning for years now where it's not
  • 00:22:28
    super direct but it's direct enough to
  • 00:22:30
    be really comfortable for competitive
  • 00:22:32
    play the hs80 max is enjoyable has good
  • 00:22:35
    comfort for my head size nice breathable
  • 00:22:38
    ear cushions lots of lots of power but
  • 00:22:41
    still I prefer the pro X2 but nothing
  • 00:22:44
    stands in the way of the oazi max well
  • 00:22:47
    this thing is in a class of its own with
  • 00:22:50
    absolutely incredible base and like the
  • 00:22:52
    plom magnetic drivers that
  • 00:22:54
    move air and you can feel your audio
  • 00:22:58
    environment it's fantastic now the thing
  • 00:22:59
    is if you buy a cheap headset the black
  • 00:23:01
    shark v2x for example and expect the
  • 00:23:04
    best audio experience you've ever gotten
  • 00:23:06
    from a gaming headset that won't happen
  • 00:23:08
    and the thing is razer's tuning has
  • 00:23:11
    gotten definitely better but even the
  • 00:23:13
    black shark V2 Pro which is their higher
  • 00:23:16
    end one I still find the the treble to
  • 00:23:19
    be a little harsh and I gravitate away
  • 00:23:21
    from it aside from when I need to use
  • 00:23:22
    the microphone I used to love the bright
  • 00:23:24
    presentation of AKG and biodynamics but
  • 00:23:27
    now my taste have shifted I prefer
  • 00:23:29
    something a bit more yellow on the siser
  • 00:23:31
    side or the biodynamics dt700 prox the
  • 00:23:35
    tuning is very different and very to my
  • 00:23:37
    liking of course it's always good to try
  • 00:23:39
    before you buy but that's not available
  • 00:23:40
    for most audio products anyway so you
  • 00:23:43
    have to choose your sources carefully
  • 00:23:45
    we've done plenty of headset reviews I
  • 00:23:47
    trust batsy Tech ratings.com sound guys
  • 00:23:50
    have beautiful subjective data on audio
  • 00:23:53
    product so take everything um you know
  • 00:23:56
    when it comes to searching for your new
  • 00:23:57
    head said and buy responsibly it's
  • 00:24:00
    really a matter of picking out the
  • 00:24:01
    nuances from reviews from marketing
  • 00:24:03
    materials even to understand what the
  • 00:24:05
    product is before it gets on your head
  • 00:24:08
    all right guys I'm hope this whole guide
  • 00:24:10
    has been helpful let me know if you
  • 00:24:12
    think anything else can be added in the
  • 00:24:13
    description below let's make this
  • 00:24:15
    educational for the rest of you as well
  • 00:24:17
    I'm a dri I'll talk to you in next
  • 00:24:22
    video
标签
  • Gaming Headsets
  • Stereo Sound
  • Surround Sound
  • Build Quality
  • Specifications
  • Ear Cup Comfort
  • Platform Compatibility
  • Wireless Headsets
  • Microphone Quality
  • Audio Quality