They're So Scared Right Now...
摘要
TLDRIn this video, Mutaharin expresses his concerns about game preservation and the gaming industry's practices regarding end-user license agreements (EULAs) and the discontinuation of online services. He highlights how large corporations, represented by lobbying firms, are attempting to misinform the public about the 'Stop Killing Games' movement. Mutaharin argues that gamers deserve transparency about when games will no longer be supported and criticizes the industry's lack of consumer protections. He emphasizes the need for end-of-life plans for games and advocates for the right to play purchased games even after official support ends, regardless of the game's commercial viability.
心得
- 🎮 Game preservation is crucial for the gaming community.
- 📜 EULAs often allow companies to terminate access to games.
- ⚖️ The gaming industry is facing pressure from consumers for better protections.
- 🔍 Transparency about game support timelines is necessary.
- 💰 Players should not lose access to purchased content.
- 🚫 Live service games should not be allowed to die without alternatives.
- 📢 Lobbying firms misrepresent gamers' desires for reform.
- 🛡️ Consumer protections are essential in the gaming industry.
- 🕹️ End-of-life plans should be standard practice for games.
- 🤝 The gaming community is advocating for their rights.
时间轴
- 00:00:00 - 00:05:00
The speaker, Mutaharin, expresses his passion for game preservation and highlights the gaming industry's fear of the 'Stop Killing Games' movement. He discusses the influence of major lobbying firms and the implications of End User License Agreements (EULAs) that allow companies to terminate access to games at any time, raising concerns about consumer rights and game ownership.
- 00:05:00 - 00:10:00
Mutaharin critiques the gaming industry's justification for discontinuing online services, emphasizing the need for end-of-life plans for games. He argues that players should be informed about the longevity of games before purchase, and he challenges the industry's claims about the difficulties of implementing consumer protections and private servers.
- 00:10:00 - 00:19:20
The speaker concludes by advocating for consumer rights and transparency in the gaming industry, expressing optimism about the potential for reform. He encourages discourse on the topic and reiterates his commitment to game preservation over corporate interests.
思维导图
视频问答
What is the main topic of the video?
The video discusses game preservation and the issues surrounding the discontinuation of online services in the gaming industry.
What does Mutaharin think about EULAs?
He criticizes EULAs for allowing companies to terminate agreements and take away access to games without proper consumer protections.
Why does he believe the gaming industry is scared?
He believes the industry is scared because gamers are demanding reforms and better protections for their purchases.
What does he suggest companies should provide?
He suggests that companies should have end-of-life plans for games and be transparent about when support will end.
What is his stance on live service games?
He believes that even if he doesn't care for live service games, players should still have the option to play them.
How does he feel about the lobbying firms' response to game preservation?
He finds the response from lobbying firms to be a misrepresentation of gamers' desires for preservation and consumer rights.
What does he want from the gaming industry?
He wants the industry to prioritize consumer protections and allow players to continue enjoying the games they have purchased.
What is his overall message?
His overall message is to advocate for game preservation and to challenge the practices of large gaming corporations.
查看更多视频摘要
- 00:00:00Hello guys and gals, me Mutaharin. You
- 00:00:02know, the best part about YouTube is
- 00:00:03just having the ability to speak your
- 00:00:05mind, and that's kind of how I do my
- 00:00:06channel. All right, so as you all know,
- 00:00:08I really care about game preservation
- 00:00:10and everything. And for the first time,
- 00:00:11I've actually seen uh the gaming
- 00:00:13industry kind of scared. You know when
- 00:00:15you're paying like big lawyers like the
- 00:00:17the lawyers that earn a big chunk of
- 00:00:18money every year to lobby for people.
- 00:00:20You know when they're actually doing
- 00:00:22their job and writing these five pages
- 00:00:25basically spreading misinformation about
- 00:00:27the actual stop killing games movement
- 00:00:30like preserving our video games. You
- 00:00:32know you're doing something right when
- 00:00:33you're pissing these guys off. So I'm
- 00:00:35going to jump into this real quick. This
- 00:00:37is Video Games Europe. Uh one of the
- 00:00:39larger lobbying firms for I guess video
- 00:00:41games in general. Right now, if you look
- 00:00:43at the board for this, all right, it's
- 00:00:45filled with people from Warner Brothers,
- 00:00:47filled with people from Epic Games,
- 00:00:48Electronic Arts, Activision, Nintendo of
- 00:00:51Europe, Microsoft, Embracer. Yeah. Some
- 00:00:53of the biggest names in video games,
- 00:00:55okay? Like the people that basically are
- 00:00:58are running the AAA gaming industry, you
- 00:01:00know, some of the people that make the
- 00:01:02biggest life service dog water games
- 00:01:05that uh you know, we're basically trying
- 00:01:06to protect from dying. Okay? There's a
- 00:01:08lot of games that come out and uh a lot
- 00:01:10of times, you know, instead of, you
- 00:01:12know, writing the words rental on the
- 00:01:14game store, these guys just say you buy
- 00:01:15a copy and uh you know, at any point
- 00:01:18down the road, they can just yink that
- 00:01:19away from you. Okay? Now, if you're
- 00:01:21somebody that is okay with that, well,
- 00:01:25you my friend are the shiniest cuck in
- 00:01:27the room is all I'm going to say. Okay.
- 00:01:30So, anyways, uh because Stop Killing
- 00:01:32Games got like a bunch of attention
- 00:01:34towards it. Uh these guys wrote a
- 00:01:36massive pager. Okay. Now, one of the
- 00:01:38things that I want to kind of start
- 00:01:40before we one of the things I want to
- 00:01:42show you is like how bad things can be
- 00:01:44in the gaming industry. So, this is from
- 00:01:46Ubisoft. This is clause 8 termination.
- 00:01:49Okay. So, you know that end user license
- 00:01:50agreement? You know that you know that
- 00:01:52giant legal ease they give you anytime
- 00:01:54you fire up a modern game? Oh, you got
- 00:01:56to read through 80 pages of this legal
- 00:01:58document before you press you. You
- 00:02:00bought the game for 80 bucks, okay? 60
- 00:02:02bucks, 70 bucks, whatever. Okay, you
- 00:02:04came home, you put that disc in, you
- 00:02:06installed it, you fire up the game, and
- 00:02:07it gives you this whole reading
- 00:02:09material. [ __ ] I'm trying to have fun.
- 00:02:10I ain't trying to do [ __ ] homework.
- 00:02:12You probably press accept without
- 00:02:14reading. It's okay. A lot of us do. But
- 00:02:17in some of those EULAs, they write
- 00:02:19things like termination. This EULA is
- 00:02:21effective from the earlier of the from
- 00:02:23the earlier of the date you purchase,
- 00:02:25download, or use any product until
- 00:02:28terminated according to its terms. you
- 00:02:30and Ubisoft may terminate this EULA at
- 00:02:33any time for any reason. So again, if
- 00:02:35Ubisoft is like, "Yeah, we don't we
- 00:02:37don't want we don't want this agreement
- 00:02:38to be functional." It's gone. It's over.
- 00:02:40It's they can do it. So, one of the
- 00:02:43things that's really funny is this EULA
- 00:02:45will terminate automatically if you fail
- 00:02:46to comply with any of the terms and
- 00:02:48conditions. Upon termination for any
- 00:02:50reason, you must immediately uninstall
- 00:02:52the product. Okay? So, you downloaded a
- 00:02:54game that you bought and they terminated
- 00:02:56the EUA, you better delete it, okay?
- 00:02:58because you signed this EULA and destroy
- 00:03:01all copies of the product in your
- 00:03:03possession. So, let's say you bought a
- 00:03:05physical disc of a game called Driver
- 00:03:06San Francisco, right? A game they don't
- 00:03:08even sell anymore. And for some reason,
- 00:03:10they terminated the EULA. I imagine they
- 00:03:13would have. Okay. If they if they
- 00:03:14stopped the game from being sold, I'm
- 00:03:16pretty sure they could terminate the
- 00:03:17EULA at any moment. You will have to
- 00:03:20take a goddamn hammer and smash that
- 00:03:23disc in a million pieces if if this is
- 00:03:25to be right. Now, obviously, I don't
- 00:03:27agree with this terms of service and
- 00:03:28just because you sign something that is
- 00:03:30so blatantly wrong shouldn't make it
- 00:03:32legal. Okay? If the EULA said that they
- 00:03:35could terminate this EULA and they could
- 00:03:37send somebody to shove a dick in their
- 00:03:39dick in your ass, okay, is that a
- 00:03:41legally binding EULA? Would that be
- 00:03:43would that fly in a court of law?
- 00:03:45Counselor, I would ask probably not. So,
- 00:03:48just because you sign something doesn't
- 00:03:50make it okay. Now, of course, this was
- 00:03:52uh, you know, a document from, you know,
- 00:03:54January 2023, so it ain't exactly new,
- 00:03:57but uh, you know, generally speaking,
- 00:03:59this kind of like legal ease is in a lot
- 00:04:01of EULAS. And, uh, I'll be honest with
- 00:04:04you, chief, it ain't good. So, anyways,
- 00:04:07these guys finally decided to have a
- 00:04:09statement on stop killing games. All
- 00:04:11right, they finally decided, you know,
- 00:04:13enough is enough. Let's let's talk about
- 00:04:15it. Let's have let's have a little chat
- 00:04:17about it. All right, so anyways, I
- 00:04:19wanted to read this. So, we appreciate
- 00:04:20the passion of our community. However,
- 00:04:23the decision to discontinue online
- 00:04:25services is multifaceted, never taken
- 00:04:28lightly, and must be an option for
- 00:04:30companies when an online experience is
- 00:04:32just no longer commercially viable. We
- 00:04:34understand that it can be disappointing
- 00:04:36for players, but when it does happen,
- 00:04:39the industry ensures that players are
- 00:04:41given fair notice of the prospective
- 00:04:43changes in compliance. Just because you
- 00:04:46tell me you're going to [ __ ] me in the
- 00:04:48ass on a specific date and time does not
- 00:04:51mean I agree to being [ __ ] in the ass.
- 00:04:53All right. It should just be that easy.
- 00:04:56I don't understand the argument here. We
- 00:04:58don't like the laws. That's why we want
- 00:05:00the laws changed. I don't understand how
- 00:05:02this is a difficult concept. And yes,
- 00:05:05you know, just because it's not
- 00:05:06commercially viable, that's
- 00:05:07understandable. Okay. That's why we want
- 00:05:09an endof life plan to be thought of. So
- 00:05:11when the game is gone, you can shut down
- 00:05:14the game. you can sunset the product so
- 00:05:17people can play what they bought and
- 00:05:18then we don't have to ask the big
- 00:05:20companies to spend an extra or two bucks
- 00:05:22to get these games up and running. We
- 00:05:24might be able to do it ourselves. So, we
- 00:05:26talk about it. Private servers are not
- 00:05:28always a viable alternative option for
- 00:05:30players as the protections we put in
- 00:05:32place to secure data, remove illegal
- 00:05:34content, and combat unsafe community
- 00:05:37content wouldn't exist and would leave
- 00:05:39right holders liable. Again, it's just
- 00:05:40another blatant lie. Nowhere in the
- 00:05:42initiative is anybody putting any of
- 00:05:44these companies liable for what happens
- 00:05:46on an off-platform private server. And
- 00:05:49there's still plenty of protections.
- 00:05:50You're telling me if Ubisoft shuts shuts
- 00:05:54down a a big MMO game like The Crew, and
- 00:05:56then the next day somebody takes it,
- 00:05:58private servers it up, and turns The
- 00:06:00Crew into like, you know, hey guys,
- 00:06:02here's like a they just put like
- 00:06:04swastikas all over that [ __ ] You know
- 00:06:06what I mean? They just they they just
- 00:06:07put the most unsafe game imaginable. All
- 00:06:10right. They they they they they they
- 00:06:12operate the most unhinged server out
- 00:06:14there. There's all the cra there's all
- 00:06:16crazy types of grooming going on. All
- 00:06:18illegal [ __ ] You're telling me that
- 00:06:20Ubisoft doesn't have any legal
- 00:06:22protections to fight against a server
- 00:06:24owner? What? They can't hit them with a
- 00:06:26DMCA? They can't hit them with a
- 00:06:28copyright strike? You're telling me they
- 00:06:30can't hit them with a little legal
- 00:06:32action? The industry is not, you know,
- 00:06:33above that. This is not an industry that
- 00:06:36shies away from legally attacking bad
- 00:06:38people. All right. There's plenty of
- 00:06:39companies that have chased. Look at what
- 00:06:41happened with Club Penguin and its
- 00:06:42[ __ ] up servers. There was grooming,
- 00:06:45diddlin, everything going on there. You
- 00:06:47know what it took Disney? It just took
- 00:06:48their legal team a few weeks and all you
- 00:06:51know those servers were effectively
- 00:06:53gone. Okay, that it's not like they
- 00:06:55can't do anything. So, what they said
- 00:06:57was these uh pro proposals would curtail
- 00:07:00developer choice by making these games
- 00:07:03prohibitively expensive to create
- 00:07:06because they say some of those titles
- 00:07:07are actually designed from the ground
- 00:07:09up. Yeah, I get it. It would make live
- 00:07:11services a little bit difficult. And you
- 00:07:13know what? I'm going to say it like it
- 00:07:15is good.
- 00:07:17Wow. You know, guys, if you pass these
- 00:07:20laws, it might make those predatory live
- 00:07:22service games a little bit too difficult
- 00:07:25to make. Yeah. Good. All right. Wow.
- 00:07:28What a what a shot. You know, the thing
- 00:07:29that most people in the gaming industry
- 00:07:31have been complaining about, and the
- 00:07:33only people that play these live service
- 00:07:35experiences are like crazy normies that
- 00:07:37are okay with swiping their credit card
- 00:07:38non-stop into a game. This is actually
- 00:07:42good. Imagine you're like a sports game
- 00:07:44player. You probably are the most to
- 00:07:45complain about this, okay? After like a
- 00:07:47year or two when they remove server
- 00:07:48support for your video game, all of a
- 00:07:50sudden the sports game you bought is
- 00:07:52effectively an actual brick for the most
- 00:07:55part. Okay? This is just a way for you
- 00:07:57to actually keep the game that you
- 00:07:58bought. No game deserves to die. Even
- 00:08:01though I don't give a [ __ ] about any of
- 00:08:03these live service experiences, I still
- 00:08:05don't want them to die. I'm sure lots of
- 00:08:08people care. Okay, you know that game we
- 00:08:10talked about, Anthem? Yeah, it's a pile
- 00:08:11of [ __ ] I agree it's a pile of dog
- 00:08:14water putrid [ __ ] but at least people
- 00:08:16should have the option to play that dog
- 00:08:18water crap, I would imagine. Anyways
- 00:08:21though, they wrote this like five pager
- 00:08:23right over here where they talked about
- 00:08:24this a little bit more. So anyways, they
- 00:08:27said this document explains the reasons
- 00:08:29why a video game company may decide to
- 00:08:31discontinue its functionalities. So
- 00:08:34online video games are interactive
- 00:08:35entertainment unlike a book, a film and
- 00:08:37online video game is not static. Online
- 00:08:39video games are interactive
- 00:08:40entertainment that combine numerous
- 00:08:42elements of artistic yada yada yada.
- 00:08:44Online games evolve over time after
- 00:08:46their initial release, providing
- 00:08:48consumers with regular new content,
- 00:08:50experiences, patches, and updates. This
- 00:08:52is highly valued by players and is
- 00:08:54required to compete in the market. It
- 00:08:56involves significant ongoing development
- 00:08:58expenditures over years, sometimes
- 00:09:01decades. Video game companies put
- 00:09:03significant investment into creating and
- 00:09:05developing the best interactive exper
- 00:09:07entertainment. The right to decide how,
- 00:09:10when, and for how long to make an online
- 00:09:12video game service available to players
- 00:09:14is vital in justifying this cost and
- 00:09:16fostering continued technical
- 00:09:18innovation. As rights holder and
- 00:09:21economic entities, video game companies
- 00:09:23must remain free to decide when an
- 00:09:25online game is no longer viable. Well,
- 00:09:28okay, fine. That's great. You know what
- 00:09:30I'm asking? either have end of life
- 00:09:33planned or just tell people that, hey,
- 00:09:35we released this game in January 2026.
- 00:09:38Now, we we know that at some point in
- 00:09:41January 2031, the game ain't viable.
- 00:09:43We're going to yoink server support.
- 00:09:45Well, maybe at that point, I might not
- 00:09:48choose to buy your game. And I could
- 00:09:49imagine tons of people if they went to a
- 00:09:51[ __ ] store and you told them, "Here's
- 00:09:53your game. You pay $80. Oh, by the way,
- 00:09:57five, six years later, this is when it's
- 00:09:59supposed to be taken off offline." And
- 00:10:01the guy at the store is like, "Whoa,
- 00:10:02wait, hold on. You're telling me I give
- 00:10:03you money now and this is gone?" Yeah,
- 00:10:06but you get to at least experience it
- 00:10:07for a few years. I'm pretty sure that
- 00:10:09guy might go look at another game and be
- 00:10:11like, "Yeah, I'll buy that one instead.
- 00:10:13You know, that one isn't going to die
- 00:10:14after 6 years, right?"
- 00:10:17Wow. You know, if game companies did
- 00:10:19that, I could imagine the purchaser
- 00:10:20might think twice. Even the most brain
- 00:10:23dead buyer may think twice before buying
- 00:10:25an actual product, right? So it will
- 00:10:27have a chilling effect on game design
- 00:10:29and act as a disincentive to make such
- 00:10:31games available. In Europe, it is far
- 00:10:34from a trivial modification or a simple
- 00:10:36addition in a game development's phase.
- 00:10:38It would ignore material material
- 00:10:40reputational safety and security
- 00:10:42concerns. Again, I'm asking you how is
- 00:10:45thinking of, you know, sunsetting your
- 00:10:47game and adding an offline mode, you
- 00:10:49know, difficult? Some games do this from
- 00:10:51the start. Some games don't. Again, if
- 00:10:54the industry was regulated so that games
- 00:10:56made after the laws were produced had to
- 00:10:59actually think of end of life and not
- 00:11:01sticking a dick in our ass at some point
- 00:11:03without our consent. Okay, that is all
- 00:11:07we're asking. This is an industry
- 00:11:08without any consumer protections. Okay,
- 00:11:11all we want is a little bit of consumer
- 00:11:13protections. And the the industry is
- 00:11:14scared because again, if this was
- 00:11:16happening middle of nowhere [ __ ]
- 00:11:18wouldn't count, okay? Because they don't
- 00:11:20they don't care. But since this is
- 00:11:22happening in like a third largest
- 00:11:23economy economic zone in the world, oh
- 00:11:26yeah, it's not like we can't sell our
- 00:11:27games there. Well, let's say you're
- 00:11:30designing a multiplayer game, right?
- 00:11:31There's different server solutions. You
- 00:11:33might be inclined to take a cheaper
- 00:11:35server solution. But if you think that
- 00:11:37these laws pass, there's going to be
- 00:11:39people selling, you know, server plugins
- 00:11:41that may choose to opt to create, you
- 00:11:43know, more easily licensed products that
- 00:11:46you could then use as alternatives.
- 00:11:47Look, the industry loves making money.
- 00:11:49they'll find a way to modify their
- 00:11:51licenses as long as they can get more
- 00:11:53green bats in their accounts. Simple as
- 00:11:56that. Okay, that's what needs to happen.
- 00:11:58The industry is scared shitless right
- 00:12:01now because they actually have to
- 00:12:02provide people with end of life plans
- 00:12:04instead of killing a game. Okay, and
- 00:12:06then telling them, "Hey, just buy it
- 00:12:08sequel. Get the sequel. Buy buy the next
- 00:12:12sequel that comes out." This is what we
- 00:12:13call planned obsolescence. Simple as
- 00:12:15that. So, here's what they talk about.
- 00:12:17an obligation on video game companies to
- 00:12:19provide only a limited type of end-of-
- 00:12:21life plan is disproportionate. So, they
- 00:12:24talk about things like reduced or no
- 00:12:26player protection. Again, requiring
- 00:12:27games to run on private servers would
- 00:12:29result in the inability for game
- 00:12:30companies to continue to protect players
- 00:12:32from illegal or harmful content or
- 00:12:34conduct. This is also kind of [ __ ]
- 00:12:36in a way if you think about it. One good
- 00:12:38example is like Valve with Team Fortress
- 00:12:402. You remember when that game like had
- 00:12:42its server problems like years ago where
- 00:12:44like on the official servers it was just
- 00:12:45AI bots written the whole time and in
- 00:12:48some cases you would have to go to the
- 00:12:49private servers because the community
- 00:12:51would actually make the uh protections
- 00:12:53available so that you could play a game
- 00:12:55safer. Dude, a great example is Call of
- 00:12:57Duty. Okay, World War II just got put on
- 00:13:00Game Pass. They had to remove it from
- 00:13:01Game Pass because they had an RCE
- 00:13:03exploit in the game. I was talking to my
- 00:13:06brother who was playing Black Ops 3, you
- 00:13:08know, another game that has like an RCE
- 00:13:10running inside it. Through a community
- 00:13:12patch, he was able to play the game in a
- 00:13:14safer manner than official servers. So,
- 00:13:16this argument doesn't even [ __ ] hold
- 00:13:18any weight once I realize there are
- 00:13:21actual examples of the biggest companies
- 00:13:23in the industry actually not keeping
- 00:13:25player safety in mind, even during
- 00:13:28official support of the servers. Okay,
- 00:13:30so get out of here with that [ __ ]
- 00:13:32impact on companies significant
- 00:13:34engineering and architectural
- 00:13:35challenges. Allowing players to run
- 00:13:37private servers would present
- 00:13:38significant engineering challenges for
- 00:13:40many games due to the way in which such
- 00:13:42online features are integrated with
- 00:13:44other proprietary systems. Again, I get
- 00:13:47it. It sucks for you, right, to think of
- 00:13:49an end of life plan, but I care more
- 00:13:52about the player protections. I don't
- 00:13:54care about this industry where the
- 00:13:56budgets for games keep going higher and
- 00:13:58they care more about replacing an
- 00:14:00employee with AI down the road than
- 00:14:01anything. Okay, figure out your budgets,
- 00:14:04but we're keeping the actual consumer
- 00:14:06protections because I care more about
- 00:14:08game preservation than the [ __ ] like
- 00:14:10bottom line for some of these like big
- 00:14:12executives and their bonuses. Okay,
- 00:14:14simple as that. So, reputational harm,
- 00:14:16allowing players to run private servers
- 00:14:18with online interaction, possibly
- 00:14:20results in players using those games in
- 00:14:22ways that don't align with the company's
- 00:14:24brand values. Again, you have plenty of
- 00:14:27legal avenues to shut down private
- 00:14:29servers of video games to protect your
- 00:14:31reputational arm, and I have no issue
- 00:14:33with that. If there are servers that are
- 00:14:35advocating illegal material, like we
- 00:14:37talked about with Club Penguin, I don't
- 00:14:39care if Disney shuts it down. In fact, I
- 00:14:41expect them to shut things down like
- 00:14:43that. So, erosion of intellectual
- 00:14:45property rights, mandating game
- 00:14:47companies to keep their online games
- 00:14:48operable post official support would
- 00:14:51undermine the rights and autonomy in
- 00:14:53deciding how this IP is utilized. There
- 00:14:55is a vital interest in maintaining
- 00:14:57effective copyright protection,
- 00:14:58including protection against
- 00:14:59circumvention of technologies that
- 00:15:01control access to copyrighted video game
- 00:15:03software. Again, nobody is asking
- 00:15:06companies to maintain these video games.
- 00:15:08releasing a server binary doesn't
- 00:15:11necessarily have to coincide with you
- 00:15:12giving up your actual, you know,
- 00:15:15intellectual property rights. This is
- 00:15:16where they're actually just lying. Okay,
- 00:15:18there are plenty of good examples of
- 00:15:20official bit companies releasing server
- 00:15:22binaries like Valve for instance, where
- 00:15:24people can take those binaries, host
- 00:15:26their own private servers, sometimes
- 00:15:28intermingling it with official servers
- 00:15:30through the client there. This isn't a
- 00:15:32big problem. Again, I'm kind of a little
- 00:15:34bit all over the place with this kind of
- 00:15:36video, but I'm just kind of responding
- 00:15:37to some of the [ __ ] that they've offered
- 00:15:39here because I find this to be just
- 00:15:41laughable. Such a requirement could lead
- 00:15:43to community supported versions of games
- 00:15:45competing with official versions. In how
- 00:15:48in what way is that actually being asked
- 00:15:50for? We're talking about end of life.
- 00:15:52End of life meaning that you, the
- 00:15:54company, has found it to be commercially
- 00:15:55inviable. So now you're gutting the
- 00:15:57game. And so basically the player base
- 00:16:00that remains can host servers at their
- 00:16:02own cost. Okay. Do you honestly think
- 00:16:04that we're asking you in this initiative
- 00:16:06to release the game binary to release
- 00:16:09like a a server support for a game at
- 00:16:12the same time you've officially released
- 00:16:13it? That would be [ __ ] stupid. We're
- 00:16:16just asking imagine like just a great
- 00:16:18example. Okay, let's say Grand Theft
- 00:16:19Auto 6 drops, right? And uh you know
- 00:16:21they have to abide by keeping their game
- 00:16:23alive. Would you would you honestly
- 00:16:25expect Rockstar to keep like you know
- 00:16:27GTA Online 2 like server hosting
- 00:16:29binaries uh you know during the time
- 00:16:32they're officially hosting? No. You
- 00:16:33expect them to release it like 10 15
- 00:16:35years when they want to kill online 2.
- 00:16:38Then they can hand those out and then
- 00:16:39the remaining player base can still run
- 00:16:41around Vice City doing their online
- 00:16:44[ __ ] Okay. In what way even even if you
- 00:16:46look at active games like even if you
- 00:16:48look at things like 5M or something,
- 00:16:50right? How how much of an impact does 5M
- 00:16:53even do on actual GT online? I wish I
- 00:16:56wish the industry would provide that
- 00:16:57metric as well if they're going to make
- 00:16:59a long drawn out list like this. So they
- 00:17:01talk about importance of consumer
- 00:17:03protection laws where they kind of talk
- 00:17:06about notwithstanding all video games
- 00:17:08offered to players in the EU are subject
- 00:17:10to those in consumer protection laws.
- 00:17:12Games are licensed to the consumer in
- 00:17:14accordance with the toos. These set out
- 00:17:16terms upon which consumers may access
- 00:17:18and play such games and the situations
- 00:17:21in which such rights may be terminated.
- 00:17:23So for instance right here uh when they
- 00:17:26talk about transparency, players must be
- 00:17:27given reasonable prior notice. How about
- 00:17:30just give us from the beginning, right?
- 00:17:31How about you tell us right there? Don't
- 00:17:33I'm not asking you to tell me hey down a
- 00:17:36year from now we're going to be turning
- 00:17:37out the turning off the game. I at least
- 00:17:40want an end of life plan so when you do
- 00:17:41turn off the game we can still [ __ ]
- 00:17:43play it. When we talk about things like
- 00:17:45reimbursement, yes, what about people
- 00:17:47that have spent hundreds of dollars in
- 00:17:49microtransactions
- 00:17:50a in their favorite online game? Okay,
- 00:17:52are they going to lose their skins? Are
- 00:17:53going to lose their [ __ ] Is that okay?
- 00:17:55Is it okay to just take the money,
- 00:17:57basically run off with it, and basically
- 00:17:59take away a player's purchase? I mean,
- 00:18:01nothing about this [ __ ] is fair. Nothing
- 00:18:03about any of this is fair.
- 00:18:06And everything that this industry has
- 00:18:08talked about is trying to misrepresent
- 00:18:10this initiative and just take away from
- 00:18:12the fact that all gamers want. Okay. All
- 00:18:14people want is that the software they
- 00:18:16buy isn't completely gutted and useless
- 00:18:19uh down the road. And I think that's a
- 00:18:21fair compromise to ask for. So yeah, I
- 00:18:23know that I've kind of been all over the
- 00:18:25place with this video, but I just needed
- 00:18:26to get my thoughts out because as soon
- 00:18:28as I read this, a big smile came on my
- 00:18:31face, okay? because I got to see actual
- 00:18:34real proper misrepresentation from a
- 00:18:36actual lobbying firm that is, you know,
- 00:18:39boarded by some of the biggest players
- 00:18:41in the AAA gaming space. For the first
- 00:18:43time, I've actually seen the AAA gaming
- 00:18:45industry scared because gamers are
- 00:18:47actually structuring and asking for real
- 00:18:50reform when it comes to the [ __ ] they
- 00:18:52buy. Like, god damn. But hey, you know
- 00:18:55what? Maybe I'm wrong. And I love the
- 00:18:57discourse. Let me know if I'm wrong in
- 00:18:59the comment section below or let me know
- 00:19:00if I'm right. Okay, keep this discourse
- 00:19:03running because if it's anything that's
- 00:19:05super important about my love for
- 00:19:06gaming, it's keeping it alive in any
- 00:19:09way, shape, or form. I'm always on the
- 00:19:11side of preservation, never on the side
- 00:19:13of the big corporate entity in this
- 00:19:14case. So, yeah, let me know what you
- 00:19:17think in the comments section below.
- 00:19:18Anyways, I'm out.
- game preservation
- EULA
- online services
- consumer protection
- gaming industry
- lobbying
- transparency
- live service games
- end-of-life plans
- Stop Killing Games