The Witcher 4 on Unreal Engine 5: Will There Be #StutterStruggle?
الملخص
TLDRThe video discusses the transition of CD Projekt Red to Unreal Engine 5 for their next Witcher game, leaving their previous Red Engine behind in favor of a closer technological partnership with Epic Games. CD Projekt Red is aware of past issues with Unreal's open world performance, such as frame time problems exacerbated by large game worlds and multiple actors, and is actively working on solutions to improve this for their new game. The conversation notes how CPU utilization can be optimized in big games by rethinking game actor management and streaming, with insights shared from presentations at Unreal Fest. Despite these efforts and potential improvements for CD Projekt Red's titles, there is skepticism about whether such enhancements will broadly benefit all Unreal Engine 5 games, as many solutions are game-specific. The discussion also highlights ongoing issues with Unreal Engine, such as delayed feature integrations and hardware compatibility concerns, particularly on AMD platforms.
الوجبات الجاهزة
- 🚀 CD Projekt Red is using Unreal Engine 5 for the next Witcher game, abandoning their Red Engine.
- 🛠️ There are ongoing efforts to address open-world performance issues in Unreal Engine 5.
- 🤝 CD Projekt's partnership with Epic Games aims to improve Unreal Engine for their needs.
- 🧠 The company focuses on CPU utilization improvements for large games.
- 🔄 Not all improvements may be available to other developers, as some solutions are game-specific.
- 💡 Unreal Fest presentation highlighted necessary changes for better game performance.
- 💻 Unreal Engine 5 still faces challenges with certain hardware, like AMD platforms.
- ⏳ Feature integration in Unreal Engine can be slow, affecting game development timelines.
- 🎮 CD Projekt Red is expected to excel with Unreal Engine 5, like in Cyberpunk 2077.
- 📈 Concerns linger about broader Unreal Engine 5 performance, despite specific game improvements.
الجدول الزمني
- 00:00:00 - 00:07:28
The discussion centers around CD Projekt Red transitioning to Unreal Engine 5 for their next Witcher game, moving away from their own Red Engine. The conversation highlights a presentation from Unreal Fest in Prague by a CD Projekt Red developer on improving CPU utilization in open-world games using Unreal Engine. They discuss the challenges of frame time deterioration as world size and actor count increases, suggesting CD Projekt Red's efforts may lead to specific advancements in handling these issues within Unreal Engine 5. There's an emphasis on the potential for CD Projekt Red to push the boundaries of technology similar to their approach with Cyberpunk 2077, and a recognition that their financial success gives them the resources to contribute improvements to Unreal Engine 5 which may partially benefit the broader developer community.
الخريطة الذهنية
فيديو أسئلة وأجوبة
What game engine is CD Projekt Red using for the new Witcher game?
CD Projekt Red is using Unreal Engine 5 for the new Witcher game.
Why did CD Projekt Red switch to Unreal Engine 5?
They switched to Unreal Engine 5 for a closer technology partnership with Epic Games and potential enhancements in open-world performance.
What concerns are there with using Unreal Engine 5 for open-world games?
There are concerns about Unreal Engine's performance with large open worlds, particularly frame time issues and CPU utilization.
Has CD Projekt Red addressed any of these performance concerns?
CD Projekt Red has been working on addressing performance concerns by rethinking how games operate in Unreal Engine to improve CPU utilization and frame time in open-world settings.
What collaborations exist between CD Projekt Red and Epic Games?
CD Projekt Red has a close technology partnership with Epic Games to enhance Unreal Engine 5 for their projects.
Are CD Projekt Red’s solutions for game development shared with other developers?
Some solutions might be shared with the main Unreal Engine codebase, but many fixes are game-specific.
What are some other issues with Unreal Engine 5 discussed in the video?
Issues such as the slow integration of features like ray tracing and Lumen support on AMD hardware were discussed.
Is Unreal Engine 5 suitable for all types of games?
While Unreal Engine 5 is versatile, specific optimizations might be necessary for certain types of games, like open-world RPGs.
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- Unreal Engine 5
- CD Projekt Red
- Witcher game
- open-world performance
- CPU utilization
- Epic Games
- game development
- technology partnership
- open-world optimization
- platform compatibility