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okay what up ladies and gents it's your
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favorite Asian robot right here
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hopefully your favorite official content
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creator for the first descendant and
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today what I'm going to do is just like
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yesterday's video where I talked about
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skill power today we're going to talk
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about skill power modifiers okay this is
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a supplement to yesterday's video I know
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yesterday's video was very long this one
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should be shorter should in theory be
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shorter but what I want to teach you
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guys about is skill power modifiers and
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how they work differently to skill power
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yesterday's video showed you that skill
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power is all multiplicative so you need
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to have as many multiplicative factors
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as possible skill power modifier does
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not work in this way okay it does not
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work in this way no no no there is a lot
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of misinformation flying left and right
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but don't worry as always I have the
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math and the transparency to show you
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guys exactly how it works okay um I did
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a lot of nerding off screen so you guys
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will get a chance to see the nerd
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sheet okay we'll go through the nerd
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sheet shortly but anyway let me open
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with a little bit of a briefing first I
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need to teach you guys about this okay
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so when it comes to skill power modifier
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now we're going to use the same basic
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build so we've got power increase toxic
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amp we're going to hold this consistent
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the only thing we've changed is that
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we've we're using a Slayer set this is
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because I was also testing some other
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stuff so we're going to we're going to
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use the Slayer set here okay and excuse
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me last but not least we will also have
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the focus on Tech so the first test is
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going to be with focus on Tech take note
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that focus on Tech what it does is that
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it increases your Tech skill power
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modifier by
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68.2% but this will not be reflected
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here see even if I take this mod off the
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only thing that changes is the cool down
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all right uh right now it says 63
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seconds
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okay let's say focus on
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tick
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right and it ends up uh the cool down
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goes from0 seconds down to 103 seconds
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okay so this is how the cooldown is
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modified but take note that the skill
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power does not modify in the mini window
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however down here and this is why a lot
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of people get confused text skill
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modifier is shown here with a Time
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symbol all right so many people believe
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that it is
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multiplicative but it is not and I can
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prove it with
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metics all right now we already know
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what the enemy resistance is if you
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recall from the spreadsheet from
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yesterday the enemy resistance if we use
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Legion of darkness is 43.5 6% that means
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whatever the dummy variable the dummy
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final variable is here 43.5 6% is the
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actual damage dealt and you know that
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this has been consistent throughout
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yesterday's video and we have managed to
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Showcase that so we're going to apply
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the same logic here here let me remove
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my cam for a second all right let me
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remove my cam for a second so this will
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be a little bit easier to
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communicate there we go and let's go
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through things step by step so you can
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see everything that I'm seeing and get a
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picture of how we doing it okay so first
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and
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foremost with just these modules in the
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loadout power increase toxic
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amplification focus on Tech all right a
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full Slayer set okay here are my stats
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so I want you to compare this between
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this and my spreadsheet so skill power
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right up there
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16414 okay we now have a base skill
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power boost ratio of
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0911 okay so we put that in here base
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skill power boost 1. n11 as you know we
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add the one there right this is for the
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power increase uh column so please pay
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attention there in fact let me just
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highlight that so this is the column
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that we're focusing on okay now the next
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thing is the toxic skill power boost
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here
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0.936 okay over here 1. 936 keeping
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consistent with what we were doing in
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yesterday's video then for the tech
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skill power boost we've got
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0.2 and then here we have 1.2 okay so
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this basically goes to show that
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everything is consistent everything that
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I put in my spreadsheet which I was
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which I had already tested is consistent
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we then multiply that out and get the
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dummy variable for those that have
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forgotten how we get the dummy variable
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we take skill power base multiplied by
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Boost boost boost okay so that's the
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formula here um I will do just one quick
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proof so that those who may not have
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checked out the previous video or who
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may not know can get the proof so this
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multiplied by this gets you this number
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this number multiplied by this gets you
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this number this number okay multipli by
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the last one gets you this number okay
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as you can see the numbers are exactly
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the same now if we were to take this
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minus this is there any difference at
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all zero difference which means that
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these two numbers are exactly the same
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that is how we get the dummy variable
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okay we're just multiplying all of these
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out so you can simplify the formula in
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Excel skill power multiply by this this
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this you multiply them all together and
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voila you get the same answer now skill
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power modifier how do we achieve this
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number okay this is is where we can
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prove that the whole thing is just
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additive okay so although there is a
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multiplication symbol here which I admit
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is very confusing
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0.682 times right you've seen the
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multiplicative symbols here so you might
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be thinking ah another multiplier but no
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the answer is
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wrong how do we know it doesn't show the
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change here right okay let me prove it
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to you in one quick step okay skill
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power multiplied by 7689 9 right if this
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is additive then six then you have to
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add
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68.2 to the 7 68.9 right that is how an
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additive uh Factor works so coming back
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here let's look at the formula that I
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input here I put in 7
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68.9% okay so we can we can rewrite that
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right now 7
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68.9% plus okay 68 um.
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2% okay we can just do that and you will
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get
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83
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8371 per. okay
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now let's go do the actual damage test
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based on these calculations assuming
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that my calculation of skill power
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modifier is correct meaning we just add
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the two numbers together my actual
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damage with with power increase in all
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these modules should be 265 729 let's go
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see whether or not that's actually the
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case in the game so do we get all right
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once again the modules power increase
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toxic amp focus on Tech nothing else
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Slayer set yeah okay let's see what my
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damage
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is lo and behold 265 729 265 729 265
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729 let's go see if that's accurate lo
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and behold 265 729 so we calculated that
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number and we can see that the actual
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number matches which means that
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mathematically speaking we have proven
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it is not
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multiplica so although it is not even
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listed in the window which I believe is
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stupid since they the dev should just
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say this is not a multiplicative Factor
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why wouldn't you just list it in the
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window as an increase duh right um the
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answer is clear the math is proven the
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math is there you you're literally
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seeing the results with your own two
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eyeballs so you know for a fact that the
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actual damage is 265 729 okay and this
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works across the board whether you use
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toxic specialist maximize skill I can
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demonstrate right now all right let's
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check the maximize skill number okay I'm
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going to do this once across the board
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because like I said I already worked all
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of this out all right and tested all
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these so I want to make this video a
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little bit shorter than yesterday's
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video okay okay now that we've added
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maximized skill into the video into the
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build all right let's go see whether or
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not it is actually accurate okay here we
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go
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29755
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29755
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29755 there you go right is that
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accurate though
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29755 so for maximize skill we know it's
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accurate now let's check toxic
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specialist so that we know that toxic
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specialist will be just as accurate okay
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so like I said all this pre-filled
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numbers I just want to prove that these
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are legit numbers that I worked on and
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that uh these results are fully
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accurate 248 888 248
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888
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okay there you
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go does that match the actual result yes
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it does 2 48
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888 okay so you can see that focus on
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Tech is non multiplicative now I
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actually check the numbers for
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technician which you can see here and
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technician actually did um worse than uh
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focus on Tech because it wasn't a
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separate multiplier so the actual damage
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focus on Tech was 265 but for the same
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for the same modules and the same
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equipment with technician
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260 so it is actually a lot it is lower
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by about 5,000 um maximize skill was
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lower by about 7,000 and toxic
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specialist was lower by about 5,000 as
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well okay
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then here's what I did I checked whether
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or not focus on Tech and Tech amp all
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right as well as focus on Tech and
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um technician would multiply together
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surprisingly the answer is no all right
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they do not multiply together let's do
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this one together I want to showcase
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this test in full okay so we're going to
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copy and paste a new set of information
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here okay we're going to totally we're
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going to totally remove the skill power
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modifier for the time being we're just
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going to put
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100% all right we we will adjust this
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shortly so don't
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worry
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okay 100% per L okay we're going to
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change this the rest of these factors
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will not change this is with okay
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technician and focus on
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Tech now if technician and focus on Tech
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have any multiplicated Factor guess what
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I've already done up here focus on Tech
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with tech amp all right let me moove my
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cam there so you can see
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better cam okay focus on Tech with tech
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amp the result is actual damage 285 for
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power increase we'll now have to check
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how much is the actual damage here if we
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use technician with focus on Tech so
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we're going to actually put that in
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let's do
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it now we have just focus on Tech in
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here we will now start with power
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increase okay then we'll put in
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technician like so oops sorry technician
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and Tech amp sorry in incorrect I uh
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wrong modifier because focus on Tech and
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technician are in the same group my
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apologies okay Tech amplification
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technician separate groups toxic
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amplification power increase separate
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groups okay so this is the test let me
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just make sure the wording is correct
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whoopsie whoopsy whoopsie
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technician
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techam okay this wording should be
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correct I'm just going to double check
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yes okay good
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so we now can guesstimate the skill
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power
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modifier how do we do that well it's
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very
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simple this will now show now technician
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will show here in the mini window so we
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put 81
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9.7 so let's do exactly that right now
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okay
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81
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9.7% yeah then we're just going to add
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whatever toxic amplification gives us
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sorry Tech amplification gives us so how
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much does Tech amplification give Tech
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amp will give us
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61.3% okay and we know that doesn't show
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in the window why because it's going to
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show here
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0.613 again it's not multiplicative even
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skill power modifier shows up here but
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it's not multiplicative okay these are
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all add
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so now we plunk that into the window
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right here okay we put
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61.3% excuse me throat slightly dry okay
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so and we know it's going to be the same
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across the board because the only thing
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we're going to change is power increase
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maximiz skill toxic specialist now let's
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do a Nifty little calculation okay we
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are going to check the actual damage in
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each of these circumstances and then we
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will tabulate the results and see
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whether or not we get the
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43 what's the percent 43.5 6 okay this
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percentage will automatically update as
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we input the actual damage so first I'll
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remove those uh values right there okay
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let's do this now all right first and
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foremost remove all right the first one
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will be power increase with technician
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and Tech amplification Let's test that
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out right away okay here we
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go 279 664 279 664 279
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664 okay so here we go 279 664 lo and
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behold 43.5 6 numbers do not lie again
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now with maximize skill
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sorry I remove the wrong thing I remov
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technician my bad so once again maximize
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skill toxic amp technician Tech amp all
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right so here we
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go 312 738 312 738 312 738 okay 312
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738 and what is the number
00:15:00
43. 56 once again math is never
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wrong okay there we go now one last one
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we're going to change this for toxic
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specialist okay let's put that in there
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then now we
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calculate 261 941 261
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941 261
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941
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okay 261
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941 and lo and behold the percentages
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are
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accurate not a shred of difference now
00:15:48
let's compare technician and Tech amp if
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they have any multiplicative factors
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should be higher than focus on Tech and
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Tech amp if we take the focus on Tech
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if tech amp actual damage oops sorry
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about that okay if we take this actual
00:16:05
damage and subtract this actual damage
00:16:08
what's the difference or we can do it in
00:16:11
reverse and get a negative number it
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doesn't really
00:16:14
matter there we are lo and
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behold
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5,524 damage per shot less okay if you
00:16:23
use technician and Tech amp therefore
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ladies and gents when it comes to skill
00:16:28
power modified fire you're not looking
00:16:30
at any multiplicative factors You're
00:16:31
simply adding them together that's it
00:16:35
this means that the best bang for your
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buck when you're looking at skill power
00:16:39
modifiers would obviously be to just get
00:16:42
as much of it as you possibly can so
00:16:44
usually I well Tech specialist obviously
00:16:46
is higher than focus on Tech but focus
00:16:48
on tech tech amp for the purposes of
00:16:50
this exercise gave the best results if
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you guys would like to use something
00:16:53
separate in your Loadout please adjust
00:16:56
accordingly okay if you adjust
00:16:58
accordingly
00:16:59
you should have an easy time okay
00:17:03
basically just multiply as much as you
00:17:06
want and you will be fine now does this
00:17:10
skill power modifier actually help in
00:17:12
terms of damage and killing how much
00:17:15
does it actually help especially because
00:17:17
considering the fact that fr's skill
00:17:19
power modifier is already so high and
00:17:20
you will remember in my video skill
00:17:22
power versus skill power modifier it's
00:17:23
much more important to raise skill power
00:17:25
when the modifier is already high but
00:17:28
I've already got some results for you
00:17:29
guys and you know my calculation is
00:17:31
accurate so rather than showing you just
00:17:32
take my word for it okay here's a little
00:17:35
damage table that I've Done
00:17:37
Right the total ammo in your ultimate in
00:17:41
your Ultimate Weapon assuming a perfect
00:17:43
build for FR is bossing is going to be
00:17:45
84 you see when I activate my ALT right
00:17:47
there 84 okay so y'all can see that
00:17:50
right there now if we were to bring up
00:17:53
the spreadsheet
00:17:54
window bada bing bada boom if we were to
00:17:57
bring up the spreadsheet window right
00:17:59
what you're going to see is that the
00:18:01
total damage if you just use skill power
00:18:04
alone okay now is going to be
00:18:08
244 this where did we get this we got
00:18:10
this from up here with Slayer set and
00:18:13
toxic amp okay I calculated I did
00:18:17
244,000
00:18:18
79 per shot with power increase okay
00:18:22
maximiz skill 272 945 and with toxic
00:18:26
specialist 228 611 so of course uh
00:18:30
maximiz skill is the best power increase
00:18:32
isn't bad either okay so if we come down
00:18:35
here right now and we take these numbers
00:18:38
total ammo 84 multipli by total damage
00:18:41
okay you can then see the total damage
00:18:43
figure of how much we're doing with
00:18:44
maximize skill we would do about 22
00:18:47
million with uh skill with power
00:18:49
increase we would do about 20 million
00:18:52
okay so and toxic special is not even
00:18:54
worth mentioning so basically what you
00:18:57
have to figure out is if if this is with
00:18:59
just skill power alone when you add
00:19:01
skill power modifiers how much does my
00:19:03
damage
00:19:06
change because it is ultimately taking
00:19:08
up a precious module slot you need to
00:19:11
figure out if that is going to affect
00:19:12
you or not right okay
00:19:17
so if we were to take the numbers from
00:19:20
spm1 what is spm1 that is the exercise
00:19:23
with just focus on Tech so we just use
00:19:25
the numbers from here okay 265 uh 729
00:19:29
taking from here if you scroll down 265
00:19:33
729 I've done the same for the other two
00:19:34
numbers the total damage with just power
00:19:37
increase is going to be 22 million with
00:19:39
maximize skill 24 million almost 25
00:19:41
million and with toxic specialist 20
00:19:44
point almost well roughly 21 million
00:19:47
okay so the difference is that you're
00:19:49
getting about a 1.8 million difference
00:19:51
with power increase when you just use uh
00:19:54
focus on
00:19:55
Tech if you were to just use say just as
00:19:59
an example um if you if you were to use
00:20:02
both focus on Tech and Tech
00:20:04
amplification basically you would deal
00:20:07
23 well close to 24 million with power
00:20:09
increase
00:20:13
26.7 million all right with maximized
00:20:16
skill and 22.4 million with toxic
00:20:20
specialist the difference would then be
00:20:22
about 3.4 million for power increase 3.8
00:20:24
million for maximize skill and 3.2
00:20:27
million for toxic specialist so for two
00:20:29
extra module slots uh you are getting
00:20:32
roughly a 3.4 million damage increase is
00:20:35
this worthwhile that's the question you
00:20:37
guys will have to test and ask for
00:20:38
yourself okay skill power
00:20:41
modifiers are not quite as important as
00:20:43
skill power however if you need to beat
00:20:45
a particular boss and you know that
00:20:47
you're just short of a little bit of
00:20:48
damage the skill power modifier should
00:20:51
help you to cross that okay and because
00:20:53
they're additive just add the highest
00:20:55
number in there that you can and you're
00:20:57
pretty much good to go that is it for my
00:20:59
lesson on skill power modifier I hope
00:21:01
this helps you guys especially those of
00:21:02
you guys looking to make your own builds
00:21:03
and things like that please remember the
00:21:05
core concept is that skill power
00:21:07
modifiers additive we've shown you the
00:21:08
math we've shown the proof everything is
00:21:10
in this video thank you very much for
00:21:11
watching don't forget to like share and
00:21:13
subscribe I hope you guys will enjoy the
00:21:14
content and I will see you guys on the
00:21:16
next one all right more is coming soon
00:21:20
enjoy