00:00:00
welcome to es 310 lesson 18 today we're
00:00:03
going to start the second part of the
00:00:05
class in which we are looking at rigid
00:00:08
bodies instead of particles and we will
00:00:10
start back at the beginning with
00:00:12
kinematics so we're looking at only the
00:00:14
Motions of those rigid bodies at this
00:00:16
point uh regardless of the forces acting
00:00:19
on them we're going to focus today on
00:00:22
looking at rotational speed because
00:00:24
that's what the rigid bodies add to our
00:00:29
systems is the ability to rotate so
00:00:31
we'll look at rotational speeds and
00:00:34
accelerations and look at how those are
00:00:36
related to linear speeds and rot and
00:00:40
accelerations more information on these
00:00:42
topics can be found in hibler's Dynamics
00:00:45
textbook chapter 16 sections 1-
00:00:49
4 so as an overview we have now
00:00:52
completed our work on particles so we
00:00:55
looked at the motion of the particles
00:00:56
which was the kinematics and then we
00:00:58
looked at Kinetics in three different
00:01:00
ways using Newton's law using work
00:01:03
energy methods and using impulse
00:01:04
momentum methods we're now going to do
00:01:06
the same four things with rigid bodies
00:01:09
So today we're going to start in on our
00:01:11
motion of rigid bodies we're going to
00:01:14
continue that for a few lessons and then
00:01:17
we will look at equations of motions for
00:01:19
rigid bodies which are luten second laws
00:01:22
work energy methods for rigid bodies and
00:01:24
impulse momentum methods for rigid
00:01:27
bodies then we'll look at a few other
00:01:29
topics to close out the
00:01:32
semester so the kinematics of rigid
00:01:35
bodies is a uh first of all we need to
00:01:37
Define Rigid bodies so a rigid body is a
00:01:41
collection of particles that form a
00:01:43
single body so we can no longer assume
00:01:46
things are
00:01:47
particles because the shape and their
00:01:50
orientation now matter so that they're
00:01:52
ro they're rotating in some way so
00:01:55
there's two different types of motion
00:01:56
for rigid bodies there's translation
00:01:58
which is what we've been looking at for
00:02:00
particles right so in Translation any
00:02:03
line in the B rigid body stays in the
00:02:07
same orientation but it will move right
00:02:09
so this vertical line on this body if
00:02:13
it's re rectilinear translation will
00:02:15
move along a straight line if it's
00:02:18
curval linear translation this vertical
00:02:21
line stays vertical but it moves along
00:02:24
along a curve
00:02:27
rotation we can be defined about some
00:02:31
axis so we Define an axis and then that
00:02:34
point a point on the body will move in a
00:02:36
circle around that axis and that is
00:02:38
rotation when you combine rotation with
00:02:41
translation you get General planer
00:02:43
motion which is what we'll finish off
00:02:46
today with and and focus on in the next
00:02:49
couple of lessons so let's take a look
00:02:52
at translation this is what we have been
00:02:55
doing so it should look familiar this
00:02:58
equation the position equation is a
00:03:00
relative position equation right so the
00:03:03
the position of B is equal to the
00:03:06
position of a plus the relative position
00:03:10
from A to B we were we've been used to
00:03:13
seeing this equation written as RBA is
00:03:16
equal to RB minus r a but this is the
00:03:20
same idea here when we take the
00:03:23
derivatives of this in order to find the
00:03:25
velocity this term the
00:03:27
relative position from A to B isn't
00:03:31
going to change because the body is not
00:03:32
going to deform so it is zero the
00:03:36
derivative of it is zero and so you have
00:03:39
that the velocity of B is equal to the
00:03:41
velocity of a and you have the
00:03:43
acceleration of B is equal to the
00:03:44
acceleration of a so because the body
00:03:47
isn't deforming it's just translating
00:03:49
the velocities and accelerations of
00:03:51
every point in the body are the
00:03:55
same since this is true that VB is equal
00:03:59
to V a and v a is equal to a a all of
00:04:03
the kinematic equations that we saw
00:04:05
previously still apply and so nothing
00:04:08
has changed there we can still apply all
00:04:10
of those various kinematic equations for
00:04:15
translation now let's take a look at
00:04:17
rotation this is the new aspects that
00:04:20
come about when we deal with rigid
00:04:22
bodies so we start by defining a Theta
00:04:26
an angular position to define a Theta we
00:04:29
need some reference line that we then
00:04:32
Define a Theta from so in this case our
00:04:35
reference line is from o to P in the
00:04:38
diagram here and Theta then is
00:04:42
defined so in this case this is our
00:04:45
reference line here relative to some
00:04:48
fixed object out here and Theta is
00:04:51
defined relative to that that
00:04:54
reference D Theta is some change in
00:04:58
Theta and it's in the direct the
00:05:01
direction of D Theta is the axis of
00:05:03
rotation so you use your right hand rule
00:05:05
again your fingers curve in the
00:05:08
direction of D Theta your thumb points
00:05:11
upwards it's a positive rotation
00:05:14
downwards it's a negative but it will
00:05:15
always be along the axis of
00:05:18
rotation the angular velocity is defined
00:05:22
then as the time derivative of theta
00:05:24
just like the linear velocity was
00:05:26
defined as the time derivative of
00:05:28
position
00:05:30
so Omega which is your angular velocity
00:05:34
is equal to D Theta DT the angular Exel
00:05:37
acceleration is called alpha alpha is
00:05:40
just the time derivative of Omega so
00:05:43
those are equivalent equations to what
00:05:45
we've seen before and we have the the
00:05:48
combined equivalent equation where Alpha
00:05:50
is equal Alpha * D Theta is equal Omega
00:05:53
D Omega this is equivalent to a d s is
00:05:58
equal to V DV right so in all of these
00:06:02
equations all we've done is replace S
00:06:06
with
00:06:07
Theta uh V with
00:06:10
Omega and a with Alpha and so all of
00:06:14
these equations are the same you just
00:06:16
have to remember that the position is
00:06:18
being replaced by an angular position
00:06:20
the velocity is being replaced by an
00:06:22
angular velocity and the acceleration is
00:06:25
being replaced by an angular
00:06:26
acceleration if you have a constant
00:06:28
angular acceleration we have the
00:06:31
constant acceleration equations again
00:06:34
with these substitutions
00:06:38
made so if we know the rotation of a
00:06:41
body we can find information then about
00:06:44
the motion of any point in that body so
00:06:47
the relationship between
00:06:50
position and angular
00:06:54
displacement comes about through R this
00:06:56
is just a geometric definition of an AR
00:06:59
length relative to the enclosed angle
00:07:02
that's where this is coming from so DS
00:07:04
is equal to r d Theta similarly then V
00:07:08
is equal to R Omega and some portion of
00:07:12
a is going to equal to R Alpha so to
00:07:16
keep the directions correct we have to
00:07:19
remember this cross product right
00:07:21
because we're crossing R and Omega in
00:07:25
order to find V and it's Omega crossed
00:07:27
with
00:07:28
r um is the order and that order is
00:07:31
important we would only probably use
00:07:34
these cross products if we were working
00:07:35
in 3D most of our motion we're just
00:07:38
going to use Omega time R because we are
00:07:42
we're working in one plane so R Omega is
00:07:46
out of the plane V and R are within the
00:07:50
plane the acceleration because we're
00:07:52
rotating things are moving along a curve
00:07:55
we're going to think in terms of normal
00:07:57
and tangential components right so the
00:07:59
tangential component of acceleration if
00:08:01
you think back was defined as V Dot well
00:08:05
V Dot is time derivative of V let's take
00:08:08
our definition of v in terms of angular
00:08:12
velocity plug it in all right R is not
00:08:15
going to change R is a constant so R can
00:08:18
be factored out and you have D Omega
00:08:21
DT which is defined as Alpha so the
00:08:25
Accel the tangential acceleration is
00:08:27
Alpha time r the normal acceleration if
00:08:31
we remember back to the definition was
00:08:33
v^2 over row well Row in this case is R
00:08:37
the dist the radius of our rotation V is
00:08:42
Omega R so we plug that in we get Omega
00:08:44
r^ squared over R divide that out we get
00:08:48
Omega 2 R so our total acceleration is
00:08:52
the sum of those two parts and in in
00:08:55
Vector notation with cross products we
00:08:57
get Alpha crossed with r for the first
00:08:59
term Omega squar which is not a vector
00:09:03
times R which is a vector and there's a
00:09:06
minus sign here to to incorporate the
00:09:09
fact that the normal is pointing towards
00:09:14
the center of the
00:09:16
circle so let's take an example of this
00:09:20
this is in old cars right that don't
00:09:24
have power windows this is how you would
00:09:26
uh roll up and down the window so you
00:09:28
have a crank that the hand is on here
00:09:31
and you turn that crank and as you turn
00:09:33
that crank you shift the angle of this S
00:09:36
gear this partial gear which causes
00:09:40
this be uh this beam to rotate upwards
00:09:43
or downwards depending on which way
00:09:45
you're
00:09:46
turning and that is this one's fixed to
00:09:49
a a fixed point so this is going to move
00:09:52
the same amount this just keeps it
00:09:55
aligned right the adding this one if
00:09:57
this weren't there this whole thing
00:09:58
would r rotate right so then A and E are
00:10:01
going to move up and that's going to
00:10:04
cause the window to move up all right so
00:10:09
let's see when A and E though A and E
00:10:11
are actually moving tangential to this
00:10:14
circle right because they're both pinned
00:10:15
it here so the velocity of a and e is
00:10:18
sort of at an angle here and this
00:10:22
angle if we look at the geometry here
00:10:25
the angle in there is the same as the
00:10:27
angle down here all right so this angle
00:10:30
in here is
00:10:32
Theta okay so now let's take a look here
00:10:35
so we've we're putting in motion at the
00:10:38
top in onto this gear and we're trying
00:10:40
to figure out how fast the window goes
00:10:42
up and down based on
00:10:44
that so let's take a look at cog c first
00:10:48
which is this little gear
00:10:50
here cog
00:10:53
c has an angular velocity Omega of
00:10:57
0.5 and it has a radius of 20 mm or
00:11:05
02 so the velocity of a point on the
00:11:09
outer surface of cog c all right is
00:11:13
going to equal Omega *
00:11:16
R which is equal to.5 * 02 which is
00:11:20
equal to 0
00:11:22
01 all right so that is the velocity of
00:11:26
the point on the outer surface of C
00:11:29
well the outer surface of C is meshed
00:11:32
with the outer surface of s this uh spur
00:11:36
gear so they're going to move together
00:11:38
because the gears are locked together so
00:11:40
the
00:11:41
velocity of the spur gear s right so the
00:11:45
outer a point on the outer surface of
00:11:49
the spur gear is going to have the same
00:11:51
velocity as the Cog because they're mesh
00:11:53
together so that's going to equal
00:11:57
01 and then we have the radius of the
00:11:59
spur gear is equal to
00:12:01
0.5 so the angular speed Omega of the
00:12:05
spur gear is going to equal V over R
00:12:10
which is 0.01 /
00:12:13
.5 which is
00:12:16
02 so this spur gear is moving with an
00:12:19
angular velocity of 02 well this Rod is
00:12:23
physic is rigidly attached to that spur
00:12:25
gear so this Rod is also moving at an
00:12:28
angle velocity of
00:12:31
02 so this point out here point
00:12:35
a so we have
00:12:37
Rod what ba has a mo angular velocity of
00:12:42
02 and a radius or length in this case
00:12:47
of
00:12:49
2 so the speed of point
00:12:53
a is going to equal Omega R which is 02
00:13:00
*
00:13:01
.2 which equals
00:13:09
04 and the units would be me/ second all
00:13:13
right so that's the speed the direction
00:13:15
of that speed is at this angle right
00:13:17
because it's tangential or it's normal
00:13:20
this is a right angle it's normal to the
00:13:23
radius or the length of the rod in this
00:13:26
case so then the velocity then of the of
00:13:30
point a let's write it as a vector would
00:13:35
equal uh
00:13:38
0.4 and the X part would be the negative
00:13:44
s of theta I hat and the Y part would be
00:13:49
positive cosine of theta J hat and we're
00:13:53
told we're looking at the specific Theta
00:13:55
of
00:13:57
30° the wi
00:13:59
window moves in the y direction solely
00:14:03
right because it's con it's constrained
00:14:05
on the side so it doesn't move side to
00:14:07
side so the velocity of the window is
00:14:10
going to equal the Y part of
00:14:15
va which is equal to
00:14:17
04 cine of 30 then equal to
00:14:23
034 m/ second so as what you see then is
00:14:28
that we used this V equals Omega R over
00:14:31
and over and over again in various forms
00:14:33
as we work our way through the various
00:14:35
gears and shaft systems and then we
00:14:38
recognize the window is in the y
00:14:40
direction VA is in the nor is normal to
00:14:44
the radius Direction so it's in the
00:14:46
tangential
00:14:48
Direction um and so we find the Y part
00:14:51
of that tangential velocity and find our
00:14:55
velocity of the window so let's take
00:14:57
another look at example Le here here we
00:14:59
have a series of Gears that are meshed
00:15:02
but what this includes is the the
00:15:04
kinematic equations that we have been
00:15:06
seeing so we start at Point a we're
00:15:10
given Alpha of
00:15:12
a is equal to 90 so knowing Alpha a we
00:15:16
can find the acceleration of a point on
00:15:18
the outside edge of a where it's meshed
00:15:20
with B so the acceleration of a is going
00:15:24
to
00:15:25
equal Alpha a * r
00:15:29
and that the acceleration of that point
00:15:32
is also going to be equal to the
00:15:34
acceleration of the outer point on
00:15:36
B which is equal to Alpha B * RB this is
00:15:42
r
00:15:43
a all right so that will allow us to
00:15:46
find Alpha B so from here we get Alpha B
00:15:49
is equal to we move the RS over Alpha a
00:15:52
which is known R
00:15:55
A and so we get Alpha b equals Alpha a *
00:15:59
R A over
00:16:00
RB now the shaft of B is attached to the
00:16:05
shaft of C right so from B to C Alpha B
00:16:09
is equal to Alpha C right because
00:16:11
they're on the same shaft so if B is
00:16:13
accelerating with an angular
00:16:14
acceleration of alpha c b c will have
00:16:17
the same angular acceleration then we
00:16:21
have a point on the gears where C is
00:16:24
meshed with
00:16:25
d so knowing Alpha C Alpha C can give us
00:16:31
[Music]
00:16:33
AC so AC is equal to Alpha C *
00:16:40
RC and that the acceleration of the
00:16:43
point on the outer side of C is equal to
00:16:46
the acceleration of the point on the out
00:16:48
outside of D because they're meshed so
00:16:50
that's a d which is equal to Alpha d r d
00:16:56
and we're looking for
00:16:59
the angular
00:17:02
velocity uh information about D and so
00:17:06
if we can find the angular acceleration
00:17:08
information about D we can figure out
00:17:10
through kinematics what the velocity is
00:17:12
so solve this for Alpha D is equal to
00:17:16
Alpha c r c over Rd but Alpha C is equal
00:17:22
to this right so this is going to equal
00:17:25
Alpha a r a RC over RB
00:17:30
Rd and all of those are known so we can
00:17:33
plug in all those numbers we get
00:17:35
90 times r a is 15 so
00:17:42
0.015 time RC is 25
00:17:47
.025 divided by RB
00:17:51
.05 time Rd
00:17:54
.075 plug all those numbers in and we we
00:17:58
get that Alpha D is equal to
00:18:01
9 so now knowing Alpha D we want to
00:18:05
figure out information about angular
00:18:07
velocities it looks like so it says we
00:18:10
start from rest so Omega KN is equal to
00:18:14
zero and we're trying to get to a
00:18:17
velocity of 600 RPM so Omega final is
00:18:21
600 revolutions per
00:18:24
minute but we need that in radians per
00:18:26
second to keep our units
00:18:28
uh the same so there are in 1 minute
00:18:32
there are 60
00:18:34
seconds and in one revolution there are
00:18:37
2 pi
00:18:38
radians multiply that out we get
00:18:43
62.8 radians per
00:18:46
second so we have an initial veloc Omega
00:18:50
angular velocity a final
00:18:53
Omega um we have the alpha the
00:18:56
acceleration equals 9 which is constant
00:18:59
so we can use our constant acceleration
00:19:01
equations we want to know determine the
00:19:04
time that it takes to do this and
00:19:07
determine the number of revolutions it
00:19:09
takes to do this so if we go back to our
00:19:11
kinematic
00:19:12
equations here they are in the first one
00:19:16
we're looking for time we know Omega
00:19:18
Omega KN and Alpha so we're going to use
00:19:20
the first one to find time once we know
00:19:23
time we know Omega KN we know time we
00:19:26
know Alpha we can find our our angular
00:19:30
position the number of Revolutions in
00:19:32
other words all right so the first
00:19:35
equation
00:19:37
was the
00:19:39
Omega equal Omega KN + Alpha
00:19:43
T so that's equal
00:19:46
to0 this is
00:19:49
62.8 + 9 * T gives us a t = to
00:19:54
6.98 seconds and then we use the second
00:19:58
equation which is the Theta minus Theta
00:20:01
KN is equal to Omega t + 12 Alpha t^ 2
00:20:08
this is zero so we plug everything in
00:20:11
and we
00:20:13
get 219
00:20:16
radians divide that by 2 pi you get
00:20:20
34.9
00:20:21
Revolutions in order for it to go from
00:20:24
zero to 600
00:20:27
RPM
00:20:28
now let's take a quick look at Absolute
00:20:32
rigid body planer Motion in our next
00:20:35
lessons we're going to be looking at
00:20:36
relative planer motion So today we're
00:20:39
going to look at
00:20:40
Absolute think back to when we were
00:20:42
looking at relative motion like with our
00:20:45
pulley systems and things like that this
00:20:47
is going to parallel that except now
00:20:49
we're
00:20:50
incorporating rotation as well so planer
00:20:53
motion involves translation and rotation
00:20:56
together to solve these types of
00:20:59
problems we're going to pick some point
00:21:02
on our body sometimes that Point's given
00:21:04
sometimes we just pick it and give some
00:21:07
information about that point relative to
00:21:10
some fixed origin so that's our position
00:21:13
s then we have an angle also drawn to a
00:21:17
fixed line on our body from a reference
00:21:20
and through the geometry of our body we
00:21:22
can relate s to Theta and then we can
00:21:25
take time derivatives of this
00:21:27
relationship to find velocities
00:21:30
accelerations angular velocities and
00:21:33
angular accelerations so this will make
00:21:35
more sense through an example so we have
00:21:37
a series of bars here so there's some
00:21:40
motor that pulls this bar around the
00:21:42
first bar ab and that causes B to move
00:21:46
which causes C to move and c will slide
00:21:48
along the slot back and forth depending
00:21:51
on what this is H doing so in this case
00:21:54
A and B are equal so we've got 3 for a
00:22:00
so a is equal to 3 and b is equal
00:22:04
to3 if a and b are equal then if this
00:22:07
angle is Theta this angle is also Theta
00:22:10
it's an equilateral triangle all right
00:22:13
so our goal then the position of C is
00:22:16
what we're trying to describe so let's
00:22:17
call this
00:22:19
distance from our fixed point to c s and
00:22:23
our goal is to relate s to Theta and
00:22:26
then we can take derivatives so to
00:22:28
relate s to Theta we look at these
00:22:30
triangles well let's split it right
00:22:33
those two triangles are the same right
00:22:34
because this is 3 that's 3 that's Theta
00:22:37
that's Theta so s is going to equal 2
00:22:42
times whatever this this Edge is of one
00:22:45
of these triangles well that edge
00:22:50
is3 times it's adjacent to our angle so
00:22:54
cosine of theta so s is point 6 cosine
00:22:59
Theta that relates s to Theta now let's
00:23:02
take some time derivatives so we get s
00:23:05
dot which is V is equal to 6 the
00:23:08
constant the time derivative of cosine
00:23:11
of theta derivative of the cosine is the
00:23:14
negative s of theta but Theta itself is
00:23:17
dependent on T so the inner derivative
00:23:19
is Theta dot then we take another time
00:23:23
derivative s double dot which is a we
00:23:26
get 6 is still a constant derivative of
00:23:31
the first so the derivative of negative
00:23:33
s is negative
00:23:38
cosine of theta times the inner
00:23:40
derivative of theta dot times the second
00:23:43
Theta dot plus 6 * negative s the 1 time
00:23:49
the derivative of the second Theta
00:23:51
double
00:23:52
dot so now we know all of these things
00:23:55
right so we have that Theta is is equal
00:23:58
to 30 Omega which is Theta dot is equal
00:24:02
to 10 and Alpha which is Theta double do
00:24:06
is equal to two so we can plug all of
00:24:09
those things into these Expressions we
00:24:11
get S is equal
00:24:14
to.
00:24:16
519 s dot is equal to V which is equal
00:24:20
to
00:24:21
-3 and s double dot is equal to a t
00:24:25
which is equal to5
00:24:28
52.6 so this is in
00:24:30
[Music]
00:24:31
meters this is in me/ second and this is
00:24:35
in me/ second squared