How to Write Visual Novels
الملخص
TLDREste vídeo detalha um método eficaz para escrever romances visuais e narrativas com múltiplos caminhos. O orador começa enfatizando a importância de ter uma ideia básica e evoluir essa ideia através da exploração de personagens, tramas e ambientes. Ele descreve como criar um esboço, desenvolver o rascunho e, eventualmente, editar e polir a história enquanto se prepara para introduzir elementos de ramificação e integração de jogabilidade. A criação de perfis de personagens é destacada como essencial para assegurar que as motivações e falhas dos personagens sejam bem entendidas, influenciando o rumo da história de forma orgânica. No estágio de ramificação, a história principal serve de guia para expandir as narrativas, garantindo consistência e peso emocional semelhante entre diferentes caminhos. Além disso, o vídeo aborda a integração de mini-jogos e mecânicas, sugerindo seu planejamento mais tarde no processo para evitar retrabalho desnecessário. Finaliza discutindo a importância das "story twigs", pequenas narrativas opcionais que enriquecem a experiência sem serem mandatórias.
الوجبات الجاهزة
- 💡 Comece com uma ideia simples que pode evoluir.
- 📜 Crie um esboço e um rascunho principal.
- ✂️ Edite para remover o excesso e apertar a narrativa.
- 🔄 Ramifique a história a partir de temas centrais.
- 👥 Perfis de personagens detalhados ajudam na consistência.
- 🎮 Planeje a jogabilidade para complementar a história.
- 📚 "Story twigs" enriquecem a narrativa de forma opcional.
- 👨👩👦 Coordene múltiplos escritores de forma colaborativa.
- 🗺️ Construa a narrativa mantendo a consistência temática.
- 🎥 Considere a diversão para streamers com pequenas variações.
الجدول الزمني
- 00:00:00 - 00:05:00
Para começar a escrever uma visual novel, precisa-se de uma ideia inicial, que não precisa ser totalmente desenvolvida. A ideia pode evoluir ao longo do tempo, devendo-se estar aberto a mudanças e adaptações. Além disso, é importante considerar o público-alvo para que a novel seja rentável. Após escolher a ideia, é crucial decidir se vale a pena investir nela ou descartá-la no início para evitar perdas maiores de tempo mais tarde.
- 00:05:00 - 00:10:00
Na fase de estruturação, deve-se montar um esboço do enredo principal, focando nos momentos chaves sem se preocupar com as ramificações. Este esboço deve guiar a narrativa principal e alinhar os momentos da história ao desenvolvimento do jogo ou respeitar as convenções do gênero escolhido para a obra. Criar perfis de personagens principais também é crucial, definindo motivações, defeitos e detalhes peculiares.
- 00:10:00 - 00:15:00
Na elaboração do rascunho, escreve-se a história do início ao fim, dividida em cenas, e atualiza-se o esboço com quaisquer mudanças significativas. Esse processo ajuda a refinar os personagens, revelando motivações e conflitos internos que impulsionam a trama, e ajusta a narrativa para que o enredo se desenvolva de forma coerente e alinhada às motivações dos personagens.
- 00:15:00 - 00:20:00
Durante a edição, é essencial cortar conteúdos desnecessários para ter uma história concisa e envolvente. Reduzir diálogos, remover tangentes e até eliminar personagens e cenários redundantes pode ajudar a focar na narrativa principal. Essa fase garante que o enredo principal esteja bem polido antes de introduzir ramificações.
- 00:20:00 - 00:29:06
Na fase de ramificação, parte-se do esboço principal para desenvolver ramificações narrativas que enriquecem o enredo. Isso envolve identificar temas centrais e criar vias alternativas que mantêm a coesão com os temas. Cada nova ramificação deve se integrar ao caminho central da história, permitindo variações que incentivem rejogabilidade, especialmente considerando influenciadores e suas experiências únicas durante o jogo.
الخريطة الذهنية
فيديو أسئلة وأجوبة
Qual é o primeiro passo para criar um romance visual?
O primeiro passo é ter uma ideia, que pode ser simples e evoluir ao longo do tempo.
Quando deve-se começar a ramificar a história?
A ramificação deve começar após criar uma história principal bem definida e identificando os temas centrais.
Como manter as ideias organizadas durante o processo?
Usando documentos vivos como Google Docs para atualizar ideias e esboços constantemente.
Qual a importância de perfis detalhados dos personagens?
Perfis detalhados ajudam a manter a consistência dos personagens e a entender suas motivações ao longo da trama.
O que são 'story twigs'?
'Story twigs' são pequenas bifurcações opcionais na história que enriquecem a narrativa sem serem essenciais para o enredo principal.
Por que é importante ter cenas opcionais em um romance visual?
Elas adicionam riqueza à narrativa e recompensam os leitores que exploram mais a fundo, mas não penalizam aqueles que não o fazem.
Como integrar jogabilidade em um romance visual?
A jogabilidade deve ser integrada de maneira que complemente a história, e planejada no estágio de ramificação para garantir consistência.
Como lidar com múltiplos escritores em um projeto?
Dividindo o trabalho de forma colaborativa e mantendo coerência através de brainstorming conjunto e revisões colaborativas.
عرض المزيد من ملخصات الفيديو
O que é BRIEFING e como criar um 🤯🏆
Política Nacional de Humanização do Sistema Único de Saúde | HumanizaSUS
INGLÉS - PALABRAS CLAVE PARA IDENTIFICAR PRESENTE Y PASADO - SIGNAL WORDS - PRESENT AND PAST.
LUIS TERROR DIAZ Y SU HISTORIA
NÃO FOSSE O SENHOR (Sl 124) - Pr. Altair Germano
O que é o arquivo SITEMAP XML e para que SERVE?
- 00:00:00a lot of videos i've seen on writing
- 00:00:02visual novels and branching story
- 00:00:04narratives they really seem to focus on
- 00:00:06that last
- 00:00:07little chart of all the different ways
- 00:00:10that a story can branch from like one
- 00:00:11point to another which looks really
- 00:00:14impressive and really helps sell the
- 00:00:15video but they don't go over the
- 00:00:16step-by-step process of how do you get
- 00:00:19to something that's that complicated
- 00:00:20looking now honestly there's a lot of
- 00:00:22ways to do it but here's the method
- 00:00:24that's worked best for me
- 00:00:30i know this is gonna sound a little
- 00:00:31overly simple but really step one is to
- 00:00:35have an idea and it doesn't have to be
- 00:00:38like a fully fleshed out story it
- 00:00:40literally just needs to be an idea so
- 00:00:43the idea could be you know a fun
- 00:00:45character you want to do some sort of
- 00:00:47doodle where you're thinking like oh i
- 00:00:49should have a story based around that a
- 00:00:51plot a setting or even just like a
- 00:00:53phrase just some sort of message that
- 00:00:56you want to tell your audience now that
- 00:00:58root idea that you started with that
- 00:00:59doesn't necessarily need to be the same
- 00:01:01thing over time i've had projects where
- 00:01:03it started off with a very kind of loose
- 00:01:05ethereal idea and over time i kind of
- 00:01:08realized like oh this idea is really
- 00:01:10more about this like there's something
- 00:01:12deeper there so don't be afraid to kind
- 00:01:14of keep evolving this idea of what that
- 00:01:17seed of an idea is over time and don't
- 00:01:20be afraid to just change details of that
- 00:01:22as you kind of figure stuff out and
- 00:01:24honestly if you want your projects to be
- 00:01:27profitable start with an idea of this
- 00:01:29visual novel is for an x type of person
- 00:01:31or this visual novel appears to fans of
- 00:01:34property y using your idea seed as a
- 00:01:36start just start coming up with other
- 00:01:38ideas that kind of branch off of that if
- 00:01:41you started with a character what kind
- 00:01:42of situations would be really
- 00:01:44interesting to get that character into
- 00:01:46if you started with a phrase what sort
- 00:01:48of things pair well with that phrase and
- 00:01:50sometimes the things that germinate off
- 00:01:52of that seed can just be you know game
- 00:01:54mechanics visuals that you want to
- 00:01:56suggest a narrative style then once you
- 00:01:59feel like you have a kind of complete
- 00:02:00grasp of what this idea is and what it
- 00:02:04might fully turn into then you kind of
- 00:02:06have to make a hard choice
- 00:02:08are you going to do it or not and that's
- 00:02:10really the most important part of this
- 00:02:11process because if you're anything like
- 00:02:13me you're just coming up with ideas all
- 00:02:15the time but
- 00:02:16a lot of them suck not every single one
- 00:02:19of them deserves to have months possibly
- 00:02:22years of your time dedicated to fully
- 00:02:24fleshing out that idea and it's better
- 00:02:26for you to drop those ideas at this
- 00:02:29stage of the process than much later
- 00:02:31i've had to
- 00:02:33throw out ideas that i got to like the
- 00:02:36scripting and storyboarding stage and
- 00:02:38realize like oh this doesn't quite work
- 00:02:40that hurts a lot worse when you have
- 00:02:42months of your time dedicated to
- 00:02:44something
- 00:02:45seeing it get to a certain point and
- 00:02:46then you have to go okay nope gotta
- 00:02:49cancel a project now so it's worth being
- 00:02:51really selective at this idea stage once
- 00:02:54you have an idea that you're happy with
- 00:02:55that you want to take to that next level
- 00:02:57grab all your notes that you have on it
- 00:02:59and write it just in a loose dock i
- 00:03:01usually throw this on like a google doc
- 00:03:03somewhere because that's going to be
- 00:03:05where you're going to be starting from
- 00:03:07just all those loose ideas and you're
- 00:03:09going to use them for the next stage of
- 00:03:10the process and it's important to treat
- 00:03:12this as a living document because it's
- 00:03:14something you're going to refer to over
- 00:03:16and over and over again and you're going
- 00:03:17to see that starting from the next step
- 00:03:19and you're going to see that living
- 00:03:21document being used over and over and
- 00:03:23over and over again throughout this
- 00:03:24entire process
- 00:03:26[Music]
- 00:03:30the next step is going to be setting up
- 00:03:31the outline for your story now for this
- 00:03:33stage of the process don't worry about
- 00:03:35making all the different branches we're
- 00:03:37going to focus just on one main branch
- 00:03:40where you're going to want to hit all
- 00:03:41the major story beats that you want to
- 00:03:43hit during the course of your story now
- 00:03:44what are those story beats so you're
- 00:03:46going to have lots of like little scenes
- 00:03:48little ideas things that you're going to
- 00:03:49want to hit over the course of the story
- 00:03:51so for your main branch go ahead and
- 00:03:53just pick out like a whole bunch of
- 00:03:55moments that you think really work well
- 00:03:56together put those along a line and then
- 00:03:59figure out ways that you can get from
- 00:04:01one scene to the next now this part's
- 00:04:03kind of
- 00:04:05loose it's kind of free form there's
- 00:04:06lots of different ways people are going
- 00:04:08to be writing their little outlines but
- 00:04:10i find this method works really well for
- 00:04:12me because i just have a lot of ideas
- 00:04:14for just like oh that we should have a
- 00:04:16whole bunch of things in this story and
- 00:04:18it's very loose it's very free form and
- 00:04:22by forcing myself to put this in an
- 00:04:24outline method i'm reducing all of these
- 00:04:27really complex ideas down to how can i
- 00:04:31fit all of these things in a single
- 00:04:33story and at this stage i'm not just
- 00:04:35worried about
- 00:04:36including all the ideas i like but also
- 00:04:39how are they gonna form together to
- 00:04:41create like a full story you want your
- 00:04:44visual novel to be like an additive
- 00:04:46experience on top of some sort of base
- 00:04:48gameplay so if you have an rpg a dating
- 00:04:51sim some sort of rts just whatever game
- 00:04:54genre you have if this is supposed to be
- 00:04:56a story that goes on top of that
- 00:04:58gameplay you're going to want to set
- 00:05:00your plot line to work along with the
- 00:05:02major beats of the game so usually
- 00:05:04you're going to have a lot of story
- 00:05:05beats happen earlier on and this is
- 00:05:07going to reflect how the player is going
- 00:05:09to learn different experiences and
- 00:05:11skills during that kind of a mini
- 00:05:13tutorial section
- 00:05:14and then you're going to want other
- 00:05:16story beats to align with when you're
- 00:05:19learning new mechanics in the game or
- 00:05:21when there's some new interesting
- 00:05:23wrinkle on top of gameplay you want to
- 00:05:25align those things with story moments
- 00:05:27and that'll end up kind of becoming the
- 00:05:28plot structure for your whole game if
- 00:05:30it's not an additive experience on top
- 00:05:32of gameplay then you're going to want to
- 00:05:33consider what genre your visual novel's
- 00:05:36in and that's because most genres kind
- 00:05:38of have their own narrative beats and
- 00:05:40genre conventions that you're going to
- 00:05:41want to hit so even if you have very
- 00:05:43clear ideas of what things you want in
- 00:05:45your story if you know it's going to be
- 00:05:47a romance you're going to want to hit
- 00:05:48certain romance tones at first meeting
- 00:05:51you know the midway fight the rival
- 00:05:53character or if your visual novel is
- 00:05:55like a classic adventure sort of sword
- 00:05:57and sandal thing you might want to
- 00:05:58follow along with joseph campbell's the
- 00:06:00euros journey so you're gonna want to
- 00:06:01have your character have them hit you
- 00:06:04know the call which they refuse and then
- 00:06:06they have to pick up again it's a whole
- 00:06:08thing there's a whole bunch of different
- 00:06:10story pyramids and structures that you
- 00:06:13can kind of align your visual novel to
- 00:06:15and
- 00:06:16even if you're trying to make your
- 00:06:18visual novel buck against those trends
- 00:06:20those are things that you're going to
- 00:06:21want to think about but most importantly
- 00:06:23make sure that your outline really
- 00:06:24focuses on the key scene throughout your
- 00:06:26visual novel big story beats make sure
- 00:06:28they're reflected in your outline and on
- 00:06:30each one of those nodes you're going to
- 00:06:32want to note what changes from the start
- 00:06:34to the end of that scene so like in star
- 00:06:36wars in that first scene in the blockade
- 00:06:38runner the outline scene card would
- 00:06:40include princess leia gives the plans to
- 00:06:42r2d2 princess leia is captured and the
- 00:06:45droids escaped tatooine and i'll get
- 00:06:46into why this is kind of an important
- 00:06:48part of this process later also at this
- 00:06:50stage in the process you want to write
- 00:06:51some character profiles for any major
- 00:06:53character now you don't have to write a
- 00:06:54whole character backstory but we are
- 00:06:56going to want to know what motivates
- 00:06:58them what are their primary character
- 00:07:00flaws that are keeping them from
- 00:07:02achieving those goals and then likes
- 00:07:05dislikes just various little character
- 00:07:07quirks that you might want to keep in
- 00:07:08mind for later this is also going to be
- 00:07:10a living document it's going to change a
- 00:07:12lot over development so don't get too
- 00:07:14attached to any small aspect of it
- 00:07:17but it's good to have for each of the
- 00:07:19major characters and if you're writing
- 00:07:21an episodic visual novel something that
- 00:07:23you're going to be releasing one episode
- 00:07:25at a time this is probably the most
- 00:07:28important part of this outline process
- 00:07:30in hirohiko araki's creating manga in
- 00:07:33theory and practice he covers why making
- 00:07:35like really detailed character profiles
- 00:07:38is important in the manga process
- 00:07:39because you're not really going to know
- 00:07:41where your plot's going to be going from
- 00:07:43month to month to month because you know
- 00:07:44lots of things could affect it or change
- 00:07:47it over time you could have audiences
- 00:07:49not really react to essential
- 00:07:50antagonists so all of a sudden you need
- 00:07:52to change it your editor might not like
- 00:07:55how a certain story arc is going so you
- 00:07:56might need to pivot that or you could
- 00:07:58just have the audience really respond
- 00:08:00strongly to something that you were not
- 00:08:02expecting and now all of a sudden you
- 00:08:04need to change your whole manga to fit
- 00:08:07that interest like originally yu-gi-oh
- 00:08:10was kind of like a horror manga but it
- 00:08:12eventually turned into a card battle
- 00:08:14anime dragon ball changed from a gag
- 00:08:16manga to another battle manga and golden
- 00:08:18kami turned into like an adventure
- 00:08:20battle manga to
- 00:08:22well this
- 00:08:23so amongst all these changes that could
- 00:08:25happen to your plot and this might
- 00:08:27happen with your visual novels you want
- 00:08:29to make sure that you have a really
- 00:08:30solid idea of who your characters are
- 00:08:33from the forefront your characters are
- 00:08:35going to be the one consistent thing
- 00:08:37that you can really control the big
- 00:08:39focus is that if you have interesting
- 00:08:41characters you can kind of make any plot
- 00:08:44you want as long as people are
- 00:08:46interested and invested in those
- 00:08:48characters so that's
- 00:08:50really important to get nailed down kind
- 00:08:52of at this stage of the process
- 00:08:54because that's going to make the next
- 00:08:55stage a lot easier
- 00:09:01now from this outline you're going to
- 00:09:02want to start on your draft don't worry
- 00:09:04about the proper syntax to look properly
- 00:09:07integrated into engine like we're not
- 00:09:08worried about that at this stage we just
- 00:09:10want to write that story from start to
- 00:09:12finish but we still want to keep the
- 00:09:14story separated into those different
- 00:09:16scenes and we're going to want to make
- 00:09:17sure that that outline is constantly
- 00:09:19updated if you make any major changes at
- 00:09:22the draft stage now i like to write out
- 00:09:24these drafts chronologically because as
- 00:09:26you're going on you're going to realize
- 00:09:27certain sections that you outlined you
- 00:09:29thought it would take a really long time
- 00:09:31but it doesn't
- 00:09:32and other sections that you thought were
- 00:09:34not going to take very long at all you
- 00:09:36realize oh i actually really need to
- 00:09:37elaborate a lot of things and it's kind
- 00:09:40of easier to adjust your story outline
- 00:09:42if you're doing these things in
- 00:09:43narrative sequence as opposed to if
- 00:09:45you'd kind of pick and choose what
- 00:09:47sections you want to write if your story
- 00:09:49isn't entirely gameplay focused but you
- 00:09:51still want some gameplay in it write
- 00:09:53notes on what you want that gameplay to
- 00:09:55be so no need to design that part out
- 00:09:57yet but make sure you align those mini
- 00:09:58games with certain story beats that you
- 00:10:00want to hit now at this stage things
- 00:10:02might change a bit over time
- 00:10:04and that is totally fine like you might
- 00:10:06have a character written where their
- 00:10:08main character flaws that they're
- 00:10:10arrogant but as you're writing the draft
- 00:10:12you realize like yeah he's a little
- 00:10:14arrogant but that's not really his flaw
- 00:10:16that's just a symptom of a deeper sort
- 00:10:19of neurosis maybe he doesn't really
- 00:10:21believe that people care about him and
- 00:10:22he doesn't want to go out on a limb
- 00:10:24asking for help only to get rejected or
- 00:10:26maybe he honestly just is as good at
- 00:10:28things as he thinks he is but he just
- 00:10:30hasn't confronted better people out
- 00:10:32there and once you find out these sort
- 00:10:34of deeper problems as you're writing
- 00:10:36stuff through you can kind of realize
- 00:10:38like there are some real depths to some
- 00:10:39of these characters that maybe you
- 00:10:41didn't anticipate at first now keep in
- 00:10:43mind even with these changes this you
- 00:10:44know character that i kind of made up
- 00:10:46hasn't really changed at all you know
- 00:10:48he's still arrogant but now you have a
- 00:10:50more nuanced view of who he is and what
- 00:10:53motivates him and you're gonna find that
- 00:10:56those little changes do change the plot
- 00:10:58over time that motivation is really
- 00:11:00important it's what's gonna drive the
- 00:11:02plot personally i find that i have the
- 00:11:05worst writer's block when i don't have a
- 00:11:08clear idea what each character's
- 00:11:10motivation is going into a scene if
- 00:11:13everyone's just going in going through
- 00:11:15the motions if i as a writer just know
- 00:11:17whatever is happening here i just need
- 00:11:19them to walk away with the key or i need
- 00:11:22to have them get into a fight like i
- 00:11:24have a really hard time figuring out how
- 00:11:26to get there but if you have a really
- 00:11:28good idea of who these characters are
- 00:11:31what motivates them a lot of the
- 00:11:33interesting things that come out of this
- 00:11:35stage are figuring out how different
- 00:11:38people's motivations clash so i try to
- 00:11:41make sure that each character goes into
- 00:11:43the scene with their own agenda so let a
- 00:11:45scene grow organically by seeing how
- 00:11:47these different needs and wants and
- 00:11:49emotions how all of these things kind of
- 00:11:51conflict with each other now personally
- 00:11:53this is where my visual novels tend to
- 00:11:55change the most a lot of those my new
- 00:11:57little details what motivates who where
- 00:12:00those motivations lead they can
- 00:12:01sometimes lead to i get to a scene and i
- 00:12:04realize this should progress entirely
- 00:12:06differently
- 00:12:07or i get to a certain climax and i
- 00:12:10realize hey this really isn't the climax
- 00:12:13for this character because they have
- 00:12:14this thing but this thing that they say
- 00:12:16they want it's not really what they want
- 00:12:19so i realize i need to give them some
- 00:12:21resolution for some new underpinning
- 00:12:23maybe the arrogant guy
- 00:12:24realizes that his defense mechanism is
- 00:12:27really bad so maybe the resolution for
- 00:12:29his story isn't everyone getting the
- 00:12:31mcguffin
- 00:12:32it's him finally trusting other people
- 00:12:35asking for help and having that be
- 00:12:38rewarded it's a very different visual
- 00:12:39novel from where it may have started and
- 00:12:41at this stage like that's fine for it to
- 00:12:43change just make sure that each step of
- 00:12:46this process as you're changing this
- 00:12:48draft you're changing the outline to
- 00:12:50reflect these changes
- 00:12:54next we have the edit stage which is
- 00:12:56kind of a rough one read through your
- 00:12:58draft which already can be kind of hard
- 00:13:00because
- 00:13:01it's a first draft and then you're going
- 00:13:03to want to start cutting stuff a lot of
- 00:13:06visual novels like to brag my visual
- 00:13:08novel's twice as long as war and peace
- 00:13:10like it sounds really cool
- 00:13:12but right now we just want to have a
- 00:13:14really tight
- 00:13:16really nice story and that means
- 00:13:18trimming out like a lot of the fat we'll
- 00:13:20add some of that stuff back in later
- 00:13:22trust me but for right now we want to
- 00:13:24make this as lean as possible to do that
- 00:13:26reduce multiple lines of dialogue to
- 00:13:28just one really strong line removing
- 00:13:31story tangents that aren't really
- 00:13:32related to the plot or combine
- 00:13:34characters together sometimes you'll
- 00:13:36have
- 00:13:37two to three characters doing the job
- 00:13:39that like just one really good character
- 00:13:41can do so it's not bad to just reduce
- 00:13:43the number of characters in the story
- 00:13:45honestly it's less stuff you need to
- 00:13:46draw it's fewer assets you need to worry
- 00:13:49about later this also goes for story
- 00:13:51locations sometimes you'll have people
- 00:13:53going from location location location
- 00:13:56and each one of those locations is going
- 00:13:57to add a little bit more money to your
- 00:13:59budget because you all of a sudden need
- 00:14:01to make that new asset so if you can
- 00:14:03find places where you can reduce the
- 00:14:05number of locations for scenes that's
- 00:14:07going to end up saving you money in the
- 00:14:08long run and then once things are edited
- 00:14:10down i usually like to do like just
- 00:14:12another quick draft so sometimes you'll
- 00:14:13have scenes later on where it's like oh
- 00:14:15i should foreshadow that a little bit
- 00:14:17let me just tuck some little elements in
- 00:14:18there or if i have a scene that you know
- 00:14:21is a little terse little short maybe
- 00:14:23i'll pat it up a little bit or maybe i
- 00:14:25have a really important plot point later
- 00:14:27on that's really only mentioned once or
- 00:14:29twice in the beginning i'll just add
- 00:14:31some little scenes as i go along just to
- 00:14:33make sure that the readers are
- 00:14:34constantly reminded oh yeah this thing's
- 00:14:36important and it's important that we get
- 00:14:37this main story as nice
- 00:14:41as tight as polished as we can get it
- 00:14:43because now's the part where we're going
- 00:14:45to make it a little bit more complicated
- 00:14:46we're going to turn it from this
- 00:14:48to this
- 00:14:53yes that means this is the branching
- 00:14:55stage and the first branch that we're
- 00:14:57going to make isn't really one that
- 00:14:59we're going to make off of that central
- 00:15:01story outline we're going to start back
- 00:15:04at the beginning even before the outline
- 00:15:06we're going to want to take that story
- 00:15:07seed and we're going to want to plop it
- 00:15:09right at the beginning of that story and
- 00:15:11start outlining
- 00:15:12what the roots of our story really are
- 00:15:15so to go back to that really nice
- 00:15:17looking draft that you just finished and
- 00:15:19start to pay attention to what patterns
- 00:15:21or motifs might be popping up or what
- 00:15:24sort of aspects of this story are things
- 00:15:26that you really want the reader to focus
- 00:15:29on so maybe a lot of characters have you
- 00:15:31know suffered loss so you know loss is
- 00:15:33something you're going to want to add to
- 00:15:34your roots maybe you've had more than
- 00:15:36one character compared to an animal in
- 00:15:38some way some sort of like totem spirit
- 00:15:40and you'd want that to be kind of more
- 00:15:41of a recurring theme going forward or
- 00:15:43maybe writing a romance and you kind of
- 00:15:45realize that all the characters you know
- 00:15:48aside from the romantic entanglements
- 00:15:50involved
- 00:15:51they have kind of more consistent
- 00:15:53internal struggles that they're all
- 00:15:55dealing with at the same time you know
- 00:15:57that's a theme that you're going to want
- 00:15:58to focus on now all these roots are
- 00:16:00going to come out grow and you're going
- 00:16:02to get a map of not just where your
- 00:16:05story's gone
- 00:16:06in a literal sense
- 00:16:09but where it's gone in a figurative
- 00:16:11sense
- 00:16:12what sort of themes that you really want
- 00:16:14this thing to be about what really the
- 00:16:17central conflict is
- 00:16:19and then each branch that you're going
- 00:16:21to make off of that story narrative
- 00:16:23you're going to want to have it be fed
- 00:16:26from all those roots that you just
- 00:16:28created now when you start making those
- 00:16:30branching paths off of a branching
- 00:16:32narrative you're going to want to make
- 00:16:33it the same way that you did the main
- 00:16:35branch you'll start with little story
- 00:16:37ideas turn it into an outline write a
- 00:16:39draft edit it
- 00:16:41and then update those little root themes
- 00:16:44because as you make new branches you're
- 00:16:46probably gonna have new ideas emerge
- 00:16:48and you're gonna do that over and over
- 00:16:50and over again until you get something
- 00:16:52more complicated now the first branch is
- 00:16:54gonna be the longest and toughest one to
- 00:16:56write but it'll still be way easier than
- 00:16:58that main branch not just because it's
- 00:17:00shorter because this time we have this
- 00:17:01central branch as a rubric and we also
- 00:17:04have that outline which is telling us
- 00:17:06what things we need to have change from
- 00:17:08the start of a scene to the end of the
- 00:17:10scene in every little chunk so for
- 00:17:13simplicity's sake we're going to define
- 00:17:15each one of those changes as flags
- 00:17:17variables that change as a character
- 00:17:19moves from scene to scene and they'll
- 00:17:21let you create new branches that work in
- 00:17:23parallel with existing scenes now this
- 00:17:25system one of the major issues that's
- 00:17:27going to crop up as you make new
- 00:17:28branching elements is you're going to
- 00:17:29realize that sometimes you'll have
- 00:17:31unexpected inconsistencies like in an
- 00:17:34earlier branch you're going to introduce
- 00:17:36one character and you don't even realize
- 00:17:39that that's like an important flag you
- 00:17:41don't realize that's an important story
- 00:17:43moment until later on you realize like
- 00:17:45oh that's actually a very important
- 00:17:46character for this thing to happen and
- 00:17:48whenever you find any of those
- 00:17:49consistencies which once you work on one
- 00:17:52branch you're gonna spot a whole bunch
- 00:17:53of them you're just gonna set each one
- 00:17:55of those moments as its own new flag so
- 00:17:57you're just gonna add that list of
- 00:17:59important things that are in that scene
- 00:18:01and then what needs to change it at the
- 00:18:03end so we're gonna keep updating the
- 00:18:04outline as we go on just kind of
- 00:18:06realizing what are important moments now
- 00:18:08once you have that first branch done
- 00:18:10you're gonna spot most of those
- 00:18:11inconsistencies and now each new branch
- 00:18:14is going to be a lot easier to set up
- 00:18:15you can add new branches off of the
- 00:18:17central story path
- 00:18:19off of other branching paths new
- 00:18:21branches that can be both integrated
- 00:18:23separate and parallel with other story
- 00:18:25blocks a new starting branch that might
- 00:18:27lead to a later branch shortcuts from
- 00:18:30one section to another a branch that
- 00:18:32takes you back to an earlier path and
- 00:18:35wow okay this tree metaphor is kind of
- 00:18:36breaking down quick because that's not
- 00:18:38what a tree is supposed to look like but
- 00:18:41just roll with me here however as you
- 00:18:43add each new branch you're gonna wanna
- 00:18:45see how that compares to that central
- 00:18:48story that you set up from the beginning
- 00:18:50so let's say you wanted
- 00:18:52several endings that had even sort of
- 00:18:54weight with that central story this is
- 00:18:56really common with romance stories where
- 00:18:58really the only difference between one
- 00:19:00play-through and the next is you're
- 00:19:01romancing one character versus another
- 00:19:04you don't want to suggest that one's
- 00:19:06like the correct choice one is but you
- 00:19:08want to make that feel unique for each
- 00:19:10new player that comes in in that case we
- 00:19:12want each new branch to kind of end at a
- 00:19:15similar point as that main branch and
- 00:19:17follow a lot of those same story beats
- 00:19:19so we want to use that central story
- 00:19:21path as a map that we're going to base
- 00:19:24every other branch off of so if we're
- 00:19:25playing that dating sim we're going to
- 00:19:27want to have that moment where the
- 00:19:29bookworm girl
- 00:19:31really opens up to the main character
- 00:19:32we're going to want to have that matched
- 00:19:34with a similar dramatic scene with a
- 00:19:36pretty similar amount of intensity to it
- 00:19:38with the sporty girl you know it doesn't
- 00:19:40have to be one-to-one we don't have to
- 00:19:41have the sporty girl necessarily unload
- 00:19:43a new truth onto the main character or
- 00:19:45anything but you still want to hit that
- 00:19:47same emotional intensity so maybe the
- 00:19:49sporty girl breaks a leg and she can't
- 00:19:51finish out the rest of the season and
- 00:19:52now you kind of have to deal with the
- 00:19:54fallout from that maybe the fashionista
- 00:19:56girl from this other branch maybe at
- 00:19:57that point she gets one of her designs
- 00:19:59picked up by a local boutique like these
- 00:20:01are very different sorts of emotions but
- 00:20:03they're along that same line of
- 00:20:05emotional intensity
- 00:20:07and just by having them along those same
- 00:20:10story beats by making sure that one
- 00:20:12isn't much more different in intensity
- 00:20:14than others we can give each storyline a
- 00:20:17similar sort of weight to it
- 00:20:19so one doesn't feel stronger or weaker
- 00:20:21compared to the other ones but if we
- 00:20:23want the different branches to feel like
- 00:20:25you're playing an entirely different
- 00:20:27sort of story and we want to consider
- 00:20:28how the story flow and plot structure
- 00:20:31change for each playthrough like for
- 00:20:32instance if we want the main branch to
- 00:20:34feel like a classic heroes story we do a
- 00:20:37tragedy maybe at this moment where the
- 00:20:39hero does something heroic maybe they
- 00:20:41make a critical mistake and now we can
- 00:20:43follow the trajectory of a tragedy we
- 00:20:45can even end this story right then or
- 00:20:47the hero doing the wrong thing at the
- 00:20:49beginning of the story can turn it into
- 00:20:51a cautionary tale so maybe it's just a
- 00:20:53little offset of that branch we follow
- 00:20:55most of the other steps and then at the
- 00:20:58very end we have the hero fail because
- 00:21:00this critical mistake they had early on
- 00:21:02so these stories have like different
- 00:21:04links to them we have different story
- 00:21:05beats that we want to follow with each
- 00:21:07one of them
- 00:21:08but they're all deriving from this same
- 00:21:10story that we are branching off of now
- 00:21:12even if you're doing a kinetic novel if
- 00:21:14it's just one story going the whole way
- 00:21:16through i think it's worth at least
- 00:21:17considering branching if only because
- 00:21:20we're worried about streamers nowadays
- 00:21:22and if they play through a game and it's
- 00:21:24the same game that everyone else can
- 00:21:26play through if these streamers don't
- 00:21:28have a chance where they can kind of
- 00:21:30express their individuality in some way
- 00:21:32it can make the process like a little
- 00:21:33bit less fun for them to participate in
- 00:21:36and you want people streaming your game
- 00:21:38so even just giving little options
- 00:21:40things that don't change that central
- 00:21:42story branch that much but just little
- 00:21:45things little diversions in a story that
- 00:21:48can lead to the same section later on
- 00:21:50that can be enough to give some varied
- 00:21:52gameplay to make it a little bit more
- 00:21:53appealing to streamers and on a story
- 00:21:56side i think that introducing
- 00:21:59new branches little offshoots that you
- 00:22:01can do that lead back into a central
- 00:22:03branch make it so the path to the end is
- 00:22:06a little bit more winding that can be
- 00:22:08more than enough to make a streamer see
- 00:22:10the value in doing a unique play through
- 00:22:15[Music]
- 00:22:16also at this stage is a little mini
- 00:22:18stage i like to call graph thing how i
- 00:22:20was just talking about creating variety
- 00:22:23in your story by introducing like little
- 00:22:25variable story paths you'd also kind of
- 00:22:27do that by integrating gameplay in your
- 00:22:29visual novel but the trouble i found is
- 00:22:32that early on when you're doing the
- 00:22:33outline stage you can have a very good
- 00:22:35idea for a type of game that you want to
- 00:22:37integrate but as time goes on you might
- 00:22:40realize maybe this game doesn't work
- 00:22:42maybe the story doesn't really need it
- 00:22:44and that's kind of a sucky thing to
- 00:22:46learn
- 00:22:47after you've spent a lot of time trying
- 00:22:49to make this game work so i usually like
- 00:22:51to wait until i'm planning all the
- 00:22:53branching stuff before i start really
- 00:22:55heavily planning out that part of
- 00:22:56gameplay and part of it's just a
- 00:22:58production thing if this is a
- 00:23:00game that i'm only going to use once
- 00:23:02during a non-important story moment i'll
- 00:23:05kind of realize how long the visual
- 00:23:07novel is getting and i'll go you know
- 00:23:10maybe i can cut that maybe that's not
- 00:23:11worth it or alternatively you could
- 00:23:13realize there's a story event that seems
- 00:23:16to happen like over and over and over
- 00:23:17again and i realized oh i can actually
- 00:23:20kind of replace this with a somewhat
- 00:23:22procedural system that would be good as
- 00:23:25a game
- 00:23:28finally we come to kind of one of the
- 00:23:30most fun parts of the process
- 00:23:33is a stage i like to call the twig stage
- 00:23:36so once you have all your main branches
- 00:23:38made your roots mapped out you should
- 00:23:40have a whole entire picture
- 00:23:42of what your visual novel's about so now
- 00:23:45go back to everything that you cut
- 00:23:47abandon storylines bits of dialogue that
- 00:23:50you liked that you had to remove loose
- 00:23:52ideas from your idea seeds and see if
- 00:23:55any of them fit within the themes that
- 00:23:58you've outlined earlier in your roots
- 00:24:00because we're going to repurpose them as
- 00:24:01story twigs that's a term that i've made
- 00:24:03up for just little
- 00:24:05story bits that i like to kind of salt
- 00:24:08and pepper throughout my narrative it's
- 00:24:09like optional bosses or side quests we
- 00:24:12want to reward readers who really enjoy
- 00:24:15what they're reading for delving into
- 00:24:17the story a little bit more but we don't
- 00:24:19want to give them penalties for skipping
- 00:24:21it none of these little story bits are
- 00:24:22imperative to understand the plot going
- 00:24:25forward but they should just be
- 00:24:27something that people enjoy when they
- 00:24:29can come across it and we want all these
- 00:24:31things to add back into the central
- 00:24:33themes of your visual novel then you
- 00:24:35have some new characters that kind of
- 00:24:37parallel stuff that's happening in the
- 00:24:39main plot little side stories that give
- 00:24:41us details about the world the
- 00:24:43characters inhabit have side characters
- 00:24:45comment on things happening in the plot
- 00:24:47stories they can pull off of a bookshelf
- 00:24:49someplace anything that you want that
- 00:24:51you feel like enriches the entire story
- 00:24:55really signal to the reader that these
- 00:24:57are optional things like you don't want
- 00:25:00to lock a reader out of like a good main
- 00:25:02branch because it was very important to
- 00:25:05the story that they read this book off
- 00:25:07the bookshelf when there's like 80 other
- 00:25:10books on that bookshelf even if you want
- 00:25:12your visual novel to be challenging to
- 00:25:14get through there's a difference between
- 00:25:15challenging and annoying if you're
- 00:25:17training your reader that they need to
- 00:25:20click every single little thing check
- 00:25:22out every little side plot if they want
- 00:25:24to get to a good ending you're not
- 00:25:26making these little story details feel
- 00:25:29fun and rewarding to find you're making
- 00:25:32them feel tedious and a little tiring
- 00:25:35and we want these things to be fun
- 00:25:36because these are the rewards for your
- 00:25:38die hard fans you know hide fun little
- 00:25:41details in here you know go crazy with
- 00:25:43it if a character is like deathly afraid
- 00:25:45of popcorn for some reason you know you
- 00:25:47can add the explanation in here you
- 00:25:48don't have to explain the primary plot
- 00:25:50again remove a lot of that fat and you
- 00:25:53can transfer it out to this part of the
- 00:25:55story and if you have readers that
- 00:25:57really love your work
- 00:25:59they are really going to clamp on to
- 00:26:01this part of your visual novel but if
- 00:26:04you have people who just kind of like
- 00:26:06your story this is going to make it a
- 00:26:08little bit easier for them to handle and
- 00:26:10heck maybe it'll incentivize them to go
- 00:26:12back to find things that they missed
- 00:26:13later on
- 00:26:17now a little caveat to this process what
- 00:26:19if you have multiple writers working on
- 00:26:21this so you'll want to divide the work
- 00:26:23amongst the group but you're going to
- 00:26:24want to make it collaborative they're
- 00:26:25all doing mini versions of this same
- 00:26:28sort of process on the outline part just
- 00:26:30do that collaboratively once we get to
- 00:26:32the drafting stage that's when you can
- 00:26:34divide it into different chunks so going
- 00:26:36in if you know that there are certain
- 00:26:38things you need to happen before you get
- 00:26:40into a scene and things that need to
- 00:26:42change by the end of the scene you just
- 00:26:44need to make each writer's chunk of work
- 00:26:46fit together like legos once you put the
- 00:26:48pieces together go through the editing
- 00:26:50stage collaboratively so have everyone
- 00:26:52read through it
- 00:26:54have everyone take a stab at editing it
- 00:26:56maybe have different writers edit
- 00:26:58different chunks of the writer's story
- 00:26:59or have a separate editor that can just
- 00:27:01go through the whole thing and then you
- 00:27:03can adjust the story bible the character
- 00:27:06cards the outline just update that at
- 00:27:09that stage now once you've edited that
- 00:27:11draft and gotten it to a good stage
- 00:27:13divide out branches to different writers
- 00:27:15and again at every stage once everyone
- 00:27:17kind of adds their work to it and as
- 00:27:20long as you divide stuff pretty evenly
- 00:27:21hopefully everyone should be finished
- 00:27:23like around the same time every new
- 00:27:25thing that comes into it just
- 00:27:26collectively look stuff over
- 00:27:29look for any mistakes or discrepancies
- 00:27:31mark new flags that might be there and
- 00:27:34edit the outline whenever you need to
- 00:27:36and then hopefully once you have all
- 00:27:37those branches made the twig stage you
- 00:27:39can kind of just go crazy any little
- 00:27:42idea that the writer has as long as it
- 00:27:44supports that main
- 00:27:46narrative as long as it reflects the
- 00:27:48themes that are in the roots your
- 00:27:50writers can kind of just do whatever
- 00:27:51they want at that stage you know just
- 00:27:53let them have fun with it this is their
- 00:27:55victory lap
- 00:27:56so hi me again from later on in this
- 00:27:58video i guess now that i've gone through
- 00:27:59my entire writing process from start to
- 00:28:01finish i can let you know where i'm at
- 00:28:03currently in that process i have a
- 00:28:05little walking engine that i enjoy that
- 00:28:07i think readers would like but there's
- 00:28:09not really any reason for the readers to
- 00:28:13actually explore the world at this stage
- 00:28:15i'm going to take this later story
- 00:28:17branch i'm going to kind of merge it in
- 00:28:20with that section i'm going to make the
- 00:28:22mini game a framing element for all of
- 00:28:24this so i'm taking these story elements
- 00:28:27and instead of treating them as
- 00:28:29just a thing every reader's gonna go
- 00:28:31through i'm gonna make it like its own
- 00:28:33story branch that branches off of that
- 00:28:36mini game god i hope this is all making
- 00:28:38sense it's very abstract at this stage
- 00:28:41but like i i feel like it's gonna work
- 00:28:43out okay so in a later video i'll
- 00:28:46probably go over what exactly this
- 00:28:48project is for now if you want to see my
- 00:28:50whole process for actually making visual
- 00:28:52novels in renpi the engine i'm using for
- 00:28:54tomb gamer you can go ahead and check
- 00:28:56out a video over here and i have a lot
- 00:28:58more videos on how to actually bring
- 00:29:01visual novels from the writing stage to
- 00:29:03completion so be sure to check them out
- romance visual
- narrativa ramificada
- ideia inicial
- esboço
- edição
- motivações dos personagens
- integração de jogabilidade
- story twigs
- colaboração de escritores