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all right here's something every Hooper
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needs to hear it ain't just about your
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skill so your raw ability to handle it
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shoot it finish the ball Etc all that is
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important of course but IQ is what
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really separates players especially as a
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point guard I've seen so many players
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with crazy skill and they just can't put
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it together because of their lack of IQ
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and on the flip side of that I've seen
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players who aren't the most athletic or
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skilled in the traditional sense of the
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word but they understand the game and as
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a result are killers they perform well
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so if you can get both of these you're
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on track to make a a lot of money with
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this game or just enjoy being good at
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basketball so in this video I'll go over
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five Concepts that you got to understand
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if you want to be a highle point guard
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or player in general and in terms of
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developing them yes you have to study
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them but you also have to go try them
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too make mistakes and build these up
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like any other skill in your game Let's
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help get you a step ahead of the
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[Music]
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game so number one is Pace as a point
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guard or a ball dominant player in
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General controlling the pace of the game
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as many times on you so this comes down
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to knowing when to push and then when to
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take your foot off the gas as well as
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knowing when to push yourself with the
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dribble versus pushup court with a pass
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to a teammate so here are a couple
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things to take into account first off is
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monitoring the advantages you have if
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you got a player in front of everyone
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you got an advantage push it or dime
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them if you got numbers like a three
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onone or a four on two usually you'll
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push it if you see a teammate running
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into a nice lane or can foresee them
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doing this as you're bringing it up the
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court maybe Worth to get it Rolling In
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transition or if you personally have the
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momentum and kind of a lane to get a
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paint touch and transition like right
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here you have a kick out almost every
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single time if your teammates run to the
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perimeter but if it's a bit more neutral
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to a three on three you'll probably slow
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it down a bit and take your time now
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second is psychological momentum so in
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other words if your team is rolling and
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on a run you may want to push it a bit
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more because transition becomes much
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easier when a team is flowing and
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playing well or if you look at it the
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other way around if your team just can't
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buy a bucket if if you're confident you
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actually may want to push it a bit
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harder just to get an easy bucket in the
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books usually if you're in the middle
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you want to be a bit more conservative
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with pushing it third is monitoring your
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and your team's fatigue physically and
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psychologically if y'all been running up
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and down and the team is a bit sped up
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out of control and tired pushing in
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transition without an obvious reason to
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may just compound that problem so you
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probably want to slow it down and of
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course if your team's fresh you're
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probably more ready to go this isn't
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easy to pick up on but really comes down
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to knowing your players knowing what
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they're not fresh fourth take into
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account time score and situation if
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you're up a bit at the end of the game
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there's no reason to really push it if
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there's no evident opportunity but if
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you're down and time is running out well
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probably have to push it a bit maybe you
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have a two for one possibility that's
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another good chance but making sure
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you're tapped into circumstances and
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what your coach is looking for Pace wise
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is big and then number five it comes
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down to your style and abilities if
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you're a fast electric player in
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transition like a faku Kazo and you know
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your team runs well too well you may
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want to push it a bit even when it's not
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neutral if not again slow it down a bit
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and pushing the pace doesn't necessarily
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mean going full out pedal to the metal
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down Court this could be making a quick
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push and slowing down to be a bit more
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composed like you see SGA do a
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ton cuz when you're at a slower speed
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you can pass more accurately use your
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peripheral vision better and allow
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teammates to fill in their Lanes easily
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and slowing down after creating this
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Advantage can also be a really good tool
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to allow your teammates especially the
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slower bigs to fill in with some
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momentum and then dumping it off to them
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with a head of steam and as we mentioned
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this could also be pushing it up court
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with the pass if that's faster if
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there's a player that you trust to be a
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ball handle in transition or someone who
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has an easier passing line to another
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teammate who's leaked out to space that
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pass is going to move much faster than
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the ball so even if you don't get an
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assist pushing it upcourt with the pass
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is a great option then lastly is Pace in
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the half court like being able to slow
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down off a ball screen to allow the play
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to develop basketball isn't just about
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getting somewhere as fast as possible
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but rather optimizing the timing to
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allow play to develop like for example
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Le this big man rolling into the help to
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create this tag which then opens up this
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pass and this brings us right into the
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next topic pick and roll reads now I got
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more videos on this so I'll make this
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just a quick guide on what to look for
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in pick and rolls now keep in mind that
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your pick and roll read so to speak will
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change based on who you are for example
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I can tell you that anytime you see this
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big sitting back in a soft hedge to
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shoot a three ball and maybe if you're a
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knockdown shooter that is the read so to
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speak but what if you're more efficient
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using that head of steam to attack them
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downhill what if you think you can get a
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better shot for your big man point being
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it's different for each person's skill
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set and this can even change from game
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to game or quarter to quarter if you're
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on fire from three at one point well
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then pulling this three is probably the
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read if you're not or maybe it's early
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in the shot clock and your coach wants
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you to work for an easy lay then it's
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not so again there's no black and white
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answer here the solid guide but
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understanding that each situation is
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different is step one to becoming a high
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IQ point guard so first off if you can
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reject the screen cleanly do it this is
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one of the best ways to get into open
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space and create chaos period once
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you're coming off the screen I'm not
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going to say there's one best option but
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I will say if you're not at least
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looking a bit to score it's going to be
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tough to optimize a pick and roll you're
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just as much of a threat to anyone
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else so if you can get into a shot
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that's a bread and butter for you
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whether it's a pullup three a midi a
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floater whatever do it then obviously
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see if you can hit the big rolling this
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could be with a pocket
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pass putting it into a pocket of space
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for a
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jumper or obviously a pop as well and of
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course those are the basics now we get
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into the good stuff which is primarily
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reading the second layer of the defense
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the obvious but beautiful thing about
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ball screens is that they automatically
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create advantages so as you come off
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here either they're going to leave this
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big open someone's going to step over
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prevent them from getting a wide open
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Lane and now somebody else is open so
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this pick and roll creates a domino
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effect in the defense and as you get
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more advanced you start reading this tag
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Defender which is honestly the most
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important player to read coming off ball
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screens the majority of
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times so if you're coming to the middle
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this Defender is likely going to have to
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decide between dropping to stop this
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roll or in other words tagging them or
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staying out with them as they raise up
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same idea here when coming off Baseline
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but it's usually more of a crosscourt
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pass for you which is honestly their way
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more than you'd expect and it's a pretty
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manageable read and pass since this
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Defender typically has to cover a lot of
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ground to come over and step in and this
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is partially why pace and patience so
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important here cuz sometimes this
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Defender takes a bit to make a decision
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and get over there they're reading your
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eyes playing in between two and then
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after you let that play develop a bit
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they'll have to make a decision at some
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point and this is a great example play
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here this is a set that they're running
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to make this big choose either to stay
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down to help on this rolling big man or
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to Sprint up to stay with their man
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popping out first one he stays down a
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bit too
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long and then a play later he adjust it
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and boom a nice pass to the rle but
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imagine if he was going full speed off
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of this screen this doesn't develop or
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here he has kind of a fake open Lane
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here and instead of bursting into there
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super fast for a low percentage layup he
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slows down to hold off the defender
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while this Defender has to choose
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between the two this allows him to
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patiently make his decision beautiful
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Pace then the next level here is using
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fakes and eyes to create these
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opportunities if you're coming off and
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have a shooter in the corner who this
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Defender is kind of playing too tight to
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or maybe just tough to read maybe look
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at the big with wide eyes make a fake
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and then make that hook Corner this is
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tough but the best point guards are
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great with it and then lastly sometimes
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it won't be you getting the assist but
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rather getting a hockey assist which
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we'll dive into a bit deeper so if
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you're a real PG you're not necessarily
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looking for assists but rather points
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for your team and if you can shift your
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mindset to start seeing what we call
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hockey assist ahead of time that's big
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many times we're not in an ideal
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position to make a dime to an open
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teammate and that's okay if we can
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recognize this in a split second and
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make a pass to somebody who can make a
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good pass our team starts getting more
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easy buckets it's like that pass to
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assist in 2K they got it right cuz
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here's the thing as a point guard our
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job is to put the offense in motion and
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or create advantages many times we
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create those advantages by simply coming
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off a pick and roll and getting trapped
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like shudder here where now it's a
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fouron three situation but to actually
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have that Advantage come to fruition we
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got to get it out of our hands and let
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it happen so if you feel like you've
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created an advantage but you can't
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directly score or pass to a bucket again
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that's fine you've already created the
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foundation now just get it out of your
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hands relocate and let your team work
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you may not get on the stat sheet for it
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but you're damn sure helping the team
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win and nine times out of 10 the coaches
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are going to
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know next is understanding creation
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Lanes or in other words Lanes on the
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court that if you attack certain options
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will typically open up so one of these
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is Baseline often if you can get to the
00:08:49
Baseline it's behind where most players
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are traditionally looking or facing so
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they almost have to turn from their Min
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many times which means a lot of cuts
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open up and even kickouts back to to the
00:08:59
three-point line and of course dump offs
00:09:01
as those bigs have to step over and as
00:09:03
long as you're safe about not stepping
00:09:05
on the line you actually have more space
00:09:06
to pass with since Defenders usually
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aren't on the Baseline here to deflect a
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pass next is moving across the court not
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necessarily attacking parallel but if
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you find yourself attacking more so
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towards the opposite sideline or
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diagonally across the court few things
00:09:21
may open up well number one being a 45
00:09:23
cut like
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this other times the defender will
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gravitate towards you and the same side
00:09:31
kick will be
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open and another thing to be mindful of
00:09:38
is potentially looking back to the side
00:09:40
you came
00:09:45
from corner and then finally he's
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getting middle this one doesn't need
00:09:49
much explanation CU if you can get all
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the way into the middle for a paint
00:09:53
touch the entire defense is going to
00:09:54
have to collapse and usually something's
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open and also you don't even need to
00:09:58
attack these super hard many times yes
00:10:00
go with some speed and attack but in
00:10:02
fact it's probably even better to have
00:10:03
some patience and composure like here
00:10:05
theodos is getting into that middle but
00:10:07
rather than speeding down there he's
00:10:09
taking his time and this allows him to
00:10:11
play with a lot more patience and
00:10:12
composure but of course keep in mind
00:10:14
that to open these up preferably you are
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a threat to score here being a threat
00:10:19
equals more sensitive help defense
00:10:20
equals further distances that you'll
00:10:22
have help Defender stepping off their
00:10:23
man so think score many times and also
00:10:26
on a different note before any of this
00:10:27
where you're creating an advantage look
00:10:29
for advantages that are already there
00:10:31
like a player with inside
00:10:33
position a momentum Advantage like
00:10:37
this or a quick one more pass like this
00:10:40
which if you look for can help you rack
00:10:41
up effortless assists and actually
00:10:43
honestly do this before you even get the
00:10:45
ball or before you get into a position
00:10:47
to attack you may be doing too much
00:10:50
sometimes and then last one is kyp and
00:10:53
this one most traditionally is used as a
00:10:55
code word when somebody drops good pass
00:10:57
or airballs a nice dime and it stands
00:10:59
for know your personnel so usually it's
00:11:00
like bro kyp know not to make that pass
00:11:03
to that person in a pickup game but it
00:11:05
goes deeper than this it's about knowing
00:11:06
the intricacies of your team and each
00:11:08
teammate that makes it so first off this
00:11:10
is knowing their strengths where they
00:11:12
shoot best the mismatches they like to
00:11:14
attack the shots they want to get to
00:11:16
what's crazy is that this is super fluid
00:11:18
and constantly changing player may want
00:11:20
the ball in front of them to Stampede it
00:11:22
when they're in attacking mindset but if
00:11:24
they made their last two threes they may
00:11:26
favor a three ball so there's a
00:11:28
psychology piece to it too monitoring
00:11:30
each teammate's mental state and playing
00:11:32
into it a bit and second it's about
00:11:33
knowing their Tendencies are they going
00:11:35
to roll hard if they have space if so
00:11:38
then you'll probably lead them like
00:11:39
Napier does here if you know that they
00:11:41
like a little mid-range shot here then
00:11:43
maybe you'll drop it to them in space
00:11:44
for that and then lastly their
00:11:46
weaknesses if you know they can't catch
00:11:47
well don't throw them a hard ass pass
00:11:49
from 3 ft away if you know they're not a
00:11:51
shooter don't throw it to them pass the
00:11:53
line at the end of the shot clock this
00:11:55
stuff takes experience to get down but
00:11:57
it's a quality of every great point
00:11:59
guard in
00:12:00
history so hopefully this helped you try
00:12:02
these out again feel free to make
00:12:04
mistakes as you go do these and pick up
00:12:06
games and 3x3 and maybe even real games
00:12:09
and we'll continue to build on this part
00:12:11
two we'll talk about patterns P timing
00:12:13
when to go get a bucket and more stay
00:12:27
tuned