Steam Says F*CK YOU! to Game Publishers

00:56:13
https://www.youtube.com/watch?v=sgnxZsyx2ug

Resumen

TLDRDans cette vidéo, l'auteur aborde les nouvelles politiques que Valve a mises en place pour les passes de saison sur sa plateforme Steam. L'objectif principal de ces mesures est de renforcer la protection des consommateurs en responsabilisant davantage les développeurs et éditeurs de jeux vidéo. Valve exige désormais que toutes les passes de saison soient accompagnées d'une liste complète et détaillée des DLC inclus, ainsi que d'une description de chaque contenu et d'une date de sortie prévue. Sans ces informations, la vente d'une passe ne sera pas autorisée sur Steam. Ces nouvelles règles visent à éviter que les consommateurs ne soient déçus par des promesses non tenues de la part des éditeurs, et Valve prévoit des actions concrètes contre les contrevenants, y compris le retrait des passes de saison et le remboursement des clients. Bien que ces politiques soient généralement perçues positivement, certaines personnes s'inquiètent du pouvoir réglementaire croissant de Steam, le comparant à un pseudo-gouvernement des jeux PC. Cela soulève une discussion sur la nécessité d'une régulation officielle plutôt que de s'en remettre à des entités privées pour la protection des consommateurs dans l'industrie du jeu vidéo.

Para llevar

  • 🎮 Valve met en place de nouvelles règles pour les passes de saison.
  • 🔍 Les développeurs doivent spécifier tous les contenus des passes à l'avance.
  • ⚖️ Objectif : protéger les consommateurs et éviter les abus des éditeurs.
  • 🚫 En cas de non-respect, les passes peuvent être retirées et remboursées.
  • 🔄 Cela pourrait impulser de meilleures pratiques dans l'industrie.
  • 📅 Les dates et descriptions des DLC doivent être claires.
  • 📈 Steam utilise son pouvoir pour améliorer la transparence.
  • 👥 Certaines craintes concernant le pouvoir excessif de Steam.
  • 💡 L'importance de régulations officielles est évoquée.
  • 🛡 Valve est comparé à une figure de "justicier" pour les consommateurs.

Cronología

  • 00:00:00 - 00:05:00

    Steam est souvent blâmé pour les erreurs des éditeurs de jeux, même si ces erreurs ne sont pas de leur fait, car les consommateurs associent les problèmes rencontrés aux plateformes sur lesquelles ils achètent les jeux. Ainsi, Valve essaie de protéger sa réputation en mettant en place des politiques qui obligent les éditeurs à mieux respecter leurs promesses de contenu futur, en facilitant les remboursements lorsque les éditeurs ne livrent pas les DLC promis.

  • 00:05:00 - 00:10:00

    Steam a changé ses politiques concernant les passes de saison, exigeant que le contenu futur soit clairement défini et qu'au moins un contenu soit déjà disponible lors de l'achat de la passe. Ils imposent également des remboursements si des DLC promis sont annulés, ce qui est perçu comme une victoire pour les droits des consommateurs. Cependant, il est souligné que cette régulation devrait être faite par les lois plutôt que par une seule entreprise pour éviter le monopole.

  • 00:10:00 - 00:15:00

    La nécessité d'un service comme incog pour protéger les données des utilisateurs est abordée, soulignant un problème plus large de gestion des données. Steam impose maintenant que chaque pass de saison contienne une liste détaillée des DLC inclus, une description de chaque contenu, et une date de sortie prévue, tout cela pour augmenter la transparence et la confiance des consommateurs.

  • 00:15:00 - 00:20:00

    Valve impose des restrictions pour garantir que les passes de saison aient au moins un DLC déjà disponible au moment de l'achat, et que toute annulation de contenu entraîne des remboursements. Des exemples de conformité et de non-conformité aux nouvelles règles sont donnés, illustrant comment certaines entreprises comme Ubisoft ont dû rembourser les clients dans le passé pour des promesses non tenues.

  • 00:20:00 - 00:25:00

    Valve a mis en place des règles strictes pour protéger les consommateurs contre les passes de saison qui ne tiennent pas leurs promesses, et cela inclut des remboursements forcés si le DLC est annulé ou retardé de manière significative. Des exemples de conformité et de non-conformité illustrent l'application de ces règles. Toutefois, la discussion indique une préoccupation concernant le pouvoir de Valve à réguler un marché entier.

  • 00:25:00 - 00:30:00

    L'impact de ces nouvelles règles sur les petits et grands développeurs est discuté. Les petites entreprises peuvent faire valoir que c'est trop strict, mais la position générale est que les consommateurs doivent être protégés contre les promesses non tenues, quel que soit l'impact sur les développeurs. Cette politique pourrait inciter les développeurs à sortir des DLC inachevés pour éviter les pénalités, bien que le respect de la réputation soit également un facteur.

  • 00:30:00 - 00:35:00

    Valve a fixé des délais pour les DLC de passes de saison, permettant un seul report de trois mois. Au-delà de cela, les développeurs doivent négocier avec Valve. Cette mesure vise à éviter les abus et à protéger les consommateurs, tout en reconnaissant que parfois les développements prennent plus de temps que prévu.

  • 00:35:00 - 00:40:00

    La vidéo souligne l'importance de tenir les entreprises responsables de leurs promesses et appelle à une meilleure autorégulation au sein de l'industrie. Toute cette initiative de Valve est vue comme positive bien qu'elle souligne le besoin de régulations formelles au-delà du secteur privé pour éviter que des compagnies individuelles contrôlent le marché.

  • 00:40:00 - 00:45:00

    L'importance de la réglementation des passes de saison est mise en avant, bien que cela soulève des préoccupations quant au pouvoir monopolistique potentiel de Valve. La vidéo discute de la nécessité de lois pour réguler le marché afin de ne pas laisser une seule entreprise dicter les termes de l'industrie.

  • 00:45:00 - 00:50:00

    Anecdotes sur la gestion des promesses dans l'industrie des jeux vidéo, où même des grands éditeurs ont échoué à livrer du contenu promis. Cela met en évidence la nécessité des politiques imposées par Valve, bien qu'il soit noté qu'un tel contrôle par une compagnie unique pourrait être préoccupant.

  • 00:50:00 - 00:56:13

    Les préoccupations sur le contrôle monopolistique de Valve et l'importance d'une véritable régulation législative sont mises en évidence. Valve est actuellement perçue positivement pour ses politiques pro-consommateurs, mais la discussion souligne le danger potentiel d'un tel pouvoir sans encadrement régulateur adéquat.

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Mapa mental

Vídeo de preguntas y respuestas

  • Quel est le principal sujet abordé dans la vidéo ?

    Les nouvelles politiques de Valve sur les passes de saison de jeux sur Steam.

  • Quelles sont les attentes de Valve envers les développeurs et éditeurs concernant les passes de saison?

    Les développeurs doivent fournir une liste complète et détaillée des DLC inclus, des descriptions de contenu, et une date de sortie prévue.

  • Quelles sont les conséquences pour un développeur qui ne respecte pas les nouvelles règles de Steam ?

    Steam pourra retirer la vente de la passe de saison et offrir des remboursements aux clients.

  • Comment Steam veut-il responsabiliser les développeurs et éditeurs ?

    En exigeant que les descriptions des passes de saison ne soient pas vagues et en imposant des délais pour la sortie des contenus.

  • Qu'est-ce qui motive Valve à faire ces changements ?

    Une volonté de mieux protéger les consommateurs et d'améliorer l'expérience utilisateur sur leur plateforme.

  • Quel est un exemple de jeu qui échoue à respecter les nouvelles règles de Valve ?

    Tekken 8 ne respecte pas les nouvelles règles en n'indiquant pas de calendrier précis pour la livraison des contenus.

  • Quel est l'effet potentiel de ces nouvelles politiques sur les petits développeurs ?

    Les policies visent principalement les grands éditeurs, mais les petits développeurs pourraient aussi être impactés si les politiques ne s'adaptent pas à leur capacité de production.

  • Pourquoi certains utilisateurs craignent-ils que Steam ait trop de pouvoir ?

    Car Steam peut influencer fortement le marché avec ses politiques, ce qui est perçu comme un contrôle réglementaire excessif par une seule entreprise.

  • Quelle analogie l'auteur fait-il concernant la situation de Steam ?

    Il compare Steam à un "Batman" intervenant pour corriger l'absence de régulation légale.

  • Quel est le point de vue de l'auteur sur les politiques de protection des consommateurs ?

    Il considère qu'elles sont positives, mais il est préoccupé par la centralisation du pouvoir de régulation chez une seule entreprise.

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Desplazamiento automático:
  • 00:00:00
    steam is trying to
  • 00:00:02
    uh basically like a lot of people need
  • 00:00:04
    to understand this is that when steam
  • 00:00:07
    has something when like a company does
  • 00:00:09
    something stupid and it's on Steam
  • 00:00:11
    people blame Steam for it like whether
  • 00:00:15
    they deserve it or not they're the ones
  • 00:00:17
    that are getting blamed because the
  • 00:00:19
    person doesn't understand like oh it's
  • 00:00:21
    the publisher or whatever they're going
  • 00:00:23
    to immediately blame steam because
  • 00:00:25
    that's the website they're working with
  • 00:00:27
    and so valve is uh and steam is trying
  • 00:00:30
    to do whatever they can
  • 00:00:33
    to not be held accountable for the
  • 00:00:36
    stupid and greedy decisions of certain
  • 00:00:38
    Publishers welcome back everybody today
  • 00:00:40
    this is going to be a great video right
  • 00:00:42
    because Publishers sometimes are a
  • 00:00:44
    little bit naughty now maybe they're
  • 00:00:46
    naughty yet because they're kind of bad
  • 00:00:48
    or maybe they just make a mistake and
  • 00:00:50
    they have a plan where the business Big
  • 00:00:52
    Wigs think oh cool we'll sell this
  • 00:00:54
    season pass but the developers are
  • 00:00:55
    internally screaming thinking uh guys we
  • 00:00:58
    can't actually do that the problem
  • 00:00:59
    though is that means that customers we
  • 00:01:01
    get burned and guess who also gets
  • 00:01:03
    burned big Mr Gabe because if you're
  • 00:01:05
    running Steam and VI incompetence or
  • 00:01:08
    malice your dabs and Publishers are
  • 00:01:10
    messing around your customers well guess
  • 00:01:12
    what now that's your problem so this is
  • 00:01:14
    very much a steam consumer protection
  • 00:01:16
    story and it's one that is very valve
  • 00:01:19
    because they've not went and hired a
  • 00:01:20
    small army right of of enforcers who are
  • 00:01:23
    going to be patrolling steam no valve
  • 00:01:25
    are a games design company right now the
  • 00:01:28
    thing is steam the the actual platform
  • 00:01:31
    well it's game designed they want to
  • 00:01:33
    incentivize behaviors that are in their
  • 00:01:35
    best interest and that means yeah things
  • 00:01:37
    that mean that customers feel
  • 00:01:39
    comfortable purchasing but it also means
  • 00:01:41
    developers and Publishers acting right
  • 00:01:43
    so let's get yeah that's the thing is
  • 00:01:45
    anytime somebody has a bad experience
  • 00:01:47
    with a game on Steam they have a bad
  • 00:01:49
    experience with
  • 00:01:50
    steam so like they have to manage their
  • 00:01:53
    own reputation inside of these
  • 00:01:55
    Publishers doing different things that
  • 00:01:57
    could be good or bad that's why they
  • 00:01:59
    have the re fund window that's why for
  • 00:02:01
    example whenever the day before came out
  • 00:02:03
    and like it didn't go well steam gave
  • 00:02:06
    everybody
  • 00:02:08
    refunds into this today's story is all
  • 00:02:10
    about selling an idea selling a promise
  • 00:02:12
    of future content and how it goes wrong
  • 00:02:15
    what's cool though right is the last few
  • 00:02:16
    times we've covered steam stories
  • 00:02:18
    especially policy ones it's valve being
  • 00:02:20
    forced by some sort of outside influence
  • 00:02:23
    as an example there were the terms of
  • 00:02:24
    service changes which basically were to
  • 00:02:27
    try to comply with a Californian law
  • 00:02:29
    there was all the stuff with the big
  • 00:02:31
    class action lawsuits and that was all
  • 00:02:33
    valve responding to external stuff but
  • 00:02:35
    here this is valve designing their own
  • 00:02:37
    game changing the rules and it's all
  • 00:02:39
    about the Battle passes now this was
  • 00:02:40
    first botted by Powell jenck who is the
  • 00:02:43
    steam DB guy who does awesome work over
  • 00:02:45
    there so what they've done is they've
  • 00:02:47
    changed their policies on how season
  • 00:02:48
    passes work and for the sake of
  • 00:02:50
    simplicity so that we all understand
  • 00:02:52
    what valve actually means here is how
  • 00:02:54
    valve defines them a pack of current and
  • 00:02:57
    future content brackets DLC that c
  • 00:02:59
    customers can buy with a single purchase
  • 00:03:02
    that's a that's really broad because
  • 00:03:05
    what does content even mean that could
  • 00:03:08
    mean like
  • 00:03:11
    skins yeah cuz I mean are skins content
  • 00:03:14
    for a game I would say their content
  • 00:03:16
    yeah for sure they
  • 00:03:17
    are that's
  • 00:03:19
    massive so what's of note here is that
  • 00:03:22
    battle passes where you've got to unlock
  • 00:03:24
    rewards through gameplay and like
  • 00:03:26
    individual dlc's those don't actually
  • 00:03:29
    count here what counts is when you buy a
  • 00:03:31
    season pass right a whole package of
  • 00:03:33
    things that is purchased before all
  • 00:03:35
    those things release and what's really
  • 00:03:37
    cool is that we have got the full policy
  • 00:03:39
    document all of valves demands and
  • 00:03:41
    requirements that developers and
  • 00:03:43
    Publishers have got to meet and on face
  • 00:03:46
    value this absolutely looks like a
  • 00:03:48
    humongous win for consumer rights but as
  • 00:03:50
    always it gets far more interesting when
  • 00:03:52
    we dive into the details and that's
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    possible because of today's sponsor who
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    keep me protected online so here's the
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    deal data progress exist they
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    way that they can and then they sell it
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    vulnerabilities social engineering and
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    when big corporate data leagues happen
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    as they often do that data often ends up
  • 00:04:13
    with the Brokers and that's where
  • 00:04:14
    inc.com SLB their news is a superpower
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    and it is so simple we've actually got
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    the legal right to have our data taken
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    down but that takes hours and there's
  • 00:04:23
    nothing stopping that data from being
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    it's crazy that like you need a service
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    like this this should just be the law we
  • 00:04:29
    collect so what incog does is it SC the
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    Brokers it automatically sends takeown
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    requests it adds you to suppression
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    lists and best of all it constantly
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    rescans to keep your data down so here's
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    my incognit dashboard you can see 114
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    Cent 8 in progress 106 completed and I'm
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    on 21 suppression lists and that means
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    those Brokers will not recollect my info
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    now you can add up to three emails and
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    home addresses as well and the upshot is
  • 00:04:55
    simple your data not being spread around
  • 00:04:57
    without your knowledge or your consent
  • 00:04:59
    and I've actually not had a single rooc
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    call since I started with them incog
  • 00:05:04
    means you can actually benefit from the
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    laws that actually exist to protect you
  • 00:05:07
    but are normally completely unusable and
  • 00:05:10
    you can get 60% off an annual plan at in
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    cog.org
  • 00:05:29
    system so that people know what's going
  • 00:05:31
    on yeah that's why they have the Early
  • 00:05:34
    Access indicator on Steam now and like
  • 00:05:36
    that's a really good thing because a lot
  • 00:05:38
    of people don't really understand what
  • 00:05:39
    the difference between beta early access
  • 00:05:42
    early release Alpha is like all these
  • 00:05:45
    terms are kind of used interchangeably
  • 00:05:48
    and it's very hard to know like which
  • 00:05:50
    one are being used in this
  • 00:05:53
    circumstance from now on before the
  • 00:05:56
    purchase of a season pass products must
  • 00:05:58
    clearly detail these things a complete
  • 00:06:01
    list of all DLC included in the pass so
  • 00:06:03
    a listing for each of the four DLCs that
  • 00:06:05
    are included there must be a basic
  • 00:06:07
    description of the content included in
  • 00:06:09
    each pass valve says and by the way I'm
  • 00:06:11
    reading their policy document here for
  • 00:06:13
    example the first content release might
  • 00:06:15
    be the glitter lands expansion new area
  • 00:06:18
    to explore two new weapons and new
  • 00:06:20
    enemies fa's document goes on to say
  • 00:06:23
    it's not required for DLC to have a
  • 00:06:25
    final name at the launch of the season
  • 00:06:27
    pass they say that information about
  • 00:06:31
    to detailed so you can just say as a
  • 00:06:34
    developer new we or two new we or new Z
  • 00:06:37
    that is acceptable you don't have to
  • 00:06:39
    list these specific like itemized things
  • 00:06:42
    now they also say and this is where it
  • 00:06:43
    gets big expected release date for each
  • 00:06:46
    DLC quarter and year I.E January to
  • 00:06:49
    March 2025 or season year is acceptable
  • 00:06:53
    of course a date that's more precise is
  • 00:06:55
    also fine as an example just any
  • 00:06:57
    specific date in the year and then
  • 00:06:58
    there's a bit that I think yeah thank
  • 00:07:00
    [ __ ] God that way it's actually
  • 00:07:02
    explained and people know what's going
  • 00:07:04
    on you know imagine that huge right a
  • 00:07:09
    product must have at least one of its
  • 00:07:10
    constituent dlc's actually released
  • 00:07:13
    whenever it is offered so that means
  • 00:07:15
    that a season pass cannot be sold in
  • 00:07:18
    such a way that if you buy the season
  • 00:07:20
    pass that's it right there there's no
  • 00:07:22
    content right now all that you've done
  • 00:07:24
    is pre-ordered a bunch of future DLCs
  • 00:07:26
    that's actually not going to be allowed
  • 00:07:28
    now that being said preorder ERS of a
  • 00:07:29
    deluxe edition of a game do get their
  • 00:07:32
    own specific carving out in the rules so
  • 00:07:34
    obviously valve aren't going to
  • 00:07:35
    Publishers and saying hey guys no more
  • 00:07:37
    deluxe editions cuz that would lose all
  • 00:07:38
    of the money right yeah that would be
  • 00:07:40
    stupid I have to treat that as a
  • 00:07:41
    separate thing but there's an other rule
  • 00:07:43
    that is massive for us as as Gamers as
  • 00:07:46
    customers steamer codifying that if any
  • 00:07:48
    listed DLC is cancelled valve will
  • 00:07:51
    mandate refunds for the comparative
  • 00:07:54
    value of the cancel DLC to customers now
  • 00:07:58
    wow
  • 00:08:02
    God damn that's a lot holy [ __ ] it's
  • 00:08:07
    amazing yeah oh my
  • 00:08:10
    God now this is really good because look
  • 00:08:13
    generally there would be some form of
  • 00:08:16
    refund if a plan changed substantially
  • 00:08:19
    but the thing that actually matters is
  • 00:08:21
    can you trust that refund is it backed
  • 00:08:23
    up by valve's own rules here it is going
  • 00:08:26
    to be backed up by those rules and that
  • 00:08:28
    matters now what we can do is take a
  • 00:08:30
    look at some recent video games to see
  • 00:08:32
    who passes these rules the fails the
  • 00:08:36
    devil is always in the details ex Star
  • 00:08:38
    Wars Outlaws just came
  • 00:08:41
    out and it does actually pass the reason
  • 00:08:43
    why is they have clear descriptions of
  • 00:08:45
    the expected dates there are clear
  • 00:08:47
    expectations for the content and there's
  • 00:08:49
    a full list of everything that you get
  • 00:08:51
    then we've got Space Marine 2 it also
  • 00:08:53
    passes the new test again it's got all
  • 00:08:55
    of the detail even though they are just
  • 00:08:57
    describing the Cosmetic pack content in
  • 00:08:59
    generic terms but then we've got Tekken
  • 00:09:01
    8 it actually fails the test it violates
  • 00:09:04
    valve's rules now don't Tekken 8 players
  • 00:09:07
    hate the game now like I've heard that a
  • 00:09:09
    lot of teeken 8 players are like unhappy
  • 00:09:12
    with I guess like microtransactions and
  • 00:09:14
    certain types of additions to the game
  • 00:09:15
    that they've done that's what I've heard
  • 00:09:18
    a lot of
  • 00:09:19
    though tech8 came under a hell of a lot
  • 00:09:22
    of criticism from fans because of what
  • 00:09:24
    is actually in its season pass now
  • 00:09:27
    actually that's not why they failed the
  • 00:09:29
    here obviously you're allowed to sell a
  • 00:09:31
    season pass that's [ __ ] as long as it
  • 00:09:33
    complies with the rules but what they
  • 00:09:34
    don't comply with is that while there is
  • 00:09:37
    detail of the content available that
  • 00:09:38
    fits valve standards there's uh no time
  • 00:09:41
    frame right no time frame for delivery
  • 00:09:43
    and valve are not letting developers
  • 00:09:45
    sell undated promises in their store
  • 00:09:48
    anymore
  • 00:09:50
    wow so it's not just like something can
  • 00:09:53
    be an early access Purgatory forever
  • 00:09:56
    that's kind of a really big deal
  • 00:10:01
    holy
  • 00:10:02
    [ __ ] and we've got stalker 2 which sadly
  • 00:10:06
    fails on all counts here actually the
  • 00:10:08
    only thing that they describe whenever
  • 00:10:10
    you purchase the ultimate edition is
  • 00:10:12
    quote season pass guaranteeing two
  • 00:10:14
    additional expansions and any future DLC
  • 00:10:17
    now of course detail-wise steam has left
  • 00:10:20
    enough slack here so that as long as
  • 00:10:21
    each DLC is labeled with new weapons new
  • 00:10:24
    enemies new map that would be acceptable
  • 00:10:27
    and that does mean that most developers
  • 00:10:28
    are like going to be fine on that front
  • 00:10:31
    and for the developers of stalker 2 well
  • 00:10:33
    they basically just need to get their
  • 00:10:35
    ducks in the row so that they are in
  • 00:10:37
    compliance with this of course it's
  • 00:10:39
    crazy how many abstract promises that
  • 00:10:41
    developers have made and how long it's
  • 00:10:44
    taken for this to actually happen
  • 00:10:47
    because like this has been a problem for
  • 00:10:48
    a long time
  • 00:10:50
    now say on a personal level I mean I
  • 00:10:54
    know that stalker 2 has came out it's
  • 00:10:55
    had performance issues and all of that
  • 00:10:57
    but my God like very few games are
  • 00:10:59
    developed and also like another
  • 00:11:01
    component for like what this is going to
  • 00:11:03
    do is that if you make a service that is
  • 00:11:06
    primarily putting customers first like
  • 00:11:09
    so earlier today some people might not
  • 00:11:11
    have been watching then but earlier
  • 00:11:13
    today I thought of the idea to try out
  • 00:11:16
    something like this game right so this
  • 00:11:18
    is a game that people said was like not
  • 00:11:20
    letting people play it because of DLC
  • 00:11:23
    well I downloaded the entire 90 Gig file
  • 00:11:26
    and then I find out that in order to
  • 00:11:28
    play the game I have to log into a
  • 00:11:29
    Ubisoft account I immediately
  • 00:11:32
    uninstalled
  • 00:11:33
    it like I wish steam would make it a
  • 00:11:36
    rule that if you want your game on Steam
  • 00:11:39
    you cannot require a login to a
  • 00:11:42
    secondary launcher and or a login into a
  • 00:11:45
    secondary account it can be optional it
  • 00:11:48
    can be um you know advised or suggested
  • 00:11:53
    but for it to be mandatory suck my
  • 00:11:56
    [ __ ] dick and at the end of the day
  • 00:11:58
    it's just an annoying cuz you're buying
  • 00:12:01
    something and like here's the truth I'm
  • 00:12:03
    going to refund this
  • 00:12:04
    game I'm going to refund the game
  • 00:12:07
    because I don't want to have to make
  • 00:12:08
    another
  • 00:12:10
    account it's just obnoxious it's a
  • 00:12:13
    mandatory skip button yes and so like
  • 00:12:16
    and at the end of the day where did I
  • 00:12:18
    have a bad experience guys I had a bad
  • 00:12:21
    experience on
  • 00:12:23
    Steam I did because I bought this game
  • 00:12:27
    and now it's annoying
  • 00:12:29
    what about account linking account
  • 00:12:31
    linking is totally fine the the problem
  • 00:12:34
    is when it becomes
  • 00:12:38
    mandatory that is the issue it's not
  • 00:12:41
    about it being a uh a a possibility or a
  • 00:12:45
    suggestion or even a like you know hey
  • 00:12:48
    you're going to get a little bit extra
  • 00:12:49
    stuff if you do this but if you have to
  • 00:12:52
    do it [ __ ] that that sucks I hate that
  • 00:12:57
    the you know broader environment stalker
  • 00:12:59
    2 was develop tired of everything being
  • 00:13:01
    a service I am too I'm so tired of
  • 00:13:03
    having to make an account for everything
  • 00:13:06
    I don't want I don't need an account to
  • 00:13:09
    to download my drivers like just let me
  • 00:13:12
    log in automatically detect what the
  • 00:13:14
    drivers are and just give me the give me
  • 00:13:17
    the
  • 00:13:18
    software like why do I need to make an
  • 00:13:21
    account for a mount yeah I have to have
  • 00:13:23
    an account for razor sign
  • 00:13:26
    apps why why can't I just have this save
  • 00:13:29
    locally onto my
  • 00:13:32
    PC where is the value that I as a
  • 00:13:35
    customer am getting by having an having
  • 00:13:38
    a mandatory
  • 00:13:40
    account and that's the thing is I have
  • 00:13:42
    no problem if they say hey you want to
  • 00:13:44
    save your settings and have them on
  • 00:13:46
    another computer well we have this
  • 00:13:48
    account that you can make I think that's
  • 00:13:50
    great but I [ __ ] hate it being forced
  • 00:13:53
    it makes me so
  • 00:13:55
    mad there is literally no value to me as
  • 00:13:58
    a customer and in fact there is a
  • 00:14:01
    negative value because now I have to
  • 00:14:03
    keep up with another password I have to
  • 00:14:05
    give another person my information and I
  • 00:14:08
    have to keep up with another username I
  • 00:14:10
    have to remember
  • 00:14:12
    this it's completely
  • 00:14:15
    anti-consumer you are the product well
  • 00:14:17
    that's the thing is that the old the old
  • 00:14:19
    meme was if you're not paying for a
  • 00:14:21
    product you are the product now you pay
  • 00:14:23
    to be the
  • 00:14:26
    product it it it's like there's a
  • 00:14:28
    [ __ ] charge to get inside the
  • 00:14:31
    slaughterhouse that's not how it's
  • 00:14:33
    supposed to [ __ ]
  • 00:14:36
    work so I'm absolutely going to cut
  • 00:14:39
    those guys I mean I I think it's only
  • 00:14:41
    fair so obviously in the topic of
  • 00:14:42
    release dates there's a reason why most
  • 00:14:44
    announcements have got the legal ease of
  • 00:14:45
    quote dates subject to change right in
  • 00:14:48
    the small print so valve are not going
  • 00:14:50
    to be completely ruthless with
  • 00:14:51
    developers here they are giving
  • 00:14:53
    developers flexibility to allow for
  • 00:14:55
    delays and development problems because
  • 00:14:57
    well valve are also game developers I'm
  • 00:14:59
    pretty sure they understand that keeping
  • 00:15:01
    to a development timetable is uh is hard
  • 00:15:04
    you know they run in valve time so they
  • 00:15:06
    take that into account but they do have
  • 00:15:07
    rules in punishment so here it is if
  • 00:15:10
    developers cannot make the three-month
  • 00:15:12
    window that they set for their DLC they
  • 00:15:14
    are allowed to move that DLC to the next
  • 00:15:17
    thre Monon window but if it's anything
  • 00:15:19
    more than that they can't do it in the
  • 00:15:20
    steam back end they can't
  • 00:15:23
    wow so if you have to delay more than
  • 00:15:25
    three months you have to give out
  • 00:15:26
    refunds
  • 00:15:31
    you know what's really funny about this
  • 00:15:34
    is that valve shouldn't be doing
  • 00:15:38
    this because the government should have
  • 00:15:41
    already done
  • 00:15:43
    it this should already be a consumer
  • 00:15:46
    protection
  • 00:15:50
    policy it's insane that like this even
  • 00:15:52
    have pre-orders will be cooked that
  • 00:15:54
    would be six am I misunderstanding you
  • 00:15:56
    guys said
  • 00:15:57
    six I want to go back and look at this
  • 00:16:00
    myself again I might have misread it you
  • 00:16:03
    can pick a new date up to 3 months later
  • 00:16:05
    than you originally s suggested
  • 00:16:15
    yeah one time only during the season
  • 00:16:21
    pass three and then another three where
  • 00:16:25
    does the other
  • 00:16:27
    three what
  • 00:16:30
    they are allowed to move that DLC to the
  • 00:16:32
    next 3month window but if it's anything
  • 00:16:34
    more than that they can't do it in the
  • 00:16:36
    steam back end they can't click a button
  • 00:16:37
    basically six months
  • 00:16:43
    Max I'm not understand yeah either they
  • 00:16:46
    need to negotiate it with valve right so
  • 00:16:50
    they basically need to uh get a meeting
  • 00:16:52
    with the principal and explain
  • 00:16:54
    themselves and if that DLC is delayed
  • 00:16:56
    past the 3mon point even
  • 00:16:59
    customer has complained to them then
  • 00:17:01
    valve will actually consider action and
  • 00:17:04
    of course that is action that yeah will
  • 00:17:07
    hurt the developer bottom line that
  • 00:17:09
    means that there are clear consequences
  • 00:17:11
    valves framing to
  • 00:17:13
    devel I understand what you guys are
  • 00:17:15
    saying now you're saying that
  • 00:17:17
    theoretically inside of a 3-month window
  • 00:17:20
    because it's based off of Seasons that
  • 00:17:22
    you could release at the later half of
  • 00:17:24
    the Season rather than the beginning of
  • 00:17:25
    the season so 6 months would be a
  • 00:17:28
    theoretical out come but realistically
  • 00:17:30
    it would be 3 months is that what people
  • 00:17:32
    are trying to
  • 00:17:37
    say yes
  • 00:17:41
    okay I I I I don't that that's not six
  • 00:17:44
    months I I I don't agree with that
  • 00:17:45
    thinking but like it could be
  • 00:17:47
    theoretically right so basically it is
  • 00:17:50
    less than 6 months no matter what and in
  • 00:17:52
    some cases only three months
  • 00:18:00
    yeah it's not yeah yeah that's it's more
  • 00:18:01
    like up to six months yeah and and
  • 00:18:03
    that's in a best case scenario so like
  • 00:18:06
    so for example right like holiday season
  • 00:18:09
    ends in December so if your planning was
  • 00:18:12
    to release it in December and you said
  • 00:18:14
    holiday
  • 00:18:16
    season you would actually only have
  • 00:18:18
    three months that you
  • 00:18:20
    could uh that you could extend it to
  • 00:18:22
    because it would because you'd already
  • 00:18:24
    be in December to begin with you see
  • 00:18:26
    what I'm saying
  • 00:18:30
    so like I I that's just an example right
  • 00:18:33
    okay so so all right now we're all on
  • 00:18:34
    the same page because I I was getting
  • 00:18:36
    really confused what people were saying
  • 00:18:37
    I was like what the [ __ ] you talking
  • 00:18:38
    about but okay yeah I I I can see what
  • 00:18:40
    the the very very stupid Nuance but
  • 00:18:44
    that's fine it's it's okay um the point
  • 00:18:47
    is yes yes obviously it would be less
  • 00:18:49
    than six months always but sometimes
  • 00:18:50
    only three months depending on what the
  • 00:18:52
    release schedule was J people like being
  • 00:18:55
    pendan in order to argue it's it's
  • 00:18:57
    nothing nothing new
  • 00:18:59
    anyway uh yes this is a good thing very
  • 00:19:02
    good
  • 00:19:04
    thing H the developers bottom line that
  • 00:19:08
    means that there are clear consequences
  • 00:19:10
    Val scaming to developers and Publishers
  • 00:19:11
    is clear well the reason why there's
  • 00:19:13
    consequences to the developers because
  • 00:19:15
    there's consequences to steam when
  • 00:19:17
    people get refunds on Steam steam has to
  • 00:19:20
    probably pay like every refund that
  • 00:19:22
    steam does cost them
  • 00:19:25
    money there is some form of transaction
  • 00:19:28
    that it costs steam in order to give
  • 00:19:31
    somebody a
  • 00:19:35
    refund season pass is a commitment to
  • 00:19:39
    Future releases and it's one that they
  • 00:19:41
    want as a contractor here's a quote if
  • 00:19:44
    you aren't ready to clearly communicate
  • 00:19:46
    about the content included in each DLC
  • 00:19:49
    and when each DLC will be ready for
  • 00:19:51
    launch you shouldn't offer a season pass
  • 00:19:54
    on Steam
  • 00:20:05
    damn damn bro don't make promises you
  • 00:20:09
    can't keep or if you do we're gonna
  • 00:20:12
    refund
  • 00:20:15
    everybody oh my [ __ ] god that's not
  • 00:20:18
    too much to ask it's really not
  • 00:20:21
    basically saying you can't sell vague
  • 00:20:23
    promises anymore they're going to make
  • 00:20:24
    some enemies well here's the thing is
  • 00:20:27
    that
  • 00:20:30
    a platform that puts consumers first
  • 00:20:33
    will create a pressure on developers to
  • 00:20:37
    have have developers use that
  • 00:20:39
    platform a lot of developers probably
  • 00:20:42
    don't like steam they probably don't
  • 00:20:45
    like how it's designed they don't like
  • 00:20:46
    the cut that they take they don't like a
  • 00:20:48
    lot of things but it doesn't matter
  • 00:20:50
    because that's where the fish
  • 00:20:52
    are that's the
  • 00:20:55
    truth so a six-month window for release
  • 00:20:58
    isn't enough valve will a breach of
  • 00:21:01
    contract between developers valve and
  • 00:21:03
    customers and as a punishment they will
  • 00:21:06
    actually take action here are valves
  • 00:21:08
    punishments the season pass may be
  • 00:21:10
    removed from sale they also say all
  • 00:21:13
    unreleased content may be refunded or
  • 00:21:16
    customers may get the option of a refund
  • 00:21:18
    for the whole pass and oh my
  • 00:21:23
    God bro they're laying it
  • 00:21:26
    down that's insane
  • 00:21:29
    and the same will actually apply if the
  • 00:21:31
    season pass hasn't released for one year
  • 00:21:33
    as well and the ultimate Point here is
  • 00:21:35
    that customers will not lose what's this
  • 00:21:37
    here somebody says what about small
  • 00:21:38
    Indie developers who struggle more than
  • 00:21:40
    AAA
  • 00:21:42
    developers why would no so you you you
  • 00:21:45
    so so let me get this straight you think
  • 00:21:47
    that because you ran into a production
  • 00:21:49
    problem now the consumer needs to pay
  • 00:21:52
    for
  • 00:21:53
    that that's not how it works you're
  • 00:21:56
    selling a product the only thing that
  • 00:21:58
    matters is whether your product hits the
  • 00:22:00
    market or
  • 00:22:01
    not you're thinking about empathy but
  • 00:22:04
    what about whenever you take somebody's
  • 00:22:05
    money and you don't give them what you
  • 00:22:06
    told them that you were going to give
  • 00:22:07
    them where's the empathy there it's
  • 00:22:11
    completely
  • 00:22:12
    one-sided now you're not going to trick
  • 00:22:14
    me with that [ __ ]
  • 00:22:17
    uh-uh yeah it's not yeah it's not it's
  • 00:22:20
    not a Kickstarter exactly man yeah
  • 00:22:21
    people don't want to get scammed like if
  • 00:22:23
    you can't release a game and you don't
  • 00:22:26
    know when it's going to come out then
  • 00:22:27
    maybe don't put it on there
  • 00:22:31
    and also triaa devs [ __ ] up like this
  • 00:22:33
    all the
  • 00:22:35
    time I feel like this is mainly for the
  • 00:22:38
    triaa devs not for the Indie guys the
  • 00:22:40
    Indie guys generally everything's
  • 00:22:43
    fine I mean yeah you have like bad there
  • 00:22:46
    there are bad games right we all know
  • 00:22:47
    like the you know very uh notorious bad
  • 00:22:51
    indie games but I feel like they're few
  • 00:22:53
    and far
  • 00:22:55
    between out because a developer cannot
  • 00:22:58
    meet their Promises of course promises
  • 00:23:00
    the developer has sold to a customer
  • 00:23:02
    that to a lot of developers will sting
  • 00:23:04
    it will feel harsh but you know what
  • 00:23:06
    this industry has been damaged so much
  • 00:23:09
    by commitments to players just being
  • 00:23:11
    fast and loose and not being respected
  • 00:23:14
    at the end of the day people are
  • 00:23:16
    spending money on things that they're
  • 00:23:17
    not getting like if you want to base if
  • 00:23:20
    you want to break this down on like a
  • 00:23:23
    super super rudimentary contract level
  • 00:23:28
    the company said they were going to give
  • 00:23:30
    you something within a time frame and it
  • 00:23:33
    didn't happen now if somebody charges
  • 00:23:36
    you money for something and then you
  • 00:23:38
    don't get what you paid for you should
  • 00:23:41
    get your money
  • 00:23:45
    back this is not it's not
  • 00:23:49
    complicated it's not like this is some
  • 00:23:51
    kind of like you know wizard
  • 00:23:54
    analysis it's common
  • 00:23:57
    sense why games discussion and culture
  • 00:24:00
    is such a flipping mess these days so
  • 00:24:04
    let's talk about games that will fail
  • 00:24:05
    this criteria redfall yeah redfall
  • 00:24:08
    remember that that's a recent example
  • 00:24:10
    where because Microsoft shut down the
  • 00:24:11
    development Studio there was simply no
  • 00:24:13
    plan to make the season pass DLC now
  • 00:24:16
    obviously Microsoft did offer refunds
  • 00:24:18
    there but it was initially unclear if
  • 00:24:20
    that would be the case as Microsoft
  • 00:24:22
    framed that a make good offer was being
  • 00:24:25
    worked on which uh you know in that case
  • 00:24:28
    be money or I'm saying no now it's also
  • 00:24:31
    because they're worried about getting
  • 00:24:32
    sued and this is another really big
  • 00:24:35
    component is that do you remember when
  • 00:24:36
    steam this is like kind of like maybe
  • 00:24:38
    like I don't know three four months ago
  • 00:24:40
    do you remember when steam kind of late
  • 00:24:42
    at night pushed an update that everybody
  • 00:24:44
    had to agree to do you guys remember
  • 00:24:48
    that like everybody had to agree to some
  • 00:24:51
    update it was about like AI or some kind
  • 00:24:53
    of thing like that I don't remember
  • 00:24:54
    exactly only USA it was in the
  • 00:24:56
    USA uh yeah yeah that must be it because
  • 00:24:59
    I think it was a response to a
  • 00:25:00
    California law or like a lawsuit that
  • 00:25:02
    had happened yeah for licenses and so
  • 00:25:05
    anyway
  • 00:25:08
    arbitration steam doesn't want to get
  • 00:25:10
    roped into a lawsuit when a company puts
  • 00:25:13
    out a video game and then they don't
  • 00:25:15
    deliver it and now steam gets named in
  • 00:25:18
    the lawsuit and now they're involved in
  • 00:25:20
    a class action lawsuit for
  • 00:25:23
    fraud you see what I'm
  • 00:25:26
    saying this is how like
  • 00:25:29
    and this has been their perspective on
  • 00:25:31
    AI as well steam does not have a problem
  • 00:25:34
    with AI but they do have a problem with
  • 00:25:36
    saying that you don't have ai they're
  • 00:25:39
    always looking at Trying to minimize
  • 00:25:41
    their own risk and that's what they're
  • 00:25:43
    doing
  • 00:25:46
    here dude just stop watching Bell his
  • 00:25:49
    content has fallen off so much that he
  • 00:25:51
    is now uh in uh Ireland his content is
  • 00:25:55
    just a commercial I was a big fan of his
  • 00:25:59
    uh of his but then he started to be more
  • 00:26:01
    commercial and his content started to be
  • 00:26:03
    dumb as [ __ ] he only cares about farming
  • 00:26:06
    views so here's what's really funny
  • 00:26:08
    about that so if I look at Bell's videos
  • 00:26:12
    he's actually been getting substantially
  • 00:26:14
    more successful like if you look at this
  • 00:26:16
    one this has like 900,000 views this is
  • 00:26:19
    450,000 views like his approach the he's
  • 00:26:22
    taking the content now has been
  • 00:26:24
    incredibly successful and he's doing an
  • 00:26:26
    amazing job this is probably the most
  • 00:26:28
    successful his news channel has ever
  • 00:26:30
    been so I understand that maybe he
  • 00:26:32
    banned you in the comment section so
  • 00:26:34
    you're coming in here and complaining to
  • 00:26:35
    me but um you're just factually
  • 00:26:43
    wrong yeah you're just
  • 00:26:52
    wrong there's probably a wow player
  • 00:26:54
    that's mad that he's not playing wow
  • 00:26:56
    that's probably what's going on here
  • 00:27:04
    yep complaining Andy yeah it's I told
  • 00:27:06
    you bro like wow players or something
  • 00:27:10
    else years ago Assassin's Creed Unity
  • 00:27:13
    that saw Ubisoft have the release pass
  • 00:27:15
    removed right removed from sale because
  • 00:27:18
    of the game's launch issues which at the
  • 00:27:20
    very least were pretty damn funny to
  • 00:27:22
    watch now in that case Ubisoft still did
  • 00:27:24
    commit to releasing their DLC regardless
  • 00:27:26
    with all of the season pass owners get
  • 00:27:28
    that as a part of their purchase plus
  • 00:27:30
    everybody in the community actually got
  • 00:27:31
    the first DLC and then season pass
  • 00:27:33
    holders got a free Ubisoft game to make
  • 00:27:36
    up the cost that was them trying to
  • 00:27:38
    navigate the situation but obviously
  • 00:27:40
    here with valve well a developer doesn't
  • 00:27:42
    just get to say oh yeah well that's a
  • 00:27:45
    bad solution because like if they
  • 00:27:49
    say like let's say you go to Taco Bell
  • 00:27:53
    and you want to buy something and then
  • 00:27:55
    they take your money and then they tell
  • 00:27:56
    you oh okay well you can have something
  • 00:27:58
    else on the menu well I don't want
  • 00:28:00
    something else on the menu I wanted that
  • 00:28:02
    thing give me my money
  • 00:28:05
    back like it it's just
  • 00:28:09
    like
  • 00:28:10
    uh some people like I don't know why
  • 00:28:14
    like this has happened is
  • 00:28:16
    that so many so many people and like
  • 00:28:19
    just random internet users have turned
  • 00:28:21
    into professional dick eaters for
  • 00:28:24
    companies have you guys noticed this
  • 00:28:27
    where there are constantly trying to
  • 00:28:29
    defend bad business practices I don't
  • 00:28:31
    know why they do this why have people
  • 00:28:34
    turned into dick
  • 00:28:38
    eaters why is this
  • 00:28:42
    happening you received a refund if you
  • 00:28:44
    don't want the game
  • 00:28:46
    yes I I don't get
  • 00:28:51
    why it's so annoying to me instead no
  • 00:28:55
    it's got to be what you promised or else
  • 00:28:57
    gave given people their money back and
  • 00:28:59
    speaking of devel and also if this goes
  • 00:29:01
    to court they're going to
  • 00:29:03
    lose like that's not how it works oh
  • 00:29:07
    well you were going to buy something oh
  • 00:29:08
    okay well we're not going to give you
  • 00:29:10
    that we're going to give you something
  • 00:29:11
    else no they have to give you your money
  • 00:29:13
    back that's
  • 00:29:15
    fraud shows we got to talk about City
  • 00:29:18
    skylines 2 City skylines 2's expansion
  • 00:29:21
    past water fronts completely meets all
  • 00:29:23
    the criteria for listing a season pass
  • 00:29:25
    product on Steam right they've got clear
  • 00:29:27
    descriptions of what the content is
  • 00:29:29
    actually far more detailed than is even
  • 00:29:31
    required and they do have clearly marked
  • 00:29:33
    dates for uh you know the initial sale
  • 00:29:35
    of it as an example right the bridges
  • 00:29:37
    and ports DLC was marked as releasing in
  • 00:29:40
    Q2 of 2024 however the astute among you
  • 00:29:43
    may notice that it's actually Q4 of 2024
  • 00:29:46
    right now and uh that expansion has not
  • 00:29:49
    released in fact in February to ensure
  • 00:29:52
    wider game stability it was updated to
  • 00:29:54
    have a release window of Q2 2025 o which
  • 00:29:58
    I will say is what that developer should
  • 00:30:00
    have done because look if your
  • 00:30:02
    foundations are absolutely shot through
  • 00:30:05
    destroyed what business another example
  • 00:30:08
    of this happening another example of
  • 00:30:10
    this happening was uh Warcraft 3
  • 00:30:13
    reforged is they said it was going to be
  • 00:30:16
    ready at the end of the year and it
  • 00:30:17
    wasn't and like a lot of people are
  • 00:30:19
    bringing that up they said well we
  • 00:30:21
    pre-ordered and you said it would be
  • 00:30:22
    ready by then and now it's not like what
  • 00:30:26
    the [ __ ] what about wayfinder I don't
  • 00:30:29
    know what happened exactly with
  • 00:30:30
    wayfinder I can't comment on that you
  • 00:30:33
    think they give you a brand new game of
  • 00:30:34
    their choice they probably gave you a
  • 00:30:35
    shitty one right that nobody's playing
  • 00:30:36
    anyway I I don't know but never be
  • 00:30:39
    precise unless you've already finished
  • 00:30:41
    all the work or you're experienced in
  • 00:30:43
    what you're doing and you know how long
  • 00:30:44
    the work is going to take I mean that's
  • 00:30:45
    fine because you have to you you have to
  • 00:30:48
    make projections everybody makes
  • 00:30:50
    projections
  • 00:30:51
    but I I I just I see this being just a
  • 00:30:54
    massive W for like an average game
  • 00:30:59
    just as an average and and this is one
  • 00:31:00
    thing I wish more people realized is
  • 00:31:03
    that people need to stop being simps for
  • 00:31:06
    these companies and oh well they
  • 00:31:09
    couldn't get it right the first time
  • 00:31:11
    well then too bad too [ __ ]
  • 00:31:16
    bad what about games with paid content
  • 00:31:19
    retroactively re redacted I don't know
  • 00:31:21
    like I I mean I I think that I feel like
  • 00:31:25
    that's bad but I I don't know it
  • 00:31:26
    probably depends on the situation
  • 00:31:28
    specifically I will forever be to
  • 00:31:32
    Ste see
  • 00:31:35
    like I I think it's important to just
  • 00:31:37
    like to focus on actions rather than
  • 00:31:40
    individuals because like this action
  • 00:31:42
    that steam is doing is really good now
  • 00:31:44
    steam could make a mistake or do
  • 00:31:45
    something in the future and then I'd be
  • 00:31:47
    like this is bad they shouldn't do this
  • 00:31:49
    but steam does usually make good good
  • 00:31:52
    decisions money has a Time Value too
  • 00:31:55
    these companies are holding large sums
  • 00:31:56
    of money for an indefinite amount of
  • 00:31:58
    time exactly yeah it's like inflation
  • 00:32:00
    Etc yeah of course that's
  • 00:32:03
    true fix the real problem first but you
  • 00:32:07
    can't have it both ways and so in doing
  • 00:32:08
    that you should hand people their money
  • 00:32:10
    back with the plan to ear back later and
  • 00:32:13
    this actually means that what they've
  • 00:32:14
    done in City skylines 2 would land
  • 00:32:17
    squarely within steam's policy of being
  • 00:32:19
    more than 12 months since the intended
  • 00:32:21
    release date if it doesn't hit by then
  • 00:32:23
    now the reasons why the DLC is delayed
  • 00:32:26
    is obviously that's stuff that we've
  • 00:32:27
    covered in
  • 00:32:28
    a lot of detail here and I think broadly
  • 00:32:31
    everyone watching this video understands
  • 00:32:32
    they've got to fix the real problem
  • 00:32:34
    first I mean don't sell people's stuff
  • 00:32:36
    when the thing they've already got is
  • 00:32:38
    [ __ ] but the pro yeah none of that is
  • 00:32:40
    the problem of the consumer and I've
  • 00:32:42
    been seeing this a lot recently where
  • 00:32:44
    you have companies and individuals like
  • 00:32:47
    this is especially true with streamers
  • 00:32:49
    is that streamers like to explain to
  • 00:32:52
    their viewers why certain types of
  • 00:32:54
    content are going to be bad and they
  • 00:32:57
    they're like kind of expecting some sort
  • 00:32:59
    of like parasocial level of uh you know
  • 00:33:03
    accommodation for that I find it to be
  • 00:33:05
    so [ __ ] cringe where people are
  • 00:33:08
    constantly like oh yeah no this is this
  • 00:33:11
    is just the way it has to be or whatever
  • 00:33:13
    no like a a user a consumer a buyer only
  • 00:33:19
    the relationship is about what they're
  • 00:33:21
    buying and I think that people let
  • 00:33:24
    themselves be taken advantage of way too
  • 00:33:26
    much with this kind of stuff
  • 00:33:29
    validation yeah unconditional trust
  • 00:33:31
    exactly it's insane like the
  • 00:33:34
    relationship that you have with a
  • 00:33:36
    content creator or with a company that
  • 00:33:37
    makes video games is that they put out a
  • 00:33:40
    product that you like and then you
  • 00:33:42
    consume the product if you don't like it
  • 00:33:43
    then you stop consuming the product the
  • 00:33:46
    amount of like emotional like kind of
  • 00:33:49
    implications that people try to put on
  • 00:33:51
    that are done purely in order to make
  • 00:33:54
    more money they don't really give a [ __ ]
  • 00:33:56
    about you they just want you to feel
  • 00:33:58
    like they do so you'll give them more
  • 00:34:00
    money problem of a season pass is that
  • 00:34:03
    many people have already paid for that
  • 00:34:04
    DLC and so if we take a look at Val's
  • 00:34:06
    rules guess what you got to give some of
  • 00:34:09
    that money back that's going to sting
  • 00:34:11
    but guess what it is godamn right and
  • 00:34:13
    because Val are the biggest Marketplace
  • 00:34:15
    in PC gaming well they are setting the
  • 00:34:18
    terms of the market they are drawing a
  • 00:34:20
    red line about what is acceptable a lot
  • 00:34:23
    of develop and this should be very
  • 00:34:25
    concerning by the way bellor is looking
  • 00:34:27
    at this from a from a positive
  • 00:34:29
    perspective and I think that it is
  • 00:34:31
    positive but at the end of the day when
  • 00:34:33
    steam can make unilateral decisions
  • 00:34:36
    about how an entire Market behaves that
  • 00:34:39
    is a level of control that one company
  • 00:34:41
    should never
  • 00:34:43
    have if you just take a step back and
  • 00:34:46
    you think about this objectively you
  • 00:34:48
    would see how this is a very dangerous
  • 00:34:50
    precedent to exist in these should be
  • 00:34:53
    policies that are like laws it shouldn't
  • 00:34:56
    be steam making these
  • 00:34:59
    decisions do you think it's because Sony
  • 00:35:01
    has a practical Monopoly on consoles and
  • 00:35:03
    steam on PC games I don't think so
  • 00:35:07
    no are going to I think look at this and
  • 00:35:10
    say right in spirit as a developer of
  • 00:35:12
    games a player of games this is really
  • 00:35:14
    good but they will then think about the
  • 00:35:17
    currently broken funding model of video
  • 00:35:20
    games which is completely biased towards
  • 00:35:22
    Publishers is completely biased against
  • 00:35:24
    developers and they will be fearful and
  • 00:35:28
    In Their Fear they may blash out
  • 00:35:30
    Publishers have a lot of oh like
  • 00:35:33
    Publishers have a lot of control and the
  • 00:35:34
    reason why Publishers are still so
  • 00:35:36
    powerful because like you would assume
  • 00:35:38
    that Publishers aren't as powerful now
  • 00:35:40
    because of like how easy it is to get a
  • 00:35:42
    game out to Market but the problem now
  • 00:35:45
    is that you have so many games going out
  • 00:35:47
    to Market that you can make an insane
  • 00:35:50
    game like Among Us is a great example of
  • 00:35:52
    this Among Us was released for over a
  • 00:35:55
    year before it got really popular when
  • 00:35:57
    soda played it but before that nobody
  • 00:36:01
    was talking about this game nobody was
  • 00:36:03
    thinking about it it was basically dead
  • 00:36:04
    in the water and so there have been a
  • 00:36:06
    lot of examples of that too like
  • 00:36:08
    fortnite is another example whenever
  • 00:36:10
    they came out with the BR mode the BR
  • 00:36:12
    mode wasn't fortnite fortnite was like a
  • 00:36:14
    survival game and then they added the BR
  • 00:36:15
    mode later on so what ends up happening
  • 00:36:19
    is
  • 00:36:20
    that I I is this good covid-19 game yeah
  • 00:36:23
    yeah sure but like Publishers now can
  • 00:36:26
    like provide a platform for marketing
  • 00:36:29
    for a game and that's why for example I
  • 00:36:32
    like doing the show that I did pixel
  • 00:36:33
    pitch and I also like you know like on
  • 00:36:35
    my Reddit if there's a game that comes
  • 00:36:37
    out that's good that people want to see
  • 00:36:39
    I'll just play the game that's it I'll
  • 00:36:42
    just play the game and try it out and I
  • 00:36:44
    think that's really
  • 00:36:45
    what I I wish more platforms would do
  • 00:36:49
    because basically right now we have
  • 00:36:53
    a
  • 00:36:55
    so let me see if I can describe this or
  • 00:36:58
    explain it in a way that makes sense
  • 00:37:00
    visually so right now we have so many of
  • 00:37:04
    these
  • 00:37:05
    games um these are just games right m s
  • 00:37:10
    games that this I I'm not very good at
  • 00:37:13
    spelling and so all of these games need
  • 00:37:15
    to go into like a filter which is
  • 00:37:23
    marketing right this is
  • 00:37:26
    marketing and this includes ads it
  • 00:37:29
    includes streamers it includes
  • 00:37:32
    everything else and then the actual
  • 00:37:34
    things that the public sees and the
  • 00:37:36
    public
  • 00:37:39
    awareness uh public
  • 00:37:43
    awareness I I just I can't um anyway so
  • 00:37:48
    I just I cannot [ __ ] write anyway uh
  • 00:37:52
    basically what happens is that there are
  • 00:37:55
    so few marketing channels that are are
  • 00:37:57
    fair and that are not overpriced or
  • 00:38:01
    massively beneficial for existing
  • 00:38:04
    companies like for example uh you know
  • 00:38:06
    like television ads and stuff like that
  • 00:38:08
    or like existing you know relationships
  • 00:38:10
    with like different brands all of these
  • 00:38:13
    things happen and the marketing here
  • 00:38:17
    this is really where the Publishers come
  • 00:38:18
    in and that's where they create the
  • 00:38:21
    value for these games so it would be
  • 00:38:23
    really good if more people tried to
  • 00:38:26
    promote smaller games
  • 00:38:28
    that way you didn't have Publishers that
  • 00:38:29
    were exercising so much control and
  • 00:38:33
    actual players had more power over what
  • 00:38:35
    they were
  • 00:38:37
    playing right they they may be worried
  • 00:38:39
    because it's their livelihood but bad
  • 00:38:41
    things have to stop and a company that
  • 00:38:43
    cannot keep to its promises should go
  • 00:38:46
    under at the top of this video I
  • 00:38:47
    highlighted that's that's so F he's so
  • 00:38:49
    [ __ ] right about this I hate this
  • 00:38:51
    idea that because a
  • 00:38:54
    company because things are expensive a
  • 00:38:57
    company has to do things that are bad
  • 00:38:59
    for a consumer it's like oh well we need
  • 00:39:02
    to make money yeah that's right if you
  • 00:39:05
    need to make money in a way that's
  • 00:39:07
    damaging or detrimental to other people
  • 00:39:09
    then maybe you don't deserve to make
  • 00:39:11
    money maybe your business isn't viable
  • 00:39:15
    if you have to do stuff like that that's
  • 00:39:17
    just
  • 00:39:20
    me other changes valve made have very
  • 00:39:23
    much been responding to things I mean
  • 00:39:24
    hell even take a look at steam's
  • 00:39:26
    industry leading refund policy because
  • 00:39:29
    of Australia so uh I suppose for once in
  • 00:39:33
    video games thanks Australia because
  • 00:39:35
    you're an Australian gamer oh there was
  • 00:39:37
    a long time where if you wanted an 18
  • 00:39:39
    rated game oh the government weren't
  • 00:39:40
    going to let you have it but on
  • 00:39:41
    reflection what I said video actually
  • 00:39:44
    right know there is no outside force
  • 00:39:47
    from a big Authority no government
  • 00:39:49
    saying no Senator no Senator getting up
  • 00:39:52
    in I don't know the Senate and saying
  • 00:39:54
    season passes are messing up Gamers
  • 00:39:56
    that's not happening why it's not coming
  • 00:39:58
    because people don't understand it
  • 00:40:00
    gaming still like the problem is that
  • 00:40:02
    like the voting base is primarily so old
  • 00:40:05
    that they don't understand these
  • 00:40:07
    problems at all I think that in 20 years
  • 00:40:09
    this is going to be completely defined
  • 00:40:11
    it'll be no problem but right now
  • 00:40:13
    because like the people that are making
  • 00:40:15
    decisions in government are so
  • 00:40:16
    disconnected and also in 20 years it's
  • 00:40:19
    just going to be a new group of people
  • 00:40:20
    this is going to be solved but the new
  • 00:40:23
    issue of the time in 20 years will not
  • 00:40:25
    be solved this this issue will just
  • 00:40:27
    repeat itself again from an authority
  • 00:40:30
    valve absolutely are motivated by an
  • 00:40:32
    external force and that external force
  • 00:40:34
    is bad behavior and do you know what
  • 00:40:36
    matters here it's not a slap in the
  • 00:40:38
    wrist it's a clear Financial punishment
  • 00:40:42
    I don't know if this turn phrase that's
  • 00:40:43
    the thing too is because if they if the
  • 00:40:45
    company can stand to lose
  • 00:40:47
    money that is [ __ ] insane because
  • 00:40:51
    that's why they're doing it in the first
  • 00:40:53
    place is if you want people to change
  • 00:40:55
    their behavior pay them a different
  • 00:40:57
    amount of money LS in your country but
  • 00:41:00
    you know we we would over here in
  • 00:41:02
    Northern Ireland call someone a bit of a
  • 00:41:03
    chancer you know if uh they were sort of
  • 00:41:05
    Wheeling and dealing you know being a we
  • 00:41:07
    bit Publishers have often been like that
  • 00:41:10
    they've been planning to you know
  • 00:41:13
    planning to sell you something and
  • 00:41:14
    taking the money early you don't always
  • 00:41:16
    deliver or it's not always to spec
  • 00:41:18
    that's damaged the hobby that we love
  • 00:41:20
    and it has normalized bad behavior such
  • 00:41:23
    the it's and what what I find to be
  • 00:41:25
    especially frustrating to me is not the
  • 00:41:29
    fact that the Publishers do it it's the
  • 00:41:31
    fact that Gamers allow it to happen and
  • 00:41:33
    they don't hold the companies
  • 00:41:35
    accountable that's what's so annoying to
  • 00:41:38
    me because like I can easily see oh yeah
  • 00:41:40
    you're a publisher you're doing things
  • 00:41:42
    that are bad because you just want to
  • 00:41:44
    take advantage of people yeah sure of
  • 00:41:47
    course you're doing that but why the
  • 00:41:50
    [ __ ] are players going along with this
  • 00:41:54
    why are they defending it how do we
  • 00:41:56
    attack back
  • 00:41:58
    stop supporting companies that do things
  • 00:42:02
    that are consumer
  • 00:42:05
    unfriendly if you buy a game and the
  • 00:42:08
    game is doing something that you think
  • 00:42:10
    is consumer
  • 00:42:11
    unfriendly stop playing that game leave
  • 00:42:14
    a negative review and refund
  • 00:42:19
    it stop supporting
  • 00:42:23
    garbage it's that
  • 00:42:25
    simple but your viewers are like 1% of
  • 00:42:28
    the entire player basee worldwide no
  • 00:42:29
    we're not we're like
  • 00:42:31
    0.1% we're nothing but what I'm saying
  • 00:42:34
    is
  • 00:42:36
    that I think that a more of a focus on
  • 00:42:40
    customers and consumers understanding
  • 00:42:42
    that they have
  • 00:42:44
    power I I feel like we've had a lot of
  • 00:42:46
    instances of this happen like with
  • 00:42:48
    throne in Liberty for example right they
  • 00:42:50
    totally redid the game because of how
  • 00:42:52
    badly uh it was received I think gamers
  • 00:42:57
    Gamers need to have higher
  • 00:42:59
    standards and if something is existing
  • 00:43:01
    in a way that they think is unfair or
  • 00:43:04
    predatory then the main problem is that
  • 00:43:08
    video gaming is primarily for a lot of
  • 00:43:10
    people a
  • 00:43:11
    Indulgence and whenever you're dealing
  • 00:43:14
    in the economy of
  • 00:43:15
    indulgences it's very hard to get people
  • 00:43:17
    to control
  • 00:43:19
    themselves so what happens is that a
  • 00:43:22
    company will do something that's awful
  • 00:43:24
    and then they'll release a game or that
  • 00:43:25
    you know I've said every gamer boycott
  • 00:43:27
    is one 3 minute cinematic away from
  • 00:43:29
    being
  • 00:43:29
    over it happens every single time it's
  • 00:43:35
    exhausting soon people will just expect
  • 00:43:39
    [ __ ] they will expect to be treated
  • 00:43:41
    badly that has got to end and the only
  • 00:43:44
    way to make it end is clear Financial
  • 00:43:48
    punishment this will lose dev's money it
  • 00:43:49
    will lose Publishers money and I am
  • 00:43:52
    happy about that actually I am too I'm
  • 00:43:54
    very happy if you have to shut down your
  • 00:43:56
    studio and put everybody out of a job
  • 00:43:58
    because you couldn't deliver a product
  • 00:44:00
    that could come to Market and you know
  • 00:44:03
    deliver in a way that consumers wanted
  • 00:44:05
    then you don't deserve to have a
  • 00:44:08
    job if you can't if you can't exist in
  • 00:44:11
    the free market then you don't deserve
  • 00:44:12
    to exist in the free market it's that
  • 00:44:15
    simple winners win and losers
  • 00:44:19
    lose that simple I think it is good and
  • 00:44:22
    that's going to piss people off but the
  • 00:44:24
    point is pretty damn clear incentives
  • 00:44:26
    matter delivery matters execution
  • 00:44:28
    matters at the end of the day if you
  • 00:44:30
    plan to sell a video game with a season
  • 00:44:33
    pass and then you [ __ ] up the video game
  • 00:44:35
    and you [ __ ] up the season pass you know
  • 00:44:37
    what the Mark should punish you such
  • 00:44:38
    that you may actually go under because
  • 00:44:40
    that's the entire godamn Point bad
  • 00:44:42
    companies should die because all they
  • 00:44:45
    are doing is trading surviving of bad
  • 00:44:49
    behavior what I suppose economists might
  • 00:44:50
    call like rent seeking Behavior or the
  • 00:44:53
    sort of thing where if you've ever heard
  • 00:44:54
    of the concept of an unpriced negative
  • 00:44:56
    externality
  • 00:44:57
    that is the [ __ ] that they thrive on
  • 00:44:59
    that's what my spirit my soul says but
  • 00:45:01
    I'm also a pragmatist right there is
  • 00:45:04
    another incentive here you know the way
  • 00:45:05
    sometimes you design a system to
  • 00:45:07
    incentivize a certain Behavior but you
  • 00:45:08
    can accidentally have the opposite
  • 00:45:10
    effect well Publishers may end up having
  • 00:45:12
    Choice here do they release a broken DLC
  • 00:45:15
    for money money of course that they've
  • 00:45:17
    uh well probably already taken because
  • 00:45:19
    it's a season pass will they just put
  • 00:45:21
    that out to hit valve's deadline to
  • 00:45:23
    dodge valve's you know refunds and stuff
  • 00:45:26
    uh saying okay we either if we don't
  • 00:45:28
    release this DLC a massive amount of
  • 00:45:30
    refunds will happen and we'll be in a
  • 00:45:32
    lot of trouble or do we just shoot it
  • 00:45:35
    out right now except that we're going to
  • 00:45:36
    get [ __ ] reviews but you know what
  • 00:45:39
    that's fine because uh they already
  • 00:45:41
    bought the season pass and if we put out
  • 00:45:43
    some slop uh it'll be slop but at least
  • 00:45:46
    it will comply with I think that if a
  • 00:45:49
    company does that they won't be a
  • 00:45:50
    company for very long bellor brings up a
  • 00:45:53
    really good point here in malicious
  • 00:45:54
    compliance and I think that this
  • 00:45:56
    definitely could happen
  • 00:45:57
    but I don't think it's probably as
  • 00:45:59
    common as you might imagine because if a
  • 00:46:01
    company does that a lot of people are
  • 00:46:03
    going to refund it anyway because
  • 00:46:05
    they're going to play it and see that
  • 00:46:06
    it's bad so if you're worried so like
  • 00:46:09
    and and here's the logic right is that
  • 00:46:12
    yeah you won't get as many refunds but
  • 00:46:14
    you will get a lot of refunds if you're
  • 00:46:16
    releasing something that's problematic
  • 00:46:18
    and at the same time you're also going
  • 00:46:21
    to damage your reputation a lot and so
  • 00:46:23
    if a company wants to tank their
  • 00:46:24
    reputation to release a bad unfin
  • 00:46:27
    product that people can refund anyway
  • 00:46:29
    then I say let him do it that's fine
  • 00:46:32
    because there's no way that you can stop
  • 00:46:34
    anybody from releasing a bad like
  • 00:46:35
    sometimes people just release bad games
  • 00:46:37
    right but the best thing that you can do
  • 00:46:39
    is to make sure that the people that are
  • 00:46:41
    buying those bad games have a recourse
  • 00:46:43
    to get a refund if they think that it's
  • 00:46:45
    that if it's that
  • 00:46:47
    bad I don't think you can refund DLCs
  • 00:46:50
    can you I'm not
  • 00:46:54
    sure the letter of the law if not the
  • 00:46:57
    spirit of the law I absolutely can't
  • 00:46:59
    wait to see the ramifications of this
  • 00:47:01
    and next I have another video for you
  • 00:47:03
    right from soft Sony want to purchase
  • 00:47:06
    the company that owns 70% of fromsoft
  • 00:47:09
    shares it is a gargantuan story it's
  • 00:47:12
    actually one where the leaks have been
  • 00:47:13
    confirmed and I think it matters to all
  • 00:47:14
    of us because this is the Elden ring
  • 00:47:16
    developer the armored Core developer if
  • 00:47:18
    something bad happens to them it would
  • 00:47:20
    truly be a loss so check it out next
  • 00:47:22
    thanks to today's sponsor and I'll see
  • 00:47:23
    you over
  • 00:47:24
    there I think this is a really good
  • 00:47:27
    video bellor has really been cooking
  • 00:47:28
    with these videos recently he's been
  • 00:47:30
    popping the [ __ ] off it's been awesome
  • 00:47:31
    to see I'll link you guys the video make
  • 00:47:33
    sure to give it a like and uh valve this
  • 00:47:36
    has been long long long overdue from
  • 00:47:41
    valve and I think that honestly I I find
  • 00:47:44
    it to be a lot of people celebrate this
  • 00:47:47
    because they're like oh this is good
  • 00:47:49
    because now you know these companies are
  • 00:47:51
    getting held accountable Etc however
  • 00:47:54
    here's what the problem is when a
  • 00:47:57
    company like this gets held when a
  • 00:47:59
    company like valve has effectively
  • 00:48:01
    regulatory
  • 00:48:03
    control this is a very scary reality on
  • 00:48:07
    a principled
  • 00:48:09
    level no company should have regulatory
  • 00:48:12
    control on an industry I'll give you
  • 00:48:15
    some examples so the way that Apple and
  • 00:48:18
    Google basically have a duop on all
  • 00:48:22
    smartphone applications this is bad for
  • 00:48:25
    consumers now there can be positives
  • 00:48:28
    with duopolies or with monopolies there
  • 00:48:31
    absolutely can be but eventually those
  • 00:48:34
    positives turn into negatives and the
  • 00:48:36
    problem is that when these people
  • 00:48:38
    control a free market you can't expect
  • 00:48:40
    other people to come in and compete with
  • 00:48:42
    them essentially a corporate government
  • 00:48:45
    yes exactly like I had a lot of people
  • 00:48:47
    push back on me people were unhappy at
  • 00:48:49
    me for saying that I supported Elon Musk
  • 00:48:52
    in filing a lawsuit against this because
  • 00:48:55
    companies operating as a quasa
  • 00:48:56
    government in order to compel Behavior
  • 00:48:57
    should concern everyone so a lot of
  • 00:49:00
    companies now and this has been a
  • 00:49:02
    problem with social media companies for
  • 00:49:03
    a while I'll link the video again it's
  • 00:49:05
    been a huge problem with social media
  • 00:49:07
    companies but it's also a problem with
  • 00:49:09
    credit processing companies it's a
  • 00:49:11
    problem with steam it's it the only
  • 00:49:14
    reason why people don't care about steam
  • 00:49:16
    is because steam is doing the right
  • 00:49:17
    things basically steam is doing
  • 00:49:20
    something that they shouldn't be able to
  • 00:49:22
    do but because they're doing it for the
  • 00:49:24
    right reasons people are okay with it
  • 00:49:26
    it's like bat or something right and so
  • 00:49:28
    that's the reason why uh like I I would
  • 00:49:31
    say like these smartphone apps that I
  • 00:49:33
    gave an example for earlier
  • 00:49:36
    um I feel like those are like those are
  • 00:49:38
    the ones that
  • 00:49:40
    immediately that they immediately come
  • 00:49:42
    to mind yeah a benevolent dictator yeah
  • 00:49:44
    right exactly because I've talked to
  • 00:49:45
    guys here's the
  • 00:49:48
    truth I've talked to guys in Saudi
  • 00:49:50
    Arabia and I've been like bro you guys
  • 00:49:54
    can't even elect anybody like what the
  • 00:49:56
    [ __ ]
  • 00:49:57
    and you know what they said to me they
  • 00:50:00
    said you know what you're right and
  • 00:50:04
    because we can't elect somebody it means
  • 00:50:06
    that the person that's up there doesn't
  • 00:50:07
    have to worry about doing what's good at
  • 00:50:09
    the right time they can think about the
  • 00:50:11
    long-term perspective and they can't be
  • 00:50:13
    bought out because they already have all
  • 00:50:15
    the money in the world and they don't
  • 00:50:18
    have to worry about ever losing their
  • 00:50:20
    position so they legitimately like a lot
  • 00:50:22
    of the guys over there are totally in
  • 00:50:25
    support o of the body royal family
  • 00:50:28
    because they they see what we do they
  • 00:50:30
    see what we have and you know like in my
  • 00:50:32
    opinion I I I think we should still have
  • 00:50:35
    elections okay I'm not advocating for
  • 00:50:37
    this but it's interesting to see the
  • 00:50:39
    other perspective and what I'm saying is
  • 00:50:43
    that people can Thrive like good things
  • 00:50:46
    can happen in bad systems but bad things
  • 00:50:49
    will always eventually happen in bad
  • 00:50:51
    systems and I think good I think bad
  • 00:50:53
    things will always eventually happen in
  • 00:50:54
    good systems but it's how easily it is
  • 00:50:56
    to to solve that problem so yeah ask the
  • 00:51:00
    slave workers over there well they
  • 00:51:02
    probably um well they don't have
  • 00:51:04
    internet so we don't know we don't know
  • 00:51:06
    what they're so you know who cares cares
  • 00:51:08
    about them we're not talking about them
  • 00:51:10
    right that's it that's cope well here's
  • 00:51:12
    what I'm saying right is that a lot of
  • 00:51:14
    people are going to be happy uh people
  • 00:51:16
    are going to get upset you're trying to
  • 00:51:17
    expand the world to you and not be
  • 00:51:18
    blissfully ignorant of the other side
  • 00:51:20
    the point is that I'm not a I don't
  • 00:51:22
    think that we should have a royal family
  • 00:51:24
    here either but what I'm saying is that
  • 00:51:26
    when people live in a situation that's
  • 00:51:28
    beneficial to them they will think that
  • 00:51:31
    the situation is good even if the
  • 00:51:33
    situation is fundamentally flawed
  • 00:51:35
    because of the current situation that
  • 00:51:38
    they're
  • 00:51:39
    in you see what I'm
  • 00:51:42
    saying it makes sense uh what you could
  • 00:51:44
    have said yeah yeah
  • 00:51:46
    exactly and uh uh chat clip whatever you
  • 00:51:49
    want won't get banned for his base of
  • 00:51:50
    takes no no this is true these are what
  • 00:51:52
    guys in Saudi Arabia told
  • 00:51:54
    me yeah straight up so like they like it
  • 00:51:57
    better I don't like it better I think
  • 00:51:58
    that's a bad idea you shouldn't do that
  • 00:52:01
    but it doesn't [ __ ] matter and it
  • 00:52:03
    doesn't matter what they think either
  • 00:52:05
    because it's still going to keep
  • 00:52:06
    happening a little heated up Saudi is a
  • 00:52:09
    slave Nation yeah but they don't give a
  • 00:52:11
    [ __ ] about that the people voting that's
  • 00:52:13
    not what the that's not we're talking
  • 00:52:14
    about we going to say Saudi Arabia never
  • 00:52:16
    did anything bad of course it's done bad
  • 00:52:18
    things it's not the conversation you're
  • 00:52:20
    thinking about something different
  • 00:52:22
    anyway
  • 00:52:24
    uh I do hope that we have actual
  • 00:52:27
    regulation for this stuff and we stop
  • 00:52:29
    relying on companies that have a good
  • 00:52:32
    compass on consumer values and consumer
  • 00:52:35
    rights in order to advocate for us I
  • 00:52:38
    think this is definitely like Batman
  • 00:52:40
    Batman is great but you know it would be
  • 00:52:42
    better is a non-corrupt Gotham
  • 00:52:46
    police which will never happen but you
  • 00:52:49
    know one day one day maybe it will so
  • 00:52:53
    that's the way I see it and uh make it a
  • 00:52:55
    lot yeah it should be a [ __ ] law G
  • 00:52:58
    gabin can't be Batman Forever exactly
  • 00:53:00
    man too many idiots getting caught up
  • 00:53:02
    into morality and emotions instead of
  • 00:53:04
    the reality yeah there's always people
  • 00:53:06
    that are like that it's okay it's not a
  • 00:53:08
    big deal to worry about it but um it's
  • 00:53:11
    still funny for me to see it let me see
  • 00:53:14
    what uh where the [ __ ] was it I missed
  • 00:53:16
    something here and uh yeah here we
  • 00:53:19
    go and imperfect world I get what you're
  • 00:53:21
    saying president's only working for 4
  • 00:53:23
    years can cause problems every system
  • 00:53:25
    has problems and really you should
  • 00:53:28
    expect every system to have problems but
  • 00:53:30
    the difference is that you need to make
  • 00:53:31
    sure that the systems that have the
  • 00:53:34
    problems you have a way to accommodate
  • 00:53:37
    for that most people in the west still
  • 00:53:39
    watch the soccer cup and Saudi we don't
  • 00:53:41
    care either uh it was a guitar right or
  • 00:53:44
    are you talking about the Saudi
  • 00:53:47
    League yeah I don't know like I'm going
  • 00:53:49
    to be real okay I I would love to go
  • 00:53:54
    over there like duai in Saudi Arabia now
  • 00:53:57
    they're like private servers in real
  • 00:53:59
    life like people are like people have
  • 00:54:01
    like flying vehicles over there there's
  • 00:54:04
    Tigers walking around like everybody has
  • 00:54:07
    a lam no it's straight up like joining
  • 00:54:09
    like a wow private server where
  • 00:54:11
    everybody's a Scarab
  • 00:54:13
    Lord yeah I'd [ __ ] want to go over
  • 00:54:16
    there
  • 00:54:18
    absolutely yeah it's nice if you're rich
  • 00:54:20
    well I'd just be visiting right I I
  • 00:54:22
    don't plan on living there but I'm just
  • 00:54:24
    saying and appearance is everything over
  • 00:54:26
    there however have you you need a new
  • 00:54:28
    fit I I wouldn't mind that that would be
  • 00:54:30
    fine with me yeah that's okay slave
  • 00:54:33
    Nations man don't go there I don't give
  • 00:54:35
    a [ __ ] about that I'm sorry I I know I
  • 00:54:38
    know this is not like I'm not I'm not
  • 00:54:41
    the World Police
  • 00:54:42
    okay yeah I I'm not the world [ __ ]
  • 00:54:46
    police I can't stop you should though
  • 00:54:49
    okay well listen the next time slavery
  • 00:54:51
    is on the ballot I promise you w would I
  • 00:54:54
    vote against it
  • 00:54:58
    oh I don't I mean I mean you know I mean
  • 00:55:01
    ah man guys come on you're really going
  • 00:55:04
    to say it's always
  • 00:55:08
    bad I guess usually right let's say
  • 00:55:11
    usually it's bad it's free labor yeah
  • 00:55:14
    it's very convenient though most slaves
  • 00:55:17
    feel safe while
  • 00:55:22
    controlled we got ourselves a slave
  • 00:55:25
    owner in chat
  • 00:55:29
    oh yeah they're so
  • 00:55:32
    happy you know what that reminds me of
  • 00:55:35
    it reminds me of the Little Owls in in
  • 00:55:37
    wow shadowlands and like they're exp so
  • 00:55:40
    why did all the owls serve you well they
  • 00:55:43
    like serving they exist to serve us do
  • 00:55:46
    they get paid no they just like being
  • 00:55:49
    able to help people out oh okay so
  • 00:55:53
    there's H like pal
  • 00:55:56
    yeah wow they just the palicos always
  • 00:55:59
    love doing things for people oh how nice
  • 00:56:03
    they live to Surf you know what that
  • 00:56:05
    sounds a lot like to
  • 00:56:07
    me sounds just a little you know anyway
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