Incredible NVIDIA RTX 5090 Founders Edition: Liquid Metal & Cooler ft. Malcolm Gutenburg
Resumen
TLDRDans cette vidéo, Malcolm Gutenberg, ingénieur thermique chez Nvidia, présente les innovations derrière la carte graphique RTX 590 Founders Edition. Il discute des nouvelles techniques de refroidissement, notamment l'utilisation de métal liquide et d'une chambre à vapeur 3D, qui améliorent le rendement thermique. Les designs aérodynamiques, comme la conception 'blow-through', facilitent une meilleure circulation de l'air, ce qui est crucial pour maintenir des températures basses tout en réduisant le bruit. Les prototypes révèlent une progression impressionnante vers des cartes graphiques plus puissantes et plus compactes, illustrant comment chaque élément est soigneusement optimisé pour la performance.
Para llevar
- 🔥 Malcolm Gutenberg explique les coulisses de la RTX 590.
- ⚡ Une chambre à vapeur 3D révolutionnaire pour une meilleure dissipation thermique.
- 💧 Le métal liquide est utilisé pour optimiser la conductivité thermique.
- 🌪️ L'architecture 'blow-through' améliore le flux d'air et réduit le bruit.
- 🔧 Le PCB joue un rôle crucial dans la gestion thermique des composants.
- 📏 Des designs compacts pour un rendement accroché sous le capot.
Cronología
- 00:00:00 - 00:05:00
Introduction de Malcolm Gutenberg, ingénieur thermique chez Nvidia, qui présente le refroidisseur RTX 590 Founders Edition tout en rappelant ses projets précédents avec le RTX 490.
- 00:05:00 - 00:10:00
Discours sur les prototypes et les évolutions thermiques des cartes graphiques, y compris le système de chambre à vapeur 3D qui améliore la dissipation thermique.
- 00:10:00 - 00:15:00
Discussion sur la conception aérodyamique du nouveau modèle RTX 590, y compris les effets du refroidissement à double flux et la répartition de la chaleur.
- 00:15:00 - 00:20:00
Exploration des défis techniques liés à la meilleure orientation et au débit d'air, ainsi que des options de conception pour réduire les pertes de pression dans le refroidissement.
- 00:20:00 - 00:25:00
Description des tests internes avec des prototypes, y compris l'utilisation de blocs chauffants et de thermocouples pour évaluer la performance thermique et acoustique des unités graphiques.
- 00:25:00 - 00:30:00
Analyse approfondie de l'utilisation du métal liquide pour les interfaces thermiques, y compris les considérations de fiabilité et de durabilité du matériau.
- 00:30:00 - 00:38:04
Discussion des améliorations sur les plaques arrière et les designs de PCB qui optimisent la performance thermique totale, tandis que Malcolm souligne l'importance de la conception intégrée.
Mapa mental
Vídeo de preguntas y respuestas
Qu'est-ce que la chambre à vapeur 3D ?
C'est une structure qui améliore l'évacuation de la chaleur en connectant directement les canaux de chaleur au refroidisseur.
Pourquoi utiliser du métal liquide ?
Le métal liquide offre de meilleures propriétés de conductivité thermique, permettant un transfert de chaleur plus efficace.
Quels sont les avantages de l'architecture 'blow-through' ?
Il réduit la résistance à l'air, améliore le flux d'air et diminue les niveaux sonores.
Comment la conception thermique évolue-t-elle ?
L'évolution comprend des designs plus compacts avec une densité accrue de composants tout en optimisant le refroidissement.
Qu'est-ce qu'un 'wick' dans la chambre à vapeur ?
C'est un matériau qui aide à transporter le liquide de retour vers l'évaporateur par capillarité.
Quel rôle joue le PCB dans la chaleur du GPU ?
La disposition et la dissipation de la chaleur des composants sur le PCB influencent directement la performance thermale.
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01 - Modélisation dimensionnelle
Mount St. Helens Eruption 18.05.1980 Part 1
- 00:00:00today we're joined by the most excited
- 00:00:01thermal engineer in the industry when
- 00:00:04are you doing 43ds blue when are you
- 00:00:06breaking the law can't talk about that
- 00:00:08one that unreleased that's another
- 00:00:10prototype you'll get this is Malcolm
- 00:00:12Gutenberg from Nvidia who previously
- 00:00:14joined us to cut an RTX 490 cooler and
- 00:00:17half for science this time he served as
- 00:00:19the lead thermal engineer on the RTX 590
- 00:00:22Founders Edition and he brought a lot of
- 00:00:25prototypes and a lot of vocabulary this
- 00:00:28is a pure aerodynamic change so
- 00:00:30coefficient of thermal expansion
- 00:00:31application of thermal couples is a is
- 00:00:33an art hermetic seal rubber gasket here
- 00:00:36heat of vaporization you can actually
- 00:00:38calculate the mass flow rate based on
- 00:00:39the power even ampere we started looking
- 00:00:42at liquid metal redirect the air flow
- 00:00:44away from the inlet of the fan in this
- 00:00:46video Malcolm shows us liquid metal on
- 00:00:48the RTX 5090 the design and the
- 00:00:50considerations around it a world first
- 00:00:53with a horizontal 3D Vapor chamber
- 00:00:54piping structure and we learn about
- 00:00:56aerodynamics and thermal design let's
- 00:00:59get into it
- 00:01:01hey everyone I am joined by Malcolm
- 00:01:03thermal engineer and thermal evangelist
- 00:01:06at Nvidia Malcolm you've joined now for
- 00:01:09I think three videos yep yep every time
- 00:01:12Malcolm's been on he has brought a box
- 00:01:14of mysteries and this time there was a
- 00:01:17very large suitcase of mysteries uh so
- 00:01:20this is for the 90 we're going to go
- 00:01:22through a lot of stuff today but Malcolm
- 00:01:24if you could help walk me through a few
- 00:01:26of the things on the table sure to give
- 00:01:28people a primer yeah 50 90 you know
- 00:01:30thermally it is incredible what we've
- 00:01:33been able to achieve and this is kind of
- 00:01:35the evolution on how we got to 90 so
- 00:01:37obviously 4090 we have some you know
- 00:01:41very early flow and acoustic samples
- 00:01:43here and then new this generation is a
- 00:01:453D VC so here is kind of the evolution
- 00:01:48of the 3D VC from its very early infancy
- 00:01:52through towards the final 3D VC VC here
- 00:01:55meaning Vapor chamber Vapor chamber yeah
- 00:01:58and this here is the incredible 3D VC
- 00:02:01where the heat pipes directly connect to
- 00:02:04the vapor chamber featuring a new artery
- 00:02:07Wick in the evaporator area yeah I'm not
- 00:02:10sure if the shadow will help the camera
- 00:02:11see it but there's some really slight
- 00:02:14what was the the difference the Delta
- 00:02:17say 300 Micron so so there's like 300
- 00:02:20Micron height difference in the is is it
- 00:02:22accurate to call it cented powder yeah
- 00:02:24this is cented powder and this is also
- 00:02:26using three different types of Wick so
- 00:02:29we have the braid Wick the centered
- 00:02:31powder and then a mesh wick on the top
- 00:02:33cover okay very cool uh and then this is
- 00:02:36a test vehicle I guess yeah so this is
- 00:02:38one of our test Vehicles here uh you can
- 00:02:40see all the thermocouples miraculously
- 00:02:42weaving their way through to each
- 00:02:44component and then of course liquid
- 00:02:46metal thermal interface material with a
- 00:02:49uh triple barrier gasket there to ensure
- 00:02:52it's reliable make sure you can use it
- 00:02:54all orientation shot and Vibe throw it
- 00:02:56around and there's more back there too
- 00:02:59so so there's a lot of stuff before that
- 00:03:02this video is brought to you by height
- 00:03:03and the y70 case the height y70 case has
- 00:03:06a lot of Polish and heavy attention to
- 00:03:08detail on the finer points the case can
- 00:03:10fit radiators that are massive in depth
- 00:03:12to the side mount has Cooling in the
- 00:03:14floor of the case for direct intake to
- 00:03:16the GPU and tries to find a balance
- 00:03:18between structural support of dust
- 00:03:19filters without obstructing too much
- 00:03:21intake the y70 is a follow-up to the
- 00:03:24popular y60 which got height to where it
- 00:03:26is today with its cut Corner tempered
- 00:03:28glass case object for this video really
- 00:03:30is just to talk about how this stuff
- 00:03:32works and some of the design process but
- 00:03:34same thing we did with the 40 series
- 00:03:35except now there's a lot of new topics
- 00:03:37and uh we just took apart that unnamed
- 00:03:40card on the channel recently to me
- 00:03:42there's some stuff here that's familiar
- 00:03:44to that the performance on that card
- 00:03:45I've been telling people at the show
- 00:03:46here is really the only reason that I
- 00:03:48have any faith speaking honestly that a
- 00:03:50two- slot card can do 575 Watts yeah
- 00:03:54because the performance on that
- 00:03:55prototype was so crazy and granted
- 00:03:57that's bigger uh if there's some of the
- 00:03:59same principles applied yeah then I I
- 00:04:02think that's where it gets interesting
- 00:04:04so yeah so the whole architecture kind
- 00:04:06of revolutionary concept this generation
- 00:04:08is dual blow through so both sides of
- 00:04:11the heat sink the air flow directly goes
- 00:04:13through which basically means it doesn't
- 00:04:16have to turn in order to exhaust out of
- 00:04:17the graphics card and what that does is
- 00:04:20it reduces pressure drop increases air
- 00:04:22flow reduces temperature Rec reduces
- 00:04:24Acoustics the really beautiful thing
- 00:04:27about blowr and obviously you've you've
- 00:04:29taken a part our prototype and there's a
- 00:04:31video on that and uh you know when when
- 00:04:34we look at the Prototype the reason it
- 00:04:36had to be four slots wasn't because the
- 00:04:39thermal solution necessarily needed for
- 00:04:41slots when you look at it you can see
- 00:04:43the fins are very wide they're they're
- 00:04:44far apart and um and even though it is
- 00:04:49for slots really thermally you don't
- 00:04:51need all that it was more because the
- 00:04:52PCB you know the GPU plus memory the
- 00:04:55stackup was four slots so if we want to
- 00:04:58rotate the PCB and have what we call
- 00:05:00three thirds blow through okay or 100%
- 00:05:02blowr um okay I see I was trying to
- 00:05:05follow the three3 three3 why 3/3 why not
- 00:05:09four fours is it because three fans this
- 00:05:11was always oneir blow through we always
- 00:05:13call one/ thir blow through so you work
- 00:05:14up from there 2/3 blow through and then
- 00:05:163/3 blow through um when are you doing
- 00:05:19four3 blow through when are you breaking
- 00:05:21the law can't talk about that one that
- 00:05:23unreleased that's another prototype
- 00:05:25you'll get anyway so so basically when
- 00:05:28when you think about designing the
- 00:05:29thermal solution for any graphics card
- 00:05:31you want to look at each resistance you
- 00:05:32want to minimize each resistance and the
- 00:05:35biggest resistance is always air flow so
- 00:05:38there's two ways to really increase air
- 00:05:40flow and they both both have to do with
- 00:05:42reducing pressure drop so one way is if
- 00:05:45you have a traditional PCB you can make
- 00:05:47the card you know three four slots and
- 00:05:49that gives the airf flow more space for
- 00:05:51it to flow out you know as it changes
- 00:05:54Direction 90 de and the other way is
- 00:05:57with blowr so with blowr the beauty of
- 00:06:00blowr the real peak of blowr is being
- 00:06:03able to make things smaller so in this
- 00:06:05one you can see compared to like uh the
- 00:06:08Prototype compared to 40 series the fin
- 00:06:10pitch is much thinner right and so you
- 00:06:14we only have about 1.5 millim fin pitch
- 00:06:16okay and we can fit a lot of fin surface
- 00:06:19area and a lot of um effective fin area
- 00:06:23underneath the fans so I guess the PCB
- 00:06:25ends up I haven't looked at this that
- 00:06:26closely yet is it here correct yeah
- 00:06:28right in the middle this Ridge where the
- 00:06:30uh PCB is is this um attached to the PCB
- 00:06:34the whole pcie foot yeah so that pcie
- 00:06:37connector oh let me get a different here
- 00:06:41I can bring it back okay so this is the
- 00:06:43PCB here okay and you can see it has uh
- 00:06:47couple interesting things well first of
- 00:06:49all incredibly small incredibly dense
- 00:06:52compared to the 40 series um but also we
- 00:06:54have a couple connectors here so power
- 00:06:56delivery on both sides yeah Power
- 00:06:57delivery on both sides so we've actually
- 00:06:59lowered it into the heat sink that's why
- 00:07:01you can see here there's no actual back
- 00:07:03cover right and this is to help with
- 00:07:06Cooling and allowing for tall components
- 00:07:08on the back okay so the backside power
- 00:07:10components actually increase the overall
- 00:07:11efficiency of the board and it it's
- 00:07:14quite incredible something we've never
- 00:07:16been able to do with the traditional PCB
- 00:07:19level with the back of the heat sink and
- 00:07:21then this is your pcie connector so that
- 00:07:23is we have a board to board connector
- 00:07:25for the pcie and then this connector is
- 00:07:27for the io is this custom uh yes out
- 00:07:31okay or well yeah I guess because it's I
- 00:07:33guess it's just standard pcie but you're
- 00:07:35changing the configur the way attaches
- 00:07:38so exactly exactly um and this one is
- 00:07:41for the I/O here so then there's a flex
- 00:07:43connector connecting the io to the the
- 00:07:47main PCB so in total it's four pcbs that
- 00:07:51allow okay for dual blowr I'm noticing
- 00:07:53this indentation here is there any
- 00:07:55meaning for that yeah yeah so I think
- 00:07:57that's the most visual change this it it
- 00:08:00looks really cool and there is a thermal
- 00:08:02reason behind it so basically um a
- 00:08:05traditional fin stack something like
- 00:08:07this so when the fan is spinning when
- 00:08:10the fan is spinning we have a different
- 00:08:14velocity gradient along the the fan from
- 00:08:18The Hub to the outer diameter so
- 00:08:21basically although the the rotational
- 00:08:23speed is the same the tangential
- 00:08:25velocity is different at each point
- 00:08:27along the the radius so you have your
- 00:08:29most effective fin area or most
- 00:08:33effective kind of velocity and air flow
- 00:08:36at the edge of the fan so what we want
- 00:08:39to do is we want to maximize the amount
- 00:08:41of fin area under that section of the
- 00:08:45fan so basically what we do is we
- 00:08:47decrease the fin pitch between every fin
- 00:08:50so instead of an optimize let's say 1
- 00:08:53millimeter which would be a flat version
- 00:08:56we change it to 1.5 so we increase the
- 00:08:58pressure drop and then what we do is we
- 00:09:01scoop out that fin under the fan so we
- 00:09:05normalize the pressure drop but we
- 00:09:06increase the the area the fin area in
- 00:09:09that most effective region of the fan so
- 00:09:12towards the outer edge of the I'll call
- 00:09:14it the radius or the diameter of the fan
- 00:09:17it's getting taller again and then
- 00:09:18you're scooping it in towards the Hub
- 00:09:20exactly exactly so of course below the
- 00:09:23Hub we have almost no velocity from the
- 00:09:24fan so then as we get to the outer part
- 00:09:27it's the most effective area we want all
- 00:09:29that effective fin area so it's it's
- 00:09:31interesting I guess because um the
- 00:09:34trade-off effectively it sounds like
- 00:09:35you're trading off the total surface
- 00:09:38area because you're losing some height
- 00:09:40but obviously what you're gaining from
- 00:09:42that you think is worth the trade-off of
- 00:09:44the surface area yeah you gain surface
- 00:09:46area in that one in the outer diameter
- 00:09:49area of the fan so that's that makes up
- 00:09:51for it exactly exactly so I mean it's a
- 00:09:55minor change but kind of on the pursuit
- 00:09:57of perfection you know everywhere every
- 00:10:00every aspect of this card has been
- 00:10:02designed and engineer how how granular
- 00:10:04do you get with AB testing and
- 00:10:06development cuz like something like this
- 00:10:08for example um let's just pretend we had
- 00:10:12an easy way to swap only this and change
- 00:10:14nothing else right I
- 00:10:17mean other than computer simulation do
- 00:10:20you guys try to do practical tests of
- 00:10:22individual small things like that yeah
- 00:10:25for sure I think when it comes to
- 00:10:27something like this it's mostly cfd
- 00:10:29driven
- 00:10:30but then we'll test different versions
- 00:10:31with the old pitch and the new fin pitch
- 00:10:33sometimes there is some sample to sample
- 00:10:34variation so you need to be able to
- 00:10:36eliminate that from your testing okay
- 00:10:39but we do a lot of different prototyping
- 00:10:41to make sure kind of where we're at it
- 00:10:43makes sense and correlates with the
- 00:10:45simulation so this is our most you know
- 00:10:47our earliest prototype for dual blowr
- 00:10:50you can see it's just a a block here so
- 00:10:53this is non-functional obviously but it
- 00:10:55goes to test just airf flow and
- 00:10:57Acoustics okay so we want to see what
- 00:10:59kind of acoustic benefit we get so this
- 00:11:01is kind of our earliest prototype it was
- 00:11:03actually three slots to compare it to
- 00:11:054090 as well and then this kind of
- 00:11:08refines our simulations refines our
- 00:11:10design and then we can you know dig
- 00:11:13deeper and figure out what works so do
- 00:11:16you um what do you mount this to when
- 00:11:19testing it so that one we just mounted
- 00:11:22to a wind tunnel and then for the
- 00:11:24acoustic we did it in the uh the anaco
- 00:11:27chamber that you visited um for all the
- 00:11:29rest of the samples we actually use
- 00:11:31something like this just a metal
- 00:11:33enclosure to simulate it or to test it
- 00:11:36in a actual computer chassis okay so
- 00:11:39this kind of gets more further along the
- 00:11:41development cycle so are you doing
- 00:11:43Thermals yet at this stage yeah this one
- 00:11:44is thermally functional so we're testing
- 00:11:47the thermal performance and we're
- 00:11:48actually comparing all these different
- 00:11:49ones and and these heat sinks are all
- 00:11:51slightly different in terms of the
- 00:11:53development life cycle at Nvidia I mean
- 00:11:56are the PCB guys and the GPU guys even
- 00:11:58ready for you yet to strap something to
- 00:12:01it or like in other words how how
- 00:12:05synchronous or asynchronous are you with
- 00:12:08the team that's going to end up giving
- 00:12:10you a PCB at the end yeah so the PCB
- 00:12:13team kind of enables this entire
- 00:12:15architecture without you know the
- 00:12:16incredible you know this dense PCB and
- 00:12:19all the connections and everything it
- 00:12:21wouldn't be possible to do you know two
- 00:12:23slots 575 Watts so so I guess you're not
- 00:12:26you're not off doing your own thing yeah
- 00:12:28exactly if we're doing our own thing it
- 00:12:30kind of never it never ends up in a
- 00:12:31cohesive project but of course we still
- 00:12:34we don't have necessarily the chip to
- 00:12:36test and all the diags all the software
- 00:12:38so we do use typically like a heater
- 00:12:41block to test these ones but this is all
- 00:12:43kind of concurrently being designed with
- 00:12:46the the PCB and the overall architecture
- 00:12:49I think you have a I do have a heater
- 00:12:51block yeah should I bring it over yeah
- 00:12:54yeah let's do that so what is this that
- 00:12:57you're bringing over so this is kind of
- 00:12:58the iest sample here and we're still
- 00:13:01trying to mimic all the different um you
- 00:13:04know forces from all the Gap pads and
- 00:13:06everything so we have a PCB that ended
- 00:13:08up looking pretty similar close yeah
- 00:13:11quite close but there's a couple couple
- 00:13:13differences um and this will be what we
- 00:13:16use to test these samples here so these
- 00:13:19ones here are going to be tested using
- 00:13:20heater block and then as we get further
- 00:13:22along you can see this one here this is
- 00:13:24one of the does we did um what does that
- 00:13:27stand for basically design of
- 00:13:29experiments so we change very minor
- 00:13:31things especially with the evaporator
- 00:13:33area which we can talk about as well um
- 00:13:35we Chang you know instead of 300 microns
- 00:13:38we make it 250 microns or something like
- 00:13:40that and we'll test a good amount of
- 00:13:42samples to get a good Distribution on
- 00:13:44how one performs compared to another
- 00:13:46okay so um but a lot of the initial
- 00:13:48testing is done with heater block and
- 00:13:50then we can compare that to our
- 00:13:52simulation so so does this end up
- 00:13:53basically attaching to this yeah yeah so
- 00:13:56this should just fit right on there and
- 00:13:58I guess like so got it cool yeah are you
- 00:14:02using thermal pads at this stage this
- 00:14:04one this one should fit okay okay well I
- 00:14:06don't know it fits on one of them it
- 00:14:07fits on one of them do you um when
- 00:14:09you're running that are you also using
- 00:14:11the thermal interface material yeah okay
- 00:14:13yeah um just to make sure all the
- 00:14:15balance all the GPU tilt is correct how
- 00:14:18are you constructing the actual heater
- 00:14:20cuz I I see like those these I'm
- 00:14:22familiar with as like cartridge heaters
- 00:14:24I guess yeah those are cartridge heaters
- 00:14:25we actually have a lot of different
- 00:14:27heater blocks we have some with some
- 00:14:29curvature to mimic the GPU die um here
- 00:14:32you can see all the cartridges in we
- 00:14:34also have some that mimic the GPU heat
- 00:14:37flux so we can get accurate versions of
- 00:14:40uh like what the dry out point is for a
- 00:14:43specific Vapor chamber got it uh how
- 00:14:46about the the next ones down the line
- 00:14:48yes so actually all these are a bit
- 00:14:50different so this one here you can see
- 00:14:51the heat pipes are flattened a little we
- 00:14:53went through different designs and
- 00:14:54iterations the real challenge so this is
- 00:14:57the first ever 3D VC in a consumer
- 00:14:59Graphics product but it's also the first
- 00:15:01ever Wing type 3D VC that I've that I
- 00:15:04know about um in the world so the
- 00:15:07challenge with a wing type 3D VC which
- 00:15:10means the heat pipes are coming out of
- 00:15:12the side of the vapor chamber the
- 00:15:14challenge is connecting those pipes to
- 00:15:16the main part of the vapor chamber so we
- 00:15:19want water to evaporate in the
- 00:15:21evaporator and then travel to all these
- 00:15:23different heat pipes and then condense
- 00:15:26and make their way back and they do so
- 00:15:29with this this braid Wick here so a lot
- 00:15:32of these different prototypes here were
- 00:15:35experimenting with different ways to
- 00:15:36connect it this one particularly you can
- 00:15:38see here we actually have the vapor
- 00:15:40chamber extend the main body of the
- 00:15:42vapor chamber extend all the way out to
- 00:15:45the edges and then we just directly
- 00:15:47connect the heat pipes right in so
- 00:15:50there's a lot of different variations we
- 00:15:52had different size heat pipes d8 D6 and
- 00:15:55on a technicality I guess uh you said
- 00:15:57there might be like one guy in the world
- 00:15:59who would bring this up but
- 00:16:02technicality um these are not if I
- 00:16:05understand it correctly traditional heat
- 00:16:06pipes like in a CPU tower cooler exactly
- 00:16:09so technically these are either risers
- 00:16:12or vapor columns are Ty they're
- 00:16:15typically called if they come out of the
- 00:16:16top um but in this one since it's kind
- 00:16:19the first of It kind you can Vapor Rose
- 00:16:22but since it's you know a heat pipe is
- 00:16:25you know usually one body that um this
- 00:16:28one is obviously chop that one end and
- 00:16:30then we braze it into the side there
- 00:16:33right um so then on principle the way it
- 00:16:37works I guess uh just strictly for the
- 00:16:40wicking is is what I'm interested in
- 00:16:41here but are you running this braid like
- 00:16:43all the way down the pipe yeah okay yeah
- 00:16:46it actually goes all the way to the very
- 00:16:47end there is centered powder in the pipe
- 00:16:49as well but it helps connect all that
- 00:16:51water to come back and flow back to the
- 00:16:54EVAP other principles the same I mean
- 00:16:55hits the hits the condenser Rec
- 00:16:57condenses and is it capillary action
- 00:17:00back to the yeah all cap and we we
- 00:17:02ensure it works in all orientations as
- 00:17:04well so Against Gravity all orientation
- 00:17:07should work got it yeah is there an
- 00:17:09optimal best world you best case
- 00:17:11scenario orientation yeah we always
- 00:17:13optimize for the traditional user case
- 00:17:16of you know horizontal in a in a chassis
- 00:17:19but we also test in all orientations
- 00:17:21both you know reliability testing shock
- 00:17:23and Vibe but also thermal testing is
- 00:17:26there a meaningful difference in
- 00:17:27orientation for user it maybe a degree
- 00:17:30or two something like that yeah I mean
- 00:17:32it depends on exactly which orientation
- 00:17:34you'll you'll uh operate it in sure does
- 00:17:38um does how does dry out I guess come
- 00:17:41into play uh if at all when you're
- 00:17:45designing like the 3D VC yeah I mean so
- 00:17:48basically it's always this push and pull
- 00:17:50game of dry out versus overall thermal
- 00:17:52performance because there's ways you can
- 00:17:54increase the dry out point but typically
- 00:17:57those ways also decrease thermal
- 00:17:58performance so if you make the wick very
- 00:18:01thick it'll have a lot of capillary
- 00:18:03Force it'll push water back but you're
- 00:18:05increasing that resistance so when you
- 00:18:08increase that resistance and that
- 00:18:09thickness you have lower thermal
- 00:18:11performance okay so what we've done here
- 00:18:14is this artery Wick which kind of Acts
- 00:18:17to pull in water in the high heat flux
- 00:18:19regions of the GPU so we have thicker
- 00:18:22wick on those sections and then thinner
- 00:18:24Wick just where we can have extra you
- 00:18:28know thermal performance and and reduce
- 00:18:31the net thermal performance is there
- 00:18:33anything uh special going on with the
- 00:18:34top half here yeah so this we use mesh
- 00:18:37and mesh is typically a little bit lower
- 00:18:40capillary pressure but higher flow rate
- 00:18:42so we want to have high flow rate here
- 00:18:45and then higher pressure here and then
- 00:18:48the braid is like a a highway for water
- 00:18:51to come back really good in one
- 00:18:53dimension but in three dimensions you
- 00:18:56need something like mesh or cented
- 00:18:57powder I don't know if this question
- 00:18:59even makes any sense but what is the
- 00:19:02um I have no concept for how fast water
- 00:19:08condenses and evaporates in a system
- 00:19:10like this I mean like if you follow the
- 00:19:12same whatever droplet of water or
- 00:19:13something yeah yeah you know do you do
- 00:19:16you do you know how that process you can
- 00:19:18actually calculate the mass flow rate
- 00:19:20based on the power and then you know um
- 00:19:23you can just use the uh the heat of
- 00:19:26vaporization to figure it out um but the
- 00:19:30the speed of vapor especially in the
- 00:19:33evaporator area is incredible it's like
- 00:19:36you know 10 to 20 meters per second okay
- 00:19:39all right that's way higher than I
- 00:19:40thought just in the evaporate but
- 00:19:41obviously it it slows down quite a bit
- 00:19:43as soon as it leaves the evaporator that
- 00:19:45makes sense yeah um yeah and there it
- 00:19:48the the science of vapor Chambers is
- 00:19:50incredible you know there's Sonic limits
- 00:19:52like where you start getting
- 00:19:54compressible flow it it gets crazy but
- 00:19:57um and all of those you you need to
- 00:19:59operate in a certain range in order to
- 00:20:01have the optimal um thermal performance
- 00:20:03very cool um anything else on these you
- 00:20:06want to go over before we move to maybe
- 00:20:09liquid metal or something oh I think you
- 00:20:11know um yeah this is basically just the
- 00:20:13evolution of the graphics card as we
- 00:20:16continue to refine it and continue to to
- 00:20:18determine more stuff and then finally we
- 00:20:20end up with you know the final heat
- 00:20:23that's the actual final final that is
- 00:20:25the final final okay dot to I see so
- 00:20:29there's
- 00:20:31uh pedestal yeah it's about 150 microns
- 00:20:35so only about 0.15 millimet pedestal
- 00:20:37what what's the purpose of that um we
- 00:20:39just found it worked better with the
- 00:20:40barrier for the liquid metal okay so
- 00:20:43just to make sure you contact the
- 00:20:44Silicon I guess exactly you want to
- 00:20:46contact the silicon and then push down
- 00:20:48on the barrier got it so that's maybe a
- 00:20:50good jumping point to the barrier so
- 00:20:52yeah so the barrier um this was you know
- 00:20:56something we've been working on for many
- 00:20:58years at this point you know even ere we
- 00:21:01started looking at liquid metal and
- 00:21:02obviously the thermal performance
- 00:21:04numbers are there even at Time Zero but
- 00:21:07the reliability is really the key part
- 00:21:09of liquid metal making sure that it
- 00:21:12works in all
- 00:21:13environments um it works in all
- 00:21:16orientations and you know you need to
- 00:21:18keep it in that GPU die region so that
- 00:21:21doesn't electrically short anything or
- 00:21:23oxidize or or have any issues in that
- 00:21:26regard so what we've came up with is
- 00:21:29this hermetic seal rubber gasket here
- 00:21:32and there was a lot of different trials
- 00:21:33and we had different ideas on how to how
- 00:21:35to address all the concerns with with
- 00:21:37liquid metal yeah and we came up with
- 00:21:39this triple barrier um rubber gasket
- 00:21:42here that basically seals to the heat
- 00:21:44sink when you say triple barrier you
- 00:21:46talking about these ridges where there's
- 00:21:48three of them yeah yeah exactly so
- 00:21:49there's three ridges and with this
- 00:21:53particular barrier we've tested all
- 00:21:55orientation shocking Vibe throwing the
- 00:21:56card around and certainly no leaking no
- 00:22:00degradation of thermal performance did
- 00:22:01you have a loose barrier over here there
- 00:22:04you go thanks so I guess this is what
- 00:22:07you end up sticking on there around the
- 00:22:09GPU is this basically an adhesive like a
- 00:22:11rubber yeah high temperature adhesive
- 00:22:13and high temperature high temperature
- 00:22:15low temperature silicone rubber okay and
- 00:22:18then it covers all the capacitors around
- 00:22:20the GPU as well um no local shorting no
- 00:22:24no PCB shorting um and no oide formation
- 00:22:30right okay um is pitting a concern at
- 00:22:33all I mean if you're contacting
- 00:22:35nickel-plated copper uh are there
- 00:22:40any relevant observable effects to
- 00:22:44that to the Finish yeah yeah so um
- 00:22:47there's none with nickel plating um
- 00:22:50there's there's debate in the industry
- 00:22:52of whether copper is okay bare copper um
- 00:22:54but we went with nickel plating because
- 00:22:56there's no real reaction there be copper
- 00:22:59there is a a visual yeah you know black
- 00:23:04mark So a bit of a teaser for our
- 00:23:06thermal Grizzly tour later but Roman was
- 00:23:08just talking to me about this because uh
- 00:23:11uh he's got some kind of I don't know
- 00:23:13something in the works related to Copper
- 00:23:15specifically as it contacts the metal
- 00:23:18and um if I remember correctly I think
- 00:23:20he was saying that there is observable
- 00:23:22performance drop with time on exposed
- 00:23:25copper yes yeah uh nickel plating you
- 00:23:27know I think what he said aligns with
- 00:23:29what you said but yeah CU it is the
- 00:23:31gallium in there that reacts with the
- 00:23:33copper and the interesting thing is it
- 00:23:37it also dries out the liquid metal
- 00:23:39because you're taking out the Gallant
- 00:23:40right so uh that's why we went with
- 00:23:43nickel plating where there's really no
- 00:23:45reaction what's the application process
- 00:23:48like is is this machine applied at this
- 00:23:50point yeah this is machine applied so we
- 00:23:53can specify the exact amount okay um the
- 00:23:56amount is really important to make sure
- 00:23:58you know nothing spills out obviously
- 00:24:00yeah I guess it's been a while since
- 00:24:01we've made these liquid metal explainers
- 00:24:03but one of the big things we would bring
- 00:24:05up uh back when delting was very common
- 00:24:09was a lot of people go a little too
- 00:24:10heavy on it and you can actually end up
- 00:24:12with worse performance yeah if you make
- 00:24:13it thicker if you make it a lake of
- 00:24:15liquid metal yeah exactly exactly yeah
- 00:24:18yeah so it's a very fine balance between
- 00:24:21you know too little too much but um we
- 00:24:24have really accurate dispensing process
- 00:24:26to make sure we have the exact right
- 00:24:28amount we're talking about endurance you
- 00:24:30know and endurance and then I guess
- 00:24:32orientation being important for you guys
- 00:24:35so uh how do you approach endurance
- 00:24:39evaluation for something like this and
- 00:24:42um yeah I guess what were sort of the
- 00:24:44the conclusions what when you've made
- 00:24:46the final decision for liquid metal what
- 00:24:48were the pros and cons you guys were
- 00:24:49weighing yeah I mean basically this is
- 00:24:52what took us so long to to make sure
- 00:24:55that this was a really reliable solution
- 00:24:57um we went through a lot of different
- 00:24:59prototypes we tested in you know every
- 00:25:02every kind of environment you know high
- 00:25:05humidity low temperature high
- 00:25:07temperature um we cycle it you know
- 00:25:11thermal shock and then of course all the
- 00:25:13shock and Vibe and all that um fun stuff
- 00:25:17we've done kind of all of it we've tried
- 00:25:19different barriers and this is really
- 00:25:22the one that proved to kind of do well
- 00:25:25in every single how does how does the
- 00:25:26difference uh manifest itself I guess
- 00:25:30from your best barrier versus like a
- 00:25:34single walled one I what are the types
- 00:25:36of differences you see actually the the
- 00:25:38triple wall uh it is a bit of an
- 00:25:41Overkill I think um we want to make sure
- 00:25:43you know it's it's not going anywhere so
- 00:25:46uh we actually had a version with two
- 00:25:48and um saw no issues but you know when
- 00:25:51you can go for three why not go for
- 00:25:52three U we did try a couple different
- 00:25:55ones you know um I have some samples
- 00:25:57over there
- 00:25:58uh but you know you start to see if
- 00:26:01there's any kind of hole in the barrier
- 00:26:04or even if it's even if it can hold the
- 00:26:06liquid metal but it can't hold air then
- 00:26:08you you start to see either oxide or you
- 00:26:11know in worst case it could it could
- 00:26:12leak out which is definitely what we
- 00:26:14don't want so that's why we kind of went
- 00:26:17with this triple barrier even when two
- 00:26:20would have been enough right on the PCB
- 00:26:23anything additional to cover I mean
- 00:26:25power delivery we're talking about a
- 00:26:27little bit power deliver is incredible
- 00:26:28actually you know even that it's so
- 00:26:31interd designed with the mechanical and
- 00:26:33thermal design that even the heat pipes
- 00:26:35travel through the spots between the
- 00:26:37inductors that's why the the inductors
- 00:26:39are where they are so if you put that
- 00:26:41cool so they just run right there yeah
- 00:26:43exactly it's it's really a thermal
- 00:26:46mechanical electrical solution um
- 00:26:49obviously a really dense PCB lots of
- 00:26:53memory the chip has gotten bigger more
- 00:26:55memory and yet it's still like half the
- 00:26:57size do you does the PCB layer count
- 00:27:00factor into your equation when you're
- 00:27:02designing the thermal solution yeah that
- 00:27:05and how much copper is in the in the PCB
- 00:27:10okay so we have some ways to simulate
- 00:27:13that and how you know if you add more
- 00:27:15copper below a certain component you'll
- 00:27:17actually reduce that component's
- 00:27:18temperature significantly that makes
- 00:27:20sense so when we're doing our thermal
- 00:27:21solution we can feed that back to the
- 00:27:24the PCB designers and then they can add
- 00:27:27more copper in certain places and then
- 00:27:29how about if we move over to this test
- 00:27:31board so uh this I mean we've done stuff
- 00:27:35uh adjacent to this I don't want to say
- 00:27:36like this because this I for anyone in
- 00:27:39the audience who hasn't run thermocouple
- 00:27:41wiring I find it to be incredibly
- 00:27:44frustrating and I'm sure whoever did
- 00:27:46this must be in like a Zen State when
- 00:27:49they're doing it but you know cuz for me
- 00:27:52uh I guess the things we look at are you
- 00:27:54want to attach it ideally centrally on
- 00:27:57wherever the heat is generated on the
- 00:27:58component y you don't want to disturb
- 00:28:01the flushness of the mount uh you don't
- 00:28:04want to disturb the thermal interface
- 00:28:05too much and uh and then you also have
- 00:28:09this challenge of you got a bunch of
- 00:28:12wires yeah and so this is like very
- 00:28:15difficult to do with this level
- 00:28:16Precision but
- 00:28:18what what types of things do you end up
- 00:28:21deciding to probe I do you just probe
- 00:28:22every component you know yeah actually
- 00:28:25this is one of our earlier tests so for
- 00:28:27the final version will actually have
- 00:28:28about twice as many thermocouples uh
- 00:28:31along the entire PCB but um again the
- 00:28:35things you were mentioning any tilt or
- 00:28:36imbalance the application of
- 00:28:38thermocouples is a is an art you know um
- 00:28:41but how do we look at each component we
- 00:28:43have simulation obviously so we want to
- 00:28:45try and correlate to that simulation and
- 00:28:47also we want to we want to validate that
- 00:28:51you know each component is below right
- 00:28:53given temperature so when we look at it
- 00:28:56we kind of look at areas we want we want
- 00:28:58to look at and then specific components
- 00:29:00and of course in different workloads
- 00:29:02each component is going to have a
- 00:29:03different amount of power going through
- 00:29:04it so we we meticulously look at each
- 00:29:08one and then thermocouple it just to
- 00:29:11make sure that at the end of the day
- 00:29:12every single component on this board not
- 00:29:14just GPU not just the memory is well
- 00:29:17within spec so do you I I know at a
- 00:29:20consumer level even we have uh some
- 00:29:22limited exposure to GPU like GPU
- 00:29:25temperature right hotspot temperature
- 00:29:28and one that they just call memory
- 00:29:29temperature uh and then I I know the
- 00:29:32memory ic's themselves have temperature
- 00:29:35sensing that you can get access to so
- 00:29:37where I'm going with this is do you guys
- 00:29:40um are you able to just rely on the
- 00:29:43software pulling of that and not have to
- 00:29:45probe say the back of the GPU or
- 00:29:48something yeah we we obviously trust it
- 00:29:52but we verify it as well you know
- 00:29:54especially with gd7 we need to make sure
- 00:29:56everything is is good there right and we
- 00:29:58verify it and the readings are
- 00:30:00incredibly accurate you know when you
- 00:30:02compare it obviously we're measuring
- 00:30:04case temperature and there's Junction
- 00:30:05temperature there's a difference there
- 00:30:07but whenever we correlate it back you
- 00:30:09know for G7 or for the GPU die itself
- 00:30:12it's been incredibly accurate and then
- 00:30:14also on you know we can we can look at
- 00:30:17the chip for example through IR Imaging
- 00:30:20just to make sure each each sensor is
- 00:30:22correct right if you do that
- 00:30:26uh h how do you how do you tackle that
- 00:30:31without the problem of the heat sink
- 00:30:33itself is in the way of what I mean do
- 00:30:34you just shoot the back of the board
- 00:30:36there's there's a method I don't know if
- 00:30:38I could tell the method to be honest
- 00:30:40fine there's a method is enough it's
- 00:30:42quite incredible there's a whole there's
- 00:30:44a whole Lab dedicated just to that I'll
- 00:30:46believe you because last time I was
- 00:30:48there uh you were measuring sound with
- 00:30:50lasers that is was not something I knew
- 00:30:53you could do so I'll believe you um I
- 00:30:56let's just walk over here for the last
- 00:30:58couple things you have where should we
- 00:31:00start with this stuff so this one was
- 00:31:02disassembled for you obviously I haven't
- 00:31:04I haven't told you anything about it so
- 00:31:07hopefully uh hopefully it goes goes well
- 00:31:09goes better than the Prototype but this
- 00:31:11I've seen that sticker before Oh I
- 00:31:13wonder I mean I don't wonder where that
- 00:31:15one was I have not seen anyway yeah so
- 00:31:19so you didn't tell me how you took this
- 00:31:20apart which means we'll still do a tear
- 00:31:22down and I'll still figure it out blind
- 00:31:24but um no drill is necessary by the way
- 00:31:28hammers
- 00:31:30but that's up to my discretion each to
- 00:31:32their own each to their own these pads
- 00:31:35and vide use these forever so you must
- 00:31:38like something about them or the team
- 00:31:40what is it like what why these pads
- 00:31:43mostly the reliability so when you know
- 00:31:46the when we heat up the GPU the whole
- 00:31:48board is kind of flexing you know the
- 00:31:50GPU is flexing there's CTE mismatches or
- 00:31:53coefficient of thermal expansion so you
- 00:31:55have all this you know movement inside
- 00:31:57there and we've found that these pads
- 00:32:00specifically are incredibly resilient
- 00:32:02they last a very long time so that's why
- 00:32:05we continue to use them um cool for this
- 00:32:07generation I guess you're trying to
- 00:32:08allow some of that movement yeah yeah
- 00:32:11and we also we did you know last
- 00:32:14generation we reduced it to 1.5 mm Gap
- 00:32:17so we kept that the same this generation
- 00:32:19just to make sure that temperature still
- 00:32:21stay low okay but this is the most
- 00:32:24reliable Tim we have and we ship it on a
- 00:32:26lot of products um um what about the so
- 00:32:30the pcie slot here we saw the other side
- 00:32:32of this over there I guess that's what
- 00:32:34sockets into it and that's a custom
- 00:32:37Solution that's correct and then we have
- 00:32:39this part here that that finally you
- 00:32:42know provides some uh to just clamp it
- 00:32:46yeah to clamp it in with with the screws
- 00:32:49okay and then this part obviously
- 00:32:51connects the main PCB and then the io is
- 00:32:53actually connected here so this is a
- 00:32:56flex so it'll go like that and then plug
- 00:32:58in to the main PCB so you can see that's
- 00:33:01the io and that's the PCB are there any
- 00:33:03special considerations because like IO I
- 00:33:05haven't seen done this way I've always
- 00:33:07seen IO attached to the the rest of the
- 00:33:10card right yeah
- 00:33:13so is is it challenging to run it this
- 00:33:16way I mean is signal Integrity a big
- 00:33:18concern or this is an incredible feat of
- 00:33:21engineering honestly uh the the signal
- 00:33:23Integrity is a concern obviously you
- 00:33:25know you have your mechanical concerns
- 00:33:27but this is you know uh br20
- 00:33:30dp21 incredible that we were able to put
- 00:33:32a connector you know all the specs and
- 00:33:34everything are are made expecting no
- 00:33:37connector so when you completely
- 00:33:39revolutionize the cooling and the PCB
- 00:33:41architecture you have to totally change
- 00:33:44you know everything so a very highspeed
- 00:33:46flex and you know the io over there is
- 00:33:49there anything special to these are they
- 00:33:51just cover plates actually these are are
- 00:33:53a special so basically this is a pure
- 00:33:55aerodynamic change so okay what what we
- 00:33:58have this generation is we have
- 00:34:00incredibly effective fins beneath these
- 00:34:03covers so these ones here you know if
- 00:34:05you look at 40 series or so those were
- 00:34:07structural so they had to be structural
- 00:34:09and basically the fin pitch wasn't
- 00:34:11optimized here it's optimized but we
- 00:34:15cover them with these with these uh with
- 00:34:18these covers that are structural and
- 00:34:20then the beautiful thing is they're
- 00:34:21angled to reduce recirculation so
- 00:34:24basically a pure aerodynamic change to
- 00:34:27redirect the air flow away from the
- 00:34:29inlet of the fan so actually air flow
- 00:34:31does go in under there so then the air
- 00:34:34flow because it's not you know the PCB
- 00:34:37is slightly larger than the fan so then
- 00:34:40there is airf flow here that is then
- 00:34:42redirected those directions and then
- 00:34:44when that air flow exhausts we have you
- 00:34:48know we have these um angled covers
- 00:34:52which then direct air flow away that'll
- 00:34:54be cool we'll try to see ifen can show
- 00:34:56it awesome it' be awesome it's actually
- 00:35:00you know it depends on your case how
- 00:35:02close your your exhaust is to the the
- 00:35:05let's say the glass the glass but the
- 00:35:08benefit can be huge if it's really close
- 00:35:11your benefit is going to be huge from
- 00:35:12that if it's going straight out then it
- 00:35:14kind of just you know if it's further
- 00:35:16far enough away it won't recirculate but
- 00:35:18if the glass is right there it'll go and
- 00:35:20it'll split 50/50 half will go back in
- 00:35:23so the reduction in Inlet temperature to
- 00:35:25the fans is like two or three degrees
- 00:35:27okay incredible actually just from
- 00:35:29adding these changing the angle from
- 00:35:32from like straight that's actually
- 00:35:33really cool this might be one of the
- 00:35:35only pieces we haven't explicitly talked
- 00:35:37about so this is the back plate I guess
- 00:35:39this is the back cover yeah the PCB back
- 00:35:41cover so the the interesting thing here
- 00:35:44is we've increased the fin height on the
- 00:35:46back now of course that is an active fin
- 00:35:49area but it is you know passively
- 00:35:50Cooling and and radiating I feel it's
- 00:35:53got this rubber on it too yeah yeah so
- 00:35:56what's the story with that is that just
- 00:35:57just a soft uh connection basically or
- 00:36:00exactly exactly and to make sure that
- 00:36:02you know the fins aren't damaged during
- 00:36:04assembly okay um and basically this we
- 00:36:08can connect the the mosfets here and
- 00:36:11then we have all this area for cooling
- 00:36:13the backside yeah it's funny I've been
- 00:36:15complaining for years in videos about uh
- 00:36:18back plates that don't make use of the
- 00:36:20surface area yeah so I'm happy to see it
- 00:36:24this is a really incredible one I mean
- 00:36:25it's the thickest one it's the highest
- 00:36:28performance back plate basically because
- 00:36:31the PCB is is lower in there we started
- 00:36:33off this is actually an ampere card and
- 00:36:35we tried different barriers and this
- 00:36:37goes back into the the barrier
- 00:36:39discussion you know we evolved that this
- 00:36:4040 series 40 series 50 Series but we
- 00:36:43wanted to make sure that was the perfect
- 00:36:45solution you know something that was
- 00:36:47really reliable really really met all of
- 00:36:51our criteria so um this is kind of just
- 00:36:53the walking through different prototypes
- 00:36:55similar to how over there we have
- 00:36:57different Heat prototypes um I kind of
- 00:36:59wanted to show the evolution yeah this
- 00:37:02is going to look really cool with the
- 00:37:03first water block that can actually get
- 00:37:05to size oh it's going to be awesome it's
- 00:37:07going actually be a cool display piece
- 00:37:09so cool that is the Fairly uh Deep dive
- 00:37:14at least from a public perspective look
- 00:37:17at the 50 Series Cooling and uh I guess
- 00:37:20on our side we just need to get to
- 00:37:22testing it once you know once that
- 00:37:24embargo lifs so we'll have that data
- 00:37:26soon um Malcolm thank you very much for
- 00:37:29your time and patience a pleasure a
- 00:37:31pleasure yeah 5090 two slots I think you
- 00:37:35know even five years ago if you would
- 00:37:37asked me I would have thought it was
- 00:37:38impossible but you know when you look at
- 00:37:41each resistance along the way optimize
- 00:37:43each one you come up with something
- 00:37:45that's really beautiful so I uh yeah
- 00:37:48it's an incredible card yeah I'm excited
- 00:37:50to test it and then if you want to see
- 00:37:51other videos Malcolm's Ben and I'll link
- 00:37:53them below uh all of them are just as
- 00:37:57interesting even if the products have
- 00:37:58aged a little bit so you should check
- 00:37:59them out but thank you for joining me
- 00:38:02and we will see you all next time
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