How hard is it to beat SPACE EXPLORATION | The 300 Hour Factorio Mod

01:20:54
https://www.youtube.com/watch?v=8hRJ-CcwvrI

Resumen

TLDRThe video details the elaborate and humorous gameplay of three characters engaging with the Space Exploration mod in Factorio, a popular game. This mod significantly alters the standard mechanics, introducing interstellar travel, complex automation, and resource management across different planets. It starts from very primitive beginnings, with players facing significant challenges such as crafting without inventory and dealing with aggressive enemies. As the storyline unfolds, they build infrastructure to support deep space expeditions, employing advanced technologies like delivery cannons for resource transport and intricate systems to manage provisions in space. The video showcases both the daunting scale and the rewarding intricacies of the mod, highlighting the players' strategic efforts to automate and expand their reach in the cosmic environment, all while battling the constraints of limited resources and enemy threats.

Para llevar

  • πŸš€ The mod involves interstellar adventures with demanding complexity.
  • βš™οΈ Starting from coal power, players gradually unlock futuristic tech.
  • πŸ”„ Automation and resource management are key to progression.
  • πŸ›  Crafting systems require intermediary manufacturing.
  • 🌍 Players explore different planets for resources.
  • πŸ›° Delivery cannons help in transporting resources to space.
  • πŸ€– AI helpers are used to assist but often require guiding.
  • 🧭 The game combines humor with in-depth strategy.
  • πŸ’‘ Understanding of technology sequences is vital.
  • 🌌 The journey aims for ultimate space base automation.

CronologΓ­a

  • 00:00:00 - 00:05:00

    Three individuals embark on a 300-hour mission to conquer a difficult mod in Factorio, aiming to automate exploration in new worlds and expand where no one has built before.

  • 00:05:00 - 00:10:00

    Space exploration in Factorio is a notorious mod that can take up to 500 hours to complete. The presenter enlists AI assistants for help, although their usefulness is questionable. Initial challenges include a lack of electricity and reliance on coal power, requiring manual mining and crafting in the early stages.

  • 00:10:00 - 00:15:00

    The mod slowly shifts from manual labor to partial automation, focusing on producing science materials and progressing from coal-powered machines to steam power. Automating simple tools like inserters becomes crucial, alongside handling native threats and health management.

  • 00:15:00 - 00:20:00

    With some automation in place for assemblers, belts, and science, the focus shifts towards scaling iron and copper production and tackling initial power challenges by transitioning to steam power, followed by preparations to explore space through science and factory setup.

  • 00:20:00 - 00:25:00

    The base evolves with more infrastructure for concrete, circuits, and other essentials, showcasing the complexity of building and resource management in the mod. The player also deals with expanding science production, preparing for more advanced technologies.

  • 00:25:00 - 00:30:00

    As pollution spread becomes a threat, the player automates ammunition and defense mechanisms. The factory grows more complex, integrating structures like Mall for managing diverse outputs. The player still faces resource and production bottlenecks that challenge scalability.

  • 00:30:00 - 00:35:00

    Advanced planning unfolds, including intricate designs like the logistics network with electric poles and requiring concrete early. The player struggles and adapts to the mod's demanding pace, slowly optimizing processes to handle increased production and demands.

  • 00:35:00 - 00:40:00

    The player handles complications from a resource-intensive space travel preparation stage, maximizing resource outputs like U-235 for power. Despite gradual progress in automation and production, manual adjustments and redesigns persist throughout experiments.

  • 00:40:00 - 00:45:00

    Amidst infrastructure expansion, dealing with a pollution-heavy steel plant is crucial. The mod's pollution reduction needs innovative solutions like integrating anti-pollution modules in furnaces and leveraging renewable energy sources.

  • 00:45:00 - 00:50:00

    After setting up enough basics like circuits and fuel, the player focuses on further automating chemical and advanced circuit production. The slow yet steady pace of technological advancement marks the growth necessary for interstellar travel.

  • 00:50:00 - 00:55:00

    The narrative adopts a strategic framework to justify progress and unlock features for expanding exploration. Having laid groundwork with Rocket technology, the focus transitions to missions hardening against biter attacks and planning satellite launches.

  • 00:55:00 - 01:00:00

    Crossing a significant milestone, the player handles elements for rocket launches and innovative science production, like electronic circuits with enriched vulcanite. It underscores potential exploration for new planets awaiting scientific ventures.

  • 01:00:00 - 01:05:00

    The storytelling unfolds on two levels; managing on-ground challenges, outsiders’ attacks, and interacting with AI companions while delving deeper into scientific inquests requiring a complex understanding of factory operations and logistics.

  • 01:05:00 - 01:10:00

    Staging for off-world missions, the player juggles between deploying efficient supply systems and keeping the main base intact. They balance thorough explorations with defensiveness and proactive claims surrounding new areas.

  • 01:10:00 - 01:15:00

    Resource allocation and planetary surveys lead to outbound expeditions. Presented challenges test the capacity to extend supply lines while maximizing elemental resources required for new technological breakthroughs.

  • 01:15:00 - 01:20:54

    Concluding for now, the series promises more exploration, emphasizing the time-intensive, meticulous crafting of bases and technology advancements in Factorio's mod. Encouragement is extended for viewers' support to ensure continuity of the content.

Ver mΓ‘s

Mapa mental

Mind Map

Preguntas frecuentes

  • What is the Space Exploration mod in Factorio?

    Space Exploration is a mod for Factorio where players explore space, automate factories, and manage resources. Unlike the base game, it requires long, complex strategies to complete.

  • How long does a Space Exploration playthrough take?

    A run can take between 200 to 500 hours to complete.

  • Why is the game compared to Pyanodons mod?

    Pyanodons is considered the hardest Factorio mod, although Space Exploration is not as hard, it still poses a significant challenge.

  • What are core fragments in the game?

    Core fragments are resources mined in the game, requiring significant energy and producing pollution but offering valuable materials.

  • What is the role of AI in this gameplay?

    The narrator uses AI 'helpers' to assist with some game tasks, although they often need supervision.

  • What challenges are faced in the start of Space Exploration mod?

    The game starts with very low tech like coal power without electricity or advanced machinery, making progression slow.

  • What is significant about crafting in this mod?

    Crafting becomes complex as players cannot use inventory crafting for science and must create intermediary machines.

  • How is space travel incorporated in the game?

    Players build rockets and manage life support for interstellar travel, supplying resources from different planets.

  • How do delivery cannons work in the game?

    Delivery cannons are used to send resources like fluid barrels into orbit for easy transport.

  • What is the final goal of the game according to the video?

    The final goal involves fully automating and integrating a space base, managing interplanetary logistics effectively.

Ver mΓ‘s resΓΊmenes de vΓ­deos

ObtΓ©n acceso instantΓ‘neo a resΓΊmenes gratuitos de vΓ­deos de YouTube gracias a la IA.
SubtΓ­tulos
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Desplazamiento automΓ‘tico:
  • 00:00:00
    foreign
  • 00:00:05
    These Are the Voyages of three idiots
  • 00:00:09
    their 300 hour mission to beat one of
  • 00:00:11
    the most arduous mods ever created
  • 00:00:14
    to automate on strange new worlds to
  • 00:00:17
    seek out new factories and new resources
  • 00:00:20
    to boldly expand where no man has built
  • 00:00:23
    before
  • 00:00:24
    [Music]
  • 00:00:35
    foreign
  • 00:00:37
    [Music]
  • 00:00:53
    space exploration perhaps the most
  • 00:00:56
    infamous factorio mod where runs can
  • 00:00:58
    take anywhere between 200 and 500 hours
  • 00:01:02
    it's not the hardest factorio mod that
  • 00:01:05
    Crown still goes to pyanodons but that
  • 00:01:07
    doesn't mean it should be taken lightly
  • 00:01:09
    the percentage of people who start space
  • 00:01:11
    exploration runs and actually finish
  • 00:01:13
    them has to be in the decimals and
  • 00:01:15
    that's why in the interest of getting
  • 00:01:16
    this video out sometime this year I've
  • 00:01:19
    enlisted the help of these two AIS that
  • 00:01:21
    I've totally programmed this will be a
  • 00:01:24
    tremendous help as I try to get through
  • 00:01:25
    this mod and uh well it seems they're
  • 00:01:28
    not all that intelligent so I'll still
  • 00:01:30
    need to do most everything myself which
  • 00:01:33
    is just as well since I'm the one making
  • 00:01:35
    a video
  • 00:01:37
    anyway the first thing you might realize
  • 00:01:39
    after starting a space exploration run
  • 00:01:41
    is that you have no electric miners no
  • 00:01:43
    yellow inserters or even any electricity
  • 00:01:45
    at all for mod that promises
  • 00:01:47
    Interstellar space travel it sure starts
  • 00:01:50
    out about as low Tech as it can get
  • 00:01:52
    everything's all coal powered
  • 00:01:54
    technically this part of the mod is from
  • 00:01:55
    aai industry which I've talked about in
  • 00:01:57
    my factorio city video but while it
  • 00:02:00
    doesn't change much escaping this burner
  • 00:02:02
    phase will easily take a couple hours I
  • 00:02:04
    suggest bringing some AI slaves of your
  • 00:02:06
    own to help manually mine everything it
  • 00:02:09
    doesn't even let you craft science in
  • 00:02:11
    your inventory anymore at least the
  • 00:02:13
    animation on the burner assemblers are
  • 00:02:14
    cool
  • 00:02:15
    I've also got the Milestones mod which
  • 00:02:17
    tells us that it's taken nine minutes to
  • 00:02:19
    craft the first red science
  • 00:02:21
    since we're going to be burning a lot of
  • 00:02:23
    things the mod is kind enough to give us
  • 00:02:24
    a specialized machine that processes
  • 00:02:26
    Fuel and turns it into better fuel
  • 00:02:30
    if you're determined enough you might
  • 00:02:32
    just manage to scrounge together enough
  • 00:02:33
    red science to research electricity but
  • 00:02:36
    not steam power instead we get these
  • 00:02:38
    inefficient burner generators but uh
  • 00:02:40
    it's better than using burner inserters
  • 00:02:42
    everything's better than burner
  • 00:02:44
    inserters I send the minions off to do
  • 00:02:46
    some scouting and that ends about as
  • 00:02:48
    well as you'd expect
  • 00:02:50
    foreign anyway now we've got assemblers
  • 00:02:53
    that run on electricity the only problem
  • 00:02:55
    is they take forever to craft by hand so
  • 00:02:58
    our first priority is automating them at
  • 00:03:00
    least halfway it's hand fed but it goes
  • 00:03:02
    a long way to saving time
  • 00:03:06
    these small engines and motors are super
  • 00:03:08
    important for all the early game
  • 00:03:10
    buildings
  • 00:03:11
    like inserters which will need several
  • 00:03:14
    hundred of unfortunately we're still
  • 00:03:16
    dependent on Burner miners which we'll
  • 00:03:18
    try to solve by automating them where
  • 00:03:20
    this differs from the base game is that
  • 00:03:22
    you can't make any of the advanced
  • 00:03:23
    buildings without its predecessor
  • 00:03:25
    meaning we can't make electric mining
  • 00:03:27
    drills without first feeding in a burner
  • 00:03:29
    mining drill and with a recent expansion
  • 00:03:31
    the natives have started to object
  • 00:03:33
    unlike the base game your health almost
  • 00:03:35
    never regenerates so you need to use
  • 00:03:37
    these Med kits
  • 00:03:39
    second piece we've got some green
  • 00:03:41
    science up even if it is just one
  • 00:03:43
    assembler it's already taken us an hour
  • 00:03:45
    to get this far and we've barely
  • 00:03:47
    scratched the surface we're still stuck
  • 00:03:49
    hand feeding things but with a good
  • 00:03:51
    supply of belts and inserters we can
  • 00:03:52
    finally start thinking about scaling up
  • 00:03:54
    this is just your average furnace deck
  • 00:03:56
    48 furnaces output a full yellow belt of
  • 00:03:59
    smelted ore as effective here as it is
  • 00:04:01
    in the base game except uh we don't
  • 00:04:03
    really have a belt of ore yet but
  • 00:04:05
    there's a really nice mine right above
  • 00:04:07
    it which seems like a perfect job for
  • 00:04:09
    one of the minions
  • 00:04:11
    we'll also need coal to power the
  • 00:04:13
    furnaces it's a little far but this is
  • 00:04:15
    why you automate build production
  • 00:04:18
    of course we want to process it first
  • 00:04:20
    with that we'll get a good 20 more burn
  • 00:04:23
    for our buck
  • 00:04:25
    now we just plug in the ore and we've
  • 00:04:26
    got fully automated iron production
  • 00:04:28
    [Music]
  • 00:04:30
    but man cannot automate on iron alone so
  • 00:04:33
    we need another Lane for copper and so
  • 00:04:35
    we built some in from the Northwest
  • 00:04:36
    ignore that thing called a core seam
  • 00:04:39
    we'll get to that later
  • 00:04:41
    with all these miners running oral
  • 00:04:42
    generators just can't keep up
  • 00:04:44
    fortunately we've researched steam power
  • 00:04:49
    then I add some more lands because I'll
  • 00:04:51
    need Stone and glass soon I can't start
  • 00:04:53
    fully automating everything just yet
  • 00:04:55
    because in this mod you need stoned
  • 00:04:57
    bricks for all the basic buildings like
  • 00:04:58
    assemblers and Mining drills but after
  • 00:05:00
    looking at our pollution spread I
  • 00:05:02
    suddenly decided it would be prescient
  • 00:05:04
    to start automating ammunition
  • 00:05:06
    and gun turrets I wouldn't recommend
  • 00:05:08
    trying to take out the early bases
  • 00:05:10
    without them
  • 00:05:13
    the temporary build straight off the
  • 00:05:15
    iron line starts spreading like a cancer
  • 00:05:17
    as I need more inserters and belts at
  • 00:05:20
    least I don't need to hand feed them
  • 00:05:21
    anymore
  • 00:05:23
    it continues to spread as I automate
  • 00:05:25
    underground belts and Splitters too
  • 00:05:27
    at least now with a better Supply I can
  • 00:05:29
    focus on getting the rest of the
  • 00:05:30
    resources I probably should have made a
  • 00:05:33
    smaller build before going full scale
  • 00:05:34
    like this but I'm stubborn like that
  • 00:05:38
    I leave actually plugging the ore in up
  • 00:05:40
    to the other two so I can focus on
  • 00:05:42
    making science red science is extremely
  • 00:05:45
    easy it's just a gear plus a copper
  • 00:05:47
    plate the green science however is a
  • 00:05:49
    little more complicated compared to its
  • 00:05:51
    vanilla counterpart and that's because
  • 00:05:52
    while it still takes yellow inserters
  • 00:05:54
    you need to make the burner inserters
  • 00:05:56
    too if you came to this video to see
  • 00:05:58
    optimal factorio designs you've come to
  • 00:06:00
    the wrong place but with belts and
  • 00:06:02
    inserters that's all we need for green
  • 00:06:04
    science
  • 00:06:06
    this is where I put some Labs if I had
  • 00:06:09
    any the electric Labs take glass which I
  • 00:06:11
    haven't even automated yet thankfully
  • 00:06:13
    one of the minions arrives just in time
  • 00:06:16
    after supplying science by hand for the
  • 00:06:18
    past three hours having it fully
  • 00:06:20
    automated feels great and in the
  • 00:06:22
    meantime we've got steel and Bricks set
  • 00:06:24
    up and now I can finally automate
  • 00:06:26
    assembling machines because remember you
  • 00:06:28
    need burner assemblers to make electric
  • 00:06:30
    assemblers
  • 00:06:33
    this terrible base layout is starting to
  • 00:06:35
    metastasize I need to do something I
  • 00:06:37
    don't want to be stuck with this all the
  • 00:06:39
    way to space but I think I can hold on a
  • 00:06:41
    little bit longer to make some cars the
  • 00:06:43
    alien biomes Mod Makes You Walk Way
  • 00:06:45
    slower on tiles like sand and guess
  • 00:06:47
    where our base is built the occasional
  • 00:06:50
    Stone path helps mitigate this but cars
  • 00:06:52
    are way better also the processed fuel
  • 00:06:55
    is really good for the cars it's almost
  • 00:06:56
    as good as Rocket Fuel
  • 00:06:58
    foreign
  • 00:06:59
    [Music]
  • 00:07:04
    this whole thing sucks it's going bye
  • 00:07:06
    bye
  • 00:07:09
    good enough I'll leave the science there
  • 00:07:11
    time to introduce a little organization
  • 00:07:14
    first thing I'm making are circuits
  • 00:07:16
    unlike the base game they take these
  • 00:07:18
    stone tablets made out of bricks instead
  • 00:07:20
    of iron I actually like the change makes
  • 00:07:22
    more sense to use Stone than it does
  • 00:07:24
    iron anyway
  • 00:07:26
    the next thing I want is concrete
  • 00:07:28
    because it's actually a necessary
  • 00:07:29
    ingredient in a lot of buildings
  • 00:07:30
    normally you only need this stuff for
  • 00:07:32
    nuclear power plants and a rocket Silo
  • 00:07:34
    but in this mod it's used in some very
  • 00:07:36
    important early game things like big
  • 00:07:38
    electric poles forcing the player to
  • 00:07:40
    make concrete early on like this and
  • 00:07:42
    making unpaved tiles slow you down is a
  • 00:07:44
    good way to encourage actually Paving
  • 00:07:46
    the base
  • 00:07:51
    I've still got some supplies from the
  • 00:07:53
    old build but I'm gonna need more
  • 00:07:56
    and now for the third time in three
  • 00:07:57
    videos I'm going to apologize for using
  • 00:08:00
    this design but hey it's not my fault
  • 00:08:02
    it's the easiest way of setting up a
  • 00:08:03
    mall in space exploration it can even
  • 00:08:06
    take six belts of input if you want to
  • 00:08:08
    know more about this Abomination I
  • 00:08:10
    suggest you watch my beltless factorio
  • 00:08:12
    video suffice to say it's a very
  • 00:08:14
    convenient way of dealing with this
  • 00:08:15
    Mod's telescopic recipes you can also do
  • 00:08:18
    this with the warehouses this mod adds
  • 00:08:20
    but I'm sticking with trains
  • 00:08:22
    well with that automated it's time we
  • 00:08:24
    moved on to getting some oil fortunately
  • 00:08:26
    my minions have been working on that
  • 00:08:28
    while I was busy the For Better or Worse
  • 00:08:31
    while they finished that up I'm just
  • 00:08:33
    gonna build military science we're gonna
  • 00:08:35
    need the ammo soon anyway and it doesn't
  • 00:08:37
    hurt to have some walls lying around we
  • 00:08:39
    can even upgrade them into better walls
  • 00:08:40
    with concrete
  • 00:08:44
    no I just need to run a giant stupid
  • 00:08:46
    build from the coal mine to the grenade
  • 00:08:47
    factories and that's military science
  • 00:08:52
    look they've managed to make plastic
  • 00:08:54
    that means it's time for advanced
  • 00:08:56
    circuits so I route some more green
  • 00:08:59
    circuits remember this is just my
  • 00:09:01
    starter base it's allowed to look
  • 00:09:02
    terrible if you've ever played factorio
  • 00:09:05
    you've probably realized that you always
  • 00:09:07
    need more red circuit assemblers than
  • 00:09:09
    you think
  • 00:09:15
    some Nest popped up nearby so we just
  • 00:09:17
    crashed into them with our new flame
  • 00:09:19
    tumbler
  • 00:09:20
    nice the biters are getting a little
  • 00:09:22
    annoying but there's something we can do
  • 00:09:24
    to help efficiency modules are a lot
  • 00:09:26
    stronger they're pretty cheap to make
  • 00:09:28
    and just two of them is enough to drop
  • 00:09:29
    the energy consumption of any building
  • 00:09:31
    to its minimum you can see that the
  • 00:09:33
    mines are a hot spot of pollution but
  • 00:09:35
    just dropping two of those in every
  • 00:09:37
    minor is enough to reduce pollution by
  • 00:09:38
    over 80 percent
  • 00:09:40
    these Advanced circuits will also let us
  • 00:09:42
    make stuff like substations and stack
  • 00:09:44
    inserters
  • 00:09:46
    and now it's time for chemical science
  • 00:09:48
    and that means engine units we just need
  • 00:09:51
    some single cylinder engines gears and
  • 00:09:53
    some steel
  • 00:09:56
    that just leaves sulfur in the base game
  • 00:09:59
    you need maybe two or three chemical
  • 00:10:01
    plants making sulfur but space
  • 00:10:03
    exploration is a little different
  • 00:10:05
    anyway just plug it all in and we've got
  • 00:10:07
    chemical science
  • 00:10:12
    this is the part where I start
  • 00:10:13
    automating things anywhere they'll fit
  • 00:10:15
    and make some explosives so we can
  • 00:10:17
    finally get rid of cliffs it's a mess
  • 00:10:20
    but it works
  • 00:10:23
    I can also diversify into less friendly
  • 00:10:26
    explosions
  • 00:10:28
    now that I've got Advanced oil
  • 00:10:29
    processing I'm gonna need to deal with
  • 00:10:31
    cracking
  • 00:10:34
    this is really annoying to set up
  • 00:10:36
    without robots which is why we're making
  • 00:10:37
    those next
  • 00:10:39
    just put some circuit conditions on the
  • 00:10:41
    pump and we're ready to crack it might
  • 00:10:43
    be pipe routing hell but it works for
  • 00:10:45
    the robots we'll need some sulfuric acid
  • 00:10:47
    and batteries just like sulfur this mod
  • 00:10:50
    requires a lot more batteries than usual
  • 00:10:54
    we'll also need some of these small
  • 00:10:55
    electric motors so we can turn them into
  • 00:10:57
    big electric motors which will also need
  • 00:10:59
    a lubricant for these motors aren't
  • 00:11:01
    really used in science but they are
  • 00:11:03
    necessary to make like every kind of
  • 00:11:05
    advanced building also unlike usual
  • 00:11:07
    these flying robot frames aren't needed
  • 00:11:09
    to make utility science but that doesn't
  • 00:11:11
    make you want them any less
  • 00:11:16
    and I managed to squeeze some Robo Port
  • 00:11:19
    Automation in here
  • 00:11:21
    just like you can measure real life in
  • 00:11:23
    BC and AD you can also measure factorio
  • 00:11:25
    bases and BB and a b before Bots and
  • 00:11:29
    after Bots not only does this make
  • 00:11:31
    building a lot easier but it also
  • 00:11:33
    automatically repairs your base whenever
  • 00:11:34
    the mod decides to throw a meteor at it
  • 00:11:37
    try to add another Lane of copper to the
  • 00:11:39
    forges I suddenly realized I screwed up
  • 00:11:41
    the spacing but it's nothing some good
  • 00:11:43
    old-fashioned belt weaving can't fix
  • 00:11:49
    good enough I've also automated
  • 00:11:51
    accumulators and solar panels they're
  • 00:11:53
    actually needed for science but we'll
  • 00:11:55
    get to that and the first step to
  • 00:11:57
    getting to that is making this heat
  • 00:11:58
    shielding stuff it takes stone tablets
  • 00:12:01
    steel and sulfur quite a bit of sulfur
  • 00:12:04
    actually
  • 00:12:06
    we'll need this stuff later but for now
  • 00:12:08
    it lets us make electric furnaces
  • 00:12:10
    and then I shoved some more automation
  • 00:12:12
    wherever it'll fit I'm sure I'll get
  • 00:12:14
    around to using these Trends eventually
  • 00:12:17
    hmm isn't the base beautiful
  • 00:12:21
    since we've got this many solar panels
  • 00:12:23
    we might as well use them solar panels
  • 00:12:25
    are pretty crap unless you're building
  • 00:12:27
    them in the thousands but that's exactly
  • 00:12:29
    what we're doing as long as you use a
  • 00:12:31
    tie level build that integrates Robo
  • 00:12:32
    ports you can just let the robots handle
  • 00:12:34
    everything
  • 00:12:35
    with that we've transitioned completely
  • 00:12:37
    to solar so our pollution is way down
  • 00:12:39
    but there's still one more big Source
  • 00:12:42
    it's those steel forges so let's just
  • 00:12:44
    get rid of them
  • 00:12:46
    unsurprisingly it takes a while but it's
  • 00:12:48
    better than doing it by hand with the
  • 00:12:50
    whole place cleared we can replace them
  • 00:12:52
    with futuristic electric furnaces and
  • 00:12:54
    with Bots you can just copy paste
  • 00:12:56
    multiple times
  • 00:13:00
    also gotta rebuild The Crushers that
  • 00:13:02
    make the sand for the glass electric
  • 00:13:04
    furnaces spew out way less pollution and
  • 00:13:06
    unlike the steel furnaces we can fill
  • 00:13:08
    them with modules but we all know the
  • 00:13:10
    real reason I upgrade is because I
  • 00:13:12
    wanted to remove that belt weaving
  • 00:13:13
    Abomination just look at that pollution
  • 00:13:16
    graph
  • 00:13:20
    thanks to our aggressive anti-pollution
  • 00:13:22
    efforts we haven't had much issue with
  • 00:13:24
    the biters expanding because apparently
  • 00:13:25
    the biters never considered that we
  • 00:13:27
    might start expanding we need more iron
  • 00:13:30
    and more crude oil
  • 00:13:32
    and then I died
  • 00:13:36
    it's okay the Bots will fix it
  • 00:13:39
    they broke my car
  • 00:13:41
    well I got my stuff back but I'm stuck
  • 00:13:43
    out here except this is why it pays to
  • 00:13:46
    have minions
  • 00:13:48
    foreign
  • 00:13:51
    also there's jet packs in this mod just
  • 00:13:54
    fly over everything
  • 00:13:56
    hopefully this will help our iron
  • 00:13:57
    problem if only there was a better way
  • 00:13:59
    to move large amounts of resources long
  • 00:14:01
    distances oh well
  • 00:14:05
    that'll help for now remember when I
  • 00:14:07
    talked about those core seems well this
  • 00:14:10
    is what they're for you put a core Miner
  • 00:14:12
    on them which creates core fragments and
  • 00:14:14
    then you could crush those core
  • 00:14:15
    fragments and get a ton of garbage in
  • 00:14:17
    return it requires an enormous 25
  • 00:14:19
    megawatts to run and spews out 200
  • 00:14:22
    pollution per minute which is probably
  • 00:14:24
    more than our entire furnace array but
  • 00:14:27
    unlike regular mines it never runs out
  • 00:14:29
    sorting out all of its byproducts is a
  • 00:14:31
    pain but it's a great way to ease the
  • 00:14:33
    burden on your regular Minds because
  • 00:14:35
    normally the further you are from the
  • 00:14:37
    center the Richer The Ore patch has
  • 00:14:38
    become but not in space exploration and
  • 00:14:41
    this mod is a long one you'll be drying
  • 00:14:43
    out dozens of ore patches before you're
  • 00:14:44
    through since it gives you everything
  • 00:14:46
    you'll also need to do with the excess
  • 00:14:48
    and unfortunately the only way to do
  • 00:14:50
    that is to turn it into landfill
  • 00:14:53
    now we just want to plug it into our
  • 00:14:55
    lanes with an input priority splitter
  • 00:14:57
    that way it'll use the core mining stuff
  • 00:14:59
    before anything else
  • 00:15:01
    crude oil and water is also a byproduct
  • 00:15:03
    so we got to get rid of that stuff too
  • 00:15:06
    so there's another byproduct I didn't
  • 00:15:08
    mention something called pyroflux we
  • 00:15:10
    can't do anything with it yet except
  • 00:15:12
    turn it into steam which would help pay
  • 00:15:14
    for its 25 megawatt power bill but I
  • 00:15:17
    think I'd rather stockpile it because
  • 00:15:19
    while it might not be useful now it just
  • 00:15:21
    might be in the future so yeah that's
  • 00:15:23
    core mining
  • 00:15:25
    with our ore Supply taken care of it's
  • 00:15:27
    time to build a rocket now some of you
  • 00:15:29
    might be asking but Dodge where's the
  • 00:15:32
    production and utility science you need
  • 00:15:33
    those before you can build a rocket well
  • 00:15:36
    not in this mod you don't up until now
  • 00:15:38
    space exploration has been pretty
  • 00:15:40
    comparable with vanilla factorio but
  • 00:15:42
    this is where it starts to deviate a
  • 00:15:43
    little and by a little I mean a lot for
  • 00:15:46
    starters there is no production or
  • 00:15:48
    utility science uh well there is but
  • 00:15:51
    I'll get to that anyway for the rocket
  • 00:15:53
    we'll need these low density structures
  • 00:15:55
    and Rocket control units this is
  • 00:15:57
    probably one of the last times I can
  • 00:15:58
    compare any part of this mod with the
  • 00:16:00
    base game but the LDS take twice the
  • 00:16:02
    plastic and the rcus take 10 times the
  • 00:16:05
    sulfuric acid and when we throw in the
  • 00:16:07
    heat shielding and the rocket fuel you
  • 00:16:09
    might notice that this process is
  • 00:16:11
    extremely oil hungry speaking of Rocket
  • 00:16:14
    Fuel here's Rocket Fuel it uses these
  • 00:16:16
    special fuel refineries and it only
  • 00:16:18
    takes one second to craft so this is
  • 00:16:21
    definitely over building it
  • 00:16:27
    and here's this guy working on the oil
  • 00:16:28
    that we'll definitely need
  • 00:16:30
    with heat shielding LDS rcus and Rocket
  • 00:16:33
    Fuel we have everything we need to
  • 00:16:35
    assemble our rocket except for one thing
  • 00:16:37
    if you want to get anything out of this
  • 00:16:39
    we gotta launch it with a satellite and
  • 00:16:41
    it takes quite the assortment especially
  • 00:16:44
    without requester chests fortunately
  • 00:16:46
    I've got two of the ingredients right
  • 00:16:47
    here and I already put solar panels and
  • 00:16:49
    accumulators on belts another two I can
  • 00:16:52
    pull off the bus and that just leaves
  • 00:16:54
    The Radars which requires its own mix of
  • 00:16:56
    garbage but it's garbage I've got on
  • 00:16:58
    hand
  • 00:17:05
    and that's our satellite now we just
  • 00:17:07
    need a rocket to put it in now you may
  • 00:17:10
    have noticed that this is actually
  • 00:17:11
    called a satellite rocket Silo and
  • 00:17:13
    that's because instead of winning the
  • 00:17:15
    game all this thing does is launch
  • 00:17:17
    satellites this is where we get the key
  • 00:17:19
    ingredient for the next stage of science
  • 00:17:22
    rocket science
  • 00:17:48
    contrary to what that achievement says
  • 00:17:50
    no we did not beat the game and then I
  • 00:17:53
    got a rather interesting alert telling
  • 00:17:55
    me a weapons cache has been found
  • 00:17:58
    that it has
  • 00:18:00
    and I've also apparently unlocked the
  • 00:18:02
    ability to see everywhere I guess my
  • 00:18:04
    satellite is also a government spy drone
  • 00:18:07
    so I want that weapons cash
  • 00:18:09
    unfortunately it's in the middle of a
  • 00:18:11
    nest of biters but check this out
  • 00:18:15
    they never saw it coming
  • 00:18:17
    so the spoils were a couple of requester
  • 00:18:19
    chests which is great because I haven't
  • 00:18:21
    even researched them yet but also this
  • 00:18:22
    gun called a railgun let's see how good
  • 00:18:25
    it is
  • 00:18:29
    uh I'm thinking it's pretty good
  • 00:18:32
    anyway back to the science
  • 00:18:34
    we've managed to harvest from space this
  • 00:18:37
    stuff called satellite Telemetry we only
  • 00:18:39
    get 100 of these per launch but that's
  • 00:18:41
    still enough to make 800 rocket science
  • 00:18:44
    still doesn't hurt to have more so let's
  • 00:18:46
    launch another satellite
  • 00:18:52
    and it seems to have found something
  • 00:18:53
    else in space this time now if you hit U
  • 00:18:57
    this menu pops up and uh that's
  • 00:18:59
    certainly something
  • 00:19:01
    it seems whatever this place used to be
  • 00:19:03
    isn't uh functional anymore this is the
  • 00:19:06
    first glimpse into the true scope of
  • 00:19:08
    this mod this place is mostly just trash
  • 00:19:11
    but there's certainly some interesting
  • 00:19:13
    things in these boxes up here and while
  • 00:19:16
    I was gawking at space a bunch of biters
  • 00:19:18
    showed up to take advantage of my laps
  • 00:19:20
    and attention
  • 00:19:22
    anyway that stuff in space it only
  • 00:19:24
    exists to taunt us we have no way of
  • 00:19:26
    getting up there right now but now I'm
  • 00:19:28
    determined let's get this rocket science
  • 00:19:30
    up we've got the hardest part done but
  • 00:19:33
    the second hardest are these electric
  • 00:19:34
    furnaces mostly because they require
  • 00:19:36
    Stone and steel furnaces as well
  • 00:19:42
    and because the actual recipe only takes
  • 00:19:44
    one of these every 80 Seconds I only
  • 00:19:46
    need one assembler
  • 00:19:51
    that leaves one last ingredient speed
  • 00:19:55
    modules and the modules in this mod are
  • 00:19:58
    kind of bizarre case into Point these
  • 00:20:00
    speed modules take solid fuel to make
  • 00:20:03
    every tier of every module takes one
  • 00:20:06
    special ingredient fortunately we're
  • 00:20:08
    already close by to where I make the
  • 00:20:10
    rocket feel but that's even more oil
  • 00:20:12
    demand from this mod because of that I'm
  • 00:20:15
    forced to set up two new oil fields
  • 00:20:18
    after spending like an hour on that
  • 00:20:20
    let's make some rocket science
  • 00:20:34
    it doesn't look like we've unlocked much
  • 00:20:35
    but that's because it's all hiding
  • 00:20:37
    behind this Processing Unit research
  • 00:20:41
    and I'm so excited to get them I start
  • 00:20:43
    building it before the research is even
  • 00:20:45
    done I won't need too many of these
  • 00:20:47
    believe it or not this is still the
  • 00:20:49
    starter base
  • 00:20:51
    in addition to that we've unlocked this
  • 00:20:53
    building called a Life Support Facility
  • 00:20:54
    what you thought we could breathe in
  • 00:20:56
    space you're crazy with this we can make
  • 00:20:58
    life support canisters just one of the
  • 00:21:00
    many preparations we'll need to make
  • 00:21:02
    before we can actually get to space I'm
  • 00:21:04
    also using one of those precious
  • 00:21:05
    requester chests I found that one on the
  • 00:21:08
    left decontaminates used canisters
  • 00:21:11
    but you can't just use life support
  • 00:21:13
    canisters you need this life support
  • 00:21:15
    equipment which we use to make this
  • 00:21:17
    Thruster suit it's effectively the same
  • 00:21:19
    as power armor and now I can finally get
  • 00:21:22
    some exoskeletons
  • 00:21:25
    happens
  • 00:21:27
    so I launched another satellite and it
  • 00:21:29
    tells me I've found an asteroid belt if
  • 00:21:31
    you keep launching them you'll keep
  • 00:21:33
    finding these planets and stuff they're
  • 00:21:35
    places just like navis but they all have
  • 00:21:37
    their corks
  • 00:21:38
    this moon for example has zero biters
  • 00:21:41
    and a ton of crude oil flip side of that
  • 00:21:43
    is it's almost got no stone or copper
  • 00:21:45
    and looking at the rest it's got these
  • 00:21:47
    two weird resources we've never heard of
  • 00:21:49
    I'm sure we'll need it later but we
  • 00:21:51
    can't even get to orbit let alone
  • 00:21:53
    another planet but using our government
  • 00:21:55
    spy satellite we can remotely view the
  • 00:21:57
    surface and as advertised that certainly
  • 00:22:00
    is a lot of oil
  • 00:22:02
    so if we ever want to reach places like
  • 00:22:04
    that we're going to need a rocket and
  • 00:22:06
    not that dinky little satellite rocket
  • 00:22:08
    we need a real rocket and that's where
  • 00:22:11
    the cargo rocket comes in and making one
  • 00:22:14
    isn't exactly the easiest task first
  • 00:22:16
    we'll need cargo rocket sections and not
  • 00:22:19
    only do they take rcu's LDS and heat
  • 00:22:22
    shielding but these two things as well
  • 00:22:24
    but it's not actually that complicated
  • 00:22:26
    seeing as it's mostly iron steel and
  • 00:22:28
    advanced circuits you just got to get a
  • 00:22:30
    little creative
  • 00:22:39
    well that's the hard part done now we
  • 00:22:42
    just need to plug in the same stuff that
  • 00:22:43
    feeds our satellite rocket
  • 00:22:47
    foreign
  • 00:22:50
    makes the satellite Silo look pretty
  • 00:22:52
    wimpy in comparison you may have noticed
  • 00:22:55
    that it's got some tubes on the front
  • 00:22:56
    and that's for the liquid rocket fuel
  • 00:23:01
    [Music]
  • 00:23:02
    so to actually build the rocket we need
  • 00:23:04
    to insert a hundred cargo rocket
  • 00:23:06
    sections into its inventory anything
  • 00:23:08
    over 100 just fills the Rocket's
  • 00:23:10
    inventory normally but we don't want to
  • 00:23:12
    keep inserting sections we don't need
  • 00:23:14
    unfortunately the rocket Silo has
  • 00:23:16
    circuit signals that tell it how many
  • 00:23:18
    cargo sections have already been loaded
  • 00:23:20
    we read that and only let these
  • 00:23:21
    inserters load cargo sections so long as
  • 00:23:23
    there's less than 100 already loaded and
  • 00:23:26
    with the fuel in the cargo section
  • 00:23:27
    sorted out there's one last thing we
  • 00:23:30
    need the Space Capsule its ingredients
  • 00:23:33
    are very similar to the satellite we
  • 00:23:35
    only need one of these to launch a
  • 00:23:37
    rocket back at The Silo you can see
  • 00:23:39
    we've already got enough liquid Rocket
  • 00:23:40
    Fuel and almost enough cargo sections to
  • 00:23:43
    the left you can see a bunch of data on
  • 00:23:45
    our rocket including its destination now
  • 00:23:47
    this orbit by the way one solid rocket
  • 00:23:50
    fuel gives you 50 liquid Rocket Fuel so
  • 00:23:52
    just getting to orbit requires a
  • 00:23:54
    thousand of them
  • 00:23:59
    foreign
  • 00:24:12
    rocket ready to go as we prepare to
  • 00:24:15
    build bases separated by several million
  • 00:24:17
    kilometers of cold dead space will
  • 00:24:20
    probably want some way of communicating
  • 00:24:22
    with them and that's where this signal
  • 00:24:23
    receiver comes in with one of these we
  • 00:24:26
    can receive signals from anywhere but
  • 00:24:28
    it's pretty much useless without a
  • 00:24:29
    transmitter but we'll get there no it's
  • 00:24:32
    not that I'm not excited to jump into a
  • 00:24:34
    flaming metal death trap it's just that
  • 00:24:36
    I've realized our base is mostly
  • 00:24:37
    undefended and going to space means I
  • 00:24:39
    won't be around to deal with it anymore
  • 00:24:41
    so it's about time I just accepted that
  • 00:24:43
    I'm going to need to build a wall
  • 00:24:45
    nothing major though our solar powered
  • 00:24:47
    base barely produces any pollution which
  • 00:24:49
    is why we got this far without defenses
  • 00:24:51
    in the first place
  • 00:24:54
    uh now we can go to space in peace so I
  • 00:24:58
    filled this rocket with like 500 Slots
  • 00:25:00
    of garbage I might need since it's not
  • 00:25:02
    like I've got access to my supply lines
  • 00:25:04
    up there but anyway let's finally get up
  • 00:25:07
    there
  • 00:25:23
    uh my rocket ain't looking so good
  • 00:25:28
    well that's exciting I guess that's what
  • 00:25:31
    happens when you don't have a landing
  • 00:25:32
    pad
  • 00:25:34
    well time to clean up my mess
  • 00:25:37
    so who knows what happened up here but
  • 00:25:39
    it's probably safe to assume it was
  • 00:25:41
    caused by Engineers much worse than us
  • 00:25:43
    at least they left us some useful stuff
  • 00:25:47
    and even more crazy powerful guns some
  • 00:25:50
    of this stuff is crazy Advanced like we
  • 00:25:52
    won't be able to make half of this stuff
  • 00:25:54
    even in a hundred hours
  • 00:25:56
    next time I'm up here I don't want to
  • 00:25:58
    crash so let's put down a landing pad
  • 00:26:00
    also it may not look like it but there
  • 00:26:02
    is power up here thanks to those solar
  • 00:26:05
    panels up there and that pile on with
  • 00:26:06
    its crazy transmission range in space
  • 00:26:09
    exploration each planet has its own day
  • 00:26:11
    night length and solar efficiency and up
  • 00:26:14
    here in orbit it's always day in a
  • 00:26:16
    single solar panel is about five times
  • 00:26:18
    as effective as it is on navis
  • 00:26:20
    time to make an archaeologist somewhere
  • 00:26:22
    cry I need the space
  • 00:26:25
    in case it wasn't obvious I can't build
  • 00:26:28
    on nothing so this asteroid is going to
  • 00:26:30
    be my home for now
  • 00:26:39
    all clean
  • 00:26:41
    this is all we get but if we need more
  • 00:26:43
    space we can always use scaffolding
  • 00:26:45
    here's a recycling machine to get rid of
  • 00:26:47
    all the scrap that my flaming wreckage
  • 00:26:49
    caused there's also a resource up here
  • 00:26:51
    called a water ice and we can mine it
  • 00:26:53
    just like anything else except we can't
  • 00:26:55
    actually use it not without this thing
  • 00:26:58
    you see you can't use most manufacturers
  • 00:27:00
    in space you need special ones this
  • 00:27:03
    one's basically a chemical plant in
  • 00:27:05
    space but we can't research it yet not
  • 00:27:08
    without space science and that's the
  • 00:27:10
    reason we're up here as it always is to
  • 00:27:12
    make science I've already got
  • 00:27:14
    three-fifths of the ingredients with me
  • 00:27:16
    but we need to make these transport
  • 00:27:18
    builds and Cosmic water both of them
  • 00:27:21
    take lubricant and since there's not
  • 00:27:22
    much oil in space we're gonna need to
  • 00:27:25
    bring it in from now Vis fortunately
  • 00:27:27
    there's these delivery cannons with
  • 00:27:29
    these we can shoot barrels of fluid
  • 00:27:31
    directly into orbit and catch them in
  • 00:27:33
    these special chests they are pretty
  • 00:27:35
    power hungry and can only send one stack
  • 00:27:37
    at a time but it's better than wasting a
  • 00:27:39
    cargo rocket you can't ship everything
  • 00:27:41
    like this mostly just raw materials just
  • 00:27:44
    like the belts we need to special space
  • 00:27:46
    pipes as well they're actually worse
  • 00:27:48
    than normal pipes but they're the only
  • 00:27:50
    ones that work in space so you don't
  • 00:27:52
    have much choice
  • 00:27:53
    Cosmic water is pretty simple we make it
  • 00:27:56
    in a decontamination facility
  • 00:27:57
    unfortunately as I mentioned we can't
  • 00:28:00
    use that water ice yet so we're gonna
  • 00:28:01
    need to bring it in just like the
  • 00:28:03
    lubricant
  • 00:28:07
    and that's everything we need for space
  • 00:28:09
    science at least a little of it we can
  • 00:28:11
    only make it in this giant space
  • 00:28:13
    manufacturing but this thing crafts
  • 00:28:15
    super fast so don't worry about it
  • 00:28:19
    and that is our space science
  • 00:28:22
    no I just shoved in this giant disco
  • 00:28:24
    ball if you value your sanity don't look
  • 00:28:27
    inside this is where the mod really
  • 00:28:29
    starts
  • 00:28:32
    this thing goes through research at a
  • 00:28:35
    snail's pace but it's still a pace now
  • 00:28:38
    we can finally get things like Express
  • 00:28:39
    builds assembler threes and artillery
  • 00:28:42
    but requester chests and beacons are
  • 00:28:44
    nowhere to be found but I've done enough
  • 00:28:46
    up here it's time to go back home and we
  • 00:28:49
    can do that by just hopping into our
  • 00:28:50
    trusty Space Capsule
  • 00:28:58
    thank you
  • 00:28:59
    nice it's possible to use the Space
  • 00:29:01
    Capsule to get back into orbit but cargo
  • 00:29:04
    Rockets are still the best
  • 00:29:06
    that was some research called vulcanite
  • 00:29:08
    processing might be useful later mostly
  • 00:29:11
    we're down here to deal with a bunch of
  • 00:29:12
    errands like setting up uranium
  • 00:29:14
    processing and adding some new mines and
  • 00:29:16
    oil something I've mostly spared you
  • 00:29:18
    from but it's worth reiterating just how
  • 00:29:20
    persistent a problem running low on
  • 00:29:22
    resources is especially oil we've tapped
  • 00:29:25
    out pretty much every Aura field in
  • 00:29:27
    these walls already anyway even though
  • 00:29:29
    we have space science it's not really
  • 00:29:31
    automated and that's because to make
  • 00:29:33
    anything in space first we need to make
  • 00:29:34
    the components down here and then ship
  • 00:29:36
    them up to space via cargo rocket you
  • 00:29:39
    can manually load them like I've done
  • 00:29:40
    here or try to load them with belts but
  • 00:29:43
    that creates the problem of knowing what
  • 00:29:44
    you actually need up there but as you
  • 00:29:47
    may have guessed seeing these
  • 00:29:48
    combinators around here there is a
  • 00:29:50
    better way I forgot to select The
  • 00:29:53
    Landing Pad so I'll tell you as soon as
  • 00:29:54
    we're done crashing
  • 00:29:56
    remember the signal receiver down by the
  • 00:29:58
    rocket well this is the signal
  • 00:30:00
    transmitter and using this we can keep
  • 00:30:03
    our surface base constantly informed
  • 00:30:05
    about everything we've got up here in
  • 00:30:07
    orbit but we can do better than that we
  • 00:30:09
    can create a system where we set certain
  • 00:30:11
    levels of whatever items we want up here
  • 00:30:13
    so that they're automatically added to
  • 00:30:14
    the rocket down on navis and to do that
  • 00:30:17
    is relatively simple by reading all the
  • 00:30:19
    items with a circuit and multiplying it
  • 00:30:21
    by negative one we can then add that to
  • 00:30:23
    a constant combinator the constant
  • 00:30:25
    combinator simply contains the amount of
  • 00:30:27
    any item we want as a positive value and
  • 00:30:30
    one that's added to the actual amount if
  • 00:30:32
    the number is still positive that means
  • 00:30:33
    we have a deficit of that item here's
  • 00:30:35
    the values from our space base except
  • 00:30:37
    down on navis the items were missing
  • 00:30:40
    being positive is important because then
  • 00:30:42
    I can plug those values into this
  • 00:30:43
    requester warehouse and set the mode of
  • 00:30:45
    operation to set requests suddenly those
  • 00:30:48
    positive values are turned into requests
  • 00:30:50
    that are logistic spots will take care
  • 00:30:52
    of automatically
  • 00:30:58
    as they're loaded into the rocket you
  • 00:31:00
    can see the filters go down because we
  • 00:31:02
    factor in the Rocket's inventory as well
  • 00:31:04
    once this box has no more requests we'll
  • 00:31:06
    know that the Rockets inventory plus the
  • 00:31:08
    supplies in space is greater than or
  • 00:31:10
    equal to the amount we sent in the
  • 00:31:12
    constant combinator
  • 00:31:13
    and that is an automatically
  • 00:31:15
    replenishing Supply rocket space
  • 00:31:17
    exploration if you don't know circuits
  • 00:31:19
    going in you'll know them going out
  • 00:31:22
    and if I want something else up here I
  • 00:31:24
    simply add it to the combinator
  • 00:31:26
    we need more power so here's more solar
  • 00:31:31
    did I mention we need a lot of oil well
  • 00:31:33
    we need a lot of oil
  • 00:31:36
    oh yeah Rockets will just crash on their
  • 00:31:39
    own sometimes you just gotta live with
  • 00:31:41
    it
  • 00:31:43
    why am I storing all this steam find out
  • 00:31:46
    later
  • 00:31:47
    okay so now what we work on the next
  • 00:31:50
    science of course but this is where it
  • 00:31:52
    starts to get complicated for starters
  • 00:31:54
    both of these Sciences need resources
  • 00:31:56
    that aren't even on this planet not to
  • 00:31:58
    mention all the weird stuff like Thermo
  • 00:32:01
    fluid plasma stream and machine learning
  • 00:32:03
    data also high production and utility
  • 00:32:06
    science you're looking a little
  • 00:32:07
    different since I last saw you the only
  • 00:32:10
    real similarity is the name anyway I
  • 00:32:13
    don't know much about the other stuff
  • 00:32:14
    but I do know that these rough
  • 00:32:16
    substrates are needed to make the
  • 00:32:17
    machine learning data
  • 00:32:19
    something else we'll need our iron
  • 00:32:20
    ingots which can only be made inside of
  • 00:32:22
    an industrial furnace by turning iron
  • 00:32:24
    ore into molten iron using pyro flux yep
  • 00:32:28
    we've finally got a use for that red
  • 00:32:29
    stuff we've been stockpiling after that
  • 00:32:32
    we can turn the molten iron into ingots
  • 00:32:34
    using a casting Machine by the way you
  • 00:32:36
    can see written on the back of them the
  • 00:32:38
    words placeholder
  • 00:32:40
    all I need to do is put the finished
  • 00:32:42
    ingots into a provider chest and my bots
  • 00:32:44
    will handle the rest and my rocket
  • 00:32:46
    crashed again this is only like a two
  • 00:32:49
    percent chance by the way
  • 00:32:51
    so another ingredient we need in our
  • 00:32:53
    grand journey is something called
  • 00:32:54
    chemical gel we just need to shoot some
  • 00:32:57
    petroleum gas into orbit in spite of the
  • 00:33:00
    stronger solar in orbit we're still
  • 00:33:01
    having power problems up here so the
  • 00:33:03
    first use of this chemical gel will be
  • 00:33:05
    to make better solar panels they're a
  • 00:33:07
    bit bigger but they produce 400
  • 00:33:09
    kilowatts instead of 60 which means in
  • 00:33:11
    terms of space they're five times more
  • 00:33:14
    efficient also you can walk on them so I
  • 00:33:17
    can set up everything to make the next
  • 00:33:18
    Sciences but I still won't have those
  • 00:33:20
    extra planetary resources I need if only
  • 00:33:23
    there was some way to do them both
  • 00:33:24
    simultaneously oh yeah I have minions
  • 00:33:28
    for that so he's gonna work on that
  • 00:33:30
    while I build the science the day night
  • 00:33:32
    cycle on that planet is like 54 minutes
  • 00:33:35
    long so solar power straight up won't
  • 00:33:37
    work for like 20 minutes straight but
  • 00:33:40
    apparently that raw vulcanite is
  • 00:33:41
    flammable so he's managed to power
  • 00:33:43
    everything with those crappy burner
  • 00:33:45
    generators they are surprisingly useful
  • 00:33:47
    here mostly because they don't need any
  • 00:33:49
    water which is uh in pretty sure its
  • 00:33:52
    Supply
  • 00:33:53
    we'll check in on him later
  • 00:33:56
    alright first things first we're gonna
  • 00:33:58
    need some Thermo fluid it might look
  • 00:34:00
    annoying to make and that's because it
  • 00:34:01
    kind of is but this is where it gets
  • 00:34:03
    interesting nothing that uses Thermo
  • 00:34:05
    fluid actually consumes it it just warms
  • 00:34:08
    it up except for one process I'm
  • 00:34:11
    terrible at doing one thing at a time
  • 00:34:12
    though so here's the plasma stream all
  • 00:34:15
    we gotta do is zap some chemical gel
  • 00:34:16
    along with some rocks
  • 00:34:19
    okay these thermal radiators take in hot
  • 00:34:22
    Thermo fluid and cool it down losing a
  • 00:34:24
    little in the process but outputting
  • 00:34:26
    almost as much as went in
  • 00:34:28
    the glow is strangely alluring
  • 00:34:32
    and while we were busy with that the
  • 00:34:34
    other helper has just crash landed on
  • 00:34:36
    this frozen planet in the search for
  • 00:34:38
    cryonite and uh didn't need to search
  • 00:34:40
    hard because that's right next to him if
  • 00:34:42
    it wasn't obvious we can only find
  • 00:34:44
    crynight from Frozen biomes and
  • 00:34:45
    vulcanite from volcanic ones they're not
  • 00:34:48
    limited to those two planets either but
  • 00:34:49
    they're most abundant and totally frozen
  • 00:34:51
    are totally volcanic planets and we want
  • 00:34:54
    abundance if building a new mine every
  • 00:34:57
    time one runs dry is annoying on now Vis
  • 00:34:59
    just imagine it on other planets at
  • 00:35:02
    least there's water here we'll also
  • 00:35:04
    check on him later
  • 00:35:05
    all right now we need some machine
  • 00:35:07
    learning data for that we'll need some
  • 00:35:09
    of those rough substrates we made
  • 00:35:11
    earlier first we gotta polish them in
  • 00:35:13
    this decontamination facility it also
  • 00:35:15
    creates some garbage like contaminated
  • 00:35:17
    Cosmic water and scrap but I don't care
  • 00:35:19
    about dealing with those just stick them
  • 00:35:21
    in a chest now we use the polished
  • 00:35:24
    substrate to create blank data cards
  • 00:35:26
    which then goes into these super
  • 00:35:27
    computers along with some cool Thermo
  • 00:35:30
    fluid which gets heated up by the
  • 00:35:31
    process and pumped back into the
  • 00:35:33
    radiators I've also made this third one
  • 00:35:34
    that reformats broken data cards even
  • 00:35:37
    though we don't have a way to break them
  • 00:35:38
    yet you may have noticed that a lot of
  • 00:35:40
    these processes are outputting scrap as
  • 00:35:42
    a byproduct and yes that is becoming a
  • 00:35:45
    pattern but there's machine learning
  • 00:35:47
    data
  • 00:35:48
    now we just gotta manufacture it not as
  • 00:35:51
    easy as it seems though mostly because
  • 00:35:53
    this base is a mess all of the other
  • 00:35:55
    things we need like solar panels and
  • 00:35:57
    efficiency modules are already in space
  • 00:35:59
    thanks to my Supply system so now we
  • 00:36:01
    just gotta wait for the cry night and
  • 00:36:02
    vulcanite to show up this setup is uh
  • 00:36:05
    not the best but almost 30 hours in this
  • 00:36:08
    is still just a starter base
  • 00:36:10
    and then suddenly vulcanite falls from
  • 00:36:13
    the heavens and shortly after we've got
  • 00:36:16
    science
  • 00:36:18
    it's a mess of a base but it works
  • 00:36:22
    let's see what kind of Base this
  • 00:36:23
    vulcanite came from
  • 00:36:28
    uh
  • 00:36:30
    you know what as long as it's giving me
  • 00:36:32
    vulcanite I don't really care
  • 00:36:34
    now we've finally got beacons as well as
  • 00:36:36
    these big mining drills which are like
  • 00:36:38
    regular mining drills except bigger and
  • 00:36:40
    therefore better
  • 00:36:42
    and now cry night has arrived
  • 00:36:46
    this base looks a lot better it's only
  • 00:36:49
    got some minor power problems
  • 00:36:52
    well what matters is it gets us cryonite
  • 00:36:54
    slowly
  • 00:36:56
    that'll let us research Logistics
  • 00:36:58
    systems I've been doing pretty well with
  • 00:37:00
    a handful of requester Chess that the
  • 00:37:02
    game gives you but I'd really like to
  • 00:37:04
    build my own now here's another use for
  • 00:37:06
    pyroflux more efficient glass 50 more to
  • 00:37:10
    be precise it's a good Band-Aid for a
  • 00:37:12
    dwindling Stone mines also we can use
  • 00:37:15
    beacons now they transfer 50 of a
  • 00:37:18
    module's effect to anything in range
  • 00:37:21
    this is one of space exploration's
  • 00:37:23
    biggest changes these beacons can hold
  • 00:37:25
    eight modules each the only downside is
  • 00:37:28
    buildings can only be affected by one
  • 00:37:30
    Beacon at a time if two beacons are
  • 00:37:32
    affecting the same building it just
  • 00:37:33
    won't work anymore I guess in the base
  • 00:37:36
    game you surround buildings with beacons
  • 00:37:38
    but in this mod you surround beacons
  • 00:37:40
    with buildings honestly I like it now we
  • 00:37:44
    can speed up our efficiency modules and
  • 00:37:45
    help deal with the oil problems that
  • 00:37:47
    never went away playing for so long
  • 00:37:49
    without beacons and requester chests I
  • 00:37:52
    feel whole again
  • 00:37:53
    now I can get lazy and get the Bots to
  • 00:37:55
    make all the supplies for me no more
  • 00:37:57
    train wagon Abominations necessary also
  • 00:38:01
    I'm automating uranium ammo it's almost
  • 00:38:03
    like I'm plotting something
  • 00:38:05
    and while I was doing that to the
  • 00:38:07
    surprise of No One the vulcanite base
  • 00:38:09
    stopped working you see uh he didn't
  • 00:38:11
    leave any power generation that didn't
  • 00:38:13
    require processing the vulcanite first
  • 00:38:15
    at least the important research is
  • 00:38:17
    already done
  • 00:38:18
    you don't know how good it feels to
  • 00:38:20
    finally have this kind of power armor on
  • 00:38:22
    it only took 30 hours
  • 00:38:25
    we've also unlocked coal liquefaction
  • 00:38:27
    which I'm going to make so he stopped
  • 00:38:28
    running out of oil every 10 minutes
  • 00:38:31
    basically I'm just going down a big
  • 00:38:33
    checklist of errands
  • 00:38:39
    after a busy schedule of standing around
  • 00:38:41
    and doing nothing one of my assistants
  • 00:38:43
    show up and I convince him to deal with
  • 00:38:44
    the power issues on hothier there is so
  • 00:38:47
    little power that offshore pump hardly
  • 00:38:49
    works but it quickly speeds up as the
  • 00:38:51
    boilers come online
  • 00:38:53
    and problem solved at least until that
  • 00:38:56
    coal mine runs dry
  • 00:39:00
    soya may have noticed that this base uh
  • 00:39:02
    what's the word oh yeah sucks don't
  • 00:39:05
    forget even though it's been over 30
  • 00:39:07
    hours this is still our starter base
  • 00:39:09
    this whole thing's purpose was only to
  • 00:39:11
    get us blue belts beacons Logistics
  • 00:39:13
    chests all the basic amenities of
  • 00:39:15
    factorial life it's not like we can beat
  • 00:39:18
    space exploration with it well maybe we
  • 00:39:21
    could but it would be like running the
  • 00:39:22
    Indy 500 in a Flintstones car point
  • 00:39:25
    being we need to expand and that
  • 00:39:27
    requires uh negotiating with the natives
  • 00:39:31
    we're going to be negotiating a pretty
  • 00:39:33
    wide area so we'd better be prepared
  • 00:39:38
    with a nest like this all we really need
  • 00:39:40
    are laser suits but they're gonna get a
  • 00:39:42
    little bigger
  • 00:39:46
    like this one for example but you may
  • 00:39:49
    recall a certain weapon I picked up some
  • 00:39:51
    time ago
  • 00:39:56
    with half the nests gone it's much
  • 00:39:58
    easier to clear out the rest but this
  • 00:40:00
    was just one nest and they get bigger
  • 00:40:08
    [Music]
  • 00:40:10
    at the risk of making it look too easy I
  • 00:40:13
    still need to deal with this every
  • 00:40:14
    couple shots
  • 00:40:17
    and then I get stuck on an invisible
  • 00:40:19
    clip
  • 00:40:22
    [Music]
  • 00:40:28
    [Music]
  • 00:40:39
    foreign
  • 00:40:47
    [Music]
  • 00:41:16
    foreign
  • 00:41:21
    [Music]
  • 00:41:27
    oh yeah and then they evolved we've got
  • 00:41:29
    Behemoth Fighters now
  • 00:41:32
    [Music]
  • 00:41:40
    and here's the bio bloat gun with one
  • 00:41:43
    sneeze and makes whole swarms of
  • 00:41:45
    Fighters pop
  • 00:41:48
    foreign
  • 00:41:49
    [Music]
  • 00:41:58
    it also lags the game but it's worth it
  • 00:42:01
    every time
  • 00:42:15
    uh negotiations successful we've managed
  • 00:42:19
    to expand to this whole area
  • 00:42:20
    unfortunately we're not the only ones
  • 00:42:22
    who know how to expand if we don't set
  • 00:42:24
    up any defenses this place will be
  • 00:42:26
    swarming again in no time and so Begins
  • 00:42:28
    the quest to build a million of walls
  • 00:42:30
    around everything it's mostly just copy
  • 00:42:32
    pasting this one pattern about a million
  • 00:42:34
    times this took me five hours so let's
  • 00:42:37
    just skip to when it's done
  • 00:42:40
    one problem with defenses this far out
  • 00:42:43
    is how you maintain them obviously you
  • 00:42:45
    use robots but you can't just put them
  • 00:42:47
    all on the same network not unless
  • 00:42:48
    you're really dedicated supplying them
  • 00:42:51
    manually with Bots isn't really an
  • 00:42:52
    option either since they blow up all the
  • 00:42:54
    time so instead I've made something
  • 00:42:56
    similar to my auto rocket resupplyer in
  • 00:42:58
    which this train keeps everything topped
  • 00:43:00
    up with random supplies whenever one
  • 00:43:02
    section runs low it also carries oil for
  • 00:43:04
    the flame throwers it works okay it's
  • 00:43:08
    got some problems but I'm not gonna
  • 00:43:09
    bother redesigning it also artillery
  • 00:43:13
    I've even wired up the inserter for the
  • 00:43:15
    artillery shell so it won't fire unless
  • 00:43:17
    I want it to
  • 00:43:19
    by the way if you're going to be
  • 00:43:20
    jetpacking over large bodies of water
  • 00:43:22
    make sure you have fuel in your
  • 00:43:24
    inventory
  • 00:43:28
    do I happen to be looking through all
  • 00:43:29
    the celestial bodies we've uncovered and
  • 00:43:31
    suddenly this asteroid belt catches my
  • 00:43:33
    eye there's a something there it's some
  • 00:43:36
    kind of ruined spaceship obviously this
  • 00:43:39
    calls for immediate investigation
  • 00:43:43
    definitely looks like a spaceship
  • 00:43:47
    I guess this is where you control it
  • 00:43:49
    unstable some sections will disconnect
  • 00:43:52
    when moving hmm unstable I'll say
  • 00:43:55
    there's a bunch of stuff in these chests
  • 00:43:57
    though like a replacement engine and
  • 00:43:59
    some spare walls seems like we can fix
  • 00:44:02
    it
  • 00:44:06
    seems to be fueled with this eye on
  • 00:44:08
    stream stuff then we fix up the walls
  • 00:44:11
    and just maybe this thing will fly so
  • 00:44:14
    let's set our destination to novice
  • 00:44:15
    orbit
  • 00:44:17
    [Music]
  • 00:44:20
    we appear to be in spaceier space
  • 00:44:25
    well it works
  • 00:44:27
    except now we're being assaulted by
  • 00:44:29
    rocks
  • 00:44:31
    those three solar panels just can't keep
  • 00:44:33
    up
  • 00:44:35
    we try using our personal lasers and
  • 00:44:37
    shooting them but it's not very
  • 00:44:39
    effective
  • 00:44:42
    I don't think this thing is space Worthy
  • 00:44:51
    well in spite of everything we get back
  • 00:44:52
    to our home orbit
  • 00:44:54
    it's almost as if this slot was made for
  • 00:44:57
    this thing
  • 00:44:58
    not sure what we can use it for but
  • 00:45:00
    we've got a spaceship now hooray all
  • 00:45:03
    right back to less exciting things by
  • 00:45:06
    the way did you know this whole time the
  • 00:45:07
    vulcanite planet was still broken maybe
  • 00:45:10
    it'll work better this time here's the
  • 00:45:12
    thing that turns on the artillery and
  • 00:45:14
    yes I know it says tog key articery at
  • 00:45:17
    the time of recording there was a bug in
  • 00:45:18
    text place that swapped L's and K's
  • 00:45:24
    it's working again kind of so now that
  • 00:45:29
    we've captured all this space we should
  • 00:45:31
    probably do something with it and that
  • 00:45:33
    something will be Base number two this
  • 00:45:36
    time it's personal also this time we're
  • 00:45:38
    actually using trains a big base
  • 00:45:41
    requires big Power you might recognize
  • 00:45:44
    this reactor design rails and reactors
  • 00:45:46
    the only things I actually blueprint
  • 00:45:48
    across games
  • 00:45:50
    the mysterious steam tanks have grown a
  • 00:45:52
    limb
  • 00:45:53
    well we got a bunch of train tracks down
  • 00:45:55
    time to set up some mines probably a
  • 00:45:57
    better design than this but whatever
  • 00:46:01
    foreign
  • 00:46:02
    so that was a warning for a coronal mass
  • 00:46:05
    ejection basically it means the sun is
  • 00:46:07
    angry at us you may remember those laser
  • 00:46:10
    beams from the start of the game well
  • 00:46:11
    it's gonna happen again except this time
  • 00:46:13
    we actually have stuff worth blowing up
  • 00:46:15
    the good news is there is a way to stop
  • 00:46:17
    it this building called an umbrella
  • 00:46:20
    basically it absorbs ungodly amounts of
  • 00:46:22
    energy to stop the beams from ever
  • 00:46:24
    spawning that was the purpose of the
  • 00:46:25
    steam batteries to try and store enough
  • 00:46:27
    energy to eat this thing entirely this
  • 00:46:30
    one is gonna Peak at around 2.4
  • 00:46:31
    gigawatts with our solar and nuclear
  • 00:46:34
    combined we've got about 1.8 gigawatts
  • 00:46:36
    plus a bunch of accumulator charge but
  • 00:46:38
    that's where the steam battery comes in
  • 00:46:40
    it'll help us weather that extra little
  • 00:46:42
    bit now that it's mostly drained to the
  • 00:46:44
    accumulators the steam starts coming in
  • 00:46:46
    but the worst is already over just to
  • 00:46:48
    show you what would happen if this
  • 00:46:49
    wasn't here
  • 00:46:55
    but it only lasts a few seconds maybe I
  • 00:46:57
    should have let it rip through my whole
  • 00:46:58
    base for the content ah well I got a
  • 00:47:01
    base to build I've already set up trans
  • 00:47:03
    for all the basic resources so now we
  • 00:47:05
    just need a place to put them these are
  • 00:47:07
    just some basic unloading stations to
  • 00:47:09
    handle the iron copper and stone and
  • 00:47:11
    some forges nothing major these
  • 00:47:13
    industrial furnaces are just straight up
  • 00:47:15
    way better than electric furnaces and I
  • 00:47:18
    don't know I guess I'll put the stone
  • 00:47:19
    processing up here even though
  • 00:47:21
    industrial furnaces are a million times
  • 00:47:23
    better we still need electric furnaces
  • 00:47:25
    to make the bricks
  • 00:47:27
    and then comes the glass also using the
  • 00:47:29
    Pyro flux recipe again we'll also need
  • 00:47:31
    the Crushers this should be capable of
  • 00:47:33
    outputting eight full belts of sand
  • 00:47:39
    eight full belts when it's fully speed
  • 00:47:41
    beaconed at least but I don't need that
  • 00:47:42
    kind of production right now with all
  • 00:47:44
    the basic resources we can actually
  • 00:47:46
    build some stuff and right now the most
  • 00:47:48
    important thing we could possibly build
  • 00:47:50
    is concrete everyone knows it's not a
  • 00:47:52
    real base unless it's got concrete
  • 00:47:57
    all right now we're gonna need to make
  • 00:47:59
    the oil so let's set up a base next to
  • 00:48:01
    this little Lake over here
  • 00:48:09
    I'm also going to set up some coal
  • 00:48:11
    liquefaction as a backup in case the
  • 00:48:13
    main refineries ever run out
  • 00:48:16
    here's where the coal train goes
  • 00:48:20
    and with a lot of oil comes a lot of oil
  • 00:48:22
    cracking fortunately the same design for
  • 00:48:24
    heavy oil cracking works for light oil
  • 00:48:26
    cracking as well so we just gotta copy
  • 00:48:28
    and paste the same design a couple times
  • 00:48:30
    then all that leaves is the fun of
  • 00:48:32
    routing all the fluids after all that
  • 00:48:34
    here's plastic it's worth mentioning
  • 00:48:36
    again how much I like the beacon change
  • 00:48:39
    I just never cared for surrounding one
  • 00:48:40
    building with 12 beacons
  • 00:48:43
    also might as well build the sulfur here
  • 00:48:45
    as well coincidentally it's pretty much
  • 00:48:47
    the same build as the oil cracking soap
  • 00:48:49
    with inserters on the inside instead of
  • 00:48:51
    pipes
  • 00:48:53
    I'll put sulfuric acid up here as well
  • 00:48:55
    and I'll bring the iron in from above
  • 00:48:57
    then I'll load it on a train over here
  • 00:48:59
    same thing with the lubricant to the
  • 00:49:01
    right now you might be thinking that
  • 00:49:03
    this train design is a little
  • 00:49:04
    nonsensical and that's because it
  • 00:49:06
    actually is the last oil products we
  • 00:49:09
    need are all the fuels same build as
  • 00:49:11
    last time I've also got a little build
  • 00:49:12
    for solid fuel from petroleum gas just
  • 00:49:15
    in case it overflows normally you'd
  • 00:49:17
    never need anything like that but this
  • 00:49:18
    mod uses a lot of light oil so it is
  • 00:49:21
    possible to get deadlocked and petroleum
  • 00:49:22
    gas anyway this is where we load all the
  • 00:49:25
    fuel onto trains and the rail network
  • 00:49:27
    becomes even more insane now to actually
  • 00:49:31
    turn on the oil this is my favorite part
  • 00:49:34
    of factorio just turning these big
  • 00:49:36
    things on and watching them come to life
  • 00:49:39
    why would anyone do drugs when they
  • 00:49:41
    could just play factorio although it's
  • 00:49:43
    unclear which of the two is worse
  • 00:49:47
    can't wait to actually use this rocket
  • 00:49:49
    fuel but we got quite a ways to go and
  • 00:49:51
    by we I mean me it's only gonna be like
  • 00:49:54
    three minutes for you the light oil is
  • 00:49:56
    already deadlocked so here's the Circa
  • 00:49:58
    that burns off the excess petroleum gas
  • 00:50:00
    if the gas is 95 full and the oil is
  • 00:50:02
    under 40 percent
  • 00:50:08
    all right we're back up here so now with
  • 00:50:11
    all the oil sorted out we're gonna need
  • 00:50:13
    some circuits a lot of circuits
  • 00:50:18
    always better to have too many than too
  • 00:50:20
    few
  • 00:50:24
    now it may seem ridiculous to make this
  • 00:50:26
    Lane eight belts wide when I have a
  • 00:50:28
    fourth of the forges required to
  • 00:50:29
    saturate that but you're just gonna need
  • 00:50:31
    to trust me on this one
  • 00:50:33
    regardless even though this isn't even
  • 00:50:34
    close to our maximum output we'll still
  • 00:50:36
    have some circuits to play around with
  • 00:50:38
    so here's where we're gonna make
  • 00:50:39
    advanced circuits here's where the
  • 00:50:42
    plastic train pulls in basically this
  • 00:50:44
    whole base is some weird amalgam of main
  • 00:50:46
    bus and double-headed trains I'd like to
  • 00:50:48
    call this design disciplined spaghetti
  • 00:50:51
    now you might wonder what brain disease
  • 00:50:53
    would compel someone to build something
  • 00:50:54
    like this and the reasons are as follows
  • 00:50:57
    because I can and because someone
  • 00:50:59
    complained in the last video that my
  • 00:51:00
    bases weren't optimal enough
  • 00:51:05
    personally I like it when a bass
  • 00:51:07
    straddles the line between insanity and
  • 00:51:09
    genius
  • 00:51:10
    I guess I'll put the heat shielding up
  • 00:51:12
    here conveniently I can just repurpose
  • 00:51:14
    the red circuit design and look at that
  • 00:51:17
    beautiful routing of the steel belt
  • 00:51:20
    since our supplies are so far away it
  • 00:51:22
    always takes the robots while to build
  • 00:51:23
    these things
  • 00:51:30
    so what's next sulfuric acid stuff I
  • 00:51:33
    guess
  • 00:51:36
    you know when you need to move the whole
  • 00:51:37
    thing one tile up well at least we get
  • 00:51:40
    to watch the bot swarm
  • 00:51:45
    I can also use the heat shielding design
  • 00:51:47
    for the rcu's and LDS
  • 00:51:54
    this is one of those uh put anything
  • 00:51:56
    where it fits kind of Base but despite
  • 00:51:58
    looking like a mess it's actually very
  • 00:52:00
    versatile using rails like this might
  • 00:52:02
    not be efficient but it is fun even if I
  • 00:52:05
    did commit the ultimate sin by putting a
  • 00:52:07
    bi-directional section on a one-way
  • 00:52:09
    track
  • 00:52:15
    here's the boring stuff like
  • 00:52:16
    multi-cylinder engines and small
  • 00:52:18
    electric motors I also added in a new
  • 00:52:20
    belt automation facility this thing is a
  • 00:52:23
    bit of a weird design though some people
  • 00:52:25
    would also consider turning your main
  • 00:52:27
    buses in
  • 00:52:33
    I think I need more Robo ports
  • 00:52:35
    here's the multi-cylinder engines
  • 00:52:37
    they're only used in chemical science so
  • 00:52:39
    they're not that exciting also big
  • 00:52:42
    electric motors
  • 00:52:48
    I guess I'll remake all the Sciences
  • 00:52:49
    even though I'm not going to use them
  • 00:52:51
    for another 50 hours
  • 00:52:55
    we've already got all the stuff to build
  • 00:52:57
    a rocket nearby so let's just put it
  • 00:52:58
    right here
  • 00:53:00
    a train will bring in a solid rocket
  • 00:53:02
    fuel yeah so those guns we found are
  • 00:53:04
    pretty powerful so maybe don't
  • 00:53:06
    accidentally fire them while looking at
  • 00:53:07
    one of your builds that's my advice
  • 00:53:14
    nice
  • 00:53:16
    [Music]
  • 00:53:25
    all right enough joking around here's
  • 00:53:27
    red and green science
  • 00:53:31
    let's squeeze some military signs in
  • 00:53:32
    here as well
  • 00:53:37
    we still need coal for the grenade so
  • 00:53:39
    let's just bring in another train
  • 00:53:40
    anything goes with this base
  • 00:53:45
    all that's left is the rocket science at
  • 00:53:47
    least as far as the non-space Sciences
  • 00:53:49
    go
  • 00:53:53
    I'm also making a decent amount of
  • 00:53:55
    modules up here they're really annoying
  • 00:53:57
    to me because they all take something
  • 00:53:58
    like sulfur solid fuel or glass but
  • 00:54:01
    remember we'll need those productivity
  • 00:54:03
    and efficiency modules for the space
  • 00:54:05
    science later can't make the other tier
  • 00:54:07
    3 modules until I get a steady supply of
  • 00:54:09
    vulcanite and cryonite all that's really
  • 00:54:11
    left is the supply area oh yeah I never
  • 00:54:14
    got around to mentioning it before but
  • 00:54:15
    this mod also includes a robot attrition
  • 00:54:17
    which basically means your Logistics
  • 00:54:19
    spots sometimes just explode it's not
  • 00:54:22
    too bad on novice but it can get rough
  • 00:54:24
    on other planets also there's a limit on
  • 00:54:26
    how many logistic spots you can have at
  • 00:54:28
    a time and if you go over that limit
  • 00:54:30
    your Bots start crashing into one
  • 00:54:31
    another you can increase it with
  • 00:54:33
    research but right now it can only have
  • 00:54:35
    something like 1500 so filling this
  • 00:54:37
    place with supplies is gonna take a
  • 00:54:38
    while
  • 00:54:39
    finally cargo sections they're still
  • 00:54:43
    complicated and annoying but I guess I'm
  • 00:54:44
    used to it now I'm just gonna let the
  • 00:54:46
    robots handle moving the cargo sections
  • 00:54:48
    around here's the train that brings the
  • 00:54:50
    fuel for the Rockets we'll put here like
  • 00:54:52
    this one I'm gonna use it to carry the
  • 00:54:54
    science into space but don't hold your
  • 00:54:56
    breath also building this base took so
  • 00:54:58
    long the sun is angry at me again and
  • 00:55:00
    whoever built this neglected to realize
  • 00:55:02
    that if all the power is going into the
  • 00:55:04
    umbrella those pumps won't work so so
  • 00:55:06
    much for the backup steam battery well
  • 00:55:09
    luckily they didn't blow anything up and
  • 00:55:11
    we already blocked like 80 percent of it
  • 00:55:13
    now we can make all the cargo Rockets we
  • 00:55:15
    could ever want and with that our base
  • 00:55:17
    is pretty much done except not really
  • 00:55:20
    we're still only making a fourth of the
  • 00:55:22
    iron and copper we'll need and while I
  • 00:55:24
    could run all through a creation to
  • 00:55:25
    connect a dozen mines that'll eventually
  • 00:55:27
    run out I've got a better idea and by
  • 00:55:29
    better I mean probably worse but more
  • 00:55:32
    fun so yeah uh better instead of making
  • 00:55:36
    plates here what if we made them on an
  • 00:55:38
    entirely different planet it might sound
  • 00:55:40
    really stupid considering how expensive
  • 00:55:42
    it is to launch a cargo rocket but we
  • 00:55:44
    can send the rocket parts from here and
  • 00:55:45
    just Source the fuel locally now a cargo
  • 00:55:48
    rocket only has 500 slots and plates
  • 00:55:50
    only stacked to a hundred so each rocket
  • 00:55:52
    could only hold 50 000 iron plates
  • 00:55:54
    switch if you wanted to fill all our
  • 00:55:56
    empty belts would require launching a
  • 00:55:58
    rocket every three minutes now that
  • 00:56:00
    sounds like a deal breaker but we won't
  • 00:56:02
    be shipping plates we'll be shipping
  • 00:56:04
    ingots in Iron Ingot can be turned into
  • 00:56:06
    10 iron plates and since they stacked a
  • 00:56:09
    50 that means we can fit five times as
  • 00:56:11
    much plate on one rocket suddenly
  • 00:56:13
    setting a rocket every 15 minutes feels
  • 00:56:16
    a little more doable all that leaves is
  • 00:56:18
    finding a good Planet we'll need pyro
  • 00:56:20
    flux from vulcanite to actually make the
  • 00:56:22
    ingots but this planet looks pretty good
  • 00:56:24
    it's got tons of iron and it's got
  • 00:56:26
    vulcanite only problem is it's waterless
  • 00:56:29
    and 100 threat but I think I could work
  • 00:56:31
    with that
  • 00:56:33
    so here's a rocket loaded with a ton of
  • 00:56:35
    supplies especially ammunition the
  • 00:56:38
    gang's all here so let's go for it
  • 00:56:41
    theoretically we can make rocket fuel
  • 00:56:43
    from vulcanites so even though the
  • 00:56:44
    planet doesn't have any crude oil or
  • 00:56:46
    water we'll still be able to fuel our
  • 00:56:47
    Rockets also the solar on this planet
  • 00:56:49
    sucks so we'll need to use nuclear power
  • 00:56:51
    for all the laser turrets we're gonna
  • 00:56:53
    put down fortunately this mod has ways
  • 00:56:55
    to make nuclear even on waterless
  • 00:56:57
    planets
  • 00:56:59
    thank you
  • 00:57:01
    uh this doesn't look good
  • 00:57:11
    wow that was weird good thing that
  • 00:57:13
    didn't actually happen
  • 00:57:17
    this place looks weird
  • 00:57:20
    after we stash everything in a warehouse
  • 00:57:21
    I decide to look around thanks to the
  • 00:57:24
    satellite view I can scout all this
  • 00:57:25
    stuff without needing to get close to
  • 00:57:27
    the biters
  • 00:57:28
    there's a lot of them
  • 00:57:30
    also a uh pyramid thing well it's gonna
  • 00:57:34
    be a while until we can see what the
  • 00:57:35
    heck that's all about and there's some
  • 00:57:38
    vulcanite pretty good amount of it just
  • 00:57:40
    look at how rich these mines are though
  • 00:57:42
    but we gotta get to it first the solar
  • 00:57:45
    will give us at least some power I get
  • 00:57:47
    the defenses up pretty fast we're not
  • 00:57:50
    producing any pollution so the biters
  • 00:57:51
    are leaving us alone for now
  • 00:57:56
    I give the flame throw some oil and fill
  • 00:57:58
    the ammo belt that'll be enough to fend
  • 00:58:00
    off any minor attacks
  • 00:58:02
    here's the condenser turbines doing
  • 00:58:04
    their job the water ice comes from now
  • 00:58:06
    this orbit it's not a big reactor but
  • 00:58:09
    it'll be plenty for our turrets there's
  • 00:58:11
    no resources in this bubble of safety so
  • 00:58:13
    we're gonna need to expand and this is
  • 00:58:16
    how we're going to accomplish that it's
  • 00:58:18
    a rocket filled with 500 artillery
  • 00:58:20
    shells
  • 00:58:23
    I don't think 500 is gonna be enough
  • 00:58:39
    the artillery clear all the nearby nests
  • 00:58:42
    on their own but now it's time for a
  • 00:58:43
    little manual override
  • 00:58:54
    we're having a great time
  • 00:59:03
    uh the lag still worth it
  • 00:59:07
    and that's most of them annihilated good
  • 00:59:10
    work
  • 00:59:11
    now we can go check out that weird
  • 00:59:13
    pyramid thing
  • 00:59:17
    hmm
  • 00:59:21
    there's biters inside of course there's
  • 00:59:23
    biters inside why wouldn't there be and
  • 00:59:27
    my assistants appear to have entered at
  • 00:59:28
    the exact same time and gotten stuck
  • 00:59:30
    inside one another
  • 00:59:32
    and my prescription is one dose of car
  • 00:59:35
    there's not much in here except for this
  • 00:59:37
    and I have no idea what it means hey
  • 00:59:39
    free tier 9 speed module but it's
  • 00:59:41
    probably important so I'll take a
  • 00:59:43
    screenshot
  • 00:59:45
    well that was interesting back to work
  • 00:59:49
    turns out making a giant wall takes a
  • 00:59:52
    while but let's get down to this
  • 00:59:53
    vulcanite first we need to crush it then
  • 00:59:56
    we need to enrich it with sulfur and
  • 00:59:57
    then throw the crushed and enriched
  • 00:59:59
    vulcanite into a furnace along with some
  • 01:00:01
    water and petroleum gas I need to
  • 01:00:03
    apologize for making fun of my
  • 01:00:04
    assistance vulcanite design it's
  • 01:00:06
    actually kind of hard after doing all
  • 01:00:08
    that it suddenly hits me I hate this
  • 01:00:10
    planet I need to ship in water sulfur
  • 01:00:12
    and petroleum just to get a trickle of
  • 01:00:14
    pyroflux and the Pyro flux to Rocket
  • 01:00:17
    Fuel recipe is honestly pretty horrible
  • 01:00:18
    60 pyro flux for one bit of Rocket Fuel
  • 01:00:21
    that means roughly 66 petroleum gas each
  • 01:00:24
    Rocket Fuel I'd be better off shipping
  • 01:00:26
    in barrels of light oil than turning
  • 01:00:28
    vulcanite into Fuel and I'd be way
  • 01:00:30
    better off just shipping and process
  • 01:00:31
    vulcanite from somewhere else
  • 01:00:33
    so you know what I'm gonna do just leave
  • 01:00:36
    this place blows
  • 01:00:39
    but it is not enough that I should
  • 01:00:41
    merely leave it should also be destroyed
  • 01:00:43
    less dramatically if I'm not gonna be
  • 01:00:45
    using that surface I want to delete it
  • 01:00:47
    so it doesn't lag us or make the save
  • 01:00:48
    file any bigger than it already is but
  • 01:00:51
    to do that we need to remove pretty much
  • 01:00:53
    every man-made object on the planet
  • 01:00:55
    first using the fuel from the janky
  • 01:00:57
    pyroflux build we'll be able to bring
  • 01:00:59
    back the mountain of rather expensive
  • 01:01:01
    supplies we use to build the wall but
  • 01:01:03
    after that we need to explode everything
  • 01:01:05
    we're not taking with us and the biters
  • 01:01:07
    decided to help us out by detonating our
  • 01:01:09
    nuclear power plant they didn't survive
  • 01:01:12
    blowing everything up while also leaving
  • 01:01:14
    is a bit of a tall order since you need
  • 01:01:16
    the silo to be intact but thankfully we
  • 01:01:18
    have artillery but if we're using
  • 01:01:20
    artillery to kill everything who's gonna
  • 01:01:22
    blow up the blower upper our friends of
  • 01:01:25
    course they're only a little mad they
  • 01:01:28
    decide to ignore the chests but this is
  • 01:01:30
    why I made the backup gun
  • 01:01:35
    I don't think he's gonna make it
  • 01:01:39
    [Music]
  • 01:01:42
    goodbye
  • 01:01:46
    I haven't given up on shipping ingots
  • 01:01:47
    though I'm just going to our Vulcan I
  • 01:01:49
    planted Marielle first
  • 01:01:51
    it's had some addition since we last saw
  • 01:01:53
    it but it's not much better
  • 01:01:56
    also there's another one of these
  • 01:01:57
    pyramids we somehow missed
  • 01:02:00
    pretty much the same except we got an
  • 01:02:01
    efficiency module this time
  • 01:02:03
    all right time to build real vulcanite
  • 01:02:06
    processing Bravo vulcanoi takes twice as
  • 01:02:08
    long as something like Stone to mine
  • 01:02:10
    plus it only Stacks to 20. so each cargo
  • 01:02:12
    wagon Can Only Hold 800. Still Trends
  • 01:02:15
    are the best way to go
  • 01:02:16
    it's been like 60 hours since we first
  • 01:02:19
    made it but it's time I explained
  • 01:02:20
    vulcanite processing first we need to
  • 01:02:23
    crush it six chunks of raw vulcani turns
  • 01:02:25
    into three crushed vulcanite but it also
  • 01:02:27
    has a chance of creating stone as a
  • 01:02:29
    byproduct and a 10 chance of making
  • 01:02:31
    enriched vulcanite we need the crushed
  • 01:02:33
    and enriched vulcanite to make the
  • 01:02:34
    vulcanite blocks but at a two to one
  • 01:02:36
    ratio If all we're doing is crushing
  • 01:02:39
    we'll end up with about 59 leftover
  • 01:02:41
    Crush for every block we produce and
  • 01:02:43
    that's where enrichment comes in with
  • 01:02:45
    sulfur and one enriched vulcanite as a
  • 01:02:47
    catalyst it effectively lets us turn
  • 01:02:49
    Crush into enriched vulcanite except it
  • 01:02:52
    spits out even more garbage in the form
  • 01:02:54
    of sand as well as about half the crutch
  • 01:02:55
    we put in if we just ran it through this
  • 01:02:57
    process once we'd still have way too
  • 01:03:00
    much Crush so we need a way to feed the
  • 01:03:01
    output of the centrifuges back in
  • 01:03:03
    through his input but also in a way that
  • 01:03:05
    allows the excess through to turn into
  • 01:03:07
    blocks and doesn't deadlock by either
  • 01:03:08
    running out or overflowing with enriched
  • 01:03:11
    thankfully priority input Splitters
  • 01:03:13
    exist as long as they separate crushed
  • 01:03:15
    and enriched to their own side of the
  • 01:03:16
    Bell adults and prioritize the input
  • 01:03:18
    from the centrifuges over the output
  • 01:03:20
    from The Crushers it should just work so
  • 01:03:22
    now the question becomes how do we
  • 01:03:24
    Supply it well for the sulfur I'm just
  • 01:03:26
    going to slam down a rocket Silo right
  • 01:03:28
    here it's my base I can do what I want
  • 01:03:30
    with it once it's full I write it back
  • 01:03:33
    and land on this pad automating cargo
  • 01:03:35
    Rockets like this is pretty easy from
  • 01:03:37
    now on it'll just launch another rocket
  • 01:03:39
    whenever The Landing Pad is empty I got
  • 01:03:41
    the water delivered from space and the
  • 01:03:43
    petroleum gas I can get from core Mining
  • 01:03:45
    and coal liquefaction since it doesn't
  • 01:03:47
    really take that much
  • 01:03:49
    now that we've got it if you want to
  • 01:03:50
    send this vulcanite anywhere we'll still
  • 01:03:52
    need Rocket Fuel I know I said this
  • 01:03:54
    recipe kind of sucks but if you're
  • 01:03:56
    already Mass producing vulcanite it's
  • 01:03:58
    just the easiest way to get Rocket Fuel
  • 01:04:00
    plus it gives us a use for all the stone
  • 01:04:02
    and sand
  • 01:04:03
    we'll be shipping this vulcanite to
  • 01:04:04
    multiple areas and that means multiple
  • 01:04:07
    rockets and this is where we're gonna
  • 01:04:09
    receive shipments of Rocket Parts this
  • 01:04:11
    transmitter will tell the home base when
  • 01:04:13
    we need a new shipment
  • 01:04:14
    putting that down however has made me
  • 01:04:16
    aware that our horrific burner
  • 01:04:18
    Arrangement is no longer sufficient this
  • 01:04:21
    base is just too big time for nuclear
  • 01:04:23
    power the condenser turbines are a
  • 01:04:25
    little weird to build around seeing as
  • 01:04:27
    you can't chain them together like the
  • 01:04:28
    regular turbines
  • 01:04:30
    absolutely indispensable though
  • 01:04:34
    I'll automate the uranium delivery later
  • 01:04:36
    but fuel cells last so long I hardly
  • 01:04:39
    need to worry about it
  • 01:04:42
    so this thing is going to tell the main
  • 01:04:44
    base when we need rocket Parts but when
  • 01:04:46
    snag is we don't need just rocket parts
  • 01:04:48
    we also need a Space Capsule for every
  • 01:04:50
    hundred if all we send is a number of
  • 01:04:52
    cargo sections and space capsules those
  • 01:04:54
    signals are getting muddled together
  • 01:04:55
    with all the signals from the other
  • 01:04:56
    planets we're going to end up supplying
  • 01:04:58
    the obvious solution is to change it to
  • 01:05:00
    a signal unique to this planet but then
  • 01:05:02
    we need two unique signals for both the
  • 01:05:03
    parts and the capsules that's just a
  • 01:05:06
    little too ugly for me so by using the
  • 01:05:08
    power of mathematics we will send two
  • 01:05:10
    signals in one signal If I multiply the
  • 01:05:13
    number of Rocket sections by a hundred
  • 01:05:14
    and then encode that to the signal M for
  • 01:05:17
    Mario I can then add that to the number
  • 01:05:19
    of space capsules also encoded to M that
  • 01:05:22
    signal gets sent to navis where we can
  • 01:05:24
    finally decode it by dividing it by 100
  • 01:05:26
    to get the number of Rocket sections and
  • 01:05:28
    taking the modulus of 100 to get the
  • 01:05:30
    number of space capsules doesn't need to
  • 01:05:32
    be just two either I can fit as many as
  • 01:05:34
    I want at least until it reaches the
  • 01:05:36
    maximum number in factorio it's a pretty
  • 01:05:38
    simple concept but pretty useful it's
  • 01:05:41
    more or less the same reason your
  • 01:05:42
    computer can turn a giant string of ones
  • 01:05:44
    and zeros into a series of instructions
  • 01:05:46
    now that we can send vulcanite anywhere
  • 01:05:48
    we need it it's time for attempt number
  • 01:05:50
    two this is where I'd like to introduce
  • 01:05:53
    a concept I've decided to call the space
  • 01:05:55
    exploration Shuffle it's the 20 minutes
  • 01:05:57
    you spend running to and from your
  • 01:05:59
    rocket trying to remember if you've
  • 01:06:00
    forgotten anything as you get ready to
  • 01:06:02
    blast off to another planet and you will
  • 01:06:04
    always forget something
  • 01:06:07
    so the mistake we made last time was
  • 01:06:09
    going to a terrible Planet so let's go
  • 01:06:11
    to a good Planet instead I'm a genius
  • 01:06:14
    this one's got tons of copper loads of
  • 01:06:17
    iron oil and water all around it seems
  • 01:06:20
    perfect
  • 01:06:21
    except uh it's also maximum threat
  • 01:06:26
    I'm sure we'll be fine
  • 01:06:33
    well at least we're not in the middle of
  • 01:06:35
    the nest
  • 01:06:45
    I am so glad for the glacier gun because
  • 01:06:48
    I am trying my absolute hardest to stop
  • 01:06:50
    them from getting in here and destroying
  • 01:06:52
    all of our cargo
  • 01:06:55
    finally my assistant start moving and
  • 01:06:57
    take out all the nests
  • 01:06:59
    thankfully our losses are minor
  • 01:07:02
    the center of the planet is generally
  • 01:07:04
    safe so we're gonna want to make our way
  • 01:07:06
    over there
  • 01:07:07
    this is looking like fun already
  • 01:07:10
    I've already got my eyes on how much
  • 01:07:12
    land I want to negotiate having a bunch
  • 01:07:14
    of lakes like this makes capturing areas
  • 01:07:16
    so much easier after scouting we load up
  • 01:07:19
    all of our supplies and drive them
  • 01:07:21
    towards the middle
  • 01:07:22
    then park it in this horrible Circle my
  • 01:07:24
    assistant made
  • 01:07:26
    when you've got an infestation of
  • 01:07:28
    Engineers they spread fast they're not
  • 01:07:30
    going down without a fight though
  • 01:07:33
    this is a PSA about the dangers of
  • 01:07:36
    distracted driving
  • 01:07:39
    the solar here is usable but you can't
  • 01:07:41
    beat nuclear
  • 01:07:43
    and we don't even need condenser
  • 01:07:44
    turbines you never really appreciate
  • 01:07:47
    water until they take it away
  • 01:07:49
    well we've got our box of safety time to
  • 01:07:52
    start blasting
  • 01:08:09
    they might be a little mad
  • 01:08:18
    foreign
  • 01:08:21
    we're not even close to clearing this
  • 01:08:23
    place out
  • 01:08:32
    reloading
  • 01:08:37
    just look at this pile of corpses
  • 01:08:50
    you might be able to find when we
  • 01:08:52
    started firing
  • 01:08:54
    oh this area is cleared except for all
  • 01:08:57
    the worms
  • 01:09:03
    they're already trying to expand back so
  • 01:09:05
    we need to expand first
  • 01:09:07
    we're not done though I want those iron
  • 01:09:10
    mines
  • 01:09:15
    [Music]
  • 01:09:39
    well there it is I'm not sure how many
  • 01:09:41
    maximum threat planets I've got left in
  • 01:09:43
    me it's hard to believe this whole area
  • 01:09:46
    used to be swarming with them
  • 01:09:48
    after all that excitement now we get to
  • 01:09:50
    do the factory part of factorio and as
  • 01:09:53
    anyone knows the basis of a good Factory
  • 01:09:55
    is a good rail system this is going to
  • 01:09:57
    be a pretty big base so we're gonna need
  • 01:09:59
    some pretty big Power so it's the
  • 01:10:01
    triumphant return of my gigawatt reactor
  • 01:10:04
    that's missing a few turbines since I
  • 01:10:06
    miscalculated during my space
  • 01:10:08
    exploration Shuffle but I'll get them
  • 01:10:10
    eventually
  • 01:10:11
    and now we get to set up the miners we
  • 01:10:14
    could probably play this run for a
  • 01:10:16
    thousand hours and still not deplete any
  • 01:10:18
    of these copper mines in contrast the
  • 01:10:21
    iron is only 60 richer than it is on
  • 01:10:23
    novice but that's still enough to last
  • 01:10:25
    us for quite a while and it's 60 more
  • 01:10:28
    frequent too so if you run out we can
  • 01:10:30
    just blow up some more biters
  • 01:10:32
    while I was doing that my assistant set
  • 01:10:34
    up some core mining so I just had a way
  • 01:10:37
    to put it onto trains
  • 01:10:38
    since this planet has copper as its main
  • 01:10:40
    resource this core Miner will spit out
  • 01:10:42
    tons of it it'll also give us a little
  • 01:10:45
    bit of oil and pyroflux since there's
  • 01:10:47
    almost no stone on this planet it'll be
  • 01:10:49
    a good reliable source of it
  • 01:10:51
    that's the minds now the forges and if
  • 01:10:54
    we're expecting to get about six to
  • 01:10:56
    eight blue belts of iron and copper out
  • 01:10:58
    of this we're gonna need a lot of forges
  • 01:11:00
    to make iron ingots we first need to
  • 01:11:02
    make molten iron remember this is what
  • 01:11:04
    all that vulcanite was for also since we
  • 01:11:07
    get pretty much 50 more iron for free
  • 01:11:09
    using this method we won't need to worry
  • 01:11:10
    about the mines depleting nearly as much
  • 01:11:15
    the copper design is the exact same as
  • 01:11:17
    the iron
  • 01:11:19
    I haven't talked much about the casting
  • 01:11:21
    machines but they take 25 seconds to
  • 01:11:23
    make one iron ingot if an iron ingot is
  • 01:11:25
    worth 10 iron plates that means they
  • 01:11:27
    make one plate every two and a half
  • 01:11:28
    seconds that's about fifty percent
  • 01:11:30
    slower than your average electric
  • 01:11:31
    furnace and 200 slower than the
  • 01:11:34
    industrial furnace so for the level of
  • 01:11:37
    production I want we're going to need a
  • 01:11:39
    lot of these and when I say a lot I mean
  • 01:11:41
    a lot like over a thousand of them and
  • 01:11:44
    this doesn't even cover the stealing
  • 01:11:46
    it's
  • 01:11:47
    unsurprisingly we're gonna need a few
  • 01:11:49
    more shipments
  • 01:11:54
    anyway let's make some pyro flux
  • 01:11:57
    pyroflux takes sand as well as vulcanite
  • 01:12:00
    so that's why I'm glad we have the core
  • 01:12:01
    Miner up
  • 01:12:03
    all of this vulcanite gets shared
  • 01:12:04
    through the same tube
  • 01:12:09
    now we get to Route the iron into the
  • 01:12:11
    furnaces
  • 01:12:13
    and finally launch our vulcanite rocket
  • 01:12:25
    it's gonna take a while to fill it all
  • 01:12:27
    with pyroflux but the Beast wakes
  • 01:12:31
    since we're not actually consuming the
  • 01:12:33
    molten iron yet and it has a bit of an
  • 01:12:34
    interesting pattern as it goes
  • 01:12:37
    now we gotta pipe it into the casting
  • 01:12:39
    machines and Route in the copper
  • 01:12:50
    so we're not only making iron ingots
  • 01:12:52
    here but steel as well the steel ingots
  • 01:12:54
    also take molten iron but they need coal
  • 01:12:56
    too so the design for the iron and
  • 01:12:58
    copper casters won't work here
  • 01:13:00
    you only need like one coal for every
  • 01:13:02
    bar of Steel and this planet has a
  • 01:13:04
    decent enough Supply but of all the
  • 01:13:05
    resources it's probably the most likely
  • 01:13:07
    to run out two and a half thousand
  • 01:13:09
    casting machines by the way
  • 01:13:11
    all the ingots will flow this way where
  • 01:13:13
    we can load them on Rockets
  • 01:13:19
    we have one for copper one for steel and
  • 01:13:22
    two for iron and that's because we'll
  • 01:13:23
    need some iron ingots in space to make
  • 01:13:25
    production science
  • 01:13:29
    for our supply rocket we can copy the
  • 01:13:31
    design straight from Marielle except
  • 01:13:33
    instead of M for Marielle we encode it
  • 01:13:35
    to T for Taurus
  • 01:13:37
    the last thing we need to do is sort out
  • 01:13:39
    the rocket fuel which isn't that hard
  • 01:13:41
    seeing as we've already got a decent
  • 01:13:42
    amount of oil on this planet
  • 01:13:45
    it's just like any other oil build
  • 01:13:47
    except we only really care about light
  • 01:13:48
    oil since it's the best to turn into
  • 01:13:50
    rocket fuel
  • 01:13:55
    and here comes our first shipment of
  • 01:13:58
    Rocket parts
  • 01:13:59
    we're gonna use a lot of these here
  • 01:14:02
    under display on navis is showing us
  • 01:14:04
    live the number of cargo Parts on Taurus
  • 01:14:06
    you can even see the number go down as
  • 01:14:08
    they're being consumed to build Rockets
  • 01:14:13
    foreign
  • 01:14:15
    that's everything we'll need and now
  • 01:14:17
    it's finally time for the moment of
  • 01:14:19
    truth it's time to twist open that
  • 01:14:21
    molten metal spigot
  • 01:14:24
    this is what we've been waiting for this
  • 01:14:26
    is why we're here these sweet sweet
  • 01:14:28
    ingots
  • 01:14:31
    uh just watch them Roll by that is
  • 01:14:34
    beauty
  • 01:14:35
    it's a shame these casting machines are
  • 01:14:37
    still placeholder Graphics but who knows
  • 01:14:39
    maybe by the time you beat this we're on
  • 01:14:41
    the Finish mod it will be out so we can
  • 01:14:42
    see Taurus in its full Glory
  • 01:14:47
    also not to spoil the moment but I kind
  • 01:14:49
    of underestimated the flow limitations
  • 01:14:51
    of these pipes the steel casters aren't
  • 01:14:53
    getting any molten iron
  • 01:14:55
    but I get it to be good enough
  • 01:14:57
    I would like to call this piece of art
  • 01:14:59
    why I needed a one gigawatt reactor
  • 01:15:08
    and we're pretty much done here I set up
  • 01:15:10
    some janky supplies so the walls don't
  • 01:15:12
    run out of repair packs and stuff but
  • 01:15:13
    then it's back to novice
  • 01:15:16
    now that we've got ingots we gotta turn
  • 01:15:18
    them into plates and put them on the
  • 01:15:19
    line
  • 01:15:21
    it's not complicated we just need to put
  • 01:15:23
    the ingots through an assembly machine
  • 01:15:24
    once although the recipe to make copper
  • 01:15:27
    plates is faster than the recipe to make
  • 01:15:29
    iron plates which is a little bizarre
  • 01:15:31
    but whatever
  • 01:15:33
    but here we go
  • 01:15:40
    [Music]
  • 01:15:50
    foreign
  • 01:15:57
    this is what the last 40 hours were all
  • 01:16:00
    about
  • 01:16:01
    and just watch that trickle of circuits
  • 01:16:03
    turn into a torrent
  • 01:16:10
    everything is fully saturated and all is
  • 01:16:13
    right in the world
  • 01:16:14
    [Music]
  • 01:16:19
    now this would have been a good place to
  • 01:16:21
    stop as we complete our ground base but
  • 01:16:23
    we've got one last thing to do if you'll
  • 01:16:26
    recall we don't have cry night on
  • 01:16:28
    Rockets yet it's not the worst looking
  • 01:16:30
    build but it could still use some work
  • 01:16:32
    after another Shuffle it's off we go
  • 01:16:37
    for once we have a landing pad
  • 01:16:40
    I need power but not like that much
  • 01:16:42
    power unfortunately I don't have a 2x2
  • 01:16:44
    blueprint on me so uh I gotta build it
  • 01:16:46
    it's very ugly but uh just say it gives
  • 01:16:49
    it character you know how you always
  • 01:16:52
    forget something going to other planets
  • 01:16:53
    well I forgot more rails
  • 01:16:56
    the cry night is similar to vulcanite in
  • 01:16:58
    that it has a mining speed of 200 and
  • 01:17:00
    only Stacks to 20.
  • 01:17:02
    to actually get the cryonite we mine it
  • 01:17:04
    crush it steam it Forge it filled it
  • 01:17:06
    fuel it zip and ship it
  • 01:17:10
    all right but to actually talk about how
  • 01:17:12
    it works it's kind of similar to
  • 01:17:13
    vulcanite except not as complicated it
  • 01:17:16
    also starts with crushing except it's a
  • 01:17:18
    one-to-one ratio instead of a one to two
  • 01:17:20
    and yep it still gives us sand as a
  • 01:17:22
    byproduct he'll be getting most of the
  • 01:17:24
    crynight from trans but I want to
  • 01:17:26
    prioritize the output of the core miners
  • 01:17:28
    the reason it's not as complicated as
  • 01:17:30
    the vulcanite is because we don't need
  • 01:17:31
    to Route the output into the input the
  • 01:17:34
    next step is making crynight crystals
  • 01:17:36
    way simpler than enriching vulcanite
  • 01:17:38
    we're good as long as we make sure it
  • 01:17:39
    doesn't overflow with water
  • 01:17:43
    the belts may look complicated but it's
  • 01:17:45
    just a way to deal with the sand
  • 01:17:46
    byproduct and prioritize sending powder
  • 01:17:48
    to the furnaces since they need both the
  • 01:17:50
    powder and the crystals the krynei rods
  • 01:17:53
    also take some heavy oil but just like
  • 01:17:54
    the vulcanite it's only one there's a
  • 01:17:57
    tiny amount of oil on this planet we use
  • 01:17:58
    to make the heavy oil but there's no way
  • 01:18:00
    we could fuel any Rockets with it
  • 01:18:07
    that is cryonite rods
  • 01:18:10
    so talking about fuel there's a problem
  • 01:18:13
    we don't have oil or an abundance of
  • 01:18:15
    coal we don't have pyro flux either
  • 01:18:17
    theoretically I could ship in vulcanite
  • 01:18:19
    blocks it makes them feel that way but
  • 01:18:21
    it's so wasteful the core Miner makes
  • 01:18:23
    some but not enough we need at least a
  • 01:18:26
    thousand rocket fuels to launch one
  • 01:18:27
    rocket it seems hopeless but that's
  • 01:18:30
    where this extremely hilarious and
  • 01:18:32
    extremely horrible recipe comes in
  • 01:18:34
    we can make rocket fuel from nothing but
  • 01:18:37
    water and a copper plate it might sound
  • 01:18:39
    overpowered at first glance Until you
  • 01:18:41
    realize that crafting time is 500
  • 01:18:43
    seconds it would literally take one of
  • 01:18:46
    these two weeks to make enough fuel to
  • 01:18:48
    launch a single rocket so naturally we
  • 01:18:50
    need a ton of them let me tell you you
  • 01:18:52
    only use this recipe when you're
  • 01:18:54
    desperate
  • 01:18:55
    it draws more power than anything else
  • 01:18:57
    and this is with maximum efficiency
  • 01:18:59
    modules but it does make rocket fuel
  • 01:19:02
    it's almost hard to believe
  • 01:19:04
    we don't have uranium here so I'm
  • 01:19:06
    setting up a way to request it similar
  • 01:19:07
    to how I handle the cargo sections in
  • 01:19:10
    fact it's the exact same I'm combining
  • 01:19:12
    enriched and unenriched uranium into the
  • 01:19:14
    same H signal
  • 01:19:16
    so this cryo build isn't as fast as our
  • 01:19:19
    vulcanite one but I don't think the
  • 01:19:20
    demand for cryonite is all that high
  • 01:19:22
    oh yeah those big things to the left I
  • 01:19:25
    guess I never got around to you
  • 01:19:26
    explaining them but they uh shoot
  • 01:19:27
    meteors out of the air
  • 01:19:29
    anyway we're done here
  • 01:19:42
    I'm putting our first shipment here
  • 01:19:44
    because we need the cry Knight to make
  • 01:19:45
    tier 3 efficiency modules
  • 01:19:49
    and here's automating the uranium
  • 01:19:53
    now I hate to say it but this video is
  • 01:19:56
    coming to an end this mod is enormous
  • 01:19:58
    and we've still only scratched the
  • 01:20:00
    surface so there's no way I could fit it
  • 01:20:02
    all into one video and retain my sanity
  • 01:20:05
    at least
  • 01:20:06
    I wanted the Milestone of this video to
  • 01:20:08
    be the completion of our ground base
  • 01:20:09
    we've still got a lot more to add to it
  • 01:20:11
    and lots more planets to visit but the
  • 01:20:13
    next video will be all about our space
  • 01:20:15
    space so I'm not trying to coerce you or
  • 01:20:18
    anything but if you're perhaps
  • 01:20:20
    interested in seeing the second part you
  • 01:20:22
    might want to subscribe purely for your
  • 01:20:24
    own benefit of course regardless this
  • 01:20:27
    video took a gargantuan amount of effort
  • 01:20:29
    between the 100 hours to play it in the
  • 01:20:31
    two weeks to edit it it's become readily
  • 01:20:33
    apparent to me why no one's tried to
  • 01:20:34
    make a video series like this before
  • 01:20:37
    for every hour I played I got less than
  • 01:20:39
    a minute of footage and I would have had
  • 01:20:41
    zero motivation to do any of this if it
  • 01:20:43
    weren't for all you lovely patrons and
  • 01:20:45
    all you viewers out there so thanks for
  • 01:20:47
    watching I hope to see you again soon
Etiquetas
  • Factorio
  • Space Exploration
  • Game Modding
  • Automation
  • Planetary Logistics
  • Crafting Challenges
  • Resource Management
  • Space Travel
  • Complex Strategy