The Most Epic Xbox Hacker Story You'll Ever Hear🎙Darknet Diaries Ep: 45 Xbox Underground (Part 1)

01:19:20
https://www.youtube.com/watch?v=yStl8VdK3fc

Resumen

TLDRIn this episode, the story of Bunnie, a hacker who successfully hacked the original Xbox, is detailed. His goal was to run custom software on the Xbox, which at that time carried high-end computing parts. Finding a hidden key that blocked unsigned software, Bunnie ingeniously captured the data flowing through the Xbox's components to retrieve it. His success in decrypting the firmware led to running Linux on the Xbox, a victory framed by the looming legal threat of the DMCA. Bunnie's approach was to responsibly disclose his findings, resulting in a book titled "Hacking the Xbox." The episode also explores Team Avalaunch, a group dedicated to hacking the Xbox and running all sorts of unauthorized software, eventually involving dev kits meant for developers. These kits provided even more access to Xbox architecture, with PartnerNet allowing hackers to dive into unreleased content. The entire narrative seeks to explore the ethical and legal considerations surrounding hacking in a vibrant community, with discussions on how temptation and curiosity drive technological breakthroughs, sometimes at the edge of legality.

Para llevar

  • 🔍 Bunnie, a hacker from MIT, explores the Xbox to run Linux.
  • 💡 The Xbox was akin to a high-end PC, challenging hackers to expand its use.
  • 💪 Bunnie's determination led him to reverse-engineer the Xbox's security.
  • 🚀 Opening the Xbox for custom software was more thrilling than playing games for Bunnie.
  • ⚖️ The DMCA posed legal challenges for disseminating his hacking findings.
  • 📘 Bunnie published his findings responsibly, leading to a popular book.
  • 🎮 Team Avalaunch further expanded Xbox hacking culture, including emulations.
  • ♻️ Recycled Xbox dev kits opened new doors, beyond Microsoft's control.
  • 🔑 A hidden Xbox security key was crucial for unlocking custom potential.
  • 🌐 PartnerNet gave hackers access to prototype games and features.

Cronología

  • 00:00:00 - 00:05:00

    The conversation begins with an introduction of Bunnie, a hacker who published "Hacking the Xbox" in 2003. Bunnie, an MIT graduate, was fascinated by disassembling toys and game consoles. He describes his interest in seeing the Xbox as a high-end PC that should be capable of running Linux and other software. The challenge he faced was the Xbox's firmware image requiring a specific key for decryption, a challenge he decided to tackle.

  • 00:05:00 - 00:10:00

    Bunnie continues explaining his process of cracking the Xbox's encryption. He identified a hidden key needed to run user-defined software and successfully built a circuit to capture the data flow across a particular bus within the Xbox. This allowed him to decrypt the firmware, finding the right key offset. His excitement was tempered by the realization of possible legal implications under the DMCA once he succeeded in his hack.

  • 00:10:00 - 00:15:00

    Bunnie's story unfolds as he learns about the DMCA and its implications for his hacking activities. Despite the legal risks, Bunnie responsibly disclosed his findings to Microsoft, agreeing not to share the encryption key. He ultimately published a book on reverse engineering the Xbox. The ethical considerations of dual-use technology and Bunnie's decision to go public with his findings are also discussed.

  • 00:15:00 - 00:20:00

    The introduction transitions to another group: Team Avalaunch, a collective of Xbox hackers including members like Skitzo and Rowdy, active around 2009. They aimed to create and improve Xbox functionalities, such as dashboards and emulators, even tackling projects on the Xbox 360. The group was committed to innovation, although some actions bordered on illegal under the DMCA.

  • 00:20:00 - 01:19:20

    Rowdy discovers discarded Xbox 360 developer kits at a recycling facility, providing a treasure trove of tech for Team Avalaunch. These kits gave them enhanced access to Xbox's capabilities. Despite the initial secrecy and excitement, the influx of new, inexperienced members and financial greed began to shift the group's dynamics. Newcomers like Dylan and Sanad brought fresh energy but also posed challenges similar to those faced by previous hackers.

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Mapa mental

Mind Map

Preguntas frecuentes

  • Who is Bunnie?

    Bunnie is a hacker who became well-known for hacking the original Xbox and writing a book about it.

  • What did Bunnie do with the Xbox?

    He hacked it to run his own software, particularly Linux, enabling it to function like a PC.

  • What was the legal concern regarding Bunnie's hack?

    The concern was that hacking the Xbox and distributing information on how to do it could violate the Digital Millennium Copyright Act (DMCA).

  • How did Bunnie discover the Xbox security key?

    He created a circuit to capture data traveling over the Xbox's bus and eventually deciphered the key needed to run custom code on it.

  • What is the Digital Millennium Copyright Act (DMCA)?

    The DMCA is a law in the United States that criminalizes the circumvention of digital rights management and other access control systems.

  • What was Team Avalaunch's contribution to Xbox hacking?

    They built custom dashboards and found ways to run other game systems' emulators on the Xbox.

  • What is PartnerNet?

    PartnerNet is a developers' version of Xbox Live, where developers can test and share their games.

  • Why was owning an Xbox dev kit significant for hackers?

    It provided access to unreleased games, features, and a better understanding of the Xbox 360's architecture.

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  • 00:00:00
    JACK: I kind of want to start the  show with you just talking about how
  • 00:00:04
    the original Xbox got hacked. BUNNIE: Mm-hm. Sure.
  • 00:00:07
    JACK: This is bunnie, or at least  bunnie is his hacker handle. Back in
  • 00:00:12
    2003 he published a book called Hacking the  Xbox just after graduating from MIT.
  • 00:00:16
    BUNNIE: Yeah, I was in MIT as a  grad student at the time.
  • 00:00:19
    JACK: Oh, and just as a random fact here, the term  ‘hacker’ actually emerged from the MIT Tech Model
  • 00:00:24
    Railroad Club in the 1960s and that ethos sort of  paved the way for the hacker culture today. They
  • 00:00:30
    were hacking model railroad sets to make them do  things they weren’t intended to do, and bunnie fit
  • 00:00:35
    right in with this hacker culture at MIT. BUNNIE: Basically, every toy, every game console
  • 00:00:40
    I had gotten since childhood, I had always  taken apart. If I got tired of playing the game,
  • 00:00:46
    I would just change the resources in the game and  get the highest score or whatever it is. It was
  • 00:00:51
    more fun to sort of hack the games than it was to  play the game itself, is the bottom line.
  • 00:00:55
    JACK: Around this time, the original Xbox  came out. Bunnie got ahold of one and found
  • 00:01:00
    it had high-end computing parts in it. BUNNIE: When I took it apart, it was very
  • 00:01:03
    clearly a PC to me on the inside. Being able to  run my own code on it, put Linux on it, to make
  • 00:01:12
    the game do what I want to do, right, was just  a natural impulse to me. If you paid whatever,
  • 00:01:18
    $300 it was at the time for this thing, that’s not  a small amount of money particularly to a student,
  • 00:01:24
    and then you’re told that you can’t use it for  what you want to use it for. Like, what if I’m
  • 00:01:27
    done playing games? I need a computer to write  my paper. This is ridiculous. That’s the feeling
  • 00:01:34
    that ran through my blood at the time. JACK: That’s the goal. Bunnie owned an Xbox
  • 00:01:39
    which had all these parts that a computer would  have, and he wanted to use it like a PC.
  • 00:01:43
    BUNNIE: It was basically a high-end PC. It should  be able to run my word processing software,
  • 00:01:48
    or I should be able to just tell it to  boot to a shell or something like that
  • 00:01:51
    so I can do what I want with it. It seemed  like a reasonable prospect to me.
  • 00:01:56
    JACK: He tried to put his own software on it  but there was a problem. It wouldn’t run.
  • 00:02:01
    BUNNIE: The firmware image needed to be signed,  encrypted to a key, and the key was not known,
  • 00:02:08
    obviously, to the people who didn’t  have it. I couldn’t put my own code
  • 00:02:14
    in there unless I had that key. JACK: Challenge accepted. Forget about
  • 00:02:17
    playing the games on the Xbox; the game  now was to find this key and somehow
  • 00:02:21
    make it so he can run his own software. BUNNIE: Right. A bunch of people were searching
  • 00:02:26
    for it at the time. I figured they would just  crack it open but they all pointed down to this,
  • 00:02:33
    what was a hidden key that’s read from a location  inside of memory that would be mapped out after
  • 00:02:42
    you booted. The processor would wake up in  the morning, it would go to a secret location,
  • 00:02:49
    get its keys, and then it would brick over the  door, turn it into a regular wall so you couldn’t
  • 00:02:54
    find it again. Once you’re in the outside space,  none of the other exploits could figure out what
  • 00:02:58
    that key was. It was obviously hidden somewhere  in the hardware, this extra-architectural feature
  • 00:03:04
    of the Xbox. Since I was a hardware guy doing  research on hardware at the time, this played
  • 00:03:12
    into my alley so I started poking around. JACK: [MUSIC] After a lot of research,
  • 00:03:17
    bunnie had an educated guess that this  key probably travels over a specific wire,
  • 00:03:22
    or bus. He tried to figure out a way to sniff  the data that was going over that bus.
  • 00:03:27
    BUNNIE: Simply put, I built a little circuit board  that could capture the data going across that bus
  • 00:03:35
    and log it to another piece of hardware that we  could use for later analysis. Then essentially,
  • 00:03:42
    as we boot the device, we could watch that  secret ROM going to the CPU and then observe
  • 00:03:49
    the key embedded inside that secret ROM. JACK: This worked. He captured the data which
  • 00:03:56
    looked kind of like it could be a key. He tried  using the key in different ways to test some code,
  • 00:04:02
    but it wasn’t working. But then he used  the key with a certain offset and shazam,
  • 00:04:07
    the whole thing started being decrypted. BUNNIE: I had to pinch myself. I couldn’t believe
  • 00:04:12
    it. Then I was like, this can’t be. This had to  be a mistake in the code. It couldn’t be right.
  • 00:04:19
    Then I just double-checked and double-checked. I  was like holy cow, this is it. This is the key.
  • 00:04:23
    I couldn’t believe it. I think it was like four  a.m. and my girlfriend was asleep already so I
  • 00:04:29
    wasn’t going to bother her, but I was jumping out  of my skin. I couldn’t scream and shout so I sent
  • 00:04:35
    a note into the IRC form that was on at the time,  and other people validated it that it was correct.
  • 00:04:44
    Then the next day, I saw my PHD advisor and told  him about it, and that’s when he informed me about
  • 00:04:49
    the DMCA and all the consequences that could have  happened as a result of this. I was like oh my
  • 00:04:55
    God, I didn’t even realize this was a thing. How  [00:05:00] could this even possibly be illegal for
  • 00:05:02
    me trying to run my own code on my own box? JACK: The DMCA, or Digital Millennium Copyright
  • 00:05:07
    Act, specifically says it’s illegal to disseminate  technology in order to circumvent copyright
  • 00:05:12
    protections. But the excitement of cracking  a key on the Xbox was thrilling. Bunnie kept
  • 00:05:18
    tinkering with it and eventually got the  Xbox to run Linux, which was a victory in
  • 00:05:22
    this little game he set out to play. But now  there was this looming issue that this whole
  • 00:05:27
    thing might be illegal. Bunnie, being a good MIT  student, wanted to do the right thing.
  • 00:05:32
    BUNNIE: We want to do the whole  responsible disclosure thing,
  • 00:05:34
    like tell Microsoft about the problem, figure  out the right way to present the research,
  • 00:05:42
    that sort of stuff. For several months  it went back and forth with lawyers and
  • 00:05:48
    whatnot to try to figure out what was  the right way to disclose the research
  • 00:05:50
    without doing it irresponsibly. JACK: Bunnie and Microsoft came to an
  • 00:05:55
    agreement. Microsoft said you can  publish your report, but…
  • 00:05:58
    BUNNIE: Basically, just don’t share the key. You  can tell how you did it and what the research
  • 00:06:03
    was and all the methods, but just don’t print  the exact key. That’s reasonable, right?
  • 00:06:08
    JACK: Bunnie started writing about how to reverse  engineer the Xbox but he had to make a choice
  • 00:06:13
    on where to stop with all this hacking. BUNNIE: I kind of wanted to avoid anything that
  • 00:06:18
    could be perceived as unlawful, particularly  because I wanted to go public with it and I
  • 00:06:26
    wanted to share the results of the work. You can’t  really play it both ways; either you go white hat
  • 00:06:32
    or you go black hat, right? I just solidly decided  I was going to go white hat on this one.
  • 00:06:36
    JACK: One thing led to another and bunnie  ended up writing an entire book on how to
  • 00:06:41
    hack the Xbox and reverse-engineer it.  He ended up actually self-publishing
  • 00:06:46
    the book and sold it through his own website.  Guess what? It became fairly popular.
  • 00:06:50
    BUNNIE: Drive up to the post office with  this – I had this old Maxima sedan filled
  • 00:06:55
    floor-to-ceiling with books and envelopes.  They’re like oh, it’s that guy again,
  • 00:07:00
    that weirdo with the car full of books. They’d  bring out a big whatever the rolling cartons are,
  • 00:07:07
    and I would just dump it all in there. JACK: This book inspired many hackers to learn
  • 00:07:11
    how to do this and to take  this so much further.
  • 00:07:14
    BUNNIE: I think the problem that every  technologist faces that every technology
  • 00:07:19
    is potentially dual-use. This happened with  the atomic bomb. Some people thought they could
  • 00:07:26
    create an energy source for humanity and  other people saw a weapon. I think there
  • 00:07:31
    is a responsibility the technologists to consider  potential ethical ramifications of what they do,
  • 00:07:38
    but it’s also not the place of the technologists  to deprive all of humanity because they solely
  • 00:07:45
    judged that the technology may be  used one way or the other.
  • 00:07:48
    It’s just something you have to be aware of in  a disclosure and how you educate people how to
  • 00:07:52
    use it. We then say oh, man, shouldn’t touch  fire because fire can lead to burns. It also
  • 00:08:00
    leads to cooking and heating and staying alive.  The question does keep me up a lot at night,
  • 00:08:08
    but at the end of the day, some people are gonna  do what they want to do, right? Who am I to say
  • 00:08:14
    what’s right or wrong? Over time, sometimes things  will evolve in a direction you can’t control,
  • 00:08:21
    but I think to each their own at that point  in time. There’s only so much you can do
  • 00:08:27
    to control destiny. JACK (INTRO): [INTRO MUSIC]
  • 00:08:36
    These are true stories from  the dark side of the internet.
  • 00:08:42
    I’m Jack Rhysider. This is Darknet Diaries. SKITZO:
  • 00:09:02
    Okay, I guess the best thing to start  is basically from the beginning.
  • 00:09:09
    JACK: Wait, wait, wait, before we get  started, what should we call you?
  • 00:09:11
    SKITZO: [00:10:00] Skitzo’s fine. JACK: Okay. Skitzo it is. [MUSIC] Skitzo
  • 00:09:16
    was a member of the Xbox hacking crew called  Team Avalaunch. It was big in 2009. Oh, and I
  • 00:09:21
    should give a warning somewhere at the beginning  here; this episode and the next episode, they’re
  • 00:09:25
    explicit in nature. There are a lot of cuss words  in these two, and the second one gets dark. We’re
  • 00:09:30
    gonna talk about drugs and depression then, but  if you can make it through that, holy cow are you
  • 00:09:35
    in for an amazing story. It’s so amazing, I can  hardly believe any of this, except I do believe it
  • 00:09:42
    because I spent months fact-checking this as much  as possible. But it’s still unbelievable.
  • 00:09:49
    SKITZO: Jeez, Team Avalaunch is a collective  group of hackers and hardware enthusiasts,
  • 00:09:59
    let’s put it that way. The main focus  there was Xbox. There were some members
  • 00:10:03
    that ventured into different areas. You had  individuals like Lantus that was really,
  • 00:10:11
    really great with the emulation  side of things. People like Redline,
  • 00:10:18
    who could do wonders with networking, and then  you had some greed and you had some people that
  • 00:10:23
    took up space for God knows what. JACK: The original Xbox that came out was
  • 00:10:28
    amazing. The graphics were stunning, the  games were great. Halo was my favorite,
  • 00:10:32
    of course. The AI of the enemies in that game  was just unlike anything I’ve ever seen before.
  • 00:10:36
    It was amazing. But after the Xbox was out for  a while and that initial sheen sort of wore off,
  • 00:10:42
    some people didn’t like the dashboard that came  with it. The Xbox dashboard is the menu within the
  • 00:10:48
    Xbox and it lets you pick the games you want to  play, log into Xbox Live, look at your settings,
  • 00:10:52
    that kind of stuff. The stock dashboard just  wasn’t enough for this group of hackers,
  • 00:10:56
    so they got together to try to make a better  dashboard. They wrote the software themselves
  • 00:11:01
    and then got the Xbox to play it. This wasn’t easy to do, to hack the Xbox
  • 00:11:05
    into playing your own homemade software, but  eventually they got it. The dashboard that Team
  • 00:11:11
    Avalaunch made was pretty popular among the people  who liked modding their Xbox. Another thing this
  • 00:11:15
    group tried to do is play other games on the Xbox  like Nintendo games and PlayStation games. You
  • 00:11:21
    know what? They were doing it. They were hacking  the Xbox to play all kinds of games the Xbox was
  • 00:11:25
    not supposed to play. But really, if we take out  our moral compass here, changing the dashboard
  • 00:11:31
    and running emulators on your Xbox might be just  entering the yellow area of hacking. Yeah, it’s
  • 00:11:37
    against the terms of service and might be illegal,  but it’s not really that big of a deal for someone
  • 00:11:41
    like Microsoft to crack down on, investigate,  or hire some lawyers to go after you.
  • 00:11:46
    SKITZO: It was, you know, you want to do  this with your Xbox, you’re gonna do this
  • 00:11:52
    with your Xbox. But it was never a malicious  attack on anything. It was a hobby.
  • 00:11:58
    JACK: Team Avalaunch tinkered and toyed  with getting the Xbox to do all kinds
  • 00:12:02
    of things. When the Xbox 360 came out in  2005, they were all over that, too.
  • 00:12:09
    SKITZO: That’s more or less where I come  in. During that time of the OG Xbox scene,
  • 00:12:15
    I was more into the Sony and Dreamcast  scene. It wasn’t only until the 360 scene;
  • 00:12:21
    that’s where I came in with Team Avalaunch. JACK: The Xbox 360 architecture was more secure
  • 00:12:27
    than the original Xbox. Remember how bunnie was  able to sniff that key off of one of the busses on
  • 00:12:32
    the Xbox? Well, the 360 made it so the key never  left the chip that it was on, making it impossible
  • 00:12:38
    to do what bunnie did. All new methods for getting  custom software to run on the Xbox had to be done.
  • 00:12:44
    Team Avalaunch figured this out and built a  custom dashboard for the 360. A few things were
  • 00:12:49
    released publically for other people to also do,  but a lot of hacking was just kept secret within
  • 00:12:55
    the group and wasn’t publically shared. SKITZO: I mean, obviously we ruffled feathers but
  • 00:13:00
    we weren’t there to play pirated games. I mean,  obviously ultimately when the majority of people
  • 00:13:07
    that will do this want to do that, I was more than  happy playing CPS3 games and Super Nintendo games,
  • 00:13:14
    and XBMC on my OG Xbox than I was more  concerned about playing a pirated game.
  • 00:13:23
    JACK: You kinda get the feel of  what Team Avalaunch is up to,
  • 00:13:26
    right? They’re figuring out how  to mod the Xbox, take it apart,
  • 00:13:29
    make it do things it’s not supposed to do.  One of the members of Team Avalaunch was
  • 00:13:33
    named Rowdy Van Cleave. He was thirty-eight  years old, living in California.
  • 00:13:39
    SKITZO: Howdy got… JACK: Hold on. I call him
  • 00:13:42
    Rowdy. You call him Howdy. SKITZO: I call him Howdy.
  • 00:13:44
    JACK: Okay, but he goes by both? SKITZO: He goes by both.
  • 00:13:51
    Howdy was at the right place at the right  time. [MUSIC] Howdy had a friend who had
  • 00:13:57
    access to a recycling facility. JACK: This is an electronics recycling
  • 00:14:01
    facility. Computers often contain a lot of toxic  components and need to be disposed of properly.
  • 00:14:07
    Rowdy heard there were Xbox DVD drives for  sale at this facility, cheap. He went down
  • 00:14:12
    there [00:15:00] to take a look. While he was down  there, he found a couple of Xbox 360 motherboards,
  • 00:14:17
    but these looked different than what Rowdy knew  an Xbox 360 motherboard looked like. He took a
  • 00:14:23
    few of these motherboards home and popped one  into his Xbox 360 and booted it up. The words
  • 00:14:29
    that Rowdy said next were ‘holy shit, this is  a freaking dev motherboard.’ The Xbox 360 dev
  • 00:14:37
    motherboards were used by programmers themselves  to make video games for the Xbox.
  • 00:14:40
    You could only get one after Microsoft vigorously  screened you to be a legitimate developer. It
  • 00:14:46
    enabled a lot more features on the Xbox and  gave them extra access to do things. Under
  • 00:14:51
    no circumstance did Microsoft ever want these in  the hands of consumers, much less Xbox hackers.
  • 00:14:58
    They called these ‘dev kits’ and they looked,  acted, and worked just like a regular Xbox 360,
  • 00:15:03
    but with a ton more features. Rowdy knew  this and to him, this was a jackpot of a
  • 00:15:11
    find. He went back to the facility to look for  more and couldn’t believe what he saw.
  • 00:15:16
    SKITZO: There were thousands and thousands and  thousands of kits. Here, I’ll put it to you in
  • 00:15:21
    this way; I had a kit that was covered in mud.  That’s how the kit went to this facility. It was
  • 00:15:29
    covered in mud. I called it the Joe Dirt Kit.  I never cleaned it ‘cause I found it hilarious.
  • 00:15:35
    I was like, what the hell did Microsoft do to  these kits for it to be covered in mud?
  • 00:15:39
    JACK: You can imagine a fairly popular  and long-running Xbox hacking group
  • 00:15:44
    stumbling upon a find like this. It’s like  finding actual treasure. Rowdy was finding
  • 00:15:50
    complete Xboxes there, too. SKITZO: These are complete kits set
  • 00:15:53
    to be destroyed. JACK: Do you have any
  • 00:15:55
    idea where these were coming from? SKITZO: Microsoft. I want to say probably
  • 00:16:01
    100% of these kits were meant to die. JACK: When he says ‘meant to die’ he means
  • 00:16:05
    recycled, destroyed, discontinued, because maybe  Microsoft didn’t have a need for these anymore,
  • 00:16:10
    or these were returned ones,  or defective or something,
  • 00:16:14
    but Microsoft just didn’t need them  anymore and wanted them gone. [MUSIC]
  • 00:16:22
    Rowdy grabbed all that he could and started  passing them out to everyone in Team Avalaunch.
  • 00:16:27
    People didn’t take just one; you took one just to  take apart, and then you grabbed another to try
  • 00:16:31
    modding it, and then you grabbed another to see  what it was capable of on Xbox Live and stuff.
  • 00:16:37
    There were so many kits going around that  it was so easy to get multiples of them.
  • 00:16:40
    It sort of became a business for Rowdy. Not  that he really wanted to get rich off it,
  • 00:16:45
    but he wanted to put the kits in the hands of  Xbox hackers that he knew and trusted.
  • 00:16:49
    SKITZO: During that time, I got introduced  into it. Like hey, why don’t you have a
  • 00:16:54
    quick peek at what’s going on here? JACK: Now Skitzo is stoked on getting his
  • 00:16:58
    hands on one of these. The Xbox 360 dev  kit is exactly the same as a regular Xbox,
  • 00:17:03
    just with all kinds of developer options enabled.  One of the most amazing things about owning a dev
  • 00:17:08
    kit was the ability to access PartnerNet. SKITZO: Basically, it’s the developer
  • 00:17:14
    version of Xbox Live. All kits had a, air quotes,  ‘credit card’ so you could make any profile and
  • 00:17:24
    just jump on PartnerNet and you could, if need  be, purchase Xbox Live points at that time. But
  • 00:17:33
    90% of the time, developers who put their games  up for testers to get ahold of it, or to demo,
  • 00:17:39
    and you download it. It acted exactly as  retail Xbox Live did at that time.
  • 00:17:46
    JACK: Through PartnerNet, you could potentially  see and play unreleased games or unreleased
  • 00:17:51
    patches, or unreleased add-ons for games, or  unreleased maps. It was amazing for this hacker
  • 00:17:56
    crew to all have the first peek at all this stuff.  It was like the wild west for them. While playing
  • 00:18:02
    games on it was fun and lasted a while, the hot  new game was now to hack the dev kits and to see
  • 00:18:08
    what you could get them to do. SKITZO: The goal was basically hey,
  • 00:18:11
    how can we run code on this and what can  we do to it? That was the ultimate goal;
  • 00:18:19
    can we get an emulator running on it? Can we get  MAME on this thing? Can we get anything to XBMC,
  • 00:18:28
    things of that nature? What’s the  architect behind it? What are the limits?
  • 00:18:33
    The network presence that Microsoft took  at this time was far more advanced than
  • 00:18:39
    what the original Xbox had, with respect to  connecting on Xbox Live and things like that.
  • 00:18:46
    How was hard drive structure and the encryption?  How did Hyper-V work? It was that Pandora’s box
  • 00:18:55
    of like – to your point, how excited were you, it  wasn’t necessarily exciting getting the system but
  • 00:19:01
    getting under the hood that made it fun. JACK: This was very exciting times for Skitzo,
  • 00:19:06
    Rowdy, and everyone on Team Avalaunch. They  knew that this was something the public was
  • 00:19:11
    never [00:20:00] meant to see and here they were,  a whole team of people, hacking away at it.
  • 00:19:15
    SKITZO: The public should never have this. It’s  the gateway into all the millions of millions of
  • 00:19:23
    dollars and manpower that you spent on securing  your system. Why don’t you tape your house key
  • 00:19:29
    to your front door when you get home? You’re  pulling the curtain behind the console, right?
  • 00:19:35
    With the right tools you can get into the console.  You can see how things load. You can do timed
  • 00:19:39
    attacks on it. You can do a number of different  things to the console, have an easier time doing
  • 00:19:45
    it than retail that’s locked up. JACK: Around this time, Halo 3 was about
  • 00:19:50
    to be released and those who pre-ordered it  got access to the beta version a few months
  • 00:19:55
    before the release. With these DEV kits,  Skitzo and the team could play the public
  • 00:20:00
    beta version of Halo 3. Nothing really special  here, but the beta only lasted a short while,
  • 00:20:04
    just to test it, and then the game was not  playable for a few months until the official
  • 00:20:09
    release. But Team Avalaunch, using their dev  kits, figured out a way to keep playing Halo 3
  • 00:20:15
    long after the public beta was closed. SKITZO: [MUSIC] We were able to run that
  • 00:20:22
    on PartnerNet and we were on the server  that Bungee had set up and we would play.
  • 00:20:33
    Bungee was trying to take the server down,  and Bungee had a custom welcome screen for us
  • 00:20:41
    because we kept a dev kit running called Halo  3 Dummy. Halo 3 Dummy kept that server alive
  • 00:20:51
    so we could get in and play while after the air  quotes, ‘beta time’ expired on Partners.
  • 00:21:02
    JACK: They did so much more with these dev kits,  grabbing stuff from Xbox Live and moving it to dev
  • 00:21:07
    so that they could play it as developers.  Like, you could enable things like double
  • 00:21:11
    experience points or load up special loot.  It’s like you could be a GM in many games,
  • 00:21:16
    and they played a lot of beta games and  unreleased stuff. It was great times.
  • 00:21:23
    SKITZO: [XBOX SOUNDS] It was amazing, astonishing,
  • 00:21:29
    to look back at all this stuff. JACK: [HALO MUSIC]
  • 00:21:32
    Rowdy kept getting more kits to send to people,  and mostly these kits would only be put in the
  • 00:21:37
    hands of people in Team Avalaunch. He wanted  to keep this secret and underground.
  • 00:21:41
    SKITZO: But for a while it was  very close-knit. It was a family.
  • 00:21:46
    We were a family and I know that term is used  a lot but all good things must come to an end.
  • 00:21:55
    We had greed that started happening with  the one guy who kept getting the kits
  • 00:22:04
    and was always just for us, just for us, and  next thing you know, shit’s starting to flood
  • 00:22:12
    the market and every jackass out there with  five hundred bucks is getting a fucked-up kit.
  • 00:22:20
    The kits are getting into the hands of  people that shouldn’t have had it, and
  • 00:22:24
    you had garbage cans of human  beings getting closer to the scene.
  • 00:22:31
    Then you had the new bloods that came in  and it was just, fuck it. Just go.
  • 00:22:38
    JACK: Let’s talk about these new bloods. First,  let’s meet Dylan. Hello, can you hear me?
  • 00:22:43
    DYLAN: Yeah, can you hear me? JACK: Yeah, I hear you.
  • 00:22:46
    DYLAN: Perfect. JACK: This is Dylan, right?
  • 00:22:48
    DYLAN: Yeah, Dylan. JACK: Dylan was young. In 2010, Dylan was only
  • 00:22:54
    14 years old. This is kind of what he meant by new  bloods, right? These are young kids just getting
  • 00:22:59
    in the Xbox hacker scene. Because Skitzo and Rowdy  were much older and had been in the scene for many
  • 00:23:04
    years at this point, they were like veterans. But  now young kids like Dylan are showing up, and back
  • 00:23:10
    then, Dylan’s hacker name was Dae, D-A-E. SKITZO: Dae came around and he really didn’t give
  • 00:23:21
    a fuck. He truly did not care. JACK: Okay, Dylan,
  • 00:23:26
    what is one of your first hacks? DYLAN: I got suspended twice during high
  • 00:23:31
    school for actually getting into computer networks  I probably shouldn’t have gotten into.
  • 00:23:34
    JACK: Whoa. DYLAN: I think it was the thrill of knowing what’s
  • 00:23:40
    behind doors that kind of got me into it. JACK: Look at this recipe; a young kid,
  • 00:23:44
    doesn’t care much about the rules, loves video  games and the Xbox, loves hacking, and is hungry
  • 00:23:49
    to learn more and do something crazy. Combine  that with a high level of curiosity, and someone
  • 00:23:55
    who has always ‘on’ energy, you get Dylan. DYLAN: I think back then it was just not knowing
  • 00:24:01
    what you can and can’t do. Just not being  told this is wrong doesn’t necessarily go
  • 00:24:10
    past a teenager’s mind, [00:25:00] so I think  I just liked the thrill of it. It was kind of
  • 00:24:16
    like a rush, it was like an adrenaline rush  every time I got into something, and seeing
  • 00:24:23
    things that I shouldn’t have seen. That’s kind  of what makes you want to do it even more.
  • 00:24:30
    JACK: Dylan was so fascinated with Xboxes, he  wanted to learn how to hack it. Yeah, he starts
  • 00:24:35
    joining Xbox hacker forums and hanging out in  the chat rooms, and getting to know who’s who
  • 00:24:40
    in the scene. There’s another person who showed up  in the Xbox hacking scene around this time, too.
  • 00:24:46
    Is Diane all set up? We ready to go? DIANE: I just hit record.
  • 00:24:50
    SANAD: Yeah, she just hit record  so we’re good to go.
  • 00:24:52
    JACK: Let’s start out with you telling  us your name. What is your name?
  • 00:24:58
    SANAD: My name is Sanad Nesheiwat. For some  reason on my birth certificate, the doctor’s
  • 00:25:03
    messed up and put my middle name and first name  together. That’s why it says Sanadodeh Nesheiwat.
  • 00:25:09
    But it’s just Sanad. JACK: Sanad grew up playing
  • 00:25:12
    console games, and loving them. SANAD: Yeah, I was definitely a hardcore
  • 00:25:16
    gamer. I had Dreamcast, PlayStations. I’ve been  gaming since I was about eight years old. I
  • 00:25:23
    didn’t really get into that whole hacking thing  up until the Dreamcast came out. That’s when I
  • 00:25:29
    really started getting into things. JACK: Sanad is a hardware guy.
  • 00:25:33
    SANAD: Well, I mean, I like taking things apart,  figuring out what they do, and trying to modify
  • 00:25:39
    them in ways that will benefit me. JACK: When he was younger, he had a
  • 00:25:42
    soldering iron, oscilloscope, lots of chips,  electronic parts everywhere. At one point,
  • 00:25:47
    I asked him a question about electronics  and jeez, he just went off the rail,
  • 00:25:50
    crazy deep on me. Listen to this. SANAD: What a BGA station does, is it has
  • 00:25:55
    heat plates and it shoots up hot air from the  bottom and hot air from the top. It allows you
  • 00:26:00
    to take the chip off and clean out the solder  and put brand-new solder balls on it.
  • 00:26:06
    JACK: Okay, okay. You get it, right? Sanad is  passionate about electronics. He’s a hardcore
  • 00:26:10
    gamer and he loves breaking things just to open  them up and see what’s inside, and how they work.
  • 00:26:14
    He loves Dreamcast and Xboxes, and these kind  of things. Sanad was deep in the console hacking
  • 00:26:20
    scene. At one point, he and a friend created  a launcher that would run pirated software on
  • 00:26:24
    the Xbox. But his friends started telling him  about the Xbox dev kits that were going around
  • 00:26:29
    in the scene at the time. His friends said… SANAD: Hey, you guys can totally use dev kits to
  • 00:26:35
    make your launcher a lot smoother, and you can  debug it in real-time, and so on and so forth.
  • 00:26:41
    I was like alright, so we put together  a PayPal donation account and a bunch
  • 00:26:48
    of people donated so I was actually able to  get everybody on the team a dev kit through
  • 00:26:52
    Rowdy. That’s when I first got one. JACK: There was something absolutely magical
  • 00:26:58
    about being a console hacker in 2010  and getting an Xbox dev kit in the mail.
  • 00:27:03
    This was something you weren’t supposed to have;  this was forbidden. Here Sanad is, opening it up,
  • 00:27:09
    eager to plug it in and play it, like it’s  a doorway to a magic kingdom. Oh, what fun
  • 00:27:14
    he could potentially have with this. SANAD: My first dev kit, I actually bricked
  • 00:27:19
    within two hours. But luckily, I had made a  flash dump of it before even messing with it and
  • 00:27:27
    I was actually able to revive it. JACK: Once he got it up and working again,
  • 00:27:32
    it was amazing. SANAD: Going on PartnerNet
  • 00:27:35
    was phenomenal. Imagine going on Xbox  Live but everything that you download
  • 00:27:41
    is betas and it’s all free.
Etiquetas
  • hacking
  • Xbox
  • Bunnie
  • DMCA
  • Team Avalaunch
  • PartnerNet
  • dev kits
  • Linux
  • hacker culture
  • reverse engineering