A Beginners Guide to Ad Monetization: The Fundamentals by Felix Braberg
Resumen
TLDRIn this episode of 'Two and a Half Gamers', Felix provides a comprehensive introduction to mobile ad monetization, focusing on essential metrics like eCPM, fill rate, and ARPU. He explains how ad networks function, the importance of mediation platforms, and strategies for scaling ad revenue. The video emphasizes the need to track daily metrics, understand ad impressions, and optimize user engagement rates. Felix also discusses how ad networks generate revenue and offers insights into choosing the right networks for effective monetization. This session serves as a valuable resource for developers looking to enhance their ad monetization strategies.
Para llevar
- 📊 Understand eCPM: It's crucial for measuring ad revenue.
- 📈 Track fill rate: A higher fill rate means more revenue.
- 💰 Monitor ARPU: Essential for assessing daily ad performance.
- 🔍 Choose the right mediation platform: It impacts ad revenue significantly.
- 📅 Update ad settings regularly: Keep your ad networks optimized.
- 🤝 Engage with ad networks: Building relationships can improve terms.
- 📉 Balance ad placements: Too many ads can hurt user retention.
- 📊 Test different networks: Find the best fit for your app.
- 💡 Focus on user engagement: Higher engagement leads to better ad performance.
- 🚀 Scale your ad strategy: As revenue grows, expand your ad network.
Cronología
- 00:00:00 - 00:05:00
The video introduces the concept of Ad Revenue per Daily Active User (ARPU) as a crucial metric in mobile ad monetization, emphasizing its importance in tracking performance despite user acquisition fluctuations. The host, Felix, shares insights on the significance of daily tracking of ARPU and its relevance in discussions with ad networks.
- 00:05:00 - 00:10:00
Felix welcomes viewers to the 'Two and a Half Gamers' series, focusing on ad monetization. He outlines the topics to be covered, including basic terms, eCPM, ad networks, and mediation platforms, aiming to provide a comprehensive introduction to mobile ad monetization.
- 00:10:00 - 00:15:00
The video explains key terms such as eCPM (effective cost per mille), fill rate, and ad viewer rates. Felix highlights the importance of both eCPM and fill rate in determining ad revenue, advising viewers to consider fill rates alongside eCPM for maximizing revenue.
- 00:15:00 - 00:20:00
Felix elaborates on ad viewer rates, discussing the expected engagement rates for different ad formats like rewarded videos, interstitials, and banners. He emphasizes the need for high engagement rates to ensure effective monetization while also cautioning about the potential negative impact of interstitial ads on user retention.
- 00:20:00 - 00:25:00
The discussion shifts to how ad networks determine eCPM, mentioning various factors such as click-through rates, install rates, and user geolocation. Felix explains the concept of the recency effect, where the value of impressions decreases with each subsequent ad shown to a user throughout the day.
- 00:25:00 - 00:31:19
Felix concludes the introduction by discussing the importance of choosing the right mediation platform and scaling ad networks effectively. He provides recommendations for networks to consider based on ad formats and emphasizes the need for regular communication with account managers to optimize ad monetization strategies.
Mapa mental
Vídeo de preguntas y respuestas
What is eCPM?
eCPM stands for effective cost per mille, which indicates how much a network pays for a thousand ad impressions.
What is fill rate?
Fill rate is the percentage of ad requests that are successfully filled with ads.
What does ARPU stand for?
ARPU stands for ad revenue per daily active user, a key metric in mobile ad monetization.
How do ad networks make money?
Ad networks make money through margins on user acquisition campaigns, charging publishers a fee for showing ads, and reselling their inventory.
What are the main mediation platforms?
The main mediation platforms include AdMob, AppLovin, and LevelPlay.
What is the importance of ad viewer rate?
Ad viewer rate indicates the percentage of users interacting with ads, which is crucial for optimizing ad placements.
How can I increase my ad revenue?
You can increase ad revenue by optimizing eCPM and fill rates, choosing effective mediation platforms, and scaling your ad networks.
What is the recommended number of networks to use for ad monetization?
For daily ad revenue up to $500, using three to four networks is recommended.
What is the significance of the ad impression value?
Understanding the value of ad impressions helps in budgeting and balancing the ad monetization strategy.
How often should I update my ad network settings?
It's recommended to update your ad network settings and reseller lists at least once a month.
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- 00:00:00is AD arpal so that's the ad Revenue per
- 00:00:03daily active user and it's one of the
- 00:00:06most important metrics in mobile ad
- 00:00:09monetization because basically it's the
- 00:00:12Clear Channel metric that you look at
- 00:00:14because essentially it gives an
- 00:00:16indication of what your performance is
- 00:00:18that is to say the ad Revenue despite of
- 00:00:21UA fluctuations so adarp is one of these
- 00:00:24things that you should always track
- 00:00:26Every
- 00:00:27Day ring the dice Dr made of gold and
- 00:00:30Ice fix with making those coins R jack
- 00:00:33up World chasing with the two a Gamers
- 00:00:36the midnight crew talking you and game
- 00:00:39design to M bring the inside we're
- 00:00:42rocking those vies till the early
- 00:00:44daylight on the pr tracking data through
- 00:00:47the cyers Felix dollers like a wizard in
- 00:00:50Disguise Jack cters us to the two and a
- 00:00:53half Gamers talking smack slow hockey
- 00:00:55stick got your back ads are beautiful
- 00:00:58they light the way click it fast don't
- 00:01:00delay
- 00:01:07ah hello everyone and welcome to another
- 00:01:10very special episode of Two and a Half
- 00:01:12Gamers this is part of our individual
- 00:01:15series I guess we call them ASMR
- 00:01:18insights where essentially one of the
- 00:01:20hosts of Two and a Half Gamers Trio just
- 00:01:22goes through something that they know
- 00:01:24quite well uh ma couple weeks ago had a
- 00:01:28great episode on on the introduction of
- 00:01:32uh introduction for beginners on user
- 00:01:34acquisition so I thought I'd spend the
- 00:01:36next 20 or 30 minutes doing exactly the
- 00:01:40same so I'm going to give you guys a
- 00:01:43introduction on the most important
- 00:01:45aspects of ad
- 00:01:47monetization uh the things I'm going to
- 00:01:49go over I'm going to go over the basic
- 00:01:51terms and go through each one of them so
- 00:01:53you understand it explain how the
- 00:01:55overall Marketplace actually works we're
- 00:01:58going to go in a bit depth onto ecpm and
- 00:02:01exactly how it's calculated and I'm
- 00:02:03going to go into how networks make money
- 00:02:06uh soft launching and the value of an
- 00:02:09impression uh then also I'm going to
- 00:02:11touch on what you should think about
- 00:02:13when you choose a mediation platform
- 00:02:15what you should think and what metrics
- 00:02:16you should look at when you're scaling
- 00:02:18with ad revenue and then also go over
- 00:02:21the main ad un uh main ad networks that
- 00:02:23you can actually work with today and I
- 00:02:25think that will take us about 20 or 30
- 00:02:28minutes but basically this is just
- 00:02:30designed to give you a great
- 00:02:32introduction into how mobile ad
- 00:02:34monetization Works uh but enough about
- 00:02:37that uh who am I uh I'm Felix uh I'm one
- 00:02:41of the co-hosts on Two and a Half Gamers
- 00:02:43and essentially I've been in the mobile
- 00:02:45industry now for close to eight or nine
- 00:02:48years uh I started off working in two
- 00:02:50dsps and one ad Network so basically
- 00:02:53I've seen both sides of the coin dsps
- 00:02:55and AD networks are the companies I
- 00:02:58guess that are buying the ads and in the
- 00:03:00games that you're monetizing with ads
- 00:03:03and Bas yeah and essentially for the
- 00:03:05last couple of years I've been helping
- 00:03:07uh Publishers increase their ad Revenue
- 00:03:10um so without further Ado uh what I want
- 00:03:13to start to talk about here is just the
- 00:03:16basic terms and essentially the main
- 00:03:19basic terms are that you need to know is
- 00:03:22ecpm fill rate add Revenue obviously add
- 00:03:26ARP out and add viewer rates and we'll
- 00:03:28go through all of them now so so first
- 00:03:30of all the basic term that you need to
- 00:03:32know the most when it comes to mobile ad
- 00:03:34revenue is ecpm or effective cost per
- 00:03:37melee that essentially means what a
- 00:03:39network pays you for a thousand
- 00:03:42Impressions inside of your application
- 00:03:44or game so they're grouped together in
- 00:03:47groups of thousands thousand intitial
- 00:03:49Impressions thousand rewarded
- 00:03:51Impressions and thousand Banner
- 00:03:53Impressions right uh so that's
- 00:03:54essentially what you get paid we'll go
- 00:03:56into that one in a bit deeper when we're
- 00:03:58done with the basic terms because it's
- 00:03:59quite important one the next one is fill
- 00:04:02rate that is the percentage of AD
- 00:04:05requests that are actually sold to a
- 00:04:07network when you show an impression to
- 00:04:10your user so if you have a thousand
- 00:04:12Impressions and if you essentially uh
- 00:04:15fill 900 of them then you have a fill
- 00:04:18rate of 90% so that is actually if you
- 00:04:20can sell all of these Impressions that
- 00:04:23you're wanting to sell as well for a
- 00:04:25price so ecpm plus fill rate together
- 00:04:29together equals ad Revenue so
- 00:04:32essentially ecpm and fill rate that's
- 00:04:34how much together is how much money you
- 00:04:37actually get paid for the ads that you
- 00:04:39have in your game so those two
- 00:04:42components right and what a lot of
- 00:04:43people get quite wrong is that they
- 00:04:45always chase after the highest ecpm but
- 00:04:47also you should also be looking at fill
- 00:04:49rates because I would gladly take a
- 00:04:53lower ecpm if it meant higher field
- 00:04:55rates that resulted in a higher ad
- 00:04:57Revenue right so that's how you need to
- 00:04:59think about that the next one uh which
- 00:05:02is probably one of the most important
- 00:05:04terms is AD arpal so that's the ad
- 00:05:08Revenue per daily active user and it's
- 00:05:11one of the most important metrics in
- 00:05:14mobile ad monetization because basically
- 00:05:17it's the Clear Channel metric that you
- 00:05:19look at because essentially it gives an
- 00:05:21indication of what's your performance is
- 00:05:24that is to say the ad Revenue despite of
- 00:05:27UA fluctuations so Adar one of these
- 00:05:30things that you should always track
- 00:05:31every day and you should also refer to
- 00:05:33Adar when you're talking to networks
- 00:05:35because if you only talk about ecpm they
- 00:05:37might think you're a bit dumb and we
- 00:05:40don't want that uh the next one is more
- 00:05:42on the design terms which is AD viewer
- 00:05:44rate or engagement rate that is the
- 00:05:47percentage of users that actually
- 00:05:50interact with your ads and there's
- 00:05:54different metric on the different ad
- 00:05:55units what's considered a good ad viewer
- 00:05:58or a good engagement rates typically you
- 00:06:01say that with rewarded video anything
- 00:06:05below
- 00:06:0645% of overall ad view rate on rewarded
- 00:06:09ad means that either the placement is
- 00:06:12not visible enough or the reward is not
- 00:06:14high enough to essentially watch these
- 00:06:15rewards and that's a good sign maybe to
- 00:06:18rethink one of these two aspects and
- 00:06:20make the rewarded ad placements
- 00:06:22better uh on intertial typically if you
- 00:06:26actually want to earn money with intials
- 00:06:28you ideally want to have interstitials
- 00:06:30in the 70 to 80% range and that is
- 00:06:33essentially because the interstitial ad
- 00:06:35unit is not a optin format right you
- 00:06:39don't choose to watch an interstitial
- 00:06:40you get served in interstitial right so
- 00:06:43usually you want to have that as high as
- 00:06:45possible because essentially you're
- 00:06:47monetizing your users when they have no
- 00:06:49choice the thing to be careful usually
- 00:06:51when interstitial ads though is that is
- 00:06:53quite a big drag on retention and
- 00:06:57usually what I sometimes recommend to
- 00:06:58people we'll get to that on the
- 00:06:59mediation setups but if you're running
- 00:07:02intertial ads what I usually recommend
- 00:07:04is actually testing out various bid
- 00:07:06floors which means that essentially in
- 00:07:08the mediation platform you say that I
- 00:07:11don't wish to have an intertial ad
- 00:07:13unless they pay at least x value and
- 00:07:16essentially that means you're not
- 00:07:18serving a justicial ads that otherwise
- 00:07:20wouldn't be worth that much and
- 00:07:22essentially you're saving your retention
- 00:07:24that way so banners is another ad unit
- 00:07:29uh uh that's yeah used quite widely here
- 00:07:32I would also say at a good ad view or
- 00:07:34engagement rate is usually anywhere
- 00:07:36between 80 to 90% right so if you think
- 00:07:39about it the banner ad is a very small
- 00:07:42compact ad unit that's usually at the
- 00:07:44top or at the bottom of a game and
- 00:07:47usually when this makes money is that
- 00:07:50you need to have a big user base that
- 00:07:52watches these type of ads during
- 00:07:54gameplay and they watch it for a long
- 00:07:56time right so the ad viewer rate here
- 00:07:58needs to be quite high and need to be
- 00:08:00visible at all times typically the
- 00:08:02puzzle genre monetizes banner ads the
- 00:08:04best I would say which also brings us
- 00:08:07quite neatly into impression per daily
- 00:08:11active user or the Imp Dow so that is
- 00:08:15how many Impressions you're serving over
- 00:08:17your daily user base so what I usually
- 00:08:20say here as a good metric to start with
- 00:08:22is that you want to have around five
- 00:08:25rewarded ads uh in Impressions per Dau
- 00:08:29interstitials the closer to seven the
- 00:08:31better or higher is always better and
- 00:08:34Banners typically you start to play
- 00:08:38around with something called the refresh
- 00:08:40rate of the banners in the olden days on
- 00:08:42Adon mediation refresh rate typically is
- 00:08:44around 30 seconds so one new Banner out
- 00:08:47every 30 seconds and on other mediation
- 00:08:50platforms like level play and Max you
- 00:08:51can even set it to every 10 seconds so
- 00:08:53the trade-off you're doing there is that
- 00:08:55you're showing a lot more banner ads and
- 00:08:57that means actually The Impressions per
- 00:08:58da on on level player max can actually
- 00:09:01get up as high as maybe 90 or 120 in
- 00:09:05some of the best games that I've worked
- 00:09:06on so those are the main kind of
- 00:09:09beginner or terms that everyone should
- 00:09:12be familiar with and those are some good
- 00:09:13benchmarks I think as well right but in
- 00:09:16general it's quite simple right uh the
- 00:09:18more users you have that watch the more
- 00:09:20ads the more you're going to get paid
- 00:09:21right so that's kind of the supply side
- 00:09:24uh where basically you get users in your
- 00:09:26gameer app to watch ads and then you
- 00:09:28sell them we'll get on to the demand s a
- 00:09:30bit later but just also wanted to talk a
- 00:09:33bit about ecpm right so this title is
- 00:09:37essentially what we talked about before
- 00:09:39effective cost per melee that's what we
- 00:09:40said you get paid for a thousand
- 00:09:43Impressions and the interesting the here
- 00:09:47is like what actually do you think
- 00:09:50decides what the ecpm is like how do
- 00:09:52networks actually know what to pay you
- 00:09:55for your impression right so the
- 00:09:59different ad networks they work with
- 00:10:01different amount of inputs so basically
- 00:10:04it's rumored that Google uses 91
- 00:10:06different factors uh in determining the
- 00:10:09ecpm they're willing to pay app I think
- 00:10:12I've heard uses 70 or 71 uh iron Source
- 00:10:15uses 61 and basically they're weighted
- 00:10:18to different things but all networks
- 00:10:21have access to certain yeah data points
- 00:10:26that everyone has access to and pretty
- 00:10:28much the main main ones that decide
- 00:10:30actually what your network pays you for
- 00:10:33Impressions is they track the last seven
- 00:10:37days of data of their actual performance
- 00:10:40in your app or in your game and
- 00:10:42basically that decides what they're
- 00:10:44willing to pay for Impressions when they
- 00:10:46see new users so the main things they
- 00:10:49look at is clickthrough rates what's the
- 00:10:51average click-through rate they saw in
- 00:10:52the last seven days so how often do
- 00:10:54users actually click on the ads that
- 00:10:56they show them what is the install rate
- 00:10:58like the users actually download and
- 00:11:00start using these apps that were shown
- 00:11:02in user acquisition
- 00:11:04campaigns uh the competitiveness so how
- 00:11:06often they bid for a user or lose so
- 00:11:09that's the win rate so how often do
- 00:11:12users actually win bids or how often do
- 00:11:14they actually win bids in the last seven
- 00:11:16days obviously geolocation is one of the
- 00:11:19most important factor because that
- 00:11:21decides usually on average how wealthy a
- 00:11:23user is so the guard geolocation that
- 00:11:26still pays the highest ecpm is the state
- 00:11:30and then one other thing that they
- 00:11:32actually look at is the percentage of
- 00:11:34the user base that has made an iip
- 00:11:37before in that Network's history so one
- 00:11:39interesting factor to know is that if
- 00:11:42you're running UA the ecpm or average
- 00:11:45value of your users tends to increase
- 00:11:47now why is that so let's say you're
- 00:11:49running UA with a company like Minal and
- 00:11:53they bring a user to your app they're
- 00:11:55using it and then they see it in the
- 00:11:57mediation platform as essentially that
- 00:12:00means that mgal for that user has tagged
- 00:12:03a bunch of data that they already know
- 00:12:05about that user to yeah their backend
- 00:12:09which means that they can assign a more
- 00:12:12accurate value of that user to the game
- 00:12:15uh or to the to the actual app which
- 00:12:18means that they can make a more informed
- 00:12:19decision on what they're willing to pay
- 00:12:20so that's typically why you see ecpm
- 00:12:22increase when you doing paid search
- 00:12:24right or paid uh paid
- 00:12:26UA and one other thing uh is called or
- 00:12:31is like based that ecpm has decided on
- 00:12:33is the number of Impressions that was
- 00:12:35shown to the user before so all networks
- 00:12:41basically have algorithms based on
- 00:12:42something that I call the recency effect
- 00:12:44which essentially means that they assume
- 00:12:46that the first impression a user sees
- 00:12:49every day has way more attention span
- 00:12:53than subsequent impression which means
- 00:12:55that the highest price you'll ever get
- 00:12:57paid for an impression for a user is the
- 00:12:59first one that they see in a day so why
- 00:13:02is this important so if you're showing
- 00:13:04let's say 12 rewarded videos on an impal
- 00:13:08uh in your app that means that the value
- 00:13:12will gradually decrease of each
- 00:13:14impression uh as you reach the 12 right
- 00:13:16so it yeah one is worth more than two
- 00:13:19two is worth more than three and so on
- 00:13:21and so it goes
- 00:13:22right so those are the main things that
- 00:13:26networks actually take into account when
- 00:13:28deciding the
- 00:13:30ecpm and kind of you think about it the
- 00:13:34we'll get into optimization a bit later
- 00:13:36but the only thing you can kind of do
- 00:13:38here because you need to be okay with
- 00:13:40the fact that you know these networks
- 00:13:42get paid to show ads for users install
- 00:13:45other apps right so you only truly get
- 00:13:48quite high ecpm if you have a quite
- 00:13:50valuable user base and that's usually
- 00:13:52what decides the ecpm right so one other
- 00:13:56thing uh that you can do as a studio
- 00:13:59uh to actually increase the ecpm is to
- 00:14:02play around essentially with
- 00:14:03competitiveness which we said was a
- 00:14:05third factor that they look at right so
- 00:14:08what you can actually do to increase
- 00:14:10competitiveness and we'll get on to this
- 00:14:11later is to add more partners that
- 00:14:15contribute to the overall share of AD
- 00:14:18Revenue in a meaningful way to your
- 00:14:20users we'll get on to that later but I
- 00:14:23also just wanted to spend a bit of time
- 00:14:26talking about how ad Networks actually
- 00:14:30make money because it's one of these
- 00:14:33things that a lot of people who start up
- 00:14:34in the industry don't quite understand
- 00:14:37so at its core a network or an ad
- 00:14:40Network on mobile they
- 00:14:43connect uh people who have user
- 00:14:45acquisition budgets to people who want
- 00:14:47to download apps right so if you're
- 00:14:49playing another game if you're in
- 00:14:51another app and you see an ad you
- 00:14:52essentially sometimes want to download
- 00:14:54that right but that essentially means
- 00:14:56that what the network actually does is
- 00:14:59two main things right they provide the
- 00:15:01connection or that's the SDK connection
- 00:15:03link where they can put a ad in front of
- 00:15:06that user and what that also means is
- 00:15:09that they also have algorithms based on
- 00:15:11top to ensure that the ad they're
- 00:15:13putting in front of the user is more
- 00:15:16likely to match up with the targeting
- 00:15:18that you're doing and actually monetize
- 00:15:20in some points right so ad networks make
- 00:15:23money typically in three main ways
- 00:15:25that's through margin that they take on
- 00:15:28the user requis I campaign so you bring
- 00:15:30them $1,000 a day uh to reach x amount
- 00:15:33of targets they charge anywhere yeah I
- 00:15:37no one really knows what the exact
- 00:15:38margins are they're quite secretive
- 00:15:40about this I mean from the end of year
- 00:15:42statements of appin it looks like
- 00:15:43they're charging anywhere between 40 to
- 00:15:4560% and you have to assume that it's
- 00:15:48kind of the same across the board at
- 00:15:49Google Maloo and all these other uh ad
- 00:15:52networks the other thing that networks
- 00:15:55do to make money is that they charge
- 00:15:58actually their
- 00:15:59Publishers actually that's what you call
- 00:16:01an app or a game that has ads inside of
- 00:16:03it Publishers because they're publishing
- 00:16:05ads right so they also charge a
- 00:16:09typically a 30% fee to show the ad and
- 00:16:13then a 70% of the rest of the revenue
- 00:16:15actually goes to the publisher which
- 00:16:18showed the ad right and these things two
- 00:16:21together the user acquisition margins
- 00:16:22and the ad monetization margins together
- 00:16:25make up the majority of ways that uh ad
- 00:16:29networks actually make money and then
- 00:16:32there's a third way and it's quite
- 00:16:33interesting also so ad networks also
- 00:16:35make money a third way through reselling
- 00:16:39their inventory so what a lot of people
- 00:16:42when you start start off in the ad
- 00:16:43monetization industry don't realize is
- 00:16:46that when you're starting ad
- 00:16:47monetization you think that 100% of
- 00:16:50let's say you install uh vungle the
- 00:16:52vongal SDK you assume that 100% of the
- 00:16:55vongal SDK ads that you get through
- 00:16:57vungle is
- 00:16:59essentially all vungle demand but it's
- 00:17:01not uh so what you can also do is you
- 00:17:04have the SDK link as a network right
- 00:17:07with the Publishers and that means that
- 00:17:09you can actually also de uh also earn a
- 00:17:13margin by allowing something called
- 00:17:15exchanges or resellers to bid in on your
- 00:17:20inventory and what you can do then uh is
- 00:17:23essentially you can actually see this in
- 00:17:25something called an adaps txt file so
- 00:17:28when you're actually starting off with
- 00:17:29ad Revenue you have to add something
- 00:17:31called an adapt file and an info. pist
- 00:17:35uh for each and every Network that
- 00:17:36you're carrying and you have to put that
- 00:17:37on your web page and what that list
- 00:17:40actually is and you get that list from
- 00:17:42networks is a list of all the resellers
- 00:17:45that are currently buying
- 00:17:47into uh the inventory and bolstering
- 00:17:51that inventory essentially so typically
- 00:17:53networks charge a 36% fee for resellers
- 00:17:57to actually buy via their SDK and this
- 00:18:00varies quite a lot between Network and
- 00:18:02network so sometimes reselling is like
- 00:18:0450% of a Network's traffic and sometimes
- 00:18:06it's 30 for big ones like meta Google
- 00:18:09and apple is quite a lot less but for
- 00:18:11the other ones sometimes it's quite big
- 00:18:14so that's actually why you need to keep
- 00:18:17your adaps txt file up to date uh when
- 00:18:21you actually make it so as soon as you
- 00:18:23actually start launching ads and you
- 00:18:25have a mediation platform and multiple
- 00:18:26networks you actually need to set up an
- 00:18:28ad file how this works is that a crawler
- 00:18:33for every Network goes into your store
- 00:18:36listing your iOS and apple one uh IOS
- 00:18:39and Android one and what they do is they
- 00:18:41look at the publisher website that
- 00:18:43you've listed there and then they look
- 00:18:45at the extension ad apps. txt and
- 00:18:49essentially what they look for there is
- 00:18:50the codes that you actually given an
- 00:18:52approval for resellers to show ads and
- 00:18:54it's essentially a anti- frud tool uh so
- 00:18:57you should never really
- 00:19:00change this on request the only thing
- 00:19:02that you should do with this file is
- 00:19:04maybe once a month start to update it
- 00:19:06because essentially the amount of
- 00:19:07resellers that networks work with varies
- 00:19:10quite a lot and if a network is 50%
- 00:19:12resellers you're actually losing quite a
- 00:19:14lot of money if you haven't updated this
- 00:19:16file so once a month is really good the
- 00:19:18seller's Json is exactly the same uh but
- 00:19:21it's based on iOS and it does the same
- 00:19:23thing
- 00:19:25so that is a good introduction for the
- 00:19:28first first I don't know 20 minutes
- 00:19:30right now on what actually and how the
- 00:19:33industry works with some metrics so I
- 00:19:36just wanted to go into also on soft
- 00:19:39launching and how you should think about
- 00:19:41ads when you're actually scaling or
- 00:19:43getting started with ads so the most
- 00:19:45important thing that I usually tell
- 00:19:47developers is that during soft launch or
- 00:19:50technical launch it's not that important
- 00:19:52to actually have a mediation platform
- 00:19:55set up because essentially what you're
- 00:19:57trying to track in early stage of the
- 00:19:59game or app is essentially how many ads
- 00:20:03you can show or what we talked about
- 00:20:04before what is the ad viewer rat and
- 00:20:07what is the impressions for da right so
- 00:20:12using the metrics that I highlighted
- 00:20:14earlier in this episode that's usually a
- 00:20:16good Northstar metric to think about it
- 00:20:18like don't worry too much about ecpm at
- 00:20:21all when you're getting started because
- 00:20:23there's tons of things that we just
- 00:20:25highlighted you can do to actually
- 00:20:26increase it so usually during launch I
- 00:20:29just recommend to try to get that ad
- 00:20:32viewer rate and impressions for da as
- 00:20:34high as possible and basically what
- 00:20:36you're fighting against then is the
- 00:20:38retention right so if your users are
- 00:20:40watching a lot of ads and that usually
- 00:20:43means that your retention your day one
- 00:20:45day seven all these retention metrics
- 00:20:47will actually drop quite significantly
- 00:20:50because ads do drag quite a lot on when
- 00:20:53you're adding them but usually like here
- 00:20:57what I would say is uh if you're running
- 00:20:59a game I sorry here I guess what I'm
- 00:21:02trying to say is like the main question
- 00:21:04that you think about is kind of what is
- 00:21:06the value of an impression and how you
- 00:21:09should think about that when you're
- 00:21:11actually doing your economy and
- 00:21:12budgeting balancing so typically for a
- 00:21:16game that's 100% ad Revenue driven this
- 00:21:20usually means in the states that you're
- 00:21:23pretty much getting paid about 2 cents
- 00:21:26per rewarded impression and then
- 00:21:28globally excluding the United States
- 00:21:30this typically means that you're getting
- 00:21:32paid 08 of one
- 00:21:35cent uh intertial ads you typically have
- 00:21:37paid in the states uh on IOS and Android
- 00:21:42around two or one cents per impression
- 00:21:45all this factors depending on what the
- 00:21:46ecpm is Right which we talked about a
- 00:21:48bit earlier and a banner impression in
- 00:21:50the states is yeah typically for one
- 00:21:53impression is like
- 00:21:560.019 of one cent so it's quite low
- 00:21:59right which is why you need to get the
- 00:22:00impression per da and AD viewer rate so
- 00:22:03high to actually earn any meaningful
- 00:22:05revenue from ads right so now we can
- 00:22:08kind of move on to choosing a mediation
- 00:22:13provider so choosing a mediation is
- 00:22:16quite interesting right because there's
- 00:22:17three main mediations that you can
- 00:22:20currently use uh there's a couple of
- 00:22:22more but basically the three Mains that
- 00:22:24are usually used that basically I would
- 00:22:26say is probably 95% % of the whole
- 00:22:29mediation Market is admob app Lovin and
- 00:22:33level play and I'm planning to do a
- 00:22:37video each covering how basically the uh
- 00:22:40mediation platforms work that I will be
- 00:22:42released in the next coming weeks but
- 00:22:44essentially I'll just go quickly through
- 00:22:47uh the main three mediation platforms
- 00:22:49here so admob is the first one it was
- 00:22:52basically launched in 2007 then it got
- 00:22:54bought by Google it's basically the OG
- 00:22:56it's been around for ages and what admob
- 00:22:59does extremely well is Banner revenue
- 00:23:02and add quality right so basically
- 00:23:05typically the banner revenue on admob is
- 00:23:08the highest and Native so basically
- 00:23:10that's what they do extremely well uh
- 00:23:13intertial and rewarded Revenue typically
- 00:23:16has been higher on either APPL or level
- 00:23:18play but that's what admob does really
- 00:23:20well applen is uh also has their own
- 00:23:24mediation platform called Max which is
- 00:23:27kind currently the indust leader uh
- 00:23:29probably the share of yeah percentage of
- 00:23:33apps that are actually using Max that
- 00:23:34have ads is probably anywhere between 75
- 00:23:36to
- 00:23:3785% right now and typically the main
- 00:23:40benefits of working on Max is that you
- 00:23:42get access to ad Ras and Blended Ras
- 00:23:45campaigns for user acquisition which
- 00:23:48means you can actually optimize based on
- 00:23:49people watching ads instead of making I
- 00:23:52APS uh they have really strong ecpm on
- 00:23:57uh rewarded video and interesting IAL
- 00:23:58but ad quality on applin can be quite
- 00:24:03bad which negatively affects your
- 00:24:06overall retention metrics then you have
- 00:24:08level play by unity which is quite
- 00:24:11strong uh on interstitials and rewarded
- 00:24:14uh usually not quite as strong as
- 00:24:15applovin but very strong as well both
- 00:24:18applovin and level play are not as
- 00:24:20strong on the banner side as adwo but
- 00:24:22basically level play Al also has good
- 00:24:25inter and rewarded but what level play
- 00:24:27really does quite well
- 00:24:29is that they have really good data
- 00:24:32manipulation tools which means that you
- 00:24:33can actually uh use it and dive really
- 00:24:36deep into data which is quite good they
- 00:24:39also have a cross promotion tool that
- 00:24:42you can use for a fee I believe but
- 00:24:45that's just a brief overview um I've
- 00:24:47been talking for 23 minutes already and
- 00:24:48I kind of want to keep this
- 00:24:50under uh 30 minutes
- 00:24:53so the next thing I wanted to talk about
- 00:24:56is scaling so you've done
- 00:24:59your soft launch your technical launch
- 00:25:00you see Impressions and before you're
- 00:25:03actually starting to scale your game the
- 00:25:04first thing you want to do then is add
- 00:25:06the mediation platform and if you think
- 00:25:08back to how you as a publisher can
- 00:25:11actually impact the overall ecpm uh one
- 00:25:14of the main things you can do is
- 00:25:15competitiveness right that we talked
- 00:25:17about and the main thing you can do to
- 00:25:20increase competitiveness is actually
- 00:25:22adding networks that compete in your ad
- 00:25:25stack because that essentially increases
- 00:25:27the average value of your impression so
- 00:25:31the first thing you need to start doing
- 00:25:32when you scale is actually think about
- 00:25:34what networks to add so the best rule of
- 00:25:38thumb here is that because mainly all
- 00:25:40networks are now on biders or header
- 00:25:43bidding so it's technically a lot easier
- 00:25:46to manage your mediation platform now
- 00:25:48than it was a couple of years ago but
- 00:25:50what you want to start doing is if
- 00:25:52you're starting off and you have maybe
- 00:25:54$50 to $100 of daily ad Revenue pretty
- 00:25:57much here you only need about three or
- 00:26:00four networks because honestly usually
- 00:26:02what a network impacts if you're adding
- 00:26:05a good network is anywhere a five to 10%
- 00:26:09increase on ad Aral so if you think
- 00:26:12about that right so if you're earning
- 00:26:13$100 a day and you're increasing the ad
- 00:26:15Revenue by 10% if you're adding a really
- 00:26:17good Network that means you're
- 00:26:18increasing by about $10 a day right so
- 00:26:22that's how you should think about it
- 00:26:23right so as much uh effort as you put
- 00:26:26into the daily or optimization of it
- 00:26:28just remember that the returns that
- 00:26:30you're actually getting is like yeah
- 00:26:32that's a good way to think about it
- 00:26:34right so yeah don't spend too much time
- 00:26:35on it for just 10% of $100 a day but if
- 00:26:38you're earning $10,000 a day that's
- 00:26:41actually time quite well spent right so
- 00:26:44uh because that equals like $1,000 do a
- 00:26:46day right so uh if we think about
- 00:26:49Network so usually I'd say up until
- 00:26:51maybe $500 a day it's fine for it's
- 00:26:53three or four networks uh we'll go into
- 00:26:56which ones I would usually recommend but
- 00:26:57basically as you're scaling in Daily ad
- 00:27:00Revenue it's also very important that
- 00:27:02you scale your ad
- 00:27:04stack at the same time right and what
- 00:27:06that means is you basically need to try
- 00:27:08some of the networks and basically see
- 00:27:10if they're actually improving the
- 00:27:12competitiv competitiveness of your stack
- 00:27:15and if they're not you need to remove
- 00:27:16them because they're actually not doing
- 00:27:18anything and then it's just headache to
- 00:27:19get paid from all these various
- 00:27:20different networks so choosing main
- 00:27:24networks uh what I usually see people
- 00:27:27starting with on Android interstitials I
- 00:27:29would usually recommend starting with
- 00:27:31applovin meta Google Unity Maloo Minal
- 00:27:35imobi liftoff and DTX on interstitials
- 00:27:39on rewarded video uh the biggest ones
- 00:27:41that I currently see is app loving
- 00:27:43Google meta Google ad manager surprising
- 00:27:46still holding on quite tightly Min girl
- 00:27:48Unity Maloo iron source and imobi on
- 00:27:52Banner uh the biggest network is
- 00:27:54actually Amazon publisher services on
- 00:27:56Android then Google Bid meta imobi
- 00:28:00PubMatic uh Google ad managers is quite
- 00:28:02good on Banner still on Android mobile
- 00:28:04fuse and digital turbine uh on iOS on
- 00:28:08intials the ones I usually start to
- 00:28:10recommend to work with is app Loven
- 00:28:12Google Unity iron Source mgrl Maloo and
- 00:28:15liftoff that's kind of the same uh on
- 00:28:18both interstitials and rewarded videos
- 00:28:20that's the same list and then again on
- 00:28:22banners on iOS Amazon is still the
- 00:28:25biggest Google bidding is after that uh
- 00:28:27the second biggest maloko is really good
- 00:28:30as well applo anobi Verve uh LIF off and
- 00:28:33somato are also quite good those are
- 00:28:35ones I would usually recommend to start
- 00:28:37with but usually what you want to do
- 00:28:38here is you add a network in an AB test
- 00:28:40when you're starting a new one and you
- 00:28:42just want to make sure that the add art
- 00:28:44out is actually increasing and basically
- 00:28:47also what you want to look at when
- 00:28:48you're running these tests is what is
- 00:28:51the share of Revenue that that network
- 00:28:53is taking right so you want to have all
- 00:28:56your networks over at at least 5% share
- 00:28:59of Revenue and you don't want to have
- 00:29:02ideally a network over 40 because
- 00:29:04essentially then they have pricing like
- 00:29:07power in your app so usually you find it
- 00:29:09that the apps that have the best ad ARA
- 00:29:12or the best metrics in ad monetization
- 00:29:14are usually the apps that yeah have a
- 00:29:17good balance on the network so it's also
- 00:29:19important that you as you scale the game
- 00:29:22right you also need to scale your
- 00:29:23capabilities alongside it so you also
- 00:29:27need to have if you're starting to earn
- 00:29:29usually around 15 to 25k A Day In AD
- 00:29:32Revenue that usually means that you can
- 00:29:34actually have account managers at all of
- 00:29:36these apps and basically you should have
- 00:29:38regular dialogues with them and when
- 00:29:40you're having these regular dialogues
- 00:29:41what's actually important to think about
- 00:29:43is asking Sometimes some stupid
- 00:29:45questions because
- 00:29:47essentially how networks sometimes
- 00:29:49divide Demand on their platform is
- 00:29:53sometimes able to be managed by humans
- 00:29:55right so if you actually push a little
- 00:29:56bit sometimes you can get
- 00:29:58basically better terms and I I always
- 00:30:01joke about the fact that the best ad
- 00:30:02monetization managers are constantly
- 00:30:04grumpy so the best way to actually get
- 00:30:06quite a good outcome with all the
- 00:30:08networks is basically to be grumpy and
- 00:30:11uh yeah I think that sums it up uh in
- 00:30:14the coming weeks I'm going to do a
- 00:30:15in-depth dive on both admob applovin Max
- 00:30:19and unity level play to kind of show how
- 00:30:21it works and how to get started there
- 00:30:23but uh I think that's a good place to
- 00:30:25end it for today uh
- 00:30:28please remember to subscribe and also be
- 00:30:33grumpy I'll see you next time thank you
- 00:30:35so much for tuning in to one of these
- 00:30:37special episodes of ASMR insights this
- 00:30:39has been Felix uh I've been giving you a
- 00:30:41nice little Walkin On introduction on
- 00:30:43how to think about ad monetization um if
- 00:30:45you have any questions message us we
- 00:30:47have a slack group and it's linked below
- 00:30:50best of luck to you all bye-bye
- 00:30:56[Music]
- 00:31:03[Applause]
- 00:31:05[Music]
- ad monetization
- eCPM
- fill rate
- ARPU
- ad networks
- mediation platforms
- user engagement
- ad revenue
- scaling
- mobile ads