Hotline Miami 2 Level Editor Tutorial Part 3 - Cutscenes

00:37:22
https://www.youtube.com/watch?v=WRdi8610CFc

Resumen

TLDREl video tutorial enseña cómo crear escenas introductorias a niveles en Hotline Miami 2 usando el creador de escenas del juego. Los anfitriones explican cómo manejar triggers y acciones que componen la escena, aconsejando especialmente evitar cortar la acción del juego con escenas antes de niveles de combate. También detallan cómo colocar NPCs y las diferentes acciones posibles que se pueden añadir, como animaciones y sonidos. Además, se abordan consejos prácticos para gestionar ítems y solucionar errores comunes durante la creación de las escenas.

Para llevar

  • 🎥 Aprende a crear escenas en Hotline Miami 2 para añadir contexto a los niveles.
  • 🗣️ Diálogo es clave para enriquecer las escenas y contar historias.
  • ⚙️ Usa triggers para activar acciones durante las escenas.
  • 🎮 No pongas cutscenes antes de un nivel de combate; puede frustrar a los jugadores.
  • 🖼️ Coloca NPCs con cuidado, especialmente en escenas complejas con mucho diálogo.
  • 🔊 Añade sonidos y música específicos para mejorar la atmósfera de la escena.
  • 🛠️ Las acciones incluyen más que diálogo; experimente con animaciones y sonidos.
  • 📜 Usa ítems visibles y activos para mejorar la interacción en las escenas.
  • 🚪 Las puertas en el juego pueden ser aprovechadas inteligentemente para escenas finales.
  • 💡 Utiliza otros niveles y campañas como inspiración para tus escenas.

Cronología

  • 00:00:00 - 00:05:00

    El video comienza con la introducción de los presentadores, Rob y Matt, quien plantea una pregunta sobre cómo añadir una cinemática a un nivel de combate en Hotline Miami 2. Rob explica que las cinemáticas son complejas y requieren un menú diferente dentro del creador de niveles. Recomienda usar el atajo Ctrl+Alt+C para abrir el creador de cinemáticas, que ofrece herramientas para crear marcos, activar personajes no jugables (NPCs) y añadir diálogos esenciales para el desarrollo de la cinemática.

  • 00:05:00 - 00:10:00

    Rob detalla la importancia de configurar correctamente los marcos y los disparadores en la cinemática. Explica que nada ocurre hasta que el personaje del jugador activa un disparador. Luego, describe cómo añadir y ajustar disparadores en el entorno de juego, enfatizando que la colocación del disparador debe estar al alcance del jugador sin conocimiento previo.

  • 00:10:00 - 00:15:00

    Matt y Rob explican cómo se añaden NPCs a la cinemática, desde nombrarlos hasta seleccionar su sprite dentro del juego y configurar si son sólidos o asesinables. Además, discuten sobre la importancia de los diálogos en las cinemáticas, describiendo el proceso de agregar y editar diálogos, y cómo encajan dentro del flujo de los marcos.

  • 00:15:00 - 00:20:00

    Se cubre cómo integrar acciones específicas dentro de las cinemáticas, como hacer que los personajes caminen hacia ciertos puntos o realicen animaciones al interactuar con el entorno o entre ellos. Se enfatiza la importancia de realizar pruebas constantes de cada acción para asegurar que la cinemática fluya sin errores.

  • 00:20:00 - 00:25:00

    Se destaca la importancia de evitar colocar cinemáticas largas antes de niveles de combate, ya que pueden interrumpir la fluidez y frustrar a los jugadores. Proponen soluciones como ubicar las cinemáticas al final de los niveles una vez que todos los enemigos han sido derrotados, o usarlas en lugares donde el jugador no pueda ser atacado durante la cinemática.

  • 00:25:00 - 00:30:00

    El tutorial avanza para explorar opciones avanzadas, incluyendo cómo ajustar la posición de la cámara durante los diálogos, y cómo ciertos errores pueden arreglarse a través de métodos alternativos que involucran editar los archivos de juego. Se mencionan brevemente las potenciales glitches al usar el modo de caminar y otras acciones en las cinemáticas.

  • 00:30:00 - 00:37:22

    Para cerrar, se mencionan errores comunes y cómo evitarlos, como el uso incorrecto de elevadores en niveles con cinemáticas o la configuración de diálogos. Se anima a los creadores a experimentar y aprender de otros niveles y campañas, resaltando que las cinemáticas deben mejorar la narrativa sin abrumar o frustrar al jugador.

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Mapa mental

Mind Map

Preguntas frecuentes

  • ¿Qué es una escena introductoria en este contexto?

    Es una secuencia que se presenta antes o después de un nivel de juego en Hotline Miami 2 para darle más contexto o historia al juego.

  • ¿Cómo se inicia el creador de escenas?

    Se puede acceder desde el menú del editor de niveles o a través de la combinación de teclas Ctrl + Alt + C.

  • ¿Cuál es el elemento más importante en la creación de escenas?

    El diálogo es considerado el más importante para darle carácter a la escena.

  • ¿Cómo se colocan los personajes no jugadores (NPC) en una escena?

    Primero se nombra al NPC, luego se elige y se coloca su sprite, además se puede configurar si es sólido o mortal.

  • ¿Qué es un "trigger" en el creador de escenas?

    Un trigger es un activador que se coloca en el nivel y tiene que ser alcanzado por el jugador para iniciar acciones en la escena.

  • ¿Qué tipo de acciones se pueden asignar en una escena?

    Acciones como añadir diálogo, reproducir sonidos o música, activar ítems o crear movimientos de personajes.

  • ¿Es recomendable tener escenas de corte antes del nivel de combate?

    No se recomienda ya que puede ser molesto para los jugadores tener que ver una escena cada vez que reinician el nivel.

  • ¿Se pueden usar elementos del juego como parte del decorado en escenas?

    Sí, se pueden colocar decoraciones que no interactúan en la escena usando objetos del juego en vez de NPCs.

  • ¿Cuál es un consejo al crear escenas con mucho texto o personajes?

    Usar objetos del juego para personajes de fondo o decorado para evitar confusiones con el diálogo.

  • ¿Cómo se pueden añadir ítems activos en una escena?

    Los ítems deben estar visibles y activos para interactuar con ellos o deben ser activados mediante alguna acción o trigger.

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Subtítulos
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Desplazamiento automático:
  • 00:00:00
    and action well hello everybody welcome
  • 00:00:05
    to another episode of hotline Miami 2
  • 00:00:06
    level letter tutorials
  • 00:00:08
    I'm your host Rob salmon and this is
  • 00:00:12
    Matt so Rob I got a question for you
  • 00:00:15
    what question would that be met so I got
  • 00:00:18
    this dope ass combat level it's really
  • 00:00:22
    great but I'm going to add it intro
  • 00:00:24
    cutscene for it how do I go about doing
  • 00:00:27
    that I'm Matt well let me show you a
  • 00:00:30
    cutscenes is a different beast starters
  • 00:00:33
    is a whole different menu for it so
  • 00:00:36
    let's open up let's open up this little
  • 00:00:39
    test level stuff be showing you how to
  • 00:00:41
    make beautiful levels beautiful combat
  • 00:00:43
    levels with perfect enemy placement and
  • 00:00:45
    we're sure you've already mastered that
  • 00:00:46
    so now you want to make yourself a
  • 00:00:48
    campaign because you know there's single
  • 00:00:50
    levels and aren't really doing it for
  • 00:00:51
    you well then we open up the cutscene
  • 00:00:54
    creator to open that either open it in
  • 00:00:57
    the tabs under level create cutscene or
  • 00:01:00
    the hotkey which is what I recommend
  • 00:01:01
    ctrl alt C and boom now we have two
  • 00:01:05
    additional tabs right here
  • 00:01:08
    frames and NPCs now the whole meat of
  • 00:01:12
    the cutscene its frames triggers actions
  • 00:01:15
    and then most is your you'll mostly use
  • 00:01:18
    dialog pretty much everything else is to
  • 00:01:20
    make the level looks or the cutscene
  • 00:01:22
    look fancy and have a bit more character
  • 00:01:24
    but dialogue it's just important so
  • 00:01:28
    about we need to understand the
  • 00:01:31
    mechanics of the frames advantage now
  • 00:01:33
    the frame all happen in order from zero
  • 00:01:36
    to whichever and within each frame
  • 00:01:38
    there's you're going to have your action
  • 00:01:41
    which is going to tell you what to do so
  • 00:01:42
    the first thing you want to do is your
  • 00:01:44
    triggers nothing gets done until your
  • 00:01:47
    character activates a trigger so to add
  • 00:01:50
    a trigger you click the add trigger
  • 00:01:52
    button and click and drag your rectangle
  • 00:01:56
    if you don't like where you put it you
  • 00:01:58
    can click it again it's really Andrey
  • 00:02:03
    click it like that and boom so now that
  • 00:02:09
    you have a trigger until you tell it to
  • 00:02:12
    end this cut thing that trigger will be
  • 00:02:15
    there and you won't see this when you're
  • 00:02:17
    actually playing so make sure that your
  • 00:02:20
    player character will be able to go to
  • 00:02:22
    it without having prior knowledge of the
  • 00:02:23
    location of the trigger so like right
  • 00:02:27
    behind the door like this it works
  • 00:02:28
    perfectly so now that you have to frame
  • 00:02:31
    one or frame 0 it's set for you already
  • 00:02:34
    and so you're going to choose what kind
  • 00:02:36
    of action you want so the action is add
  • 00:02:40
    dialogue wait play sounds music stop
  • 00:02:44
    music and then these two here in the
  • 00:02:48
    level or you can activate items which I
  • 00:02:51
    think will do that like flat yeah I know
  • 00:02:54
    if you said it was friend zero it is
  • 00:02:56
    considered your friend 1 yeah everything
  • 00:02:59
    goes starts from 0 it's more of like a
  • 00:03:04
    look a computer nerd kind of thing you
  • 00:03:07
    always start with
  • 00:03:09
    so the most important one is dialogue
  • 00:03:12
    but before you add dialogue you want to
  • 00:03:13
    make sure your NPCs are plays these are
  • 00:03:16
    all the non player characters that
  • 00:03:19
    interact with the character in the
  • 00:03:20
    country and to place one down first
  • 00:03:24
    you'll want to give them a name so we're
  • 00:03:26
    going to call this guy
  • 00:03:28
    these hello Steve and you click this bar
  • 00:03:31
    here to choose and you have pretty much
  • 00:03:32
    access to most of the sprites in the
  • 00:03:34
    game in alphabetical order and you can
  • 00:03:38
    click it in this window will preview it
  • 00:03:41
    so find a lot of them it's kind of hard
  • 00:03:46
    to justify PC but eventually you find it
  • 00:03:52
    and you can either you can scroll
  • 00:03:53
    through with the amounts cool to go a
  • 00:03:55
    lot faster so do the writers sitting
  • 00:03:59
    down and shift right mouse button get
  • 00:04:03
    them to rotate and 90 degrees
  • 00:04:06
    I don't you can't place them in angles
  • 00:04:08
    for whatever reason yeah they are just
  • 00:04:11
    like straight shot like yeah just based
  • 00:04:13
    on 90 degrees like you see then he's
  • 00:04:16
    gonna be doing some hats with squats
  • 00:04:18
    behind this desk and then once you've
  • 00:04:22
    got him play or before you place them
  • 00:04:25
    you can choose if you wanted to be solid
  • 00:04:27
    or killable solid means you can either
  • 00:04:30
    walk through more not killable
  • 00:04:32
    self-explanatory but if you did what I
  • 00:04:34
    just did and forget to choose what you
  • 00:04:37
    want before you set them down you can
  • 00:04:39
    right-click on him and go to properties
  • 00:04:41
    and click them you can also rename them
  • 00:04:46
    change his sprite and change the player
  • 00:04:48
    bullets or enemy bullets the I think the
  • 00:04:51
    only difference is player bullets can
  • 00:04:53
    kill enemies but enemy bullets can only
  • 00:04:55
    kill the player whereas player bullets
  • 00:04:57
    can kill both it doesn't really matter
  • 00:05:00
    unless your characters attacking now
  • 00:05:04
    also most NPC's I'm not sure if I want
  • 00:05:08
    to say most but the lot of PCs that
  • 00:05:09
    can't they don't have a death sprite so
  • 00:05:12
    like if the writer has a death sprite
  • 00:05:16
    but say I was to choose
  • 00:05:18
    for character to the court reporter oops
  • 00:05:21
    or the copy / click copy flash clerk
  • 00:05:25
    doesn't die McGee thank you truck and so
  • 00:05:29
    if I chose for him to die it nothing
  • 00:05:32
    will happen keep in mind with utility
  • 00:05:36
    one time [ __ ] Christ
  • 00:05:40
    um yeah so Robert says basically any
  • 00:05:44
    playable character in part of writer etc
  • 00:05:48
    is gonna have a total surprise but
  • 00:05:50
    something like you choose a Andy the NPC
  • 00:05:52
    his like he's not gonna have to that's
  • 00:05:55
    right so yeah also if you forget to name
  • 00:05:58
    your character it'll just be like
  • 00:05:59
    character one two three and it'll name
  • 00:06:01
    before you it's probably best if you
  • 00:06:03
    name them so you don't lose track of
  • 00:06:04
    who's who so now that you've placed them
  • 00:06:08
    you can choose your actions so actually
  • 00:06:14
    I want to branch off on something so
  • 00:06:16
    basically you say you have a cutscene
  • 00:06:18
    with a large crowd of people instead of
  • 00:06:21
    having to go to the NPC tabs in the
  • 00:06:24
    cutscene other considered maybe we cover
  • 00:06:28
    this in the previous video but and the
  • 00:06:30
    main editing screen the tab with the
  • 00:06:35
    items where you can just place the
  • 00:06:37
    people and with that is that any NPC
  • 00:06:41
    that's not going to be in your cutscene
  • 00:06:43
    or interacting you simply had them add
  • 00:06:45
    like a background but first yeah based
  • 00:06:49
    like that and obviously we talked about
  • 00:06:52
    like the animation screen but if you
  • 00:06:54
    just leave it to zero and just have like
  • 00:06:55
    an idle gang member on the side or maybe
  • 00:06:58
    he's smoking of course it's something
  • 00:07:01
    that you don't have to worry about
  • 00:07:03
    because when we get into dialogue you're
  • 00:07:06
    gonna have a list of all the NPC's that
  • 00:07:08
    you place down and if you have like 14
  • 00:07:11
    people and all this is a lot to use so
  • 00:07:14
    again consider using the people
  • 00:07:16
    sike I've just to use yeah and that
  • 00:07:19
    could be confusing because I can have
  • 00:07:22
    the writer sitting like it's the same
  • 00:07:29
    sex sprite but it's not because this one
  • 00:07:32
    it's treated as an object like a couch
  • 00:07:35
    would be instead of an NPC so I can I
  • 00:07:37
    can rotate them all the way but like I
  • 00:07:39
    won't be able to right-click on them and
  • 00:07:40
    he won't be able to talk to the
  • 00:07:42
    character remove the camera tone yeah
  • 00:07:46
    like I said the only time I use the good
  • 00:07:48
    people is just for like those bystanders
  • 00:07:51
    look again like just a person smoking
  • 00:07:52
    outside but yeah so before we go into
  • 00:07:57
    dialogue I want to show you how the
  • 00:07:58
    frames work your so when you hit add
  • 00:08:02
    action from this location you're going
  • 00:08:04
    to get actions that are like the general
  • 00:08:06
    to the level like everything pause which
  • 00:08:09
    is the weight but nothing that goes on
  • 00:08:11
    during that time all right it can if you
  • 00:08:14
    have other actions within the frame as
  • 00:08:19
    but the weight just kind of like so if I
  • 00:08:21
    click it in a two seven frames no matter
  • 00:08:24
    what happens is well in the frame at
  • 00:08:27
    least seven seconds we're gonna pass is
  • 00:08:29
    what and then place sounds you have
  • 00:08:33
    access to pretty much every sound and
  • 00:08:35
    the game so you can line this up at the
  • 00:08:38
    same time with something and you can
  • 00:08:42
    preview I'm sorry I chose such a bad one
  • 00:08:46
    for example there and then yeah play
  • 00:08:50
    music it's the same exact concept so I
  • 00:08:54
    don't if you don't remember what the
  • 00:08:56
    sound in the face of evil was and it'll
  • 00:09:07
    so like if you do that like the song
  • 00:09:09
    that's currently playing will instantly
  • 00:09:11
    start or stop and this one will start
  • 00:09:13
    stop music pretty obvious you can have
  • 00:09:16
    an instant or have it fade all the way
  • 00:09:18
    to ten seconds and then it'll just be
  • 00:09:21
    silent until you tell it to add another
  • 00:09:22
    music
  • 00:09:23
    and then stop sequence in next level
  • 00:09:28
    we'll get to those in just a sec because
  • 00:09:30
    those that's how you once you're done
  • 00:09:32
    with everything you move on so let's
  • 00:09:35
    have the character walk in and they will
  • 00:09:40
    they will don't feel a real sound though
  • 00:09:43
    here's the shotgun sound for no apparent
  • 00:09:48
    reason and then if you have found that
  • 00:09:54
    sound will play and it'll go straight to
  • 00:09:57
    the next frame unless you have a weight
  • 00:10:01
    so that's shotgun it's sort of like a
  • 00:10:03
    second long so you click weight you go
  • 00:10:05
    to about a second and you won't be able
  • 00:10:08
    to move for that second as you listen to
  • 00:10:10
    the shotgun first before the next action
  • 00:10:13
    which we can have like you can have like
  • 00:10:18
    a song fly so I've got my song songs
  • 00:10:21
    turned off right now so that won't
  • 00:10:22
    that's not really a good example so that
  • 00:10:25
    bring that's a good transition to the
  • 00:10:27
    other kind of actions which is the NPC
  • 00:10:28
    actions so either on the player
  • 00:10:30
    character or NPCs you can click and
  • 00:10:33
    you'll have a whole host of new options
  • 00:10:35
    and click which is walk to change draw
  • 00:10:39
    animate sprite attack die so on and so
  • 00:10:42
    on so the walk to one you want you care
  • 00:10:45
    if you want to take a hold of the player
  • 00:10:47
    character or any entities that you have
  • 00:10:48
    them so you'll get this flashing little
  • 00:10:52
    bar with a waypoint in the circle turn
  • 00:10:54
    is like the weight limit so you click it
  • 00:10:57
    and they'll walk in a straight line to
  • 00:10:58
    this point and you have to keep yep like
  • 00:11:01
    a limit I'm not showing on 1 2 3 4 5 6 5
  • 00:11:07
    9 yeah sorry to bring up the menu for
  • 00:11:11
    the you can sees in the player character
  • 00:11:12
    visit you right-click I know you look
  • 00:11:28
    you right-click when you're finished so
  • 00:11:30
    if I want them told once he walks
  • 00:11:32
    through this door he will stop here and
  • 00:11:36
    then turn and then look at the camera
  • 00:11:38
    and then right click and you're done and
  • 00:11:40
    that's how you choose the speed fast is
  • 00:11:43
    like blindingly fast almost humorous
  • 00:11:45
    normal is like the normal during the
  • 00:11:48
    combat and then slow is like if you want
  • 00:11:52
    to kiss right yes if you want the
  • 00:11:53
    character look normal
  • 00:11:54
    you're going to choose slow and then hit
  • 00:11:57
    okay if you don't like how you set it up
  • 00:11:58
    you get redo and then we'll add another
  • 00:12:01
    frame there's nothing else happens
  • 00:12:03
    nothing else happen at that exact time
  • 00:12:04
    so okay I guess we had an error in
  • 00:12:15
    recording and so I'm just gonna I'm just
  • 00:12:18
    redoing this part real quick because the
  • 00:12:20
    dialogue is important to teach you guys
  • 00:12:22
    so we have hammer walk up to Evan and so
  • 00:12:26
    we now we've had we have the next frame
  • 00:12:29
    so this is done walking the next action
  • 00:12:32
    will occur which will have dialogue and
  • 00:12:34
    so we're going to have hammer ask
  • 00:12:37
    hey Evan House Dawei
  • 00:12:44
    how the financially knew how to type
  • 00:12:56
    and you see these two lines here the two
  • 00:13:00
    lines and the dialogue on each page a
  • 00:13:03
    dialogue that you'll see if you should
  • 00:13:06
    have you noted the cutscenes look like
  • 00:13:08
    and on them you will use two lines and
  • 00:13:10
    then you click to get to the next two
  • 00:13:12
    lines and the bubble is a head right
  • 00:13:14
    here
  • 00:13:14
    opening and closing its mouth and
  • 00:13:16
    blinking at you and so each time that
  • 00:13:20
    you want to have advance the next page
  • 00:13:24
    you click plot and then you can type in
  • 00:13:27
    the next line don't worry about the
  • 00:13:30
    click to edit you don't have to do
  • 00:13:33
    anything to get rid of these they if you
  • 00:13:35
    don't touch those boxes nothing's here
  • 00:13:38
    so then to get the hammer face click and
  • 00:13:41
    hold on this Square and just kind of
  • 00:13:43
    like push down until you find the face
  • 00:13:46
    you want and the order it goes into it
  • 00:13:49
    starts with almost I want to say like
  • 00:13:51
    order of a parent from the campaign of
  • 00:13:53
    what the main characters
  • 00:13:55
    it ends with hammer find then we get to
  • 00:13:58
    all of jackets mass like this and then
  • 00:14:05
    we get in alphabetical order all over
  • 00:14:07
    like the ancillary characters that only
  • 00:14:09
    appear a couple times in the game and at
  • 00:14:11
    the very bottom you get items like
  • 00:14:14
    papers and TVs and whatnot
  • 00:14:18
    go back
  • 00:14:25
    there we go right there okay so then we
  • 00:14:29
    want to respond right here and you can
  • 00:14:32
    you can jump back through them to the
  • 00:14:34
    arrows and the plus and minus get rid of
  • 00:14:36
    different pages so Evan we like and you
  • 00:14:50
    will find Evans face which is a bit
  • 00:14:52
    higher than hammers and it'll is it'll
  • 00:14:56
    be under writer instead of Evan the some
  • 00:14:59
    have names some have like their Thailand
  • 00:15:02
    and things writer and to the camera will
  • 00:15:08
    by default the over the player the whole
  • 00:15:10
    time but if you want it when the other
  • 00:15:13
    characters are talking you want to
  • 00:15:15
    select them so you click this box and
  • 00:15:17
    she's Evan image it's the name that you
  • 00:15:19
    gave that your PC I think I named him
  • 00:15:21
    Steve
  • 00:15:22
    in the rest of the video when I went
  • 00:15:24
    back in name loop Evan and if you're not
  • 00:15:28
    sure who you named they will be
  • 00:15:31
    highlighted don't ignore the player
  • 00:15:33
    character he's always highlighted for
  • 00:15:35
    some reason but so I'm highlighting Evan
  • 00:15:38
    can't see him because the stupid box is
  • 00:15:40
    that way but like let's say I hired
  • 00:15:42
    highlight Victor and seeing he's in full
  • 00:15:45
    color but everything else on highlighted
  • 00:15:47
    B's like dim so that's the best way if
  • 00:15:49
    you forget like who's supposed to be who
  • 00:15:53
    and then the other thing is you put in
  • 00:15:58
    two dots or three dots might have the
  • 00:16:01
    characters space will open its mouth
  • 00:16:02
    it'll just like sit there pause and it's
  • 00:16:04
    like to add like I guess a verbal pause
  • 00:16:07
    or stop waiting periods to like buffer
  • 00:16:11
    the dialogue a bit longer and it's put
  • 00:16:16
    anything else besides this he'll open
  • 00:16:18
    his mouth and whatnot this is how you
  • 00:16:21
    get just a single
  • 00:16:23
    let's say say then Steve here just
  • 00:16:28
    putting this character needs to copy
  • 00:16:30
    polish mechanic so we go all the way
  • 00:16:31
    down here find the C's copy clerk and
  • 00:16:35
    he's like add three dots plus word Mouse
  • 00:16:42
    mouth will move the only thing is just
  • 00:16:45
    three down and then you hit okay if
  • 00:16:49
    you're sure a warning you can't change
  • 00:16:53
    this once you get okay you'd have to go
  • 00:16:55
    back and retype it there is a way to
  • 00:16:57
    change it with notepad but that's you
  • 00:16:59
    know that's backdoor when it is no
  • 00:17:00
    official way to change the dialog once
  • 00:17:02
    you have it I don't even remember if we
  • 00:17:05
    talked about this yet but you have to go
  • 00:17:08
    in order when you're deleting frames so
  • 00:17:11
    so I say you mess up this walk cycle
  • 00:17:13
    after rarity of the dialog you have to
  • 00:17:15
    get rid of the dialog and the log cycle
  • 00:17:17
    to fix the walk cycle so be extra
  • 00:17:19
    careful before you think it's the next
  • 00:17:21
    thing but you're happy with it so I
  • 00:17:23
    would just like every frame you text the
  • 00:17:27
    cutscene with a control T to make sure
  • 00:17:30
    that you're not you know seven frames in
  • 00:17:33
    and realize you screwed up the walking
  • 00:17:34
    animation a character spacing or under
  • 00:17:36
    actioning of the difficulty
  • 00:17:38
    and so we preview this look for spelling
  • 00:17:41
    mistakes and why not my grammar is
  • 00:17:44
    perfect so we hit OK and then we'll add
  • 00:17:47
    the next trend so let's add I think what
  • 00:17:51
    I added was the applause sound for some
  • 00:17:55
    dumb [ __ ] reason and now if you're
  • 00:17:58
    not sure what if it sounds like the way
  • 00:18:00
    you want it perfect and so the wat
  • 00:18:10
    command works they haven't passed away
  • 00:18:12
    she looked me for Pardo and then he he
  • 00:18:16
    just kind of stares into you with the
  • 00:18:17
    cold dead eyes
  • 00:18:19
    this guy had this 2-cent comic's let's
  • 00:18:25
    see here the bed of anything seven feet
  • 00:18:30
    come walk and we'll have the raft over
  • 00:18:33
    here you want him like here so I want
  • 00:18:42
    him to walk up to me but you won't
  • 00:18:47
    the camera won't pan on him unless you
  • 00:18:50
    choose character five down here and now
  • 00:18:54
    during that duration he will walk to
  • 00:18:56
    hammer so let's let's show that shotgun
  • 00:19:01
    oh this bad boy up
  • 00:19:10
    [Applause]
  • 00:19:13
    oh yeah I forgot I forgot to leave the
  • 00:19:15
    trigger see problems about at meta is
  • 00:19:20
    actually a good window into the next
  • 00:19:22
    thing is if you make a mistake I have to
  • 00:19:26
    like delete everything up to that
  • 00:19:27
    mistake to get to it so luckily the most
  • 00:19:31
    recent thing I did was a mistake yeah
  • 00:19:36
    basically what he bought him right with
  • 00:19:38
    the delete frame delete actions just
  • 00:19:40
    like he said you can select or highlight
  • 00:19:42
    something that happened the very first
  • 00:19:44
    frame it's almost like you have to go in
  • 00:19:47
    order deleting so it's kind of India it
  • 00:19:49
    was pretty awful like say I did all this
  • 00:19:51
    and I was like yeah I don't like how
  • 00:19:52
    long do you wait I want to change that
  • 00:19:54
    60 frames to 200 frames you're gonna
  • 00:19:58
    have to get rid of all this and change
  • 00:20:02
    it so make sure you really get right on
  • 00:20:04
    the first same with dialogue there's no
  • 00:20:06
    spellcheck or like go back and edit the
  • 00:20:08
    dialogue ability in the vanilla editor
  • 00:20:11
    so make sure that like you proofread
  • 00:20:13
    everything that you're typing beforehand
  • 00:20:15
    there is and will cover and literally a
  • 00:20:18
    backdoor way to fix it but if I still
  • 00:20:25
    would say you know proofread before you
  • 00:20:27
    click okay because otherwise you're
  • 00:20:28
    gonna have to go see this other panels
  • 00:20:30
    method so wow I kind of had this great
  • 00:20:34
    idea where you know we talked about
  • 00:20:36
    having like an intro cutscene and that's
  • 00:20:38
    cool and all but what is in my combat
  • 00:20:41
    level in the very beginning I have this
  • 00:20:44
    like monologue with my character about
  • 00:20:46
    like revenge and it's like 36 lines of
  • 00:20:49
    cutscene and then the level starts is
  • 00:20:52
    that badass I think you should take that
  • 00:20:54
    idea and just shove it way up your
  • 00:20:58
    butthole because putting cutscenes
  • 00:21:00
    before [ __ ] combat levels is cancer
  • 00:21:05
    let me give you guys an example and
  • 00:21:08
    here's why here's why now there is a cup
  • 00:21:12
    there's a couple reasons why but the
  • 00:21:14
    most Street biggest reason is annoying
  • 00:21:18
    it's [ __ ]
  • 00:21:19
    to get pause each time look at this oh
  • 00:21:23
    wait now I didn't add anything to the
  • 00:21:26
    trigger
  • 00:21:27
    thanks I hate to how you can't pause
  • 00:21:31
    women but loading the level yeah like
  • 00:21:34
    you just let the sister it slip through
  • 00:21:36
    your mistake let's say something really
  • 00:21:49
    cool okay okay yes so say you've got
  • 00:22:01
    yourself a cool little cutscene your
  • 00:22:02
    characters going to say some badass
  • 00:22:04
    one-liner before he charges into action
  • 00:22:07
    let's show how that actually pans out so
  • 00:22:10
    your level your level start and hammers
  • 00:22:13
    like oh boy here I go killing again
  • 00:22:15
    he comes in kicking ass and [ __ ]
  • 00:22:18
    oh boy here goes going again alright so
  • 00:22:21
    if you ever ever think to put a cutscene
  • 00:22:24
    for combat level don't you don't do it
  • 00:22:28
    just stop okay thank you
  • 00:22:32
    you're [ __ ] wrong bro no seriously I
  • 00:22:35
    don't care how good your story is you
  • 00:22:38
    put a cutscene at the very beginning
  • 00:22:39
    like that you're fired
  • 00:22:42
    just leave just don't ever never ever do
  • 00:22:46
    it ever if you place if you place it at
  • 00:22:51
    the very end then there's a way so if
  • 00:22:55
    you make this door a cutscene door
  • 00:23:00
    so let's check off the cutscene mark
  • 00:23:02
    then no one can enter it until
  • 00:23:04
    everyone's dead you can put a cutscene
  • 00:23:06
    in this room that's acceptable but if
  • 00:23:08
    you're going to say something before you
  • 00:23:10
    finish fighting everybody that's not
  • 00:23:12
    acceptable
  • 00:23:12
    also it's a store say that doors are
  • 00:23:15
    there just a normal door and you trigger
  • 00:23:17
    that cutscene you can still be killed
  • 00:23:19
    while in that cutscene and then you'll
  • 00:23:21
    have to do that you'll have to restart
  • 00:23:23
    none of that is good yeah so you have to
  • 00:23:25
    be very mindful of what you do the other
  • 00:23:29
    thing is once if there's a cutscene on a
  • 00:23:32
    person's level if there's a cutscene on
  • 00:23:37
    a person's level then you're not going
  • 00:23:40
    to get like a floor cleared thing which
  • 00:23:42
    is kind of strange so yeah and you're
  • 00:23:45
    getting uh some stuff like that I kill
  • 00:23:47
    everyone you can go into the whole level
  • 00:23:49
    again yeah they kind of small over like
  • 00:23:50
    this it's not a huge issue but if you're
  • 00:23:54
    like on a massive takeover sized level
  • 00:23:58
    and you think you killed everybody but
  • 00:24:00
    you don't you're inching past every
  • 00:24:02
    corner terrify that's bad design it's
  • 00:24:07
    always the dog to avoid me was yeah yeah
  • 00:24:09
    it might it is a dog like spinning in a
  • 00:24:12
    circle someplace or do I need to like
  • 00:24:15
    cut down that [ __ ] phone or whatever
  • 00:24:17
    I need to trigger it so add action and
  • 00:24:21
    then add dialogue and teeth light hammer
  • 00:24:23
    goes like oh that was easy easy peasy
  • 00:24:29
    and you also if you end it like this
  • 00:24:33
    like even if you're done with the
  • 00:24:35
    dialogue will just stand there you have
  • 00:24:37
    to add another frame and stop sequence
  • 00:24:40
    so otherwise you just stuck there
  • 00:24:43
    forever so now let's try it
  • 00:25:17
    okay see so just the go arrow just
  • 00:25:20
    magically pops up but you don't get a
  • 00:25:23
    floor complete and then he goes like
  • 00:25:26
    easy-peasy and he walks to the next
  • 00:25:28
    floor so basically I think we just
  • 00:25:35
    covered what I was going to cover on
  • 00:25:37
    this floor actually by doing that end
  • 00:25:40
    cutscene there so same thing works with
  • 00:25:43
    this if you have an enemy here there'll
  • 00:25:48
    be a little bit different properties in
  • 00:25:50
    terms of how things that so say you kill
  • 00:25:53
    this kid and then you have a cutscene
  • 00:25:54
    here and then you're like level complete
  • 00:25:56
    go to car you'll get the big ol level
  • 00:25:58
    clear but if there's not an enemy here
  • 00:26:01
    when you talk to him and then you finish
  • 00:26:05
    that cutscene it'll say floor clear in
  • 00:26:06
    the deluded car and it won't trigger the
  • 00:26:08
    ending music you know I don't think I
  • 00:26:12
    need to show you that just remember just
  • 00:26:16
    remember there's some different
  • 00:26:17
    properties and there's an enemy there
  • 00:26:18
    and as I said experiment you'll figure
  • 00:26:20
    it out
  • 00:26:21
    what else did we want to talk about
  • 00:26:23
    items so yeah items
  • 00:26:26
    let's go Brian's no no good at what okay
  • 00:26:29
    so items is a weird strange beast
  • 00:26:33
    actually had keys place to it's like the
  • 00:26:39
    second part of the NPC thing and I want
  • 00:26:44
    to say they're super glitchy or maybe
  • 00:26:46
    I'm just an idiot hasn't figured them
  • 00:26:48
    out I've seen one or two levels where
  • 00:26:50
    like you pick up the keys you have to
  • 00:26:51
    take it to a door to unlock the door
  • 00:26:53
    never been able to figure that out
  • 00:26:54
    myself and I think yeah I really like
  • 00:26:57
    yeah I think there might have been some
  • 00:26:59
    like notepad code sugary if you can
  • 00:27:02
    figure it out let me know and I'd
  • 00:27:04
    appreciate to hear it I might even bring
  • 00:27:08
    you on and have you teach me how to do
  • 00:27:11
    that kind of [ __ ] but as I say because
  • 00:27:13
    we both don't know yeah the only thing
  • 00:27:16
    I've I've used items for is finished so
  • 00:27:18
    you act as visible and active
  • 00:27:21
    visible the item won't even show up and
  • 00:27:24
    until you activate it
  • 00:27:25
    if this isn't checked off active so if
  • 00:27:29
    you uncheck these stuff the item won't
  • 00:27:32
    do anything and you won't be able to
  • 00:27:34
    click it until you trigger something
  • 00:27:37
    else so I am going to place this wallet
  • 00:27:41
    or ever I use the money pile and even
  • 00:27:44
    being placed on money pile right here
  • 00:27:46
    and it'll it'll finish but you could
  • 00:27:49
    have it's kind of clear okay if you can
  • 00:27:51
    tell because it's not visible so in this
  • 00:27:55
    I already have I'd have a quick little
  • 00:27:58
    cutscene but let it let's delete the
  • 00:28:02
    ending bit and add action activate item
  • 00:28:06
    it's the first item you can also name
  • 00:28:08
    these should make sure to check that off
  • 00:28:10
    and so now this will be available if you
  • 00:28:14
    click it scene complete okay let's give
  • 00:28:20
    let's give that a little go so what if
  • 00:28:27
    what else you wanna say man did we talk
  • 00:28:33
    about with having a cutscene for example
  • 00:28:37
    on this one like the second floor how
  • 00:28:40
    the player has a silhouette where their
  • 00:28:44
    position is for the serving out yeah we
  • 00:28:46
    can cover that that'll be good and then
  • 00:28:50
    lastly we'll we'll close with potential
  • 00:28:53
    bugs in the other actually I tried to
  • 00:28:57
    get the walks through cutscene till work
  • 00:29:01
    or like though early walk to glitch in
  • 00:29:04
    the cuts tend to work and I couldn't
  • 00:29:07
    trigger like it worked perfectly for me
  • 00:29:08
    so
  • 00:29:19
    [Music]
  • 00:29:22
    so would you say we recovered the how to
  • 00:29:29
    make you on like a second floor with the
  • 00:29:32
    player walking how we haven't done that
  • 00:29:33
    yet we're gonna do that after this so
  • 00:29:38
    you get and also if you add an item you
  • 00:29:41
    won't get the level complete you'll get
  • 00:29:43
    level floor cleared I don't know if it's
  • 00:29:45
    a glitter if they put that intentionally
  • 00:29:47
    but if that item wasn't there you would
  • 00:29:49
    have gotten the big old level clear and
  • 00:29:51
    music we played so now that I click it
  • 00:29:53
    go to car just like that there's also a
  • 00:30:03
    couple things different but the
  • 00:30:05
    cutscenes on the second floor for
  • 00:30:07
    instance you're not going to see your
  • 00:30:08
    player because you sit his spawns on the
  • 00:30:11
    first floor so you can if I pull up this
  • 00:30:14
    you click on the silhouette for a year
  • 00:30:16
    right know this so it this silhouette is
  • 00:30:19
    the vasila is the one for level
  • 00:30:24
    transitions it's this gray silhouette
  • 00:30:25
    that you can click and you can do all
  • 00:30:28
    the other things triggers won't work
  • 00:30:31
    with the player character walk to can be
  • 00:30:34
    a good bit glitchy on second floors I
  • 00:30:37
    wasn't actually able to get it to good
  • 00:30:38
    trigger like the crash the trigger when
  • 00:30:42
    doing this but be careful if before you
  • 00:30:45
    ever click walk to on a player character
  • 00:30:47
    make sure to save your level because it
  • 00:30:50
    might crash I think the best workaround
  • 00:30:53
    for this is to just close like actually
  • 00:30:55
    close the game and open it back up and
  • 00:30:59
    start walking I think what I did is I
  • 00:31:00
    copied the level in the files
  • 00:31:03
    and that worked for me yeah I definitely
  • 00:31:08
    experienced the walk to furnish multiple
  • 00:31:10
    times and I completely agree that if I
  • 00:31:13
    close it the save and close of the game
  • 00:31:14
    completely and rebooted up most the time
  • 00:31:17
    it looks good yeah
  • 00:31:18
    and then once we teach you how to mess
  • 00:31:20
    with the file there's another workaround
  • 00:31:22
    I think works change sprite animate
  • 00:31:25
    sprite which is so if you change the
  • 00:31:29
    sprite because I've already get it
  • 00:31:35
    everything complete
  • 00:31:36
    so it's delete delete that ending and
  • 00:31:39
    the trigger will come back up and so if
  • 00:31:41
    I want the player character to change
  • 00:31:42
    spray he you have all the options to go
  • 00:31:46
    back to it's meant to work with like a
  • 00:31:48
    changes suddenly like if you want to do
  • 00:31:51
    in animation so hammer goes from walking
  • 00:31:53
    unarmed to like the one where he comes
  • 00:31:55
    his hair and then and the same thing you
  • 00:31:59
    didn't you click animate sprite and you
  • 00:32:02
    have the different options like how the
  • 00:32:04
    animation works and he'll just look his
  • 00:32:06
    hair for X amount of time before it's
  • 00:32:10
    pretty glitchy the way that works as
  • 00:32:12
    well
  • 00:32:13
    same with attack so if your character
  • 00:32:16
    has a weapon or if you change the sprite
  • 00:32:20
    to happy like pistol attack he will fire
  • 00:32:24
    and your player will fire player bullets
  • 00:32:25
    I think by default to kill people
  • 00:32:28
    and by clicking attack you have the
  • 00:32:31
    option to manually target or I guess
  • 00:32:34
    auto target the other NPCs and we
  • 00:32:38
    already kind of showed you how they died
  • 00:32:41
    or click the manual one which use the
  • 00:32:44
    little crosshair around the
  • 00:32:45
    player-character
  • 00:32:46
    over here you can choose exactly where
  • 00:32:49
    to shoot like if you want them to miss
  • 00:32:51
    or something as well as like choose
  • 00:32:53
    their fire rate yeah for like the
  • 00:32:57
    directions ooh even for that office
  • 00:32:59
    cutscene you could have the computer
  • 00:33:02
    monitor on the edge of it not in front
  • 00:33:04
    of the character and you can almost have
  • 00:33:06
    a good player shoot at the monitor and
  • 00:33:08
    have it explode and that's almost like
  • 00:33:10
    this cool warning shot and a dialogue
  • 00:33:13
    after they got after that and guys like
  • 00:33:15
    whoa like hold up so yeah but if I
  • 00:33:18
    wanted on my dialogue because that would
  • 00:33:21
    be before I shoot right yeah of course
  • 00:33:25
    the other thing is rotate which you know
  • 00:33:29
    you prize figure out which that one is
  • 00:33:32
    the snap feature is just there I guess
  • 00:33:34
    to you know see if your easy cardinal
  • 00:33:36
    directions to just go to or you can not
  • 00:33:39
    just uncheck it to make it specific as
  • 00:33:41
    an animator instant animate means like
  • 00:33:44
    you'll see the character turn or
  • 00:33:45
    instantly just pops in that direction
  • 00:33:47
    for some reason player characters always
  • 00:33:50
    start facing this direction the way I've
  • 00:33:52
    got it pointed it in like level intros
  • 00:33:55
    so if you want to be like facing this
  • 00:33:58
    way of talking to somebody you have to
  • 00:33:59
    like you're gonna have to like check
  • 00:34:02
    this into that thing and I think we'll
  • 00:34:03
    cover those kind of glitches when we
  • 00:34:05
    teach enemy campaigns because there's
  • 00:34:06
    also a glitch with the song doesn't work
  • 00:34:09
    in introductions
  • 00:34:10
    Oh God use me so that is for a different
  • 00:34:12
    time and all those things we just showed
  • 00:34:17
    you work for nothing to eat the enemy
  • 00:34:19
    not
  • 00:34:19
    NPC work for these characters as well as
  • 00:34:23
    things like trigger so I think we
  • 00:34:26
    already showed you that one and died
  • 00:34:30
    both I said I'm what happens what
  • 00:34:33
    happens when you tell your player
  • 00:34:34
    character to die like I don't think
  • 00:34:37
    right like pretty much yeah okay person
  • 00:34:41
    yeah you can't I don't even think you
  • 00:34:43
    press artery start it's just like you're
  • 00:34:44
    stuck there so the best choice is to
  • 00:34:46
    choose that like in love will fade out
  • 00:34:49
    instead
  • 00:34:50
    yeah that's what I'm kind of I wouldn't
  • 00:34:53
    be able to tell couldn't thing I used
  • 00:34:54
    that but I've seen campaigns were like a
  • 00:35:00
    group of NPCs come up and they look
  • 00:35:02
    shoot you but yeah I'm not sure would be
  • 00:35:05
    player character directly putting that
  • 00:35:07
    in yeah also elevators will cause levels
  • 00:35:12
    that in levels with cutscenes to crash
  • 00:35:16
    right yeah I even get out there crashes
  • 00:35:20
    in normal combat well needed to snow
  • 00:35:23
    they're just unstable but I remember
  • 00:35:24
    specifically making nine lives that I
  • 00:35:26
    couldn't have the elevator in the
  • 00:35:28
    hospital because when it's faded like
  • 00:35:31
    like it'll the elevators will walk with
  • 00:35:34
    levels with cutscenes if the way you end
  • 00:35:36
    the level is you go back to your car but
  • 00:35:38
    if you want to like fade out to go to
  • 00:35:40
    level screen then it will just crash oh
  • 00:35:44
    I don't know if it's always or there's
  • 00:35:48
    something specific that causes the trick
  • 00:35:50
    crash but I remember having to do with
  • 00:35:51
    that on multiple occasions that's fun
  • 00:35:55
    anyway okay so I tried doing an attack
  • 00:35:59
    cat saying while you're talking didn't
  • 00:36:01
    work out so I think we're just going to
  • 00:36:03
    do some closing words you know
  • 00:36:06
    technically hard um a lot of yelling I'm
  • 00:36:09
    sorry
  • 00:36:10
    you just have to expend like what this
  • 00:36:12
    video was to show you really was like
  • 00:36:14
    triggers frames and actions to like get
  • 00:36:19
    a hold of the
  • 00:36:21
    they're like those videos long enough so
  • 00:36:23
    I don't think you guys want us to go
  • 00:36:25
    through Ed's little nook and cranny of
  • 00:36:26
    the tech yeah and obviously like we're
  • 00:36:29
    what he took from the get-go we
  • 00:36:31
    obviously can't teach you everything
  • 00:36:32
    just the core essentials but even Mikey
  • 00:36:36
    said like playing campaigns and starting
  • 00:36:39
    getting a feel for how they're like
  • 00:36:40
    setting up their triggers or how they
  • 00:36:42
    have a layout of a cutscene just use
  • 00:36:44
    that to inspire you and hopefully I'm a
  • 00:36:45
    reference in that case too yeah if you
  • 00:36:49
    can do competent dialogue cutscenes
  • 00:36:52
    that's like probably 80% of all cutscene
  • 00:36:55
    you anywhere it's mostly just done so
  • 00:36:58
    hopefully this helped make the clean
  • 00:37:01
    creator look less intimidating we of
  • 00:37:04
    course I'll try to answer some comments
  • 00:37:06
    some questions you have the comments
  • 00:37:08
    about more intricate stuff so feel free
  • 00:37:11
    to ask me and yeah I hope you guys have
  • 00:37:15
    a good day and we'll see in the next
  • 00:37:17
    episode
  • 00:37:18
    yeah see you next week - howdy else
Etiquetas
  • Hotline Miami 2
  • tutorial
  • escenas
  • cutscenes
  • diálogo
  • NPCs
  • triggers
  • acciones