Why Pokemon Sprites Are BETTER than 3D Models

00:10:45
https://www.youtube.com/watch?v=Zs7q3lZu-O0

Resumen

TLDRVideoen utforsker overgangen fra 2D til 3D i Pokémon-spill, med fokus på hvordan sprite-kunst fra de tidlige spillene skapte en spesiell tilknytning til karakterene. Den diskuterer hvordan begrensningene i 2D-designene lot spillerne bruke fantasien, og hvordan nyere 3D-spill har blitt kritisert for å mangle liv og dybde. Historien til Pokémon-sprites blir gjennomgått, fra de tidlige spillene som Pokémon Red og Blue, til de mer detaljerte animasjonene i Pokémon Black og White. Videoen konkluderer med at selv om overgangen til 3D var uunngåelig, forblir sprites en viktig del av Pokémon-fellesskapet og minner fans om de gode gamle dager.

Para llevar

  • 🎮 Pokémon-spill har utviklet seg fra 2D til 3D.
  • 💔 Sprites skapte en dypere tilknytning til karakterene.
  • 🌟 Tidlige spill som Red og Blue la grunnlaget for fansens kjærlighet.
  • 📈 Generasjon 2 introduserte mer detaljerte sprites.
  • ✨ HeartGold/SoulSilver tillot Pokémon å følge spilleren.
  • 🖌️ Sprites lot fantasien blomstre hos spillerne.
  • 📉 Kritikk av nyere spill for mangel på liv og dybde.
  • 🔄 Overgangen til 3D har vært utfordrende for design.
  • 💖 Nostalgiske minner knyttet til sprite-kunst.
  • 📚 Sprites er en viktig del av Pokémon-kultur og historie.

Cronología

  • 00:00:00 - 00:05:00

    Diskusjonen om kvaliteten på Pokémon-spill har vært til stede siden starten av 3D-æraen, med fokus på kjedsomhet og livløshet i moderne spill. Det er enighet om at 2D Pokémon og sprites representerer høydepunktet for franchisen, da de tillot spillerne å bruke fantasien og skape en dypere tilknytning til Pokémon. De tidlige spillene, som Pokémon Red og Blue, ga en unik opplevelse med begrensede svart-hvite sprites som oppmuntret til kreativitet og engasjement.

  • 00:05:00 - 00:10:45

    Over tid utviklet Pokémon-spillene seg med bedre grafikk og animasjoner, spesielt med introduksjonen av Pokémon Gold og Silver, som ga mer liv til karakterene. Pokémon HeartGold og SoulSilver ble ansett som høydepunkter med mekanikken for å følge Pokémon, noe som styrket båndet mellom spillerne og deres favoritter. Overgangen til 3D i Pokémon Black og White markerte slutten på den elskede sprite-stilen, men nostalgien for disse tidlige designene forblir sterk blant fansen.

Mapa mental

Vídeo de preguntas y respuestas

  • Hva er hovedtemaet i videoen?

    Videoen diskuterer overgangen fra 2D til 3D i Pokémon-spill og hvordan sprite-kunst har påvirket fansens tilknytning til karakterene.

  • Hvorfor er sprites viktige for Pokémon-fans?

    Sprites tillot spillerne å bruke fantasien og skape en dypere tilknytning til Pokémon-karakterene.

  • Hvilke generasjoner av Pokémon-spill nevnes i videoen?

    Videoen nevner generasjonene fra Pokémon Red og Blue til Pokémon Black og White.

  • Hva kritiseres ved de nyere Pokémon-spillene?

    De nyere spillene kritiseres for å mangle liv, dybde og for å være mer lineære.

  • Hvordan har sprite-kunsten utviklet seg?

    Sprite-kunsten har utviklet seg fra enkle 2D-designs til mer detaljerte og animerte 3D-modeller.

  • Hvilke spill nevnes som høydepunkter i sprite-historien?

    Pokémon Crystal, Ruby, Sapphire, Emerald, og HeartGold/SoulSilver nevnes som høydepunkter.

  • Hva er en av de mest elskede mekanikkene i HeartGold/SoulSilver?

    Mekanismen der Pokémon følger spilleren i Overworld.

  • Hvordan påvirker nostalgi oppfatningen av sprites?

    Nostalgi spiller en stor rolle i hvordan fans opplever og verdsetter sprite-kunsten.

  • Hva er en av de største utfordringene med overgangen til 3D?

    Overgangen til 3D har ført til at mange Pokémon ikke ble like godt representert som i 2D.

  • Hva er essensen av Pokémon-sprites ifølge videoen?

    Sprites fanger essensen og fantasien til Pokémon, og skaper en varig forbindelse mellom spilleren og karakterene.

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  • 00:00:00
    ever since the start of the 3D era for
  • 00:00:03
    Pokémon there has always been
  • 00:00:04
    discussions about Pokémon games dropping
  • 00:00:07
    in quality big drops in difficulty
  • 00:00:10
    exploration being more linear you get
  • 00:00:12
    the idea but the main thing that always
  • 00:00:15
    gets mentioned in discussions of the
  • 00:00:17
    modern entries and usually gets agreed
  • 00:00:19
    upon is the dullness blandness and
  • 00:00:22
    lifelessness of Pokémon in their 3D
  • 00:00:25
    incarnations although recent games have
  • 00:00:27
    finally started to give them more life
  • 00:00:30
    so naturally conversations sparked about
  • 00:00:33
    how the age of 2D Pokémon and Sprites
  • 00:00:36
    were the peak for the franchise but what
  • 00:00:39
    made the Sprite so close to our hearts
  • 00:00:41
    in the first place to answer that let's
  • 00:00:44
    take a look at the history of Pokémon
  • 00:00:46
    Sprites and why they hold such a special
  • 00:00:49
    place in the hearts of fans around the
  • 00:00:51
    world
  • 00:00:53
    [Music]
  • 00:01:03
    to get a better understanding let's go
  • 00:01:05
    to the beginning with the games that
  • 00:01:07
    started at all Pokémon red and blue from
  • 00:01:11
    the first time you witnessed the battle
  • 00:01:12
    between Gengar and Nidorino in the
  • 00:01:15
    opening picking your first starter or
  • 00:01:17
    seeing someone else enjoying the game
  • 00:01:20
    the experience of deciphering the
  • 00:01:22
    creature on the screen was special for
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    the each of us thanks to the limited
  • 00:01:26
    black and white Sprites which let our
  • 00:01:29
    creativity flow flourish by imagining
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    how our favorite Pokémon would perform
  • 00:01:33
    their moves Dodge attacks and many more
  • 00:01:36
    scenarios that we fantasized about which
  • 00:01:39
    made us more engaged and attached in the
  • 00:01:42
    process after some time passing and
  • 00:01:45
    thinking how could it get any better
  • 00:01:47
    than this the definitive addition of the
  • 00:01:49
    goli of Gen 2 Pokémon games for the time
  • 00:01:52
    comes out being the least sold Mainline
  • 00:01:55
    Pokémon game to this day Pokémon Crystal
  • 00:01:58
    which polished up the 56x 56 Dimension
  • 00:02:01
    creatures with a Charming intro
  • 00:02:03
    animation that brought more excitement
  • 00:02:06
    and personality to our pixelated
  • 00:02:09
    companions gave us a new side of our
  • 00:02:11
    favorites by giving us rare alterations
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    with shinese but of course the regular
  • 00:02:17
    mons also got to show their true colors
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    better with the Game Boy Color bit on
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    the nose there eh speaking of crystals
  • 00:02:25
    why not talk about the true gems Pokémon
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    Ruby Sapphire and emerald for some this
  • 00:02:31
    was the true starting point for the
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    series or like starting a new with the
  • 00:02:35
    franchise anyways what was so special
  • 00:02:39
    about the changes you may be asking well
  • 00:02:42
    where do I even begin count along with
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    me folks we got more colors bigger
  • 00:02:48
    Dimensions better shading thanks to the
  • 00:02:50
    bigger plet bigger variety of possible
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    poses thanks to more space way better
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    back Sprites but that doesn't make it
  • 00:02:58
    okay to stare at for alligators behind
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    greater battle backgrounds that enhance
  • 00:03:03
    Sprites in the right settings using
  • 00:03:05
    items gave us more interactions with the
  • 00:03:07
    pals Dynamic animations and more varied
  • 00:03:11
    actions in intro animations thanks to
  • 00:03:13
    Emerald I could go on for longer but we
  • 00:03:16
    should get a move on already I heard Gen
  • 00:03:19
    4 is a SLO to get through now the trade
  • 00:03:22
    and true tale of increased Dimensions
  • 00:03:24
    color plates and improved semian
  • 00:03:26
    animation still happens of course so as
  • 00:03:29
    a wind up to the main source of the
  • 00:03:30
    glistering generation changes let's do
  • 00:03:33
    something that the first entries to the
  • 00:03:35
    New Gen aren't familiar with quickly
  • 00:03:38
    mentioning the new yet important changes
  • 00:03:41
    and
  • 00:03:42
    self-explanatory yet underutilized
  • 00:03:45
    concept of gender differences couldn't
  • 00:03:48
    get enough of your dear old wubble Fett
  • 00:03:50
    well how about some lipstick didn't get
  • 00:03:52
    enough of the new Pokemon heow on how
  • 00:03:55
    does a mini heart attack caused by
  • 00:03:57
    thinking the other gender is a shiny
  • 00:03:59
    sound oh and what about torix single
  • 00:04:03
    butt pixel actually I think I rather
  • 00:04:06
    stay away from that just like game freak
  • 00:04:08
    did with shifting away a much bigger
  • 00:04:11
    version of this mechanic but anyways
  • 00:04:14
    moving on with size differences the
  • 00:04:17
    expected expansion of the dimensions
  • 00:04:19
    finally was so great that creating more
  • 00:04:21
    varied sizes was much more feasible and
  • 00:04:24
    noticeable like look at this comparison
  • 00:04:27
    between wh Lord and Skitty the Pokémon
  • 00:04:30
    that definitely have no other
  • 00:04:32
    connections between them except this
  • 00:04:35
    comparison okay sure that may be not as
  • 00:04:38
    special but we finally dragged through
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    the main course now for the dessert and
  • 00:04:43
    definition of Pokémon game greatness for
  • 00:04:46
    many Pokémon hard gold and soul silver
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    we could go on and on about stuff like
  • 00:04:53
    revamp designs animations for first
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    party member Pokémon entering battle but
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    the main thing that brought us so much
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    joy from such a simple mechanic
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    following Pokémon if we couldn't already
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    get enough Joy from our beloved
  • 00:05:08
    creatures why not take it a step further
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    and bring them out to travel alongside
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    you and not only that game freak took it
  • 00:05:15
    a step further and actually made it so
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    we can get more and healthfully attached
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    to our shinies by also being able to see
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    them in the Overworld the following
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    mechanic is the hero we didn't know we
  • 00:05:28
    wanted but also became the thing we
  • 00:05:30
    didn't deserve and as soon as it was
  • 00:05:33
    here it left never seeing the same
  • 00:05:36
    levels of heart and soul put into our
  • 00:05:39
    Overworld bodies ever again but fret not
  • 00:05:42
    I feel like everyone knows what's coming
  • 00:05:45
    next
  • 00:05:50
    [Music]
  • 00:05:57
    [Music]
  • 00:06:13
    without us knowing with Pokemon Black
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    and White we headed into the last
  • 00:06:18
    generation we would ever see the Beloved
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    Sprite art style ever again so why not
  • 00:06:23
    go out with a bang and thankfully
  • 00:06:26
    accidental or not game freak had the
  • 00:06:29
    same idea idea and what did they have in
  • 00:06:31
    mind oh nothing except the most unique
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    beautiful and lightly iterations of our
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    favorite Pocket Monsters fully animated
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    Sprites from the both sides now we all
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    know some Sprites are JY and a fumbled
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    mess like thin lines with the oxes and
  • 00:06:49
    tangula and whatnot but personally I
  • 00:06:52
    would choose them any day over the rest
  • 00:06:54
    of them 2D 3D or whatnot the time and
  • 00:06:58
    work that went into the
  • 00:07:00
    649 Pokémon at the end was just insane
  • 00:07:04
    so game Frey came up with a clever
  • 00:07:06
    solution how about instead of making
  • 00:07:09
    completely new frames for each part of
  • 00:07:11
    the Pokémon animation we just make the
  • 00:07:13
    body parts of the Sprite and when we get
  • 00:07:16
    to animating it we could just put them
  • 00:07:19
    together on separate layers and move
  • 00:07:21
    them around individually of course a bit
  • 00:07:24
    of quality was sacrificed but the amount
  • 00:07:26
    of time saved for other parts of the
  • 00:07:28
    game's development was just too much to
  • 00:07:31
    just pass up and that's how we ended up
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    with these bundles of Joy now of course
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    the dimensions also were increased from
  • 00:07:39
    80x 80 to 96x 96 to accommodate for this
  • 00:07:43
    but the color amounts stay the same and
  • 00:07:46
    also some Sprites for Pokémon were
  • 00:07:48
    simplified to leave colors for mouth
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    opening animations or to just make the
  • 00:07:53
    animation process not that big of a
  • 00:07:55
    hassle but aside from the big animation
  • 00:07:58
    change not that that much else was
  • 00:08:00
    changed but complaining about that would
  • 00:08:02
    be way more ridiculous than a girl
  • 00:08:05
    storing her Pokéballs in a bikini while
  • 00:08:08
    swimming wait
  • 00:08:12
    what now of course there are more
  • 00:08:15
    variations and possible things that
  • 00:08:17
    could be the reason for our love towards
  • 00:08:19
    Sprites like the mous world of emotions
  • 00:08:23
    that is Nostalgia getting used to the
  • 00:08:25
    pixelated designs by playing Pokémon ROM
  • 00:08:27
    hacks by the passionate fan base
  • 00:08:30
    which even usually adapts the newest
  • 00:08:32
    Pokémon to the classic genre art style
  • 00:08:35
    but why gen free specifically well I
  • 00:08:38
    would say it's a nice balanced area that
  • 00:08:40
    usually comes up in a lot of
  • 00:08:41
    conversations about people's first
  • 00:08:44
    Pokémon game but more likely for the 99%
  • 00:08:47
    of instances it's just that the Game Boy
  • 00:08:50
    advanced entries have the biggest
  • 00:08:52
    support and best variety of ROM hacks in
  • 00:08:54
    the community as for the main games each
  • 00:08:57
    new generation of the Pokémon games we
  • 00:09:00
    usually could rely on the designs and
  • 00:09:02
    Sprites for the Pokémon to be good
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    thanks to the restrictiveness of the
  • 00:09:07
    dimensions and smaller pettes which
  • 00:09:10
    meant that the artist had to be more
  • 00:09:12
    creative with their approach to the
  • 00:09:14
    designs in result exuding the sense of
  • 00:09:17
    passion and love that was put into the
  • 00:09:20
    work and improving on the Sprites bit by
  • 00:09:23
    bit with each technical Improvement the
  • 00:09:25
    console provided due to the new
  • 00:09:28
    challenge of adapting Pokémon to the 3D
  • 00:09:30
    style a good majority suffered from the
  • 00:09:33
    bigger task required to do which led to
  • 00:09:36
    a good amount of Pokémon just being left
  • 00:09:38
    as good enough some examples that could
  • 00:09:41
    get the point better across are all of
  • 00:09:43
    the flying types suspended in the air
  • 00:09:45
    like Skarmory and swellow and let's not
  • 00:09:48
    forget marom but I think he has suffered
  • 00:09:52
    enough already so all in all although
  • 00:09:55
    the Sprites were and are still a big
  • 00:09:58
    part of the community
  • 00:09:59
    the transition to frd was inevitable yet
  • 00:10:03
    that does not make the Sprites any less
  • 00:10:05
    important or special in fact the games
  • 00:10:08
    with Sprite work in result got bundled
  • 00:10:10
    in their own little time capsule if for
  • 00:10:13
    long time Pokémon fans to remiss about
  • 00:10:15
    the good old days or to learn about the
  • 00:10:17
    franchises past that you keep hearing
  • 00:10:20
    about being held in such high regard the
  • 00:10:22
    artistic appearance of Pokémon Sprites
  • 00:10:25
    that captured the essence and
  • 00:10:27
    Imagination of the friend we made along
  • 00:10:30
    the way in a charming and nostalgic way
  • 00:10:33
    creating a bond between the Pokémon that
  • 00:10:35
    we grew that we kept close to our hearts
  • 00:10:38
    because of course to train them is our
  • 00:10:41
    cause
Etiquetas
  • Pokémon
  • sprites
  • 2D
  • 3D
  • spillhistorie
  • nostalgi
  • Game Freak
  • design
  • generasjoner
  • spillmekanikk