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Hello guys and gals, me Mutaharin. You
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know, the best part about YouTube is
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just having the ability to speak your
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mind, and that's kind of how I do my
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channel. All right, so as you all know,
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I really care about game preservation
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and everything. And for the first time,
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I've actually seen uh the gaming
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industry kind of scared. You know when
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you're paying like big lawyers like the
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the lawyers that earn a big chunk of
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money every year to lobby for people.
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You know when they're actually doing
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their job and writing these five pages
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basically spreading misinformation about
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the actual stop killing games movement
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like preserving our video games. You
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know you're doing something right when
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you're pissing these guys off. So I'm
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going to jump into this real quick. This
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is Video Games Europe. Uh one of the
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larger lobbying firms for I guess video
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games in general. Right now, if you look
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at the board for this, all right, it's
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filled with people from Warner Brothers,
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filled with people from Epic Games,
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Electronic Arts, Activision, Nintendo of
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Europe, Microsoft, Embracer. Yeah. Some
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of the biggest names in video games,
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okay? Like the people that basically are
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are running the AAA gaming industry, you
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know, some of the people that make the
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biggest life service dog water games
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that uh you know, we're basically trying
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to protect from dying. Okay? There's a
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lot of games that come out and uh a lot
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of times, you know, instead of, you
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know, writing the words rental on the
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game store, these guys just say you buy
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a copy and uh you know, at any point
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down the road, they can just yink that
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away from you. Okay? Now, if you're
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somebody that is okay with that, well,
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you my friend are the shiniest cuck in
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the room is all I'm going to say. Okay.
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So, anyways, uh because Stop Killing
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Games got like a bunch of attention
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towards it. Uh these guys wrote a
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massive pager. Okay. Now, one of the
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things that I want to kind of start
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before we one of the things I want to
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show you is like how bad things can be
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in the gaming industry. So, this is from
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Ubisoft. This is clause 8 termination.
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Okay. So, you know that end user license
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agreement? You know that you know that
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giant legal ease they give you anytime
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you fire up a modern game? Oh, you got
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to read through 80 pages of this legal
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document before you press you. You
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bought the game for 80 bucks, okay? 60
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bucks, 70 bucks, whatever. Okay, you
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came home, you put that disc in, you
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installed it, you fire up the game, and
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it gives you this whole reading
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material. [ __ ] I'm trying to have fun.
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I ain't trying to do [ __ ] homework.
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You probably press accept without
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reading. It's okay. A lot of us do. But
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in some of those EULAs, they write
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things like termination. This EULA is
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effective from the earlier of the from
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the earlier of the date you purchase,
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download, or use any product until
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terminated according to its terms. you
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and Ubisoft may terminate this EULA at
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any time for any reason. So again, if
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Ubisoft is like, "Yeah, we don't we
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don't want we don't want this agreement
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to be functional." It's gone. It's over.
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It's they can do it. So, one of the
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things that's really funny is this EULA
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will terminate automatically if you fail
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to comply with any of the terms and
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conditions. Upon termination for any
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reason, you must immediately uninstall
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the product. Okay? So, you downloaded a
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game that you bought and they terminated
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the EUA, you better delete it, okay?
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because you signed this EULA and destroy
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all copies of the product in your
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possession. So, let's say you bought a
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physical disc of a game called Driver
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San Francisco, right? A game they don't
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even sell anymore. And for some reason,
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they terminated the EULA. I imagine they
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would have. Okay. If they if they
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stopped the game from being sold, I'm
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pretty sure they could terminate the
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EULA at any moment. You will have to
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take a goddamn hammer and smash that
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disc in a million pieces if if this is
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to be right. Now, obviously, I don't
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agree with this terms of service and
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just because you sign something that is
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so blatantly wrong shouldn't make it
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legal. Okay? If the EULA said that they
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could terminate this EULA and they could
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send somebody to shove a dick in their
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dick in your ass, okay, is that a
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legally binding EULA? Would that be
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would that fly in a court of law?
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Counselor, I would ask probably not. So,
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just because you sign something doesn't
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make it okay. Now, of course, this was
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uh, you know, a document from, you know,
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January 2023, so it ain't exactly new,
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but uh, you know, generally speaking,
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this kind of like legal ease is in a lot
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of EULAS. And, uh, I'll be honest with
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you, chief, it ain't good. So, anyways,
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these guys finally decided to have a
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statement on stop killing games. All
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right, they finally decided, you know,
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enough is enough. Let's let's talk about
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it. Let's have let's have a little chat
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about it. All right, so anyways, I
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wanted to read this. So, we appreciate
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the passion of our community. However,
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the decision to discontinue online
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services is multifaceted, never taken
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lightly, and must be an option for
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companies when an online experience is
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just no longer commercially viable. We
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understand that it can be disappointing
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for players, but when it does happen,
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the industry ensures that players are
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given fair notice of the prospective
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changes in compliance. Just because you
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tell me you're going to [ __ ] me in the
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ass on a specific date and time does not
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mean I agree to being [ __ ] in the ass.
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All right. It should just be that easy.
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I don't understand the argument here. We
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don't like the laws. That's why we want
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the laws changed. I don't understand how
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this is a difficult concept. And yes,
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you know, just because it's not
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commercially viable, that's
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understandable. Okay. That's why we want
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an endof life plan to be thought of. So
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when the game is gone, you can shut down
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the game. you can sunset the product so
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people can play what they bought and
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then we don't have to ask the big
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companies to spend an extra or two bucks
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to get these games up and running. We
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might be able to do it ourselves. So, we
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talk about it. Private servers are not
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always a viable alternative option for
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players as the protections we put in
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place to secure data, remove illegal
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content, and combat unsafe community
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content wouldn't exist and would leave
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right holders liable. Again, it's just
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another blatant lie. Nowhere in the
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initiative is anybody putting any of
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these companies liable for what happens
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on an off-platform private server. And
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there's still plenty of protections.
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You're telling me if Ubisoft shuts shuts
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down a a big MMO game like The Crew, and
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then the next day somebody takes it,
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private servers it up, and turns The
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Crew into like, you know, hey guys,
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here's like a they just put like
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swastikas all over that [ __ ] You know
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what I mean? They just they they just
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put the most unsafe game imaginable. All
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right. They they they they they they
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operate the most unhinged server out
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there. There's all the cra there's all
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crazy types of grooming going on. All
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illegal [ __ ] You're telling me that
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Ubisoft doesn't have any legal
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protections to fight against a server
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owner? What? They can't hit them with a
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DMCA? They can't hit them with a
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copyright strike? You're telling me they
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can't hit them with a little legal
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action? The industry is not, you know,
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above that. This is not an industry that
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shies away from legally attacking bad
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people. All right. There's plenty of
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companies that have chased. Look at what
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happened with Club Penguin and its
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[ __ ] up servers. There was grooming,
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diddlin, everything going on there. You
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know what it took Disney? It just took
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their legal team a few weeks and all you
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know those servers were effectively
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gone. Okay, that it's not like they
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can't do anything. So, what they said
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was these uh pro proposals would curtail
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developer choice by making these games
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prohibitively expensive to create
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because they say some of those titles
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are actually designed from the ground
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up. Yeah, I get it. It would make live
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services a little bit difficult. And you
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know what? I'm going to say it like it
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is good.
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Wow. You know, guys, if you pass these
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laws, it might make those predatory live
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service games a little bit too difficult
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to make. Yeah. Good. All right. Wow.
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What a what a shot. You know, the thing
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that most people in the gaming industry
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have been complaining about, and the
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only people that play these live service
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experiences are like crazy normies that
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are okay with swiping their credit card
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non-stop into a game. This is actually
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good. Imagine you're like a sports game
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player. You probably are the most to
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complain about this, okay? After like a
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year or two when they remove server
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support for your video game, all of a
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sudden the sports game you bought is
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effectively an actual brick for the most
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part. Okay? This is just a way for you
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to actually keep the game that you
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bought. No game deserves to die. Even
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though I don't give a [ __ ] about any of
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these live service experiences, I still
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don't want them to die. I'm sure lots of
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people care. Okay, you know that game we
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talked about, Anthem? Yeah, it's a pile
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of [ __ ] I agree it's a pile of dog
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water putrid [ __ ] but at least people
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should have the option to play that dog
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water crap, I would imagine. Anyways
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though, they wrote this like five pager
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right over here where they talked about
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this a little bit more. So anyways, they
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said this document explains the reasons
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why a video game company may decide to
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discontinue its functionalities. So
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online video games are interactive
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entertainment unlike a book, a film and
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online video game is not static. Online
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video games are interactive
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entertainment that combine numerous
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elements of artistic yada yada yada.
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Online games evolve over time after
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their initial release, providing
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consumers with regular new content,
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experiences, patches, and updates. This
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is highly valued by players and is
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required to compete in the market. It
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involves significant ongoing development
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expenditures over years, sometimes
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decades. Video game companies put
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significant investment into creating and
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developing the best interactive exper
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entertainment. The right to decide how,
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when, and for how long to make an online
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video game service available to players
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is vital in justifying this cost and
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fostering continued technical
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innovation. As rights holder and
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economic entities, video game companies
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must remain free to decide when an
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online game is no longer viable. Well,
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okay, fine. That's great. You know what
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I'm asking? either have end of life
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planned or just tell people that, hey,
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we released this game in January 2026.
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Now, we we know that at some point in
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January 2031, the game ain't viable.
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We're going to yoink server support.
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Well, maybe at that point, I might not
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choose to buy your game. And I could
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imagine tons of people if they went to a
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[ __ ] store and you told them, "Here's
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your game. You pay $80. Oh, by the way,
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five, six years later, this is when it's
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supposed to be taken off offline." And
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the guy at the store is like, "Whoa,
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wait, hold on. You're telling me I give
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you money now and this is gone?" Yeah,
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but you get to at least experience it
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for a few years. I'm pretty sure that
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guy might go look at another game and be
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like, "Yeah, I'll buy that one instead.
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You know, that one isn't going to die
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after 6 years, right?"
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Wow. You know, if game companies did
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that, I could imagine the purchaser
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might think twice. Even the most brain
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dead buyer may think twice before buying
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an actual product, right? So it will
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have a chilling effect on game design
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and act as a disincentive to make such
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games available. In Europe, it is far
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from a trivial modification or a simple
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addition in a game development's phase.
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It would ignore material material
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reputational safety and security
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concerns. Again, I'm asking you how is
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thinking of, you know, sunsetting your
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game and adding an offline mode, you
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know, difficult? Some games do this from
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the start. Some games don't. Again, if
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the industry was regulated so that games
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made after the laws were produced had to
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actually think of end of life and not
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sticking a dick in our ass at some point
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without our consent. Okay, that is all
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we're asking. This is an industry
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without any consumer protections. Okay,
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all we want is a little bit of consumer
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protections. And the the industry is
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scared because again, if this was
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happening middle of nowhere [ __ ]
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wouldn't count, okay? Because they don't
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they don't care. But since this is
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happening in like a third largest
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economy economic zone in the world, oh
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yeah, it's not like we can't sell our
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games there. Well, let's say you're
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designing a multiplayer game, right?
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There's different server solutions. You
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might be inclined to take a cheaper
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server solution. But if you think that
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these laws pass, there's going to be
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people selling, you know, server plugins
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that may choose to opt to create, you
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know, more easily licensed products that
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you could then use as alternatives.
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Look, the industry loves making money.
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they'll find a way to modify their
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licenses as long as they can get more
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green bats in their accounts. Simple as
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that. Okay, that's what needs to happen.
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The industry is scared shitless right
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now because they actually have to
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provide people with end of life plans
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instead of killing a game. Okay, and
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then telling them, "Hey, just buy it
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sequel. Get the sequel. Buy buy the next
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sequel that comes out." This is what we
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call planned obsolescence. Simple as
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that. So, here's what they talk about.
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an obligation on video game companies to
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provide only a limited type of end-of-
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life plan is disproportionate. So, they
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talk about things like reduced or no
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player protection. Again, requiring
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games to run on private servers would
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result in the inability for game
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companies to continue to protect players
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from illegal or harmful content or
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conduct. This is also kind of [ __ ]
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in a way if you think about it. One good
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example is like Valve with Team Fortress
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2. You remember when that game like had
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its server problems like years ago where
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like on the official servers it was just
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AI bots written the whole time and in
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some cases you would have to go to the
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private servers because the community
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would actually make the uh protections
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available so that you could play a game
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safer. Dude, a great example is Call of
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Duty. Okay, World War II just got put on
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Game Pass. They had to remove it from
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Game Pass because they had an RCE
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exploit in the game. I was talking to my
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brother who was playing Black Ops 3, you
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know, another game that has like an RCE
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running inside it. Through a community
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patch, he was able to play the game in a
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safer manner than official servers. So,
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this argument doesn't even [ __ ] hold
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any weight once I realize there are
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actual examples of the biggest companies
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in the industry actually not keeping
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player safety in mind, even during
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official support of the servers. Okay,
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so get out of here with that [ __ ]
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impact on companies significant
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engineering and architectural
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challenges. Allowing players to run
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private servers would present
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significant engineering challenges for
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many games due to the way in which such
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online features are integrated with
00:13:44
other proprietary systems. Again, I get
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it. It sucks for you, right, to think of
00:13:49
an end of life plan, but I care more
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about the player protections. I don't
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care about this industry where the
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budgets for games keep going higher and
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they care more about replacing an
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employee with AI down the road than
00:14:01
anything. Okay, figure out your budgets,
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but we're keeping the actual consumer
00:14:06
protections because I care more about
00:14:08
game preservation than the [ __ ] like
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bottom line for some of these like big
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executives and their bonuses. Okay,
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simple as that. So, reputational harm,
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allowing players to run private servers
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with online interaction, possibly
00:14:20
results in players using those games in
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ways that don't align with the company's
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brand values. Again, you have plenty of
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legal avenues to shut down private
00:14:29
servers of video games to protect your
00:14:31
reputational arm, and I have no issue
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with that. If there are servers that are
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advocating illegal material, like we
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talked about with Club Penguin, I don't
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care if Disney shuts it down. In fact, I
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expect them to shut things down like
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that. So, erosion of intellectual
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property rights, mandating game
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companies to keep their online games
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operable post official support would
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undermine the rights and autonomy in
00:14:53
deciding how this IP is utilized. There
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is a vital interest in maintaining
00:14:57
effective copyright protection,
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including protection against
00:14:59
circumvention of technologies that
00:15:01
control access to copyrighted video game
00:15:03
software. Again, nobody is asking
00:15:06
companies to maintain these video games.
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releasing a server binary doesn't
00:15:11
necessarily have to coincide with you
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giving up your actual, you know,
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intellectual property rights. This is
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where they're actually just lying. Okay,
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there are plenty of good examples of
00:15:20
official bit companies releasing server
00:15:22
binaries like Valve for instance, where
00:15:24
people can take those binaries, host
00:15:26
their own private servers, sometimes
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intermingling it with official servers
00:15:30
through the client there. This isn't a
00:15:32
big problem. Again, I'm kind of a little
00:15:34
bit all over the place with this kind of
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video, but I'm just kind of responding
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to some of the [ __ ] that they've offered
00:15:39
here because I find this to be just
00:15:41
laughable. Such a requirement could lead
00:15:43
to community supported versions of games
00:15:45
competing with official versions. In how
00:15:48
in what way is that actually being asked
00:15:50
for? We're talking about end of life.
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End of life meaning that you, the
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company, has found it to be commercially
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inviable. So now you're gutting the
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game. And so basically the player base
00:16:00
that remains can host servers at their
00:16:02
own cost. Okay. Do you honestly think
00:16:04
that we're asking you in this initiative
00:16:06
to release the game binary to release
00:16:09
like a a server support for a game at
00:16:12
the same time you've officially released
00:16:13
it? That would be [ __ ] stupid. We're
00:16:16
just asking imagine like just a great
00:16:18
example. Okay, let's say Grand Theft
00:16:19
Auto 6 drops, right? And uh you know
00:16:21
they have to abide by keeping their game
00:16:23
alive. Would you would you honestly
00:16:25
expect Rockstar to keep like you know
00:16:27
GTA Online 2 like server hosting
00:16:29
binaries uh you know during the time
00:16:32
they're officially hosting? No. You
00:16:33
expect them to release it like 10 15
00:16:35
years when they want to kill online 2.
00:16:38
Then they can hand those out and then
00:16:39
the remaining player base can still run
00:16:41
around Vice City doing their online
00:16:44
[ __ ] Okay. In what way even even if you
00:16:46
look at active games like even if you
00:16:48
look at things like 5M or something,
00:16:50
right? How how much of an impact does 5M
00:16:53
even do on actual GT online? I wish I
00:16:56
wish the industry would provide that
00:16:57
metric as well if they're going to make
00:16:59
a long drawn out list like this. So they
00:17:01
talk about importance of consumer
00:17:03
protection laws where they kind of talk
00:17:06
about notwithstanding all video games
00:17:08
offered to players in the EU are subject
00:17:10
to those in consumer protection laws.
00:17:12
Games are licensed to the consumer in
00:17:14
accordance with the toos. These set out
00:17:16
terms upon which consumers may access
00:17:18
and play such games and the situations
00:17:21
in which such rights may be terminated.
00:17:23
So for instance right here uh when they
00:17:26
talk about transparency, players must be
00:17:27
given reasonable prior notice. How about
00:17:30
just give us from the beginning, right?
00:17:31
How about you tell us right there? Don't
00:17:33
I'm not asking you to tell me hey down a
00:17:36
year from now we're going to be turning
00:17:37
out the turning off the game. I at least
00:17:40
want an end of life plan so when you do
00:17:41
turn off the game we can still [ __ ]
00:17:43
play it. When we talk about things like
00:17:45
reimbursement, yes, what about people
00:17:47
that have spent hundreds of dollars in
00:17:49
microtransactions
00:17:50
a in their favorite online game? Okay,
00:17:52
are they going to lose their skins? Are
00:17:53
going to lose their [ __ ] Is that okay?
00:17:55
Is it okay to just take the money,
00:17:57
basically run off with it, and basically
00:17:59
take away a player's purchase? I mean,
00:18:01
nothing about this [ __ ] is fair. Nothing
00:18:03
about any of this is fair.
00:18:06
And everything that this industry has
00:18:08
talked about is trying to misrepresent
00:18:10
this initiative and just take away from
00:18:12
the fact that all gamers want. Okay. All
00:18:14
people want is that the software they
00:18:16
buy isn't completely gutted and useless
00:18:19
uh down the road. And I think that's a
00:18:21
fair compromise to ask for. So yeah, I
00:18:23
know that I've kind of been all over the
00:18:25
place with this video, but I just needed
00:18:26
to get my thoughts out because as soon
00:18:28
as I read this, a big smile came on my
00:18:31
face, okay? because I got to see actual
00:18:34
real proper misrepresentation from a
00:18:36
actual lobbying firm that is, you know,
00:18:39
boarded by some of the biggest players
00:18:41
in the AAA gaming space. For the first
00:18:43
time, I've actually seen the AAA gaming
00:18:45
industry scared because gamers are
00:18:47
actually structuring and asking for real
00:18:50
reform when it comes to the [ __ ] they
00:18:52
buy. Like, god damn. But hey, you know
00:18:55
what? Maybe I'm wrong. And I love the
00:18:57
discourse. Let me know if I'm wrong in
00:18:59
the comment section below or let me know
00:19:00
if I'm right. Okay, keep this discourse
00:19:03
running because if it's anything that's
00:19:05
super important about my love for
00:19:06
gaming, it's keeping it alive in any
00:19:09
way, shape, or form. I'm always on the
00:19:11
side of preservation, never on the side
00:19:13
of the big corporate entity in this
00:19:14
case. So, yeah, let me know what you
00:19:17
think in the comments section below.
00:19:18
Anyways, I'm out.