They're So Scared Right Now...

00:19:20
https://www.youtube.com/watch?v=yznFwBvqy-M

Resumen

TLDRIn this video, Mutaharin expresses his concerns about game preservation and the gaming industry's practices regarding end-user license agreements (EULAs) and the discontinuation of online services. He highlights how large corporations, represented by lobbying firms, are attempting to misinform the public about the 'Stop Killing Games' movement. Mutaharin argues that gamers deserve transparency about when games will no longer be supported and criticizes the industry's lack of consumer protections. He emphasizes the need for end-of-life plans for games and advocates for the right to play purchased games even after official support ends, regardless of the game's commercial viability.

Para llevar

  • 🎮 Game preservation is crucial for the gaming community.
  • 📜 EULAs often allow companies to terminate access to games.
  • ⚖️ The gaming industry is facing pressure from consumers for better protections.
  • 🔍 Transparency about game support timelines is necessary.
  • 💰 Players should not lose access to purchased content.
  • 🚫 Live service games should not be allowed to die without alternatives.
  • 📢 Lobbying firms misrepresent gamers' desires for reform.
  • 🛡️ Consumer protections are essential in the gaming industry.
  • 🕹️ End-of-life plans should be standard practice for games.
  • 🤝 The gaming community is advocating for their rights.

Cronología

  • 00:00:00 - 00:05:00

    The speaker, Mutaharin, expresses his passion for game preservation and highlights the gaming industry's fear of the 'Stop Killing Games' movement. He discusses the influence of major lobbying firms and the implications of End User License Agreements (EULAs) that allow companies to terminate access to games at any time, raising concerns about consumer rights and game ownership.

  • 00:05:00 - 00:10:00

    Mutaharin critiques the gaming industry's justification for discontinuing online services, emphasizing the need for end-of-life plans for games. He argues that players should be informed about the longevity of games before purchase, and he challenges the industry's claims about the difficulties of implementing consumer protections and private servers.

  • 00:10:00 - 00:19:20

    The speaker concludes by advocating for consumer rights and transparency in the gaming industry, expressing optimism about the potential for reform. He encourages discourse on the topic and reiterates his commitment to game preservation over corporate interests.

Mapa mental

Vídeo de preguntas y respuestas

  • What is the main topic of the video?

    The video discusses game preservation and the issues surrounding the discontinuation of online services in the gaming industry.

  • What does Mutaharin think about EULAs?

    He criticizes EULAs for allowing companies to terminate agreements and take away access to games without proper consumer protections.

  • Why does he believe the gaming industry is scared?

    He believes the industry is scared because gamers are demanding reforms and better protections for their purchases.

  • What does he suggest companies should provide?

    He suggests that companies should have end-of-life plans for games and be transparent about when support will end.

  • What is his stance on live service games?

    He believes that even if he doesn't care for live service games, players should still have the option to play them.

  • How does he feel about the lobbying firms' response to game preservation?

    He finds the response from lobbying firms to be a misrepresentation of gamers' desires for preservation and consumer rights.

  • What does he want from the gaming industry?

    He wants the industry to prioritize consumer protections and allow players to continue enjoying the games they have purchased.

  • What is his overall message?

    His overall message is to advocate for game preservation and to challenge the practices of large gaming corporations.

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Desplazamiento automático:
  • 00:00:00
    Hello guys and gals, me Mutaharin. You
  • 00:00:02
    know, the best part about YouTube is
  • 00:00:03
    just having the ability to speak your
  • 00:00:05
    mind, and that's kind of how I do my
  • 00:00:06
    channel. All right, so as you all know,
  • 00:00:08
    I really care about game preservation
  • 00:00:10
    and everything. And for the first time,
  • 00:00:11
    I've actually seen uh the gaming
  • 00:00:13
    industry kind of scared. You know when
  • 00:00:15
    you're paying like big lawyers like the
  • 00:00:17
    the lawyers that earn a big chunk of
  • 00:00:18
    money every year to lobby for people.
  • 00:00:20
    You know when they're actually doing
  • 00:00:22
    their job and writing these five pages
  • 00:00:25
    basically spreading misinformation about
  • 00:00:27
    the actual stop killing games movement
  • 00:00:30
    like preserving our video games. You
  • 00:00:32
    know you're doing something right when
  • 00:00:33
    you're pissing these guys off. So I'm
  • 00:00:35
    going to jump into this real quick. This
  • 00:00:37
    is Video Games Europe. Uh one of the
  • 00:00:39
    larger lobbying firms for I guess video
  • 00:00:41
    games in general. Right now, if you look
  • 00:00:43
    at the board for this, all right, it's
  • 00:00:45
    filled with people from Warner Brothers,
  • 00:00:47
    filled with people from Epic Games,
  • 00:00:48
    Electronic Arts, Activision, Nintendo of
  • 00:00:51
    Europe, Microsoft, Embracer. Yeah. Some
  • 00:00:53
    of the biggest names in video games,
  • 00:00:55
    okay? Like the people that basically are
  • 00:00:58
    are running the AAA gaming industry, you
  • 00:01:00
    know, some of the people that make the
  • 00:01:02
    biggest life service dog water games
  • 00:01:05
    that uh you know, we're basically trying
  • 00:01:06
    to protect from dying. Okay? There's a
  • 00:01:08
    lot of games that come out and uh a lot
  • 00:01:10
    of times, you know, instead of, you
  • 00:01:12
    know, writing the words rental on the
  • 00:01:14
    game store, these guys just say you buy
  • 00:01:15
    a copy and uh you know, at any point
  • 00:01:18
    down the road, they can just yink that
  • 00:01:19
    away from you. Okay? Now, if you're
  • 00:01:21
    somebody that is okay with that, well,
  • 00:01:25
    you my friend are the shiniest cuck in
  • 00:01:27
    the room is all I'm going to say. Okay.
  • 00:01:30
    So, anyways, uh because Stop Killing
  • 00:01:32
    Games got like a bunch of attention
  • 00:01:34
    towards it. Uh these guys wrote a
  • 00:01:36
    massive pager. Okay. Now, one of the
  • 00:01:38
    things that I want to kind of start
  • 00:01:40
    before we one of the things I want to
  • 00:01:42
    show you is like how bad things can be
  • 00:01:44
    in the gaming industry. So, this is from
  • 00:01:46
    Ubisoft. This is clause 8 termination.
  • 00:01:49
    Okay. So, you know that end user license
  • 00:01:50
    agreement? You know that you know that
  • 00:01:52
    giant legal ease they give you anytime
  • 00:01:54
    you fire up a modern game? Oh, you got
  • 00:01:56
    to read through 80 pages of this legal
  • 00:01:58
    document before you press you. You
  • 00:02:00
    bought the game for 80 bucks, okay? 60
  • 00:02:02
    bucks, 70 bucks, whatever. Okay, you
  • 00:02:04
    came home, you put that disc in, you
  • 00:02:06
    installed it, you fire up the game, and
  • 00:02:07
    it gives you this whole reading
  • 00:02:09
    material. [ __ ] I'm trying to have fun.
  • 00:02:10
    I ain't trying to do [ __ ] homework.
  • 00:02:12
    You probably press accept without
  • 00:02:14
    reading. It's okay. A lot of us do. But
  • 00:02:17
    in some of those EULAs, they write
  • 00:02:19
    things like termination. This EULA is
  • 00:02:21
    effective from the earlier of the from
  • 00:02:23
    the earlier of the date you purchase,
  • 00:02:25
    download, or use any product until
  • 00:02:28
    terminated according to its terms. you
  • 00:02:30
    and Ubisoft may terminate this EULA at
  • 00:02:33
    any time for any reason. So again, if
  • 00:02:35
    Ubisoft is like, "Yeah, we don't we
  • 00:02:37
    don't want we don't want this agreement
  • 00:02:38
    to be functional." It's gone. It's over.
  • 00:02:40
    It's they can do it. So, one of the
  • 00:02:43
    things that's really funny is this EULA
  • 00:02:45
    will terminate automatically if you fail
  • 00:02:46
    to comply with any of the terms and
  • 00:02:48
    conditions. Upon termination for any
  • 00:02:50
    reason, you must immediately uninstall
  • 00:02:52
    the product. Okay? So, you downloaded a
  • 00:02:54
    game that you bought and they terminated
  • 00:02:56
    the EUA, you better delete it, okay?
  • 00:02:58
    because you signed this EULA and destroy
  • 00:03:01
    all copies of the product in your
  • 00:03:03
    possession. So, let's say you bought a
  • 00:03:05
    physical disc of a game called Driver
  • 00:03:06
    San Francisco, right? A game they don't
  • 00:03:08
    even sell anymore. And for some reason,
  • 00:03:10
    they terminated the EULA. I imagine they
  • 00:03:13
    would have. Okay. If they if they
  • 00:03:14
    stopped the game from being sold, I'm
  • 00:03:16
    pretty sure they could terminate the
  • 00:03:17
    EULA at any moment. You will have to
  • 00:03:20
    take a goddamn hammer and smash that
  • 00:03:23
    disc in a million pieces if if this is
  • 00:03:25
    to be right. Now, obviously, I don't
  • 00:03:27
    agree with this terms of service and
  • 00:03:28
    just because you sign something that is
  • 00:03:30
    so blatantly wrong shouldn't make it
  • 00:03:32
    legal. Okay? If the EULA said that they
  • 00:03:35
    could terminate this EULA and they could
  • 00:03:37
    send somebody to shove a dick in their
  • 00:03:39
    dick in your ass, okay, is that a
  • 00:03:41
    legally binding EULA? Would that be
  • 00:03:43
    would that fly in a court of law?
  • 00:03:45
    Counselor, I would ask probably not. So,
  • 00:03:48
    just because you sign something doesn't
  • 00:03:50
    make it okay. Now, of course, this was
  • 00:03:52
    uh, you know, a document from, you know,
  • 00:03:54
    January 2023, so it ain't exactly new,
  • 00:03:57
    but uh, you know, generally speaking,
  • 00:03:59
    this kind of like legal ease is in a lot
  • 00:04:01
    of EULAS. And, uh, I'll be honest with
  • 00:04:04
    you, chief, it ain't good. So, anyways,
  • 00:04:07
    these guys finally decided to have a
  • 00:04:09
    statement on stop killing games. All
  • 00:04:11
    right, they finally decided, you know,
  • 00:04:13
    enough is enough. Let's let's talk about
  • 00:04:15
    it. Let's have let's have a little chat
  • 00:04:17
    about it. All right, so anyways, I
  • 00:04:19
    wanted to read this. So, we appreciate
  • 00:04:20
    the passion of our community. However,
  • 00:04:23
    the decision to discontinue online
  • 00:04:25
    services is multifaceted, never taken
  • 00:04:28
    lightly, and must be an option for
  • 00:04:30
    companies when an online experience is
  • 00:04:32
    just no longer commercially viable. We
  • 00:04:34
    understand that it can be disappointing
  • 00:04:36
    for players, but when it does happen,
  • 00:04:39
    the industry ensures that players are
  • 00:04:41
    given fair notice of the prospective
  • 00:04:43
    changes in compliance. Just because you
  • 00:04:46
    tell me you're going to [ __ ] me in the
  • 00:04:48
    ass on a specific date and time does not
  • 00:04:51
    mean I agree to being [ __ ] in the ass.
  • 00:04:53
    All right. It should just be that easy.
  • 00:04:56
    I don't understand the argument here. We
  • 00:04:58
    don't like the laws. That's why we want
  • 00:05:00
    the laws changed. I don't understand how
  • 00:05:02
    this is a difficult concept. And yes,
  • 00:05:05
    you know, just because it's not
  • 00:05:06
    commercially viable, that's
  • 00:05:07
    understandable. Okay. That's why we want
  • 00:05:09
    an endof life plan to be thought of. So
  • 00:05:11
    when the game is gone, you can shut down
  • 00:05:14
    the game. you can sunset the product so
  • 00:05:17
    people can play what they bought and
  • 00:05:18
    then we don't have to ask the big
  • 00:05:20
    companies to spend an extra or two bucks
  • 00:05:22
    to get these games up and running. We
  • 00:05:24
    might be able to do it ourselves. So, we
  • 00:05:26
    talk about it. Private servers are not
  • 00:05:28
    always a viable alternative option for
  • 00:05:30
    players as the protections we put in
  • 00:05:32
    place to secure data, remove illegal
  • 00:05:34
    content, and combat unsafe community
  • 00:05:37
    content wouldn't exist and would leave
  • 00:05:39
    right holders liable. Again, it's just
  • 00:05:40
    another blatant lie. Nowhere in the
  • 00:05:42
    initiative is anybody putting any of
  • 00:05:44
    these companies liable for what happens
  • 00:05:46
    on an off-platform private server. And
  • 00:05:49
    there's still plenty of protections.
  • 00:05:50
    You're telling me if Ubisoft shuts shuts
  • 00:05:54
    down a a big MMO game like The Crew, and
  • 00:05:56
    then the next day somebody takes it,
  • 00:05:58
    private servers it up, and turns The
  • 00:06:00
    Crew into like, you know, hey guys,
  • 00:06:02
    here's like a they just put like
  • 00:06:04
    swastikas all over that [ __ ] You know
  • 00:06:06
    what I mean? They just they they just
  • 00:06:07
    put the most unsafe game imaginable. All
  • 00:06:10
    right. They they they they they they
  • 00:06:12
    operate the most unhinged server out
  • 00:06:14
    there. There's all the cra there's all
  • 00:06:16
    crazy types of grooming going on. All
  • 00:06:18
    illegal [ __ ] You're telling me that
  • 00:06:20
    Ubisoft doesn't have any legal
  • 00:06:22
    protections to fight against a server
  • 00:06:24
    owner? What? They can't hit them with a
  • 00:06:26
    DMCA? They can't hit them with a
  • 00:06:28
    copyright strike? You're telling me they
  • 00:06:30
    can't hit them with a little legal
  • 00:06:32
    action? The industry is not, you know,
  • 00:06:33
    above that. This is not an industry that
  • 00:06:36
    shies away from legally attacking bad
  • 00:06:38
    people. All right. There's plenty of
  • 00:06:39
    companies that have chased. Look at what
  • 00:06:41
    happened with Club Penguin and its
  • 00:06:42
    [ __ ] up servers. There was grooming,
  • 00:06:45
    diddlin, everything going on there. You
  • 00:06:47
    know what it took Disney? It just took
  • 00:06:48
    their legal team a few weeks and all you
  • 00:06:51
    know those servers were effectively
  • 00:06:53
    gone. Okay, that it's not like they
  • 00:06:55
    can't do anything. So, what they said
  • 00:06:57
    was these uh pro proposals would curtail
  • 00:07:00
    developer choice by making these games
  • 00:07:03
    prohibitively expensive to create
  • 00:07:06
    because they say some of those titles
  • 00:07:07
    are actually designed from the ground
  • 00:07:09
    up. Yeah, I get it. It would make live
  • 00:07:11
    services a little bit difficult. And you
  • 00:07:13
    know what? I'm going to say it like it
  • 00:07:15
    is good.
  • 00:07:17
    Wow. You know, guys, if you pass these
  • 00:07:20
    laws, it might make those predatory live
  • 00:07:22
    service games a little bit too difficult
  • 00:07:25
    to make. Yeah. Good. All right. Wow.
  • 00:07:28
    What a what a shot. You know, the thing
  • 00:07:29
    that most people in the gaming industry
  • 00:07:31
    have been complaining about, and the
  • 00:07:33
    only people that play these live service
  • 00:07:35
    experiences are like crazy normies that
  • 00:07:37
    are okay with swiping their credit card
  • 00:07:38
    non-stop into a game. This is actually
  • 00:07:42
    good. Imagine you're like a sports game
  • 00:07:44
    player. You probably are the most to
  • 00:07:45
    complain about this, okay? After like a
  • 00:07:47
    year or two when they remove server
  • 00:07:48
    support for your video game, all of a
  • 00:07:50
    sudden the sports game you bought is
  • 00:07:52
    effectively an actual brick for the most
  • 00:07:55
    part. Okay? This is just a way for you
  • 00:07:57
    to actually keep the game that you
  • 00:07:58
    bought. No game deserves to die. Even
  • 00:08:01
    though I don't give a [ __ ] about any of
  • 00:08:03
    these live service experiences, I still
  • 00:08:05
    don't want them to die. I'm sure lots of
  • 00:08:08
    people care. Okay, you know that game we
  • 00:08:10
    talked about, Anthem? Yeah, it's a pile
  • 00:08:11
    of [ __ ] I agree it's a pile of dog
  • 00:08:14
    water putrid [ __ ] but at least people
  • 00:08:16
    should have the option to play that dog
  • 00:08:18
    water crap, I would imagine. Anyways
  • 00:08:21
    though, they wrote this like five pager
  • 00:08:23
    right over here where they talked about
  • 00:08:24
    this a little bit more. So anyways, they
  • 00:08:27
    said this document explains the reasons
  • 00:08:29
    why a video game company may decide to
  • 00:08:31
    discontinue its functionalities. So
  • 00:08:34
    online video games are interactive
  • 00:08:35
    entertainment unlike a book, a film and
  • 00:08:37
    online video game is not static. Online
  • 00:08:39
    video games are interactive
  • 00:08:40
    entertainment that combine numerous
  • 00:08:42
    elements of artistic yada yada yada.
  • 00:08:44
    Online games evolve over time after
  • 00:08:46
    their initial release, providing
  • 00:08:48
    consumers with regular new content,
  • 00:08:50
    experiences, patches, and updates. This
  • 00:08:52
    is highly valued by players and is
  • 00:08:54
    required to compete in the market. It
  • 00:08:56
    involves significant ongoing development
  • 00:08:58
    expenditures over years, sometimes
  • 00:09:01
    decades. Video game companies put
  • 00:09:03
    significant investment into creating and
  • 00:09:05
    developing the best interactive exper
  • 00:09:07
    entertainment. The right to decide how,
  • 00:09:10
    when, and for how long to make an online
  • 00:09:12
    video game service available to players
  • 00:09:14
    is vital in justifying this cost and
  • 00:09:16
    fostering continued technical
  • 00:09:18
    innovation. As rights holder and
  • 00:09:21
    economic entities, video game companies
  • 00:09:23
    must remain free to decide when an
  • 00:09:25
    online game is no longer viable. Well,
  • 00:09:28
    okay, fine. That's great. You know what
  • 00:09:30
    I'm asking? either have end of life
  • 00:09:33
    planned or just tell people that, hey,
  • 00:09:35
    we released this game in January 2026.
  • 00:09:38
    Now, we we know that at some point in
  • 00:09:41
    January 2031, the game ain't viable.
  • 00:09:43
    We're going to yoink server support.
  • 00:09:45
    Well, maybe at that point, I might not
  • 00:09:48
    choose to buy your game. And I could
  • 00:09:49
    imagine tons of people if they went to a
  • 00:09:51
    [ __ ] store and you told them, "Here's
  • 00:09:53
    your game. You pay $80. Oh, by the way,
  • 00:09:57
    five, six years later, this is when it's
  • 00:09:59
    supposed to be taken off offline." And
  • 00:10:01
    the guy at the store is like, "Whoa,
  • 00:10:02
    wait, hold on. You're telling me I give
  • 00:10:03
    you money now and this is gone?" Yeah,
  • 00:10:06
    but you get to at least experience it
  • 00:10:07
    for a few years. I'm pretty sure that
  • 00:10:09
    guy might go look at another game and be
  • 00:10:11
    like, "Yeah, I'll buy that one instead.
  • 00:10:13
    You know, that one isn't going to die
  • 00:10:14
    after 6 years, right?"
  • 00:10:17
    Wow. You know, if game companies did
  • 00:10:19
    that, I could imagine the purchaser
  • 00:10:20
    might think twice. Even the most brain
  • 00:10:23
    dead buyer may think twice before buying
  • 00:10:25
    an actual product, right? So it will
  • 00:10:27
    have a chilling effect on game design
  • 00:10:29
    and act as a disincentive to make such
  • 00:10:31
    games available. In Europe, it is far
  • 00:10:34
    from a trivial modification or a simple
  • 00:10:36
    addition in a game development's phase.
  • 00:10:38
    It would ignore material material
  • 00:10:40
    reputational safety and security
  • 00:10:42
    concerns. Again, I'm asking you how is
  • 00:10:45
    thinking of, you know, sunsetting your
  • 00:10:47
    game and adding an offline mode, you
  • 00:10:49
    know, difficult? Some games do this from
  • 00:10:51
    the start. Some games don't. Again, if
  • 00:10:54
    the industry was regulated so that games
  • 00:10:56
    made after the laws were produced had to
  • 00:10:59
    actually think of end of life and not
  • 00:11:01
    sticking a dick in our ass at some point
  • 00:11:03
    without our consent. Okay, that is all
  • 00:11:07
    we're asking. This is an industry
  • 00:11:08
    without any consumer protections. Okay,
  • 00:11:11
    all we want is a little bit of consumer
  • 00:11:13
    protections. And the the industry is
  • 00:11:14
    scared because again, if this was
  • 00:11:16
    happening middle of nowhere [ __ ]
  • 00:11:18
    wouldn't count, okay? Because they don't
  • 00:11:20
    they don't care. But since this is
  • 00:11:22
    happening in like a third largest
  • 00:11:23
    economy economic zone in the world, oh
  • 00:11:26
    yeah, it's not like we can't sell our
  • 00:11:27
    games there. Well, let's say you're
  • 00:11:30
    designing a multiplayer game, right?
  • 00:11:31
    There's different server solutions. You
  • 00:11:33
    might be inclined to take a cheaper
  • 00:11:35
    server solution. But if you think that
  • 00:11:37
    these laws pass, there's going to be
  • 00:11:39
    people selling, you know, server plugins
  • 00:11:41
    that may choose to opt to create, you
  • 00:11:43
    know, more easily licensed products that
  • 00:11:46
    you could then use as alternatives.
  • 00:11:47
    Look, the industry loves making money.
  • 00:11:49
    they'll find a way to modify their
  • 00:11:51
    licenses as long as they can get more
  • 00:11:53
    green bats in their accounts. Simple as
  • 00:11:56
    that. Okay, that's what needs to happen.
  • 00:11:58
    The industry is scared shitless right
  • 00:12:01
    now because they actually have to
  • 00:12:02
    provide people with end of life plans
  • 00:12:04
    instead of killing a game. Okay, and
  • 00:12:06
    then telling them, "Hey, just buy it
  • 00:12:08
    sequel. Get the sequel. Buy buy the next
  • 00:12:12
    sequel that comes out." This is what we
  • 00:12:13
    call planned obsolescence. Simple as
  • 00:12:15
    that. So, here's what they talk about.
  • 00:12:17
    an obligation on video game companies to
  • 00:12:19
    provide only a limited type of end-of-
  • 00:12:21
    life plan is disproportionate. So, they
  • 00:12:24
    talk about things like reduced or no
  • 00:12:26
    player protection. Again, requiring
  • 00:12:27
    games to run on private servers would
  • 00:12:29
    result in the inability for game
  • 00:12:30
    companies to continue to protect players
  • 00:12:32
    from illegal or harmful content or
  • 00:12:34
    conduct. This is also kind of [ __ ]
  • 00:12:36
    in a way if you think about it. One good
  • 00:12:38
    example is like Valve with Team Fortress
  • 00:12:40
    2. You remember when that game like had
  • 00:12:42
    its server problems like years ago where
  • 00:12:44
    like on the official servers it was just
  • 00:12:45
    AI bots written the whole time and in
  • 00:12:48
    some cases you would have to go to the
  • 00:12:49
    private servers because the community
  • 00:12:51
    would actually make the uh protections
  • 00:12:53
    available so that you could play a game
  • 00:12:55
    safer. Dude, a great example is Call of
  • 00:12:57
    Duty. Okay, World War II just got put on
  • 00:13:00
    Game Pass. They had to remove it from
  • 00:13:01
    Game Pass because they had an RCE
  • 00:13:03
    exploit in the game. I was talking to my
  • 00:13:06
    brother who was playing Black Ops 3, you
  • 00:13:08
    know, another game that has like an RCE
  • 00:13:10
    running inside it. Through a community
  • 00:13:12
    patch, he was able to play the game in a
  • 00:13:14
    safer manner than official servers. So,
  • 00:13:16
    this argument doesn't even [ __ ] hold
  • 00:13:18
    any weight once I realize there are
  • 00:13:21
    actual examples of the biggest companies
  • 00:13:23
    in the industry actually not keeping
  • 00:13:25
    player safety in mind, even during
  • 00:13:28
    official support of the servers. Okay,
  • 00:13:30
    so get out of here with that [ __ ]
  • 00:13:32
    impact on companies significant
  • 00:13:34
    engineering and architectural
  • 00:13:35
    challenges. Allowing players to run
  • 00:13:37
    private servers would present
  • 00:13:38
    significant engineering challenges for
  • 00:13:40
    many games due to the way in which such
  • 00:13:42
    online features are integrated with
  • 00:13:44
    other proprietary systems. Again, I get
  • 00:13:47
    it. It sucks for you, right, to think of
  • 00:13:49
    an end of life plan, but I care more
  • 00:13:52
    about the player protections. I don't
  • 00:13:54
    care about this industry where the
  • 00:13:56
    budgets for games keep going higher and
  • 00:13:58
    they care more about replacing an
  • 00:14:00
    employee with AI down the road than
  • 00:14:01
    anything. Okay, figure out your budgets,
  • 00:14:04
    but we're keeping the actual consumer
  • 00:14:06
    protections because I care more about
  • 00:14:08
    game preservation than the [ __ ] like
  • 00:14:10
    bottom line for some of these like big
  • 00:14:12
    executives and their bonuses. Okay,
  • 00:14:14
    simple as that. So, reputational harm,
  • 00:14:16
    allowing players to run private servers
  • 00:14:18
    with online interaction, possibly
  • 00:14:20
    results in players using those games in
  • 00:14:22
    ways that don't align with the company's
  • 00:14:24
    brand values. Again, you have plenty of
  • 00:14:27
    legal avenues to shut down private
  • 00:14:29
    servers of video games to protect your
  • 00:14:31
    reputational arm, and I have no issue
  • 00:14:33
    with that. If there are servers that are
  • 00:14:35
    advocating illegal material, like we
  • 00:14:37
    talked about with Club Penguin, I don't
  • 00:14:39
    care if Disney shuts it down. In fact, I
  • 00:14:41
    expect them to shut things down like
  • 00:14:43
    that. So, erosion of intellectual
  • 00:14:45
    property rights, mandating game
  • 00:14:47
    companies to keep their online games
  • 00:14:48
    operable post official support would
  • 00:14:51
    undermine the rights and autonomy in
  • 00:14:53
    deciding how this IP is utilized. There
  • 00:14:55
    is a vital interest in maintaining
  • 00:14:57
    effective copyright protection,
  • 00:14:58
    including protection against
  • 00:14:59
    circumvention of technologies that
  • 00:15:01
    control access to copyrighted video game
  • 00:15:03
    software. Again, nobody is asking
  • 00:15:06
    companies to maintain these video games.
  • 00:15:08
    releasing a server binary doesn't
  • 00:15:11
    necessarily have to coincide with you
  • 00:15:12
    giving up your actual, you know,
  • 00:15:15
    intellectual property rights. This is
  • 00:15:16
    where they're actually just lying. Okay,
  • 00:15:18
    there are plenty of good examples of
  • 00:15:20
    official bit companies releasing server
  • 00:15:22
    binaries like Valve for instance, where
  • 00:15:24
    people can take those binaries, host
  • 00:15:26
    their own private servers, sometimes
  • 00:15:28
    intermingling it with official servers
  • 00:15:30
    through the client there. This isn't a
  • 00:15:32
    big problem. Again, I'm kind of a little
  • 00:15:34
    bit all over the place with this kind of
  • 00:15:36
    video, but I'm just kind of responding
  • 00:15:37
    to some of the [ __ ] that they've offered
  • 00:15:39
    here because I find this to be just
  • 00:15:41
    laughable. Such a requirement could lead
  • 00:15:43
    to community supported versions of games
  • 00:15:45
    competing with official versions. In how
  • 00:15:48
    in what way is that actually being asked
  • 00:15:50
    for? We're talking about end of life.
  • 00:15:52
    End of life meaning that you, the
  • 00:15:54
    company, has found it to be commercially
  • 00:15:55
    inviable. So now you're gutting the
  • 00:15:57
    game. And so basically the player base
  • 00:16:00
    that remains can host servers at their
  • 00:16:02
    own cost. Okay. Do you honestly think
  • 00:16:04
    that we're asking you in this initiative
  • 00:16:06
    to release the game binary to release
  • 00:16:09
    like a a server support for a game at
  • 00:16:12
    the same time you've officially released
  • 00:16:13
    it? That would be [ __ ] stupid. We're
  • 00:16:16
    just asking imagine like just a great
  • 00:16:18
    example. Okay, let's say Grand Theft
  • 00:16:19
    Auto 6 drops, right? And uh you know
  • 00:16:21
    they have to abide by keeping their game
  • 00:16:23
    alive. Would you would you honestly
  • 00:16:25
    expect Rockstar to keep like you know
  • 00:16:27
    GTA Online 2 like server hosting
  • 00:16:29
    binaries uh you know during the time
  • 00:16:32
    they're officially hosting? No. You
  • 00:16:33
    expect them to release it like 10 15
  • 00:16:35
    years when they want to kill online 2.
  • 00:16:38
    Then they can hand those out and then
  • 00:16:39
    the remaining player base can still run
  • 00:16:41
    around Vice City doing their online
  • 00:16:44
    [ __ ] Okay. In what way even even if you
  • 00:16:46
    look at active games like even if you
  • 00:16:48
    look at things like 5M or something,
  • 00:16:50
    right? How how much of an impact does 5M
  • 00:16:53
    even do on actual GT online? I wish I
  • 00:16:56
    wish the industry would provide that
  • 00:16:57
    metric as well if they're going to make
  • 00:16:59
    a long drawn out list like this. So they
  • 00:17:01
    talk about importance of consumer
  • 00:17:03
    protection laws where they kind of talk
  • 00:17:06
    about notwithstanding all video games
  • 00:17:08
    offered to players in the EU are subject
  • 00:17:10
    to those in consumer protection laws.
  • 00:17:12
    Games are licensed to the consumer in
  • 00:17:14
    accordance with the toos. These set out
  • 00:17:16
    terms upon which consumers may access
  • 00:17:18
    and play such games and the situations
  • 00:17:21
    in which such rights may be terminated.
  • 00:17:23
    So for instance right here uh when they
  • 00:17:26
    talk about transparency, players must be
  • 00:17:27
    given reasonable prior notice. How about
  • 00:17:30
    just give us from the beginning, right?
  • 00:17:31
    How about you tell us right there? Don't
  • 00:17:33
    I'm not asking you to tell me hey down a
  • 00:17:36
    year from now we're going to be turning
  • 00:17:37
    out the turning off the game. I at least
  • 00:17:40
    want an end of life plan so when you do
  • 00:17:41
    turn off the game we can still [ __ ]
  • 00:17:43
    play it. When we talk about things like
  • 00:17:45
    reimbursement, yes, what about people
  • 00:17:47
    that have spent hundreds of dollars in
  • 00:17:49
    microtransactions
  • 00:17:50
    a in their favorite online game? Okay,
  • 00:17:52
    are they going to lose their skins? Are
  • 00:17:53
    going to lose their [ __ ] Is that okay?
  • 00:17:55
    Is it okay to just take the money,
  • 00:17:57
    basically run off with it, and basically
  • 00:17:59
    take away a player's purchase? I mean,
  • 00:18:01
    nothing about this [ __ ] is fair. Nothing
  • 00:18:03
    about any of this is fair.
  • 00:18:06
    And everything that this industry has
  • 00:18:08
    talked about is trying to misrepresent
  • 00:18:10
    this initiative and just take away from
  • 00:18:12
    the fact that all gamers want. Okay. All
  • 00:18:14
    people want is that the software they
  • 00:18:16
    buy isn't completely gutted and useless
  • 00:18:19
    uh down the road. And I think that's a
  • 00:18:21
    fair compromise to ask for. So yeah, I
  • 00:18:23
    know that I've kind of been all over the
  • 00:18:25
    place with this video, but I just needed
  • 00:18:26
    to get my thoughts out because as soon
  • 00:18:28
    as I read this, a big smile came on my
  • 00:18:31
    face, okay? because I got to see actual
  • 00:18:34
    real proper misrepresentation from a
  • 00:18:36
    actual lobbying firm that is, you know,
  • 00:18:39
    boarded by some of the biggest players
  • 00:18:41
    in the AAA gaming space. For the first
  • 00:18:43
    time, I've actually seen the AAA gaming
  • 00:18:45
    industry scared because gamers are
  • 00:18:47
    actually structuring and asking for real
  • 00:18:50
    reform when it comes to the [ __ ] they
  • 00:18:52
    buy. Like, god damn. But hey, you know
  • 00:18:55
    what? Maybe I'm wrong. And I love the
  • 00:18:57
    discourse. Let me know if I'm wrong in
  • 00:18:59
    the comment section below or let me know
  • 00:19:00
    if I'm right. Okay, keep this discourse
  • 00:19:03
    running because if it's anything that's
  • 00:19:05
    super important about my love for
  • 00:19:06
    gaming, it's keeping it alive in any
  • 00:19:09
    way, shape, or form. I'm always on the
  • 00:19:11
    side of preservation, never on the side
  • 00:19:13
    of the big corporate entity in this
  • 00:19:14
    case. So, yeah, let me know what you
  • 00:19:17
    think in the comments section below.
  • 00:19:18
    Anyways, I'm out.
Etiquetas
  • game preservation
  • EULA
  • online services
  • consumer protection
  • gaming industry
  • lobbying
  • transparency
  • live service games
  • end-of-life plans
  • Stop Killing Games