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Hello, welcome to my Uma Musu training
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guide. Four years ago, I made Uma guides
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for the JP server, including completing
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a rice shower career with all level one
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support cards on launch. And now, I'm
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back here to teach you everything I've
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learned playing on the JP server. So,
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this is my guide on the basics of career
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training and the important events that
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you should be planning around to end up
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with easy wins. This is the follow-up to
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my last UMA guide about picking legacies
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and support cards. But since you're
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pogers, you've already watched that
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video and made a good support deck and
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have good legacy parents set up. Now
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you're ready to train and make your
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Uma's dreams come true. The basic
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training plan is to one, max your
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friendship bonds, two, hit stamina
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requirements, and three, pump speed
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after your stamina is fine. Before going
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over the scripted events in the career,
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I want to give you general tips that I
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feel are important for making good
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decisions in your run. Firstly, in year
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1, aka the junior year, you should
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mainly be focused on leveling up your
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support card bonds as fast as you can.
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Ideally, we want all of them to be at
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least in the final bar of their bond
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gauge by the time the year 2 summer
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vacation appears. This will give the
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chance for rainbow trainings to appear.
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And rainbow beach days are amazing power
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spikes if you get lucky. If you have the
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option to pick between different
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trainings with the same number of
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support cards, pick the one with the
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training that you have the most support
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cards in, such as speed, or stamina.
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Every four trainings on the same type
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will increase the facility level,
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essentially making every future training
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of that type a little more strong. An
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early three-piece on speed, stamina, or
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wit is almost always an instant take by
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me. And obviously, a four or five piece
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on any training type is great for bond
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gains as well. The next tip is to always
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pick event choices that give energy,
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unless you're capped, of course.
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Usually, you'll have the choice between
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either more energy or more stats. And
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it's good to have more stats in your
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Uma, but energy can be anything. It can
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even be more stats. But for real, by
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consistently picking energy options and
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events, you got to skip out on rest days
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and instead do more training days, which
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leads to your facilities leveling up,
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which leads to even better training. And
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it snowballs from there. For anyone that
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wants to quickly rack up career wins,
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I'd recommend using the training event
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helper that tells you what each option
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will give for each event. You might
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think that's cheesy, and I'm not saying
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you have to use it, but trial and error
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takes a lot of time. And just be warned
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that there's some options that are
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basically choosing between gaining stats
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and your Uma hating you forever. But if
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you frequently use the same support
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deck, you'll quickly learn which options
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are good anyways. So, of course, the
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event helper is not mandatory. Next, you
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want to properly manage your stamina
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throughout the run. Not having enough
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stamina for long races is the number one
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career ender. An okay stamina goal to
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have would be having 450 by the end of
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year 2 and at least 600 by the end of
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year 3. The bare minimum stamina would
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probably be something like 350 year 2
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and 450 year 3. Even then, it probably
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is a little scary if you don't have any
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stamina skills to back you up. anything
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lower than that and it's almost
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impossible to win long races at that
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point. When your stamina is hurting
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really badly in your training run, it's
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sometimes worth passing on rainbow
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speeds if it means you can get some much
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needed stamina training in. And as a
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quick tip, if you're getting stamina
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walled by your career race as a pace
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chaser, the last stage effort you can do
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is drop them to a late serger. Pace
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chasers burn through stamina faster, so
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it could be worth sacking your skill
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procs to ensure that you have enough
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stamina to finish the race. Next tip,
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don't sleep on optional G1 races. If you
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have no good training options for the
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day, but there's an available G1 that
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fits your UMA, you should go for it if
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your stats are ahead of the curve.
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Winning G1s provide a ton of benefits
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like skill points, stats, fans,
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unlocking race sparks, or even mood ups
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and debuff cures. And winning G1's
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typically stronger than a non- rainbow
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traininee. However, if your UMA has been
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failing to get first place in story
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races, then you're probably not strong
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enough to handle those optional G1s.
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It'll take experience to have a good
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sense if your Uma is stronger than
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expected based on the look of your
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training run. But once you've done
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enough runs and had enough practice,
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you'll get the pacing and flow of the
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game and you'll know when G1 wins are
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pretty much guaranteed. And finally,
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reduce your low value days. A common
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mistake people make is if they have no
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good training options but have energy to
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spare, they'll just do a random speed
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training. This burns a bunch of energy
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for minimal stat gains. When in reality,
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a lot of times it's better just do a wit
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training or rest and to save enough
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energy for a potentially great training
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the next day or even the day after that
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as well. Don't be shortsighted on your
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training days because a failure to plan
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is a plan to fail. Getting a really
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strong training option, but not being
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able to do it because you burn your
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energy on a waste of a day is a really
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bad feeling. So, now that you all have
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that information rattling around inside
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your brain, it's time to go through
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career and talk about the important
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scripted events that you encounter your
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runs that you should look out for. So,
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starting from the top, like I mentioned
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before, year one should largely be about
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just leveling up your support bonds as
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fast as you can. Ideally, we pick
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trainings on speed, stamina, or even wit
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if we get decent supports since it'll
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help in leveling our facilities for the
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long term. And if you see a four-piece
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or fivepiece training option early game,
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it's really valuable to pick that up if
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you can. Our first major event is the
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make debut race. The first thing you
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should do is put your Uma as a front
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runner. This may seem odd since they
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might not have an A rank in front
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running, but in reality, your position
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ranking is inconsequential for the first
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year. Unlike terrain or race type where
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racing with a B or lower gives you heavy
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race penalties, your position ranking
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only affects your skill proc chance. And
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in the early game, you don't have any
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skills to begin with, so it doesn't
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matter. It's much better to put her in
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the front where it reduces the chance
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that she'll randomly lose to being boxed
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in because losing a make debut race cost
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you maybe one and a half extra turns
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because you have to win another race to
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qualify for your career races. When
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you've built up a few skills, we'll put
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her back in her preferred position,
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usually around the summer vacation in
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the classics year. At the end of year 1,
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we get our next event, the New Year's
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resolution. You want to always pick
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option two since it gives us 20 energy,
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and the other choices aren't really
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great. To make the most of this, just
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make sure your energy is at 80 or lower
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at the end of December, year 1. At the
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end of early March, year 2, we get a
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scripted mood up. It's not huge, but if
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your mood is only good, don't go on a
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date right before this since it'll just
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be a waste of a turn. At the end of late
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March, we get our first inspiration
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event. During these goddess statue
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events, we get the chance to get new
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skills or existing skills at a higher
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discount. So, don't spend your skill
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points early. Try to save them for at
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least after the inspiration event if you
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need to spend down. At the end of May,
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Tazna tells you that there's 2 days
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until the first summer training begins.
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And sure enough, starting in July, for
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four turns, all training facilities are
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maxed and rests are weaker, but give a
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guaranteed mood up. If our support bonds
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are properly leveled up by now, this is
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the opportunity to get huge training
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gains. Our goal is to begin summer
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training with full energy and a great
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mood. Things don't work out and your
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mood isn't great. A secondary goal could
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instead be to begin summer training with
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half energy and a good mood with the
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plan to rest on turn one for the mood
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increase. Just be aware that sometimes
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you have career races right before or
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during your summer vacation that could
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throw your plans off if you fail to plan
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for them. After summer vacation,
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starting in late October, there's a
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string of valuable G1 races that I
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recommend you look out for. If you
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haven't swapped your girl off a front
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runner yet, now is the time to do so
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since you should have a couple of good
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skills by now. Like I mentioned before,
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winning G1s provides an array of
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benefits. So, if you're strong enough,
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grabbing these G1s is a great idea. I
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highly recommend the Japan Cup being a
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medium race that nets you over 30k fans
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for placing first. Starting in year
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three, there are three events with fan
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requirements that if you meet them,
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they'll level up your ult. This is the
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only way to level your old. So, it's
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important to not sleep on your fan
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count. If you've been winning your
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career races, most of the time just
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winning the Year 2 Japan Cup or the
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Arena Keenan will be enough to set your
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fans up for the rest of the run. Our fan
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goal is to begin year three with 70k
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fans. To prepare for these races, mostly
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just make sure your stats are okay,
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particularly having at least 450
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stamina. Additionally, if your director
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level is not green yet, use the next few
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turns to try to increase your bond to at
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least green if the trainings allow for
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it. It will matter later on. I'll talk
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about it later. With a good stamina stat
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and fan count, we start year three with
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backto-back energy boosting events.
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Selecting the first option at the shrine
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nets us 30 energy, and the second option
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gives us stats in case our energy is
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capped. But the best value is taking the
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energy choice. At the next turn, the
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raffle gives us a 90% chance of getting
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at least 20 energy. To prepare for this,
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just make sure your energy isn't capped
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since wasting that much energy would be
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sad. At the end of year three, late
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January, we get our first fan check
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event, which levels our if we have 60k
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fans. Luckily, we did those G1 races a
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few turns ago, so our fan count is
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sitting pretty. At the end of March, we
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get a backtoback event. First is the
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second goddess statue event. Like the
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first one, don't spend your skill points
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before it since you might get skill
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discounts after it. Immediately after,
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we get our second fan check. We need 70k
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fans for our ult level, but also for the
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director to be at a green bond or
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higher. If we meet these conditions, our
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old goes up another level, and we also
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get a free mood increase. For the next
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few turns, there's a couple of G1 races
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that you can snag if you're feeling
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good. But use this time to either fix
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your stamina or pump more speed because
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at the start of July, we get our second
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summer training. Like the first one, try
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to go into this with great mood and full
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energy and pray for rainbows. After
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summer, we have another string of G1
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races that you can look for if you don't
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have any great training options or you
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just want to boost your fan count. And
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finally, to close things out, at the end
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of early December, we get our last fan
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event, requiring us to have 120k fans,
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which at this point should come
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naturally from the Korea races and one
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or two extra G1 optional events. With
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the URA gauntlet remaining, hopefully by
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now you have good stamina, a ton of
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speed, a leveled ult, and a bunch of
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skills from our racing. If you do, then
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the URA finals should be a breeze. If
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not, that's okay. As you play more,
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you'll be better at making better
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training decisions, and you'll have
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better legacy pairs to choose from, and
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you'll have a stronger support deck. And
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improving is part of the fun of this
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game. It's honestly the honeymoon period
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of the game where you get to constantly
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improve and see your numbers go up and
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start reaching those career victories.
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But that's all I got for my basic
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training guide. If you have any
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questions, let me know. I'm planning to
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make lots of Uma guides and content in
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the future, so look forward to that.
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Anyways, thanks for watching and I'll
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see you around. And remember, there are
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no bad umas, only bad trainer sons.