00:00:00
[Music]
00:00:08
trapped in a terrifying Island full of
00:00:11
hostile demonic Monsters the protagonist
00:00:13
who looks like a monster himself needs
00:00:16
to repair a boat and set sail and leave
00:00:18
this cursed Place having a trusty
00:00:20
companion who helps him out being a
00:00:23
talking Crow hi folks I'm R your
00:00:25
narrator and welcome to Pumpkin Panic
00:00:28
which is a very strange and uh scary
00:00:31
Farming Simulator with really
00:00:33
interesting
00:00:38
characters you're a man with a pumpkin
00:00:41
face who is trapped in what seems to be
00:00:43
an island with hostile creatures
00:00:45
everything in this place seems to want
00:00:47
to kill you leaving you no choice but to
00:00:50
leave this island using a derel boat
00:00:52
which needs some repair to start working
00:00:55
the pumpkin man has to plant plow water
00:00:58
and harvest certain plants in a farming
00:01:00
simulator style in order to get enough
00:01:03
money to buy four gears which would be
00:01:05
just about enough to repair the boat so
00:01:07
that he can take off hopefully to a
00:01:09
better and safer Place despite
00:01:12
everything seeming to want to kill the
00:01:13
Pumpkin Man there are certain creatures
00:01:16
that he can befriend and on the other
00:01:18
hand some creatures have a bizarre
00:01:20
nature and ambiguous backstories who are
00:01:23
not necessarily hostile and deadly but
00:01:26
could be
00:01:31
The Story begins with a mysterious voice
00:01:34
calling out to the pumpkin man telling
00:01:36
Ken to wake up hey why are you still in
00:01:39
bed you should be working on the
00:01:42
farm get up come on this mysterious
00:01:46
voice seems to belong to a crow who
00:01:48
happens to be an ally to the pumpkin man
00:01:50
showing him instructions and the things
00:01:53
that he needs to do to get off this
00:01:54
cursed Island this Crow provides the
00:01:57
protagonist with some seeds which he
00:01:59
should use on a fertile piece of land
00:02:02
which will grow low entry plants which
00:02:04
will get them money magically there are
00:02:06
a few different luck lands which grow
00:02:08
more pricey plants giving the Pumpkin
00:02:11
Man more money so that he can buy the
00:02:13
gears sooner but the catches they take
00:02:16
much longer to grow and cost a lot to
00:02:18
unlock them and to buy their seeds there
00:02:20
is a water well which the pumpkin man
00:02:23
needs to use to refill his bucket so
00:02:25
that he can water the plants the Demonic
00:02:27
entity which we need to look out for is
00:02:30
someone by the name of Shadow pumpkin
00:02:32
this is the description of this
00:02:34
terrifying being there's something
00:02:36
lurking under my bed it's like a shadow
00:02:40
of myself if I stay inside for too long
00:02:43
it will come slowly walking towards me I
00:02:47
can feel it draining my energy when it's
00:02:50
close to me the shadow entity is
00:02:52
identical to the Pumpkin Man except it
00:02:55
is fully shrouded in darkness with
00:02:57
glowing red eyes after the Pumpkin Man
00:02:59
stays inside the cabin for about a
00:03:02
minute the shadow entity comes out from
00:03:04
underneath the bed going after the
00:03:06
Pumpkin Man and consuming his life force
00:03:09
the candles inside the cabin indicate
00:03:11
the passage of time and how close the
00:03:13
shadow pumpkin is from appearing there
00:03:15
are three candles with each lasting
00:03:18
roughly 20 seconds when all three are
00:03:20
put off the shadow appears this entity
00:03:23
might be the representation of pumpkin
00:03:25
man's sanity which is running low and
00:03:28
draining his energy the the longer that
00:03:30
he stays inside the cabin and cowering
00:03:32
from the monsters outside the monsters
00:03:35
outside are truly terrifying and deadly
00:03:37
but staying inside in fear of them makes
00:03:40
them become even scarier with the mind
00:03:42
being too powerful over exaggerating
00:03:45
them even more so the shadow entity
00:03:47
could be the representation of fear and
00:03:49
paranoia all manifested from the depths
00:03:52
of mind moving on looking around the
00:03:54
fenced little part of Island which is
00:03:56
nearby a duck there are multiple sign
00:03:59
board Wards on the outside warning
00:04:01
people from feeding or touching the deer
00:04:03
we later learn the reason to why when
00:04:06
the harmless deer breaks through one
00:04:08
part of the fence and slowly walks
00:04:10
towards the Pumpkin Man when the deer is
00:04:12
close enough it transforms into a
00:04:14
monstrous entity an equivalent to a
00:04:17
wendigo which in here is called wender
00:04:20
go the description of this creature
00:04:23
reads at first glance it looks like a
00:04:26
cute and innocent deer but as I get get
00:04:30
closer he transforms into a terrifying
00:04:32
creature it's Relentless walking is a
00:04:35
dangerous threat especially at night
00:04:39
that is true as when the sun sets the
00:04:41
visibility becomes heavily restricted
00:04:43
causing the line of sight to drop making
00:04:46
it difficult to stay clear from the
00:04:48
winder go the pumpkin man can use the
00:04:50
money that he earns from harvesting the
00:04:52
plants to also upgrade his tools and buy
00:04:55
resources as he starts planting and
00:04:57
watering a creepy sound can be carrot
00:05:00
which indicates the monster known as
00:05:02
crawler
00:05:15
[Music]
00:05:24
approaching crawler is super fast and
00:05:26
the only way pumpkin man can survive the
00:05:29
en counter with him as through hiding
00:05:31
inside the cabin yet he needs to be
00:05:33
careful not to stay inside for too long
00:05:36
as the shadow pumpkin will appear the
00:05:38
crawler typically roams the outside for
00:05:41
about 30 seconds so pumpkin man can
00:05:44
surely be safe inside this monster
00:05:47
appears blind but it can't detect any
00:05:50
nearby creature with unsettling prision
00:05:54
it moves swiftly on all fours emitting a
00:05:57
loud noise as it passes after ambushing
00:06:00
its prey it quickly hides among the
00:06:04
trees after the crawler fails to find
00:06:07
the Pumpkin Man it goes hiding in the
00:06:09
trees yet again which is followed by
00:06:11
another tun plank indicating that it's
00:06:13
gone some things that can be upgraded
00:06:16
are the amount of money earned from
00:06:18
harvests the speed when sprinting the
00:06:21
capacity of the bucket and speed of fing
00:06:23
get the capacity of the B carrying the
00:06:26
seeds and the oil storage for the
00:06:28
lantern the key to the certain farming
00:06:30
glands can be purchased alongside oil
00:06:33
for the Lantern and of course the gears
00:06:35
needed to repair the boat eventually a
00:06:38
notice SE nailed to the cabin
00:06:40
instructing the Pumpkin Man to follow
00:06:42
the sunk of a clown in the outside
00:06:45
beside the cabin there is a table with a
00:06:47
circular saw Which pumpkin man can feed
00:06:50
branches and bushes to which in return
00:06:53
gives him money when the Sun goes down
00:06:55
outside becomes pitch black being
00:06:57
impossible to see the only way we can
00:06:59
navigate is using a lantern which
00:07:01
consumes oil that's something we have to
00:07:04
watch out for as when the oil runs out
00:07:06
it becomes almost impossible to navigate
00:07:08
in the outside at night while felling
00:07:11
the bucket a strange smiling Shadow
00:07:14
entity appears from the well being a
00:07:16
well
00:07:19
monster which doesn't harm the Pumpkin
00:07:21
Man at all it just pokes its head out
00:07:24
literally trolling us then quickly going
00:07:26
back in not much is known about this
00:07:28
entity and as he doesn't harm us we can
00:07:30
call him a good boy now two other
00:07:33
entities found at night are the happy
00:07:35
and sad clowns the not stuck on the
00:07:37
outside of the cabin makes sense now to
00:07:40
be from the Clowns the clowns play a
00:07:42
tune at night which we need to follow to
00:07:45
get to the clowns these entities are not
00:07:47
immediately hostile but the sad clown
00:07:50
can become hostile and there would be no
00:07:52
escape from it when it is even when
00:07:55
hiding inside the cabin the happy clown
00:07:57
plays a tune when we have to go to it it
00:07:59
offers us a red balloon before hopping
00:08:02
away and Vanishing this tune plays only
00:08:05
for about 1 minute or so until it is
00:08:07
gone forever we need to take this red
00:08:10
balloon and give it to the sad clown who
00:08:12
also plays a tune for a minute or so
00:08:15
which is a wailing and crying kind of
00:08:17
tune if in either part whether failing
00:08:20
to take the balloon and missing the
00:08:21
happy clown or failing to find the sad
00:08:24
clown and giving the balloon to him at
00:08:26
the right time the sad clown becomes
00:08:28
enraged and has a meltdown chasing after
00:08:31
the Pumpkin Man and one shotting him
00:08:33
these clowns come back every single
00:08:35
night and we have to give the red
00:08:37
balloon to the sad clown so he can also
00:08:39
be maybe the happy clown night time is
00:08:42
even more dangerous and risky As the
00:08:44
deer is still roaming about being a lot
00:08:46
more difficult to see while running
00:08:49
around to find the clowns it becomes
00:08:51
very likely to get too close to it happy
00:08:54
clown is a very Sinister clown with a
00:08:57
really creepy smile from the darkness of
00:09:00
the night I can hear his Eerie Melody I
00:09:03
don't know why but it seems he wants to
00:09:06
offer me a red
00:09:08
balloon I've come across another clown
00:09:11
but this one is sad he's crying echoes
00:09:15
in the darkness filling the air with a
00:09:18
sad Melody I think he lost his balloon
00:09:22
maybe I could get him another their
00:09:25
backstory is really ambiguous and
00:09:27
strange but somehow these clowns seem to
00:09:30
be Supernatural entities being some sort
00:09:32
of Duality and connected to each other
00:09:35
the happy clown despite looking Sinister
00:09:37
there offers a red balloon to the sad
00:09:39
clown to make him feel better it's
00:09:41
unclear why he uses the Pumpkin Man as
00:09:44
the vessel to deliver the balloon to the
00:09:46
sad clown inside the cabin when it is
00:09:48
nighttime the painting changes in a
00:09:50
Sinister manner with a shadow entity
00:09:53
appearing in front of another person who
00:09:55
is hiding behind the fence the painting
00:09:57
portrays this patch of fence land the
00:10:00
pumpkin men is in with the shadow figure
00:10:02
portraying the menacing entities and
00:10:04
also the shadow pumpkin being the
00:10:06
Monstrous counterpart to Pumpkin Man if
00:10:08
this is perceived in a symbolic way the
00:10:11
shadow pumpkin can be seen as the inner
00:10:14
darkness of the protagonist who is there
00:10:16
to physically and mentally hurt him the
00:10:18
description itself mentioning how the
00:10:20
shadow pumpkin drains the energy of the
00:10:22
protagonist explains how it is more of a
00:10:24
symbolic evil force deeply rooted within
00:10:27
the protagonist himself not every single
00:10:30
creature is hostile though as the
00:10:32
protagonist can make some friends with
00:10:34
some animals essentially having them as
00:10:37
pets and there's a cute little pit house
00:10:40
next to the cabin I managed to get Henry
00:10:43
who happens to be a crow in the same
00:10:44
shape of the crow that we meet in the
00:10:46
beginning of the game who helps us wake
00:10:48
up and get to work escaping this cursed
00:10:51
island andry is a special little fella
00:10:53
as he not only follows us around and
00:10:56
gives us emotional support in this
00:10:58
horrifying place but Henry also manages
00:11:00
to find coins all over the place coins
00:11:03
can be sold for quite a lot of money and
00:11:06
also they can be used to unlock
00:11:08
different outfit for the protagonist why
00:11:10
not survive in this hostile Island and
00:11:13
uh do some farming in fashion at the
00:11:16
pier next to the boat we also can find
00:11:18
the fishing Contraption which catches
00:11:20
fish meaning more money finally managing
00:11:23
to get the boat working to set sail and
00:11:25
leave this island the crow follows the
00:11:27
Pumpkin Man and they leave together the
00:11:29
backstory of the Pumpkin Man and the
00:11:31
crow is not fully unveiled but clearly
00:11:34
they have some sort of underlying
00:11:36
connection or companionship the crow is
00:11:38
able to speak and communicate with the
00:11:41
pumpkin man and he clearly seems to be
00:11:43
acquainted with the protagonist he
00:11:45
pushes them to get up and get to work as
00:11:48
there is not much time left and they
00:11:50
should leave so it's clear they worked
00:11:52
together from before to find a way out
00:11:54
somehow finding themselves in this
00:11:56
deadly and monster Ren Island somehow
00:11:59
for some reason planting the seeds gave
00:12:02
them money which they would then be able
00:12:04
to use to repair the boat according to
00:12:06
the painting and the fence around the
00:12:08
land it seems the protagonist built this
00:12:11
place with the crow being their last
00:12:13
stance before heading off to safety
00:12:15
finding a derel boat which needed fixing
00:12:18
but they had to spend some time before
00:12:20
managing to fix it and leave so they put
00:12:22
a fence around their territory and
00:12:25
started farming selling them off so they
00:12:27
can get the right tools to get the boat
00:12:29
working there's also a different Mode
00:12:31
called nightmare which has more lore in
00:12:34
it possibly telling us the backstory of
00:12:36
the game I tried beating it and getting
00:12:38
as much information as I could but the
00:12:40
nightmare mode is truly nightmareish and
00:12:43
punishing it's not a walk in the park
00:12:45
with the monsters being more hostile
00:12:47
faster and not giving as much clue or
00:12:50
indication before attacking depending on
00:12:52
how this video will do I will possibly
00:12:54
work on the nightmare mode as well and
00:12:56
try to beat it
00:13:04
[Music]
00:13:06
and that is it for this video folks if
00:13:08
you enjoyed it make sure to stay tuned
00:13:10
for more by hitting on the Subscribe
00:13:12
button and the notification Bell as
00:13:14
always it's been your host star and I
00:13:16
will see you on the next one have a
00:13:18
fantastic day
00:13:29
h