Are Console Games Shipping With TOO MANY Graphics Modes?

00:06:51
https://www.youtube.com/watch?v=B18k84rqTnk

Résumé

TLDRThe discussion addresses the complexity of having multiple mode options in PS5 Pro games like "Stellar Blade." It criticizes the overwhelming number of settings and suggests a simplified approach: offering the most optimal modes and guiding players towards them. Speakers emphasize the need for user-friendly experiences where only the best mode is promoted by default, reduced unnecessary settings, or hidden extra options in submenus. They reference games like "The Last of Us" which prompt players to select the preferred 'Pro mode.' It’s noted that while more options can confuse users without expertise, a good balance can help avoid player stress over choices. The conversation also touches on how consoles could benefit from adopting some PC customization flexibilities, but still need to maintain simplicity for users. The suggestion includes developers providing clear guidance, ensuring players naturally gravitate towards the best performance and visual quality modes.

A retenir

  • 🎮 Simplifying mode options enhances user experience.
  • ⚙ Pro mode offers optimal balance in performance and visuals.
  • 📊 Developers should guide users towards preferred settings.
  • 📉 Less optimal modes can be hidden in a submenu.
  • 🌀 More options might confuse players without expertise.
  • 🔧 PC gamers prefer more granular settings, unlike console players.
  • 📺 Prompts help users choose the best game settings.
  • 👨‍💻 Provide only a few, well-curated modes.
  • 🕹 Default to the best mode, reducing user choice stress.
  • 👍 Balance between performance and visuals is key.

Chronologie

  • 00:00:00 - 00:06:51

    Oliver discusses the complexity of multiple modes in the Stellar Blade PS5 Pro review, highlighting the confusion caused to users. He observes that the 'Pro mode' offers the best combination of frame rates, image quality, and visual fidelity, questioning why less optimal modes are included and suggesting a focus on a streamlined user experience by offering fewer, high-quality modes.

Carte mentale

Vidéo Q&R

  • What is the issue highlighted in the Stellar Blade PS5 Pro review?

    The review highlighted confusion due to an array of mode options provided to users, where the 'Pro mode' seemed to provide the optimal experience.

  • Why is having too many game modes a problem?

    Too many modes can overwhelm users, making it hard for them to choose the best option and possibly leading to a suboptimal gaming experience.

  • What is the proposed solution for handling multiple game modes?

    The solution is to curate a few optimal modes and, if additional modes are necessary, hide them in a submenu or mark them as older modes.

  • How should game developers guide players in mode selection?

    Developers should guide players with prompts and recommendations, directing them to the best modes, as done in "The Last of Us."

  • How do different preferences of PC and console gamers affect the mode settings?

    PC gamers prefer more granular control over options, whereas console gamers benefit from simplified, curated options for ease of use.

  • What is the role of "Pro mode" in games like The Last of Us?

    The 'Pro mode' offers the best balance of performance and visual quality, and the game prompts users to switch to this mode for an optimal experience.

  • Why might developers include less optimal modes?

    Developers might include them to avoid taking away user choices, even if it complicates the user experience.

  • What is advised for games with multiple modes?

    Games should default to the best mode upon launch, as many players do not manually change settings.

  • How do prompts help in console games?

    Prompts nudge players towards the optimal settings, ensuring they receive the best performance and visual fidelity.

  • What is the general sentiment towards mode options in console games?

    Simplifying options and guiding players to the best settings is preferred over providing too many confusing options.

Voir plus de résumés vidéo

Accédez instantanément à des résumés vidéo gratuits sur YouTube grâce à l'IA !
Sous-titres
en
Défilement automatique:
  • 00:00:02
    uh this one's for you Oliver I think
  • 00:00:04
    after watching your Stellar blade uh PS5
  • 00:00:06
    Pro review this week I came away a
  • 00:00:08
    little confused by the array of options
  • 00:00:10
    provided to users it appeared based on
  • 00:00:12
    your analysis that the quote unquote Pro
  • 00:00:15
    mode provided the optimal experience on
  • 00:00:17
    every front with both the highest and
  • 00:00:20
    most stable frame rates and the best
  • 00:00:21
    image quality and visual Fidelity in
  • 00:00:24
    this instance why even offer the four
  • 00:00:27
    other modes giving that none none of
  • 00:00:29
    them Trump the quote unquote prom mode
  • 00:00:31
    in any meaningful way would it not have
  • 00:00:34
    been a much more elegant user experience
  • 00:00:37
    to only offer the pro mode plus a high
  • 00:00:39
    frame rate toggle for people with TVs
  • 00:00:41
    that support 120 HZ or vrr and maybe
  • 00:00:44
    hide the additional options in a submenu
  • 00:00:46
    for anyone who wants to play around with
  • 00:00:48
    them for Niche academic
  • 00:00:51
    reasons uh I'm looking forward to that
  • 00:00:53
    paper on Stella blade options anyway uh
  • 00:00:56
    do you think that for most people using
  • 00:00:57
    the PS5 Pro would be a more enjoyable
  • 00:01:00
    experience if developers simply curated
  • 00:01:02
    for them the optimal one or two modes
  • 00:01:04
    that provide the definitive version of
  • 00:01:05
    the game instead of stressing them out
  • 00:01:07
    with a deluge of op options that they
  • 00:01:09
    have to sift
  • 00:01:11
    through uh yes so this is a what you
  • 00:01:14
    might call a bug bear of yours isn't it
  • 00:01:15
    all of a too many modes uh yeah perhaps
  • 00:01:18
    I'll be going on a bit too much about
  • 00:01:20
    this but yes fewer modes no need to have
  • 00:01:23
    old modes in there or if indeed you do
  • 00:01:25
    feel compelled to put them in there hide
  • 00:01:27
    them you know don't show them as part of
  • 00:01:30
    the standard menu perhaps and make sure
  • 00:01:33
    you steer players towards those better
  • 00:01:35
    modes in general I think you really want
  • 00:01:38
    to make sure that everything is in
  • 00:01:39
    really good form it's QA properly and
  • 00:01:43
    it's clearly set up so that if you have
  • 00:01:45
    more than one mode you're clearly
  • 00:01:47
    communicating to the player exactly what
  • 00:01:49
    those modes do and you're making sure
  • 00:01:52
    that every single one of them is a
  • 00:01:54
    highquality mode that presents a
  • 00:01:55
    legitimate balance between performance
  • 00:01:58
    and image quality or performance and r
  • 00:01:59
    tracing or etc etc these are various
  • 00:02:02
    priorities that we tend to see in
  • 00:02:03
    console software I think in particular
  • 00:02:06
    for a game that doesn't use RT you can
  • 00:02:09
    probably get one or two modes that
  • 00:02:11
    Encompass a broad enough spectrum of
  • 00:02:14
    player preference to end up with a good
  • 00:02:16
    experience there I think like
  • 00:02:18
    60fps mode uh maybe an unlocked mode
  • 00:02:22
    maybe a 60 FPS mode maybe a 30 FPS mode
  • 00:02:24
    things like this that seems pretty clear
  • 00:02:26
    to me I think ultimately though this is
  • 00:02:28
    a bit of a question for Q a and I think
  • 00:02:30
    some developers are maybe just a little
  • 00:02:33
    bit scared to say let's take away some
  • 00:02:35
    options from the player they'd rather
  • 00:02:37
    give you more options because that's in
  • 00:02:40
    some sense that can be a little bit
  • 00:02:42
    simpler for them I I think ultimately in
  • 00:02:44
    terms of addressing player preference um
  • 00:02:48
    but my own personal preference is like
  • 00:02:49
    for sh in an instance like still blade
  • 00:02:52
    you should basically be providing
  • 00:02:54
    players with the game experience that is
  • 00:02:57
    going to give them a solid uh experience
  • 00:02:59
    out of the the gate and if that means
  • 00:03:01
    constricting players to one mode or two
  • 00:03:03
    modes if that means cutting down some
  • 00:03:06
    modes and hiding them somewhere perhaps
  • 00:03:09
    or marking them clearly as the old modes
  • 00:03:11
    I think it's a good option like in The
  • 00:03:13
    Last of Us Part Two and part one they
  • 00:03:16
    have prom mode and actually I noticed
  • 00:03:18
    that every single time you boot the game
  • 00:03:20
    if you have it in the old modes because
  • 00:03:22
    they do have the old modes there the
  • 00:03:24
    Fidelity mode and the and the
  • 00:03:25
    performance mode the game will prompt
  • 00:03:27
    you to switch the pr mode it'll be like
  • 00:03:29
    hey we noticed that you're launching
  • 00:03:31
    this game in one of the old modes you
  • 00:03:32
    should switch to the pro mode because we
  • 00:03:34
    this is really the mode that we want you
  • 00:03:35
    to experience so there it's like you're
  • 00:03:37
    getting a really good 4K 60 mode they're
  • 00:03:39
    always prompting you to use it you still
  • 00:03:40
    have the old modes if you want to do
  • 00:03:42
    something like really high frame rates
  • 00:03:44
    with Unlocking The Game's frame rate and
  • 00:03:45
    vrr to me I think that's a good good
  • 00:03:48
    balance between these different
  • 00:03:49
    priorities here so if they need to go in
  • 00:03:50
    One Direction involves multiple modes
  • 00:03:52
    perhaps that's a way they could go
  • 00:03:55
    that's pretty comprehensive what's your
  • 00:03:56
    take on this Alex because obviously the
  • 00:03:58
    PC side of things it's it's all modes
  • 00:04:00
    all options at the ultra sort of
  • 00:04:02
    granular level yeah and I kind of think
  • 00:04:05
    maybe there is a we've often talked
  • 00:04:07
    about it in the past can you just have a
  • 00:04:09
    console settings setting please yeah
  • 00:04:12
    that that would always help and I think
  • 00:04:14
    um like uh one thing that Oliver is
  • 00:04:17
    stressing on and one thing that I also
  • 00:04:19
    stress on PC obviously with differences
  • 00:04:21
    there um is that on PC I want meaningful
  • 00:04:25
    settings that are different in some good
  • 00:04:29
    way
  • 00:04:30
    uh otherwise it can maybe be a little
  • 00:04:32
    bit
  • 00:04:33
    confusing uh a good example is you don't
  • 00:04:35
    want like a vrs option that doesn't work
  • 00:04:37
    I've seen that constantly in a bunch of
  • 00:04:38
    titles like just a vs toggle and it just
  • 00:04:40
    doesn't work or I'll see an option which
  • 00:04:44
    changes
  • 00:04:45
    uh let's say like SSR in some
  • 00:04:48
    imperceptible way or ssao in some
  • 00:04:51
    imperceptible way and I'm just like
  • 00:04:53
    whatever just use the AL there's no
  • 00:04:55
    performance change whatsoever yeah
  • 00:04:57
    exactly so I do not like not meaningful
  • 00:05:01
    options I want meaningful options and
  • 00:05:03
    preferably as many of them as possible
  • 00:05:06
    but that's a PC thing and I think on the
  • 00:05:08
    console side there should be a level of
  • 00:05:10
    simplification uh given to the user and
  • 00:05:13
    I do actually think it is interesting
  • 00:05:14
    that um like you mentioned with The Last
  • 00:05:16
    of Us Oliver that they are like saying
  • 00:05:18
    hey you don't have that option on you
  • 00:05:19
    should maybe put it on and recently for
  • 00:05:23
    the stalker video I loaded up um just
  • 00:05:26
    the Xbox which I haven't turned on in
  • 00:05:28
    probably since Starfield came out or
  • 00:05:29
    something like that and uh the the when
  • 00:05:33
    the video options I just wanted to make
  • 00:05:34
    sure they were fine like 4K 60 but I was
  • 00:05:37
    attached to my um 4K 120 capture card
  • 00:05:41
    and the Xbox in the video settings menu
  • 00:05:45
    has like a little recommended tab that
  • 00:05:46
    was telling me to turn on 4K 120 and vrr
  • 00:05:50
    which i' had never seen before um uh
  • 00:05:54
    which was cool uh so I do like the idea
  • 00:05:56
    of
  • 00:05:57
    console uh owners and game developers on
  • 00:06:01
    Console nudging you towards what they
  • 00:06:03
    prefer uh what they think is actually
  • 00:06:05
    the preferred visual option I think
  • 00:06:07
    that's great with a some sort of signage
  • 00:06:10
    postage or like you said like a popup
  • 00:06:13
    it's good yeah I think uh if you're
  • 00:06:16
    going to have lots of modes just um make
  • 00:06:19
    the default mode the best mode when you
  • 00:06:22
    actually launch the game uh because it
  • 00:06:25
    turn you know something one develop
  • 00:06:27
    developer told me is that uh majority of
  • 00:06:30
    the audience don't actually access the
  • 00:06:31
    road selections at all uh which is kind
  • 00:06:34
    of crazy but it's true uh according to
  • 00:06:38
    him at least and this was like a major
  • 00:06:39
    third party franchise by the way and um
  • 00:06:43
    in that scenario you know just have the
  • 00:06:45
    the default Choice be the best choice I
  • 00:06:47
    think that's pretty straightforward
Tags
  • Stellar Blade
  • PS5 Pro
  • Game Modes
  • Pro Mode
  • User Experience
  • The Last of Us
  • Console Gaming
  • Game Settings
  • Player Guidance
  • Visual Quality