GTA 6: 8 Things Online NEEDS!

00:09:04
https://www.youtube.com/watch?v=Tla0DoHfOvU

Résumé

TLDRAs anticipation builds for the release of Grand Theft Auto 6, fans are looking ahead to the future of GTA Online and how it can improve. Key areas for enhancement include better peer-to-peer management, soft role-playing features, enhanced character customization, and a more engaging economy. Players want immersive environments where they can interact with characters and NPCs, alongside a more balanced mission structure that minimizes repetition. Additionally, the need for ranked matchmaking to support newcomers and a focus on grassroots gameplay are highlighted to make the GTA Online experience more meaningful.

A retenir

  • 🔗 Improved peer-to-peer management is essential.
  • 🛠️ Introduce soft role-playing to enhance realism.
  • 🎙️ Character voices will make the game feel alive.
  • 🚢 More housing options and customization are needed.
  • ⚔️ Repetitive mission structures need innovation.
  • ⚖️ Economy adjustments for vehicle pricing are crucial.
  • 🏆 Ranked lobbies can help new players integrate.
  • 📈 Combat inflation in in-game economy effectively.
  • 🎭 Focus on grassroots gameplay for deeper engagement.
  • 🗨️ Community input is vital for future improvements.

Chronologie

  • 00:00:00 - 00:09:04

    The video discusses the anticipated improvements for GTA Online in light of GTA 6's release. It highlights the need for better management of the current peer-to-peer model, emphasizing security and stability issues. The introduction of a more refined role-playing element is suggested, allowing for a customizable character and living spaces, which would enrich the game's realism. The issues with repetitive mission structures are noted, with a call for more engaging and varied gameplay experiences. Additionally, the video advocates for ranked lobbies to create fairer matchmaking and addresses concerns regarding the game's economy, urging for more balance in vehicle costs and mission payouts. Lastly, there's a desire for 'Grassroots gameplay,' focusing on player-driven narratives and character evolution over time rather than extravagant missions that detract from the immersion. The speaker encourages viewers to share their thoughts on desired features for the game's future.

Carte mentale

Vidéo Q&R

  • What improvements are needed for GTA Online in GTA 6?

    Better matchmaking, role-playing elements, character voice, and improved mission structures.

  • Why is peer-to-peer gaming a concern?

    It raises security issues and can cause gameplay instability.

  • What is soft RP?

    Soft RP is a balance between full role-playing and casual gameplay in GTA Online.

  • Why do players want more character customization?

    To make characters more relatable and enhance immersion in the game.

  • What issues exist with the current mission structures?

    Repetitive mission formats and gameplay mechanics reduce engagement.

  • How is the economy in GTA Online flawed?

    Overinflated prices and unrealistic mission payouts disrupt the gaming experience.

  • What is grassroots gameplay?

    A focus on personal character development and realistic mission purposes.

  • What should Rockstar consider for new player experiences?

    Introduce ranked lobbies to ensure new players aren't overwhelmed.

  • How can immersion improve in GTA Online?

    By including more realistic world interactions and character voices.

  • What do players want regarding vehicle accessibility in GTA Online?

    More reasonable pricing and payouts for vehicles and missions.

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  • 00:00:00
    with Grand Theft Auto 6 supposedly being
  • 00:00:02
    just around the corner it's safe to
  • 00:00:03
    assume that the next rendition of Grand
  • 00:00:05
    Theft Auto online is probably not that
  • 00:00:07
    far away either in today's video we're
  • 00:00:09
    going to take a look at the eight things
  • 00:00:11
    that GTA online needs to do better at
  • 00:00:13
    for GTA 6 and explore how Rockstar can
  • 00:00:16
    and potentially will fix some of the
  • 00:00:18
    issues that plague the current GTA
  • 00:00:20
    online model but before we get into the
  • 00:00:22
    video you guys may know that I've been
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    below it's probably one of the best ways
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    to do it right now back to the video so
  • 00:00:56
    the first thing that GTA 6's online
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    component needs a better way to manage
  • 00:01:01
    is the peer-to-peer model currently GTA
  • 00:01:03
    online works by using servers to match
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    players in lobbies this is otherwise
  • 00:01:08
    known as server matchmaking and once the
  • 00:01:11
    players are connected to each other the
  • 00:01:13
    gaml uses the peer-to-peer system where
  • 00:01:15
    essentially everyone's consoles are
  • 00:01:17
    connected to each other now there are
  • 00:01:19
    some benefits to this reduced latency
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    cheaper operational costs and the lower
  • 00:01:24
    likelihood of servers going down it's
  • 00:01:27
    actually surprisingly robust but it's
  • 00:01:29
    it's also very outdated and it also
  • 00:01:32
    comes with some major issues firstly we
  • 00:01:35
    have the security concerns this is far
  • 00:01:37
    less secure than server-based gaming as
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    in the past people have been able to use
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    exploits to gain access to people's IP
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    information by accessing the session
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    details secondly we have stability all
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    it takes is a few unstable Connections
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    in the lobby and it can cause a myriad
  • 00:01:53
    of issues with gameplay smoothness now
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    Rockstar's parent company take to
  • 00:01:57
    interactive filed a patent for server
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    meshing with the map would be divided
  • 00:02:00
    into separate lobbies and we can assume
  • 00:02:02
    that this is probably going to be used
  • 00:02:04
    for GTA 6 but from this pattern it does
  • 00:02:07
    appear that Rockstar still going to be
  • 00:02:08
    using the peer-to-peer system we can at
  • 00:02:10
    least hope it's implemented better and
  • 00:02:13
    there are some backup precautions to
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    make it run operationally more smooth
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    the next thing that online needs is the
  • 00:02:18
    ability to soft RP now when I say soft
  • 00:02:21
    RP I mean a nice Middle Ground between
  • 00:02:24
    one-onone death matches and of course
  • 00:02:27
    full RP of having full-time jobs
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    essentially Rockstar need to give us
  • 00:02:31
    some elements of role playing and the
  • 00:02:33
    ability to do stuff in online that feels
  • 00:02:35
    relatively normal design our Apartments
  • 00:02:38
    customize our characters builds give our
  • 00:02:40
    characters a bit of a backstory and
  • 00:02:42
    allow the characters to feel a little
  • 00:02:44
    bit more convincing the reason why games
  • 00:02:46
    like Sims and enoy have retained such
  • 00:02:49
    high interest is due to the
  • 00:02:50
    implementation of believable
  • 00:02:52
    customizable worlds and characters now
  • 00:02:55
    chill in the comments I see you I'm not
  • 00:02:57
    suggesting that GTA online becomes
  • 00:03:00
    anything like the Sims or Eno but if
  • 00:03:02
    we're having an open world crime Sim
  • 00:03:03
    experience at least allow us to spend
  • 00:03:05
    that in-game money in a believable
  • 00:03:07
    manner let us buy houses not just
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    Apartments but actual houses let us have
  • 00:03:13
    boats on a dock at our houses let us
  • 00:03:16
    maybe even live aboard our boats or buy
  • 00:03:18
    in-game furniture for our houses these
  • 00:03:20
    are probably really bad examples and I'm
  • 00:03:23
    fully aware of that but essentially
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    clothes vehicles and apartments
  • 00:03:26
    shouldn't be the limit of a Leisure
  • 00:03:28
    spending in GTA online and big love to
  • 00:03:31
    12th hour for letting me use these clips
  • 00:03:32
    for this video now talking about making
  • 00:03:34
    the game feel more real this brings us
  • 00:03:36
    on to our next talking point and when I
  • 00:03:39
    say talking point I mean talking point
  • 00:03:41
    our characters need to have a voice even
  • 00:03:44
    if it's not a huge catalog of dialogue
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    the ability to interact with NPCs
  • 00:03:49
    strangers and the world around us will
  • 00:03:51
    help sell GTA online as a living and
  • 00:03:53
    breathing environment being able to
  • 00:03:55
    choose our character's voice temperament
  • 00:03:57
    gender build and size will help make our
  • 00:04:00
    experience a little bit more personal
  • 00:04:02
    and this brings us on to another issue
  • 00:04:04
    and this one's quite divisive but
  • 00:04:06
    futuristic Vehicles now don't get me
  • 00:04:08
    wrong the mark to oppressor is useful
  • 00:04:10
    for traveling around the map but it
  • 00:04:12
    absolutely destroys immersion Rockstar
  • 00:04:14
    need to create a system where we can
  • 00:04:16
    have Grassroots lobbies alongside these
  • 00:04:18
    futuristic lobbies this is one of the
  • 00:04:20
    reasons that Red Dead Redemption 2 feels
  • 00:04:22
    kind of cool if you take a break from
  • 00:04:24
    GTA online and go back and play Red Dead
  • 00:04:26
    online I think I speak for a lot of
  • 00:04:28
    people when I say some sometimes you
  • 00:04:30
    just want to join GTA online and not
  • 00:04:32
    have to worry about random Griefers when
  • 00:04:34
    you're just trying to do some daily
  • 00:04:36
    objectives next we have the repetitive
  • 00:04:38
    Mission structures don't get me wrong
  • 00:04:40
    Rockstar are really creative in the way
  • 00:04:42
    that they Implement new DLCs in GTA
  • 00:04:45
    online but the same structure of go here
  • 00:04:47
    get the bad guys take the money and come
  • 00:04:50
    back is getting a little bit old this is
  • 00:04:52
    something that I covered in a recent
  • 00:04:53
    video about the Agents of sabotage DLC
  • 00:04:56
    we can all agree the missions in the
  • 00:04:57
    story modes are both Red Dead and GTA
  • 00:05:00
    are extremely well written fun and
  • 00:05:03
    engaging this is particularly the case
  • 00:05:05
    in Red Dead Redemption 2 but
  • 00:05:07
    fundamentally Rockstar have always
  • 00:05:09
    followed the same format this is
  • 00:05:11
    particularly obvious in GTA Online go to
  • 00:05:14
    the place do the thing and whilst you're
  • 00:05:17
    doing the thing people will randomly
  • 00:05:18
    spawn out of nowhere whilst you're stuck
  • 00:05:20
    in an animation Loop get to the vehicle
  • 00:05:23
    stash the vehicle move away because for
  • 00:05:26
    some reason you have to leave the area
  • 00:05:28
    while Rockstar despawns the vehicle come
  • 00:05:30
    back then spam the button to do another
  • 00:05:32
    mission the time between missions is
  • 00:05:34
    just short enough to make it not
  • 00:05:36
    worthwhile doing something else but long
  • 00:05:38
    enough to be absolutely pointless and
  • 00:05:40
    then of course you start it all again
  • 00:05:42
    overall the system isn't massively
  • 00:05:44
    broken but the problem with GTA online
  • 00:05:47
    at the moment is their own game engine
  • 00:05:49
    and the structure of the way that that
  • 00:05:50
    online model Works makes this the only
  • 00:05:53
    viable way and the only way that makes
  • 00:05:54
    sense to continue earning Revenue in GTA
  • 00:05:57
    online and we'll come back to this later
  • 00:05:59
    in the video next we have ranked lobbies
  • 00:06:03
    Rockstar definitely need to rethink the
  • 00:06:05
    way that they pair people in online
  • 00:06:07
    lobbies Rockstar need to introduce an
  • 00:06:09
    option for us to have ranked lobbies if
  • 00:06:11
    GTA 6 has a 10 to 20 year lifespan
  • 00:06:14
    there's going to be new people joining
  • 00:06:15
    all the time on new accounts and having
  • 00:06:18
    new players join in lobbies full of
  • 00:06:19
    people with maxed out accounts and
  • 00:06:21
    Hardware can ruin the experience for
  • 00:06:23
    newcomers I recently created a new
  • 00:06:25
    account for this YouTube channel and the
  • 00:06:27
    disparity between all of the players in
  • 00:06:29
    the lobby was hard to overcome and
  • 00:06:31
    whilst I enjoy a really good GTA grind I
  • 00:06:34
    want to do it for money not survival and
  • 00:06:36
    going into passive mode removes a lot of
  • 00:06:38
    the actual fun stuff you can do in GTA
  • 00:06:40
    Online next we have the economy and this
  • 00:06:43
    one is very important the over inflation
  • 00:06:46
    in Grand Theft Auto online is absolutely
  • 00:06:48
    insane and completely breaks the
  • 00:06:50
    immersion $2 million for a Mustang are
  • 00:06:53
    you quite okay with GTA 6 Rockstar need
  • 00:06:56
    to close this Gap and make Vehicles more
  • 00:06:58
    accessible for the average player
  • 00:07:00
    Mission payouts should make sense
  • 00:07:02
    vehicle prices should make sense and all
  • 00:07:04
    in all the economy should be predictable
  • 00:07:07
    and similar somewhat to the real world
  • 00:07:09
    even if that means that Shark cards are
  • 00:07:10
    worth less at least we can do more with
  • 00:07:13
    that money finally we have the one I
  • 00:07:15
    care about the most Grassroots gameplay
  • 00:07:18
    when I think about a quality GTA
  • 00:07:20
    experience and what my ideal Grand Theft
  • 00:07:22
    Auto would look like I think of a rags
  • 00:07:24
    to Rich's story this whole Fast and
  • 00:07:27
    Furious government operative stuff
  • 00:07:29
    breaks away from the way that we engage
  • 00:07:31
    with the game being briefed on a mission
  • 00:07:33
    when the mission is breaking into a
  • 00:07:35
    government facility or stealing a
  • 00:07:37
    private military vehicle from a secure
  • 00:07:39
    compound and we conveniently happen to
  • 00:07:41
    be qualified hackers fighterjet Pilots
  • 00:07:44
    qualified divers and the rest of it it
  • 00:07:47
    all makes you roll your eyes just a
  • 00:07:49
    little bit now whilst I think that these
  • 00:07:51
    missions of course can be fun I do think
  • 00:07:53
    that in GTA Online they should
  • 00:07:55
    definitely have a mode where it's more
  • 00:07:56
    about you building your character
  • 00:07:58
    through an absolute Ely huge chaotic
  • 00:08:00
    World rather than you joining online and
  • 00:08:03
    being elgible to do a heist for the
  • 00:08:04
    government I'd rather have more missions
  • 00:08:07
    with purpose that actually help our
  • 00:08:09
    characters evolve in a story that
  • 00:08:11
    Rockstar build out over the next 10
  • 00:08:13
    years my character and Grand Theft
  • 00:08:14
    Online is the same character that it was
  • 00:08:17
    years ago nothing really changes over
  • 00:08:19
    time and rather than getting that $1
  • 00:08:21
    million payout for doing a mission that
  • 00:08:23
    buys us a car in the game which of
  • 00:08:25
    course doesn't add any value to
  • 00:08:27
    experience I'd rather have the money in
  • 00:08:28
    the game make more of a contribution to
  • 00:08:30
    the way that we engage with the game I'm
  • 00:08:33
    really Keen to hear what features you
  • 00:08:34
    would love to see in GTA Online for GTA
  • 00:08:36
    6 so make sure you drop a comment down
  • 00:08:38
    below and please make sure to like And
  • 00:08:40
    subscribe if you did enjoy today's video
  • 00:08:41
    thank you so much for watching and I'll
  • 00:08:43
    see you all in the next one
  • 00:08:45
    [Music]
  • 00:09:03
    this is the
Tags
  • GTA Online
  • GTA 6
  • Rockstar Games
  • Video Games
  • Gaming Community
  • Economy
  • Peer-to-Peer
  • Character Customization
  • Immersion
  • Game Design