Building a Paper Prototype For Your Narrative Design
Résumé
TLDRJamie Anthony discute du prototypage narratif sur papier, une méthode essentielle pour les concepteurs de jeux afin de tester et d'affiner les récits. Il explique que le prototypage permet de réduire les risques liés à la création de jeux en offrant une approche rapide et flexible pour explorer les éléments narratifs. Anthony décrit le processus de création d'un prototype, en insistant sur l'importance de définir clairement le prémisse, le rôle du joueur, les objectifs, les conflits et les choix. Il souligne également l'importance des tests de jeu pour recueillir des retours et améliorer le prototype. En fin de compte, le prototypage narratif aide à transformer le développement précoce en une expérience amusante et enrichissante.
A retenir
- 🎮 Le prototypage narratif aide à tester les récits de jeux.
- 📝 Utilisez des matériaux simples pour créer des prototypes.
- ⏳ Fixez une date limite pour le prototypage rapide.
- 👥 Impliquez un petit groupe pour construire le prototype.
- 📊 Testez le prototype sur vous-même avant d'impliquer d'autres.
- 🔄 Recueillez des retours pour améliorer le prototype.
- 📅 Concentrez-vous sur les éléments narratifs clés.
- 💡 Le joueur est le héros de l'histoire du jeu.
- 🎉 Transformez le développement en une expérience engageante.
- 🔍 Analysez les retours pour identifier les problèmes majeurs.
Chronologie
- 00:00:00 - 00:05:00
Jamie Anthony présente le concept de prototypage narratif sur papier, en expliquant son importance pour résoudre des problèmes spécifiques dans le développement de jeux. Il souligne son expérience en tant que designer de jeux et écrivain, notamment chez Disney, et son intérêt pour les jeux qui favorisent des résultats positifs et des expériences inattendues pour les joueurs.
- 00:05:00 - 00:10:00
Il définit le prototypage comme un moyen de créer des maquettes de jeux pour réduire les risques de développement. Il compare le prototypage numérique, qui se concentre sur l'expérience de jeu immédiate, à celui narratif, qui aborde l'expérience globale du joueur et l'importance de la narration dans les jeux.
- 00:10:00 - 00:15:00
Anthony explique que la narration dans les jeux diffère des narrations traditionnelles, car le joueur est l'héro de l'histoire, influençant les événements par ses actions. Il souligne l'importance de créer un prototype narratif pour tester les éléments narratifs et s'assurer qu'ils s'alignent avec l'expérience du joueur.
- 00:15:00 - 00:20:00
Il aborde le processus de création d'un prototype narratif sur papier, en soulignant la nécessité d'une idée claire, d'une date limite, d'une petite équipe et de matériaux simples. Il insiste sur l'importance de se concentrer sur la narration et les choix du joueur plutôt que sur les mécaniques de jeu.
- 00:20:00 - 00:25:00
Anthony décrit les étapes de la création d'un prototype narratif, y compris la rédaction initiale des éléments narratifs, la définition du rôle du joueur, l'établissement des objectifs et des conflits, ainsi que l'identification des choix et des ressources disponibles pour le joueur.
- 00:25:00 - 00:30:23
Enfin, il conclut en soulignant que le prototypage narratif sur papier permet de gagner du temps et de l'argent, d'évaluer la cohérence des éléments narratifs et de créer une vision partagée du jeu avec les collaborateurs, transformant ainsi le développement précoce en une expérience amusante et enrichissante.
Carte mentale
Vidéo Q&R
Qu'est-ce qu'un prototype narratif ?
Un prototype narratif est un modèle jouable qui permet de tester les éléments narratifs d'un jeu vidéo.
Pourquoi utiliser le prototypage sur papier ?
Le prototypage sur papier est rapide, facile et permet d'improviser, ce qui aide à tester des idées sans investissement lourd.
Quels sont les éléments clés d'un prototype narratif ?
Les éléments clés incluent le prémisse, le rôle du joueur, les objectifs, les conflits, les choix et les événements.
Comment créer un prototype narratif ?
Commencez par une idée, fixez une date limite, rassemblez des matériaux simples et définissez les éléments narratifs.
Comment tester un prototype narratif ?
Testez d'abord le prototype sur vous-même, puis avec des amis, et enfin avec des testeurs dont l'opinion compte.
Quels matériaux sont nécessaires pour un prototype narratif ?
Des cartes, des post-it, un tableau effaçable, et d'autres fournitures simples.
Comment recueillir des retours sur le prototype ?
Enregistrez les sessions de test et notez les commentaires des joueurs sur ce qui fonctionne ou non.
Quelle est l'importance de la narration dans les jeux ?
La narration engage les joueurs et leur permet de s'identifier aux personnages et aux défis.
Comment améliorer un prototype après les tests ?
Analysez les retours, identifiez les problèmes majeurs et apportez des modifications audacieuses.
Quel est l'objectif final d'un prototype narratif ?
Le but est de créer une expérience de jeu cohérente et engageante pour les joueurs.
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- 00:00:05alright hello everybody as Tom said I'm
- 00:00:09Jamie Anthony's and today I'm going to
- 00:00:11talk with you a little bit about
- 00:00:12narrative paper prototyping this talk is
- 00:00:15going to have three main parts first I'm
- 00:00:18going to be talking about the problems
- 00:00:20that a narrative paper prototype is
- 00:00:23designed to solve sort of why prototype
- 00:00:25for narrative and what a narrative
- 00:00:28prototype is I'm going to talk you
- 00:00:29through a building process how you can
- 00:00:32actually make a narrative paper
- 00:00:34prototype effectively and I'm going to
- 00:00:36finish up with just a couple notes on
- 00:00:38running fixing and using that prototype
- 00:00:41you've created to improve your final
- 00:00:43game first a little bit about me I'm a
- 00:00:46game designer and a writer I'm working
- 00:00:49at Disney I have a great job at Disney
- 00:00:51digital publishing I make interactive
- 00:00:53children's storybooks and apps but
- 00:00:57that's that's my current job that's not
- 00:01:01everything that I've done I've had a lot
- 00:01:03of different sort of made many different
- 00:01:07kinds of games over the years that cover
- 00:01:09a wide range of interests first I've
- 00:01:12made games that allow players to be
- 00:01:14creative with their choices I've been
- 00:01:17really interested in games that create
- 00:01:19positive and lasting player outcomes
- 00:01:21I've worked in games for health and
- 00:01:23games for change I've worked on a few
- 00:01:25games where the focus was to really
- 00:01:27generate powerful and unexpected
- 00:01:29experiences for the player whether
- 00:01:31that's fear as in hush delight and
- 00:01:34happiness is in my work with a mat
- 00:01:36korban Winterbottom or tranquility or
- 00:01:39sorrow or some weird mix of emotions as
- 00:01:42in the game the pond and I've also been
- 00:01:45really interested in games that connect
- 00:01:47players to story in new and interesting
- 00:01:49ways so in this process did as you can
- 00:01:54see I'm sort of interested in games that
- 00:01:55don't fit right into a clear mold I'm
- 00:01:58interested in innovating a little bit
- 00:02:00and to do that I've really turned to
- 00:02:02paper prototyping and I'm huge on this
- 00:02:05concept of paper prototyping as a way to
- 00:02:07make great games so first of all let's
- 00:02:10define our terms
- 00:02:11this is pretty this is pretty basic
- 00:02:13what is a prototype a prototype is a
- 00:02:16mock-up or draft of a potential game and
- 00:02:20it's made to sort of sort of narrow the
- 00:02:23risk of making something that doesn't
- 00:02:24work let's say I wanted to buy a tuxedo
- 00:02:28but I but I'm not sure if it's really
- 00:02:31going to work for me I'm not sure if
- 00:02:32it's going to be if it's going to be a
- 00:02:35good investment
- 00:02:36this shirt is sort of my prototype of a
- 00:02:38tuxedo it is focused so so the tuxedo
- 00:02:44shirt is not focused but um a prototype
- 00:02:47a good one is usually focused on a core
- 00:02:50aspect of the experience I guess in this
- 00:02:52case just this is the core of the tuxedo
- 00:02:55its playable tuxedo is not playable but
- 00:02:59but a game prototype is and it's
- 00:03:02playable so that you know you basically
- 00:03:05want to make sure that people can really
- 00:03:07test it out it's made quickly and it's
- 00:03:11basically a disposable practice run of a
- 00:03:13larger project so here's something that
- 00:03:17you might be used to seeing as prototype
- 00:03:19this is a this is a very common
- 00:03:21prototypes in game it's something that's
- 00:03:22used a lot the digital sandbox
- 00:03:25it's something that game makers use to
- 00:03:28early on determine the game feel you
- 00:03:30sort of put players in a area with not
- 00:03:33much art with pieces of the game all
- 00:03:36over the place and just see how they
- 00:03:37interact with the controls and you
- 00:03:39figure out the moment-to-moment and what
- 00:03:41feels good and that is incredibly
- 00:03:44important but it doesn't tell you
- 00:03:47everything about the experience of a
- 00:03:50game in fact there's a lot that that
- 00:03:52prototype doesn't tell you it really
- 00:03:54focuses on that single moment of first
- 00:03:56contact with the game where you're sort
- 00:03:58of feeling through and excited by this
- 00:03:59notion of oh I can jump and swing my
- 00:04:01sword it's goal free it's free of
- 00:04:04context and it doesn't really address
- 00:04:06this larger experience of a game it
- 00:04:09doesn't address the game's narrative so
- 00:04:12before I go too far into that statement
- 00:04:14I'm going to talk about what's a game
- 00:04:16narrative and I'm sure that there is
- 00:04:18there are many different answers to that
- 00:04:20question in this room since we're at the
- 00:04:21narrative summit but I'm going to take a
- 00:04:24stab at what I think a game Nerra
- 00:04:26is and bear with me for a moment first
- 00:04:29I'm going to sort of point out that
- 00:04:31traditional narrative this is going to
- 00:04:34be very reductive in a traditional
- 00:04:35narrative in books in TV in movies a
- 00:04:40hero is often called to action and
- 00:04:42through a series of events they strive
- 00:04:45to overcome challenges in order to
- 00:04:48achieve a goal and why is this an
- 00:04:52audience really in they really enjoy
- 00:04:54these narratives there you see this form
- 00:04:57this sort of basic structure in all
- 00:05:00sorts of narratives that audiences
- 00:05:01relate to and why because they can step
- 00:05:05inside the shoes of one of it at least
- 00:05:07one of these characters they can
- 00:05:08empathize and suddenly they feel like
- 00:05:12they're they get the rush of that
- 00:05:14they're overcoming a challenge and they
- 00:05:15get the excitement of trying to achieve
- 00:05:17a goal in a game narrative it's a little
- 00:05:22bit like this traditional narrative
- 00:05:23structure that's a little bit different
- 00:05:25as well in a game narrative the player
- 00:05:27is performing the actions that influence
- 00:05:29events and they're learning to master a
- 00:05:32system and rules that you've put in
- 00:05:34front of them to achieve their goal so
- 00:05:37basically a game narrative structure the
- 00:05:40player is the hero and I just want to
- 00:05:44emphasize that because that's really
- 00:05:45important the player is the hero so a
- 00:05:50lot of games take a lot of time to try
- 00:05:53to create an association between an
- 00:05:56avatar and the player they try to make
- 00:05:57you feel like you are this collection of
- 00:06:00pixels you're Mario you're Batman
- 00:06:01you're Qbert but the avatar is not the
- 00:06:06hero
- 00:06:06the avatars story is completely directed
- 00:06:10by an outside force
- 00:06:11it's the player that is chasing a goal
- 00:06:13that's in their head overcoming
- 00:06:15challenges that have a that feel real to
- 00:06:19them there's a player that's taking the
- 00:06:21action if they are the hero of the game
- 00:06:24narrative so now that we talked a little
- 00:06:28bit about game narrative and prototyping
- 00:06:29we're going to talk a little bit about
- 00:06:30narrative prototyping for narrative
- 00:06:32which is not the normal mode of game
- 00:06:36prototyping but it is
- 00:06:39extremely popular and useful in other
- 00:06:42storytelling mediums so in books before
- 00:06:48an author spends months or years trying
- 00:06:53to create sort of write a story they'll
- 00:06:57often go to an outline or to some notes
- 00:06:59because they want to do a smaller risk
- 00:07:02right up to see if their narrative the
- 00:07:05narrative that they plan makes sense
- 00:07:08in film or TV now we have a medium
- 00:07:11that's a little bit more complicated and
- 00:07:14there are a couple prototypes first
- 00:07:17there's a script which is just getting
- 00:07:19the ideas down on the page seeing if the
- 00:07:20ideas make sense in themselves and then
- 00:07:23once you've gotten through that big risk
- 00:07:25you go to the next level of risk does
- 00:07:27this do these ideas make sense visually
- 00:07:29you create a storyboard in animated
- 00:07:32films there are it's an even more
- 00:07:35complex medium there's so many technical
- 00:07:38steps between the idea and the final
- 00:07:39product and basically it's a much bigger
- 00:07:43production so prototypes get even more
- 00:07:45important script storyboard than an
- 00:07:47animatic where you see how it all this
- 00:07:50storyboard looks set up in a camera so
- 00:07:52that you're not wasting time on shots
- 00:07:53that don't matter
- 00:07:55all these all of these narrative
- 00:07:58prototypes addressed huge risks and then
- 00:08:01smaller and smaller risks that these
- 00:08:04elaborate ideas that people have for
- 00:08:07their stories only make sense in their
- 00:08:09head so games as a narrative medium are
- 00:08:13undeniably complex they have everything
- 00:08:16that animated movies have and more you
- 00:08:19have to make all your pieces from
- 00:08:20scratch very often for this very literal
- 00:08:22presentation turn an idea to art and
- 00:08:24sound an animation and logic but that's
- 00:08:27not the biggest risk in your game
- 00:08:29narrative the biggest risk and unknown
- 00:08:32in games is the player so if your
- 00:08:37premise and goals and choices and
- 00:08:39challenges don't make sense to the
- 00:08:41player if they don't line up then you're
- 00:08:45sunk
- 00:08:45because the hero doesn't is not
- 00:08:47interested in continuing on this journey
- 00:08:49so let's put the hero in the narrative
- 00:08:51as cheaply as possible as
- 00:08:53early as we can basically I think it's
- 00:08:57really useful when you're addressing
- 00:08:58this risk of games as a narrative to
- 00:09:01create a narrative prototype a playable
- 00:09:04and flexible outline of the premise the
- 00:09:06rules the events and the choices that's
- 00:09:09made to answer some really fundamental
- 00:09:11question of what's the hero's journey
- 00:09:13for the player do all your pieces fit
- 00:09:16together into a compelling experience
- 00:09:17and does it all make sense so that's a
- 00:09:22big question that's a really heavy
- 00:09:24question to try to tackle and
- 00:09:27architecting something like that
- 00:09:29digitally seems to me at least a bit
- 00:09:31overwhelming because we want this
- 00:09:34narrative prototype to be flexible and
- 00:09:36to be something that the players can
- 00:09:40interact with in a sort of fluid way we
- 00:09:42wanted to have lots of small inputs sort
- 00:09:44of address a bunch of the features that
- 00:09:47you see from your larger game and
- 00:09:48respond to the player intelligently in
- 00:09:51code trying to build a prototype like
- 00:09:53this would be could itself become a
- 00:09:56cumbersome and overreaching mess like
- 00:09:58Matrix Reloaded and but so that is why I
- 00:10:05suggest doing a narrative prototype on
- 00:10:08paper paper is quick and easy and
- 00:10:10disposable it allows for improvisation
- 00:10:13and imagination basically if your game
- 00:10:16is a show starring the player the
- 00:10:18easiest way to get them engaged early is
- 00:10:20to basically create this little
- 00:10:21narrative paper prototype set up a
- 00:10:23cardboard TV essentially and invite them
- 00:10:26inside or put another way make your
- 00:10:29narrative outline as a board game
- 00:10:33so you met one or two of two reactions
- 00:10:34at this point you might be saying oh
- 00:10:36cool okay I'll get started or you might
- 00:10:38be saying okay I have no idea how to do
- 00:10:41that I don't know how to make a
- 00:10:42narrative outline as a game I've done
- 00:10:45this a lot I've done this for a few
- 00:10:46different project and so I'm going to
- 00:10:48walk you through my steps for creating
- 00:10:51for creating a narrative prototype
- 00:10:54effectively the first thing is what you
- 00:10:57want before you get started and this
- 00:11:01this is a set of the things that you
- 00:11:02really need to have before you begin
- 00:11:04prototyping you need an idea
- 00:11:06which is pretty obvious you need an idea
- 00:11:08that you're excited about for a game and
- 00:11:10a willingness to expand it
- 00:11:12second thing believe it or not I would
- 00:11:14say for a narrative prototype is you
- 00:11:15need a deadline and I try to make this
- 00:11:18thing quickly if I can because it should
- 00:11:21be disposable it will change I spend at
- 00:11:24most three days or a hundredth of my
- 00:11:26total timeframe autumn's prototype you
- 00:11:28need some people who are willing to make
- 00:11:30this thing that's probably you and you
- 00:11:34can have someone else work on this with
- 00:11:35you too but I'd say one or at most two
- 00:11:37people should be involved in the actual
- 00:11:38construction of a prototype if you have
- 00:11:41a lot of collaborators that doesn't mean
- 00:11:42that you can't brainstorm and come up
- 00:11:44with ideas beforehand but the people
- 00:11:46that are doing the building you want to
- 00:11:48keep that small because you have such a
- 00:11:49short time frame and want ideas to be
- 00:11:51really pure and clean and you want some
- 00:11:55simple supplies so a couple things that
- 00:11:58are important here little dry erase
- 00:12:00board is can be very useful playing
- 00:12:04cards a couple pieces from old board
- 00:12:06games post-it notes are great because
- 00:12:07they're sticky but not too sticky you
- 00:12:09can move them around but basically most
- 00:12:11of this stuff you're going to either
- 00:12:13have around you're going to be able to
- 00:12:15get when you need it you also based on
- 00:12:18your idea you need some narrative
- 00:12:20reference points at least one game that
- 00:12:23has real similarities to your idea and
- 00:12:25thoughts about its player narrative you
- 00:12:28so this is a game where the premise or
- 00:12:31the mechanics or something is really in
- 00:12:33line and where you are and where you
- 00:12:37played through the game you don't need
- 00:12:39to like the game that your that is your
- 00:12:41narrative reference point but you should
- 00:12:43have thought about what you went through
- 00:12:45as a player in that game so last is a
- 00:12:49second to last is a personal
- 00:12:50storytelling experience and this is a
- 00:12:52little bit touchy-feely but you really
- 00:12:55want a time to look back at a time when
- 00:12:58you felt engaged and empowered as a
- 00:12:59storyteller you want to look for your
- 00:13:02comfort zone as a storyteller and hold
- 00:13:05on to that because you're going to use
- 00:13:06that later for you this may be telling a
- 00:13:08story around a campfire telling a joke
- 00:13:10or to a laughing audience or painting a
- 00:13:12picture but me I always think personally
- 00:13:15about being ten years old and my first
- 00:13:18experience with role-playing games so
- 00:13:20my friends and I didn't have Rule books
- 00:13:21but I made up a pretend world my friends
- 00:13:24made up characters and we rolled dice
- 00:13:26and told collaborative stories that are
- 00:13:27it's still this place of warmth and
- 00:13:30comfort where I feel like anything is
- 00:13:31possible when I think back at that time
- 00:13:34so finally of course you need that focus
- 00:13:36on the central question of game their
- 00:13:37narrative as you go forward and as you
- 00:13:40get ready to make this thing you want to
- 00:13:41keep this about how the premise rules
- 00:13:43and actions come together to create a
- 00:13:47player story you're not testing the
- 00:13:51mechanics the look and feel or the game
- 00:13:53balance that's going to and you want to
- 00:13:55keep in mind that those are not what's
- 00:13:57on the table here so once you have that
- 00:14:00all ready basically my first step is an
- 00:14:04initial write-up I lay out the narrative
- 00:14:06elements of my game these can be notes
- 00:14:08they can be totally informal they only
- 00:14:10have to make sense to you and I'll go
- 00:14:12through these pieces in the order that I
- 00:14:13like to use because this is the order
- 00:14:14that makes sense to me first of all the
- 00:14:17premise this is the going to be the most
- 00:14:20fun part of this write up just go nuts
- 00:14:21write down everything that's exciting to
- 00:14:24you about your game so you know you
- 00:14:27might you might be like oh my game is
- 00:14:30this world where story two where stories
- 00:14:33come to life and there are luck dragons
- 00:14:34and rock writers and empresses write all
- 00:14:38the stuff that you think is really
- 00:14:39exciting but only do this for about 10
- 00:14:43minutes because that will force you to
- 00:14:44stick with the things that you think are
- 00:14:46most exciting and important and it'll
- 00:14:49cut you off because if you don't do this
- 00:14:50you could waste a lot of time just
- 00:14:52writing down exciting things about your
- 00:14:54game before you get to the meat of it
- 00:14:56which is the player the second thing is
- 00:14:59putting the player in that world think
- 00:15:01about a player role does the player
- 00:15:04actually assume a role in the game are
- 00:15:05we going to put them in the shoes of a
- 00:15:07character in the narrative are they
- 00:15:09going to be John Malkovich at how much
- 00:15:12of an identity are we asking them to
- 00:15:14take on here
- 00:15:15or are they really just playing the game
- 00:15:17as themselves this is the second
- 00:15:18question you want to answer the goals of
- 00:15:22the player so what's the carrot on the
- 00:15:25stick what's pulling them through the
- 00:15:27experience so I always go back to
- 00:15:30Scrooge McDuck man Scrooge is so great
- 00:15:33Scrooge loves getting money and you
- 00:15:36might think that that it is his goal
- 00:15:38it's nice it's simple but money itself
- 00:15:41is not his goal his goal is to get all
- 00:15:44this money and then to swim around in a
- 00:15:46huge pile of his own money like most
- 00:15:49players his goal is experiential there's
- 00:15:52an experience that he wants to get out
- 00:15:53of this and your players are going to be
- 00:15:56the same way conflict so what obstacles
- 00:16:00are in the way of that goal in your
- 00:16:02story what are the barriers to efficient
- 00:16:04victory and when I say efficient victory
- 00:16:06because a player can play your game for
- 00:16:09as long as they are intrigued by it so
- 00:16:11Sisyphus here his goal is to get the
- 00:16:13rock up the mountain and his conflict is
- 00:16:15with gravity and for some reason he
- 00:16:18keeps on playing this game it's
- 00:16:19compelling to him I don't know why so
- 00:16:22also so then we start to get into more
- 00:16:25of the meat of where narrative comes in
- 00:16:27at player choices jot down the big
- 00:16:30interactive choices and basically this
- 00:16:34is where you want to look at in the
- 00:16:36abstract big picture what is the player
- 00:16:41trying to do or these choices tough are
- 00:16:43they meaningful like deciding whether or
- 00:16:45not to get on that plane
- 00:16:47are they strategic or are they more
- 00:16:50tactical is a more a matter of who to
- 00:16:52aim at and who to shoot in a moment
- 00:16:54these are all choices and whether
- 00:16:56they're large or small you want to write
- 00:16:57them down and you also want to write
- 00:17:01down actions here so actions and choices
- 00:17:04that's a sort of a fine-grained
- 00:17:05distinction but think about in terms of
- 00:17:08this one-man band his choices are where
- 00:17:11to play and when to play and his actions
- 00:17:13are this is player verbs his guitar his
- 00:17:17cymbals his his drum kit when he plays
- 00:17:21those things those are his playing the
- 00:17:22drums playing the guitar those are his
- 00:17:24verbs resources so this is where you've
- 00:17:28talked a lot about what the player can
- 00:17:29do and this is where you draw the first
- 00:17:31clear connection between your world and
- 00:17:33your player what in the world can the
- 00:17:36player use and these these resources
- 00:17:38should be simple to understand if
- 00:17:39possible but elegant you know in
- 00:17:43monopoly monopoly is you know a little
- 00:17:45bit maligned as a game
- 00:17:46but as a resource monopoly money is
- 00:17:50great it's it gives an opportunity to
- 00:17:53the player it provides information when
- 00:17:55you look around and see how much money
- 00:17:56people have compared to how much you
- 00:17:58have and it also limits your actions in
- 00:18:01a challenging way when you don't have
- 00:18:02the money you need so for the final
- 00:18:04element of we're going to go for a
- 00:18:06little farther into the world in the
- 00:18:07story and we're going to outline our
- 00:18:10game events now you don't want to think
- 00:18:12about this as a formal system of rules
- 00:18:13not yet we still want to keep at high
- 00:18:15level and think about what sort of
- 00:18:16changes are taking place these changes
- 00:18:19regular and predictable or are they you
- 00:18:22know are they clockwork or are they big
- 00:18:24and dramatic put in biblical terms does
- 00:18:28it rain twice a week in your world or is
- 00:18:31there a flood on the way that's going to
- 00:18:33hit a tower too these are the things you
- 00:18:35want to think about so now that you've
- 00:18:37done that you've sort of written down
- 00:18:40some elements in this area that crosses
- 00:18:42if it's formal and informal you've sort
- 00:18:45of laid out narrative elements of your
- 00:18:47game and you've thought about how the
- 00:18:49player is going to interact with that
- 00:18:51world so now it's time to start building
- 00:18:53out your story doing this well may take
- 00:18:56you back into your write up to make
- 00:18:57changes and that's okay but I want to go
- 00:19:01through a couple examples of games that
- 00:19:02do this well as and a couple principles
- 00:19:05that I think really work first of all
- 00:19:07when you're thinking about story you
- 00:19:09want to think about how you're going to
- 00:19:10show the player your goal in journey you
- 00:19:13see the mountain with the light and you
- 00:19:15don't need to be told to go there you
- 00:19:18know if you can make something like that
- 00:19:20fantastic give meaning to rules in your
- 00:19:24game this is a screen from Dino run
- 00:19:26which is a game where you know the rules
- 00:19:29are pretty simple you're it's a little
- 00:19:31running game and there's a timer that
- 00:19:33where if you fall too far behind you're
- 00:19:35going to have to restart but Pete but
- 00:19:39story was used to really narrative eyes
- 00:19:42this goal in a really interesting way in
- 00:19:44dinah run an asteroid hits and you have
- 00:19:47a wall of destruction this sort of the
- 00:19:49extinction level event coming up from
- 00:19:50behind you staying one step ahead of
- 00:19:52that is much more interesting than a
- 00:19:54timer use characters if you can up
- 00:20:00people
- 00:20:00they see characters everywhere and once
- 00:20:02they start seeing characters they start
- 00:20:04caring use that characters can be goals
- 00:20:07keep Clem safe characters can be
- 00:20:10resources in classic JRPGs your options
- 00:20:12are for play are personified as
- 00:20:14characters the characters can be
- 00:20:16conflict now sometimes a character can
- 00:20:18work as many many narrative elements as
- 00:20:20want which is fantastic like donkey kong
- 00:20:22he's a source of conflict I mean he's
- 00:20:25holding your goal this damsel in
- 00:20:26distress he and but he's also throwing
- 00:20:28obstacles in your path
- 00:20:29he's also disappearing back up the level
- 00:20:31in driving you onwards for a long-term
- 00:20:33goal he's such a central part of the
- 00:20:35game narrative that even though he's not
- 00:20:37the playable character he's not playable
- 00:20:39the game is named after him the game is
- 00:20:41not called Mario
- 00:20:42it's called Donkey Kong because this
- 00:20:45character is so key to the understanding
- 00:20:48of the story finally you've got your
- 00:20:52story events that you've been interested
- 00:20:53in the things that happen try to tie
- 00:20:55them into the players actions as much as
- 00:20:57possible
- 00:20:58the things that you know the player will
- 00:20:59be doing and that will make them
- 00:21:02meaningful so finally now you want to
- 00:21:06cut story points that don't do any of
- 00:21:08these things that don't reinforce or
- 00:21:10showcase goals call the player to action
- 00:21:12give them feedback or provide a break or
- 00:21:14reward I think I don't have as much time
- 00:21:16as I think I do so I'm going to go fast
- 00:21:18okay so next drafting the rules
- 00:21:22basically when you're figuring out the
- 00:21:26rules of the game now that you've got
- 00:21:27the elements now do you figure out the
- 00:21:28story remember you're playing as the
- 00:21:29computer so keep these rules simple
- 00:21:31remember you're not testing mechanics so
- 00:21:34if you can substitute but you can sup to
- 00:21:37do a challenge for another moment of
- 00:21:40excitement and test different outcomes
- 00:21:42if you can do that that's great
- 00:21:43so dice are a good simple way to do this
- 00:21:47they may not be the same test that it to
- 00:21:50a player as combat but they can provide
- 00:21:52that little challenging moment but let's
- 00:21:54say you really want to test a player's
- 00:21:55skill to some degree all right you can
- 00:21:57do that let's say you think it's
- 00:21:59important for the game narrative to
- 00:22:02basically test their accuracy as a
- 00:22:05shooter as a shooter will do so okay
- 00:22:09make a little micro prototype put up a
- 00:22:11dartboard and make that a little part of
- 00:22:13your game
- 00:22:13and success or failure can can sort of
- 00:22:17depend on where they hit on the
- 00:22:18dartboard so rules will be different for
- 00:22:22every game but there's one more thing I
- 00:22:23want to emphasize you may be simplifying
- 00:22:25at actions but you want to keep the
- 00:22:27elements of choice strong in your game
- 00:22:29or else the player is not going to be
- 00:22:30doing anything in this narrative
- 00:22:32prototype identify your most important
- 00:22:34choice points and figure out what's
- 00:22:36behind either door so now it's time to
- 00:22:40actually start building and I'm going to
- 00:22:42rush through this because it's pretty
- 00:22:43straightforward
- 00:22:43choose your pieces and use simple
- 00:22:46familiar materials as I said before one
- 00:22:49quick note don't use anything too light
- 00:22:51so you're going to be tempted to draw on
- 00:22:53paper and just like make a little
- 00:22:55resource that way but once you start
- 00:22:57playing these games that's going to go
- 00:22:58all over the place
- 00:22:59wait it down on something like a coin or
- 00:23:02it'll scatter making the board so so if
- 00:23:07your final step is setting up a space
- 00:23:08that's going to abstract Lee for the
- 00:23:10player represent their world or more
- 00:23:13accurately their screen this is your
- 00:23:16game board and you want it to have
- 00:23:17weight you want it to be flexible and
- 00:23:19sticky and you want it to have some
- 00:23:21simplicity and focus to it as well you
- 00:23:23really don't want to over complicate
- 00:23:24this with the UI elements that you'll
- 00:23:26need down the road just think about what
- 00:23:28the player needs in that space so now
- 00:23:31we've got a premise a goal a board to
- 00:23:33play on resources that the players can
- 00:23:36use to achieve their goals choices rules
- 00:23:39that create conflicts and opportunities
- 00:23:40and events that affect an in-form play
- 00:23:43so I know I started a little bit late so
- 00:23:47I'm going to keep on going for a minute
- 00:23:48or two you guys can obviously leave if
- 00:23:50you want
- 00:23:52so finalizing your prototype basically
- 00:23:56what you what you need to do now that
- 00:24:00you've created this formal system so it
- 00:24:02makes sense to you is build out your
- 00:24:03presentation and this is where you're
- 00:24:05using that comfort that comfortable
- 00:24:07place that storytelling place that
- 00:24:10really makes you feel like you're
- 00:24:13conveying a good story arm so so some of
- 00:24:18you may be visual or written or some
- 00:24:20performative but this is where you're
- 00:24:22figuring out how to communicate those
- 00:24:24rules and systems to the player you're
- 00:24:26presenting that
- 00:24:28now that you've done that presentation
- 00:24:31it's you're ready finally to start
- 00:24:33rehearsing the running of this prototype
- 00:24:35phase one run the prototype on yourself
- 00:24:38you want to be able to do one successful
- 00:24:40solo run if possible but it has to be
- 00:24:42possible you need to do a successful run
- 00:24:45on your own and just see this as a
- 00:24:48conversation between you the the
- 00:24:51developer who's made this game and knows
- 00:24:53all the rules and you the player who
- 00:24:56knows nothing about this game you're
- 00:24:59going to find that you missed a lot of
- 00:25:01things that's okay you can just expect
- 00:25:04imperfection fix those mistakes run it
- 00:25:07again
- 00:25:08phase two once you've gotten your
- 00:25:09successful run yourself do a do a
- 00:25:12rehearsal with someone who will love you
- 00:25:15even if you totally flub the entire
- 00:25:18thing you want to leverage their
- 00:25:20patience to work out the kinks in those
- 00:25:22presentation elements that you that you
- 00:25:24put together and then once that has
- 00:25:29worked and you've got that presentation
- 00:25:30worked out and you figured out from the
- 00:25:32first playtesters this person you love
- 00:25:34what is really unclear now it's time to
- 00:25:37bring in some people whose opinion of
- 00:25:39this prototype really does matter bring
- 00:25:41back your conspirators the so either the
- 00:25:45collaborators or people whose opinions
- 00:25:47you trust and this is pretty obvious
- 00:25:50just um just listening to this feedback
- 00:25:54oh my right cut off okay um great listen
- 00:25:59listen to their feedback and look at
- 00:26:01what they enjoyed what's fun frustrating
- 00:26:02boring or unclear and adjust that
- 00:26:04prototype as you prepare for playtesting
- 00:26:07um dipper's did such a good job talking
- 00:26:10about plate you know I was so cool
- 00:26:12talking about deeper user testing this
- 00:26:14stuff is going to be very light I'm just
- 00:26:15going to wrap up on this I used to have
- 00:26:18a list of questions here I got rid of it
- 00:26:19um I will put it up on the GDC volt but
- 00:26:24um write down a few questions beforehand
- 00:26:25because you won't want to think about
- 00:26:27them afterwards you want to write down
- 00:26:30questions and also if you can you want
- 00:26:32to think about recording the play tests
- 00:26:34do video use video if possible but you
- 00:26:38need to get permission from play testers
- 00:26:41and if you want to improve your
- 00:26:42presentation style point the camera at
- 00:26:44yourself if you want to improve your
- 00:26:46game you're going to learn a lot more
- 00:26:48though by turning the camera on someone
- 00:26:50else so playtesting it's I'm just going
- 00:26:53to sort of roll through that because
- 00:26:54that's super basic stuff about what it
- 00:26:57means to play test and but the real
- 00:26:59important thing here is this is not a
- 00:27:01scientific play test it doesn't matter
- 00:27:03if your variables are all super clean
- 00:27:06and your thing and every all your ducts
- 00:27:08are lined up in the road this is
- 00:27:09something that you this is a crucible a
- 00:27:10trial by fire to make your game better
- 00:27:12so you can improvise if if you're you
- 00:27:16listening for choices from the player
- 00:27:17allow them to skip things but that you
- 00:27:20believe they could skip and if they have
- 00:27:22a smart suggestion if they want to grab
- 00:27:23the mic and say hey this is what I want
- 00:27:25to do incorporate it into your play just
- 00:27:28let it happen
- 00:27:29and see if it improves the game as long
- 00:27:31as it doesn't seem like it's going to
- 00:27:33mess up the game too much but whatever
- 00:27:34you do in those play tests just note it
- 00:27:37so that you know so that you have a sort
- 00:27:41of log of those changes so people are
- 00:27:44polite so have a third party ask
- 00:27:46questions for you and also set aside
- 00:27:49time to review again another really
- 00:27:51basic thing so almost done here so once
- 00:27:56you've got all that you've got play test
- 00:27:57notes and you want to look at the
- 00:27:59biggest problem with your prototype is
- 00:28:01the goal unclear is it too hard is it
- 00:28:04they're dead ends and the game players
- 00:28:06are just not that awesome this prototype
- 00:28:08that's the nice thing about the fact
- 00:28:10that you made this thing in three days
- 00:28:11it's disposable figure out some bold
- 00:28:16solutions to your problems
- 00:28:17discard kill your darlings and try again
- 00:28:21so when you finally achieve something
- 00:28:24that feels like a narrative outline that
- 00:28:26is interesting and exciting to players
- 00:28:28there's a couple ways you can do it go
- 00:28:30you can expand that prototype you can
- 00:28:33generalize because you're going to learn
- 00:28:34a lot from having someone run that
- 00:28:35prototype on you so that's a matter of
- 00:28:37getting the rules in sort of a really
- 00:28:39formal set up so that you can be a
- 00:28:42player of your game which will be useful
- 00:28:43later on but you can also use this
- 00:28:46narrative outline it's it's sort of this
- 00:28:47it if your collaborators and everyone
- 00:28:50all feels like yeah this is the game we
- 00:28:51want to make this is an extraordinary
- 00:28:52production tool
- 00:28:54you can bust out into asset lists in to
- 00:28:56think about the animations and all the
- 00:28:59pieces that that you were sort of need
- 00:29:02to create as part of this game and then
- 00:29:04you're also going to see some areas
- 00:29:06where this narrative obviously where the
- 00:29:08narrative outline this paper prototype
- 00:29:12you made really hasn't um where it where
- 00:29:16it's really not addressing issues so
- 00:29:19then shift your focus maybe it is now
- 00:29:21time for that digital sandbox so go back
- 00:29:25and prototype the next big question in
- 00:29:27your game so that's all a lot of stuff
- 00:29:30it's a lot of work even though it's
- 00:29:32disposable and quick it's a lot to do
- 00:29:34why do I go through this process why do
- 00:29:36I think about it this deeply basically
- 00:29:39because a narrative paper prototype is
- 00:29:40going to help me save time and money it
- 00:29:42helps me see if my premise rules and
- 00:29:44choices are compelling to see if the
- 00:29:46piece if the pieces fit together
- 00:29:47coherently it helps me form a shared
- 00:29:50vision of this whole game with my
- 00:29:52collaborators as early as possible it
- 00:29:54shows me of course the players
- 00:29:56perspective but most of all because it
- 00:30:00can turn early development which can be
- 00:30:02very difficult and unsure into a fun and
- 00:30:05empowering experience thank you
- 00:30:18you
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