Ray casting fully explained. Pseudo 3D game
Résumé
TLDRIn this video, Javed X9 provides a detailed explanation of raycasting, a technique used in pseudo-3D game development. The process includes detecting walls within the player's field of view, calculating distance to these walls, and drawing them accurately on the screen. The video discusses elements such as the game's map representation, intersection calculations (both horizontal and vertical), and the math involved in determining how walls are rendered based on their distance and orientation. Techniques like using different colors for wall representations are also covered, along with projections to ensure a proper visual display within the player’s field of vision. This insightful explanation breaks down complex concepts for viewers interested in game development and raycasting.
A retenir
- 🎮 Raycasting is a rendering technique for pseudo-3D games.
- 📏 It calculates wall intersections based on the player's position.
- 🌐 The method involves mathematical principles like tangents.
- 🎨 Wall faces are represented in different colors for distinction.
- 📈 The closer the player is to a wall, the larger it appears.
- 📽️ Each column ray corresponds to the screen width for FOV.
- 🔍 Projections help remove distortion for a clear image.
- 🔁 Subscribing and liking the video encourages more content.
Chronologie
- 00:00:00 - 00:05:09
The video discusses the concept of raycasting, an important technique for rendering pseudo-3D games, which was notably used in games prior to 'Wolfenstein 3D.' The presenter explains how raycasting works by calculating the intersection of rays from the player with walls in a 2D map, represented as an array where walls are '1's and empty spaces are '0's. To achieve this, the video outlines the steps for finding both horizontal and vertical intersections, emphasizing the use of trigonometric ratios to calculate distances and the intersection points. The final rendering involves factoring in the player's field of view and adjusting the wall heights based on the distance from the player, using color differentiation to visually distinguish wall faces for clarity.
Carte mentale
Vidéo Q&R
What is raycasting?
Raycasting is a technique used to render pseudo-3D views in games by calculating intersections of rays with walls.
How does the video explain the calculation of intersections?
The video explains calculating intersections by finding horizontal and vertical intersections, then determining the smallest distance to render accurately.
What mathematical principles are used in raycasting?
The video references ratios involving the tangent of angles, and projections using cosine calculations.
What is the visual representation of walls in the game?
Horizontal walls are displayed in green, while vertical walls are shown in dark green for better distinction.
How does the player’s distance affect the rendering?
The closer the player is to a wall, the larger the wall appears on the screen due to the projection calculations.
What should I do if I enjoy the video?
You can subscribe for more videos and hit the like button if you enjoy the content.
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- raycasting
- game development
- pseudo-3D
- Wolfenstein 3D
- intersections
- math principles
- wall rendering
- field of view
- color differentiation
- Javed X9