Valve Forced Activision To Tell The Truth

00:17:36
https://www.youtube.com/watch?v=c2bUUGjaCTY

Résumé

TLDRThe video critiques Activision's monetization strategies in Call of Duty, revealing how they profit from player deaths and utilize AI to cut costs. It discusses a new system that prompts players to purchase cosmetic items after being killed, and highlights the decline in game quality due to cost-cutting measures. The video compares the pricing of in-game content with other games, emphasizing the high costs in Call of Duty. It also addresses the implications of AI in game development, including the replacement of voice actors, and reflects on the cyclical nature of player engagement and Activision's ability to maintain revenue despite player frustrations.

A retenir

  • 💰 Activision profits from player deaths through new monetization strategies.
  • 🤖 AI is being used to cut costs in game development, affecting quality.
  • 🛒 Players are prompted to purchase cosmetics after being killed in-game.
  • 📈 Pricing of Call of Duty cosmetics is significantly higher than in other games.
  • 🎮 Activision's strategy relies on annual releases to maintain player engagement.

Chronologie

  • 00:00:00 - 00:05:00

    The video discusses Activision's recent disclosure of their use of AI in Call of Duty, revealing a new monetization strategy that profits from players' in-game deaths. This strategy includes a system that encourages players to purchase cosmetic items after being killed, which raises concerns about the quality of matchmaking and the overall gaming experience. The video highlights the absurdity of the game's monetization, especially given its high price tag and the use of AI to cut costs, leading to a cheaper feeling product despite its significant budget.

  • 00:05:00 - 00:10:00

    The video contrasts the current monetization tactics with previous features, such as the ability to copy loadouts, which was gameplay-oriented but has now been replaced with a system that promotes wishlist purchases for premium blueprints. This new tactic is seen as exploitative, as it encourages players to buy powerful weapon setups instead of earning them through gameplay. The discussion also touches on the high costs associated with cosmetic items and event passes, comparing them unfavorably to other games.

  • 00:10:00 - 00:17:36

    The final segment critiques Activision's reliance on AI to reduce costs while delivering a subpar product, noting that the company is cutting corners in development. Despite the backlash, the video suggests that Activision's strategy of releasing new titles annually allows them to reset player expectations and continue profiting. The discussion concludes with a reflection on the challenges of competing with Call of Duty, emphasizing that players often return to the franchise despite frustrations, highlighting the power of brand loyalty in the gaming industry.

Carte mentale

Vidéo Q&R

  • What new monetization strategy has Activision implemented in Call of Duty?

    Activision has introduced a system that prompts players to wishlist cosmetic items after being killed, effectively monetizing player deaths.

  • How does AI factor into Activision's game development?

    Activision is using generative AI tools to develop in-game assets, which has led to concerns about the quality of the game and the replacement of voice actors.

  • What are the pricing comparisons made in the video?

    The video compares the cost of cosmetic items in Call of Duty with those in other games, highlighting that Call of Duty's pricing is significantly higher.

  • What is the community's response to Activision's use of AI?

    The community has expressed frustration and disappointment, noting that the quality of the game has declined due to cost-cutting measures.

  • How does Activision's strategy affect player engagement?

    Activision relies on a fresh start every year with new releases to attract players, despite ongoing frustrations with monetization tactics.

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Défilement automatique:
  • 00:00:00
    you know in a sense this is like grim
  • 00:00:01
    and depressing stuff but honestly for
  • 00:00:03
    the scope of this video man this is fun
  • 00:00:05
    I can't wait this is a banger so let's
  • 00:00:07
    go steam's policy just forced Activision
  • 00:00:10
    to disclose their use of AI in Call of
  • 00:00:12
    Duty that hard confirms what uh well
  • 00:00:15
    we've all seen with her eyeballs but it
  • 00:00:17
    also confirms leaks including leaks of
  • 00:00:19
    internal documents that we actually
  • 00:00:21
    covered a little while ago but then we
  • 00:00:23
    zoomed in in the story and when we did
  • 00:00:25
    it got worse and this has got to be seen
  • 00:00:28
    to be believed it's not the title we've
  • 00:00:31
    run with for today's video I think
  • 00:00:33
    anyway but they've literally found a way
  • 00:00:35
    to profit from your death yeah hilarious
  • 00:00:38
    Now card has always been a massive
  • 00:00:39
    money-making machine now it looks
  • 00:00:42
    desperate even though it's literally not
  • 00:00:44
    desperate it's successful no this is not
  • 00:00:47
    desperation this is them pushing and
  • 00:00:49
    pushing and most egregiously there is a
  • 00:00:51
    new system designed to profit from your
  • 00:00:53
    death in the game it's all made worse of
  • 00:00:55
    course by AI cheapening what we even see
  • 00:00:57
    in the game including our rewards and
  • 00:00:59
    that means that it doesn't feel like the
  • 00:01:01
    fruits of their truly absurd overpriced
  • 00:01:04
    complex layered monetization system I
  • 00:01:06
    mean even just before recording there
  • 00:01:08
    was a thing that we thought conferred
  • 00:01:09
    certain benefits right for like buying
  • 00:01:11
    it for the season then we found out it's
  • 00:01:13
    actually a like stacking thing as you
  • 00:01:15
    buy it across Seasons this is insane I'm
  • 00:01:17
    going to go mad but don't worry we'll go
  • 00:01:19
    mad for you and the upshot is something
  • 00:01:21
    that cost $70 with a budget of well over
  • 00:01:25
    600 million I mean Cod blops cow yep
  • 00:01:28
    that one cost 700 million milon H
  • 00:01:31
    something with that budget and this
  • 00:01:32
    price tag has never felt so cheap let's
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    go now something you don't know about me
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    content do demos and a lot more for free
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    and when you do buy they're backed by a
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    30-day money back guarantee Call of Duty
  • 00:02:45
    Black Ops 6 was the bestselling game of
  • 00:02:47
    2024 per Microsoft it delivered the
  • 00:02:50
    franchise's biggest launch ever it had
  • 00:02:52
    record day one players it had
  • 00:02:53
    substantial Game Pass growth but also in
  • 00:02:55
    Steam and Playstation unit sales were up
  • 00:02:57
    60% year-over-year
  • 00:02:59
    and I'm not embarrassed to say that I
  • 00:03:02
    was one of those sales and I didn't buy
  • 00:03:04
    the previous game I'm part of why those
  • 00:03:06
    sales were up 60% and that's because
  • 00:03:09
    actually it's a bloody good game
  • 00:03:12
    seriously the campaign's one of the best
  • 00:03:14
    ones in years I had a lot of fun in the
  • 00:03:16
    multiplayer but if I go anywhere near it
  • 00:03:18
    now it's all them garish Brands and
  • 00:03:20
    Insanity that just kind of makes me go
  • 00:03:22
    what it is more though is a test bad a
  • 00:03:24
    task bad that fully justifies the
  • 00:03:26
    renewed wave of calls for core
  • 00:03:28
    multiplayer to become a free-to-play
  • 00:03:30
    experience matching war zone because
  • 00:03:32
    when you play it a full $70 game it
  • 00:03:36
    feels honestly worse than many freeto
  • 00:03:39
    plays and nothing makes it feel cheaper
  • 00:03:42
    than this new tactic their new tactic is
  • 00:03:45
    designed to funnel you from death to
  • 00:03:46
    store but before that you need to learn
  • 00:03:49
    about a patent because this patent at
  • 00:03:52
    the time raised eyebrows it's horrible
  • 00:03:54
    and knowing that it
  • 00:03:56
    exists yeah makes me think about the
  • 00:03:59
    future of this so here's what the patent
  • 00:04:01
    does in their own words Quote Match a
  • 00:04:03
    more expert slm Marquee player with a
  • 00:04:06
    junior player to encourage the junior
  • 00:04:08
    player to make game related purchases of
  • 00:04:10
    items possessed SL used by the Marquee
  • 00:04:12
    player the idea here is really simple
  • 00:04:14
    it's that matchmaking would pair players
  • 00:04:16
    with no Cosmetics against players with
  • 00:04:18
    loads of Cosmetics to entice purchases
  • 00:04:21
    of course if you know anything about
  • 00:04:22
    matchmaking that's um not going to be
  • 00:04:24
    good for game quality now I must be
  • 00:04:26
    clear there is no evidence that this has
  • 00:04:28
    been implemented right no evidence but
  • 00:04:30
    it is something they' thought of it's
  • 00:04:32
    perhaps in the back pocket and with that
  • 00:04:34
    in mind let's talk about the new change
  • 00:04:37
    whenever someone kills you in Call of
  • 00:04:38
    Duty of course you get a killcam the
  • 00:04:40
    killcam now displays a prompt a prompt
  • 00:04:43
    to wishlist the Cosmetic blueprint of
  • 00:04:45
    the weapon that just ended your life it
  • 00:04:48
    is a direct pipeline to the in-game
  • 00:04:51
    store and it's one that exists in a
  • 00:04:52
    world where they've already designed a
  • 00:04:54
    matchmaking system that if implemented
  • 00:04:57
    would complement a feature like this
  • 00:04:59
    perfect perfectly right lovely stuff and
  • 00:05:02
    if you've got a keen memory you may
  • 00:05:04
    remember the copy Loadout feature from
  • 00:05:06
    the Modern Warfare 2019 beta yeah you
  • 00:05:09
    could copy someone's load out that's
  • 00:05:11
    just the load out that was a gameplay
  • 00:05:13
    oriented feature that was removed before
  • 00:05:15
    the actual launch of that game this
  • 00:05:17
    though is worse this is wishlisting paid
  • 00:05:19
    for premium blueprints now those are
  • 00:05:21
    cosmetic but they've also got a
  • 00:05:23
    pre-built attachment setup which in many
  • 00:05:26
    many cases can circumvent hours upon
  • 00:05:28
    hours of grinding I have one real clear
  • 00:05:31
    example of that it was the akimbo diates
  • 00:05:33
    at a point in Call of Duty Black Ops
  • 00:05:35
    Cold War they were absurdly overpowered
  • 00:05:37
    and uh funnily enough when a build of
  • 00:05:40
    them that was very overpowered that took
  • 00:05:42
    hours upon hours upon hours of grinding
  • 00:05:44
    to earn existed they uh they published a
  • 00:05:49
    a cosmetic blueprint that basically had
  • 00:05:52
    the OP build so you could just buy the
  • 00:05:54
    OP build right now immediately and use
  • 00:05:57
    it that does not feel good and there's a
  • 00:06:00
    funny thing The Prompt only appears on
  • 00:06:02
    the kill cam the killcam is the very
  • 00:06:04
    thing someone will watch if they want to
  • 00:06:06
    improve and you know kill the guy
  • 00:06:08
    instead of well now being sat watching
  • 00:06:10
    The Kill cam of the guy killing them now
  • 00:06:12
    what it does is say you can buy the
  • 00:06:14
    thing they killed you with the
  • 00:06:16
    implication is perhaps you can then um
  • 00:06:19
    kill that person and other people with
  • 00:06:21
    that thing that you can buy next time
  • 00:06:23
    that feels bad but um it's just one part
  • 00:06:26
    of what we're going to cover today I
  • 00:06:28
    told you this would be a fun video it is
  • 00:06:30
    so um yeah it's it's Turtle time few
  • 00:06:33
    examples are worse than the Teenage
  • 00:06:34
    Mutant Ninja Turtles crossover because
  • 00:06:36
    it demands approximately 90 bucks plus
  • 00:06:38
    event pass progression to unlock all the
  • 00:06:40
    awards so each Turtle costs 20 bucks and
  • 00:06:44
    comes with a custom M variant additional
  • 00:06:46
    cosmetics and a color matched weapon
  • 00:06:48
    blueprint so 90 bucks lot of money but
  • 00:06:51
    um of course we do live in a brand
  • 00:06:53
    Invasion and that means that we can
  • 00:06:54
    compare the turtles' outings in other
  • 00:06:57
    games as an example in fortnite all all
  • 00:06:59
    four turtles plus their weapons is 32
  • 00:07:02
    bucks there you go Tim Sweeney man of
  • 00:07:04
    the people Injustice 2 has a $20 pack
  • 00:07:07
    that adds all the turtles plus two more
  • 00:07:09
    characters now Street Fighter 6 does
  • 00:07:12
    Edge Call of Duty out just a little bit
  • 00:07:14
    at 100 bucks for all of its turtl but
  • 00:07:17
    that's only because they charge for
  • 00:07:18
    individual sticker sets which I've got
  • 00:07:20
    to imagine a lot of people don't buy but
  • 00:07:22
    guess what everyone The Squeeze is
  • 00:07:24
    actually worse crossovers have now got
  • 00:07:26
    their own separate passes layered on top
  • 00:07:28
    of the regular battle Passad it's a
  • 00:07:30
    trend that started with the January
  • 00:07:31
    squid game crossover now the game's
  • 00:07:33
    event pass will offer two footclan ninja
  • 00:07:36
    operator skins for free but if you want
  • 00:07:39
    Master Splinter you'll need to complete
  • 00:07:42
    the entire pass and pay an additional
  • 00:07:45
    $10 big happy smiles but that's not all
  • 00:07:48
    no it's not all there's the black cell
  • 00:07:51
    premium subscription that adds a
  • 00:07:52
    cumulative layer to all of this yes
  • 00:07:55
    cumulative it incentivizes you to do the
  • 00:07:57
    premium upgrade every season with
  • 00:07:59
    cumulative rewards and when you've got
  • 00:08:01
    that well you get a 10% XP boost that XP
  • 00:08:04
    boost of course covers every pass
  • 00:08:06
    through to the end of Call of Duty Black
  • 00:08:08
    Ops 6 and that does include your event
  • 00:08:11
    passes which you'll want to progress so
  • 00:08:13
    you get your Turtle stuff and to make
  • 00:08:14
    this worse it's it's a yearly model now
  • 00:08:18
    last year's Modern Warfare 3 had skins
  • 00:08:20
    that did not transfer over to Black Ops
  • 00:08:22
    6 I actually didn't know that they only
  • 00:08:25
    transferred through to war zone I mean
  • 00:08:27
    hey at least your fortnite skins will
  • 00:08:28
    stick around for years now what makes it
  • 00:08:31
    worse is how this came as a surprise and
  • 00:08:32
    it's why it was a surprise to me Modern
  • 00:08:34
    Warfare 2 marketed itself in skins
  • 00:08:36
    carrying over to Modern Warfare 3 and it
  • 00:08:39
    very much seemed that that was like
  • 00:08:40
    their overall grand plan because hey
  • 00:08:43
    they wanted to sell Cosmetics if they're
  • 00:08:45
    doing that they should really make sure
  • 00:08:46
    that from CoD game to CoD game not just
  • 00:08:48
    war zone you can keep your Cosmetics
  • 00:08:51
    well um that expectation did not hold
  • 00:08:53
    from Modern Warfare 3 to Black Ops 6 and
  • 00:08:56
    that means that right now people will be
  • 00:08:57
    buying these skins without knowing if
  • 00:08:59
    the next next premium game will even
  • 00:09:00
    support them which feels bad but there's
  • 00:09:03
    one expectation that is being met it's
  • 00:09:05
    not a good one it's that they will
  • 00:09:07
    leverage AI to cut costs not exactly to
  • 00:09:10
    leverage new technology to be more
  • 00:09:12
    efficient oh good things oh no no no
  • 00:09:15
    just cheap slot that's what we're
  • 00:09:16
    getting you know as a short-term
  • 00:09:18
    capitalist as I'm sure you guys are as
  • 00:09:20
    well I'm absolutely thrilled that all of
  • 00:09:22
    this Revenue maxing is being matched by
  • 00:09:25
    uh by cost cutting you know I thought
  • 00:09:27
    the long-term shareholder value was the
  • 00:09:29
    goal this [ __ ] doesn't seem like
  • 00:09:31
    long-term shareholder value to me but
  • 00:09:33
    anyway this is where Mr nle comes in
  • 00:09:36
    thank you steam steam now has got
  • 00:09:38
    disclosure requirements for AI and that
  • 00:09:41
    means that Black Ops 6 now admits this
  • 00:09:44
    our team uses generative AI tools to
  • 00:09:46
    help develop some in-game assets the
  • 00:09:49
    community response was pretty much duh
  • 00:09:51
    of course now we've seen the terrible
  • 00:09:54
    loading screens the miserably composed
  • 00:09:57
    art even whole events that just look
  • 00:09:59
    like they were shat out of mid Journey
  • 00:10:02
    but actually somehow worse reports also
  • 00:10:05
    indicate that Activision is mandating
  • 00:10:06
    this stuff for artists and that theyve
  • 00:10:08
    broken pledges that they made to their
  • 00:10:09
    team over how far they would go with AI
  • 00:10:11
    stuff now beyond the visuals there's
  • 00:10:14
    also voices ah I use mine I I can't wait
  • 00:10:17
    to I don't know clone my own voice and
  • 00:10:19
    um I don't know put myself out of work I
  • 00:10:22
    guess then I can have no purpose
  • 00:10:24
    wouldn't that be great H okay so
  • 00:10:27
    Activision has confirmed that they are
  • 00:10:28
    replacing uh beloved voice actors
  • 00:10:31
    because um well they refused to sign the
  • 00:10:33
    Screen Actors Guild protections against
  • 00:10:35
    AI exploitation a funny little uh shot
  • 00:10:39
    uh into into this more of a seasoning
  • 00:10:41
    did you know that Bobby cotk is in fact
  • 00:10:45
    a union man he is himself a member of
  • 00:10:47
    the screen actor's guild because uh he
  • 00:10:50
    did have a small role in the film Money
  • 00:10:52
    Ball so there you go I suppose with
  • 00:10:54
    Bobby being a member of The Guild it's
  • 00:10:55
    kind of funny that uh now the company he
  • 00:10:58
    ran is not really playing nice with the
  • 00:11:00
    guild anyway these are Corners being cut
  • 00:11:03
    saving tiny little amounts of money
  • 00:11:04
    while delivering a worse product like
  • 00:11:06
    our six-fingered Santa and all the
  • 00:11:08
    stupid [ __ ] now it seems insane but
  • 00:11:10
    I actually do think I know what their
  • 00:11:12
    strategy is this is not about shaving
  • 00:11:14
    costs now this is about systemically
  • 00:11:17
    reducing costs and rearching development
  • 00:11:20
    for a long long long into the future
  • 00:11:22
    right Call of Duty is guaranteed to turn
  • 00:11:24
    a profit that will never really be in
  • 00:11:26
    doubt unless something really spicy
  • 00:11:29
    happens
  • 00:11:30
    but what is now becoming clear is that
  • 00:11:32
    your $70 game might get you a good CoD
  • 00:11:35
    game at launch providing Activision give
  • 00:11:37
    their teams enough time and you know
  • 00:11:39
    what with blob 6 I'm happy that I bought
  • 00:11:41
    that game I'm happy that I played it I
  • 00:11:43
    had a bloody great time that campaign
  • 00:11:46
    absolutely
  • 00:11:47
    slapped but everything after that launch
  • 00:11:51
    will just be a case of what Activision
  • 00:11:54
    thinks they can get away with and the
  • 00:11:56
    hard truth is that thus far customers
  • 00:11:58
    have proved their strategy right and
  • 00:12:00
    they are seeing more and more success
  • 00:12:02
    the grandest point of the video is this
  • 00:12:04
    Activision's big Advantage is they know
  • 00:12:06
    that no matter how angry people become
  • 00:12:08
    they'll have a fresh start every 12
  • 00:12:10
    months I skipped Modern Warfare 3
  • 00:12:12
    because it seemed like an absolutely
  • 00:12:14
    Shameless shat out and notime thing and
  • 00:12:17
    the campaign certainly did seem to be
  • 00:12:18
    that Lop 6 didn't look like that I
  • 00:12:21
    bought it I played it I had a great time
  • 00:12:24
    and does that mean I'm part of the
  • 00:12:25
    problem technically yes don't to worry
  • 00:12:28
    I'm not going to buy bull later on but
  • 00:12:29
    in a way that is the point if the
  • 00:12:31
    multiplayer is not performing to player
  • 00:12:33
    expectations Treyarch Infinity Ward or
  • 00:12:35
    Sledgehammer will soon get another
  • 00:12:37
    attempt Black Ops 6 has actually seen
  • 00:12:39
    some of the fastest drop offs in Steam
  • 00:12:41
    player counts for the franchise that
  • 00:12:43
    doesn't necessarily spell Doom maybe it
  • 00:12:46
    just means they had a very successful
  • 00:12:48
    launch Spike maybe it just means the
  • 00:12:50
    remaining players will be squeezed
  • 00:12:52
    harder but no matter what there'll be
  • 00:12:54
    another Black Ops soon there'll be
  • 00:12:55
    another Modern Warfare soon and that
  • 00:12:57
    will be another chance so yeah if the
  • 00:12:59
    Modern Warfare 3 campaign disappointed
  • 00:13:02
    that's fine people loved blop 6 for the
  • 00:13:04
    story All Is Forgiven at least that's
  • 00:13:06
    the thing they count on each new release
  • 00:13:08
    is a massive infusion of new players who
  • 00:13:11
    can be targeted with fresh marketing
  • 00:13:13
    that means lots of new revenue and
  • 00:13:15
    Activision trying new experiments like
  • 00:13:18
    with the killcam wish lists and the
  • 00:13:19
    expensive licensed skins and when these
  • 00:13:22
    experiments work they then become
  • 00:13:24
    permanent game features in the
  • 00:13:25
    monetization model we have seen this
  • 00:13:27
    happen when they fail while they get
  • 00:13:29
    valuable data that is worked into the
  • 00:13:31
    next iteration of the game they can
  • 00:13:33
    build a battle pass layer black cell on
  • 00:13:36
    top and then they can incentivize
  • 00:13:37
    adoption by making repeat purchases the
  • 00:13:40
    most efficient progression path just
  • 00:13:42
    look at what they've done with black
  • 00:13:43
    cell and as much as that makes people
  • 00:13:44
    angry whenever there's a new cod season
  • 00:13:46
    you will reliably see black cell
  • 00:13:49
    climbing way up the steam sales chart
  • 00:13:52
    because the steam sales chart is by a
  • 00:13:54
    gross revenue and a lot of [ __ ]
  • 00:13:56
    buy it every year Activision knows that
  • 00:13:58
    lose players because of apathy and
  • 00:14:00
    frustration with the life service model
  • 00:14:02
    but unlike other games that then have
  • 00:14:04
    got to fight to win disenchanted people
  • 00:14:07
    back in the same game Activision gets to
  • 00:14:10
    say hey last time we put Ronald Reagan
  • 00:14:14
    in the marketing this time there's samam
  • 00:14:16
    there's Maggie Thatcher there's cool new
  • 00:14:19
    things if I don't know you can you can
  • 00:14:22
    live out your neocon fantasies and I I
  • 00:14:25
    don't know then I go and buy blob 6 lamu
  • 00:14:29
    that's kind of the point right they got
  • 00:14:31
    a fresh wash of everything and the sad
  • 00:14:34
    fact is that per the numbers it will
  • 00:14:36
    work it does work what happened to X
  • 00:14:39
    defiant what's happened to anything else
  • 00:14:42
    that has tried to pull off a Call of
  • 00:14:43
    Duty and fight Call of Duty on its own
  • 00:14:46
    grounds people have popped in for a bit
  • 00:14:48
    and they've pissed off because yeah it's
  • 00:14:49
    not Call of Duty and that's the problem
  • 00:14:52
    anything trying to be Call of Duty is I
  • 00:14:55
    don't know it's it's like your own
  • 00:14:57
    version of coke people have Coke they
  • 00:14:59
    know what Coke is even if the Coca-Cola
  • 00:15:01
    Company pisses them off they want a nice
  • 00:15:03
    Coke don't worry I'm drinking a Dr
  • 00:15:05
    Pepper it's probably the coke company
  • 00:15:07
    who knows anyway the point here is these
  • 00:15:10
    things are not really going to get
  • 00:15:11
    better people have tried to disrupt the
  • 00:15:13
    shooter space and audiences haven't
  • 00:15:16
    really moved over because basically
  • 00:15:19
    nobody really does cod like cod and
  • 00:15:22
    people are not willing to try something
  • 00:15:23
    else properly and that means that as
  • 00:15:25
    development teams are cutting Corners
  • 00:15:27
    with generative AI to Maxim output at
  • 00:15:29
    minimal cost and we're seeing worse and
  • 00:15:32
    worse [ __ ] in our games well just keep
  • 00:15:34
    in mind these games sell tens of
  • 00:15:37
    millions of copies so even though maybe
  • 00:15:40
    there's this video and you've thought GH
  • 00:15:42
    don't think I'll buy the next card these
  • 00:15:44
    games sell tens of millions who will
  • 00:15:46
    even remember these frustrations
  • 00:15:48
    whenever black ops 7 launches in
  • 00:15:51
    2025 whenever Frank Woods is back again
  • 00:15:54
    and you can go and have a little
  • 00:15:56
    Adventure or Russell Adler is back and I
  • 00:15:58
    can think wow Russell Adler you're so
  • 00:16:01
    cool it's the sad power of brand of
  • 00:16:04
    marketing right or if it's Modern
  • 00:16:06
    Warfare 4 in 2026 any anger that's
  • 00:16:08
    floating around the place realistically
  • 00:16:10
    is just going to be destroyed by Captain
  • 00:16:12
    Price because he's Captain Price and uh
  • 00:16:15
    we all have little Captain Price
  • 00:16:16
    brainworms in US H Yeah It's Tricky
  • 00:16:20
    isn't it I guess the question is not
  • 00:16:22
    whether Activision will push further
  • 00:16:25
    it's how much will they have to push
  • 00:16:27
    before people on on mass will vote with
  • 00:16:31
    their wallet we know infinite Warfare
  • 00:16:32
    struggled we know ghosts struggled but
  • 00:16:35
    those struggled because of overall
  • 00:16:37
    positioning fantasy and that sort of
  • 00:16:39
    thing not necessarily tactics found
  • 00:16:41
    within and thus far I'm struggling to
  • 00:16:43
    see cases where the tactics found within
  • 00:16:45
    for monetization are truly moving the
  • 00:16:49
    needle in a way that uh won't to them be
  • 00:16:52
    anything more than a mere rounding error
  • 00:16:55
    I know it sounds a bit Grim but hey at
  • 00:16:57
    least we had fun as we sort of traed
  • 00:16:59
    around this um horrible nightmare mind
  • 00:17:02
    maze in a way you could say that it's in
  • 00:17:04
    fact Ludo narrative resonance Treyarch
  • 00:17:06
    absolutely love to have multi-layered
  • 00:17:09
    mindbending timy wiy wibbly wobbly
  • 00:17:11
    [ __ ] in their games and I guess well
  • 00:17:13
    now the monetization finally matches
  • 00:17:16
    fantastic have an awesome day for more
  • 00:17:18
    entertainment watch this one next
Tags
  • Activision
  • Call of Duty
  • monetization
  • AI
  • game development
  • cosmetics
  • player engagement
  • Steam
  • voice actors
  • game quality