The KEY to better character designs

00:12:58
https://www.youtube.com/watch?v=k6onAZUoQLI

Résumé

TLDRThe video explores the character design process, emphasizing that it's about visual storytelling rather than just creating unique ideas. The speaker shares their personal journey of improving their design skills, focusing on the importance of research, understanding the elements of armor and angelic themes, and using organizational tools like Milanote. They discuss the significance of gathering references, creating mood boards, and practicing through sketches. The video concludes with practical tips for making character designs interesting and the speaker's reflections on their growth over three years.

A retenir

  • 🎨 Character design is about visual storytelling.
  • 📚 Research is crucial for believable designs.
  • 🖌️ Thumbnails help generate quick ideas.
  • 🖼️ Use mood boards to capture overall feelings.
  • ⚔️ Understand armor components for better designs.
  • 🌟 Uniqueness isn't the only goal; execution matters.
  • 🔄 Revise designs if you're not satisfied.
  • 📏 Vary sizes to keep designs interesting.
  • 🔁 Use repeating shapes for cohesion.
  • 🗂️ Store research for future designs.

Chronologie

  • 00:00:00 - 00:05:00

    The video discusses the process of character design, emphasizing that it is not about conjuring unique ideas but rather about effective execution and storytelling through visuals. The speaker shares their journey of improving character design skills, highlighting the importance of research and understanding the elements that make up a character, such as armor for a knight. They stress that character design is about visual communication and that even a seemingly boring prompt can lead to a compelling design if executed well.

  • 00:05:00 - 00:12:58

    The speaker explains the importance of in-depth research for character design, using tools like Milanote to organize information. They emphasize the need to understand the components of armor and the historical context of angels to create a believable character. The process includes creating mood boards and thumbnails to generate ideas, focusing on the overall design rather than individual elements. The speaker shares tips for keeping designs interesting and cohesive, ultimately reflecting on their growth as a designer and the ongoing journey of improvement.

Carte mentale

Vidéo Q&R

  • What is character design?

    Character design is about visual communication, telling a story about a character through their appearance.

  • How can I improve my character design skills?

    You can improve by researching, practicing, and expanding your visual library.

  • What tools can help with character design research?

    Milanote is a useful tool for organizing research and notes.

  • Is uniqueness the most important trait in character design?

    No, execution and how well a design tells a story are more important.

  • What should I focus on when designing armor?

    Understand how armor works and its components to create believable designs.

  • How can I avoid plagiarism in character design?

    Create a mood board with small images to capture the overall feel without copying details.

  • What are thumbnails in character design?

    Thumbnails are loose sketches that help generate ideas quickly.

  • How can I keep my character designs interesting?

    Use varying sizes, repeating shapes, and ensure each element has a purpose.

  • What should I do if I'm not happy with my design?

    It's okay to revise and simplify your design until you're satisfied.

  • How long does it take to improve in character design?

    Improvement takes time and practice; it's a continuous learning process.

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  • 00:00:00
    how are you supposed to actually start
  • 00:00:01
    designing characters experienced
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    character designers seem to pull
  • 00:00:05
    incredible ideas out of thin air how do
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    they even do that how did they even
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    think of these it seems like magic
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    doesn't it is it possible to develop
  • 00:00:14
    this ability for yourself and how do you
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    get better at it well don't worry
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    because it's definitely not magic it's
  • 00:00:20
    something far more boring than you might
  • 00:00:23
    expect some of you might know how to
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    improve your drawing skills but you
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    might not know how you're supposed to
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    improve your design skills so I'll
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    explain what exercises I did to improve
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    my character design work and how I
  • 00:00:34
    managed to go from this to this before
  • 00:00:37
    we begin let's do a quick recap what
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    exactly is character design isn't it
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    just making up pretty outfits well
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    designing appealing outfits is part of
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    it but it's not the entire story
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    although character design is about
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    visual
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    communication it's about how much you
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    can tell about a character just by
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    looking at them it's telling telling a
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    story with no words now how do we begin
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    do we start by Conjuring up all of our
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    creativity to think of the most original
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    Super Duper unique idea that's like
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    never ever been done
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    before that's not necessarily true many
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    people think uniqueness is the most
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    important trait of a design but just
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    because an idea is unique it doesn't
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    mean it's good for instance someone once
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    shared an idea for a character that had
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    living toenails that moved as snakes
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    that they could use as Weapons that's
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    certainly unique but is it good maybe
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    I'll let you decide instead of that
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    let's start with a short and unoriginal
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    prompt perhaps some kind of angelic
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    night pretty boring right you've seen
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    this done a million times in fact this
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    is something that I've done before 3
  • 00:01:49
    years ago this is one of my first ever
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    character designs I'm going to try
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    redesigning it to see how much my
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    character design skills have leveled up
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    instead of worrying so much about
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    uniqueness we really should be focusing
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    on the execution how well it tells a
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    story even a boring idea like this
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    competently executed can turn into an
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    amazing character design let's start by
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    looking at our prompts starting with the
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    word night in order to visually
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    communicate the idea of a night we have
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    to know what they look like then once we
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    have this information we can use the
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    elements that we need to communicate
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    what we want about the character so how
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    do we get this information obviously by
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    researching but not just any research
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    how you do the research is super
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    important we'll start by looking up
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    night on Google Images right away one
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    obvious thing that all these Knights
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    have in common is that they're all
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    wearing armor of some kind great that's
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    a lot of reference images let's try
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    designing this is how I did my research
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    in the past but I found that when I
  • 00:02:53
    tried to design armor of my own I kept
  • 00:02:54
    running into two problems problem one
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    sometimes my armor would just look way
  • 00:03:00
    too close to the reference images it
  • 00:03:03
    just felt like I was taking elements
  • 00:03:04
    from existing references and putting
  • 00:03:06
    them together problem too in order to
  • 00:03:09
    avoid the first problem I would try to
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    not look so hard at the reference images
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    and invent my own armor but it just
  • 00:03:16
    looked bad I didn't really understand
  • 00:03:19
    why but it didn't really look like armor
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    at all I think the problem was that by
  • 00:03:23
    just looking at pictures I was gaining
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    only a superficial understanding of how
  • 00:03:28
    armor worked in in order to design
  • 00:03:30
    something that looks plausible you need
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    deeper knowledge even if you're planning
  • 00:03:35
    on doing more Fantastical designs
  • 00:03:37
    understanding how things work in real
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    life is key to making believable
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    character designs and notice that I said
  • 00:03:43
    plausible and believable not realistic
  • 00:03:46
    we have to believe that they could be
  • 00:03:48
    real not that they actually exist your
  • 00:03:51
    designs could be as Fantastical as these
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    or as grounded as these you just need
  • 00:03:56
    people to look at them and think yeah
  • 00:03:58
    this could actually work so how exactly
  • 00:04:00
    do you pull that off you'll need to do
  • 00:04:02
    some more indepth research I'll show you
  • 00:04:05
    how I did it to help with this I'm going
  • 00:04:07
    to be using milanote the sponsor of this
  • 00:04:10
    video milanote is a notetaking tool you
  • 00:04:12
    can use to organize information for your
  • 00:04:14
    projects personally I tend to get really
  • 00:04:17
    lost in Long Word documents so I really
  • 00:04:19
    like it of course you can use any note
  • 00:04:21
    taking app you like but I think milanote
  • 00:04:23
    has a lot of convenient features that
  • 00:04:24
    makes the research process easier and
  • 00:04:27
    more painless if you want to follow
  • 00:04:29
    along with my my process you can get
  • 00:04:30
    started with Milano for free with the
  • 00:04:32
    link down in the description anyway
  • 00:04:34
    let's begin our research with European
  • 00:04:36
    medieval armor there's tons of different
  • 00:04:38
    armor around the world but fantasy draws
  • 00:04:41
    a lot of inspiration from medieval armor
  • 00:04:43
    so it's a great starting point to start
  • 00:04:46
    off we can break down a suit of armor
  • 00:04:47
    into individual components the most
  • 00:04:50
    important thing to learn about each of
  • 00:04:51
    these pieces is how it works each piece
  • 00:04:54
    of armor attaches a certain way and is
  • 00:04:56
    used for a particular purpose so we're
  • 00:04:59
    going to need more than just pictures
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    for this you're actually going to want
  • 00:05:02
    to take some notes I often find that
  • 00:05:04
    museum websites are great sources of
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    information for armor so I really like
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    adding links to museum pages on my
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    boards Millan note's pretty easy to use
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    you can just drag in text Snippets and
  • 00:05:13
    images but I also like using the Millan
  • 00:05:15
    note web clipper extension for Chrome
  • 00:05:17
    because it also includes the sources of
  • 00:05:19
    the images and text that I add I find
  • 00:05:21
    that pretty handy because going back to
  • 00:05:22
    check the source can be really useful
  • 00:05:24
    it's also important to do studies when
  • 00:05:26
    you have time as well remember as visual
  • 00:05:29
    artists there is nothing better than
  • 00:05:31
    drawing something and deconstructing it
  • 00:05:33
    to really understand how something works
  • 00:05:35
    and once you're done with that study you
  • 00:05:36
    could just add it to your board anyway
  • 00:05:38
    we've done a ton of work so are we done
  • 00:05:41
    here can we finally begin our character
  • 00:05:44
    design is there anything else we need to
  • 00:05:46
    know wait do you remember what the theme
  • 00:05:49
    was it was Angelic nights we'll need to
  • 00:05:52
    learn a little bit more about how angels
  • 00:05:54
    are portrayed to communicate the Angelic
  • 00:05:56
    aspect of the design but it's going to
  • 00:05:58
    be a bit different from armor because no
  • 00:06:00
    one's ever taken a photograph of an
  • 00:06:01
    Angel but angels have been the subjects
  • 00:06:03
    of paintings for a very long time so
  • 00:06:05
    what we can do is research historical
  • 00:06:07
    depictions of angels and the symbols
  • 00:06:10
    typically associated with them but
  • 00:06:13
    besides just the Angels themselves
  • 00:06:15
    there's something else related to angels
  • 00:06:17
    that I think will be very useful for
  • 00:06:18
    this design angels are associated with
  • 00:06:21
    religion and therefore churches and
  • 00:06:23
    churches are often richly ornamented
  • 00:06:25
    with beautiful carvings and in
  • 00:06:27
    particular I'm interested in the rock
  • 00:06:30
    period of architecture just look at
  • 00:06:32
    these beautiful and elegant shapes maybe
  • 00:06:35
    I can use some of these in my designs in
  • 00:06:37
    particular there's a lot of beautiful
  • 00:06:39
    and elegant scroll work delicate
  • 00:06:41
    swooping spiral shapes we can use these
  • 00:06:44
    shapes to help strengthen the Angelic
  • 00:06:45
    theme of our design and of course angels
  • 00:06:48
    have wings the first time I did an
  • 00:06:51
    Angelic night design I based the Wings
  • 00:06:53
    off a Secretary Bird I just think they
  • 00:06:55
    look cool which is a valid reason to do
  • 00:06:57
    something in a character design
  • 00:07:00
    I just think they're neat so I'll be
  • 00:07:02
    doing the same thing this time around
  • 00:07:03
    perhaps at this point you'll be thinking
  • 00:07:05
    this is way too much work for a single
  • 00:07:07
    character design am I really expected to
  • 00:07:10
    do this every single time I design a
  • 00:07:12
    character that's way too much but here's
  • 00:07:15
    the thing once you do this research and
  • 00:07:17
    this practice you don't throw it away
  • 00:07:18
    once you're done with that design you
  • 00:07:20
    store all of this information in your
  • 00:07:22
    visual library for later if you like
  • 00:07:25
    designing fantasy characters you'll find
  • 00:07:27
    that you often have to draw armor and
  • 00:07:29
    all of that research you just did that's
  • 00:07:31
    going to come in really handy expanding
  • 00:07:33
    your visual library is one way you can
  • 00:07:35
    improve your character design skill so
  • 00:07:37
    none of this effort actually goes to
  • 00:07:39
    waste by the way don't forget that the
  • 00:07:41
    best thing you can do to get better at
  • 00:07:42
    something is to actually practice it so
  • 00:07:45
    how do you practice character design by
  • 00:07:47
    designing characters of course with this
  • 00:07:49
    information you just researched try
  • 00:07:51
    turning them into Quick character
  • 00:07:52
    designs as well the designs don't have
  • 00:07:54
    to be clean or colored it just needs to
  • 00:07:56
    be clean enough that you understand what
  • 00:07:58
    the design is supposed to be
  • 00:08:00
    but once in a while it's good to spend a
  • 00:08:01
    bit more time on a detail design so
  • 00:08:03
    let's go back to the Angelic night for
  • 00:08:05
    now one last thing I'd like to cover
  • 00:08:07
    before actually beginning to design our
  • 00:08:09
    character if you look at our board so
  • 00:08:11
    far it looks like they're mostly filled
  • 00:08:13
    with photographs or older
  • 00:08:15
    paintings but what about existing
  • 00:08:17
    character designs Angelic Knight is not
  • 00:08:20
    a very original idea so it's been done
  • 00:08:22
    tons of times before we can definitely
  • 00:08:25
    draw inspiration from these as well but
  • 00:08:27
    remember to be careful when using other
  • 00:08:28
    artists works there's a risk of
  • 00:08:30
    accidentally plagiarizing a portion of
  • 00:08:32
    the work even if you're not doing it on
  • 00:08:34
    purpose to help prevent this instead of
  • 00:08:36
    using these as a reference I create a
  • 00:08:39
    mood board I collect some artwork that
  • 00:08:42
    captures the feeling of the character I
  • 00:08:44
    want to create to avoid the problem of
  • 00:08:47
    accidental plagiarism I try to keep the
  • 00:08:49
    images fairly small on the board so I
  • 00:08:51
    can't quite make out the individual
  • 00:08:53
    elements but I can capture the overall
  • 00:08:55
    mood in any case this Reser stuff looks
  • 00:08:57
    like a lot so don't worry you don't have
  • 00:08:59
    have to do it all in one sitting I
  • 00:09:01
    personally spread it over a few days
  • 00:09:04
    sometimes I have my best ideas while I'm
  • 00:09:05
    out and about so it's useful to jot down
  • 00:09:08
    quick notes so I don't forget them
  • 00:09:09
    fortunately milanote has a mobile app
  • 00:09:11
    where you can access all your notes in a
  • 00:09:13
    mobile readable format and you can take
  • 00:09:15
    down notes and file them away later
  • 00:09:17
    thanks again to milanote for sponsoring
  • 00:09:19
    this video so now that we finally have
  • 00:09:23
    all the information that we need we can
  • 00:09:25
    finally start designing we gathered a
  • 00:09:28
    ton of references for learning but now
  • 00:09:30
    that we're actually drawing we don't
  • 00:09:31
    actually have to be looking at too many
  • 00:09:33
    of them at once in fact having too much
  • 00:09:35
    reference can make your character design
  • 00:09:37
    a bit
  • 00:09:38
    unfocused so I make a smaller board with
  • 00:09:41
    fewer references that I actually look at
  • 00:09:43
    while I'm creating my character design
  • 00:09:45
    when it comes to character design
  • 00:09:47
    research is incredibly important but
  • 00:09:49
    it's not the only step there are also
  • 00:09:51
    other important steps when it comes to
  • 00:09:52
    creating and refining designs but maybe
  • 00:09:55
    we'll save that for another video for
  • 00:09:57
    now we'll keep it simple we can start by
  • 00:09:59
    doing thumbnails which are loose
  • 00:10:01
    sketches to help you quickly generate
  • 00:10:02
    ideas for your character remember that
  • 00:10:04
    thumbnails don't have to look good
  • 00:10:06
    they're just there for you to get ideas
  • 00:10:08
    and once you get a thumbnail you're
  • 00:10:09
    happy with you can start sketching out
  • 00:10:11
    your design my old design had some good
  • 00:10:13
    ideas and I felt like it was a pretty
  • 00:10:15
    grounded design I more or less Drew
  • 00:10:18
    realistic armor but added some fantasy
  • 00:10:19
    flourishes and patterns on it and that's
  • 00:10:22
    not a bad thing at all but this time
  • 00:10:23
    around I want to try something a little
  • 00:10:25
    bit different and I want to emphasize
  • 00:10:27
    the Ethereal and elegant nature of an
  • 00:10:29
    Angel so I use thinner and pointier
  • 00:10:32
    forms and I try to make the armor look
  • 00:10:33
    more Fantastical while still trying to
  • 00:10:36
    keep her looking protected I also go for
  • 00:10:38
    an asymmetrical design to emphasize the
  • 00:10:40
    feeling of dynamism but mostly I do this
  • 00:10:43
    cuz I think it might look cool I wasn't
  • 00:10:45
    quite sure whether to line art or
  • 00:10:47
    painting for this character design but
  • 00:10:48
    in the end I went with line work because
  • 00:10:51
    I wanted to make it more similar to my
  • 00:10:52
    old design so when I put them side by
  • 00:10:54
    side I could compare them more directly
  • 00:10:57
    so here are some quick tips for keeping
  • 00:10:58
    your character design interesting and
  • 00:11:00
    appealing number one big medium small
  • 00:11:03
    you want to vary up the sizes you use to
  • 00:11:05
    keep things interesting this applies for
  • 00:11:07
    a lot of different things but in my case
  • 00:11:10
    I make sure that all the wings on this
  • 00:11:11
    character are different sizes number two
  • 00:11:14
    use repeating shapes and forms to make
  • 00:11:15
    your design more cohesive in my design I
  • 00:11:18
    use a lot of wing shapes and scroll work
  • 00:11:21
    to give it that grandiose Angelic
  • 00:11:23
    feeling and number three you did a lot
  • 00:11:26
    of research so try to make sure that
  • 00:11:28
    each of elements is there for a reason
  • 00:11:31
    it's fine to not make things completely
  • 00:11:33
    realistic all the time but you want them
  • 00:11:35
    to at least make sense in the context of
  • 00:11:37
    your Universe okay so after cleaning up
  • 00:11:40
    and rendering the character this is how
  • 00:11:42
    it hang on wait I kind of don't really
  • 00:11:46
    like how it looks I don't know about you
  • 00:11:48
    but sometimes I just finish a picture
  • 00:11:50
    and I'm just not happy with how it looks
  • 00:11:53
    I feel like this gold scroll work here
  • 00:11:55
    is just so busy and way too noisy and
  • 00:11:59
    and these values just aren't grouped
  • 00:12:01
    very well but separated into these
  • 00:12:02
    awkward chunks I liked how it looked at
  • 00:12:05
    the sketch way better to be honest I
  • 00:12:08
    think it was kind of a mistake to use a
  • 00:12:10
    line art Focus style for this design
  • 00:12:12
    with all these intricate shapes and gold
  • 00:12:15
    patterns I'm not skilled enough to pull
  • 00:12:17
    it off so I went again and tried to
  • 00:12:19
    simplify and clean up the gold bits and
  • 00:12:21
    refine the shapes just a little and
  • 00:12:23
    after those Corrections here's how it
  • 00:12:26
    looks to be honest I'm still not that
  • 00:12:28
    happy with it but but I think I
  • 00:12:29
    definitely at least got better over the
  • 00:12:31
    last 3 years maybe I'll be able to make
  • 00:12:33
    a design I'm actually happy with in
  • 00:12:35
    another 3 years I have a really long way
  • 00:12:38
    to go and I still have so much to learn
  • 00:12:40
    so I'll keep working hard I hope you
  • 00:12:42
    enjoyed this video if you did add the
  • 00:12:44
    Subscribe button to your visual Library
  • 00:12:46
    thank you so much for watching bye-bye
  • 00:12:49
    so let's start I said the word so so so
  • 00:12:51
    so we no wait no so so how we so so so
  • 00:12:53
    and so
  • 00:12:55
    so go to sleep
Tags
  • character design
  • visual communication
  • research
  • Milanote
  • armor
  • angelic themes
  • mood board
  • thumbnails
  • design tips
  • artistic growth