AMD Radeon RX 9060 XT 16GB Review vs RTX 5060 Ti vs... PlayStation 5 Pro?

00:23:41
https://www.youtube.com/watch?v=acE6VJ0ujA4

Résumé

TLDRLa AMD Radeon 960 XT, precipe la 16 GB modelo, estas recenzita kun fokuso sur siaj konkurencaj avantaĝoj kontraŭ la RTX 5060 kaj 5060 Ti. La 960 XT ofertas similan rendimenton al la PS5 Pro, sed kun pli bona valoro, precipe en ludoj kun alta grafika postulo. La Sapphire Pulse Edition estas silenta kaj efika, kun bonaj specifoj. La recenzo diskutas pri la GPU's efikeco en rasterizado kaj ray tracing, montrante ke la 960 XT superas la 8 GB versiojn de la konkurantoj. Tamen, la subteno por upscaling de Nvidia restas pli bona, kio estas grava faktoro por uzantoj.

A retenir

  • 💰 La 16 GB modelo kostas 350 USD.
  • 📈 La 960 XT ofertas similan rendimenton al la PS5 Pro.
  • 🔇 La Sapphire Pulse Edition estas silenta en operacio.
  • ⚡ La 960 XT superas la 8 GB versiojn de konkurantoj.
  • 🔄 La subteno por upscaling de Nvidia estas pli bona.
  • 📊 La 960 XT montras bonan rendimenton en 1440p.
  • 🕹️ La GPU estas efika en ludoj kun alta grafika postulo.
  • 🔍 RDNA4 ofertas pli bonan efikecon ol RDNA2.
  • 📉 La ray tracing efikeco estas malpli forta kompare kun la 5060 Ti.
  • 🚫 La 8 GB modelo ne estas rekomendinda.

Chronologie

  • 00:00:00 - 00:05:00

    La AMD Radeon 960 XT, precipe la modelo kun 16 GB, estas la fokuso de la recenzo. La 16 GB versio estas konsiderata pli valora kompare al la 8 GB modelo, kun prezo de 350 USD, konkurante kun la 430 USD Ti, kiu ofertas malpli valoron. La 960 XT estas komparata kun la Sony PlayStation 5, montrante similan potencon por signife malpli da mono.

  • 00:05:00 - 00:10:00

    La Sapphire Pulse Edition de la 960 XT estas la modelo recenzita, kiu estas silenta en operacio kaj havas bazajn konektojn. La specifoj montras, ke la 960 XT estas preskaŭ duonigi la 970 XT, kun 4096 ŝarĝiloj kaj 64 komputilaj unuoj. La reala rendimento estas pli alta ol la oficialaj taksoj, kun komparoj al la RTX 5060 kaj 5060 Ti.

  • 00:10:00 - 00:15:00

    En la testoj, la 960 XT montras similan rendimenton al la 6800 XT, kun pli alta efikeco en la RDNA 4 arkitekturo. En rasterizado, la 960 XT atingas 90% de la rendimento de la 5060 Ti, sed postulas pli da potenco. En ray tracing, la 960 XT montras pli altajn kerno-horloĝojn, sed la Nvidia-kartoj daŭre superas en efikeco.

  • 00:15:00 - 00:23:41

    La 960 XT ofertas bonan valoron, sed la subteno por upscaling kaj ray tracing ne estas same forta kiel ĉe Nvidia. La 16 GB modelo estas rekomendinda, dum la 8 GB versio ne estas. La prezoj de Nvidia devus esti reviditaj por reflekti la valoron, kaj la 5070 ofertas pli bonan valoron ol la 16 GB 5060 Ti. La recenzo konkludas kun peto por subteno de la kanalo.

Afficher plus

Carte mentale

Vidéo Q&R

  • Kio estas la prezo de la AMD Radeon 960 XT 16 GB?

    La prezo estas 350 USD.

  • Kiel la 960 XT komparas kun la RTX 5060 Ti?

    La 960 XT ofertas similan rendimenton al la 5060 Ti, sed kun pli bona valoro.

  • Ĉu la 8 GB modelo de la 960 XT estas rekomendinda?

    Ne, la 8 GB modelo ne estas rekomendinda.

  • Kiel la 960 XT efikas en ray tracing?

    La ray tracing efikeco estas malpli forta kompare kun la 5060 Ti, sed la 960 XT pliboniĝis en RDNA4.

  • Kio estas la ĉefaj avantaĝoj de la 960 XT?

    Ĝi ofertas bonan valoron, 16 GB da memoro, kaj similan rendimenton al la PS5 Pro.

  • Kiel la 960 XT efikas en ludoj kun alta grafika postulo?

    Ĝi montras bonan rendimenton en ludoj, sed la 8 GB versioj de konkurantoj havas problemojn kun memoro.

  • Kio estas la diferenco inter RDNA2 kaj RDNA4?

    RDNA4 ofertas pli bonan efikecon kaj rendimenton kompare kun RDNA2.

  • Kiel la 960 XT efikas en 1440p rezolucio?

    Ĝi montras bonan rendimenton, sed la 8 GB versioj de konkurantoj ne sufiĉas.

  • Kiel la 960 XT komparas kun la PS5 Pro?

    La 960 XT estas 13% pli rapida ol la PS5 Pro en rasterizado.

  • Kio estas la ĉefaj malavantaĝoj de la 960 XT?

    La subteno por upscaling ne estas tiel bona kiel ĉe Nvidia.

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  • 00:00:02
    AMD Radeon 960 XT. I'm quite excited
  • 00:00:05
    about this one. Well, I'm excited about
  • 00:00:08
    the 16 gigabyte model at least, which is
  • 00:00:11
    what we have here for review. Needless
  • 00:00:13
    to say, as with the 8 GB 5060Ti, we
  • 00:00:17
    don't recommend the 8 GB 960 XT. Now,
  • 00:00:23
    $350 notionally gets you the 16 gig 960
  • 00:00:27
    XT. And that's the one that I'm really
  • 00:00:29
    interested in checking out today,
  • 00:00:31
    principally because its competition is a
  • 00:00:34
    $430 Ti, which offers proportionately
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    less value than the
  • 00:00:41
    $55070. Now, if AMD can provide an
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    alternative that's just as powerful and
  • 00:00:48
    has the required 16 gigs of memory and
  • 00:00:51
    delivers the right value, well, I think
  • 00:00:53
    that's pretty cool. I think it's a
  • 00:00:55
    winner. And when we enter that level of
  • 00:00:57
    performance, a curious thing happens. A
  • 00:01:01
    $350 GPU is delivering the kind of
  • 00:01:03
    horsepower found in Sony's $700
  • 00:01:07
    PlayStation 5 Professional. The card I'm
  • 00:01:10
    looking at today is the Sapphire Pulse
  • 00:01:12
    Edition. And to be frank, I'm glad AMD
  • 00:01:14
    sent this one for review as opposed to a
  • 00:01:17
    premium factory overclocked version.
  • 00:01:19
    It's better representative of the cards
  • 00:01:22
    you're likely to get. And I've no real
  • 00:01:24
    complaint with this one. Whisper quiet
  • 00:01:25
    in operation. One PCIe 8pin input, two
  • 00:01:29
    display ports, one HDMI 2.1. Basic to
  • 00:01:33
    the point, not overengineered. Exactly
  • 00:01:36
    what I like in this market sector.
  • 00:01:38
    Specs- wise, much the same is true. You
  • 00:01:40
    can think of the 1960 XT as almost
  • 00:01:43
    literally half a 9070 XT. 4,096 shaders
  • 00:01:47
    across 64 compute units
  • 00:01:49
    becomes48 over 32. A
  • 00:01:53
    256bit memory interface good for 640 GB
  • 00:01:57
    pers of bandwidth becomes 128 bit for
  • 00:02:01
    320 GB pers. However, the 9060 XT's TGP
  • 00:02:06
    total graphics power is higher than
  • 00:02:08
    half. And clock speeds are also higher,
  • 00:02:10
    quite a bit higher. Boost clocks and
  • 00:02:13
    game clocks, I suppose they're good for
  • 00:02:15
    official spec comparisons, but the
  • 00:02:17
    realworld output definitely skews
  • 00:02:19
    towards the higher boost clock figure.
  • 00:02:22
    In fact, let's start by taking a look at
  • 00:02:24
    GPU clock speeds, performance, and power
  • 00:02:26
    consumption for the 9060 XT. Stacking it
  • 00:02:29
    up against the RTX 5060 and 5060Ti are
  • 00:02:32
    obvious comparison points bearing in
  • 00:02:35
    mind the pricing. But in comparing it to
  • 00:02:37
    another AMD product, uh I found the
  • 00:02:40
    vintage 2020 6800 XT to be a very
  • 00:02:45
    closeerforming GPU to what the Radeon
  • 00:02:48
    team has delivered with the 960 XT,
  • 00:02:50
    which should give you some idea of the
  • 00:02:53
    ballpark output of the card and of the
  • 00:02:56
    big big efficiency improvements between
  • 00:02:58
    RDNA 2 and RDNA 4. Let's kick off with
  • 00:03:01
    some rasterization data where I've
  • 00:03:03
    chosen for Horizon 5 because of all the
  • 00:03:06
    benchmarks I had, this is where the 960
  • 00:03:08
    XT hits its highest clocks over 3.3 GHz,
  • 00:03:13
    though the range can vary quite
  • 00:03:14
    dramatically between titles. 9060 XT has
  • 00:03:18
    90% of the 5060Ti's performance, but
  • 00:03:21
    typically requires 25% more power. The
  • 00:03:24
    6800 XT is 10% faster, but requires a
  • 00:03:28
    lot more juice to get there. RTX 5060
  • 00:03:31
    performance is relatively poor here, but
  • 00:03:33
    the efficiency differential is
  • 00:03:35
    remarkable. Forza has always been
  • 00:03:37
    somewhat strange in benchmarking and
  • 00:03:39
    there are better results elsewhere. Here
  • 00:03:41
    in Alen Wake 2, for example, clocks are
  • 00:03:43
    lower, but the performance differentials
  • 00:03:45
    are better. 9060 XT, 5060Ti, and 6800 XT
  • 00:03:50
    perform much the same. Again, the Nvidia
  • 00:03:52
    card uses less power to get there, but
  • 00:03:55
    the 6800 XT uses around 120 W more to
  • 00:03:59
    deliver much the same output. I'd
  • 00:04:01
    imagine results for the 8 gig 960 XT
  • 00:04:04
    would be much the same, meaning a
  • 00:04:06
    commanding win for AMD over the 5060,
  • 00:04:09
    albeit with higher powered draw. Quick
  • 00:04:12
    look at RAID tracing, and you'll see
  • 00:04:13
    that GPU core clocks drop significantly
  • 00:04:16
    with heavy RT workloads. We're now in
  • 00:04:18
    2.8 8 GHz territory, while PowerVore is
  • 00:04:22
    now in the 180 W range for this Sapphire
  • 00:04:26
    Pulse card. With this game, there's
  • 00:04:28
    still clear water between the 5060, but
  • 00:04:31
    the Nvidia card consumes a lot less
  • 00:04:33
    power. Same thing with the RTX 5060Ti
  • 00:04:36
    really, though across the whole
  • 00:04:37
    benchmark, it can only 5% more
  • 00:04:39
    performance. The circa 120 W
  • 00:04:41
    differential with 6800 XT remains in
  • 00:04:44
    place, but you're getting 20% higher
  • 00:04:47
    throughput. Not bad. Bearing in mind
  • 00:04:49
    we're talking about 72 RDNA2 compute
  • 00:04:52
    units against 32
  • 00:04:54
    RDNA4. RT comparisons against Nvidia
  • 00:04:57
    will vary dramatically. However, as you
  • 00:04:58
    can see here in Alen Wakeake 2, while
  • 00:05:01
    960 XT core clocks are higher, the
  • 00:05:03
    existing power differentials remain very
  • 00:05:05
    similar. But this time, the new AMD
  • 00:05:07
    offering gives performance that's pretty
  • 00:05:09
    much identical to the nonTi 5060 across
  • 00:05:12
    the length of the benchmark. 5060 Ti is
  • 00:05:14
    a good 20% ahead while consuming less
  • 00:05:17
    power. That said, the less said about
  • 00:05:19
    the problem games we've identified with
  • 00:05:21
    the Black Core architecture, the better.
  • 00:05:23
    But we'll talk about that in more depth
  • 00:05:25
    in the benchmarks to follow. But before
  • 00:05:27
    we go on to those numbers, regular
  • 00:05:28
    viewers may have seen some pretty
  • 00:05:30
    alarming benchmarks in my 5060 review.
  • 00:05:33
    Essentially, both 5060 and 5060Ti have
  • 00:05:36
    PCIe 8X interfaces havinging potential
  • 00:05:39
    bandwidth. No problem on a PCIe Gen 4 or
  • 00:05:42
    Gen 5 PC, but definitely a problem on
  • 00:05:45
    older Gen 3 systems where bandwidth
  • 00:05:47
    between GPU and systems suddenly gets a
  • 00:05:50
    lot more constricted. I reran those
  • 00:05:52
    tests on the 9060 XT again using my
  • 00:05:55
    Ryzen 7 9800 X3D using an ASUS X87E
  • 00:06:00
    motherboard which can simulate PCIe3
  • 00:06:03
    bandwidth. PCIe Gen 3 is slower than Gen
  • 00:06:06
    5, but not in any way that should impact
  • 00:06:08
    your purchasing decision. Generally
  • 00:06:10
    frame rates were the same or a touch
  • 00:06:12
    lower, 1 to 2% lower. There is an
  • 00:06:15
    exception, however, F-124. Here with
  • 00:06:18
    rate tracing maxed, we lose 3%
  • 00:06:20
    performance at 1440p and 4% at 1080p.
  • 00:06:23
    The result is actually worse with RT
  • 00:06:26
    disabled, a 5% differential at 1440p,
  • 00:06:29
    rising to 7% at 1080p. So let's talk
  • 00:06:33
    numbers then and we have a full face off
  • 00:06:35
    between the three 60class cards Nvidia
  • 00:06:37
    has out right now and the 9060 XT which
  • 00:06:40
    aims to take out all of them. So RTX
  • 00:06:43
    5060 and 5060Ti 8 gig up against Ti 16
  • 00:06:48
    gig and the new 9060 XT. Looking at Alan
  • 00:06:51
    Wake 2 with RA tracing at 1080p
  • 00:06:53
    resolution. I have the 5060 Ti here. uh
  • 00:06:57
    15 to 16% faster than 9060 XT which is
  • 00:07:01
    essentially offering the same kind of
  • 00:07:02
    performance as RTX 5060. RA tracing
  • 00:07:05
    therefore remains an Nvidia advantage
  • 00:07:08
    not least owing to its traditional
  • 00:07:10
    hardware advantage along with deep
  • 00:07:12
    integration with developers like Remedy.
  • 00:07:15
    So a 16point lead for a card that in its
  • 00:07:18
    16 GB iteration costs 22% more.
  • 00:07:22
    Something to think about. Still, AMD's
  • 00:07:25
    RT game has improved significantly with
  • 00:07:28
    RDNA4. And where Nvidia is weak, AMD can
  • 00:07:32
    deliver a surprise or two, uh, like here
  • 00:07:34
    in Avatar Frontiers of Pandora, a game
  • 00:07:37
    that traditionally performs poorly on
  • 00:07:39
    the Black Row architecture. Here, the
  • 00:07:41
    1960 XT is 10.5% to the better against
  • 00:07:45
    the 5060, while the Ti lead is 9 to 10%
  • 00:07:49
    ahead, depending on the model.
  • 00:07:51
    Interestingly, in my tests, certain
  • 00:07:53
    games do seem a touch faster on the 8
  • 00:07:55
    gig 5060Ti for some reason. Uh, they can
  • 00:07:58
    be the same or slower. Here, 8 GB has a
  • 00:08:02
    1% lead, which could be margin of error.
  • 00:08:05
    Of course, frame times are definitely
  • 00:08:07
    spikier on the 8 GB 5060, though weirdly
  • 00:08:10
    not on the 8 GB Ti. Elsewhere though,
  • 00:08:14
    Nvidia pulls ahead, sometimes
  • 00:08:16
    convincingly so. Both 5060 Ti here are
  • 00:08:19
    circa 19% ahead in Cyberpunk
  • 00:08:22
    2077. Almost but not quite getting to
  • 00:08:25
    price versus performance par here. The 8
  • 00:08:28
    GB 5060 is on par with the 9060 XT
  • 00:08:32
    across the length of the benchmarking
  • 00:08:34
    sequence. Dying Light 2 also offers 14
  • 00:08:37
    to 16 percentage points advantages to
  • 00:08:40
    5060Ti at 1080p resolution on those high
  • 00:08:43
    RT settings. And once again, 9060 XT is
  • 00:08:46
    effectively on par with 5060 performance
  • 00:08:48
    across the length of the sequence tested
  • 00:08:50
    here. You'll note that the two jostle
  • 00:08:53
    for position across the bench. AMD is
  • 00:08:55
    stronger in less dense areas. Nvidia in
  • 00:08:58
    more challenging content. Before we move
  • 00:09:00
    on from RT though, some notes on 1440p
  • 00:09:03
    benches where the 8 GB models struggled.
  • 00:09:06
    Both of these cards have issues at the
  • 00:09:09
    beginning of our Alam Wakeake 2 test
  • 00:09:10
    scene before leveling out. Meanwhile,
  • 00:09:13
    the frame time fluctuations seen with
  • 00:09:15
    the 5060 in Avatar Frontiers of Pandora
  • 00:09:18
    are worse at
  • 00:09:19
    1440p, though the 8 GB Ti still looks
  • 00:09:23
    pretty okay here. Meanwhile, in some
  • 00:09:25
    areas of our Plague Tale Recquum bench,
  • 00:09:27
    both the 8 GB cards here can collapse
  • 00:09:30
    while both of the 16 gig cards benched
  • 00:09:33
    here just crack on. On to rasterization
  • 00:09:36
    then where as the tried but tested
  • 00:09:38
    cliche always says we should expect to
  • 00:09:41
    see a better showing from AMD. So
  • 00:09:43
    returning to Alan Wakeake 2, the 5060
  • 00:09:45
    Ti's performance advantage basically
  • 00:09:47
    disappears. 9060 XT is marginally ahead
  • 00:09:50
    of both 8 and 16 GB cards while
  • 00:09:53
    delivering a 17point lead over the
  • 00:09:55
    vanilla 5060. Elsewhere though, what
  • 00:09:57
    you're generally seeing is 9060 XT
  • 00:09:59
    clawing back at 5060 Ti's performance
  • 00:10:02
    lead, offering superior frames per
  • 00:10:05
    dollar in the process. So here in Hitman
  • 00:10:07
    World of Assassination, performance
  • 00:10:09
    differentials vary between the scenes,
  • 00:10:11
    but at the end of the day, this AMD
  • 00:10:13
    friendly game offers a two to three
  • 00:10:15
    percentage point lead over the TI, 23
  • 00:10:18
    points clearer
  • 00:10:20
    5060 force Horizon 5. Next, extreme
  • 00:10:23
    settings 8x MSIA. It's a pitch battle
  • 00:10:25
    across this sequence with the TI cards
  • 00:10:27
    delivering a 3 to 5% performance lead.
  • 00:10:30
    9060 outpacing the 5060 by 15%. But
  • 00:10:35
    let's finish up with uh the Unreal
  • 00:10:38
    Engine 5 Juggerauts in our benchmarking
  • 00:10:40
    suite. Kicking off with Blackmmith
  • 00:10:42
    Wukong. The 5060Ti claws back some
  • 00:10:45
    points here with a 12 to 13 point
  • 00:10:47
    advantage over the 9060 XT, but the AMD
  • 00:10:51
    offering is just 8 to 9 percentage
  • 00:10:52
    points ahead of the 5060. Moving on to
  • 00:10:55
    Hellblade 2, the 5060Ti's advantage over
  • 00:10:58
    the 9060 XT is a mere 3.6% across the
  • 00:11:02
    duration of the bench with the 8 GB
  • 00:11:04
    cards fairing badly owing to memory
  • 00:11:06
    limitations. Interestingly, when a card
  • 00:11:09
    is massively overcommitted, the extent
  • 00:11:11
    of the impact to performance can vary on
  • 00:11:13
    a runby-run basis. In the run you're
  • 00:11:16
    seeing here, the 5060 NTI makes it
  • 00:11:19
    through this part of the sequence with
  • 00:11:20
    no issues. But the Ti has big problems
  • 00:11:23
    with kind of strobing frame times there.
  • 00:11:26
    Further on, there's a gigantic collapse
  • 00:11:28
    to 8 GB performance, but weirdly the
  • 00:11:30
    5060 non TI recovers faster than the Ti.
  • 00:11:34
    Different runs would likely show
  • 00:11:35
    different issues, but the fact is that
  • 00:11:37
    even at 1080p, you will find games where
  • 00:11:40
    you run into problems on an 8 GB card,
  • 00:11:43
    which is why we do not recommend them,
  • 00:11:45
    regardless of whether they come from AMD
  • 00:11:47
    or Nvidia. Speaking of which, in the
  • 00:11:50
    5060 review, I quickly came up with some
  • 00:11:52
    VRAMm tests um based on not maxing
  • 00:11:55
    everything out in order to prove that
  • 00:11:56
    even with reasonable settings and
  • 00:11:58
    upscaling, you can still max out 8 GB of
  • 00:12:02
    memory. Once again, Marvel Spider-Man 2,
  • 00:12:04
    which supports FSR4 and DLSS, proves the
  • 00:12:07
    point. 5060 is running artificially slow
  • 00:12:10
    here owing to the lack of memory, but
  • 00:12:12
    the 16 GB cards have no problems at all.
  • 00:12:15
    In this case, the 5060 Ti has a 3%
  • 00:12:18
    advantage over 9060 XT. But the overall
  • 00:12:23
    point is that yes, budget cards running
  • 00:12:25
    with a 1440p output can accommodate raid
  • 00:12:28
    tracing. Just don't max everything out.
  • 00:12:31
    Moving across to Monster Hunter Wilds
  • 00:12:33
    again with realistic settings with high
  • 00:12:35
    RT enabled. The 8 gig 5060 keeps pace
  • 00:12:39
    for much of the benchmarking sequence
  • 00:12:40
    until this happens. Complete collapse as
  • 00:12:43
    we run out of memory. The 16 gig cards
  • 00:12:46
    are still delivering perfectly
  • 00:12:47
    reasonable performance though, so the
  • 00:12:49
    compute capabilities can clearly handle
  • 00:12:51
    RT, but 8 GB of RAM can't. The reason
  • 00:12:55
    I've included the 5068 gig here isn't so
  • 00:12:58
    much to show how bad the situation is
  • 00:13:00
    for the 5060 specifically, but also to
  • 00:13:03
    give you a hint of what could happen if
  • 00:13:05
    you do purchase the 8 GB version of the
  • 00:13:08
    9060 XT. Now, both of these games we've
  • 00:13:11
    just tested support FSR4 upscaling,
  • 00:13:14
    meaning you're getting excellent image
  • 00:13:16
    quality even at 1440p balanced. Both
  • 00:13:19
    support transformer model DLSS, so
  • 00:13:22
    Nvidia has excellent image quality, too.
  • 00:13:24
    But here's the thing. While FSR support
  • 00:13:26
    is gathering pace, Nvidia is always
  • 00:13:29
    ahead in terms of supported games going
  • 00:13:31
    back to 2020. AMD is seemingly always
  • 00:13:35
    playing catch up on features, and that
  • 00:13:37
    can't be factored out. FSR4 is a
  • 00:13:39
    brilliant first step, but looking at
  • 00:13:41
    AMD's Project Redstone, this is
  • 00:13:43
    effectively a promise to match Nvidia's
  • 00:13:45
    other features that have already
  • 00:13:46
    shipped. It's not quite good enough
  • 00:13:48
    because you know Nvidia isn't going to
  • 00:13:50
    stay still. It's going to continue to
  • 00:13:51
    innovate. So support for FSR4 is going
  • 00:13:54
    to be key for AMD. But right now there
  • 00:13:57
    is actually a tool called Optiscaler
  • 00:14:00
    that can actually help retrofit FSR4 to
  • 00:14:03
    a bunch more games. Works like this. You
  • 00:14:06
    copy its files into the game directory,
  • 00:14:08
    run through a quick setup file, and then
  • 00:14:10
    in game you can use the inputs from
  • 00:14:12
    other upscalers to feed FSR4. And when
  • 00:14:16
    it works, it's great. FSR3 on Cyberpunk
  • 00:14:19
    2077 looks really poor, but with
  • 00:14:22
    Optiscaler, the 1960 XT produces a
  • 00:14:25
    superb FSR4 image comparable to Nvidia
  • 00:14:29
    DLSS. This is a game with tight Nvidia
  • 00:14:32
    integration, though, so 5060 Ti is still
  • 00:14:35
    faster. It's ahead by 14 points in the
  • 00:14:37
    City streaming test we use. Um 1440p
  • 00:14:40
    balanced upscaling and ultra RT. Moving
  • 00:14:43
    on to taxing Phantom Liberty content,
  • 00:14:46
    the performance differentials remain the
  • 00:14:48
    same, but with lower frame rates. Even
  • 00:14:50
    so, Ultra RT on this game is no walk in
  • 00:14:53
    the park. There's further room for
  • 00:14:55
    optimized settings and improving frame
  • 00:14:57
    rates. But even here, it's 49 FPS on AMD
  • 00:15:00
    playing 56 FPS on Nvidia. Room here for
  • 00:15:04
    frame generation then, but that's
  • 00:15:06
    another story. Onto further custom
  • 00:15:08
    testing now, and I went into this one
  • 00:15:10
    with something on my mind. When PS5 Pro
  • 00:15:12
    was announced, various press went on a
  • 00:15:15
    mission to build a PC with similar specs
  • 00:15:18
    at a price point not a million miles
  • 00:15:19
    away from the pros $700. Well, back then
  • 00:15:23
    I anticipated that a GPU similar to a
  • 00:15:26
    downc clocked RTX 4070. It's probably
  • 00:15:29
    the closest GPU you could get, but that
  • 00:15:32
    was before RDNA4, before the 9060 XT,
  • 00:15:35
    and to be fair, before the 5060 Ti. Both
  • 00:15:39
    of these cards are pretty good at
  • 00:15:40
    achieving prolike performance levels,
  • 00:15:43
    sometimes with overhead to spare. Here's
  • 00:15:45
    Blackmmith Wukong. Not the most
  • 00:15:47
    optimized of console games, but a good
  • 00:15:48
    start. Performance mode on Pro still
  • 00:15:50
    runs at native 1080p. And while frame
  • 00:15:53
    generation is bafflingly used elsewhere,
  • 00:15:56
    the prologue stage does not use it. And
  • 00:15:58
    as we're running unlocked effectively,
  • 00:16:00
    we can compare our PC GPUs at the same
  • 00:16:03
    settings to the Pro. Well, I say the
  • 00:16:05
    same settings. We've got horsepower to
  • 00:16:07
    spare, meaning that I can use DLSS
  • 00:16:09
    performance mode, upscaling to 4K on the
  • 00:16:12
    5060 Ti, while I'm using the Optiscaler
  • 00:16:15
    mod on the 9060 XT to force on FSR4
  • 00:16:19
    performance mode. Same internal
  • 00:16:21
    resolution as Pro then, but with the
  • 00:16:23
    upscaling overhead on top. Even so, 5%
  • 00:16:27
    faster on 9060 XT versus Pro, rising to
  • 00:16:30
    27 points clear on 5060 Ti. One might
  • 00:16:34
    imagine that DLSS overhead is lower than
  • 00:16:36
    FSR4 here. Oh, and another change in
  • 00:16:39
    this comparison. Uh, the Pro version
  • 00:16:42
    mysteriously uses low quality textures.
  • 00:16:45
    I bumped that on to high when testing
  • 00:16:47
    the 9060 XT and 5060 Ti. More Pro
  • 00:16:51
    comparisons. Well, here in Fortza
  • 00:16:52
    Horizon 5, we're capped at 60 FPS on the
  • 00:16:55
    console. This version of the game has a
  • 00:16:58
    60fps performance mode that takes the
  • 00:17:00
    existing base console configuration and
  • 00:17:03
    spruces up environment settings, which
  • 00:17:05
    I've matched here. If it's not a
  • 00:17:07
    complete match, it's very, very close.
  • 00:17:09
    We can't see the full power of the Pro
  • 00:17:11
    here with that VSYNC cap, but both 9060
  • 00:17:13
    XT and 5060Ti average at over 70 fps
  • 00:17:17
    with a 2.7% lead for the 5060 Ti over
  • 00:17:20
    9060 XT. Native 4K on a so-called budget
  • 00:17:25
    card. Well, this is a game built for 4K
  • 00:17:27
    output on consoles, so it's no surprise
  • 00:17:29
    to see today's mainstream GPUs able to
  • 00:17:32
    do the same. Let's look at Alan Wakeake
  • 00:17:35
    2 next. We'll begin with a comparison to
  • 00:17:37
    PS5 Pro's performance mode. This
  • 00:17:39
    upscales from 864p to 4K using FSR2 with
  • 00:17:44
    quality settings equivalent to the base
  • 00:17:45
    conso's quality mode, which is
  • 00:17:48
    essentially PC's medium. This is easy to
  • 00:17:50
    replicate then and as the Pro is mostly
  • 00:17:52
    under 60 frames pers, we are finding the
  • 00:17:54
    limits of the GPU. 9060 XT 13% faster
  • 00:17:59
    than Pro 5060Ti is 10% ahead. So
  • 00:18:02
    certainly in rasterization terms, um
  • 00:18:05
    these cards are very close to what
  • 00:18:07
    Sony's $700 console is doing. But what
  • 00:18:10
    about RA tracing? Alan Wake 2. Next up,
  • 00:18:12
    we're going to be taking a look at the
  • 00:18:14
    quality mode uh capped to 30 frames
  • 00:18:17
    pers. Now here's the problem. The RT
  • 00:18:19
    setting on PS5 Pro is effectively lower
  • 00:18:22
    than PC's low. Even so, I thought I'd
  • 00:18:25
    give it a go. 4K output resolution using
  • 00:18:27
    FSR2 balance mode, effectively 1270p
  • 00:18:31
    internal. Then, as it is capped at 30,
  • 00:18:33
    we aren't seeing the pros full power.
  • 00:18:35
    But if we freeze frame here, we're
  • 00:18:38
    dipping beneath 30fps on the console.
  • 00:18:40
    So, we have found pro limits. You'll see
  • 00:18:42
    that both of our PC alternatives
  • 00:18:44
    struggle. We need that lower than low RT
  • 00:18:47
    setup to get a true measure of how close
  • 00:18:50
    we can get to the console experience.
  • 00:18:52
    Even so, I think we've proven out that
  • 00:18:54
    we're basically in the ballpark of PS5
  • 00:18:57
    Pro GPU performance across the board.
  • 00:18:59
    And with the 1960 XT, that performance
  • 00:19:02
    won't dwindle that much if you're
  • 00:19:04
    slotting the card into a PCIe gen 3based
  • 00:19:07
    PC. For $350, that's a very good deal,
  • 00:19:10
    even if the days of stratospherically
  • 00:19:12
    good genon GPU performance increases in
  • 00:19:15
    the mainstream market are long gone. So,
  • 00:19:18
    in summary, here's how I feel about the
  • 00:19:20
    1960 XT. Kind of slots into a market
  • 00:19:23
    defined by three Nvidia GPUs, only one
  • 00:19:26
    of which has enough memory in my
  • 00:19:28
    opinion. Well, based on my tests, you're
  • 00:19:30
    getting the lion's share of 5060Ti 16 GB
  • 00:19:34
    performance while being cheaper than the
  • 00:19:35
    8 GB model. assuming MSRP is real, of
  • 00:19:39
    course. Um, RT performance not as strong
  • 00:19:42
    as 5060Ti overall, but by and large,
  • 00:19:45
    Nvidia's performance isn't in line uh
  • 00:19:48
    with its higher price. 9060 XT clearly
  • 00:19:51
    offers better value. What Nvidia does
  • 00:19:54
    have is far far superior support for
  • 00:19:56
    upscaling, and Radeon users shouldn't
  • 00:19:59
    have to install mods to get FSR4 running
  • 00:20:02
    on more games. At the very least, FSR4
  • 00:20:05
    needs to hit FSR2 levels of adoption.
  • 00:20:08
    Frame gen support is also disappointing
  • 00:20:10
    right now on the AMD side. And while its
  • 00:20:12
    effectiveness lessens on budget level
  • 00:20:15
    cards, frame generation, multi-frame
  • 00:20:17
    generation, it does have utility,
  • 00:20:20
    especially when there are so many high
  • 00:20:22
    refresh rate monitors on the market
  • 00:20:24
    right now. I mean, this is Cyberpunk
  • 00:20:27
    2077 1440p display output, full RT
  • 00:20:32
    overdrive running on the RTX
  • 00:20:35
    5060Ti. Fay rates well north of 100
  • 00:20:38
    frames pers. Pretty decent high refresh
  • 00:20:41
    rate experience. Actually, the only
  • 00:20:43
    slight downer being that latency is a
  • 00:20:45
    bit on the high side, but perfectly fine
  • 00:20:48
    actually when using a controller. And I
  • 00:20:50
    think it would be remiss of me not to
  • 00:20:52
    point out that as good as the 9060 XT
  • 00:20:55
    is, sometimes those Nvidia features just
  • 00:20:58
    come together and produce something like
  • 00:20:59
    this. Pathfraced Cyberpunk 2077 on a
  • 00:21:04
    60class card. That is pretty special,
  • 00:21:07
    but it doesn't suddenly make the value
  • 00:21:09
    problems facing the 5060 Ti go away,
  • 00:21:12
    right? So, it's a tricky one, but
  • 00:21:13
    Nvidia's problem does diminish if it
  • 00:21:16
    gives the Ti model the price point it
  • 00:21:18
    actually deserves. The 16 GB model
  • 00:21:21
    shouldn't be more than $400 in my
  • 00:21:23
    opinion, max. And even without the
  • 00:21:25
    arrival of 9060 XT, the 5070 offers
  • 00:21:29
    proportionately more value than that 16
  • 00:21:31
    gig 5060 Ti. That's not what budget
  • 00:21:35
    gaming is all about. I've said it many
  • 00:21:37
    times, but price versus performance
  • 00:21:39
    should improve as you move down the
  • 00:21:41
    stack into the mainstream sector, not
  • 00:21:44
    get worse. We've crunched the numbers,
  • 00:21:46
    and here's how dollars per frame works
  • 00:21:48
    out. RTX 5068 GB is on top, but we'd
  • 00:21:52
    have to rule that out as a
  • 00:21:53
    recommendation simply because while our
  • 00:21:55
    benchmark games work fine at 1080p
  • 00:21:58
    overall, we've proven that AAA is a
  • 00:22:00
    problem for 8 GB cards going forward.
  • 00:22:04
    9060 XT 16 gigabytes is next, but
  • 00:22:07
    remarkably its RDNA4 stablemates follow
  • 00:22:10
    before we hit the
  • 00:22:12
    5060Ti. The 8 GB version of the 5060Ti
  • 00:22:16
    model won't have the longevity we expect
  • 00:22:19
    from the card. So, we need to factor
  • 00:22:21
    that out. And there we go. 5070 is
  • 00:22:24
    offering better value than the 16 GB TI.
  • 00:22:28
    That needs to change. And here's that
  • 00:22:30
    same table at 1440p resolution. 9070 and
  • 00:22:33
    9070 XT deliver proportionately better
  • 00:22:36
    value followed by 5060 and 5070. Dodgy
  • 00:22:40
    pricing and diminishing performance
  • 00:22:42
    combined to show that the TI cards place
  • 00:22:45
    beneath that. Again, good evidence that
  • 00:22:48
    a price adjustment is needed. Of course,
  • 00:22:50
    do bear in mind that these are our
  • 00:22:51
    benchmarks and our mix of Raster and RT.
  • 00:22:55
    Other outlets will have a different mix
  • 00:22:57
    and different games and therefore
  • 00:22:59
    different results. But that's all for me
  • 00:23:00
    on this one, which means I can revert to
  • 00:23:02
    the standard appeals for likes, shares,
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Tags
  • AMD
  • Radeon 960 XT
  • GPU
  • 16 GB
  • RTX 5060 Ti
  • ray tracing
  • gaming
  • performance
  • value
  • upscaling