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We're going to explore the reality of
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long cover in relation to protecting a
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team or buddy while they're completing a
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task or movement. The two long didn't
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watch is that you're likely not stopping
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someone from getting shot and you
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shouldn't go weak side unless you're
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only concerned about your own security
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and you've also put in considerable
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training time to make the hits at speed.
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We've already covered the action
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reaction death race extensively in the
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videos above and know the best outcome
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is often a tie game and that distance
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and cover are of utmost importance in
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evening the odds. And in the same way
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for this long cover exercise, we're
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ignoring additional assessment time
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because we have already predetermined
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the course of action and are simply
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looking at the requisite skill to truly
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provide lethal coverage. In this
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context, to set the baseline, we had two
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shooters snapshoot strong hand only to
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determine how quickly an adversary can
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fire one unsighted round pointed in the
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direction of a chosen target. The
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average between both shooters was 0.75
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seconds and a 90% hit rate if we
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consider the entire target area. Keep in
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mind that true blind fire would likely
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be even quicker with obviously less
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exposure. And for this context, even a
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missed round off the IPS-C target could
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be around in the extremities or a
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teammate moving shoulderto-shoulder in a
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hallway. Next, we placed two hands on
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the gun to deliver a sighted snapshot at
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the same distance of 5 m. The average
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time combined went up by 33% and there
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was slightly more exposure from both
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shooters. That exposure time, however,
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is the crux of this entire issue of long
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cover. The 0.75 second average for
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unsighted fire to land a round on target
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is from the buzzer. And our friend
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holding long cover to prevent exposures
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like this doesn't get to react to the
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buzzer. Their time starts at the
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perception of movement and then the
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assessment of that movement and
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subsequent muzzle in their face. Meaning
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that it's practically impossible to stop
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this shot from occurring unless the
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adversary pauses to take a sighted shot.
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Now, we were supposed to be talking
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about long cover, so let's get to at
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least 50 m and see what happens. Our two
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shooters are back to a one-handed
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snapshot down this hypothetical hallway,
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and the average combined time is 0.77
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seconds, but the hit rate has gone down
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to 10%. The significant decrease in
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accuracy is good, but it doesn't negate
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the fact that we won't be able to
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prevent the shot from occurring in the
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first place. At 15 meters with sighted
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fire, the combined times increased by
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about 40% and the hit rate was again
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100% with accuracy rated by a total
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potential points at
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72%. Versus the 5 m sighted fire at 96%
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potential accuracy. This is just to say
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that if a bad guy wants the highest
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likelihood to hit you at 15 m or more,
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they are going to have to stop to aim,
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which could add about 0.2 2 seconds to
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their exposure time prior to firing.
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Which if we look back to earlier, our
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estimate is that gives you at best less
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than 0.53 seconds to observe, assess,
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and fire to actually prevent this shot
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from being sent on one of your buddies.
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So, let's look at the time it takes to
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place a round accurately from the
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perspective of long cover with a rifle
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when we're focusing on one point of
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interest directly to our front. Again,
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keep in mind there is no assessment time
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tacked onto this. We know exactly where
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the target is. are focused directly on
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it with all of our attention and are in
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our perfect stance ready and expecting
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the buzzer. Our combined average in
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these perfect conditions is still not
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quick enough at 0.90 seconds for that
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100% hit rate, which is the hit rate and
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accuracy level we need to guarantee
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we're saving our buddy from taking that
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first round. Next, we added two targets
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to be called out from 1 to three in a
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random order. The shooter then had to
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transition from holding on the center
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target to a maximum of about 30° to the
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left or right to engage the respective
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target that was called. We did skew the
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data a bit on this because we added hard
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cover to the left and right targets
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between shooters. But you can see that
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even by adding three simple choices, our
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times on the center target that we were
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previously shooting went up by about
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10%. It's safe to say that covering an
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area with multiple windows, doors, or
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hallways may have a similar effect. Our
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combined average with the added coverage
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of multiple thread areas pushed our time
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to 1.08 seconds, which was a 20%
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increase from covering one thread area.
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Hits were 100% with an accuracy of 92%
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of the potential
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points. After this, we moved to 5 m to
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increase the angle of the transitions
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and repeat that same test with the three
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unknown targets. We got a combined
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average time of 0.91 seconds with 100%
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hit rate and 100% accuracy, which sounds
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great, but it's still not quick enough
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to prevent a round coming down the
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hallway, even if the adversary stops to
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aim for an additional half second. It's
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so delayed, in fact, that if we look at
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the bullet math with an average 0.25
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splits or four rounds per second, it
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indicates the adversary could launch
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three rounds before you return fire.
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This means that we need to limit our
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exposure as much as reasonably possible
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and maintain cover and distance to
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increase not only our composure to
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return an accurate round under fire, but
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to prevent that indiscriminate fire from
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striking us. And with that, we'll
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introduce some weak side shooting for
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the priority of decreasing our exposure
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on the offside and see how that stacks
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up to our strong side shooting times. We
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conducted this same test with three
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random target calls at the 5 m line,
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which in retrospect should have been
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completed at 15 m to better assess the
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accuracy of our weak side shooting in
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conjunction with the speed. There are
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some ugly reps in here and we included
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them in the average because if you're
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going to commit to switching to your
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weak side, there comes a higher risk of
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these outlier reps happening. In the
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end, we had a combined average time of
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1.58 seconds, which was a 72% decrease
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in speed in comparison to our strong
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side shooting times, but we did maintain
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the same hit rate and accuracy. Clearly,
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both of us aren't training weak side
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shooting at a regular training interval.
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So, our index is awful. But consider the
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fact that most people don't train weak
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side, but will still place themselves in
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a weak side shooting position to reduce
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their exposure and cover without knowing
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what they're giving up. In this case,
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the decision to go weak side would
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contribute to our adversary firing a
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potential five rounds before answering
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with our own. Not only is the time a
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factor, but more so the lack of a
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confident guarantee that you'd be able
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to land an accurate round on a distant
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or limited exposure target from this
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position without putting in serious
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training time. The biggest
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consideration, however, is our teammates
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because this is likely why we are in
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this position to begin with. If we are
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the only ones holding an area while
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teammates move or complete a task, then
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it shouldn't be our safety that is the
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priority, it should be theirs because
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they are giving up the angles that we
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are covering. Holding long cover is
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generally about protecting someone
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else's life, not your own. And in that
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context, if you're going weak side to
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limit your exposure, you're likely also
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choosing to decrease the safety of your
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buddies due to not only the average time
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increase of your weak side shooting, but
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the higher chance of anomalies like not
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finding your dot and likely a lower
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accuracy potential and composed
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confidence. Again, what if it isn't just
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a body shot? Can you shoot an eyeball
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from weak side on a moment's notice? Cuz
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that's hard enough from strong side. And
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if you know these sides aren't equal,
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then it may not be wise to choose to
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limit your exposure at the cost of
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giving up your highest level of
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performance while covering for your
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team. But this wasn't supposed to be a
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rant about weak side cover. So, we'll
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get back to the priority of coverage and
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pondering what it actually means. Of
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course, cover is vitally important for
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many situations to maintain the team's
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composure and confidence in completing
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their own tasks without looking over
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their shoulder. As usual, if the
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adversary wants to win, they have all
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the odds in their favor. But in a vast
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majority of situations, we impose our
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will in any manner we choose because the
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other side isn't showing up to fight or
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they are putting up a passive resistant
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attempt that doesn't require our best
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effort to survive anyway. But in that
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rare opposed environment, do we simply
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have to accept the first or first few
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rounds for free in that worst case
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scenario?
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We certainly don't have all the answers,
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but at least bringing awareness to the
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actual capability we possess and
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covering each other is a start to a
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conversation. So, what is cover?